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Adding New Items
Credits go to Kajack
*IMPORTANT* Copy the folder texture and the folder model from your PKO/TOP 1.37 or 1.38 to the client you use for your own server that way you will have all the textures and will solve you some problems.
*IMPORTANT* I think the rebirth wings are need from a script function wtv is called in the server... so i think you need run another server game version lol
Here we go.
1 Step --> Close your Server.
2 Step --> Delete "ItemInfo.bin" its in your server folder \resources\script
3 Step --> Open the "ItemInfo.txt and make a new line. For example put the example Below.
Example -->
As many requested
4 Step --> Save and Close ItemInfo.txt
5 Step --> Run your server.
6 Step --> Copy the ItemInfo.bin that will apear again.
7 Step --> Open your client folder \script\table and paste it there.
8 Step --> Open the game and loging and do a &make of the new number and will apear.
How to do new one
There up explain it how to add rebirth wings as example, now with more deails, first of all im an amateur, i do not understand how the server goes/work it kindda easy to figure out how to add something new as look i dunno not now still how to add other items so for now its the looks of it.
There are many columns and i dunno what everyone do.
General
The first column is the id you will give the item.
The second colum is the name of the item.
The third column is the icon tga name wich are in your cliente folder \texture\icon.
The fourht column is the model the script or something like that used for mount the images on to the char.
The fifht column is the texture for lance \texture\character
The six column is the texture for carsise \texture\character
The seven column is the texture for phyllis \texture\character
The eight column is the texture for ami \texture\character
The other columns not a clue.
The last column is the description column.
Explanation for Adding Apareals
First of all tell that you can use butt apreal watever you want, for example you can use the black dragon look as apareal, or even the newbie set as it too.
First of all you have to know that you will be using 4 Models only.
10110001 --> Hat Model
10110002 --> Armor Model
10110003 --> Gloves Model
10110004 --> Boots Model
Ok lets start then. First of all copy a line of the ItemInfo.txt that is alredy an apareal.
For example this:
See first colum ID, put the number you want, becareful the numbers have to be diferent there cant be two 2 or two 5000.
Now in the second put the new of what you want yo add for example BloodMoon Lance Cap.
The third check for wich icon is the set you are going to add if no put invent the number and will show the error icon.
Ok now since we adding the cap we will use the model 10110001 wich is the script for cap, so in third colum goes 10110001.
Now since we puting Lance the foruth colum should go the texture wich has the BloodMoon Lance Cap, go search it in the \texture\character\ and you will find it --> 0000011001 so in the fifth colum that. This will look like this then
Now all that last is repeat the step 4 to 8, and you will be able to use this Blood Moon Lance Cap.
For example if you want to add the rest of the set, i will explain it but you should be able to do it.
Change the icon to the one it looks like
Get again and copy the new line we made, since you want to put now the armor you will use the model 10110002, find again the texture wich usually the set is toghether so if 0000011001 was the hat 0000011002 will be the armor 0000011003 will be the gloves 0000011004 will be boots.
Usually the its +1 to the number before.
So now the new line will look like this
Code:
7001 Blood Moon Lance Armor e1218 10110002 0000011002 0 0 0 0 00 20 10 0 0 0 1 1 1 1 1 1 1 10000000 1 0 -1 0 0 0 -1 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,0 20000,20000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Do again for the gloves and boots
Now if you want to add it for carsise the 5 column will be put to 0 and to the 6 will go the texture wich goes. So for phyllis the the 5 and 6 and 8 colum will be 0 and at seven the texture. And for ami teh 5 6 7 will be 0 and the 8 the texture.
ERROR
-If when you do &make the game crashes saying someting about id bla bla bla, and when you try to log ing again same error, that cause the ItemInfo in the server is not the same as the one in the client.
So copy the iteminfo.bin of the server to the script\table in the cliente.
-If after "succesful" added a item if dont show well like some party of the body dissapears, that cuase there is no texture. So check again that for that item it exisxt in the cliente folder the texture you have put.
-If after "succesful" added a item if dont show well like boots donsnt suit the char, the texture you put instead of Lance is the one of phyllis/carsise/ami so check again that that texture donest suit another char.
Credits go to Kajack
*IMPORTANT* Copy the folder texture and the folder model from your PKO/TOP 1.37 or 1.38 to the client you use for your own server that way you will have all the textures and will solve you some problems.
*IMPORTANT* I think the rebirth wings are need from a script function wtv is called in the server... so i think you need run another server game version lol
Here we go.
1 Step --> Close your Server.
2 Step --> Delete "ItemInfo.bin" its in your server folder \resources\script
3 Step --> Open the "ItemInfo.txt and make a new line. For example put the example Below.
Example -->
Code:
0128 1st Phyllis Rebirth Wings n1787 10130005 0 0 0 0 0 00 44 0 0 0 0 0 0 0 0 0 1 0 0 3 0 -1 0 0 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0 5000,5000 0 0 0 0 0 0 0 0 0 0 0 0 0 537,24 0 0
0129 2nd Phyllis Rebirth Wings n1788 10130005 0 0 0 0 0 00 44 0 0 0 0 0 0 0 0 0 1 0 0 3 0 -1 0 0 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0 5000,5000 0 0 0 0 0 0 0 0 0 0 0 0 0 538,24 0 0
0130 3rd Phyllis Rebirth Wings n1789 10130005 0 0 0 0 0 00 44 0 0 0 0 0 0 0 0 0 1 0 0 3 0 -1 0 0 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0 5000,5000 0 0 0 0 0 0 0 0 0 0 0 0 0 539,24 0 0
0131 1st Ami Rebirth Wings n1787 10130005 0 0 0 0 0 00 44 0 0 0 0 0 0 0 0 0 1 0 0 4 0 -1 0 0 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0 5000,5000 0 0 0 0 0 0 0 0 0 0 0 0 0 540,24 0 0
0132 2nd Ami Rebirth Wings n1788 10130005 0 0 0 0 0 00 44 0 0 0 0 0 0 0 0 0 1 0 0 4 0 -1 0 0 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0 5000,5000 0 0 0 0 0 0 0 0 0 0 0 0 0 541,24 0 0
0133 3rd Ami Rebirth Wings n1789 10130005 0 0 0 0 0 00 44 0 0 0 0 0 0 0 0 0 1 0 0 4 0 -1 0 0 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0 5000,5000 0 0 0 0 0 0 0 0 0 0 0 0 0 542,24 0 0
0134 1st Lance Rebirth Wings n1787 10130005 0 0 0 0 0 00 44 0 0 0 0 0 0 0 0 0 1 0 0 1 0 -1 0 0 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0 5000,5000 0 0 0 0 0 0 0 0 0 0 0 0 0 543,24 0 0
0136 2nd Lance Rebirth Wings n1788 10130005 0 0 0 0 0 00 44 0 0 0 0 0 0 0 0 0 1 0 0 1 0 -1 0 0 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0 5000,5000 0 0 0 0 0 0 0 0 0 0 0 0 0 544,24 0 0
0137 3rd Lance Rebirth Wings n1789 10130005 0 0 0 0 0 00 44 0 0 0 0 0 0 0 0 0 1 0 0 1 0 -1 0 0 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0 5000,5000 0 0 0 0 0 0 0 0 0 0 0 0 0 545,24 0 0
0138 1st Carsise Rebirth Wings n1787 10130005 0 0 0 0 0 00 44 0 0 0 0 0 0 0 0 0 1 0 0 2 0 -1 0 0 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0 5000,5000 0 0 0 0 0 0 0 0 0 0 0 0 0 546,24 0 0
0139 2nd Carsise Rebirth Wings n1788 10130005 0 0 0 0 0 00 44 0 0 0 0 0 0 0 0 0 1 0 0 2 0 -1 0 0 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0 5000,5000 0 0 0 0 0 0 0 0 0 0 0 0 0 547,24 0 0
0140 3rd Carsise Rebirth Wings n1789 10130005 0 0 0 0 0 00 44 0 0 0 0 0 0 0 0 0 1 0 0 2 0 -1 0 0 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0 5000,5000 0 0 0 0 0 0 0 0 0 0 0 0 0 548,24 0 0
5 Step --> Run your server.
6 Step --> Copy the ItemInfo.bin that will apear again.
7 Step --> Open your client folder \script\table and paste it there.
8 Step --> Open the game and loging and do a &make of the new number and will apear.
How to do new one
There up explain it how to add rebirth wings as example, now with more deails, first of all im an amateur, i do not understand how the server goes/work it kindda easy to figure out how to add something new as look i dunno not now still how to add other items so for now its the looks of it.
There are many columns and i dunno what everyone do.
General
The first column is the id you will give the item.
The second colum is the name of the item.
The third column is the icon tga name wich are in your cliente folder \texture\icon.
The fourht column is the model the script or something like that used for mount the images on to the char.
The fifht column is the texture for lance \texture\character
The six column is the texture for carsise \texture\character
The seven column is the texture for phyllis \texture\character
The eight column is the texture for ami \texture\character
The other columns not a clue.
The last column is the description column.
Explanation for Adding Apareals
First of all tell that you can use butt apreal watever you want, for example you can use the black dragon look as apareal, or even the newbie set as it too.
First of all you have to know that you will be using 4 Models only.
10110001 --> Hat Model
10110002 --> Armor Model
10110003 --> Gloves Model
10110004 --> Boots Model
Ok lets start then. First of all copy a line of the ItemInfo.txt that is alredy an apareal.
For example this:
Code:
5635 柲悛寤杶蚾-懦芛窒 e1192 10110001 0000991801 0 0 0 0 00 20 10 0 0 0 1 1 1 1 1 1 1 10000000 1 0 -1 0 0 0 -1 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,0 20000,20000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
See first colum ID, put the number you want, becareful the numbers have to be diferent there cant be two 2 or two 5000.
Now in the second put the new of what you want yo add for example BloodMoon Lance Cap.
The third check for wich icon is the set you are going to add if no put invent the number and will show the error icon.
Ok now since we adding the cap we will use the model 10110001 wich is the script for cap, so in third colum goes 10110001.
Now since we puting Lance the foruth colum should go the texture wich has the BloodMoon Lance Cap, go search it in the \texture\character\ and you will find it --> 0000011001 so in the fifth colum that. This will look like this then
Code:
7000 Blood Moon Lance Cap e1217 10110001 0000011001 0 0 0 0 00 20 10 0 0 0 1 1 1 1 1 1 1 10000000 1 0 -1 0 0 0 -1 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,0 20000,20000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
For example if you want to add the rest of the set, i will explain it but you should be able to do it.
Change the icon to the one it looks like
Get again and copy the new line we made, since you want to put now the armor you will use the model 10110002, find again the texture wich usually the set is toghether so if 0000011001 was the hat 0000011002 will be the armor 0000011003 will be the gloves 0000011004 will be boots.
Usually the its +1 to the number before.
So now the new line will look like this
Code:
7001 Blood Moon Lance Armor e1218 10110002 0000011002 0 0 0 0 00 20 10 0 0 0 1 1 1 1 1 1 1 10000000 1 0 -1 0 0 0 -1 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,0 20000,20000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Do again for the gloves and boots
Code:
7003 Blood Moon Lance Gloves e1219 10110003 0000011003 0 0 0 0 00 20 10 0 0 0 1 1 1 1 1 1 1 10000000 1 0 -1 0 0 0 -1 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,0 20000,20000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Code:
7004 Blood Moon Lance Boots e1220 10110004 0000011004 0 0 0 0 00 20 10 0 0 0 1 1 1 1 1 1 1 10000000 1 0 -1 0 0 0 -1 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,0 20000,20000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ERROR
-If when you do &make the game crashes saying someting about id bla bla bla, and when you try to log ing again same error, that cause the ItemInfo in the server is not the same as the one in the client.
So copy the iteminfo.bin of the server to the script\table in the cliente.
-If after "succesful" added a item if dont show well like some party of the body dissapears, that cuase there is no texture. So check again that for that item it exisxt in the cliente folder the texture you have put.
-If after "succesful" added a item if dont show well like boots donsnt suit the char, the texture you put instead of Lance is the one of phyllis/carsise/ami so check again that that texture donest suit another char.
Last edited: