[Development] Open Source Ran Online Episode 7

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  1. #1
    sapadia.net geger009 is offline
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    Mar 2011 Join Date
    IndonesiaLocation
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    cool [Development] Open Source Ran Online Episode 7

    [Development] Open Source Ran Online Episode 7
    Hello RaGEZONE members. How do you do?

    I've been working on RAN Online EP7 Source for a while. And following my post here, finally i can convert all project to newer visual studio.

    So without further ado, here is the link to the

    Open Source Ran Online EP7

    What i've done:
    - Upgrade all project to Visual Studio 2019.
    - Add almost all tools for editing.

    Disclaimer:

    - Use Visual Studio 2019 Community Edition.
    - If you want to contribute please read the Readme files.
    - I will not help or teach you how to code, so if you can't code c++, please learn by your self first.
    - Don't rush me.

    This source can compile fine but, for now, you can only play it with emulator because this source still not complete, mostly on Net Client and Server projects.

    If you have any question fell free to join this source discord
    Last edited by geger009; 31-03-20 at 04:05 PM. Reason: update discord link

    Just to make sure that nobody got scammed
    - I DIDN'T SELL ANY SOURCE CODE -
    Please becarefull



  2. #2
    Registered stepbirt is online now
    MemberRank
    May 2014 Join Date
    8Posts

    Re: [Development] Open Source Ran Online Episode 7

    first blood ;D

  3. #3
    be good to beat evils ramispo is offline
    Alpha MaleRank
    Mar 2008 Join Date
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    1,584Posts

    Re: [Development] Open Source Ran Online Episode 7

    Im Glad you pushed it bro

    good luck with this dev

    Hope you will not stop helping ran community

  4. #4
    Hardcore Member a4t333ch is offline
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    Jul 2019 Join Date
    129Posts

    Re: [Development] Open Source Ran Online Episode 7

    fork..

  5. #5
    sapadia.net geger009 is offline
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    Mar 2011 Join Date
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    Re: [Development] Open Source Ran Online Episode 7

    Quote Originally Posted by ramispo View Post
    Im Glad you pushed it bro

    good luck with this dev

    Hope you will not stop helping ran community
    Thanks for your support
    I hope so..because i don't have much free time like the old days..

    BTW i create discord for this source development progress and discussion besides this thread..
    Thanks

    Just to make sure that nobody got scammed
    - I DIDN'T SELL ANY SOURCE CODE -
    Please becarefull


  6. #6
    Member seake1927 is offline
    MemberRank
    Dec 2013 Join Date
    MarsLocation
    43Posts

    Re: [Development] Open Source Ran Online Episode 7

    I'm a beginner, can I still join?

  7. #7
    Account Upgraded | Title Enabled! RGaming is online now
    True MemberRank
    Jul 2009 Join Date
    PronteraLocation
    490Posts

    Re: [Development] Open Source Ran Online Episode 7

    can send me the discord invite?

  8. #8
    Registered CreedConnor is offline
    MemberRank
    Feb 2020 Join Date
    12Posts

    Re: [Development] Open Source Ran Online Episode 7

    i want to participate with these. tell me how
    * Add Official ABL
    * Add Official Editor ABL
    * Add Official VCF
    * Add Official Editor VCF

  9. #9
    Member angel223 is offline
    MemberRank
    Aug 2019 Join Date
    42Posts

    Re: [Development] Open Source Ran Online Episode 7

    Hello! Friend! I'm downloading the source code. Can you share the compatible database?

  10. #10
    Hardcore Member a4t333ch is offline
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    Jul 2019 Join Date
    129Posts

    Re: [Development] Open Source Ran Online Episode 7

    Quote Originally Posted by CreedConnor View Post
    i want to participate with these. tell me how
    * Add Official ABL
    * Add Official Editor ABL
    * Add Official VCF
    * Add Official Editor VCF
    you can start by forking..

    let's not rush new function, let's start by correcting some mistakes on lib files.

  11. #11
    Permanent Ban Eil Nahd is offline
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    Dec 2013 Join Date
    MysticPeak CampLocation
    347Posts

    Re: [Development] Open Source Ran Online Episode 7

    Quote Originally Posted by geger009 View Post
    Hello RaGEZONE members. How do you do?

    I've been working on RAN Online EP7 Source for a while. And following my post here, finally i can convert all project to newer visual studio.

    So without further ado, here is the link to the

    Open Source Ran Online EP7

    What i've done:
    - Upgrade all project to Visual Studio 2019.
    - Add almost all tools for editing.

    Disclaimer:

    - Use Visual Studio 2019 Community Edition.
    - If you want to contribute please read the Readme files.
    - I will not help or teach you how to code, so if you can't code c++, please learn by your self first.
    - Don't rush me.

    This source can compile fine but, for now, you can only play it with emulator because this source still not complete, mostly on Net Client and Server projects.

    If you have any question fell free to join this source discord
    Thank you sir its good to see you again btw discord link is invalid TIA
    contact me on facebook https://www.fb.com/messages/t/eil.nahd
    launcher with rancp function including admin panel and gmc - chainfo edit, userinfo edit, character inventory edit, send item to bank


  12. #12
    May I Help You? ejsayaaa is offline
    True MemberRank
    May 2012 Join Date
    In Your MindLocation
    458Posts

    Re: [Development] Open Source Ran Online Episode 7

    Quote Originally Posted by geger009 View Post
    Hello RaGEZONE members. How do you do?

    I've been working on RAN Online EP7 Source for a while. And following my post here, finally i can convert all project to newer visual studio.

    So without further ado, here is the link to the

    Open Source Ran Online EP7

    What i've done:
    - Upgrade all project to Visual Studio 2019.
    - Add almost all tools for editing.

    Disclaimer:

    - Use Visual Studio 2019 Community Edition.
    - If you want to contribute please read the Readme files.
    - I will not help or teach you how to code, so if you can't code c++, please learn by your self first.
    - Don't rush me.

    This source can compile fine but, for now, you can only play it with emulator because this source still not complete, mostly on Net Client and Server projects.

    If you have any question fell free to join this source discord
    maybe i can help ^_^.. i cannot join to your linked invitation can you update it.

  13. #13
    Ainsworth Quiirex is offline
    True MemberRank
    Dec 2011 Join Date
    127.0.0.1Location
    466Posts

    Re: [Development] Open Source Ran Online Episode 7

    Looking forward to this, so now we can all collaborate on one thing. Like in Ragnarok emulator src. :)
    I hope you do knew me well.

  14. #14
    Back at old school Mustafa5 is offline
    True MemberRank
    Mar 2018 Join Date
    323Posts

    Re: [Development] Open Source Ran Online Episode 7

    Thanks for initiative, will share my shader and materials progress to the git group once it is ready to use.
    Accepting any EP7 - EP11 Gunner Server project w/ good function :
    Ran GS Gameplay, 100% GS based.
    EP7 Gunner Introduction 100% PH Based.
    Old School Ran Gameplay.
    Ran Gunner Gameplay.
    Evilz Ran Gameplay.

  15. #15
    Ainsworth Quiirex is offline
    True MemberRank
    Dec 2011 Join Date
    127.0.0.1Location
    466Posts

    Re: [Development] Open Source Ran Online Episode 7

    I'm currently checking some bugs on the source, there's a bug when you go 1080p 16bit you'll encounter bugtrap. *Correction everytime you change something on the options menu you'll encounter bugtrap, don't know if this is occuring on live server but the emulator is having an error like that.

    *Bugtrap in Agent Server
    Errors in
    CRanFilter::GetInstance().SetCodePage( CD3DFontPar::nCodePage[dwLangSet] );
    if( !CRanFilter::GetInstance().Init(GLOGIC::bGLOGIC_ZIPFILE,
    GLOGIC::bGLOGIC_PACKFILE,
    GLOGIC::strGLOGIC_ZIPFILE.c_str(),
    GLOGIC::GetPath() ) )
    {
    GASSERT( 0 && "[ERROR] : Ran Filter Initialize." );
    return E_FAIL;
    }
    I'll use this for bug tracking and try to fix it until the I'll be able to fork the git.
    Last edited by Quiirex; 26-03-20 at 04:25 AM. Reason: Changes
    I hope you do knew me well.



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