[Development] Open Source Ran Online Episode 7

Page 4 of 4 FirstFirst 1234
Results 46 to 60 of 60
  1. #46
    May I Help You? ejsayaaa is offline
    True MemberRank
    May 2012 Join Date
    In Your MindLocation
    457Posts

    Re: [Development] Open Source Ran Online Episode 7

    [Development] Open Source Ran Online Episode 7
    Quote Originally Posted by geger009 View Post
    Yes..that is known bugs..it's because the memory management from this source is poor..vs2019 can't tolerate it..currently i trying to fix it..hope its not long..
    so i just escalated a bit.

    IMAGE LINK

    EDIT:

    so i managed to Run Live server without crash..
    Last edited by ejsayaaa; 15-04-20 at 01:48 PM. Reason: update image link + edit
    Link Skill , School Wars , Tyranny , PVP/PVE BattleFieldUI , PVP Rankings ( CP , CW , Tyranny )

  2. #47
    Ainsworth Quiirex is offline
    True MemberRank
    Dec 2011 Join Date
    127.0.0.1Location
    447Posts

    Re: [Development] Open Source Ran Online Episode 7



    Update : Working fine

    * Please use
    release_rz when building

    * CFGs
    session.cfg
    login.cfg
    field_0.cfg
    agent.cfg
    I hope you do knew me well.

  3. #48
    Registered ZULKIFLI is offline
    MemberRank
    Apr 2020 Join Date
    5Posts

    Re: [Development] Open Source Ran Online Episode 7

    Hi Quiirex,

    Could you share the server file & client filw too.

    Thanks

  4. #49
    Registered redzrock is offline
    MemberRank
    Jan 2013 Join Date
    6Posts

    Re: [Development] Open Source Ran Online Episode 7

    Hello. Newbie here.

    Just a question.

    I successfully compiled the source code but when I run emulator, I get this kind of error after I choose charset and maplist.

    USERID°¡ ÁöÁ¤µÇ¾î ÀÖÁö ¾Ê¾Æ LOAD_GAMEOPT())

    Thank you

  5. #50
    May I Help You? ejsayaaa is offline
    True MemberRank
    May 2012 Join Date
    In Your MindLocation
    457Posts

    thumbs up Re: [Development] Open Source Ran Online Episode 7

    Quote Originally Posted by Quiirex View Post


    Update : Working fine

    * Please use
    release_rz when building

    * CFGs
    session.cfg
    login.cfg
    field_0.cfg
    agent.cfg
    great!
    Link Skill , School Wars , Tyranny , PVP/PVE BattleFieldUI , PVP Rankings ( CP , CW , Tyranny )

  6. #51
    Registered ZULKIFLI is offline
    MemberRank
    Apr 2020 Join Date
    5Posts

    Re: [Development] Open Source Ran Online Episode 7

    How to used release_rz where to setting

  7. #52
    Registered z00mj is online now
    MemberRank
    Apr 2020 Join Date
    8Posts

    Re: [Development] Open Source Ran Online Episode 7

    Quote Originally Posted by ZULKIFLI View Post
    How to used release_rz where to setting
    You need to compile the code in VS 2019

  8. #53
    Registered jethro77 is offline
    MemberRank
    Apr 2020 Join Date
    14Posts

    Re: [Development] Open Source Ran Online Episode 7

    sir newbie here.. what do mean by release_rz when buiding is this a software?

  9. #54
    Registered ZULKIFLI is offline
    MemberRank
    Apr 2020 Join Date
    5Posts

    Re: [Development] Open Source Ran Online Episode 7

    Those Share link by geger is old one.. Refer post 2 or 3 to get the latest source code by github.. just follow the step..

    Using Visual Studio2019 to compile.. after having new source code..

  10. #55
    Member m0nst3r12345 is offline
    MemberRank
    Sep 2016 Join Date
    55Posts

    Re: [Development] Open Source Ran Online Episode 7

    After compilation of source code...all inside .bin is not complete..where can i find own client...or how to make your own...or compile again for a client??


    Anyone can teach me
    ..thx and godbless

  11. #56
    Permanent Ban Eil Nahd is offline
    True MemberRank
    Dec 2013 Join Date
    MysticPeak CampLocation
    347Posts

    Re: [Development] Open Source Ran Online Episode 7

    Please this is not for newbie thats why this in dev section and also ts already said if u just ask basic thing u should use the files or a source in release area u can just donwload extract open to vs and compile it without error

    i cant understand logic of many people here u go to dev section and ask basic thing thats not right in old days they just give the file then fix it or make it work at ur own thats why we "TAE" trial and error

    if u want a fix source that u dont need to fix just buy a source from some dev here but be careful with scam because they are everywhere
    contact me on facebook https://www.fb.com/messages/t/eil.nahd
    launcher with rancp function including admin panel and gmc - chainfo edit, userinfo edit, character inventory edit, send item to bank


  12. #57
    Registered donalbertbaguio is offline
    MemberRank
    Jun 2020 Join Date
    5Posts

    Re: [Development] Open Source Ran Online Episode 7

    geger009 are you hades?

  13. #58
    Newbie adrianmclean is offline
    MemberRank
    Jun 2020 Join Date
    1Posts

    Re: [Development] Open Source Ran Online Episode 7

    Very interesting, thanks for sharing

  14. #59
    -=GameOver=- Ace17 is offline
    True MemberRank
    Jun 2013 Join Date
    597Posts

    Re: [Development] Open Source Ran Online Episode 7

    is it possible to make this compatible with ipv6?

  15. #60
    Registered bernardx123 is offline
    MemberRank
    Feb 2014 Join Date
    10Posts

    Re: [Development] Open Source Ran Online Episode 7

    thanks for this more power bro keep up the good work



Page 4 of 4 FirstFirst 1234

Advertisement