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[GUIDE]How to run just only 1 field server in our EP4 project :)

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Junior Spellweaver
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1. Extract your mapslist.ini from glogic using winrar
2. Edit your extracted mapslist.ini using our EP3 RFE
3. Replace the the following all the [1]'s and [2]'s with [0] under the fieldserver column, guided by color red and color blue
4. Save it
5. repack it to your glogic

-Enjoy ^^


Code:
; Maps List
; MapID = Main ID,Sub ID
; Flags = peace,commission free,pk enable,free pk,item drop,FriendCard,Restart
; MapName max is 16byte
;
[MAP_LIST_INFO]
MapKeySize = 17
;
; 	[Used]	[filename]			[mapid]		[fieldserver]	[flags]			[mapname]		[bgm]			[loaging image]
[MAP_LIST]
MAP = 	[1]	[innerzone_01.lev]			[0,0]		[0]	[1,0,0,0,1,1,0,0,0]		[SG_Campus1F]		[ran07.ogg]		[null]
MAP = 	[1]	[w_school_01.Lev]			[2,0]		[0]	[0,0,0,0,1,1,0,1,1]		[SG_Campus]		[ran12.ogg]		[loading_010.tga]
MAP = 	[1]	[w_school_01_in_08.Lev]			[100,0]		[0]	[0,0,0,0,1,1,0,1,1]		[StudyRoom1]		[ran12.ogg]		[null]
MAP = 	[1]	[w_school_01_in_08_2.Lev]		[101,0]		[0]	[0,0,0,0,1,1,0,1,1]		[StudyRoom2]		[ran12.ogg]		[null]
MAP = 	[1]	[w_school_01_in_14.Lev]			[103,0]		[0]	[0,0,0,0,1,1,0,1,1]		[StudyRoom3]		[ran12.ogg]		[null]
//
MAP = 	[1]	[w_school_01_in_17.Lev]			[105,0]		[0]	[0,0,0,0,1,1,0,1,1]		[Library]		[ran12.ogg]		[null]
MAP = 	[1]	[w_school_01_in_22.Lev]			[106,0]		[0]	[0,0,0,0,1,1,0,1,1]		[SocietyRoom]		[ran12.ogg]		[null]
MAP = 	[1]	[w_school_01_in_31.Lev]			[107,0]		[0]	[0,0,0,0,1,1,0,1,1]		[ScienceCentre]		[ran12.ogg]		[null]
MAP = 	[1]	[w_school_01_trash.Lev]			[102,0]		[0]	[0,0,0,0,1,1,0,1,1]		[Dormitory]		[ran12.ogg]		[null]
MAP = 	[1]	[w_city_s_01.Lev]			[3,0]		[color=red][1][/color]	[0,0,1,0,1,1,0,1,1]		[SacredGateHole]	[m7a.ogg]		[null]
MAP = 	[1]	[w_club_s_out.Lev]			[201,0]		[0]	[0,0,1,0,1,1,0,1,1]		[SG E-Room Front]	[m7a.ogg]		[null]
MAP = 	[1]	[w_club_s_in.Lev]			[211,0]		[0]	[0,0,1,0,0,1,0,0,0]		[SG E-Room]		[m7a.ogg]		[null]
//
MAP = 	[1]	[innerzone_21.lev]			[4,0]		[color=red][1][/color]	[1,0,0,0,1,1,0,0,0]		[MP_Campus1F]		[ran07.ogg]		[null]
MAP = 	[1]	[w_school_02.Lev]			[5,0]		[1]	[0,0,0,0,1,1,0,1,1]		[MP_Campus]		[ran12.ogg]		[loading_010.tga]
MAP = 	[1]	[w_school_02_in_08.Lev]			[120,0]		[1]	[0,0,0,0,1,1,0,1,1]		[StudyRoom2]		[ran12.ogg]		[null]
MAP = 	[1]	[w_school_02_in_08_2.Lev]		[121,0]		[1]	[0,0,0,0,1,1,0,1,1]		[StudyRoom1]		[ran12.ogg]		[null]
MAP = 	[1]	[w_school_02_in_17.Lev]			[123,0]		[1]	[0,0,0,0,1,1,0,1,1]		[ArtCentre]		[ran12.ogg]		[null]
MAP = 	[1]	[w_school_02_in_22.Lev]			[122,0]		[1]	[0,0,0,0,1,1,0,1,1]		[Library]		[ran12.ogg]		[null]
MAP = 	[1]	[w_school_02_in_31.Lev]			[124,0]		[1]	[0,0,0,0,1,1,0,1,1]		[StudentCentre1]	[ran12.ogg]		[null]
MAP = 	[1]	[w_school_02_in_33.Lev]			[125,0]		[1]	[0,0,0,0,1,1,0,1,1]		[StudentCentre2]	[ran12.ogg]		[null]
MAP = 	[1]	[w_school_02_trash.Lev]			[126,0]		[1]	[0,0,0,0,1,1,0,1,1]		[Dormitory]		[ran12.ogg]		[null]
MAP = 	[1]	[w_school_02_trash2.Lev]		[128,0]		[1]	[0,0,0,0,1,1,0,1,1]		[2nd Dormitory]		[ran12.ogg]		[null]
MAP = 	[1]	[w_city_s_02.Lev]			[6,0]		[1]	[0,0,1,0,1,1,0,1,1]		[MysticPeakHole]	[m7a.ogg]		[loading_003.tga]
MAP = 	[1]	[w_club_h_out.Lev]			[202,0]		[1]	[0,0,1,0,1,1,0,1,1]		[MP E-Room Front]	[m7a.ogg]		[null]
MAP = 	[1]	[w_club_h_in.Lev]			[212,0]		[1]	[0,0,1,0,0,1,0,0,0]		[MP E-Room]		[m7a.ogg]		[null]
//	
MAP = 	[1]	[innerzone_31.lev]			[7,0]		[color=blue][2][/color]	[1,0,0,0,1,1,0,0,0]		[PhoenixCampus1F]	[ran07.ogg]		[null]
MAP = 	[1]	[w_school_03.Lev]			[8,0]		[2]	[0,0,0,0,1,1,0,1,1]		[PhoenixCampus]		[ran12.ogg]		[loading_010.tga]
MAP = 	[1]	[w_school_03_in_08.Lev]			[130,0]		[2]	[0,0,0,0,1,1,0,1,1]		[StudyRoom2]		[ran12.ogg]		[null]
MAP = 	[1]	[w_school_03_in_08_2.Lev]		[131,0]		[2]	[0,0,0,0,1,1,0,1,1]		[StudyRoom1]		[ran12.ogg]		[null]
MAP = 	[1]	[w_school_03_in_14.Lev]			[136,0]		[2]	[0,0,0,0,1,1,0,1,1]		[RenovationCentre]	[ran12.ogg]		[null]
MAP = 	[1]	[w_school_03_in_17.Lev]			[135,0]		[2]	[0,0,0,0,1,1,0,1,1]		[ScienceCentre]		[ran12.ogg]		[null]
MAP = 	[1]	[w_school_03_in_22.Lev]			[137,0]		[2]	[0,0,0,0,1,1,0,1,1]		[Laboratory]		[ran12.ogg]		[null]
MAP = 	[1]	[w_school_03_in_22_2.Lev]		[138,0]		[2]	[0,0,0,0,1,1,0,1,1]		[PracticeRoom]		[ran12.ogg]		[null]
MAP = 	[1]	[w_school_03_in_31.Lev]			[141,0]		[2]	[0,0,0,0,1,1,0,1,1]		[SuppliesRoom]		[ran12.ogg]		[null]
MAP = 	[1]	[w_school_03_in_33.Lev]			[142,0]		[2]	[0,0,0,0,1,1,0,1,1]		[Library]		[ran12.ogg]		[null]
MAP = 	[1]	[w_school_03_trash.Lev]			[134,0]		[2]	[0,0,0,0,1,1,0,1,1]		[Dormitory]		[ran12.ogg]		[null]
MAP = 	[1]	[w_city_s_03.Lev]			[9,0]		[2]	[0,0,1,0,1,1,0,1,1]		[PhoenixHole]		[m7a.ogg]		[loading_003.tga]
MAP = 	[1]	[w_club_b_out.Lev]			[203,0]		[2]	[0,0,1,0,1,1,0,1,1]		[Pnx E-Room Front]	[m7a.ogg]		[null]
MAP = 	[1]	[w_club_b_in.Lev]			[213,0]		[2]	[0,0,1,0,0,1,0,0,0]		[Phoenix E-Room]	[m7a.ogg]		[null]
//
MAP = 	[1]	[w_school_04.Lev]			[10,0]		[1]	[0,0,1,0,1,1,0,1,1]		[LeonineCampus]		[ran11.ogg]		[loading_007.tga]
MAP = 	[1]	[w_school_04_in_1f.Lev]			[11,0]		[1]	[0,0,1,0,1,1,0,1,1]		[LeonineCampus1F]	[ran11.ogg]		[null]
MAP = 	[1]	[w_school_04_in_2f.Lev]			[12,0]		[1]	[0,0,1,0,1,1,0,1,1]		[LeonineCampus2F]	[ran11.ogg]		[null]
MAP = 	[1]	[w_school_04_in_3f.Lev]			[13,0]		[1]	[0,0,1,0,1,1,0,1,1]		[LeonineCampus3F]	[ran11.ogg]		[null]
MAP = 	[1]	[w_school_04_in_b1.Lev]			[14,0]		[1]	[0,0,1,0,1,1,0,1,1]		[LeonineCampusB1]	[ran11.ogg]		[null]
MAP = 	[1]	[w_school_04_in_b2.Lev]			[15,0]		[1]	[0,0,1,0,1,1,0,1,1]		[LeonineCampusB2]	[ran11.ogg]		[null]
MAP = 	[1]	[w_school_04_in_b3.Lev]			[30,0]		[1]	[0,0,1,0,1,1,0,1,1]		[LeonineCampusB3]	[ran11.ogg]		[null]
//
MAP = 	[1]	[w_city_s_tunnel.Lev]			[17,0]		[1]	[0,0,1,0,1,1,0,1,1]		[SG HolePassage]	[m7a.ogg]		[null]
MAP = 	[1]	[w_city_C_01.Lev]			[16,0]		[1]	[0,0,1,0,1,1,0,1,1]		[TradingHole]		[m7a.ogg]		[loading_003.tga]
MAP = 	[1]	[ev_underpark.Lev]			[161,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Carpark 1]		[m7a.ogg]		[null]
MAP = 	[1]	[ev_underpark2.Lev]			[162,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Carpark 2]		[m7a.ogg]		[null]
MAP = 	[1]	[w_club_c_out.Lev]			[204,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Trd E-Room Front]	[m7a.ogg]		[null]
MAP = 	[1]	[w_club_c_in.Lev]			[214,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Trading E-Room]	[m7a.ogg]		[null]
//
MAP = 	[1]	[w_city_D_01.lev]			[18,0]		[1]	[0,0,1,0,1,1,0,1,1]		[WharfPassage]		[m7a.ogg]		[loading_006.tga]
MAP = 	[1]	[w_blue_in_1F.Lev]			[19,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Hangout 1F_Ch1]	[m6a.ogg]		[null]
MAP = 	[1]	[w_blue_in_2F.Lev]			[20,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Hangout 2F_Ch1]	[m6a.ogg]		[null]
MAP = 	[1]	[w_blue_in_3F.Lev]			[21,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Hangout 3F_Ch1]	[m6a.ogg]		[null]
MAP = 	[1]	[w_blue_in_1F_ch2.Lev]			[150,0]		[1]	[0,0,1,0,1,1,0,1,1]		[Hangout 1F_Ch2]	[m6a.ogg]		[null]
MAP = 	[1]	[w_blue_in_2F_ch2.Lev]			[152,0]		[1]	[0,0,1,0,1,1,0,1,1]		[Hangout 2F_Ch2]	[m6a.ogg]		[null]
MAP = 	[1]	[w_blue_in_3F_ch2.Lev]			[154,0]		[1]	[0,0,1,0,1,1,0,1,1]		[Hangout 3F_Ch2]	[m6a.ogg]		[null]
MAP = 	[1]	[w_blue_in_1F_ch3.Lev]			[151,0]		[2]	[0,0,1,0,1,1,0,1,1]		[Hangout 1F_Ch3]	[m6a.ogg]		[null]
MAP = 	[1]	[w_blue_in_2F_ch3.Lev]			[153,0]		[2]	[0,0,1,0,1,1,0,1,1]		[Hangout 2F_Ch3]	[m6a.ogg]		[null]
MAP = 	[1]	[w_blue_in_3F_ch3.Lev]			[155,0]		[2]	[0,0,1,0,1,1,0,1,1]		[Hangout 3F_Ch3]	[m6a.ogg]		[null]
//
MAP = 	[1]	[W_Tunnel_3.Lev]			[26,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Trading3Passage]	[s1.ogg]		[null]
MAP = 	[1]	[w_Prison_01.Lev]			[27,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Prison]		[s1.ogg]		[null]
MAP = 	[1]	[prison_undercave.Lev]			[32,0]		[2]	[0,0,1,0,1,1,0,1,1]		[PrisonTestZone]	[s1.ogg]		[null]
MAP = 	[1]	[undercave_bossroom.Lev]		[33,0]		[2]	[0,0,1,0,1,1,0,1,1]		[Labatory7]		[s1.ogg]		[null]
//
MAP = 	[1]	[w_city_E1.lev]				[28,0]		[1]	[0,0,1,0,1,1,0,1,1]		[Middle Hole]		[ran09.ogg]		[loading_005.tga]
MAP = 	[1]	[w_city_E2.lev]				[29,0]		[2]	[0,0,1,0,1,1,0,1,1]		[Root Hole]		[ran09.ogg]		[loading_009.tga]
//
MAP = 	[1]	[w_ep3_saintB_1F.Lev]			[46,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Head.B 1F]		[s1.ogg]		[loading_008.tga]
MAP = 	[1]	[w_ep3_saintB_30F.Lev]			[35,0]		[1]	[0,0,1,0,1,1,0,1,1]		[Head.B 30F]		[s1.ogg]		[loading_008.tga]
MAP = 	[1]	[w_ep3_saintB_50F.Lev]			[36,0]		[2]	[0,0,1,0,1,1,0,1,1]		[Head.B 50F]		[s1.ogg]		[loading_008.tga]
MAP = 	[1]	[w_ep3_saintB_51F.Lev]			[51,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Head.B 51F]		[s1.ogg]		[loading_008.tga]
MAP = 	[1]	[w_ep3_saintB_52F.Lev]			[52,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Head.B 52F]		[s1.ogg]		[loading_008.tga]
MAP = 	[1]	[w_ep3_saintB_90F.Lev]			[37,0]		[2]	[0,0,1,0,1,1,0,1,1]		[Head.B 90F]		[s1.ogg]		[loading_008.tga]
MAP = 	[1]	[w_ep3_saintB_boss1.Lev]		[40,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Director Room]		[s1.ogg]		[null]
MAP = 	[1]	[w_ep3_saintB_boss2.Lev]		[41,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Director Room]		[s1.ogg]		[null]
MAP = 	[1]	[w_ep3_saintB_1B.Lev]			[42,0]		[1]	[0,0,1,0,1,1,0,1,1]		[Head.B UGround]	[s1.ogg]		[loading_008.tga]
MAP = 	[1]	[w_ep3_saintB_left.Lev]			[38,0]		[2]	[0,0,1,0,1,1,0,1,1]		[Head.B Left Wall]	[s1.ogg]		[loading_008.tga]
MAP = 	[1]	[w_ep3_saintB_right.Lev]		[39,0]		[2]	[0,0,1,0,1,1,0,1,1]		[Head.B RightWall]	[s1.ogg]		[loading_008.tga]
MAP = 	[1]	[w_ep3_another_3.Lev]			[45,0]		[2]	[0,0,1,0,1,1,0,1,1]		[IaNzWorld North]	[s1.ogg]		[null]
//
MAP = 	[1]	[w_ep3_another_1.Lev]			[43,0]		[1]	[0,0,1,0,1,1,0,1,1]		[IaNzWorld South]	[s1.ogg]		[null]
MAP = 	[1]	[w_ep3_another_2.Lev]			[44,0]		[2]	[0,0,1,0,1,1,0,1,1]		[IaNzWorld Centre]	[s1.ogg]		[null]
//
MAP = 	[1]	[w_tradezone1.Lev]			[22,0]		[0]	[1,0,0,0,1,1,0,0,0]		[MarketPlace]		[m7a.ogg]		[null]
MAP = 	[1]	[w_Total_suryun.lev]			[23,0]		[1]	[0,0,1,0,1,1,0,1,1]		[PracticingYard]	[s1.ogg]		[loading_004.tga]
MAP = 	[1]	[w_Wedding.lev]				[31,0]		[1]	[0,0,0,0,1,1,0,0,0]		[WeddingHall]		[NULL]			[null]
MAP = 	[1]	[w_sibuya_new.lev]			[34,0]		[1]	[0,0,1,0,1,1,0,1,1]		[Shibuya]		[s1.ogg]		[null]        
MAP = 	[1]	[huanjingin.Lev]			[104,0]		[2]	[0,0,1,0,1,1,0,1,1]		[MapX]			[s1.ogg]		[loading_008.tga]

here the SS, I'm running my ep4 server with just 1 field server
cruzades - [GUIDE]How to run just only 1 field server in our EP4 project :) - RaGEZONE Forums


attached is mapslist.rar, extract it and repack the extracted file (mapslist.ini) into your glogic and restart your servers.
 

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Junior Spellweaver
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less field server means less lag....am i right sir?
 
Initiate Mage
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sir can i have you share me you're texture pack
sir...
i need a texture pack just like yours please?
 
Junior Spellweaver
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@TS this is the error i got...i dunno how you make it work...our work are same...
---------------------------
Warning !
---------------------------
CStringMemory::m_pBuffer Not enough. File:mapslist.ini, Line:1(Over Char Number:1024)
---------------------------
OK
---------------------------

lots of m_pBuffer errors

mind to share your mapslist.ini
 
Junior Spellweaver
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@TS this is the error i got...i dunno how you make it work...our work are same...
---------------------------
Warning !
---------------------------
CStringMemory::m_pBuffer Not enough. File:mapslist.ini, Line:1(Over Char Number:1024)
---------------------------
OK
---------------------------

lots of m_pBuffer errors

mind to share your mapslist.ini

it is because you repacked it with a texted mapslist.ini sir.

file was attached already in EP4 Development forum ^^

I renamed it mapslist.txt so that I can able to attach it here, just download it and rename it back to mapslist.ini and repack it to your glogic.

-cruzades
 
Junior Spellweaver
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yah i already dled it...and here the error i got when i run the agent srv
---------------------------
ERROR
---------------------------
Charactor Start Map Error.
'mapslist.ini' [0,0] MapID ( ID:[M,S] ) not found.
---------------------------
OK
---------------------------
 
Wazup fucckerrsss
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hmmm, nice thanks


offtopic

How about bus stop? did you test it already?
 
Junior Spellweaver
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yah i already dled it...and here the error i got when i run the agent srv
---------------------------
ERROR
---------------------------
Charactor Start Map Error.
'mapslist.ini' [0,0] MapID ( ID:[M,S] ) not found.
---------------------------
OK
---------------------------

I ignored it for the meantine, but you can successfully log into it, later I will try to figure out why we have that kind of error. ^^
 
Initiate Mage
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can anyone share there Texture folder
so i can test them...
because i am having errors with the textures...
 
Junior Spellweaver
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geez when my field srv didn't encounter error like GLCrow blahblahblah....my quadcore stuck on agent srv.. :((
 
Initiate Mage
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@cruzades
thx for sharing., its working!

but...

sir i think u forgot this part need to edit also:
agent.cfg
and disable the fieldservers list:
its highlighted with red color

correct me if im wrong

thx


// ////////////////////////////////////////////////////////////////////////////
// Agent server cfg file
// ////////////////////////////////////////////////////////////////////////////
// server setting value
server_version 1
patch_version 1
server_name Agent
server_max_client 200
server_max_channel_client 200
server_channel_number 1
server_ip 192.168.1.111 // IP
server_service_port 5502
server_control_port 6002

// /////////////////////////////////////////////////////////////////////////////
// 0 Korea (Mincoms) (default)
// 1 Korea (Daum game)
// 2 Taiwan / Hong Kong (Feya)
// 3 China
// 4 Japan (Excite)
// 5 Thai (Eris)
service_provider 3
heartbeat 1
max_thread 5

// /////////////////////////////////////////////////////////////////////////////
// server type [type]
// [type]
// 1 : login server
// 2 : session server
// 3 : field server
// 4 : agent server
server_type 4
server_group 0
server_number 1

// ////////////////////////////////////////////////////////////////////////////
// Session server
// session_server [server_name] [ip] [port] [userid] [userpass]
session_server session 192.168.1.111 5003 ran ran // IP

// ////////////////////////////////////////////////////////////////////////////
// Channel Setting
// channel [number] [pk on/off]
// 1 on
// 0 off
channel 0 1
//channel 1 0
//channel 2 0
//channel 3 0
//channel 4 0
//channel 5 0
//channel 6 0
//channel 7 0
//channel 8 0
//channel 9 0

// ////////////////////////////////////////////////////////////////////////////
// Field server list
// field_server [channel] [field num] [server_name] [ip] [port]
field_server 0 0 Field 192.168.1.111 5103 // IP
//field_server 0 1 Field1 192.168.1.111 5104 // PUT "//" to disable fieldserver
//field_server 0 2 Field2 192.168.1.111 5105 // PUT "//" to disable fieldserver


// ////////////////////////////////////////////////////////////////////////////
// user database setting value
user_odbc_name RanUser
user_odbc_user sa
user_odbc_pass 1234
user_odbc_database RanUser
user_odbc_pool_size 5
user_odbc_response_time 10

// ////////////////////////////////////////////////////////////////////////////
// game database setting value
game_odbc_name RanGame1
game_odbc_user sa
game_odbc_pass 1234
game_odbc_database RanGame1
game_odbc_pool_size 5
game_odbc_response_time 10

// ////////////////////////////////////////////////////////////////////////////
// log database setting value
log_odbc_name RanLog
log_odbc_user sa
log_odbc_pass 1234
log_odbc_database RanLog
log_odbc_pool_size 5
log_odbc_response_time 10

// ////////////////////////////////////////////////////////////////////////////
// shop database setting value
shop_odbc_name RanShop
shop_odbc_user sa
shop_odbc_pass 1234
shop_odbc_database RanShop
shop_odbc_pool_size 5
shop_odbc_response_time 10

// ////////////////////////////////////////////////////////////////////////////
 
Last edited:
Junior Spellweaver
Joined
Apr 12, 2004
Messages
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@cruzades
thx for sharing., its working!

but...

sir i think u forgot this part need to edit also:
agent.cfg
and disable the fieldservers list:
its highlighted with red color

correct me if im wrong

thx


// ////////////////////////////////////////////////////////////////////////////
// Agent server cfg file
// ////////////////////////////////////////////////////////////////////////////
// server setting value
server_version 1
patch_version 1
server_name Agent
server_max_client 200
server_max_channel_client 200
server_channel_number 1
server_ip 192.168.1.111 // IP
server_service_port 5502
server_control_port 6002

// /////////////////////////////////////////////////////////////////////////////
// 0 Korea (Mincoms) (default)
// 1 Korea (Daum game)
// 2 Taiwan / Hong Kong (Feya)
// 3 China
// 4 Japan (Excite)
// 5 Thai (Eris)
service_provider 3
heartbeat 1
max_thread 5

// /////////////////////////////////////////////////////////////////////////////
// server type [type]
// [type]
// 1 : login server
// 2 : session server
// 3 : field server
// 4 : agent server
server_type 4
server_group 0
server_number 1

// ////////////////////////////////////////////////////////////////////////////
// Session server
// session_server [server_name] [ip] [port] [userid] [userpass]
session_server session 192.168.1.111 5003 ran ran // IP

// ////////////////////////////////////////////////////////////////////////////
// Channel Setting
// channel [number] [pk on/off]
// 1 on
// 0 off
channel 0 1
//channel 1 0
//channel 2 0
//channel 3 0
//channel 4 0
//channel 5 0
//channel 6 0
//channel 7 0
//channel 8 0
//channel 9 0

// ////////////////////////////////////////////////////////////////////////////
// Field server list
// field_server [channel] [field num] [server_name] [ip] [port]
field_server 0 0 Field 192.168.1.111 5103 // IP
//field_server 0 1 Field1 192.168.1.111 5104 // PUT "//" to disable fieldserver
//field_server 0 2 Field2 192.168.1.111 5105 // PUT "//" to disable fieldserver


// ////////////////////////////////////////////////////////////////////////////
// user database setting value
user_odbc_name RanUser
user_odbc_user sa
user_odbc_pass 1234
user_odbc_database RanUser
user_odbc_pool_size 5
user_odbc_response_time 10

// ////////////////////////////////////////////////////////////////////////////
// game database setting value
game_odbc_name RanGame1
game_odbc_user sa
game_odbc_pass 1234
game_odbc_database RanGame1
game_odbc_pool_size 5
game_odbc_response_time 10

// ////////////////////////////////////////////////////////////////////////////
// log database setting value
log_odbc_name RanLog
log_odbc_user sa
log_odbc_pass 1234
log_odbc_database RanLog
log_odbc_pool_size 5
log_odbc_response_time 10

// ////////////////////////////////////////////////////////////////////////////
// shop database setting value
shop_odbc_name RanShop
shop_odbc_user sa
shop_odbc_pass 1234
shop_odbc_database RanShop
shop_odbc_pool_size 5
shop_odbc_response_time 10

// ////////////////////////////////////////////////////////////////////////////

yeap, you are definitely correct, I left that part so that it won't be too spoon feeding. ^^

Thanks for adding :)
-cruzades
 
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