//Level : 12 (+16)
dwColorG = D3DCOLOR_ARGB( 200,150,100,30 ); // ฑทฮฟ์ ฟ๋
dwColorA = D3DCOLOR_ARGB( 255, 78, 50, 5 ); // Ambient
dwColorR = D3DCOLOR_ARGB( 255, 128,90,0 ); // ฑื ฟ
m_OpLEVEL[12].m_Ambient.m_bUse = TRUE;
m_OpLEVEL[12].m_Ambient.m_fBaseColor = 0.5f;
m_OpLEVEL[12].m_Ambient.m_fDynamicColor = 1.5f;
m_OpLEVEL[12].m_Ambient.m_cColor = D3DXCOLOR ( dwColorA );
m_OpLEVEL[12].m_Glow.m_bUse = TRUE;
m_OpLEVEL[12].m_Glow.m_cColor = D3DXCOLOR ( dwColorG );
m_OpLEVEL[12].m_Reflect.m_bUse = TRUE;
m_OpLEVEL[12].m_Reflect.m_fPower = 14.f;
m_OpLEVEL[12].m_Reflect.m_dwColorOP = D3DTOP_MODULATE2X;
m_OpLEVEL[12].m_Reflect.m_cColor = D3DXCOLOR ( dwColorR );
m_OpLEVEL[12].m_Flow.m_bUse = TRUE;
m_OpLEVEL[12].m_Flow.m_cColor = D3DXCOLOR ( dwColorR );
//Level : 13 (+17)
dwColorG = D3DCOLOR_ARGB( 200,150,150,150 ); // ฑทฮฟ์ ฟ๋
dwColorA = D3DCOLOR_ARGB( 255, 50, 50, 50 ); // Ambient
dwColorR = D3DCOLOR_ARGB( 255, 130,130,130 ); // ฑื ฟ
m_OpLEVEL[13].m_Ambient.m_bUse = TRUE;
m_OpLEVEL[13].m_Ambient.m_fBaseColor = 0.5f;
m_OpLEVEL[13].m_Ambient.m_fDynamicColor = 1.5f;
m_OpLEVEL[13].m_Ambient.m_cColor = D3DXCOLOR ( dwColorA );
m_OpLEVEL[13].m_Glow.m_bUse = TRUE;
m_OpLEVEL[13].m_Glow.m_cColor = D3DXCOLOR ( dwColorG );
m_OpLEVEL[13].m_Reflect.m_bUse = TRUE;
m_OpLEVEL[13].m_Reflect.m_fPower = 14.f;
m_OpLEVEL[13].m_Reflect.m_dwColorOP = D3DTOP_MODULATE2X;
m_OpLEVEL[13].m_Reflect.m_cColor = D3DXCOLOR ( dwColorR );
m_OpLEVEL[13].m_Flow.m_bUse = TRUE;
m_OpLEVEL[13].m_Flow.m_cColor = D3DXCOLOR ( dwColorR );
//Level : 14 (+18)
dwColorG = D3DCOLOR_ARGB( 200,100,50,50 ); // ฑทฮฟ์ ฟ๋
dwColorA = D3DCOLOR_ARGB( 255, 50, 20, 20 ); // Ambient
dwColorR = D3DCOLOR_ARGB( 255, 150,60,60 ); // ฑื ฟ
m_OpLEVEL[14].m_Ambient.m_bUse = TRUE;
m_OpLEVEL[14].m_Ambient.m_fBaseColor = 0.5f;
m_OpLEVEL[14].m_Ambient.m_fDynamicColor = 1.5f;
m_OpLEVEL[14].m_Ambient.m_cColor = D3DXCOLOR ( dwColorA );
m_OpLEVEL[14].m_Glow.m_bUse = TRUE;
m_OpLEVEL[14].m_Glow.m_cColor = D3DXCOLOR ( dwColorG );
m_OpLEVEL[14].m_Reflect.m_bUse = TRUE;
m_OpLEVEL[14].m_Reflect.m_fPower = 14.f;
m_OpLEVEL[14].m_Reflect.m_dwColorOP = D3DTOP_MODULATE2X;
m_OpLEVEL[14].m_Reflect.m_cColor = D3DXCOLOR ( dwColorR );
m_OpLEVEL[14].m_Flow.m_bUse = TRUE;
m_OpLEVEL[14].m_Flow.m_cColor = D3DXCOLOR ( dwColorR );
//Level : 15 (+19)
dwColorG = D3DCOLOR_ARGB( 200,0,100,80 ); // ฑทฮฟ์ ฟ๋
dwColorA = D3DCOLOR_ARGB( 255, 0, 50, 10 ); // Ambient
dwColorR = D3DCOLOR_ARGB( 255, 0,80,50 ); // ฑื ฟ
m_OpLEVEL[15].m_Ambient.m_bUse = TRUE;
m_OpLEVEL[15].m_Ambient.m_fBaseColor = 0.5f;
m_OpLEVEL[15].m_Ambient.m_fDynamicColor = 1.5f;
m_OpLEVEL[15].m_Ambient.m_cColor = D3DXCOLOR ( dwColorA );
m_OpLEVEL[15].m_Glow.m_bUse = TRUE;
m_OpLEVEL[15].m_Glow.m_cColor = D3DXCOLOR ( dwColorG );
m_OpLEVEL[15].m_Reflect.m_bUse = TRUE;
m_OpLEVEL[15].m_Reflect.m_fPower = 14.f;
m_OpLEVEL[15].m_Reflect.m_dwColorOP = D3DTOP_MODULATE2X;
m_OpLEVEL[15].m_Reflect.m_cColor = D3DXCOLOR ( dwColorR );
m_OpLEVEL[15].m_Flow.m_bUse = TRUE;
m_OpLEVEL[15].m_Flow.m_cColor = D3DXCOLOR ( dwColorR );
//Level : 16 (+20)
dwColorG = D3DCOLOR_ARGB( 200,70,50,150 ); // ฑทฮฟ์ ฟ๋
dwColorA = D3DCOLOR_ARGB( 255, 40, 30, 80 ); // Ambient
dwColorR = D3DCOLOR_ARGB( 255, 60,40,130 ); // ฑื ฟ
m_OpLEVEL[16].m_Ambient.m_bUse = TRUE;
m_OpLEVEL[16].m_Ambient.m_fBaseColor = 0.5f;
m_OpLEVEL[16].m_Ambient.m_fDynamicColor = 1.5f;
m_OpLEVEL[16].m_Ambient.m_cColor = D3DXCOLOR ( dwColorA );
m_OpLEVEL[16].m_Glow.m_bUse = TRUE;
m_OpLEVEL[16].m_Glow.m_cColor = D3DXCOLOR ( dwColorG );
m_OpLEVEL[16].m_Reflect.m_bUse = TRUE;
m_OpLEVEL[16].m_Reflect.m_fPower = 14.f;
m_OpLEVEL[16].m_Reflect.m_dwColorOP = D3DTOP_MODULATE2X;
m_OpLEVEL[16].m_Reflect.m_cColor = D3DXCOLOR ( dwColorR );
m_OpLEVEL[16].m_Flow.m_bUse = TRUE;
m_OpLEVEL[16].m_Flow.m_cColor = D3DXCOLOR ( dwColorR );