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How to Compile Ep8 source code

be good to beat evils
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SOurce Code HERE
OKey
heres how to compile

download Visual Studio .NET 2003 Pro

then install it

download Microsoft DirectX SDK (March 2008) then install it

follow my picture guide ... i also include the original SDKS from the source itself

1 - How to Compile Ep8 source code - RaGEZONE Forums 2 - How to Compile Ep8 source code - RaGEZONE Forums 3 - How to Compile Ep8 source code - RaGEZONE Forums 4 - How to Compile Ep8 source code - RaGEZONE Forums

there you go
for beginners like me you can use release only...

edit:
if you have sdk higher than "Microsoft DirectX SDK (March 2008)"
please put it below or under
original SDks in the setup

i just put march2008 above since it give me less error / mean lesser warnings

Edit:
dont mind the SDK of max9 its only for the exporter plugin in 3ds max
you have it or not, still works
 

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Re: [Guide] How to Compile Ep8 source code

Where is the exact link of the VS 2k3 compatible for Windows 7?
 
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Re: [Guide] How to Compile Ep8 source code

SOurce Code HERE
OKey
heres how to compile

download Visual Studio .NET 2003 Pro

then install it

download Microsoft DirectX SDK (March 2008) then install it

follow my picture guide ... i also include the original SDKS from the source itself

View attachment 129722View attachment 129723View attachment 129724View attachment 129725

there you go
for beginners like me you can use release only...

edit:
if you have sdk higher than "Microsoft DirectX SDK (March 2008)"
please put it below or under
original SDks in the setup

i just put march2008 above since it give me less error / mean lesser warnings


in your guide sir there is an autodesk 3d... Is that ok that i don't include it? coz i don't have it on my windows....
 
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Re: [Guide] How to Compile Ep8 source code

Hmm, tried using it on vc 2008, tried compiling agent server still compiling before that i tried compiling _Document got an error, did the include part just didin't included 'maxsdk'. Still how is this game called? What client i can use, and do all projects compile without errors? Is there possibility to change anything in server and client side with this source? Thanks for answers it only been 2 mins, if i didn't see something or etc sorry for trouble.
 
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Re: [Guide] How to Compile Ep8 source code

LINK : fatal error LNK1104: cannot open file 'tbb_debug.lib'


why? please tell me,thank you!



20130510221048 - How to Compile Ep8 source code - RaGEZONE Forums
 

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be good to beat evils
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Re: [Guide] How to Compile Ep8 source code

http://forum.ragezone.com/attachments/f444/129725d1368140237-guide-compile-ep8-source-code-4.png

clear enough to answer your question

LINK : fatal error LNK1104: cannot open file 'tbb_debug.lib'


why? please tell me,thank you!



View attachment 129755

if know what you are doing then continue on 2008
if not then stick with my guide
if you will not follow better to solve your own problem
your given the guide, and cant event follow a 4 step guide

and yes, all projects compile with no problem

Hmm, tried using it on vc 2008, tried compiling agent server still compiling before that i tried compiling _Document got an error, did the include part just didin't included 'maxsdk'. Still how is this game called? What client i can use, and do all projects compile without errors? Is there possibility to change anything in server and client side with this source? Thanks for answers it only been 2 mins, if i didn't see something or etc sorry for trouble.
 
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Re: [Guide] How to Compile Ep8 source code

Here's a direct link:
 
Experienced Elementalist
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Re: [Guide] How to Compile Ep8 source code

sir how can i make these source code be compatible to all client? i already compiled successfully but when i used it in skywar client it's not compatible to the client... what part on the source that i need to edit to make it compatible on the skywar client?
 
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Re: [Guide] How to Compile Ep8 source code

sir how can i make these source code be compatible to all client? i already compiled successfully but when i used it in skywar client it's not compatible to the client... what part on the source that i need to edit to make it compatible on the skywar client?

you need change the whole source..check one by one their client structure like item.isf, skill.ssf, crow.mnsf and others..and add it to your source..dont forget to match version for each file..thats all..
 
A

arch134ng5

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Re: [Guide] How to Compile Ep8 source code

Please upload video if how to do the compile. Newbie here i want to be a good developer please help me :( upload video for compiling thanks in advanced :D:
 
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Re: [Guide] How to Compile Ep8 source code

Please upload video if how to do the compile. Newbie here i want to be a good developer please help me :( upload video for compiling thanks in advanced :D:

the guide is clear enough..if you want to learn about visual studio google is your friend..why???because visual studio didnt related to Ran Online..this section discuss about ran online..for extra software like visual studio you must learn it by your self..

DONT JUST SAY I'M NEWBIE..BUT READ THE WHOLE THREAD IN THIS SECTION..ARE YOU NEWBIE IN READING TOO??

sorry about that..just tired seeing people that really proud about NEWBIE and PRO tittle
 
Junior Spellweaver
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Re: [Guide] How to Compile Ep8 source code

VISUAL STUDIO .NET 2003 pro

i try to compile but i dont know what the 1st step @_@ and next
 
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Re: [Guide] How to Compile Ep8 source code

2013-06-10_020303 - How to Compile Ep8 source code - RaGEZONE Forums
 

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