- Joined
- Jul 17, 2011
- Messages
- 152
- Reaction score
- 3
GLCharClient.cpp
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HRESULT GLCharClient::FrameMove
{
HRESULT hr=S_OK;
insert
if ( m_CharData.wLevel >= GLCONST_CHAR::wMAX_LEVEL && !m_bINVISIBLE)
DxEffGroupPlayer::GetInstance().PassiveEffect ( GLCONST_CHAR::strMAXLEVEL_AURA.c_str(), m_matTrans, STARGETID(CROW_PC,m_dwGaeaID,m_vPos) );
GLCharacter.cpp
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HRESULT GLCharClient::FrameMove
{
HRESULT hr=S_OK;
insert
GLMSG::SNETPC_REQ_LEVELUP_FB NetMsg;
NetMsg.wLevel = m_wLevel;
if (m_wLevel >= GLCONST_CHAR::wMAX_LEVEL && !m_bINVISIBLE)
DxEffGroupPlayer::GetInstance().PassiveEffect ( GLCONST_CHAR::strMAXLEVEL_AURA.c_str(), m_matTrans, STARGETID(CROW_PC,m_dwGaeaID,m_vPos) );
GlogicData.cpp
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std::string strCRUSHING_BLOW_EFFECT;
insert
std::string strMAXLEVEL_AURA = "";
GLogicDataLoad.cpp
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cFILE.getflag( "fKILL_EXP_RATE", 1, 1, fKILL_EXP_RATE );
insert
cFILE.getflag( "strMAXLEVEL_AURA", 1, 1, strMAXLEVEL_AURA );
GLogicData.h
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extern float fPK_ITEM_DROP;
insert
extern std::string strMAXLEVEL_AURA;
default.charclass
insert
strMAXLEVEL_AURA lighting_new.egp
congratz! now you have max level effect .
search
HRESULT GLCharClient::FrameMove
{
HRESULT hr=S_OK;
insert
if ( m_CharData.wLevel >= GLCONST_CHAR::wMAX_LEVEL && !m_bINVISIBLE)
DxEffGroupPlayer::GetInstance().PassiveEffect ( GLCONST_CHAR::strMAXLEVEL_AURA.c_str(), m_matTrans, STARGETID(CROW_PC,m_dwGaeaID,m_vPos) );
GLCharacter.cpp
search
HRESULT GLCharClient::FrameMove
{
HRESULT hr=S_OK;
insert
GLMSG::SNETPC_REQ_LEVELUP_FB NetMsg;
NetMsg.wLevel = m_wLevel;
if (m_wLevel >= GLCONST_CHAR::wMAX_LEVEL && !m_bINVISIBLE)
DxEffGroupPlayer::GetInstance().PassiveEffect ( GLCONST_CHAR::strMAXLEVEL_AURA.c_str(), m_matTrans, STARGETID(CROW_PC,m_dwGaeaID,m_vPos) );
GlogicData.cpp
search
std::string strCRUSHING_BLOW_EFFECT;
insert
std::string strMAXLEVEL_AURA = "";
GLogicDataLoad.cpp
search
cFILE.getflag( "fKILL_EXP_RATE", 1, 1, fKILL_EXP_RATE );
insert
cFILE.getflag( "strMAXLEVEL_AURA", 1, 1, strMAXLEVEL_AURA );
GLogicData.h
search
extern float fPK_ITEM_DROP;
insert
extern std::string strMAXLEVEL_AURA;
default.charclass
insert
strMAXLEVEL_AURA lighting_new.egp
congratz! now you have max level effect .