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Join Today!its funny that years ago sir eli released this wld editor knowing that its only a viewer. But after some exploration from me with the help of sir eli and boss eug we were able to make it work.
Files you need:
You must be registered to see linksreleased years ago by Sir eli,bLazeDex Development and translated to english by Latnem.
3ds Max,maya,blender but on this release I used 3ds max 2012 x64(.max file as base) Please dont ask on this thread where to get this file.
You must be registered to see links
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base.Max made by me
Ran v822 Base Client for clean work
v789 Full Client:You must be registered to see linksYou must be registered to see linksYou must be registered to see linksYou must be registered to see links
v789 - v822 Patch:You must be registered to see links
link by Asero1933
Thats pretty much all the files you need.
Video is currently uploading on youtube. if its get done you might get a low quality but wait for a bit for 720p and up reso.
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Link:You must be registered to see links
If you explored any feature on this tool please share it to everyone to improve our development on map making
I dont understand that “we” is it “we” like evrybodys source or only some of you? This old wld editor is only capable of loading direct X file
This old wld editor is only capable of loading direct X file
.obj files of compiled world editor can still be recompiled so it could be compatible on the latest source "we" have ( we - means, it could be compatible on your source, on anyone's source right now, so there won't be file error" )
it has terrain function
under map Edit
where you can edit like in Unity's Terrain
i believe jolinn release has the obj files.obj is definitely out there but unfortunately only few of "them" has it and it is currently working on their source. It just sad that for the sake of ran development they rather keep it to themselves that is why I dont mind sharing all this kind of stuffs.
Where you able to make it work? do you mind sharing it here so I can update this thread?
i believe jolinn release has the obj files
well here's what i did
1. click on fog edit generate a sky
2. under map edit click 'gen'
3. then you will have a gray terrain
3.1 click on Height edit to edit the base terrain
3.2 click on tile edit then play with the textures
.
im certain that will work
http://forum.ragezone.com/f528/share-ep7v1-source-code-762904/i was wondering if there is .obj files of world editor so it can be compiled on latest source we have right now.
use ran tool mate
using with this step, but world is too big, how can i modify it sir ?i believe jolinn release has the obj files
well here's what i did
1. click on fog edit generate a sky
2. under map edit click 'gen'
3. then you will have a gray terrain
3.1 click on Height edit to edit the base terrain
3.2 click on tile edit then play with the textures
.
im certain that will work
yes those function works but where you able to import export it though?
http://forum.ragezone.com/f528/share-ep7v1-source-code-762904/
please let us know if you can make it work and hopefully you'll share it to for the sake of development
Ive checked and verified obj for wrld editor is definitely in there.
i have checked the link you've posted, but download link seems to be dead, anyway here's what i'm trying to imply here
if SeiferXIII posted a tutorial on level edit for .obj files, it could also be done on world editor, hoping to see progress in this section.
http://forum.ragezone.com/f528/ep9-level-editor-levedit-tutorial-1007811/
That is the method sir Seifer recommended before to me. though some advance coder they were able to re assembly it to actual code I am assuming it takes time to re do it but then I am very clueless on coding side so I might be wrong.