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how to make 010 editors template? (item.enc ep15) :?:
Tapatalk-kal küldve az én LT26i-el
Tapatalk-kal küldve az én LT26i-el
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Join Today!Can you post the item.dec ?
Just checked Korea's item.dec, the item block size is still the same as ep10, they just moved some values around, figure it out by comparing
//--------------------------------------##
// Game: CABAL Online
// File Format: Item.enc
// Description: Template for CABAL's Item.enc file
//--------------------------------------##
// Author: Yamachi
// Modify: Revy
//--------------------------------------##
#include "Cabal_Common.bt"
//-Local-Variables----------------------
local string estType = "Item.ENC";
//-Enumerations-------------------------
typedef enum <uint32> {
_1x1 = 0,
_1x2,
_1x3,
_1x4,
_2x1,
_2x2,
_2x3,
_2x4,
_3x1,
_3x2,
_3x3,
_3x4,
_4x1,
_4x2,
_4x3,
_4x4,
} Slots; // Width x Height
typedef enum <uint32> {
Z_MARTIAL = 0,
M_BATTLE,
A_ARMOUR,
} Display;
typedef enum <uint32> {
NORMAL = 0,
NO_DROP,
NO_TRADE,
BIND_ACT,
NO_SELL,
NO_DROPSELL,
NO_SELLTRADE,
BIND_ACT_NO_SELL,
NO_STOR,
NO_DROPSTOR,
NO_STORTRADE,
BIND_CHAR,
NO_SELLSTOR,
NO_DROPSELLSTOR,
NO_SELLSTORTRADE,
BIND_CHAR_NO_SELL
} Property;
typedef enum <uint32> {
WA = 1,
BL,
WI,
FA,
FS,
FB,
GL
} Class;
typedef enum <ubyte> {
WA2 = 1,
BL2,
WI2,
FA2,
FS2,
FB2,
GL2
} ClassB;
typedef enum <uint32> {
IDT_UCOR = 0,
IDT_OCOR,
IDT_QDID,
IDT_QDIT,
IDT_WSCL,
IDT_MWPN,
IDT_1HND,
IDT_2HND,
IDT_SUIT,
IDT_GLOV,
IDT_BOOT,
IDT_HMET,
IDT_ALZS = 13,
IDT_PTON,
IDT_RING,
IDT_NLCE,
IDT_CLOK,
IDT_QSTS,
IDT_QSTN,
IDT_QDMI,
IDT_VEHI = 22,
IDT_PANT = 24,
IDT_SPOS = 27,
IDT_FMUC,
IDT_EXTR,
IDT_CTOL,
IDT_CLVU,
IDT_ERNG,
IDT_BSLI,
IDT_LOTT,
IDT_COEN,
IDT_FXTS,
IDT_FXTN,
IDT_BLBD,
IDT_WCCL,
IDT_RSRT = 42,
IDT_CURE,
IDT_CHNG,
IDT_RNCD,
IDT_RSPN,
IDT_GLDE = 50,
IDT_PETN,
IDT_FXFS,
IDT_AVAN = 54,
IDT_BALN,
IDT_GEND,
IDT_RPNS,
IDT_FTSM,
IDT_LKWP,
IDT_WPTO,
IDT_PTRN,
IDT_PTSL,
IDT_PTRM,
IDT_GBTK,
IDT_PCHK,
IDT_RTRA,
IDT_EVTS,
IDT_EVTN,
IDT_EVTL,
IDT_FONT,
IDT_ABLT,
IDT_EVTF,
IDT_PSKN,
IDT_PAGN,
IDT_ABL2,
IDT_WARP,
IDT_SKLB,
IDT_BELT,
IDT_PRIM,
IDT_CPON,
IDT_MGPN,
IDT_FSTN,
IDT_MBUF,
IDT_RMWH,
IDT_PSEX,
IDT_GBWC,
IDT_SOHR,
IDT_HNCC,
IDT_GFTC,
IDT_VOWS,
IDT_VOWP,
IDT_SHSP,
IDT_ESAC,
IDT_ASCD,
IDT_VERA,
IDT_DAMP,
IDT_BKUC,
IDT_BKFC,
IDT_BKEX,
IDT_BKEN,
IDT_IMRW,
IDT_FCTL,
IDT_ABND,
IDT_BORD,
IDT_CNGS,
IDT_PWRP,
IDT_PONN,
IDT_MBFN,
IDT_QCAP,
IDT_SAVE,
IDT_PUTK,
IDT_GDRN,
IDT_CGLD,
IDT_GDLU,
IDT_SGOP,
IDT_DFCO
} Type;
typedef enum <uint32> {
Upgrade_Core = 0,
Force_Core,
DT,
Dungeon_Count,
Return_Stone,
Force_Controller,
Two_Handed_Sword,
One_Handed_Sword,
Suit,
Glove,
Boot,
Headgear,
Headgear2,
Alz,
Potion,
Ring,
Amulet,
Epaulet,
QSTS,
QSTN,
Dungeon_Mission,
Auto_Trap,
Astral_Bike_Card,
Skill_Curcuit,
Plasma_Coating_Kit,
Event_Item,
SerialS,
Special_Potion,
Formula_Card,
Slot_Extender,
CA_Transmuter,
Craft_License,
Earring,
Bracelet,
Chaos_Lamp,
Core_Enhancer,
FX_ItemS,
FX_ItemN,
Blessing_Bead,
Return_Core,
Summon_Card,
Special_Warp_Card,
Ressurrection_Potion,
Cure_Potion,
Change_Kit,
Rename_Card,
Remote_Shop_Pannel,
Treasure_Hunting_Kit,
Summoning_Ritual_Kit,
Epaulet2,
Guild_Emblem,
Summoning_Pet,
FX_Item_S,
FX_Item_N,
Avatar_Item,
Dialog_Bubble_Item,
Change_Gender_Item,
Remote_Shop_Pannel2,
Recall_Force_Tower,
Link_Weapon,
Recovery_Kit,
Pet_Rename_Card,
Pet_Seal_Item,
Pet_Buff_Remover,
Gamble_Ticket,
Pet_Change_Kit,
Remote_Consignment_Agency,
EventS,
EventN,
Lottery,
FontS,
Ability_Rune,
Event_Formula_Card,
Pet_Sleeping_Kit,
Anima_Lune,
Ability_Rune2,
Warp_Stone,
Skill_Book,
Belt
} TypeN;
//-Structures---------------------------
typedef struct {
/*int item_idx;*/
char num_id[4];
char visual_id[60];
char item_id[60];
char desc_id[60];
ubyte unkba0[20];
Type type <read=CommentType>;
Display display_code_pt1;
int display_code_pt2;
Vector3 translation_female;
Vector3 translation_male;
Vector3 rotation_female;
Vector3 rotation_male;
float scale_male <comment="This changes the object size in the character inventory.">;
float scale_female <comment="This changes the object size in the character inventory.">;
uint limit_level;
Class limit_class;
int limit_reputation;
uint price2;
ubyte unkba1;
ubyte opt_1;
ubyte opt_2;
ubyte opt_3;
ubyte opt_4;
ubyte opt_5;
ubyte opt_6;
ubyte opt_7;
ubyte opt_8;
ubyte opt_9;
ubyte opt_10;
ubyte opt_11;
ubyte opt_12;
ubyte opt_13;
ubyte opt_14;
ubyte opt_15;
ubyte opt_16;
ubyte opt_17;
ubyte opt_18;
ubyte opt_19;
ubyte opt_20;
ubyte opt_21;
ubyte opt_22;
ubyte opt_23;
ubyte opt_24;
ubyte opt_25;
ubyte opt_26;
ubyte opt_27;
uint d_str_2;
uint d_dex_2;
uint d_int_2;
uint price_sell;
Slots slot_spaces;
uint value_lv;
uint attack_rate__opt_1;
uint defen_rate__opt_1_val__phy_att_max;
uint defense__lev_lmt__mag_att_val;
uint max_core;
uint str_lmt_1__opt2;
uint dex_lmt_1__opt_2_val;
uint int_lmt_1__opt_3;
uint str_lmt_2__opt_3_val;
uint dex_lmt_2__opt_4;
uint int_lmt_2__opt_4_val;
uint d_str_1;
uint d_dex_1;
uint d_int_1;
ubyte unkb3[25];
ubyte PROPERTY;
ubyte enchant_code_lnk;
ubyte grade;
ubyte enableUpgrade <comment="0 = Enabled & 1 = Disabled - Not 100% sure">;
ClassB class_id_1;
ClassB class_id_2;
ubyte period_type;
ubyte period_use;
ubyte uniqueGrade;
ubyte unkb5;
int maxReputation;
ubyte unkb6[5];
/*ubyte unknownEP10[6];*/
} Item;
//-Main---------------------------------
FSeek(0);
Item items[FileSize() / 444] <optimize=false>;
//-English------------------------------
string CommentType(Type &t) {
string s;
TypeN tn = t;
SPrintf( s, "%s - %s (%i)", EnumToString(tn), EnumToString(t), t);
return s;
}