[First Idae] New FX Bringer Lord

Page 2 of 3 FirstFirst 123 LastLast
Results 16 to 30 of 31
  1. #16
    Ultimate Member Ken Ken Bueno is offline
    MemberRank
    Sep 2013 Join Date
    169Posts

    Re: [First Idae] New FX Bringer Lord


    RaGEZONE Recommends

    RaGEZONE Recommends

    Quote Originally Posted by geography View Post
    what's the shine efx name?
    Can you tell me?
    If it is only shine that you want , its easy go to database click x2 account database and find lordofwar put your chard id there restart game thats all have fun :)

    EDIT: i think i misunderstand your question you asked for EFX name lol sorry i thought you want to know how to put shine on char, i think its lord.efx since sir punk said ^_^

  2. #17
    Member Tyrant is online now
    MemberRank
    May 2013 Join Date
    77Posts

    Re: [First Idae] New FX Bringer Lord

    How to edit lord.efx and edit what? anybody help me please...

  3. #18
    Account Inactive b0byx is offline
    InactiveRank
    Apr 2009 Join Date
    94Posts

    Re: [First Idae] New FX Bringer Lord

    Template.

  4. #19
    Member Tyrant is online now
    MemberRank
    May 2013 Join Date
    77Posts

    Re: [First Idae] New FX Bringer Lord

    How to add picture when use template? srr i'm noobly...

  5. #20
    Member Tyrant is online now
    MemberRank
    May 2013 Join Date
    77Posts

    Re: [First Idae] New FX Bringer Lord

    Master GODSKIN, help me please

  6. #21
    Hardcore Member deezad is offline
    MemberRank
    Jan 2012 Join Date
    111Posts

    Re: [First Idae] New FX Bringer Lord

    Quote Originally Posted by geography View Post
    yes i kown someone can creat this just like this object!Attachment 142361
    haha,it's very easy create model put into charactor.



    Create last years ago.

  7. #22
    Member Tyrant is online now
    MemberRank
    May 2013 Join Date
    77Posts

    Re: [First Idae] New FX Bringer Lord

    Quote Originally Posted by deezad View Post
    haha,it's very easy create model put into charactor.



    Create last years ago.
    Can you fix it into efx file ?

  8. #23
    Hardcore Member deezad is offline
    MemberRank
    Jan 2012 Join Date
    111Posts

    Re: [First Idae] New FX Bringer Lord

    Quote Originally Posted by Tyrant View Post
    Can you fix it into efx file ?
    yeah but not fix into efx.I make into 3dsmax and put model on charactor.

  9. #24
    Member Trojan123 is offline
    MemberRank
    Nov 2012 Join Date
    54Posts

    Re: [First Idae] New FX Bringer Lord

    anyone wanna share some tips ?

  10. #25
    Account Inactive b0byx is offline
    InactiveRank
    Apr 2009 Join Date
    94Posts

    Re: [First Idae] New FX Bringer Lord

    Look at punkstyle's post.

  11. #26
    Nothing Personal xFly is offline
    True MemberRank
    Jan 2014 Join Date
    421Posts

    Re: [First Idae] New FX Bringer Lord

    still dont understand how to do that.
    already use add object. but when login, autoclose..
    anybody can help me with this?

  12. #27
    Hardcore Member henkypenky is offline
    MemberRank
    Dec 2013 Join Date
    109Posts

    Re: [First Idae] New FX Bringer Lord

    Auto close means that xdata.enc is not correct.

  13. #28
    Nothing Personal xFly is offline
    True MemberRank
    Jan 2014 Join Date
    421Posts

    Re: [First Idae] New FX Bringer Lord

    need edit that to?

    - - - Updated - - -

    the language cant be read @_@

  14. #29
    Hardcore Member henkypenky is offline
    MemberRank
    Dec 2013 Join Date
    109Posts

    Re: [First Idae] New FX Bringer Lord

    Need to edit the hashes of FX

  15. #30
    Nothing Personal xFly is offline
    True MemberRank
    Jan 2014 Join Date
    421Posts

    Re: [First Idae] New FX Bringer Lord

    dont know if i wrong. but still cant.. |~_~|!

    - - - Updated - - -

    when i run scrip add new object.

    this error appear
    *WARNING Line 87: Variable 'unknowns' not generated since array size is zero.

    is that normal?




Page 2 of 3 FirstFirst 123 LastLast

Advertisement