Old Nation War System

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  1. #16
    Cya nerds PunkS7yle is offline
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    Re: Old Nation War System

    It's in the db, trust me :D

  2. #17
    Banned GODSKIN is offline
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    Re: Old Nation War System

    Quote Originally Posted by PunkS7yle View Post
    It's in the db, trust me :D

    Please point the location god PunkS7yle

  3. #18
    Member RaleL is offline
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    Re: Old Nation War System

    that's PunkS7yle style :D you can't do anything against it xD

  4. #19
    Account Inactive MOT7 is offline
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    Re: Old Nation War System

    @PunkS7yle
    Really nice hint which is a bit useless because this database isn't that small.
    I'll see if i can find something.

    @toast2250
    Yeah, i appreciate your help and thanks in advance. The free nation change is kind of easy to solve for our small server if i want to implement: I just set the fee for chaning nation with transmuter to 0 and then sell the black transmuter via item shop. Your idea is even better in some way but it's enough for us to get it by using the item shop. Nevertheless thanks for your idea on that.

    Let's see if we can find something in the database...

  5. #20
    ┌П┐(•_•)┌П┐ allocen is offline
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    Re: Old Nation War System

    @MOT7, PunkS7yle will never say trust me.

  6. #21
    Account Inactive MOT7 is offline
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    Re: Old Nation War System

    @allocen
    To be honest: i don't care. He gave me a hint and if he doesn't want to share his knowledge then it's his decision. The only thing he should think about is that maybe nobody wants to help him if he needs help. I can't judge about that cuz i don't know the people here well enough (only a few).

    Maybe we can find it or he offers more precise information. We'll see...

  7. #22
    Anime Eater & PoE Player DeXtR is offline
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    Re: Old Nation War System

    Cabal_InstantWar_Penalty_table

    Here you can get your penality status...

    Playing: Path of Exile
    Learning: Logistics, procurement logistics
    <3 Gréti

  8. #23
    Account Inactive MOT7 is offline
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    Re: Old Nation War System

    Quote Originally Posted by DeXtR View Post
    Cabal_InstantWar_Penalty_table

    Here you can get your penality status...
    Looked into that table yesterday after reading PunkS7tyle's answer! I think it's not an option because i would have to change it regularly and it would only influence the limits counting if there are more then 10 people on both sides. If i remember mission war system correctly.
    I was checking the stored procedures and all tables but i doubt that it's in the database or it's easy to find. Maybe PunkS7tyle could explain why he's that sure that this change is in the database...
    I can't find anything even close to a possible solution yet...

  9. #24
    RaGEZONER toast2250 is offline
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    Re: Old Nation War System

    Hey MOT7, could you try something out?

    Add this config in your example war WorldSvr_01_16.ini
    IgnoreMissionWarEntryLimit=1

    With this I was able to enter (ignore the waiting list if it says waiting),
    Procyon 2 - Capella 0

    If others could try it out and feedback, would be awesome.

    IgnoreMissionWarEntryLimit=0 (off)
    Spoiler:
    [Tue Jul 23 2013 00:22:40.074516 2988039024]: Lobby Phase 1st End. Lobby(C: 0, P: 2)
    [Tue Jul 23 2013 00:22:40.074596 2988039024]: EntryLimit(): Nation(1): 1
    [Tue Jul 23 2013 00:22:40.074613 2988039024]: EntryLimit(): Nation(2): 1
    [Tue Jul 23 2013 00:22:40.140617 2988039024]: BattleField Phase4thTimeMilliSec(120000)
    [Tue Jul 23 2013 00:22:40.140662 2988039024]: FireBfTimeAttack(): TimeAttackRemainSec(180), Phase4thTimeMilliSec(120000)
    [Tue Jul 23 2013 00:22:40.140764 2988039024]: ForceMoveUserToBf: Nation(2), CharIdx(16), EntryOrder(1)
    [Tue Jul 23 2013 00:22:40.140924 2988039024]: EntryLimit(): Nation(1): 1
    [Tue Jul 23 2013 00:22:40.140941 2988039024]: Starting moved to BF count: Nation(1), count(0)
    [Tue Jul 23 2013 00:22:40.140950 2988039024]: EntryLimit(): Nation(2): 1
    [Tue Jul 23 2013 00:22:40.140964 2988039024]: Starting moved to BF count: Nation(2), count(1)
    [Tue Jul 23 2013 00:22:40.141012 2988039024]: Channel Re-Showing. LobbyPhase1stEnd


    IgnoreMissionWarEntryLimit=1 (on)
    Spoiler:
    [Tue Jul 23 2013 01:08:38.239768 2988751728]: Lobby Phase 1st End. Lobby(C: 0, P: 2)
    [Tue Jul 23 2013 01:08:38.239872 2988751728]: EntryLimit(): Nation(1): 1
    [Tue Jul 23 2013 01:08:38.239902 2988751728]: EntryLimit(): Nation(2): 1
    [Tue Jul 23 2013 01:08:38.289903 2988751728]: BattleField Phase4thTimeMilliSec(120000)
    [Tue Jul 23 2013 01:08:38.289945 2988751728]: FireBfTimeAttack(): TimeAttackRemainSec(180), Phase4thTimeMilliSec(120000)
    [Tue Jul 23 2013 01:08:38.325753 2988751728]: ForceMoveUserToBf: Nation(2), CharIdx(16), EntryOrder(1)
    [Tue Jul 23 2013 01:08:38.325855 2988751728]: ForceMoveUserToBf: Nation(2), CharIdx(8), EntryOrder(2)
    [Tue Jul 23 2013 01:08:38.325876 2988751728]: EntryLimit(): Nation(1): 1
    [Tue Jul 23 2013 01:08:38.325890 2988751728]: Starting moved to BF count: Nation(1), count(0)
    [Tue Jul 23 2013 01:08:38.325900 2988751728]: EntryLimit(): Nation(2): 2
    [Tue Jul 23 2013 01:08:38.325913 2988751728]: Starting moved to BF count: Nation(2), count(2)
    [Tue Jul 23 2013 01:08:38.325978 2988751728]: Channel Re-Showing. LobbyPhase1stEnd
    Last edited by toast2250; 22-07-13 at 05:15 PM.

  10. #25
    Cya nerds PunkS7yle is offline
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    Re: Old Nation War System

    Quote Originally Posted by GODSKIN View Post
    Please point the location god PunkS7yle
    cabal_sp_InstantWar_GetLastWarResults
    SELECT @ChannelIdx, @CapellaPenalty, @ProcyonPenalty > SELECT @ChannelIdx, 0, 0

    try


    Quote Originally Posted by allocen View Post
    @MOT7, PunkS7yle will never say trust me.
    take a hike noobtard.

  11. #26
    Account Inactive MOT7 is offline
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    Re: Old Nation War System

    @toast2250
    I'll try that on tuesday and then let's see if it works!

    @PunkS7tyle
    That one looks nice. Thanks for the solution and your idea on that, i'll see if i can use this to change our mission war.

  12. #27
    TheOne jaguar666 is offline
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    Re: Old Nation War System

    Quote Originally Posted by toast2250 View Post
    Add this config in your example war WorldSvr_01_16.ini
    IgnoreMissionWarEntryLimit=1

    With this I was able to enter (ignore the waiting list if it says waiting),
    Procyon 2 - Capella 0
    I'm trying this now.

    Edit: It works toast. the supposed 3 WL were still able to enter the war. thnx
    Last edited by jaguar666; 23-07-13 at 04:34 AM.

  13. #28
    Account Inactive MOT7 is offline
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    Re: Old Nation War System

    @toast2255 & jaguar666
    YES. Works without any problem. That's the art of solution i love. Short, precise, easy and working 100%!
    Thanks a lot guys, that finally solved the problem so many people were looking for!

  14. #29
    TheOne jaguar666 is offline
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    Re: Old Nation War System

    yap, i'd rather choose this option than easy/cheap nation change that make them change their nation when the opponent nation will win the battle for them to get a bonus WExp especially when you have items for WExp in NPC.

  15. #30
    Account Inactive WannaBeDEV is offline
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    Re: Old Nation War System

    Quote Originally Posted by MOT7 View Post
    Yes, i did recognize it after comparing them. Now everything is working, i just copied the war mob things from the old one to the new one and left the other things as they are. Stupid me. Today my brain is afk or in holiday i think
    Thanks toast2250.
    its this nation war has the bringer from every class?

    - - - Updated - - -

    Quote Originally Posted by jaguar666 View Post
    I'm trying this now.

    Edit: It works toast. the supposed 3 WL were still able to enter the war. thnx
    IgnoreMissionWarEntryLimit=1 where should i put this? under what sir?



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