Old Nation War System

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  1. #31
    TheOne jaguar666 is offline
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    Re: Old Nation War System

    you need to modify the stored procedure dbo.cabal_sp_lordofwar__set_new_lord in Server01 db to make 1 bringer in each class / 6 bringers per nation.

  2. #32
    Cya nerds PunkS7yle is offline
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    Re: Old Nation War System

    Quote Originally Posted by jaguar666 View Post
    you need to modify the stored procedure dbo.cabal_sp_lordofwar__set_new_lord in Server01 db to make 1 bringer in each class / 6 bringers per nation.
    Or make your own based on current points for this weeks war and just add char IDs to cabal_lordofwar table thingy.

  3. #33
    Account Inactive WannaBeDEV is offline
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    Re: Old Nation War System

    Quote Originally Posted by jaguar666 View Post
    you need to modify the stored procedure dbo.cabal_sp_lordofwar__set_new_lord in Server01 db to make 1 bringer in each class / 6 bringers per nation.
    thanks jaguar666 that make sense. thanks for helping.

  4. #34
    Account Inactive WannaBeDEV is offline
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    Re: Old Nation War System

    Quote Originally Posted by toast2250 View Post
    Hey MOT7, could you try something out?

    Add this config in your example war WorldSvr_01_16.ini
    IgnoreMissionWarEntryLimit=1

    With this I was able to enter (ignore the waiting list if it says waiting),
    Procyon 2 - Capella 0

    If others could try it out and feedback, would be awesome.

    IgnoreMissionWarEntryLimit=0 (off)
    Spoiler:
    [Tue Jul 23 2013 00:22:40.074516 2988039024]: Lobby Phase 1st End. Lobby(C: 0, P: 2)
    [Tue Jul 23 2013 00:22:40.074596 2988039024]: EntryLimit(): Nation(1): 1
    [Tue Jul 23 2013 00:22:40.074613 2988039024]: EntryLimit(): Nation(2): 1
    [Tue Jul 23 2013 00:22:40.140617 2988039024]: BattleField Phase4thTimeMilliSec(120000)
    [Tue Jul 23 2013 00:22:40.140662 2988039024]: FireBfTimeAttack(): TimeAttackRemainSec(180), Phase4thTimeMilliSec(120000)
    [Tue Jul 23 2013 00:22:40.140764 2988039024]: ForceMoveUserToBf: Nation(2), CharIdx(16), EntryOrder(1)
    [Tue Jul 23 2013 00:22:40.140924 2988039024]: EntryLimit(): Nation(1): 1
    [Tue Jul 23 2013 00:22:40.140941 2988039024]: Starting moved to BF count: Nation(1), count(0)
    [Tue Jul 23 2013 00:22:40.140950 2988039024]: EntryLimit(): Nation(2): 1
    [Tue Jul 23 2013 00:22:40.140964 2988039024]: Starting moved to BF count: Nation(2), count(1)
    [Tue Jul 23 2013 00:22:40.141012 2988039024]: Channel Re-Showing. LobbyPhase1stEnd


    IgnoreMissionWarEntryLimit=1 (on)
    Spoiler:
    [Tue Jul 23 2013 01:08:38.239768 2988751728]: Lobby Phase 1st End. Lobby(C: 0, P: 2)
    [Tue Jul 23 2013 01:08:38.239872 2988751728]: EntryLimit(): Nation(1): 1
    [Tue Jul 23 2013 01:08:38.239902 2988751728]: EntryLimit(): Nation(2): 1
    [Tue Jul 23 2013 01:08:38.289903 2988751728]: BattleField Phase4thTimeMilliSec(120000)
    [Tue Jul 23 2013 01:08:38.289945 2988751728]: FireBfTimeAttack(): TimeAttackRemainSec(180), Phase4thTimeMilliSec(120000)
    [Tue Jul 23 2013 01:08:38.325753 2988751728]: ForceMoveUserToBf: Nation(2), CharIdx(16), EntryOrder(1)
    [Tue Jul 23 2013 01:08:38.325855 2988751728]: ForceMoveUserToBf: Nation(2), CharIdx(8), EntryOrder(2)
    [Tue Jul 23 2013 01:08:38.325876 2988751728]: EntryLimit(): Nation(1): 1
    [Tue Jul 23 2013 01:08:38.325890 2988751728]: Starting moved to BF count: Nation(1), count(0)
    [Tue Jul 23 2013 01:08:38.325900 2988751728]: EntryLimit(): Nation(2): 2
    [Tue Jul 23 2013 01:08:38.325913 2988751728]: Starting moved to BF count: Nation(2), count(2)
    [Tue Jul 23 2013 01:08:38.325978 2988751728]: Channel Re-Showing. LobbyPhase1stEnd

    Sir where should i put that? under what? there is like netlib, worldsvr, etc. where should i put the IgnoreMissionWarEntryLimit=1
    so it will work.. under where in world_svr_01_08 my nation war channel.

  5. #35
    TheOne jaguar666 is offline
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    Re: Old Nation War System

    Quote Originally Posted by WannaBeDEV View Post
    under where in world_svr_01_08 my nation war channel.
    exactly. but for me it's not a good idea disabling the entry limit. i've tried it already.

  6. #36
    Account Inactive WannaBeDEV is offline
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    Re: Old Nation War System

    Quote Originally Posted by jaguar666 View Post
    exactly. but for me it's not a good idea disabling the entry limit. i've tried it already.
    its ok sir jaguar666, can you tell me where should i put it inside of worldsvr_01_08 where there?

  7. #37
    TheOne jaguar666 is offline
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    Re: Old Nation War System

    # NationWar
    UseArtOfDefensePenalty=1
    UseBootUpGmsChannelType=1
    WaitUntilChannelTypeSet=1
    InstantWarShutDownTimeAttackMilliSec=1800000
    UsePenaltyChange=1
    UseWarEntryFeeZero=0
    InWarSleepUserBanTime=5
    IgnoreMissionWarEntryLimit=1
    ItemOwnTimeoutInIWar=10000
    ItemTimeoutInIWar=360000

  8. #38
    Account Inactive WannaBeDEV is offline
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    Re: Old Nation War System

    Quote Originally Posted by jaguar666 View Post
    # NationWar
    UseArtOfDefensePenalty=1
    UseBootUpGmsChannelType=1
    WaitUntilChannelTypeSet=1
    InstantWarShutDownTimeAttackMilliSec=1800000
    UsePenaltyChange=1
    UseWarEntryFeeZero=0
    InWarSleepUserBanTime=5
    IgnoreMissionWarEntryLimit=1
    ItemOwnTimeoutInIWar=10000
    ItemTimeoutInIWar=360000
    thank you boss :) you really help a lot.

    - - - Updated - - -

    Quote Originally Posted by WannaBeDEV View Post
    thank you boss :) you really help a lot.
    boss, i dont see the line you give.. only this?

    # WarNationReward
    UseInstantWarNationReward=1
    UseArtOfDefensePenalty=1
    #only instant war channel
    UseBootUpGmsChannelType=1
    WaitUntilChannelTypeSet=1
    InstantWarShutDownTimeAttackMilliSec=1800000
    UsePenaltyChange=1


    should i add it there?

  9. #39
    Account Inactive WannaBeDEV is offline
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    Re: Old Nation War System

    anyone can share my file to make nation war auto start? please

  10. #40
    Account Inactive arthurcameron is offline
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    Re: Old Nation War System

    I would also like to change this in the future as an optional config.


  11. #41
    Registered iannanale is offline
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    Re: Old Nation War System

    how about removing legacy weapon on legacy tower and other TG Mobs revive? i open all scp posible files but all i find is mob i but no legacy weapon item id



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