- Joined
- May 13, 2011
- Messages
- 1,497
- Reaction score
- 157
Hi ragezoners,
i have an idea.
What about removing all skills and at only the ones that are beeing used?
Atm i have almost every class re-worked except for ForceMaster.
Example
Slayer
Skills are all based of increased damage output. Since its an Damage Class.
Templar
Most skills are about to increase HP and Defence so that it would function as an Tank build.
Arcanist
Skills are all based of Elemental damage for example FireBird does 193% increase weapon damage as Fire.
Meteo Strike does 100% increase weapon damage as Fire and does 10% increase weapon damage as fire as DOT.
Also planning to make some new skills that will have Arcane power (But i need to think this trough)
Mentalist
All skills will do serious mental damage (skill options are still in development cause i am an bit out of idea's for this class xD)
Florist
Just like before granted all Buff skills
ForeceMaster
This would be an Hybrid build some selff buffs but not as many as the Florist
Change Asal to do 60% damage according to the Target HP. Cooldown is 20Seconds(So this will remove the one shot ability)
The reason i want it like this is to make partying an bit more interesting.
So for those long fights agains Bosses you will need an good team that consist out of an Damage Dealer
Tank
Buff master
So far the skills.
--------------------------------------------
Next thing will be re-designing the sets.
Still thinking about nice things here.
--------------------------------------------
Altered drop list
i have removed everything inside PropDropEvent.inc and started to build it from scratch again.
I included all Guardian/Historic/Angel/Legend etc to it.
The reason i did will be explained below.
Slayer level 20 will be fighting agains an NPC at level 20
It drops the guardian sword
Now this sword will become available at level 20 but with reduced Min~Max attack.
Also all base stats are beeing removed from spec_item
cause of an new way i developed to set new Base stats.
So back to the story.
now my slayer have an guardian sword level 20 min~max attack is changed to -200 (Still need thinking of this) Base stat will be STR + Random number between 5 ~ 15. With an change to get an Ancient guardian sword with base stat of 15 ~ 25..
But if you are an Arcanist and you will get an Guardian sword the base stat is not STR but INT.
So far for this idea.
----------------------------------------
I hope i make an bit sence since i am almost 24H up.
Tell me what you think of it so i can see what you as an player/developer like or dislike.
With kind regards.
loky.
i have an idea.
What about removing all skills and at only the ones that are beeing used?
Atm i have almost every class re-worked except for ForceMaster.
Example
Slayer
Skills are all based of increased damage output. Since its an Damage Class.
Templar
Most skills are about to increase HP and Defence so that it would function as an Tank build.
Arcanist
Skills are all based of Elemental damage for example FireBird does 193% increase weapon damage as Fire.
Meteo Strike does 100% increase weapon damage as Fire and does 10% increase weapon damage as fire as DOT.
Also planning to make some new skills that will have Arcane power (But i need to think this trough)
Mentalist
All skills will do serious mental damage (skill options are still in development cause i am an bit out of idea's for this class xD)
Florist
Just like before granted all Buff skills
ForeceMaster
This would be an Hybrid build some selff buffs but not as many as the Florist
Change Asal to do 60% damage according to the Target HP. Cooldown is 20Seconds(So this will remove the one shot ability)
The reason i want it like this is to make partying an bit more interesting.
So for those long fights agains Bosses you will need an good team that consist out of an Damage Dealer
Tank
Buff master
So far the skills.
--------------------------------------------
Next thing will be re-designing the sets.
Still thinking about nice things here.
--------------------------------------------
Altered drop list
i have removed everything inside PropDropEvent.inc and started to build it from scratch again.
I included all Guardian/Historic/Angel/Legend etc to it.
The reason i did will be explained below.
Slayer level 20 will be fighting agains an NPC at level 20
It drops the guardian sword
Now this sword will become available at level 20 but with reduced Min~Max attack.
Also all base stats are beeing removed from spec_item
cause of an new way i developed to set new Base stats.
So back to the story.
now my slayer have an guardian sword level 20 min~max attack is changed to -200 (Still need thinking of this) Base stat will be STR + Random number between 5 ~ 15. With an change to get an Ancient guardian sword with base stat of 15 ~ 25..
But if you are an Arcanist and you will get an Guardian sword the base stat is not STR but INT.
So far for this idea.
----------------------------------------
I hope i make an bit sence since i am almost 24H up.
Tell me what you think of it so i can see what you as an player/developer like or dislike.
With kind regards.
loky.