FlyFF V20

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  1. #16
    Newbie Jerakl is offline
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    Jun 2016 Join Date
    4Posts

    Re: FlyFF V20


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    I mean, personally I think they should just let it die and maybe rebuild the game to something more modern.
    The game is based around combat which (at this point) is so basic that it becomes boring after ~20-30 levels for most players.

    The world that the original devs created was fantastic IMO.
    I'd love to see a recreation of this game in unreal 3 or 4. Same with Fiesta Online.

    For now I don't think there's anything they can do to revive the current game. It died in V16/17.
    I have a couple characters that didn't get purged on Kern (or whatever it's called after the merge) and I went to Darkon City and there was 1 shop there. ONE.
    Last I played seriously in V15/16 there were probably at least 100 shops. So many that my FPS would drop to like ~10.

    I just don't think point-click-autoattack MMOs from Pre-2010 can be "revived" anymore.

  2. #17
    Registered Hesito is offline
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    Nov 2015 Join Date
    17Posts

    Re: FlyFF V20

    Quote Originally Posted by Jerakl View Post
    I mean, personally I think they should just let it die and maybe rebuild the game to something more modern.
    The game is based around combat which (at this point) is so basic that it becomes boring after ~20-30 levels for most players.

    The world that the original devs created was fantastic IMO.
    I'd love to see a recreation of this game in unreal 3 or 4. Same with Fiesta Online.

    For now I don't think there's anything they can do to revive the current game. It died in V16/17.
    I have a couple characters that didn't get purged on Kern (or whatever it's called after the merge) and I went to Darkon City and there was 1 shop there. ONE.
    Last I played seriously in V15/16 there were probably at least 100 shops. So many that my FPS would drop to like ~10.

    I just don't think point-click-autoattack MMOs from Pre-2010 can be "revived" anymore.
    Flyff isnt dead and if you think that you probably havent played on the right Server. They tried to do recreations of flyff but as we all know flyff2 was canceled just before closed beta.

  3. #18
    Newbie Jerakl is offline
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    Jun 2016 Join Date
    4Posts

    Re: FlyFF V20

    Quote Originally Posted by Hesito View Post
    Flyff isnt dead and if you think that you probably havent played on the right Server. They tried to do recreations of flyff but as we all know flyff2 was canceled just before closed beta.

    My man if you have to play on a specific server to find players, sorry to say, but the game is nearly dead.

  4. #19
    Member 69BOLT69 is offline
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    Jan 2016 Join Date
    41Posts

    Re: FlyFF V20

    i may not have my own server yet, but as a player with experience of over 10 years now with flyff , i can say is that flyff will never die if u handle your players right, there is alot of tweaks and alternative ways compare before when it comes to features/gameplay and even just simple changes can make a huge difference for players expectations/happiness for flyff itself.

    but if u meant dead because u are comparing flyff to new generation online games + player base quantity then u can just say flyff is lacking of new animations imo.

    lastly there are many great developers that gave so much efforts for creating new things for flyff, although most of them got released/leaked/sold/stolen etc without their permission and led them to give up on flyff i respect them and admire them for making flyff way better than before,so how can u say its nearly dead by just quantity of players, i alone had hundreds of friends who still love flyff the way i do. :P (sorry for not fluent english)

  5. #20
    Newbie Jerakl is offline
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    Jun 2016 Join Date
    4Posts

    Re: FlyFF V20

    Quote Originally Posted by 69BOLT69 View Post
    i may not have my own server yet, but as a player with experience of over 10 years now with flyff , i can say is that flyff will never die if u handle your players right, there is alot of tweaks and alternative ways compare before when it comes to features/gameplay and even just simple changes can make a huge difference for players expectations/happiness for flyff itself.

    but if u meant dead because u are comparing flyff to new generation online games + player base quantity then u can just say flyff is lacking of new animations imo.

    lastly there are many great developers that gave so much efforts for creating new things for flyff, although most of them got released/leaked/sold/stolen etc without their permission and led them to give up on flyff i respect them and admire them for making flyff way better than before,so how can u say its nearly dead by just quantity of players, i alone had hundreds of friends who still love flyff the way i do. :P (sorry for not fluent english)
    There's a couple reasons.

    For one MMOs are hugely dependent on the playerbase (even if they're not Free to play like Flyff is). If you can't find anyone to run dungeons with, level with, buy from etc. You're going to quit as well. It's the same with all MP games.
    Playerbase size is very important.

    I understand that games such as Flyff are very popular in some places (for example the Philippines) and some parts of europe, however in North America they're not nearly as popular as they used to be. I love Flyff as lot, but it just feels like a waste of my time to play a game that is mostly dead, at least official servers. I do play on private servers from time to time.




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