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- Dec 25, 2012
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Aishiro removed this from his github but everything is backed up here: https://forum.ragezone.com/f457/atools-v1-0-world-sfx-1057967-post9033825/#post9033825
ATools is a little software suite that I developed in order to replace Aeonsoft's tools:
ModelEditor
- Import works the same way as Cola (don't forget "mvr_" in model's filename to create monsters for example)
- Preferably, use the Collada file format with 3Ds Max (I know Blender's Collada plugin has bugs for example)
- Don't use spaces and special characters in the names of bones and meshes
- Name of the mesh ends with "coll" : collision object (only 1 per model)
- Name of the mesh ends with "light" : light (only visible at night)
- Name of the mesh starts with "LOD1" : belongs to the second level of details
- Name of the mesh starts with "LOD2" : belongs to the third level of details
- Cola imports a modified version of ASE to make motions, this tool doesn't support it. Use the Collada file format instead
SfxEditor
This tool has exactly the same features as Aeonsoft's SfxEditor.
GUIEditor
This tool has the same features as Aeonsoft's Daisy, without the bugs and crashes :laugh:
The edit menu has many useful functions.
WorldEditor
This tool replaces the famous Beast World Editor, with many improvements (show collisions, spawn simulator, favorites system, show skybox, squared brush for terrain...).
ResEditor
This tool can create and edit client's resource files (.res). It has an extractor to extract all files from a client in 2 clicks only.
Download
When you have any problem, first of all look in the Log folder.
You must go in "Affichage" > "Langage" > "English" for each tool to use the english version:
Source code
Now the source code is on github :
Please take the time to read the README.md to compile it without problems.
Credits
All these programs are released without license, so you can do all you want: redistribute, modify them... All I ask is to keep the original credits if you understand all the work it represents.
If you use my tools, I think a like/thanks on this post and on your server's post will not kill you
- ModelEditor -> Cola
- SfxEditor -> SfxEditor
- GUIEditor -> Daisy
- GUIEditor_v19 -> (no equivalent)
- WorldEditor-> Beast
- ResEditor -> (no equivalent)
- More beautiful and convenient interface
- More stable
- Less bugs
- Better rendering (antialiasing, Z-Buffer with better quality)
- Totally in french, english and german
- Custom keyboards shortcuts
- Lots of new features added
- The source code is available so you can fit all you need
ModelEditor
You must be registered to see links
You must be registered to see links
- Imports more than 40 different file formats
- Export your Flyff models in Collada (.dae) to modify them in 3Ds Max, Blender...
- Show additionnal textures (ATEX)
- Edit material's effects (opacity, reflect...)
- Edt motion's attributes (sound, hit and quake)
- Load multiple male and female parts in same time
Common interchange formats
- Collada ( .dae )
- Blender 3D ( .blend )
- 3ds Max 3DS ( .3ds )
- 3ds Max ASE ( .ase )
- Wavefront Object ( .obj )
- Industry Foundation Classes (IFC/Step) ( .ifc )
- XGL ( .xgl,.zgl )
- Stanford Polygon Library ( .ply )
- *AutoCAD DXF ( .dxf )
- LightWave ( .lwo )
- LightWave Scene ( .lws )
- Modo ( .lxo )
- Stereolithography ( .stl )
- DirectX X ( .x )
- AC3D ( .ac )
- Milkshape 3D ( .ms3d )
- * TrueSpace ( .cob,.scn )
- Biovision BVH ( .bvh )
- * CharacterStudio Motion ( .csm )
- Ogre XML ( .xml )
- Irrlicht Mesh ( .irrmesh )
- * Irrlicht Scene ( .irr )
- Quake I ( .mdl )
- Quake II ( .md2 )
- Quake III Mesh ( .md3 )
- Quake III Map/BSP ( .pk3 )
- * Return to Castle Wolfenstein ( .mdc )
- Doom 3 ( .md5* )
- *Valve Model ( .smd,.vta )
- *Starcraft II M3 ( .m3 )
- *Unreal ( .3d )
- BlitzBasic 3D ( .b3d )
- Quick3D ( .q3d,.q3s )
- Neutral File Format ( .nff )
- Sense8 WorldToolKit ( .nff )
- Object File Format ( .off )
- PovRAY Raw ( .raw )
- Terragen Terrain ( .ter )
- 3D GameStudio (3DGS) ( .mdl )
- 3D GameStudio (3DGS) Terrain ( .hmp )
- Izware Nendo ( .ndo )
- Preferably, use the Collada file format with 3Ds Max (I know Blender's Collada plugin has bugs for example)
- Don't use spaces and special characters in the names of bones and meshes
- Name of the mesh ends with "coll" : collision object (only 1 per model)
- Name of the mesh ends with "light" : light (only visible at night)
- Name of the mesh starts with "LOD1" : belongs to the second level of details
- Name of the mesh starts with "LOD2" : belongs to the third level of details
- Cola imports a modified version of ASE to make motions, this tool doesn't support it. Use the Collada file format instead
SfxEditor
You must be registered to see links
You must be registered to see links
This tool has exactly the same features as Aeonsoft's SfxEditor.
GUIEditor
You must be registered to see links
You must be registered to see links
This tool has the same features as Aeonsoft's Daisy, without the bugs and crashes :laugh:
The edit menu has many useful functions.
WorldEditor
You must be registered to see links
You must be registered to see links
This tool replaces the famous Beast World Editor, with many improvements (show collisions, spawn simulator, favorites system, show skybox, squared brush for terrain...).
ResEditor
This tool can create and edit client's resource files (.res). It has an extractor to extract all files from a client in 2 clicks only.
Download
-
You must be registered to see links
-
You must be registered to see links
When you have any problem, first of all look in the Log folder.
You must go in "Affichage" > "Langage" > "English" for each tool to use the english version:
You must be registered to see links
Source code
Now the source code is on github :
You must be registered to see links
Of course you can contribute to the improvement of my tools by sending me your commits, the community and I would be very grateful.Please take the time to read the README.md to compile it without problems.
Credits
//////////////////////
// ATools project
// Version 1.2
// Open Source
// Made In FRANCE
//////////////////////
//////////////////////
// List of the tools
//////////////////////
- ModelEditor
- SfxEditor
- GUIEditor
- GUIEditor_v19
- WorldEditor
- ResEditor
//////////////////////
// Credits
//////////////////////
- Microsoft's Direct3D9 (D3D9)
- Qt Project
- Open Asset Import Library (Assimp)
- Icons8.com : Icons
- Aeonsoft : Parts of code and resource files
- Terrat : GUIEditor german translation
- Adler : Splashscreen and logo
- Aishiro
//////////////////////
// License
//////////////////////
ATools are released without license and without any warranty.
For Qt and Assimp, all the license files are in the "Licenses" folder.
//////////////////////
// Special thanks
//////////////////////
- Neyiox
- divinepunition
- plop
- Adler
- Terrat
- Worgan
- Britania Flyff's community
// ATools project
// Version 1.2
// Open Source
// Made In FRANCE
//////////////////////
//////////////////////
// List of the tools
//////////////////////
- ModelEditor
- SfxEditor
- GUIEditor
- GUIEditor_v19
- WorldEditor
- ResEditor
//////////////////////
// Credits
//////////////////////
- Microsoft's Direct3D9 (D3D9)
- Qt Project
- Open Asset Import Library (Assimp)
- Icons8.com : Icons
- Aeonsoft : Parts of code and resource files
- Terrat : GUIEditor german translation
- Adler : Splashscreen and logo
- Aishiro
//////////////////////
// License
//////////////////////
ATools are released without license and without any warranty.
For Qt and Assimp, all the license files are in the "Licenses" folder.
//////////////////////
// Special thanks
//////////////////////
- Neyiox
- divinepunition
- plop
- Adler
- Terrat
- Worgan
- Britania Flyff's community
All these programs are released without license, so you can do all you want: redistribute, modify them... All I ask is to keep the original credits if you understand all the work it represents.
If you use my tools, I think a like/thanks on this post and on your server's post will not kill you
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