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ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

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Aishiro removed this from his github but everything is backed up here: https://forum.ragezone.com/f457/atools-v1-0-world-sfx-1057967-post9033825/#post9033825

ZoEg6LC - ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src) - RaGEZONE Forums



ATools is a little software suite that I developed in order to replace Aeonsoft's tools:

  • ModelEditor -> Cola
  • SfxEditor -> SfxEditor
  • GUIEditor -> Daisy
  • GUIEditor_v19 -> (no equivalent)
  • WorldEditor-> Beast
  • ResEditor -> (no equivalent)
What my tools have in addition:

  • More beautiful and convenient interface
  • More stable
  • Less bugs
  • Better rendering (antialiasing, Z-Buffer with better quality)
  • Totally in french, english and german
  • Custom keyboards shortcuts
  • Lots of new features added
  • The source code is available so you can fit all you need

ModelEditor




  • Imports more than 40 different file formats
  • Export your Flyff models in Collada (.dae) to modify them in 3Ds Max, Blender...
  • Show additionnal textures (ATEX)
  • Edit material's effects (opacity, reflect...)
  • Edt motion's attributes (sound, hit and quake)
  • Load multiple male and female parts in same time
List of supported file formats:
Common interchange formats
  • Collada ( .dae )
  • Blender 3D ( .blend )
  • 3ds Max 3DS ( .3ds )
  • 3ds Max ASE ( .ase )
  • Wavefront Object ( .obj )
  • Industry Foundation Classes (IFC/Step) ( .ifc )
  • XGL ( .xgl,.zgl )
  • Stanford Polygon Library ( .ply )
  • *AutoCAD DXF ( .dxf )
  • LightWave ( .lwo )
  • LightWave Scene ( .lws )
  • Modo ( .lxo )
  • Stereolithography ( .stl )
  • DirectX X ( .x )
  • AC3D ( .ac )
  • Milkshape 3D ( .ms3d )
  • * TrueSpace ( .cob,.scn )
Motion Capture Formats
  • Biovision BVH ( .bvh )
  • * CharacterStudio Motion ( .csm )
Graphics Engine Formats
  • Ogre XML ( .xml )
  • Irrlicht Mesh ( .irrmesh )
  • * Irrlicht Scene ( .irr )
Game file formats
  • Quake I ( .mdl )
  • Quake II ( .md2 )
  • Quake III Mesh ( .md3 )
  • Quake III Map/BSP ( .pk3 )
  • * Return to Castle Wolfenstein ( .mdc )
  • Doom 3 ( .md5* )
  • *Valve Model ( .smd,.vta )
  • *Starcraft II M3 ( .m3 )
  • *Unreal ( .3d )
Other file formats
  • BlitzBasic 3D ( .b3d )
  • Quick3D ( .q3d,.q3s )
  • Neutral File Format ( .nff )
  • Sense8 WorldToolKit ( .nff )
  • Object File Format ( .off )
  • PovRAY Raw ( .raw )
  • Terragen Terrain ( .ter )
  • 3D GameStudio (3DGS) ( .mdl )
  • 3D GameStudio (3DGS) Terrain ( .hmp )
  • Izware Nendo ( .ndo )
- Import works the same way as Cola (don't forget "mvr_" in model's filename to create monsters for example)
- Preferably, use the Collada file format with 3Ds Max (I know Blender's Collada plugin has bugs for example)
- Don't use spaces and special characters in the names of bones and meshes
- Name of the mesh ends with "coll" : collision object (only 1 per model)
- Name of the mesh ends with "light" : light (only visible at night)
- Name of the mesh starts with "LOD1" : belongs to the second level of details
- Name of the mesh starts with "LOD2" : belongs to the third level of details

- Cola imports a modified version of ASE to make motions, this tool doesn't support it. Use the Collada file format instead

SfxEditor



This tool has exactly the same features as Aeonsoft's SfxEditor.

GUIEditor



This tool has the same features as Aeonsoft's Daisy, without the bugs and crashes :laugh:
The edit menu has many useful functions.

WorldEditor



This tool replaces the famous Beast World Editor, with many improvements (show collisions, spawn simulator, favorites system, show skybox, squared brush for terrain...).

ResEditor

uTa5UJw - ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src) - RaGEZONE Forums


gA6Z1rT - ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src) - RaGEZONE Forums


This tool can create and edit client's resource files (.res). It has an extractor to extract all files from a client in 2 clicks only.

Download


When you have any problem, first of all look in the Log folder.
You must go in "Affichage" > "Langage" > "English" for each tool to use the english version:

Source code
Now the source code is on github : Of course you can contribute to the improvement of my tools by sending me your commits, the community and I would be very grateful.

Please take the time to read the README.md to compile it without problems.

Credits

//////////////////////
// ATools project
// Version 1.2
// Open Source
// Made In FRANCE
//////////////////////

//////////////////////
// List of the tools
//////////////////////

- ModelEditor
- SfxEditor
- GUIEditor
- GUIEditor_v19
- WorldEditor
- ResEditor

//////////////////////
// Credits
//////////////////////

- Microsoft's Direct3D9 (D3D9)
- Qt Project
- Open Asset Import Library (Assimp)
- Icons8.com : Icons
- Aeonsoft : Parts of code and resource files
- Terrat : GUIEditor german translation
- Adler : Splashscreen and logo
- Aishiro

//////////////////////
// License
//////////////////////
ATools are released without license and without any warranty.
For Qt and Assimp, all the license files are in the "Licenses" folder.

//////////////////////
// Special thanks
//////////////////////

- Neyiox
- divinepunition
- plop
- Adler
- Terrat
- Worgan
- Britania Flyff's community

All these programs are released without license, so you can do all you want: redistribute, modify them... All I ask is to keep the original credits if you understand all the work it represents.
If you use my tools, I think a like/thanks on this post and on your server's post will not kill you :blushing:
 

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Junior Spellweaver
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Great work Aishiro, this will help alot to flyff devs :)
 
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You're welcome :)

Here is an update to fix all bugs :


For people using the source code you can download the update :


Have fun ;)
 
Trust your senses
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It was very much time for these old tools to be updated, and I can't say anything else than "Wow".
The quality of these tools are very good, thank you for contributing this to the Flyff scene.
 
Not working on UnitedFlyf
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This is very amazing, probably the most useful project ever released in the Flyff private server community, even if it is only emulation of the official tools. I've only played with the tools a bit, but they seem very stable and fully functional. Excellent work.

If you could use another contributor, I'd be happy to help make improvements.
 
Last edited:
Junior Spellweaver
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I just realized I dl'ed the wrong thing. Sorry guys :3 I'll read the texts next time.

Anyways, this looks like a good release, I can't wait to use it tomorrow :)
 
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This is very amazing, probably the most useful project ever released in the Flyff private server community, even if it is only emulation of the official tools. I've only played with the tools a bit, but they seem very stable and fully functional. Excellent work.

If you could use another contributor, I'd be happy to help make improvements.

 
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Wow thanks to all of you, you're welcome ;)

The version 1.1 is out !

Download the update:

What's new:

Now the source code is on github :
https://github.com/Aishiro/ATools
Of course you can contribute to the improvement of my tools by sending me your commits, the community and I would be very grateful.
Please take the time to read the README.md to compile it without problems.

Huge improvements in the ModelEditor:

  • Bugs fixed when importing and exporting models, especially fashions
  • Button added to change directly material's textures (in Edit effects)
  • Button "CW <-> CCW" added to change indices' order in faces (don't use it if you don't know)
  • Tool "Skin auto" added to attach a model (eg fashion) quickly to the skeleton. If the results are wrong you need to retouch it in 3Ds max.
Some bugs/crashes fixed in the WorldEditor. Shortcuts Ctrl+T and Ctrl+R added with dialogs to translate/rotate objects.

New tool added : the ResEditor !
This tool can create and edit client's resource files (.res). It has an extractor to extract all files from a client in 2 clicks only.

vCjO94E - ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src) - RaGEZONE Forums


mGODoXZ - ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src) - RaGEZONE Forums

 

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Joined
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I'll keep updating/fixing the current tools but for new tools I dont know... What tools are missing to modify the game ?
 
Junior Spellweaver
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I'll be a little off topic here

I need some help with the Model editor. I'm new at making pets and stuff so here's my problem:

When I tried making a pet this happened:



The model is laying flat on its face but it has texture ( I got it wrong this time cuz I wasin a rush)

and when I add the animation this happens:



even though I set the same settings for the model and the animation the animated part turns out bigger. And I can't figure out how to export and save the bones of the model.


Even for the CS Set i made:



When I try to add a skeleton ( mvr_male )

it ends up laying flat.

What am I doing wrong?
 
Initiate Mage
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My problem with the model editor is the import sizes. The models are always too big or too small. I suggest adding an import size option like how Cola has. Then again, I haven't tested since the model editor was first released :p
 
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