ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

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  1. #1
    Member Aishiro is offline
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    ATools v1.2 (World/Sfx/Model/GUI) (Bin/Src)


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    ATools is a little software suite that I developed in order to replace Aeonsoft's tools:

    • ModelEditor -> Cola
    • SfxEditor -> SfxEditor
    • GUIEditor -> Daisy
    • GUIEditor_v19 -> (no equivalent)
    • WorldEditor-> Beast
    • ResEditor -> (no equivalent)

    What my tools have in addition:

    • More beautiful and convenient interface
    • More stable
    • Less bugs
    • Better rendering (antialiasing, Z-Buffer with better quality)
    • Totally in french, english and german
    • Custom keyboards shortcuts
    • Lots of new features added
    • The source code is available so you can fit all you need


    ModelEditor

    Spoiler:







    • Imports more than 40 different file formats
    • Export your Flyff models in Collada (.dae) to modify them in 3Ds Max, Blender...
    • Show additionnal textures (ATEX)
    • Edit material's effects (opacity, reflect...)
    • Edt motion's attributes (sound, hit and quake)
    • Load multiple male and female parts in same time

    List of supported file formats:
    Spoiler:

    Common interchange formats
    • Collada ( .dae )
    • Blender 3D ( .blend )
    • 3ds Max 3DS ( .3ds )
    • 3ds Max ASE ( .ase )
    • Wavefront Object ( .obj )
    • Industry Foundation Classes (IFC/Step) ( .ifc )
    • XGL ( .xgl,.zgl )
    • Stanford Polygon Library ( .ply )
    • *AutoCAD DXF ( .dxf )
    • LightWave ( .lwo )
    • LightWave Scene ( .lws )
    • Modo ( .lxo )
    • Stereolithography ( .stl )
    • DirectX X ( .x )
    • AC3D ( .ac )
    • Milkshape 3D ( .ms3d )
    • * TrueSpace ( .cob,.scn )

    Motion Capture Formats
    • Biovision BVH ( .bvh )
    • * CharacterStudio Motion ( .csm )

    Graphics Engine Formats
    • Ogre XML ( .xml )
    • Irrlicht Mesh ( .irrmesh )
    • * Irrlicht Scene ( .irr )

    Game file formats
    • Quake I ( .mdl )
    • Quake II ( .md2 )
    • Quake III Mesh ( .md3 )
    • Quake III Map/BSP ( .pk3 )
    • * Return to Castle Wolfenstein ( .mdc )
    • Doom 3 ( .md5* )
    • *Valve Model ( .smd,.vta )
    • *Starcraft II M3 ( .m3 )
    • *Unreal ( .3d )

    Other file formats
    • BlitzBasic 3D ( .b3d )
    • Quick3D ( .q3d,.q3s )
    • Neutral File Format ( .nff )
    • Sense8 WorldToolKit ( .nff )
    • Object File Format ( .off )
    • PovRAY Raw ( .raw )
    • Terragen Terrain ( .ter )
    • 3D GameStudio (3DGS) ( .mdl )
    • 3D GameStudio (3DGS) Terrain ( .hmp )
    • Izware Nendo ( .ndo )


    - Import works the same way as Cola (don't forget "mvr_" in model's filename to create monsters for example)
    - Preferably, use the Collada file format with 3Ds Max (I know Blender's Collada plugin has bugs for example)
    - Don't use spaces and special characters in the names of bones and meshes
    - Name of the mesh ends with "coll" : collision object (only 1 per model)
    - Name of the mesh ends with "light" : light (only visible at night)
    - Name of the mesh starts with "LOD1" : belongs to the second level of details
    - Name of the mesh starts with "LOD2" : belongs to the third level of details

    - Cola imports a modified version of ASE to make motions, this tool doesn't support it. Use the Collada file format instead



    SfxEditor

    Spoiler:





    This tool has exactly the same features as Aeonsoft's SfxEditor.


    GUIEditor

    Spoiler:





    This tool has the same features as Aeonsoft's Daisy, without the bugs and crashes
    The edit menu has many useful functions.


    WorldEditor

    Spoiler:





    This tool replaces the famous Beast World Editor, with many improvements (show collisions, spawn simulator, favorites system, show skybox, squared brush for terrain...).


    ResEditor

    Spoiler:





    This tool can create and edit client's resource files (.res). It has an extractor to extract all files from a client in 2 clicks only.


    Download



    When you have any problem, first of all look in the Log folder.
    You must go in "Affichage" > "Langage" > "English" for each tool to use the english version:


    Source code
    Now the source code is on github : https://github.com/Aishiro/ATools
    Of course you can contribute to the improvement of my tools by sending me your commits, the community and I would be very grateful.

    Please take the time to read the README.md to compile it without problems.

    Credits

    Spoiler:

    //////////////////////
    // ATools project
    // Version 1.2
    // Open Source
    // Made In FRANCE
    //////////////////////

    //////////////////////
    // List of the tools
    //////////////////////

    - ModelEditor
    - SfxEditor
    - GUIEditor
    - GUIEditor_v19
    - WorldEditor
    - ResEditor

    //////////////////////
    // Credits
    //////////////////////

    - Microsoft's Direct3D9 (D3D9)
    - Qt Project
    - Open Asset Import Library (Assimp)
    - Icons8.com : Icons
    - Aeonsoft : Parts of code and resource files
    - Terrat : GUIEditor german translation
    - Adler : Splashscreen and logo
    - Aishiro

    //////////////////////
    // License
    //////////////////////
    ATools are released without license and without any warranty.
    For Qt and Assimp, all the license files are in the "Licenses" folder.

    //////////////////////
    // Special thanks
    //////////////////////

    - Neyiox
    - divinepunition
    - plop
    - Adler
    - Terrat
    - Worgan
    - Britania Flyff's community



    All these programs are released without license, so you can do all you want: redistribute, modify them... All I ask is to keep the original credits if you understand all the work it represents.
    If you use my tools, I think a like/thanks on this post and on your server's post will not kill you
    Last edited by Aishiro; 26-06-15 at 04:44 PM. Reason: 1.2 Update


  2. #2
    I αм α ѕαмυrαι Ketchup is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Solid release, thanks!

  3. #3
    Member careysky is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Very nice, thanks!

  4. #4
    Ultimate Member TheAnkou is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Great work Aishiro, this will help alot to flyff devs :)

  5. #5
    Hardcore Member soulcollecter is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    well done

  6. #6
    Member Aishiro is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    You're welcome :)

    Here is an update to fix all bugs :
    http://www.mediafire.com/download/7l...pdate_-_Bin.7z

    For people using the source code you can download the update :
    http://www.mediafire.com/download/fj...pdate_-_Src.7z

    Have fun ;)

  7. #7
    Account Upgraded | Title Enabled! Ratpack is online now
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Thanks for the update !
    Good Job !

  8. #8
    Ultimate Member whatacatch is online now
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    How to use? :3 Sorry IDK these things but I'm interested to learn

  9. #9
    Trust your senses Gravious is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    It was very much time for these old tools to be updated, and I can't say anything else than "Wow".
    The quality of these tools are very good, thank you for contributing this to the Flyff scene.
    Let us never negotiate out of fear. But let us never fear to negotiate.

  10. #10
    Member syrus07 is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    very nice work, great release. also very good & clean coding :)

  11. #11
    Registered plwxbm is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    nice work. thanks

  12. #12
    I'm Not "russian.code" Mootie is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    This is very amazing, probably the most useful project ever released in the Flyff private server community, even if it is only emulation of the official tools. I've only played with the tools a bit, but they seem very stable and fully functional. Excellent work.

    If you could use another contributor, I'd be happy to help make improvements.
    Last edited by Mootie; 10-04-15 at 05:43 PM.

  13. #13
    Ultimate Member whatacatch is online now
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    I just realized I dl'ed the wrong thing. Sorry guys :3 I'll read the texts next time.

    Anyways, this looks like a good release, I can't wait to use it tomorrow :)
    Last edited by whatacatch; 13-04-15 at 03:41 PM.

  14. #14
    Viserion is online now
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by Mootie View Post
    This is very amazing, probably the most useful project ever released in the Flyff private server community, even if it is only emulation of the official tools. I've only played with the tools a bit, but they seem very stable and fully functional. Excellent work.

    If you could use another contributor, I'd be happy to help make improvements.
    https://github.com/Aishiro/ATools

  15. #15
    Member Aishiro is offline
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    Dec 2012 Join Date
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Wow thanks to all of you, you're welcome ;)

    The version 1.1 is out !

    Download the update:


    What's new:

    Now the source code is on github :
    https://github.com/Aishiro/ATools
    Of course you can contribute to the improvement of my tools by sending me your commits, the community and I would be very grateful.
    Please take the time to read the README.md to compile it without problems.

    Huge improvements in the ModelEditor:

    • Bugs fixed when importing and exporting models, especially fashions
    • Button added to change directly material's textures (in Edit effects)
    • Button "CW <-> CCW" added to change indices' order in faces (don't use it if you don't know)
    • Tool "Skin auto" added to attach a model (eg fashion) quickly to the skeleton. If the results are wrong you need to retouch it in 3Ds max.

    Some bugs/crashes fixed in the WorldEditor. Shortcuts Ctrl+T and Ctrl+R added with dialogs to translate/rotate objects.

    New tool added : the ResEditor !
    This tool can create and edit client's resource files (.res). It has an extractor to extract all files from a client in 2 clicks only.








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