- Joined
- Dec 25, 2012
- Messages
- 85
- Reaction score
- 149
Sometimes the problem comes from selected unit when exporting the model, but your suggestion is good I'll add it in the next update, thanks
Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!
Join Today!Anti-aliasing x4 or x2 is automatically enabled when your graphic card supports it.
It works fine on my computers but I'll check if there isnt' any problem in my code.
I said it works the same way as Cola, so the chr file is automatically created when you save in o3d and if your imported model's filename starts with "mvr_" or "item_".
If no chr file is created it's probably because your mesh isn't skinned.
My videocard is GeForce GT 740M hope it help you :3Anti-aliasing x4 or x2 is automatically enabled when your graphic card supports it.
It works fine on my computers but I'll check if there isnt' any problem in my code.
To solve this problem you must modify your Neuz source code, it's maybe the same problem as sfx textures (texture format with bad alpha precision), I'll search a solution. It happens only in game or in my ModelEditor too ?
This work is amazing, Is it possible to add Pokemons as pets using this tool?
Yes. All 151 pokemanz ^^
Well I use to have a working v17 flyff server, but idk what happened it kind of got messed up? if someone could fix it for me ( I would pay ) I would totally start to model Pokemon right out of the bad lol
Do they have ot be low poly though? or they can be any amount of poly?
Thanks
watchacatch do you know how to put everything together in the source ? Have you ever model before?
well if you can model pokemons and give them rig thats enough for me; I was going to get Jelle to work hand to hand with us
A simple rig and animation I can do