Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

Newbie Spellweaver
Joined
Dec 25, 2012
Messages
85
Reaction score
149
The 1.2 is here ! With many improvements and bugs fixed !

What's new :
Global :
- Plugins/translations moved to directory "Plugins"
- Texture manager improved
- D3D device creation improved (vertex shaders/antialiasing)
- German language added
- New "About" dialog
- Custom keyboard shortcuts (Plugins/Shortcuts.inc)
- New icons

ModelEditor :
- Play motions sounds and quakes
- Enter sound ID in defineSound
- Export scale fixed in COLLADA + double sided/transparency added
- Export in OBJ file format (even if it's better to use COLLADA)
- Timeline bugs fixed
- Option added to show bones
- Option added to select fill mode
- Import bugs fixed
- Import scale factor
- Collision show bound box
- Change material blocks CW <-> CCW in edit effects
- Option to show male/female reference model
- Collision auto (doesn't work every time, it's better to create the collision object in 3Ds)

GUIEditor :
- "Fit in texture size" button fixed
- Bugs fixed (data corruption)

SfxEditor :
- Change texture filename improved
- Particle editor window bug fixed

WorldEditor :
- Undo/Redo added
- Object loading bug fixed
- "Edit" right click game elements tree
- Edition light (default light in Beast)
- Dialog added for precise scale
- More options saved/restored
- Random scale/rot when placing objects added (Objects > Adding objects settings)
- Fixed crash with billboard objects
- Shift + click : object duplication
- Fixed Character.inc loading bug (NPC corruption)
- Water z-fighting fixed (24 bits depth buffers are supported now)
- Delete all objects added
- Current continent's environment is show automatically
- Fill mode added (Solid/Wireframe)
- Texture/color edition improved and bugs fixed
- Custom far plane (default: 1024)
- Camera move/rotate/zoom
Download :


Now there isn't any reason to use old Aeonsoft tools !

If you get a bug don't hesitate to report me ;)

Special thanks to Adler, Terrat and Worgan :)
 
Junior Spellweaver
Joined
Nov 1, 2012
Messages
161
Reaction score
29
ModelEditor crashes when im trying to open it.
 
Newbie Spellweaver
Joined
Dec 25, 2012
Messages
85
Reaction score
149
Make you sure the tools are in the root of your client and you copied all required files ("Plugins/" folder, all .dll files...).
 
Junior Spellweaver
Joined
Nov 1, 2012
Messages
161
Reaction score
29
Make you sure the tools are in the root of your client and you copied all required files ("Plugins/" folder, all .dll files...).

Still crashing, all other programs works fine :):
Error logs
---------------------------------------------
26/06/2015 20:10:56
..\Common\File.cpp line 40
bool __thiscall CFile::Open(const class QString &,enum QIODevice::OpenModeFlag,bool)
Can't open file 'defineSound.h'
---------------------------------------------
26/06/2015 20:10:56
line 0

QFontEngine::loadEngine: GetTextMetrics failed ()
---------------------------------------------
 
Newbie Spellweaver
Joined
Dec 25, 2012
Messages
85
Reaction score
149
To all people having the same problem as TheAnkou : since ModelEditor plays sounds you must make sure the files "defineSound.h" and "Client/sound.inc" exist :)
 
Junior Spellweaver
Joined
Jun 7, 2012
Messages
183
Reaction score
40
Yes!! Thanks for the Update!! :D



To all people having the same problem as TheAnkou : since ModelEditor plays sounds you must make sure the files "defineSound.h" and "Client/sound.inc" exist :)

I'm having the error too. Can't I just copy and paste the files from the Resource folder to my Client?



To all people having the same problem as TheAnkou : since ModelEditor plays sounds you must make sure the files "defineSound.h" and "Client/sound.inc" exist :)

I'm having the error too. Can't I just copy and paste the files from the Resource folder to my Client?



------------UPDATE-------------------

Tried copying the files from my Resource/Source folder doesn't work for me

And the Reference option gives me an error:
"Can't open file 'Model . . . . ."
 
Newbie Spellweaver
Joined
Dec 25, 2012
Messages
85
Reaction score
149
The tools are made to edit a flyff client, so you must have a full client with all required files (for example defineSound.h and client/sound.inc) :)
 
Newbie Spellweaver
Joined
Aug 1, 2013
Messages
95
Reaction score
48
Hey, I dont know if this is something I did wrong, I dont think so, but it seems whenever I save in world editor it only saves a few objects.
well, it shows correct on the editor but not ingame:


Aishiro - ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src) - RaGEZONE Forums

Editor ^^^


Aishiro - ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src) - RaGEZONE Forums

Ingame ^^^

I highly doubt it's missing models because I have them all, and even some of the official eflyff models are not showing ingame...

I opened the map on Beast and it shows the same as it does ingame.. only Atool's world editor shows it correctly but isnt working ingame or beast. help ples
 
Blade & Soul Eldoria Developer
[VIP] Member
Joined
Jul 30, 2012
Messages
1,224
Reaction score
158
Errors:
WorldEditor: Can't open file 'Masquerade.prj'
ModelEditor: Can't open file 'defineSound.h'
ModelEditor: Can't open file 'Client/sound.inc'
SfxEditor: Can't open file 'Model/part_femalehair6.o3d'
SfxEditor: Can't open file 'Model/part_femalehead1.o3d'
SfxEditor: Can't open file 'Model/part_femalehand.o3d'
SfxEditor: Can't open file 'Model/part_femalelower.o3d'
SfxEditor: Can't open file 'Model/part_femaleupper.o3d'
SfxEditor: Can't open file 'Model/part_femalefoot.o3d'
GuiEditor_v19: Can't open file 'WndSyle.h'
 
Newbie Spellweaver
Joined
Dec 25, 2012
Messages
85
Reaction score
149
Viserion and Ratpack I'm currently working on my personnal game project, but I think I'll continue to fix bugs :)

frostbite it seems that it shows only the objects near the player in game, check the distance in mdlObj.inc (MD_NEAR, MD_MID, MD_FAR...)

CrystalCoder : I know I'm french so i don't speak english very well but what you don't understand in USE IT WITH A FULL FLYFF CLIENT ? ;)
 
Newbie Spellweaver
Joined
Aug 1, 2013
Messages
95
Reaction score
48

frostbite it seems that it shows only the objects near the player in game, check the distance in mdlObj.inc (MD_NEAR, MD_MID, MD_FAR...)

Hmm even if I go really close it still does not appear, some other things I shows from far away ingame.

also I used 2 of the same thing and only one of them shows. for example I used "Flaris Tree 2" in 2 places, only one of them shows, from far or close, and the other one wouldnt show at all.
 
Last edited:
Initiate Mage
Joined
May 28, 2013
Messages
1
Reaction score
0
github source cann't be compiled , because of these files are not included..

in Common.h

#include <define.h>
#include <defineNeuz.h>
#include <lang.h>

in stdafx.h at WorldEditor Project

#include <defineWorld.h>
#include <defineObj.h>
#include <defineAttribute.h>
#include <defineJob.h>
 
Skilled Illusionist
Joined
May 11, 2011
Messages
316
Reaction score
28
out of my reminder:
you must use your own files (source files) to include...so its compiled to your files!
 
Newbie Spellweaver
Joined
Feb 1, 2012
Messages
11
Reaction score
0
Thanks so much for your contribution!

I've got a problem whenever I try to save a file within a .res via ResEditor though. Here's the error message I got in the log:

MainFrame.cpp line 241
void __thiscall CMainFrame::_saveFile(const class QString &)
There was a problem while saving the file


Any idea? :*:

Edit: Nevermind, I was not opening it with the administrator rights. It seems to work now :cool:
 
Last edited:
Newbie Spellweaver
Joined
Feb 1, 2012
Messages
11
Reaction score
0
Viserion and Ratpack I'm currently working on my personnal game project, but I think I'll continue to fix bugs :)

frostbite it seems that it shows only the objects near the player in game, check the distance in mdlObj.inc (MD_NEAR, MD_MID, MD_FAR...)

CrystalCoder : I know I'm french so i don't speak english very well but what you don't understand in USE IT WITH A FULL FLYFF CLIENT ? ;)

Apologies for the double post.

However, the noob that I am does not fully grasp the term 'full flyff client'. I have been using the official v.15 client (provided right here: https://forum.ragezone.com/f457/flyff-clean-repack-resource-database-1010141/), so how is it that I've got missing files? Isn't it a 'full client'? I'm a bit lost.

N’hésite pas à répondre en Français si tu préfères. Et merci d'avance !
 
Back
Top