Newbie Spellweaver
- Joined
- Sep 8, 2011
- Messages
- 67
- Reaction score
- 252
#FuckMental. #RagezoneIsDead
Years and still no dev status.
Years and still no dev status.
Last edited:
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Join Today! case WIDC_CHECK5:
{
if( pWndCamearaLock->GetCheck() )
g_Option.m_bCameraLock = TRUE;
else
g_Option.m_bCameraLock = FALSE;
}
break;
#ifdef __MuteBgSounds
case WIDC_CHECK9:
{
if (pWndMuteSoundsInBG->GetCheck())
g_Option.muteSoundsInBG = TRUE;
else
g_Option.muteSoundsInBG = FALSE;
}
break;
case WIDC_CHECK10:
{
if (pWndMuteMusicInBG->GetCheck())
g_Option.muteMusicInBG = TRUE;
else
g_Option.muteMusicInBG = FALSE;
}
break;
#endif
#if __VER >= 12 // __UPDATE_OPT
CWndButton* pWndCamearaLock = (CWndButton*)GetDlgItem( WIDC_CHECK5 );
#endif
#ifdef __MuteBgSounds
CWndButton* pWndMuteSoundsInBG = (CWndButton*)GetDlgItem(WIDC_CHECK9 );
CWndButton* pWndMuteMusicInBG = (CWndButton*)GetDlgItem(WIDC_CHECK10);
#endif
pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_CHECK5 );
if(pWndButton[ 0 ])
pWndButton[ 0 ]->SetCheck( g_Option.m_bCameraLock );
#ifdef __MuteBgSounds
pWndButton[0] = (CWndButton*)GetDlgItem(WIDC_CHECK9);
if (pWndButton[0])
pWndButton[0]->SetCheck(g_Option.muteSoundsInBG);
pWndButton[0] = (CWndButton*)GetDlgItem(WIDC_CHECK10);
if (pWndButton[0])
pWndButton[0]->SetCheck(g_Option.muteMusicInBG);
#endif
WTYPE_BUTTON WIDC_CHECK9 "ButtCheck.bmp" 0 288 260 478 276 0x220008 0 0 0 0 46 112 169
{
// Title String
IDS_RESDATA_INC_019661
}
{
// ToolTip
IDS_RESDATA_INC_019662
}
WTYPE_BUTTON WIDC_CHECK10 "ButtCheck.bmp" 0 288 286 478 302 0x220008 0 0 0 0 46 112 169
{
// Title String
IDS_RESDATA_INC_019663
}
{
// ToolTip
IDS_RESDATA_INC_019664
}
IDS_RESDATA_INC_019661 Mute sound (minimized)
IDS_RESDATA_INC_019662
IDS_RESDATA_INC_019663 Mute music (minimized)
IDS_RESDATA_INC_019664
this doesn't fix the white screen you get if another full screen application takes focus by any chance? xd
No. That fix requires rewrites to how messages are handled and Direct x resources.