Newbie Spellweaver
- Joined
- Mar 28, 2009
- Messages
- 14
- Reaction score
- 3
you can rename the dds with the same name of the part and edit o3d with o3d converter of pipelli to assign the new texture ( name edited )
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thnx a lot for this
can i used this in v15 ?? http://forum.ragezone.com/f457/flyff-clean-repack-resource-database-1010141/
and how to apply this set and weapon??is there anything to edit to make this files seen ingame??
thnx a lot...sorry for too much questions
thnx a lot for this
can i used this in v15 ?? http://forum.ragezone.com/f457/flyff-clean-repack-resource-database-1010141/
and how to apply this set and weapon??is there anything to edit to make this files seen ingame??
thnx a lot...sorry for too much questions
its a little work to add item in resources.
you can start here...read carefully
open all needed files with notepad+ not with Visual C++
defineItem.h
mdlDyna.inc
propItem.txt
propItem.txt.txt
a click on thanks/like dont hurt