DYO Manger + Source

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Since I don't have the time to work much on the small things I thought I would give everyone who wanted it a chance to use some of my tools called "Glaphan's Tools". These are a series of tools I use to easily manipulate the res files and editing items and whatnot.

So here is one of them. Its a DYO reader and saver. Its a little buggy but it should get the job done.

I have included the source as well so people can expand or recreate it. All I ask is that you leave the title as is and credit me. This is my private collection of tools I'm letting you have as a generous gift. Don't disappoint me.

Rapidshare


MediaFire


I should mention its written in C#.NET 2008

Credits to Xadet and the rest who figured out the format of the file structure.
 
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ok its open the dyo but how i edit the file and add more npcs??
please glaphan you can give a guide how to edit thanx
i open the dyo and yes its read but i cant write a new numbers or letters
and after i edit that i cant how i covert it to dyo file back with the dyo format?
and you say its reader and saver its not a editor?
Really Thanx Glaphan And Please Answear My Questions
 
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so we cant edit with that?
like its save on txt we can add new npcs open the txt with the npcmanager and its convert it back to .dyo??
 
ahmmm... the program works.. but how can i edit the selling items of NPC by using this?

I really need to know how to edi NPC items... o_O
 
yes that was the idea in mind when I made it. It started out as a dumper but I was working on making it a full blown manager.

I'm fixing the problem. Hang tight.

thank you glaphan you make it a editor so we can add new npcs and convert it back to .dyo??
 
see all those question ? "no one told, oh well it's not finished so i will try to finish it"

No no they just said " oh **** it can't save"...

Haven't they read that you have add the source .I don't know. Personnally mine work and save but it's a little buggy for objects, i will try to take a look to your source to see if i can find something i haven't done, thankyou glaphan.

And dyo file are not for npc shop but it's a way to put them on the world with their position, and some other info like AI value etc...
 
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see all those question ? "no one told, oh well it's not finished so i will try to finish it"

No no they just said " oh **** it can't save"...

Haven't they read that you have add the source .I don't know. Personnally mine work and save but it's a little buggy for objects, i will try to take a look to your source to see if i can find something i haven't done, thankyou glaphan.

And dyo file are not for npc shop but it's a way to put them on the world with their position, and some other info like AI value etc...

i know have the source include but i dont know c++ and i dont say **** no saver/editor and have here a saver i just ask no say no saver i ask glaphan if it include in or can have a guide i dont say **** no saver/editor...
 
Thanks Glaph.

But i have a problem.
When i use the Save as Dyo fuction than save the Editor the Text as "normal" Text

So save it by the sae function in the Editor:
--------------------
Type: Mover
Y Rotation: 304,9959
Axis Rotation: X: 0; Y: 0; Z: 0
Position: X: 140,4345; Y: 138,1758; Z: 150,0208
Scale: X: 1; Y: 1; Z: 1
Set AI: True
Object ID: 213
Unknown: -1
AI Type: 0
Unknown: 2
Name: MaFl_Helper
Unknown 10: 1
Unknown 11: 0
--------------------


And so it is by a Original Dyo
  ^¡C ¦BJˆŸC €? €? €?  ÿÿÿÿ  €    £J£C ¦Bö†›C €? €? €?  ÿÿÿÿ     í     €?  »¼«C<OÄBX<²C €? €? €? Ô ¼¼ÀÌÇà µµ¿ì¹Ì  MaSC MaSC_SCGirl2.txt MaSC_SCGirl2  ÈB   ð5C ÈB{¯C €? €? €? Ô µµ¸® ³1µµ¿ì¹Ì  MaSC_SCGirl1.txt MaSC_SCGirl1 ðµCþÈBOõC €? €? €? Ô ºñÅ丮¾Æ ¿ì¹Ì  MaSC_SCGirl3.txt MaSC_SCGirl3 /º§CP ´BtùŒC €? €? €? Ô Á¦Áî ³4µµ¿ì¹Ì  MaSC_SCGirl4.txt MaSC_SCGirl4 D{C ÈB³§“C €? €? €? Ô ¸®´Ù ³5µµ¿ì¹Ì  MaSC_SCGirl5.txt MaSC_SCGirl5 ᒏC ÈBQ~±C €? €? €? Þ ¹«ÆÄÄí  MaSC_SCArmor1 ¯ŽCþ/ÃBŽH°C €? €? €? Þ ¹«ÆÄ¸¶  MaSC_SCWeapon1 ¥«C2wÆB*+µC €? €? €? Þ ¹«ÆÄÆ÷  MaSC_SCWeapon2 \®C¶žÆB~ µC €? €? €? Þ ¹«ÆÄÇÇ  MaSC_SCArmor2 ›@¸Cp“ÈB¼-ŸC €? €? €? Þ ¹«ÆÄÄ¡  MaSC_SCWeapon3 =¸C ÈBÀðœC €? €? €? Þ ¹«ÆÄ·Î  MaSC_SCArmor3 x«C´BÒ‰C €? €? €? Þ ¹«ÆÄºÎ  MaSC_SCWeapon4 ΦC ´B¢¼ˆC €? €? €? Þ ¹«ÆÄ¶û  MaSC_SCArmor4 5PŽCŒ4ÈB5“C €? €? €? Þ ¹«ÆÄÅõ  MaSC_SCWeapon5 NGC ÈB/‘C €? €? €? Þ ¹«ÆÄÄ¡  MaSC_SCArmor5 ¨ù˜C}¼BPø´C €? €? €? Ô Æ®¸°½Ã  MaSC_SCGirl6.txt MaSC_SCGirl6 4û–C s¼B¿"·C €? €? €? Þ ¹«ÆÄ¹Ì  MaSC_SCWeapon6 [ž™Cáv¼B–[¸C €? €? €? Þ ¹«ÆÄŰ  MaSC_SCArmor6 fá±Cx]¹B <­C €? €? €? Ô ½ºÅ×¹Ù´Ï  MaSC_SCGirl7.txt MaSC_SCGirl7 ˆD³C€/¹BÙ¯C €? €? €? Þ ¹«ÆÄ¸®  MaSC_SCArmor7 Ûõ´C€/¹BͬC €? €? €? Þ ¹«ÆÄÆÄ  MaSC_SCWeapon7 F-³CzË·Bg•C €? €? €? Ô ÄÉÀÏ Æ  MaSC_SCGirl8.txt MaSC_SCGirl8 ˜z¶C1·BêÝ“C €? €? €? Þ ¹«ÆÄ¶û  MaSC_SCWeapon8 8r´Cà*·BDµ’C €? €? €? Þ ¹«ÆÄÃÝ  MaSC_SCArmor8 ÍÌÌ<¼NœC ÆB`á‹C €? €? €? Ô ´Ïµð¾Æ  MaSC_SCGirl9.txt MaSC_SCGirl9 3-C ÆBøŠC €? €? €? Þ ¹«ÆÄ¸°  MaSC_SCWeapon9 ‡›C ÆBT¥‰C €? €? €? Þ ¹«ÆÄºØ  MaSC_SCArmor9 Z2‰C ÄB“ŸC €? €? €? Ô µå¸®´ÏƼ  MaSC_SCGirl10.txt MaSC_SCGirl10 框C ÄB[¡C €? €? €? Þ ¹«ÆÄĪ  MaSC_SCArmor10 汆C& ÄB|žC €? €? €? Þ ¹«ÆÄ¸°  MaSC_SCWeapon10 Â9¡CmϪBõ¬ŸC €? €? €? €1 æ ¹ÌŰ¿¤ C;¶½§Ÿ¼µtq?‚©> €1 `2é³£¾Ë ¬½a,ƒ¼Èq?‚©> €1 `2wÁ£¾% MaFl_Mikyel ÿÿÿÿ

Why?
 
bro glaphan say its working on this its only saver and reader ^_^
i will wait for glaphan release because i dont know c++ and again thank you glaphan for create this for us
 
Hello GlaphanKing Thank you for the DYO Manager but have some bugs i cant edit the dyo and when i save the file that not rewrite that to dyo :(
 
working on getting the writer finished. The problem was getting a stable enough object class to pass back and forth and convert to binary. All of which is easy for me. I did add the XNA Framework but I'll release it along with the source if you like or you can install it yourself.
 
working on getting the writer finished. The problem was getting a stable enough object class to pass back and forth and convert to binary. All of which is easy for me. I did add the XNA Framework but I'll release it along with the source if you like or you can install it yourself.

Oh Thank you :)
when you finish all?? :)
thank you for all your help bro :)
 
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