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Code:
#ifndef __VERSION_COMMON_H__
#define __VERSION_COMMON_H__
#define __MAINSERVER

#define        __VER    19        // Version
#define     __IMPROVE_MAP_SYSTEM 

/************************************************************************************************************/
/************************************************************************************************************/
/************************************EDITS*******************************************************************/
    #define __MODEL_CHANGE
    #define __RESIZE_CHARACTER
    #define __TEXT_MENU                    //add text to mover menu via character.inc
    //#define    __ITEM_LINK
    #define __JOPS_CHAT_CRASH            //@ Chat Crash fixx
    #define __NEW_ITEM_VARUNA            //BARUNA
    #define    __BURNOUT_SYSTEM            //BURNOUT
    #define    __PMA_PARTYFINDER            //Party Finder
    #define    __SCORE_PVP                    //ARENA SCORE
    #define __COUNTRY                    //COUNTRY FLAGS
    #define    NO_GAMEGUARD                //NO_OFFI_GAMEGUARD
    #define _PETFILTER_HOL_B            //PETFILTER FOR BUFFPETS
    #define __COLOSSEUM                    //COLOSSEUM
    #define    __MONSTER_WEAPON            //DNA WEAPON SYSTEM
    #define __WEAPON_LEVELING            //LEVELABLE WEAPONS
    #define __TELEPORT_SHOP                //USERPANEL
    #define __ENVIRONMENT_EFFECT        //ENVOIRMENT
    #define __DISABLE_TELEPORT            //DONT SHOW TELEPORT IN USERPANEL
    #define __JOPS_GLOW                    //GLOW CHANGE V6
    //#define    __AUCTIONHOUSE                //AUCTIONS HOUSE
    #define __NEW_COLOR_CHANGE            //CREATING CHARACTER WITH JOB AND RGB HAIR COLOR
    #define __CHAR_CREATE_ROTATE        //ROTATE CHAR IN CHAR CREATION
    #define __CFLYFF_CREATE                //CFlyff Char Creation
    //#define __BERSERKER                //BERSERKER SYSTEM
    #define __TRANSFER_AWAKE            //TRANSFER AWAKE SYSTEM
    #define __NEW_THEME                    //V19THEME 
#ifdef __NEW_THEME
#define __NEW_THEME_TASKBAR
#define __NEW_THEME_SKILL                //V19 SKILLSLOT
#endif
#ifndef __NEW_THEME
#undef __NEW_THEME_TASKBAR
#undef __NEW_THEME_SKILL
#endif
    #define __ADDSHOPITEM                //ADD SHOP ITEMS WITH ABILITYOPTION
    #define __GUILD_COLOR                 // Guild Color
    #define    __3RD_LEGEND16                // 3rd Class
    #define    __NEW_WEAPON_GLOW            // V17 Weapon Glows
    #define    __REIMNIESS_SKILL_INVENTORY    // Released Skill Tree
/************************************************************************************************************/
    //#define __BOURNOUT                //UNFINISHED BOURNOUT SYSTEM
    //#define __FIX_AWAKE                //UNFINISHED FIX AWAKE SYSTEM
    //#define __TABBED_INVENTORY        //UNFINISHED TABBED INVENTORY
/************************************************************************************************************/
/*Glow Panel Update LOG
v1 : 5 Different Colors
v2 : Glory Glow's for Body and Hand
v3 : 7 Different Part Glows
v4 : 7 Different Part Glows + DB SAVE + WORLDSERVER sending to all clients
v5 : RGB + Checkbox builded in
v6 : New Design + Live Prieview + Auto Update for all*/
/************************************EDITS******************************************************************/

#if !defined( __TESTSERVER ) && !defined( __MAINSERVER )
    #define __INTERNALSERVER
#endif

#if (_MSC_VER > 1200)
#define        __VS2003        // ÄÄÆÄÀÏ·¯º¯°æ.net
#endif
 

#define        __TRANSFER_ERROR_TEXT
#define        __CRC
#define        __PROTOCOL0910
#define        __PROTOCOL1021
#define        __INFO_SOCKLIB0516            // ³×Æ®¿öÅ© ¿¡·¯¾ò±â 
#define        __S1108_BACK_END_SYSTEM        // Trans, World, Neuz : ¹é¾Øµå½Ã½ºÅÛ 
#define        __THROUGHPORTAL0810            // À¥¿¡ ÀÇÇÑ ½ÇÇà
#define        __TWN_LOGIN0816                // ´ë¸¸ ·Î±×ÀÎ ÇÁ·ÎÅäÄÝ º¯°æ    // Ŭ¶ó/ÀÎÁõ
#define        __FIX_WND_1109                // â »ý¼º ½Ã ºÎ¸ðâ ÁöÁ¤ ¿À·ù ¼öÁ¤
#define        __EVENT_1101                // Ãâý À̺¥Æ®
#define        __EVE_NEWYEAR                // ½Å³â È¿°ú

#define        __S_SERVER_UNIFY            // ¼­¹ö ÅëÇÕ Neuz, World
#define        __LANG_IME_0327                // ±¹°¡º° imeÇ¥½Ã â Ãâ·Â ±¸ºÐ
#define        __STL_0402                    // stl

#define        __NEWYEARDAY_EVENT_COUPON    // ¼³ À̺¥Æ® - Çì¾î˜Þ, ¼ºÇü ¹«·áÀÌ¿ë±Ç °ü·Ã.
// ÇØ¿Ü 6Â÷ Àû¿ë
#define        __LANG_1013                    // ÇØ¿Ü ¹öÀü ½Å±Ô Ãß°¡ ½ºÅ©¸³Æ®

#define        __ITEMDROPRATE                // À̺¥Æ® ¾ÆÀÌÅÛ µå·Ó·ü Á¶Á¤


// 10
#define        __TRADESYS                    // ±³È¯ ¾ÆÀÌÅÛ ½ºÅ©¸³Æ®(À̺¥Æ®, Äù½ºÆ®, ... ) Neuz, World
#define        __EVE_BALLOON                // dz¼± À̺¥Æ® °ü·Ã
#define        __CSC_GAME_GRADE            // °ÔÀÓ¹°µî±Þ°ü·Ã äÆÃ⠾˸² ¹× À̹ÌÁö º¯°æ.

#define        __PK_PVP_SKILL_REGION        // PK±ÝÁö±¸¿ª¿¡¼­ ¾ÇÇà ½ºÅ³Àº PVP»ó´ë¿¡°Ô¸¸ °¡´ÉÇϵµ·Ï..
#define        __EVENT_1101_2                // Ãâý À̺¥Æ® 64ºñÆ® º¯°æ
#define        __S_RECOMMEND_EVE            // Ãßõ À̺¥Æ® Neuz, Trans, World
#define        __EVE_MINIGAME                // Mini Game 4Á¾ À̺¥Æ® Ãß°¡ °ü·Ã.
#define        __S_ADD_EXP                    // EXP_S ¾ÆÀÌÅÛ »ý¼º

#define        __RULE_0615                    // ¸í¸í ±ÔÄ¢ Á¤¸®
#define        __FILTER_0705                // ÇÊÅ͸µ ±ÔÄ¢ º¯°æ
#define        __S_BUG_GC                    // ±æµå´ëÀü ½Åû½Ã °°Àº ±Ý¾×À» ½ÅûÇÏ¸é ±æµå¾ÆÀ̵ð·Î ¼îÆ® µÇ¼­ ¼øÀ§°¡ ¹Ù²î´Â ¹®Á¦ ¼öÁ¤( map -> vector ) 
#define        __S_ADD_RESTATE                // »ó¿ëÈ­ ¾ÆÀÌÅÛ »ý¼º( ¸®½ºÅ×Æ® Èû, ¹Îø, ü·Â, Áö´É )

#define        __PROP_0827                    // ¾ÆÀÌÅÛ ÇÁ·ÎÆÛƼ Àû¿ë ÆĶó¹ÌÅÍ È®Àå

#define        __PKSERVER_USE_ANGEL        // PK¼­¹ö¿¡¼­¸¸ ¿£Á©°ü·Ã ¾ÆÀÌÅÛ,¹öÇÁ »ç¿ë
#define        __CSC_ENCHANT_EFFECT_2        // ±âÁ¸ ÀÌÆåÆ® + Çâ»óµÈ ÀÌÆåÆ®

//11Â÷
//    #define        __MA_VER11_02                // ¼öÇ¥ ±â´É Æ丰 °ü·Ã
//    #define        __MA_VER11_03                // neuz±Ø´Üâ(B)¿¡¼­ ±Ø´Ü¿øÀÌ ¸Ö¸® ¶³¾îÁ® À־ ·¹º§ÀÌ Ç¥½Ã µÇµµ·Ï
//    #define        __MA_VER11_04                // ±æµå â°í ·Î±× ±â´É world,database,neuz
//    #define        __MA_VER11_05                // Äɸ¯ÅÍ ºÀÀÎ °Å·¡ ±â´É world,database,neuz
//    #define        __MA_VER11_06                // È®À²½ºÅ³ È¿°ú¼öÁ¤ world,neuz
//    #define        __CSC_VER11_1                // <·¹º§??> »èÁ¦, äÆÃâ ¼öÁ¤, Æä³Ä°Å·¡ Ãë¼Ò¹öÆ° »èÁ¦
//    #define        __CSC_VER11_2                // Ÿ°Ù Ç¥½Ã ¹æ¹ý º¯°æ
//    #define        __CSC_VER11_3                // ĨÀ¸·Î »óÁ¡ ÀÌ¿ë Çϱâ (±æµå ´ëÀü °ü·Ã)
//    #define        __CSC_VER11_4                // ¸Þ½ÅÀúâ °³¼±
//    #define        __CSC_VER11_5                // ŽºÅ©¹Ù È®Àå
//    #define        __GUILDCOMBATCHIP            // ±æµå´ëÀü Ĩº¸»ó ¹× ĨÀ» ÅëÇÑ »óÁ¡ ÀÌ¿ë
//    #define        __GUILD_COMBAT_1TO1            // ÀÏ´ëÀÏ ±æµå ´ëÀü
//    #define        __GUILD_BANK_LOG            // ±æµå¹ðÅ© ·Î±×â Ãß°¡
//    #define        __EXPITEM_TOOLTIP_CHANGE    // °æÇèÄ¡ ¾ÆÀÌÅÛ Ç¥±â ¹æ¹ý º¯°æ
//    #define        __REMOVE_ENDURANCE            // ¾ÆÀÌÅÛ ³»±¸·Â °³³ä Á¦°Å
//    #define        __PIERCING_REMOVE            // ÇǾî½Ì ¿É¼Ç Á¦°Å
//    #define        __CHIPI_071210                // ±â°£Á¦ ¾ÆÀÌÅÛ Áö¼Ó½Ã°£ ÃÊ´ÜÀ§ Ç¥±â

#define        __EVENTLUA_COUPON            // ÄíÆù À̺¥Æ®
#define        __NOLIMIT_RIDE_ITEM            // ·¹º§ Á¦ÇÑ ¾ø´Â ºñÇàü ¾ÆÀÌÅÛ
#define        __NPC_BUFF                    // NPC¸¦ ÅëÇØ ¹öÇÁ¹Þ±â

//    #define        __SYS_POCKET                // ÁÖ¸Ó´Ï
//    #define        __SYS_COLLECTING            // äÁý ½Ã½ºÅÛ
//    #define        __SYS_IDENTIFY                // °¢¼º, Ãູ
//    #define        __FIX_ROTATE                // ºñ½ºÆ®¿¡¼­ ¹ß°ßµÈ ¿À·ù ¼öÁ¤
//    #define        __ADD_ZOOMOPT                // ÁÜ¿É¼Ç Ãß°¡ 
//    #define        __MOD_VENDOR                // °³ÀλóÁ¡ °³¼±
//    #define        __FIX_COLLISION                // Ãæµ¹ ¹®Á¦ ¼öÁ¤
//    #define        __FIX_PICKING                // ÇÇÅ· ¹®Á¦ ¼öÁ¤
//    #define        __CAPTURE_JPG                // JPGÆ÷¸ËÀ¸·Î ĸÃÄ

#define        __SYS_TICKET                // ÀÔÀå±Ç
//    #define        __SYS_PLAYER_DATA            // ij¸¯ÅÍ Á¤º¸ ÅëÇÕ
#define        __HACK_1023                    // ¸®¼Ò½º º¯Á¶ // ³¯°Í ¼Óµµ, ¹«±â °ø°Ý ¼Óµµ
#define        __RT_1025                    // ¸Þ½ÅÀú
#define        __VENDOR_1106                // °³ÀλóÁ¡ Çã¿ë ¹®ÀÚ
#define        __JEFF_11

#define        __JEFF_9_20                    // ºñÇà ½Ã°£À» ħ¹¬ ½Ã°£À¸·Î Àü¿ë
#define        __JEFF_11_4                    // ¾Æ·¹³ª
#define        __JEFF_11_5                    // ¸Þ¸ð¸® ´©¼ö
#define        __JEFF_11_6                    // ¹Ùº¸ ¸ó½ºÅÍ
#define        __DST_GIFTBOX                // Âø¿ë ¾ÆÀÌÅÛ¿¡ ±âÇÁÆ® ¹Ú½º ±â´É Ãß°¡ 

#define        __SFX_OPT                    // ÀÌÆåÆ®(ÆÄƼŬ) ÃÖÀûÈ­ °ü·Ã
//#define        __PERF_0229

#define        __HELP_BUG_FIX                // µµ¿ò¸»°ü·Ã ¹ö±× ¼öÁ¤ (µµ¿ò¸» ÇÑ°³¸¸ ¶ç¿ì±â ÀνºÅϽº °ü¸®)

#define        __CHIPI_DYO                    // NPC¸¦ ƯÁ¤±¹°¡¿¡¼­¸¸ Ãâ·ÂÇÒ ¼ö ÀÖ°Ô character.inc¿¡ ¼³Á¤ 

// 12Â÷

//    #define        __SECRET_ROOM                // ºñ¹ÐÀÇ ¹æ
//    #define        __TAX                        // ¼¼±Ý
//    #define        __CSC_VER12_1                // °³ÀλóÁ¡ Áß Ç÷¹ÀÌ¾î »ìÆ캸±â ¸Þ´º °¡´ÉÇϵµ·Ï ¼öÁ¤ & »ìÆ캸±â â À¯ÁöÇϱâ
//    #define        __CSC_VER12_2                // ±æµå âÀÇ ¸â¹ö ÅÜ¿¡ Ç׸ñº° Á¤·ÄÀÌ °¡´ÉÇϵµ·Ï Ãß°¡
//    #define        __CSC_VER12_3                // Äù½ºÆ®°¡ ¸¹À» °æ¿ì Äù½ºÆ® Ç׸ñÀÌ À߸®´Â Çö»ó ¶§¹®¿¡ ´ëȭ⠴ø²
//    #define        __CSC_VER12_4                // ÇǾî½Ì Á¦°Å â °³¼± ¹× ¾óÅÍ¸Ú º¸¼® Á¦°Å â Ãß°¡
//    #define        __CSC_VER12_5                // Æê ¾Ë º¯È¯ ±â´É Ãß°¡
//    #define        __HEAVEN_TOWER                // ½É¿¬ÀÇ Å¾
//    #define        __EXT_PIERCING                // ¹«±â ÇǾî½Ì
//    #define        __NEW_SUMMON_RULE            // ¸ó½ºÅÍ ¼Òȯ ±ÔÄ¢ º¯°æ
//    #define        __MOD_TUTORIAL                // Æ©Å丮¾ó °³¼±
//    #define        __LORD                        // ±ºÁÖ
//    #define        __PET_0519    // Æê °¢¼º
//    #define        __J12_0        // °¢¼º, Ãູ °¡´É ÆÄÃ÷ Ãß°¡
//    #define        __UPDATE_OPT                // ¿É¼Çâ °³¼±
//    #define        __CAM_FAST_RECOVER            // Ä«¸Þ¶ó º¹¿ø¼Óµµ Áõ°¡
//    #define        __JHMA_VER12_1    //12Â÷ ±Ø´ÜÀ¯·á¾ÆÀÌÅÛ
//    #define        __ITEMCREATEMON_S0602        // ¸ó½ºÅÍ »ý¼º Neuz, World
//    #define        __PARSKILL1001    //12Â÷ ÆĽºÅ³ ¾ÆÀÌÅÛ ¼öÁ¤  world,core,neuz
//    #define        __LEAK_0827


// 13Â÷
//    #define        __EXT_ENCHANT                // Á¦·Ã È®Àå(¼Ó¼º, ÀϹÝ)
//    #define        __RAINBOW_RACE                // ·¹Àκ¸¿ì ·¹À̽º
    #define        __HOUSING                    // ÇÏ¿ì¡ ½Ã½ºÅÛ
//    #define        __QUEST_HELPER                // Äù½ºÆ® NPCÀ§Ä¡ ¾Ë¸².
//    #define        __CHIPI_QUESTITEM_FLAG
//    #define        __RENEW_CHARINFO            // ij¸¯ÅÍÁ¤º¸Ã¢ ¸®´º¾ó
//    #define        __HONORABLE_TITLE            // ´ÞÀÎ
    #define        __MAX_BUY_ITEM9999            // È­»ìÆ÷½ºÅͱ¸ÀÔ°¹¼ö9999°³
//    #define        __REMOVE_JOINPARTYMEMBER_ANI            // ÆÄƼ¸É¹öÁ¶Àνà ¾Ö´Ï »©±â
//    #define        __CSC_VER13_1                // WorldMap ¸ó½ºÅÍ Ç¥½Ã
//    #define        __CSC_VER13_2                // Ä¿Çà ½Ã½ºÅÛ
//    #define        __COUPLE_1117                // Ä¿Çà ½Ã½ºÅÛ
//    #define        __COUPLE_1202                // Ä¿Çà º¸»ó

#define        __LAYER_1020                // __LAYER_1015 Å×½ºÆ®
#define        __AZRIA_1023                // ÀÔÀå±Ç °èÃþ Àû¿ë
#define        __PET_1024                    // Æê ÀÛ¸í
#define        __BUFF_1107
#define        __SYNC_1217                    // ºñµ¿±â ¼öÁ¤(Çʸ®ÇÉ º¸°í)
#define        __SYS_ITEMTRANSY            // NPC¸Þ´º ¾ÆÀÌÅÛ Æ®·»Áö ±â´É

#define        __SPEED_SYNC_0108        // ResetDestParam speed ¼öÁ¤ ´À·ÁÁö°Ô º¸ÀÌ´Â°Í ¼öÁ¤ ŸÀ¯ÀúÀÇ Ãʱ⽺Çǵåºñµ¿±âµµ ¼öÁ¤ ¿¹Á¤ 
#define        __PARTY_DEBUG_0129        // ±Ø´ÜÀå ƨ±â´Â Çö»ó µð¹ö±ë neuz

#define        __FUNNY_COIN            // ÆÛ´Ï ÄÚÀÎ

#define        __GPAUTH
#define        __GPAUTH_01
#define        __GPAUTH_02
#define        __EUROPE_0514
#define        __WINDOW_INTERFACE_BUG        // ¿ùµå À̵¿ »óȲ¿¡¼­ ¾ÆÀÌÅÛ °É¸° À©µµ¿ì â ¶ç¿öÁ® ÀÖÀ¸¸é Ŭ¶óÀ̾ðÆ® Å©·¡½¬µÇ´Â ¹®Á¦ ¼öÁ¤

#define        __MAP_SECURITY                // ¸ÊÅø·Î º¯Á¶ÇÑ ¸Ê °Ë»ç

// 14Â÷
    #define        __NEW_CONTINENT                // 14Â÷ ½Å±Ô´ë·ú Çϸ£¸ð´Ñ Ãß°¡
    #define        __SMELT_SAFETY                // 14Â÷ ¾ÈÀüÁ¦·Ã
    #define        __INSTANCE_DUNGEON            // 14Â÷ ÀνºÅϽº ´øÀü
    #define        __EQUIP_BIND                // ÀåÂø¾ÆÀÌÅÛ Âø¿ë½Ã ±Í¼Ó
    #define        __EXT_ATTRIBUTE                // ¼Ó¼ºÁ¦·Ã °ø½Ä È®Àå ¹× º¯°æ
    #define        __NEW_ITEM_LIMIT_LEVEL        // ¾ÆÀÌÅÛ Âø¿ë·¹º§ ±ÔÄ¢ º¯°æ(MASTER, HEROµµ ·¹º§ Àû¿ëÀ» ¹Þ°í ÇÏÀ§ Ŭ·¡½º ¹«±â´Â ¹«Á¶°Ç ÀåÂø °¡´É)
    #define        __WATER_EXT                    // ¹° Ç¥Çö È®Àå (¹° ÅؽºÃÄÀÇ Á¾·ù ¹× ÇÁ·¹ÀÓ¼Óµµ º¯°æ Ãß°¡)
    #define        __WND_EDIT_NUMBER_MODE        // ¿¡µðÆ® ÄÁÆ®·Ñ ¼ýÀÚ¸¸ ÀÔ·Â¹Þ°Ô ÇÏ´Â ¸ðµå
#define        __SHIFT_KEY_CORRECTION        // ½¬ÇÁÆ® Å° ÀÔ·Â ¹®Á¦ ¼öÁ¤
    #define        __STATIC_ALIGN                // ½ºÅÂƽ ÄÁÆ®·Ñ¿¡ Á¤±³ÇÑ Á¤·Ä ±â´É Ãß°¡
    #define        __ITEM_DROP_SOUND            // ¾ÆÀÌÅÛ µå·Ó ½Ã È¿°úÀ½ ½ºÅ©¸³Æ®·Î ó¸®
    #define        __JOB_TEXT                    // ¸¶½ºÅÍ, È÷¾î·Î °ü·Ã ¾ÆÀÌÅÛ¿¡ 'ÇÊ¿ä Á÷¾÷' ÅؽºÆ® Ãâ·ÂµÇµµ·Ï ¼öÁ¤
    #define        __RESTATE_CONFIRM            // ¸®½ºÅ×Æ® »ç¿ë ½Ã, È®ÀΠâ Ãâ·Â
    #define        __PREVENTION_TOOLTIP_BUG    // ÇÁ¸®º¥¼Ç ÅøÆÁ¿¡ ÀÇ¹Ì ¾ø´Â ÅؽºÆ® Ãâ·ÂµÇ´Â ¹®Á¦ ¼öÁ¤
    #define        __DROP_CONFIRM_BUG            // ¾ÆÀÌÅÛ °ü·Ã È®ÀΠâÀÌ ¿­¸° »óÅ¿¡¼­ ÀϾ´Â °¢Á¾ ¿À·ù ¼öÁ¤
    #define        __CLOUD_ANIMATION_BUG        // ±¸¸§ ¾Ö´Ï¸ÞÀ̼ÇÀÌ Æ¯Á¤ ¿µ¿ª¿¡¼­¸¸ ¼öÇàµÇ´Â ¹®Á¦ ¼öÁ¤
    #define        __BUFF_CRASH                // ¹öÇÁ ·»´õ¸µ °ü·ÃÇÏ¿© Ŭ¶óÀ̾ðÆ® Å©·¡½¬µÇ´Â ¹®Á¦ ¼öÁ¤
    #define        __BS_FIX_SHADOW_ONOBJECT    // ¿ÀºêÁ§Æ® ±×¸²ÀÚ ¸®½Ã¹ö Á¶°Ç°Ë»ç ¼³Á¤ ( ÁÖÀΰø À§ÁÖ, Àδø õÁ¤ ±×¸²ÀÚ Á¦°Å )
    #define        __BS_FIX_HAIR_AMBIENT        // ij¸¯ÅÍ Çì¾î ambient Á¶Á¤ ( Àδø¿¡¼­ ¸Ó¸®Ä«¶ô »ö±ò ±î¸Ä°Ô ³ª¿À´Â ¹®Á¦ ¼öÁ¤ )
    #define        __BALLOON_CODE_IMPROVEMENT    // dz¼± °ü·Ã ÄÚµå °³¼±
    #define        __WING_ITEM                    // ³¯°³ ¾ÆÀÌÅÛ
    #define        __USE_SOUND_LIB_FMOD        // use FMod sound lib
    #define        __PCBANG                    // PC¹æ ÇýÅÃ
//    end 14th

// 15Â÷ ZU TEST ZWECKEN AUSDEKLARIERUNG ENTFERNT!
    #define        __DYNAMIC_MPU                // º¯°æ°¡´ÉÇÑ MPU !!
    #define        __BOUND_BOX_COLLISION        // ¹Ù¿îµå ¹Ú½º Ãæµ¹ ·çƾ °³¼±
    #define        __BS_CHANGING_ENVIR            // ´ë·úº° ȯ°æ º¯°æ ( light, fog, sky, weather, 24hours light ... ) <<< ONLY CLIENT!!!! >>>
    #define        __USING_CONTINENT_DATA        // ´ë·ú °æ°èµ¥ÀÌÅÍ ¿ÜºÎ¿¡¼­ ±Ü¾î¿È! 
    #define        __IMPROVE_QUEST_INTERFACE    // 15Â÷ Çâ»óµÈ Äù½ºÆ® ÀÎÅÍÆäÀ̽º ½Ã½ºÅÛ
    #define        __IMPROVE_SYSTEM_VER15        // 15Â÷ °³¼± »çÇ×
    #define        __15TH_INSTANCE_DUNGEON        // 15Â÷ ÀνºÅϽº ´øÀü
    #define        __PETVIS                    // 15Â÷ ºñ½ºÆê
    #define        __GUILD_HOUSE                // 15Â÷ ±æµåÇϿ콺
    #define        __TELEPORTER                // 15Â÷ ÅÚ·¹Æ÷ÅÍ
    #define        __FIND_OBJ_INSIGHT            // ½Ã¾ß°Å¸® ¾ÈÀÇ µ¿Àû¿ÀºêÁ§Æ® Ãâ·Â( ¹Ì´Ï¸Ê ¿À¸¥ÂʹöÆ° Ŭ¸¯ )
    #define        __HERO129_VER15                // 15Â÷ È÷¾î·Î ·¹º§È®Àå
    #define        __MUSIC2                    // ¸¶ÀÏÁî 7.2g ver ¾÷µ¥ÀÌÆ® ( OGG Àç»ý °¡´É ¹öÁ¯  ) Â÷ÈÄ Lib¾÷µ¥ÀÌÆ®½Ã¿¡ °°ÀÌ Ç®¾îÁà¾ßÇÔ.
#define        __NEW_CONTINENT15            // Ãß°¡ ´ë·ú ( Çù°î )
    #define        __BS_BBOX_ABS_EXTENT        // BBOX ±æÀÌ Àý´ë°ªÀ¸·Î ¼öÁ¤
    #define        __CAMPUS                    // 15Â÷ »çÁ¦ ½Ã½ºÅÛ
    #define        __BS_FIXED_KNOCKBACK        // ³Ë¹é½Ã »óÅ ²¿ÀÓÇö»ó ¼öÁ¤ 
    #define        __BS_FIXED_EQUIPMOTION        // ¾ÆÀÌÅÛ Àå/Å» ÂøÁß ±âÁ¸¸ð¼ÇÀÌ À¯ÁöµÇ´ÂÇö»ó ¼öÁ¤ 
    #define        __15_5TH_ELEMENTAL_SMELT_SAFETY    // 15.5Â÷ ¼Ó¼º ¾ÈÀü Á¦·Ã Ãß°¡
    #define        __2ND_PASSWORD_SYSTEM        // 2Â÷ ºñ¹Ð¹øÈ£ ½Ã½ºÅÛ
 // end 15th

    #define        __QUIZ                        // ÄûÁî À̺¥Æ® ½Ã½ºÅÛ

    #define        __EVENTLUA_RAIN                // À帶 À̺¥Æ® -> ·ç¾Æ·Î º¯°æ

    #define        __EVENTLUA_SNOW                // °­¼³ À̺¥Æ®

    #define        __ADD_RESTATE_LOW            // »ó¿ëÈ­ ¾ÆÀÌÅÛ »ý¼º( ¸®½ºÅ×Æ® ÇÏ±Þ Èû, ¹Îø, ü·Â, Áö´É )

    #define        __YS_CHATTING_BLOCKING_SYSTEM    // ij¸¯ÅÍ Ã¤Æà Â÷´Ü ½Ã½ºÅÛ
    #define        __BAN_CHATTING_SYSTEM            // ¿¬¼Ó äÆà ±ÝÁö ½Ã½ºÅÛ


    #define __ENCRYPT_PASSWORD    //    mulcom    BEGIN100218    Æнº¿öµå ¾Ïȣȭ

//    #define        __CERTIFIER_COLLECTING_SYSTEM    // ÀÎÁõ ¼­¹ö ¼öÁý ½Ã½ºÅÛ

    #define        __DELETE_CHAR_CHANGE_KEY_VALUE    // ¹öµð¹öµð i_PIN µµÀÔÀ¸·Î ÀÎÇÑ Ä³¸¯ÅÍ»èÁ¦ Å°°ª º¯°æ(±¹³», ÁֹιøÈ£ -> 2Â÷ºñ¹ø)
    #define        __BS_ADJUST_SYNC            // mover°£ µ¿±âÈ­ °³¼± 

    #define        __SHOP_COST_RATE            // »óÁ¡ °¡°Ý Á¶Á¤

//    #define        __NEW_WEB_BOX                // »õ·Î¿î À¥ Ç¥Çö â
    #define        __PROTECT_AWAKE                //°¢¼ºº¸È£
    #define        __MAIL_REQUESTING_BOX        // ¸ÞÀÏ ¿äû ¹Ú½º
    #define     __BS_SAFE_WORLD_DELETE        // CWorld::Process¿¡¼­ safe delete obj( sfx ·ù·Î È®Àδï )
//    #define        __GAME_GRADE_SYSTEM            // °ÔÀÓ¹° µî±Þ Ç¥½Ã ½Ã½ºÅÛ
    #define        __BS_FIX_ARRIVEPOS_ALGO        // ¸¶¿ì½º À̵¿½Ã µµÂø °Ë»ç·çƾ °³¼± ( Á¤“‡Çâ ÃàÀ¸·Î ÇÑ°÷¸¸ µµÂøÇßÀ»¶§ ¸ØÃß´Â ¹®Á¦°¡ÀÖ¾úÀ½ )
    #define        __BS_ITEM_UNLIMITEDTIME        // ¾ÆÀÌÅÛ À¯Áö½Ã°£ ( 999999999 >= ÀÏ°æ¿ì ¹«Á¦ÇÑ Ç¥±â )
    
//    #define        __ENVIRONMENT_EFFECT

// 8.5Â÷
#if      defined(__INTERNALSERVER)    // ³»ºÎ »ç¹«½Ç Å×½ºÆ®¼­¹ö 
//    #define    __RULE_0615

    #define        NO_GAMEGUARD
    #undef        __TRANSFER_ERROR_TEXT

    #define        __CPU_UTILDOWN_060502        // CPU »ç¿ë·ü °¨¼ÒÀÛ¾÷ 
    #define        __SLIDE_060502                // ¶¥À¸·Î ²¨Áö´Â ¹®Á¦ ¼öÁ¤ 
    #define        __GUILDVOTE                    // ±æµå ÅõÇ¥ 
    #define        __IAOBJ0622                    // »ó´ë ¸ñÇ¥ ÁÂÇ¥ Àü¼Û    // ¿ùµå, ´ºÁî
    #define        __YNOTICE_UNI1026            // °øÁö»çÇ× À¯´ÏÄÚµå Áö¿ø
//    #define        __YENV
//    #define        __YENV_WITHOUT_BUMP
    #define        __SKILL0517                    // ½ºÅ³ ·¹º§ ÆĶó¹ÌÅÍ
    #define        __YAIMONSTER_EX                // AI±â´É Ãß°¡ - Neuz, World
//    #define        __Y_INTERFACE_VER3            // ÀÎÅÍÆäÀ̽º ¹öÀü 3.0 - Neuz
    #define        __VERIFY_MEMPOOL
//    #define        __S_NEW_SKILL_2                // ½ºÅ³ °³¼± ÆÐŶ Àü¼Û Neuz, World, Trans
    #define        __Y_ROTXZ                    // ȸÀü Ãß°¡ Neuz, World
    #define        __Y_PATROL                    // Á¤Âû...Neuz. World
    #define        __Y_CHARACTER_TEXT            // ij¸¯ÅÍ Á¤º¸Ã¢ ÇÁ·Î±×·¥ ÅؽºÆ® Ãâ·Â..Neuz
    #define        __Y_RENDER_NAME_OPTION        // À̸§ Ãâ·Â ¼±Åà UI.Neuz
    #define        __V060721_TEXTDRAG
    #define        __Y_MAPVIEW_EX
    #define        __Y_BEAUTY_SHOP_CHARGE        // ºäƼ¼¥, °³ÀλóÁ¡ À¯·á¾ÆÀÌÅÛÈ­..Neuz, World
//    #define        __EVENT_FALL                // ´Üdz À̺¥Æ® - ¸ðµ¨±³Ã¼ Neuz, World
//    #define        __LANG_1013                    // ÇØ¿Ü ¹öÀü Ãß°¡ ½ºÅ©¸³Æ®
//    #define        __KWCSC_UPDATE                // ½ºÅ³ ¹ßµ¿ °ü·Ã ¹®Á¦ ¼öÁ¤ Neuz
//    #define        __CSC_VER8_1                // 8Â÷ 'T'Å° »ç¿ë, »ó´ë¹æ ·¹º§ ¾Èº¸À̱â, È­¸é ¸ðµç â On/Off Neuz
//    #define        __CSC_VER8_2                // 8Â÷ ÆÄƼâ °ü·Ã Àû¿ë Neuz
//    #define        __JEFF_VER_8                // 8Â÷ ÀÛ¾÷
//    #define        __Y_FLAG_SKILL_BUFF            // ÆÖ, º¯½Å ¾ÆÀÌÅÛ Åä±Û¹öÇÁ Àû¿ë... Neuz, World
//    #define        __Y_GAMMA_CONTROL_8            // ¹à±â, °¨¸¶, ¸í¾Ï Á¶Àý Neuz
//    #define        __Y_CHAT_SYSTEM_8            // ½Ã½ºÅÛ ¸Þ¼¼Áö À©µµ¿ìÈ­... Neuz
//    #define        __Y_EYE_FLASH_8                // ´«±ô¹Ú°Å¸®±â... Neuz
//    #define        __Y_CAMERA_SLOW_8            // 8Â÷ Å°/¸¶¿ì½º XÃà ȸÀü½Ã º¸°£À¸·Î ȸÀüÇϱâ..Neuz
//    #define        __Y_MAX_LEVEL_8                // ¸¸·¦ 120À¸·Î Á¶Á¤... Neuz, World, Trans
//    #define        __CSC_VER8_3                // 8Â÷ ¹öÇÁâ °ü·Ã Àû¿ë, Key Down½Ã ½ºÅ³¹ßµ¿ 1.5ÃÊ°£ µô·¹ÀÌ·Î Áö¼ÓµÇ°Ô º¯°æ Neuz
//    #define        __CSC_VER8_4                // 8Â÷ Çì¾î¼¥°ü·Ã ¼öÁ¤ ¹× ¼ºÇü¼ö¼ú ±â´É Ãß°¡.
//    #define        __JHMA_VER_8_1                // 8Â÷ °ÔÀÓ³»µ·µå·Ó±ÝÁö    Neuz, World
//    #define        __JHMA_VER_8_2                // 8Â÷ °ÔÀÓ³»¾ÆÀÌÅÛÆǸŰ¡°ÝÁ¦ÇÑÇ®±â    Neuz, World
    #define        __FIX_WND_1109                // ÀÚ½Ä Ã¢ ÃʱâÈ­ ¿À·ù ¼öÁ¤
//    #define        __JHMA_VER_8_3                // 8Â÷ ctrl ÀÚµ¿°ø°Ý±â´É »èÁ¦    Neuz
//    #define        __JHMA_VER_8_4                // 8Â÷ Ÿ°ÙŬ¸¯ÀÚµ¿°ø°Ý À̸ðƼÄÜ    Neuz
//    #define        __JHMA_VER_8_5                // 8Â÷ ½ºÅ³°æÇèÄ¡´Ù¿îº¯°æ    Neuz, World
//    #define        __JHMA_VER_8_7                // 8Â÷ µà¾óÁ¸¿¡ °ü°è¾øÀÌ PVP°¡´ÉÇÏ°ÔÇÔ   Neuz, World


//    #define        __CSC_VER8_5                // 8Â÷ ¿£Á© ¼Òȯ Neuz, World, Trans

    #define        __TRAFIC_1218                // ¼­¹ö¿¡¼­ º¸³½ ÆÐŶ Á¤º¸
    #define        __Y_HAIR_BUG_FIX
    #define        __FOR_PROLOGUE_UPDATE        // ű¹,´ë¸¸,¹Ì±¹,µ¶ÀÏ PrologueÃß°¡
//    #define        __NEWYEARDAY_EVENT_COUPON    // ¼³ À̺¥Æ® - Çì¾î˜Þ, ¼ºÇü ¹«·áÀÌ¿ë±Ç °ü·Ã.
    #define        __TRAFIC_1215                // Àü¼Û·® °¨¼Ò

//    #define     __Y_NEW_ENCHANT                // Á¦·Ã ¾ÆÀÌÅÛ º¯°æ, Neuz, World

//    #define        __ULTIMATE                    // 9,10Â÷ Á¦·Ã
//    #define        __LEGEND                    // 10Â÷ Àü½Â½Ã½ºÅÛ    Neuz, World, Trans
//    #define        __CSC_VER9_1                // 9Â÷ Àü½Â°ü·Ã Clienet - Neuz

//    #define        __PET_0410                    // 9, 10Â÷ Æê
    #define        __HACK_0516                    // ¹Ì±¹ ÇØÅ· 2Â÷
//    #define        __AI_0509                    // ¸ó½ºÅÍ ÀΰøÁö´É

//    #define        __CSC_VER9_RESOLUTION        // Wide¹× °íÇØ»óµµ Ãß°¡
//    #define        __Y_ADV_ENCHANT_EFFECT        // Á¦·Ã ÀÌÆÑÆ® Çâ»ó ¹öÀü
//    #define        __S_9_ADD                    // 9Â÷ Ãß°¡ºÐ
//    #define        __RECOVERY10                // 9Â÷ Ãß°¡ (Ÿ°Ý, ÇÇ°Ý 10ÃÊ ÈÄ ÀÚµ¿ ȸº¹)

//    #define        __CSC_VER9_2                // 9Â÷ »óÅÂâ º¯°æ °ü·Ã Neuz, World
//    #define        __CSC_VER9_3                // 9Â÷ äÆûóȲ¿¡¼­ Function Key »ç¿ë °¡´É
//    #define        __CSC_VER9_4                // Ŭ¶óÀ̾ðÆ® ±¸µ¿ ½Ã °ø¹é½Ã°£¿¡ À̹ÌÁö Ãß°¡.
//    #define        __CSC_VER9_5                // 9Â÷ Á¦·Ã°ü·Ã (Ãß°¡ °Ë±¤ ±â´É)

//    #define        __Y_DRAGON_FIRE                // ¸ÞÅ׿À´ÏÄ¿ ÆÄÀÌ¾î ¹ß»ç!!!

//    #define        __LUASCRIPT                    // ·ç¾Æ ½ºÅ©¸³Æ® »ç¿ë (World, Trans, Neuz)
//    #define        __EVENTLUA                    // À̺¥Æ® (·ç¾Æ ½ºÅ©¸³Æ® Àû¿ë) - World, Trans, Neuz

//    #define        __METEONYKER_0608
//    #define        __CSC_UPDATE_WORLD3D        // World3D Object CullingºÎºÐ ¾÷µ¥ÀÌÆ®
//    #define        __CSC_VER9_REMOVE_PKSETTING    // ¿É¼Ç ¼³Á¤ â¿¡¼­ PK¼³Á¤ Á¦°Å (¹«Á¶°Ç CtrlÅ° ´©¸¥ »óÅ¿¡¼­¸¸ °ø°Ý)

    #define        __SECURITY_0628                // ¸®¼Ò½º ¹öÀü ÀÎÁõ not contained

//    #define        __INSERT_MAP                // ½ºÅ¸Æ®¸Þ´º¿¡ ÀüüÁöµµ ¸Þ´º Ãß°¡ 

    #define        __GLOBAL_COUNT_0705            // CTime::GetTimer
    
//    #define        __SKILL_0706                // ´ëÀοë AddSkillProp Ä÷³ Ãß°¡ ¹× Àû¿ë

//    #define        __AI_0711                    // ¸ÞÅ׿À´ÏÄ¿ AI ¼öÁ¤

//    #define        __REMOVE_ATTRIBUTE            // ¼Ó¼ºÁ¦·Ã Á¦°Å(10Â÷·Î º¯°æ)
//    #define        __CSC_ENCHANT_EFFECT_2        // ±âÁ¸ ÀÌÆåÆ® + Çâ»óµÈ ÀÌÆåÆ®
    
//    #define        __SYS_TICKET                // ÀÔÀå±Ç
//    #define        __SYS_PLAYER_DATA            // ij¸¯ÅÍ Á¤º¸ ÅëÇÕ
//    #define        __HACK_1023                    // ¸®¼Ò½º º¯Á¶ // ³¯°Í ¼Óµµ, ¹«±â °ø°Ý ¼Óµµ

//    #define        __RT_1025                    // ¸Þ½ÅÀú

//  #define        __LINK_PORTAL                // ¿ÜºÎ Æ÷Å» ¿¬°á ½Ã ¹«ÀÎÀÚ Ã³¸®

//    #define        __VENDOR_1106                // °³ÀλóÁ¡ Çã¿ë ¹®ÀÚ
//    #define        __JEFF_11

    #define        __JEFF_11_1

//    #define        __JEFF_11_4                    // ¾Æ·¹³ª
//    #define        __JEFF_11_5                    // ¸Þ¸ð¸® ´©¼ö

//    #define        __DST_GIFTBOX                // Âø¿ë ¾ÆÀÌÅÛ¿¡ ±âÇÁÆ® ¹Ú½º ±â´É Ãß°¡ 
    #define        __DISABLE_GAMMA_WND            // À©µµ¿ì ¸ðµå¿¡¼­ °¨¸¶ Á¶Àý ºÒ°¡ÇÏ°Ô ¼öÁ¤

    #define        __ATTACH_MODEL                // ¸ðµ¨¿¡ ´Ù¸¥ ¸ðµ¨ ºÙÀ̱â (³¯°³...)
    #define        __NEW_PROFILE

    #define        __VTN_TIMELIMIT                // º£Æ®³² Ç÷¹ÀÌ ½Ã°£ Á¦ÇÑ

//    #define        __FLYFF_INITPAGE_EXT

    #define        __BS_CHECKLEAK                // ¸Þ¸ð¸® ´©¼ö ŽÁö¹× ¶óÀÎ È®ÀÎ 2009/07/14
    #define        __BS_ADJUST_COLLISION        // Ãæµ¹ ·çƾ °³¼± ( 2009. 07. 28 )
//    #define        __BS_PUTNAME_QUESTARROW        // Äù½ºÆ® Ŭ¸¯½Ã º¸»ó NPC È­»ìÇ¥ Ç¥ÇöÁß À̸§ Ãß°¡            ( 09_1228 Á¦°Å )

    #define        __JAPAN_AUTH                // ÀϺ» ÀÎÁõ º¯°æ(À¥ÀÎÁõ)
    #define        __IMPROVE_MAP_SYSTEM        // Çâ»óµÈ Áöµµ ½Ã½ºÅÛ

//    #define        __BS_NO_CREATION_POST        // Àӽà : ¿ìüÅë »ý¼º ¹«½Ã


    #undef        __VER
    #define        __VER 17

    #define        __GUILD_HOUSE_MIDDLE        // ±æµåÇϿ콺 ÁßÇü
    #define        __BS_ADDOBJATTR_INVISIBLE    // CObj Invisible ¿¡ °üÇÑ ¼Ó¼ºÃß°¡   --> 16Â÷ ¿¹Á¤ 
    #define        __BS_DEATH_ACTION            // die »óÅ·ΠÁøÀԽà ¿¬Ãâ È¿°ú ( client only )
    #define        __BS_EFFECT_LUA                // ¿ÀºêÁ§Æ® »óź° È¿°ú¿¬Ãâ ( Lua base )
    #define        __BS_ADD_CONTINENT_WEATHER    // ´ë·ú ³¯¾¾ Ãß°¡ ( ¿Â³­È­·Î ÀÎÇÑ Å¾糯¾¾, ´Ù¸¥ ¾î¶²ÀÌÀ¯·Îµç º¯ÇÏÁö ¾ÊÀ½ )
    #define        __BS_CHANGEABLE_WORLD_SEACLOUD    // º¯°æ°¡´ÉÇÑ ¿ùµå ¹Ù´Ù±¸¸§ 

    
#elif defined(__TESTSERVER)  // ¿ÜºÎ À¯Àú Å×½ºÆ®¼­¹ö 

    #define        NO_GAMEGUARD

    #define        __CPU_UTILDOWN_060502        // CPU »ç¿ë·ü °¨¼ÒÀÛ¾÷ 
    #define        __SLIDE_060502                // ¶¥À¸·Î ²¨Áö´Â ¹®Á¦ ¼öÁ¤ 
    #define     __GUILDVOTE                    // ±æµå ÅõÇ¥
//    #define        __SKILL0517                    // ½ºÅ³ ·¹º§ ÆĶó¹ÌÅÍ
    #define        __Y_CHARACTER_TEXT            // ij¸¯ÅÍ Á¤º¸Ã¢ ÇÁ·Î±×·¥ ÅؽºÆ® Ãâ·Â..Neuz
    #define        __V060721_TEXTDRAG            // ±ÛÀÚ¿¡ È¿°úÁÖ±â
    #define        __Y_ROTXZ                    // ȸÀü Ãß°¡ Neuz, World
    #define        __Y_PATROL                    // Á¤Âû...Neuz. World
    #define        __Y_BEAUTY_SHOP_CHARGE        // ºäƼ¼¥, °³ÀλóÁ¡ À¯·á¾ÆÀÌÅÛÈ­..Neuz, World
    #define        __TRAFIC_1215                // Àü¼Û·® °¨¼Ò

//    #define        __ULTIMATE                    // 9,10Â÷ Á¦·Ã
//    #define        __LEGEND                    // 10Â÷ Àü½Â½Ã½ºÅÛ    Neuz, World, Trans
//    #define        __CSC_VER9_1                // 9Â÷ Àü½Â°ü·Ã Clienet - Neuz

//    #define        __CSC_VER9_RESOLUTION        // Wide¹× °íÇØ»óµµ Ãß°¡
//    #define        __Y_ADV_ENCHANT_EFFECT        // Á¦·Ã ÀÌÆÑÆ® Çâ»ó ¹öÀü
//    #define        __S_9_ADD                    // 9Â÷ Ãß°¡ºÐ
//    #define        __RECOVERY10                // 9Â÷ Ãß°¡ (Ÿ°Ý, ÇÇ°Ý 10ÃÊ ÈÄ ÀÚµ¿ ȸº¹)

//    #define        __CSC_VER9_2                // 9Â÷ »óÅÂâ º¯°æ °ü·Ã Neuz, World
//    #define        __CSC_VER9_3                // 9Â÷ äÆûóȲ¿¡¼­ Function Key »ç¿ë °¡´É
//    #define        __CSC_VER9_4                // Ŭ¶óÀ̾ðÆ® ±¸µ¿ ½Ã °ø¹é½Ã°£¿¡ À̹ÌÁö Ãß°¡.
//    #define        __CSC_VER9_5                // 9Â÷ Á¦·Ã°ü·Ã (Ãß°¡ °Ë±¤ ±â´É)

//    #define        __Y_DRAGON_FIRE                // ¸ÞÅ׿À´ÏÄ¿ ÆÄÀÌ¾î ¹ß»ç!!!
    #define        __HACK_0516                    // ¹Ì±¹ ÇØÅ· 2Â÷

//    #define        __LUASCRIPT                    // ·ç¾Æ ½ºÅ©¸³Æ® »ç¿ë (World, Trans, Neuz)
//    #define        __EVENTLUA                    // À̺¥Æ® (·ç¾Æ ½ºÅ©¸³Æ® Àû¿ë) - World, Trans, Neuz
//    #define        __CSC_VER9_REMOVE_PKSETTING    // ¿É¼Ç ¼³Á¤ â¿¡¼­ PK¼³Á¤ Á¦°Å (¹«Á¶°Ç CtrlÅ° ´©¸¥ »óÅ¿¡¼­¸¸ °ø°Ý)

//    #define        __INSERT_MAP                // ½ºÅ¸Æ®¸Þ´º¿¡ ÀüüÁöµµ ¸Þ´º Ãß°¡ 

//    #define        __PET_0410                    // 9, 10Â÷ Æê
//    #define        __AI_0509                    // ¸ó½ºÅÍ ÀΰøÁö´É
//    #define        __METEONYKER_0608
//    #define        __SKILL_0706                // ´ëÀοë AddSkillProp Ä÷³ Ãß°¡ ¹× Àû¿ë
//    #define        __AI_0711                    // ¸ÞÅ׿À´ÏÄ¿ AI ¼öÁ¤
    #define        __GLOBAL_COUNT_0705            // CTime::GetTimer

//    #undef        __VER
//    #define        __VER    11                    // 11Â÷

    #define        __JEFF_11_1
//    #define        __JEFF_11_4                    // ¾Æ·¹³ª
//    #define        __JEFF_11_5                    // ¸Þ¸ð¸® ´©¼ö

//    #define        __JAPAN_SAKURA                // ¹þ²É À̺¥Æ®


//   VER 16 __TESTSERVER begin
    #define        __GUILD_HOUSE_MIDDLE        // ±æµåÇϿ콺 ÁßÇü
    #define        __BS_ADDOBJATTR_INVISIBLE    // CObj Invisible ¿¡ °üÇÑ ¼Ó¼ºÃß°¡   --> 16Â÷ ¿¹Á¤ 
    #define        __BS_DEATH_ACTION            // die »óÅ·ΠÁøÀԽà ¿¬Ãâ È¿°ú ( client only )
//    #define        __BS_EFFECT_LUA                // ¿ÀºêÁ§Æ® »óź° È¿°ú¿¬Ãâ ( Lua base )
    #define        __BS_ADD_CONTINENT_WEATHER    // ´ë·ú ³¯¾¾ Ãß°¡ ( ¿Â³­È­·Î ÀÎÇÑ Å¾糯¾¾, ´Ù¸¥ ¾î¶²ÀÌÀ¯·Îµç º¯ÇÏÁö ¾ÊÀ½ )
    #define        __BS_CHANGEABLE_WORLD_SEACLOUD    // º¯°æ°¡´ÉÇÑ ¿ùµå ¹Ù´Ù±¸¸§ 
//   VER 16 __TESTSERVER end

    
#elif defined(__MAINSERVER)  // ¿ÜºÎ º»¼·
//    #define        __TMP_POCKET                // ÈÞ´ë °¡¹æ ÀϽÃÀûÀ¸·Î ¸·±â
    #define        __Y_BEAUTY_SHOP_CHARGE        // ºäƼ¼¥, °³ÀλóÁ¡ À¯·á¾ÆÀÌÅÛÈ­..Neuz, World
    #define        __TRAFIC_1215
//    #define     __Y_NEW_ENCHANT                // Á¦·Ã ¾ÆÀÌÅÛ º¯°æ, Neuz, World
//    #define        __EVENT_FALL                // ´Üdz
//    #define        __JAPAN_SAKURA                // ¹þ²É À̺¥Æ®

    #define        __JEFF_11_1
//    #define        __RAIN_EVENT                // À帶 À̺¥Æ®(ºñ¿À´Â µ¿¾È °æÇèÄ¡ 2¹è)

#endif    // end - ¼­¹öÁ¾·ùº° define 

#ifndef NO_GAMEGUARD 
    #define    __NPROTECT_VER    4    
#endif    

#endif // VERSION_COMMON_H

Download:
Code:
https://mega.nz/#!a9FDgbQZ!XRnUYHiFup-moxnC5lyEAUQhFESbEfNdv-UA4CSAvVI

Note:
- I do not own these files, they were released elsewhere, i provide 0 support.
- All credits goto the original authors.
 
Last edited:
Experienced Elementalist
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thanks for source Defiance.i want to get database from you.i have error this.
2013/12/12 13:42:21
query:TRUNCATE TABLE AUCTION_TBL
SQLSTATE:42S02 error:[Microsoft][SQL Server Native Client 10.0][SQL Server]Cannot find the object "AUCTION_TBL" because it does not exist or you do not have permissions.
 
Owner
Loyal Member
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disable auction system or make the database,

Its not hard to do you have the source so you can create your own database.

Like defiance is saying. NO SUPPORT. Cause he doesnt own the files he simply found it on other forums and is releasing it here.
 
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Due to someone reporting the url, it has been re-uploaded.

Original post updated!
 
Newbie Spellweaver
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Jan 19, 2017
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Can you please reupload this source please? Thanks
 
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