Yes indeed, after creating a character the client crashes with this error:
Code:
2010/ 3/21 13:22:16 CDPLoginClient::OnPlayerList : 1¾ÆÀÌÅÛ ÇÁ·ÎÆÛƼ ¾øÀ½
Now, what we just need to do is to modify the oldest official database we have, wich is v11 and getting the old databaseserver running. Without doing that, it's useless working with these files atm. I'm gonna start collecting more information about the database.
I suspect the item structure in INVENTORY_TBL is wrong, not the table itself, but the content.
If one could learn exactly what each parameter is in the field, then it would be a great help as I think the awakening / stats etc is defined on that item, awakening is a 8bit int and there is a number that could be it.
Example
m_Inventory: 44,21,0,0,,1,0,7200000,0,0,0,0,0/$
m_apIndex: 45/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41/-1/-1/0/-1/42/43/-1/-1/-1/-1/44/-1/-1/-1/$
m_adwEquipment: -1/-1/0/-1/42/43/-1/-1/-1/-1/44/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/$
m_dwObjIndex: 44/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41/46/47/52/0/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/$
That's from INVENTORY_TBL, my character that was created with the v5 server.
I know this far:
"44,21,0,0,,1,0,7200000,0,0,0,0,0/$"
Represents one item, on slot 44, item id 21 (wooden sword).
Each item is split by / and the dollar sign ends the array.
A way to check would be to change each number, login and see what changed (on v11) and then note what is what.
And Semih, do you have MSN? I guess I could help out a bit on this matter, as it would help out some developers, for example runeflyff could get more accurate packets.
I have sent a private message to you with my email as I'd like it to remain private.