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[Release] Arena Score 1.2

Junior Spellweaver
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Jan 25, 2010
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Hi im confuse of to my compiling of the arena score cuz i dont have error on the compile but the arena score nothing happen or no score at the side. Its just like a normal PVP arena..

Please Help ASAP...!!!

Sorry for the Bad English ...
 
Junior Spellweaver
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Did someone know how to fix it? :p

WndWorld.cpp
\Test\Source\_Interface\WndWorld.cpp(720) : error C2065: 'nChar' : undeclared identifier
 
X

xFuture

Guest
LoL roflmao. Oh well I checked the code and I'll say you placed the tab button( if( nChar == VK_TAB ) ) in the wrong place.
 
Junior Spellweaver
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LoL roflmao. Oh well I checked the code and I'll say you placed the tab button( if( nChar == VK_TAB ) ) in the wrong place.
:/
I started trying to add that arena system 1 week ago, and got alot of erros, like 50+ (Yes, I don't have any knowledge in c++ :*:)
I think that i "fixed" those errors by just reading the error and changing the code place, like you said.
but that one still a bit hard, and that's the last error :)

Anyway, thx.
I'll check it again :p

Edit: Fixed it, thanks again.
Time to test
ςωаg - [Release] Arena Score 1.2 - RaGEZONE Forums
 
Last edited:
Experienced Elementalist
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Help with this .

\Users\\Desktop\V19\Source\Virtuos_v17\Build\Program\_Common\MoverRender.cpp(2262) : error C2059: syntax error : 'if'
\Users\\Desktop\V19\Source\Virtuos_v17\Build\Program\_Common\MoverRender.cpp(2263) : error C2447: '{' : missing function header (old-style formal list?)
\Users\\Desktop\V19\Source\Virtuos_v17\Build\Program\_Common\MoverRender.cpp(2434) : fatal error C1004: unexpected end of file found

Code:
Where do i actually place it on MoverRender
#ifdef __ARENA_SCORE
            //Arena Score
        if( GetWorld()->IsArena() && !strcmp( m_szName , g_ArenaScore.m_vecUserInfo[0].szName) );
        {
			{
                    pTexture = g_Neuz.m_pHeroIconArena;
                    if( pTexture )
                    {
                        long oldpointx=point.x;
                        long oldpointy=point.y;
                        point.y -= pTexture->m_size.cy + 5;
                        point.y = point.y+1;
                        //point.x = point.x + 15;
                        if(pGuild==NULL)
                        {
                            point.x -= cs1.cx + 27;    
                        }
                        else
                        {
                            if( cs1.cx > cs2.cx )
                            {
                                if(this->GetGuild()->m_dwLogo!=NULL)
                                {
                                    point.x -= cs1.cx + 52;    
                                }
                                else
                                {
                                    point.x -= cs1.cx + 27;    
                                }
                            }
                            else
                            {
                                if(this->GetGuild()->m_dwLogo!=NULL)
                                {
                                    point.x -= cs2.cx + 52;    
                                }
                                else
                                {
                                    point.x -= cs2.cx + 27;    
                                }
                            }
                        }

                            pTexture->Render( &g_Neuz.m_2DRender, point );

                        point.x=oldpointx;
                        point.y=oldpointy;
                    }
            }
#endif
 
Last edited:
Newbie Spellweaver
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Code:
Where do i actually place it on MoverRender
#ifdef __ARENA_SCORE
            //Arena Score
        if( GetWorld()->IsArena() && !strcmp( m_szName , g_ArenaScore.m_vecUserInfo[0].szName) );
        {
			{
                    pTexture = g_Neuz.m_pHeroIconArena;
                    if( pTexture )
                    {
                        long oldpointx=point.x;
                        long oldpointy=point.y;
                        point.y -= pTexture->m_size.cy + 5;
                        point.y = point.y+1;
                        //point.x = point.x + 15;
                        if(pGuild==NULL)
                        {
                            point.x -= cs1.cx + 27;    
                        }
                        else
                        {
                            if( cs1.cx > cs2.cx )
                            {
                                if(this->GetGuild()->m_dwLogo!=NULL)
                                {
                                    point.x -= cs1.cx + 52;    
                                }
                                else
                                {
                                    point.x -= cs1.cx + 27;    
                                }
                            }
                            else
                            {
                                if(this->GetGuild()->m_dwLogo!=NULL)
                                {
                                    point.x -= cs2.cx + 52;    
                                }
                                else
                                {
                                    point.x -= cs2.cx + 27;    
                                }
                            }
                        }

                            pTexture->Render( &g_Neuz.m_2DRender, point );

                        point.x=oldpointx;
                        point.y=oldpointy;
                    }
            }
#endif

Delete this "{" over
Code:
	{ //<- delete only THIS!
                    pTexture = g_Neuz.m_pHeroIconArena;
 
Experienced Elementalist
Joined
May 17, 2011
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when i delete that i got an error missing {
 
Newbie Spellweaver
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May 14, 2013
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Anyone that has an up to date version of this?

Link = broken
 
Newbie Spellweaver
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Jul 3, 2022
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Doesn't work on v19 -- can someone update this guide please?
 
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