Initiate Mage
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- Feb 3, 2019
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Search Inventory
ระบบค้นหาไอเทมในช่องเก็บของ Series01
Enjoy.. Sorry My Bad Eng.
ระบบค้นหาไอเทมในช่องเก็บของ Series01
WndItemCtrl.cpp
resdata.inc
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My Code
VersionCommon.h
Code:
void CWndItemCtrl::RanderIcon( C2DRender* p2DRender, CItemElem* pItemElem, int x, int y, int nParent, int nalpha )
On
Code:
if( !g_eLocal.GetState(EVE_SCHOOL) )
Add
Code:
#ifdef __SEARCH_INVENTORY
CWndBase* pWndBase = this->GetParentWnd(); if (pWndBase)
{
CWndBase* pWndBaseTemp = pWndBase->GetParentWnd();
if (pWndBaseTemp)
nParent = pWndBaseTemp->GetWndId();
if (nParent == APP_INVENTORY)
{
CWndEdit* pSearchBox = (CWndEdit*)pWndBaseTemp->GetDlgItem(WIDC_EDIT1);
if (pSearchBox)
{
CString strFilter = pSearchBox->GetString();
if (strFilter.GetLength())
{
CString strName = pItemElem->GetName();
if (!strstr(strName.MakeLower(), strFilter.MakeLower()))
nalpha = 50; }
}
}#endif //__SEARCH_INVENTORY
Under
Code:
#ifdef __SEARCH_INVENTORY
}
#endif
My Code
Code
Code:
void CWndItemCtrl::RanderIcon( C2DRender* p2DRender, CItemElem* pItemElem, int x, int y, int nParent, int nalpha )
{
int bRander = 0;
if( nParent == APP_SHOP_ )
{
ItemProp* pItemProp = pItemElem->GetProp();
if( pItemProp == NULL ) return;
switch( pItemProp->dwItemKind2 )
{
case IK2_WEAPON_DIRECT:
// case IK2_WEAPON_RANGE:
case IK2_WEAPON_MAGIC:
// case IK2_WEAPON_DOLL:
// case IK2_WEAPON_GUN:
case IK2_ARMOR:
case IK2_ARMORETC:
case IK2_CLOTH:
case IK2_CLOTHETC:
{
// นซฑโ : ม๗พ๗, ดษทยฤก ฝบล, ฐกฐ
if( pItemProp->dwItemSex != 0xffffffff && pItemProp->dwItemSex != g_pPlayer->GetSex() )
{
bRander = 1;
break;
}
if( JOB_VAGRANT != pItemProp->dwItemJob )
{
if( pItemProp->dwItemJob != 0xffffffff && JOB_VAGRANT < pItemProp->dwItemJob && !(g_pPlayer->IsInteriorityJob( pItemProp->dwItemJob ) ) )
{
bRander = 1;
break;
}
}
#if __VER >= 14 // __NEW_ITEM_LIMIT_LEVEL
if( pItemProp->dwLimitLevel1 != 0xffffffff && pItemElem->IsLimitLevel( g_pPlayer ) )
#else // __NEW_ITEM_LIMIT_LEVEL
#if __VER >= 11 // __SYS_IDENTIFY
if( pItemProp->dwLimitLevel1 != 0xffffffff && g_pPlayer->GetLevel() < pItemElem->GetLimitLevel() )
#else // __SYS_IDENTIFY
if( pItemProp->dwLimitLevel1 != 0xffffffff && g_pPlayer->GetLevel() < pItemProp->dwLimitLevel1 )
#endif // __SYS_IDENTIFY
#endif // __NEW_ITEM_LIMIT_LEVEL
{
bRander = 1;
break;
}
break;
}
case IK2_RIDING:
// case IK2_BOARDING:
// case IK2_HATCH:
{
// บ๑วเ : บ๑วเทนบง
if( g_pPlayer->GetFlightLv() < (int)( pItemProp->dwFlightLimit ) )
{
bRander = 1;
break;
}
break;
}
}
// ธ๐ต็พฦภฬล ฐกฐ บ๑ฑณ
#if __VER >= 11 // __CSC_VER11_3
if (nParent == APP_SHOP_)
{
CWndShop* pWndBase = (CWndShop*)g_WndMng.GetWndBase(APP_SHOP_);
LPCHARACTER lpCharacter = pWndBase->m_pMover->GetCharacter();
#ifdef __VENDOR_UPDATE
if (lpCharacter && lpCharacter->m_nVenderType != 0)
{
#ifdef __WBQT_EXT_CURRENCY
if (bRander == 0 && ((lpCharacter->m_nVenderType == II_CHP_RED && g_pPlayer->GetChips() < pItemElem->GetChipCost()) || (lpCharacter->m_nVenderType != II_CHP_RED && g_pPlayer->m_Inventory.GetAtItemNum(lpCharacter->m_nVenderType) < (int)pItemElem->GetChipCost())))
#else
if (bRander == 0 && g_pPlayer->m_Inventory.GetAtItemNum(II_CHP_RED) < (int)pItemElem->GetChipCost())
#endif
bRander = 1;
}
#else
if (lpCharacter && lpCharacter->m_nVenderType == 1)
{
#ifdef __WBQT_EXT_CURRENCY
if (bRander == 0 && g_pPlayer->GetChips() < pItemElem->GetChipCost())#else
if (bRander == 0 && g_pPlayer->m_Inventory.GetAtItemNum(II_CHP_RED) < (int)pItemElem->GetChipCost())
#endif
bRander = 1;
}
#endif
}
else
{
if (bRander == 0 && g_pPlayer->GetGold() < (int)pItemProp->dwCost)
bRander = 1;
}
#else //__CSC_VER11_3
if (bRander == 0 && g_pPlayer->GetGold() < (int)pItemProp->dwCost)
bRander = 1;
#endif //__CSC_VER11_3
}
#ifdef __AFK_VENDOR
if (pItemElem->IsFlag(CItemElem::expired) && pItemElem->GetPropA() && pItemElem->GetPropA()->dwItemKind3 != IK3_VENDING)
#else
if (pItemElem->IsFlag(CItemElem::expired))
#endif
{
bRander = 1;
}
#ifdef __SEARCH_INV
CWndBase* pWndBase = this->GetParentWnd();
if (pWndBase)
{
CWndBase* pWndBaseTemp = pWndBase->GetParentWnd();
if (pWndBaseTemp)
nParent = pWndBaseTemp->GetWndId();
if (nParent == APP_INVENTORY)
{
CWndEdit* pSearchBox = (CWndEdit*)pWndBaseTemp->GetDlgItem(WIDC_EDIT1);
if (pSearchBox)
{
CString strFilter = pSearchBox->GetString();
if (strFilter.GetLength())
{
CString strName = pItemElem->GetName();
if (!strstr(strName.MakeLower(), strFilter.MakeLower()))
nalpha = 50;
}
}
}
#endif //__SEARCH_INV
if( !g_eLocal.GetState(EVE_SCHOOL) )
{
if( bRander == 0 )
{
pItemElem->GetTexture()->Render( p2DRender, CPoint( x, y ), nalpha );
}
else
if( bRander == 1 ) // ป็ฟ๋วาผ๖ พ๘ดยฐอ
{
pItemElem->GetTexture()->Render2( p2DRender, CPoint( x, y ), D3DCOLOR_ARGB( nalpha, 255, 100, 100 ) );
}
}
else
pItemElem->GetTexture()->Render( p2DRender, CPoint( x, y ), nalpha );
#ifdef __SEARCH_INVENTORY
}
#endif
}
Code:
#define __SEARCH_INVENTORY
resdata.inc
Go APP_INVENTORY
add
add
Code:
WTYPE_EDITCTRL WIDC_EDIT1 "WndEditTile00.tga" 1 8 244 273 266 0x20000 1 0 0 0 255 255 255
{
// Title String
IDS_RESDATA_INC_011160
}
{
// ToolTip
IDS_RESDATA_INC_011161
}
Enjoy.. Sorry My Bad Eng.