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Ah lol thats funny, who is working on that Niicke
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Join Today!Ah lol thats funny, who is working on that Niicke
Just me for now :
I will give some advice to those who are working in Minerva: Keep in mind that it will be for studies only, the structure in which Minerva was built will not support players, it is not scalable, it has competition problems, among others
Just me for now :
I will give some advice to those who are working in Minerva: Keep in mind that it will be for studies only, the structure in which Minerva was built will not support players, it is not scalable, it has competition problems, among others
I totally agree on that. Also compiling it from such a high level language would compromise performance. But on the other side, nowadays we have Coffee Lake and RTX's so...
Source wise, it looks pretty, never compiled it tho
Ahm, C# is more than decent performance-wise and has the necessary scale to deal with lots of players especially thinking that this can be deployed in clusters. I don't know why you brought up RTX in this case since it's server side and btw AMD came back with equally good if not better CPUs.I totally agree on that. Also compiling it from such a high level language would compromise performance. But on the other side, nowadays we have Coffee Lake and RTX's so...
Source wise, it looks pretty, never compiled it tho
No, most people don't understand how GC works and assume that it takes care of everything. It is actually not that hard to "forget" references of objects and end up with memory leaks..NET Core and Framework have a really nice ThreadPool mechanism. And by Garbage Collector, if you code, you must be really dumb to leave anything behind. At least when performance matters... (Long live Async and Await :w00t
I would code it in Swift (the Apple nowadays language). It's freaking fast and compiles directly on linux...
Which any decent developer should.I'm creating in .NET Core but there are things that the developer should pay attention like: multithreading ( concurrent objects ), parallelism (TPL) and the most (but no less): Garbage Collector.
So.. I believe it is possible, if you master these 3 subjects
Ahm, C# is more than decent performance-wise and has the necessary scale to deal with lots of players especially thinking that this can be deployed in clusters. I don't know why you brought up RTX in this case since it's server side and btw AMD came back with equally good if not better CPUs.
Compiling doesn't compromise runtime performance.
No, most people don't understand how GC works and assume that it takes care of everything. It is actually not that hard to "forget" references of objects and end up with memory leaks.
I have never tried Swift but I suppose there are many ways to achieve the same thing
Which any decent developer should.
Compiling doesn't compromise runtime performance.
Just to be clear, I was referring to AOT.Hmmm... hmmmm...
That moment when a var increase in high level lang does 5 loops and 3 calls of asm subprocs :w00t:
im use cabal GSP ep22 clientYou must be registered to see links
someone help me pls
im use cabal GSP ep22 client
struct Channel {
CHServerId: byte;
ChannelId: byte;
ChannelPlayersOnline: ushort;
Empty2: byte[21];
Unk1: byte;
ChannelMaxPlayers: ushort;
ChannelIP: byte[4];
ChannelPort: ushort;
ChannelType: int;
Empty3: byte[4];
}
struct Server {
ServerId: ushort;
Empty1: byte[5];
QtdChannels: byte;
Channels: Channel[QtdChannels];
}
schema {
Header: ServerHeader;
QtdServers: byte;
Servers: Server[QtdServers];
}
Sorry bro, i dont understand what you mean, can you tell me more details ?
Niicke
how to fix this ?
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