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Frozen Colosseum (PVP Arena) Project

Experienced Elementalist
Joined
Jan 29, 2010
Messages
278
Reaction score
198
for the project, a number of file sharing
we do it
this is a very important arena
Under this topic you share your work
If you think that bitter and share information quickly
I took a few steps
Waiting for you guys as well ..

sorry my english is bad




Mob.scp
Code:
1964	0.96	6.56	7	<null>	@NATIONAGGRESVE	<null>	<null>	@ATTACKCONC	3	1111222272	465	500	100	7	32	40	150	0	430320	724	2080	364	500	4070	625	737	7	3	1	24	2600	688	810	7	1	0	96	0	0	2	0
1965	0.96	6.56	7	<null>	@NATIONAGGRESVE	<null>	<null>	@ATTACKNONE	3	1111222272	465	500	100	7	32	40	150	0	660640	724	2080	364	500	4070	625	737	7	3	1	24	2600	688	810	7	1	0	96	0	0	2	0
1966	0.96	6.56	7	<null>	@NATIONAGGRESVE	<null>	<null>	@ATTACKCONC	3	1111222272	465	500	100	7	32	40	150	0	660640	724	2080	364	500	4070	625	737	7	3	1	24	2600	688	810	7	1	0	96	0	0	2	0
1967	0.96	6.56	7	<null>	@NATIONAGGRESVE	<null>	<null>	@ATTACKCONC	3	1111222272	465	500	100	7	32	40	150	0	660640	724	2080	364	500	4070	625	737	7	3	1	24	2600	688	810	7	1	0	96	0	0	2	0
1968	0.96	6.56	7	@PATTERN4	@NATIONAGGRESVE	<null>	<null>	@ATTACKNONE	3	1111222272	1000	500	100	1	32	40	150	0	660640	724	2080	364	2000	10	431	508	1	1	0	24	10	431	508	1	1	0	96	0	0	2	0
1969	0.96	6.56	7	@PATTERN4	@NATIONAGGRESVE	<null>	<null>	@ATTACKNONE	3	1111222272	1000	500	100	1	32	40	150	0	660640	724	2080	364	2000	10	431	508	1	1	0	24	10	431	508	1	1	0	96	0	0	2	0
1970	0.96	6.56	7	@PATTERN4	@NATIONAGGRESVE	<null>	<null>	@ATTACKNONE	3	1111222272	1000	500	100	1	32	40	150	0	160640	724	2080	364	2000	10	431	508	1	1	0	24	10	431	508	1	1	0	96	0	0	2	0
1971	0.96	6.56	7	@PATTERN4	@NATIONAGGRESVE	<null>	<null>	@ATTACKNONE	3	1111222272	1000	500	100	1	32	40	150	0	160640	724	2080	364	2000	10	431	508	1	1	0	24	10	431	508	1	1	0	96	0	0	2	0
1972	0.96	6.56	7	@PATTERN4	@NATIONAGGRESVE	<null>	<null>	@ATTACKNONE	3	1111222272	1000	500	100	1	32	40	150	0	160640	724	2080	364	2000	10	431	508	1	1	0	24	10	431	508	1	1	0	96	0	0	2	0
1973	0.96	6.56	7	@PATTERN4	@NATIONAGGRESVE	<null>	<null>	@ATTACKNONE	3	1111222272	1000	500	100	1	32	40	150	0	160640	724	2080	364	2000	10	431	508	1	1	0	24	10	431	508	1	1	0	96	0	0	2	0

Moblist
Code:
		<msg id="monster1964" cont="Ice Lord" />
		<msg id="monster1965" cont="Ice Lord" />
		<msg id="monster1966" cont="Ice Guardian" />
		<msg id="monster1967" cont="Obelisk" />
		<msg id="monster1968" cont="Flag of Honor" />
		<msg id="monster1969" cont="Flag of Honor" />
		<msg id="monster1970" cont="Mission Battle Gate" />
		<msg id="monster1971" cont="Mission Battle Gate" />
		<msg id="monster1972" cont="Mission Battle Gate" />
		<msg id="monster1973" cont="Mission Battle Gate" />

cabal.enc
Code:
<world	id="78"	name="world80"	type="2"	map_file="world_51.mcl"	terrain_mesh=""	icon="J_icn_map80"	m_code="0"	t_max_x="1"	t_max_z="1" gpsorder="0"	allowedwar="0"	warcontrol="0"	>
<world_npc	id="1"	npc_name="npc78-0001"	x="98"	y="121"	is_obj="0"	/>
<world_npc	id="2"	npc_name="npc78-0002"	x="161"	y="118"	is_obj="0"	/>
<world_npc	id="50"	npc_name="npc78-0050"	x="0"	y="0"	is_obj="0"	/>
<world_npc	id="51"	npc_name="npc78-0051"	x="0"	y="0"	is_obj="0"	/>
<mission	world_id="78"	dungeon_id="4253"	fix_cell="255:255"	>
<gate	id="0"	r="270"	position="0:0"	attack="0"	select="0"	target_off="1"	use_debuff="0" cells="96:118,96:119,96:120,96:121,97:118,97:119,97:120,97:121,,98:118,98:119,98:120,98:121,98:122"	/>
<gate	id="1"	r="270"	position="0:0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="98:117"	/>
<gate	id="2"	r="90"	position="0:0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="161:122"	/>
<gate	id="3"	r="0"	position="0:0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="130:119"	/>
<gate	id="4"	r="0"	position="0:0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="130:151"	/>
<gate	id="5"	r="0"	position="0:0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="129:89"	/>
<gate	id="6"	r="90"	position="0:0"	attack="0"	select="0"	target_off="1"	use_debuff="0" cells="161:119,161:120,161:121,162:117,162:118,162:119,162:120,162:121,163:119,163:120,163:121,163:119,163:117,163:118"	/>
<gate	id="7"	r="225"	position="0:0"	attack="1"	select="1"	target_off="1"	use_debuff="1" cells="118:131,119:130,119:131,119:132,120:129,120:130,121:128,121:129,122:128,123:127,123:128,124:126,124:127,125:125,125:126"	/>
<gate	id="8"	r="45"	position="0:0"	attack="1"	select="1"	target_off="1"	use_debuff="1" cells="135:113,136:112,136:113,136:114,137:110,137:111,137:112,138:109,138:110,139:107,139:108,139:109,140:108"	/>
<gate	id="9"	r="135"	position="0:0"	attack="1"	select="1"	target_off="1"	use_debuff="1" cells="135:125,136:125,136:126,137:126,137:127,137:128,138:128,139:128,139:129,140:129,140:130,141:130,141:131,142:131"	/>
<gate	id="10"	r="315"	position="0:0"	attack="1"	select="1"	target_off="1"	use_debuff="1" cells="119:106,120:106,120:107,120:108,121:108,121:109,121:110,122:110,123:110,123:111,123:112,124:112,124:113"	/>
<gate	id="11"	r="180"	position="0:0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="129:123,129:124,130:123,130:124,131:123,131:124" />
<gate	id="12"	r="0"	position="0:0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="130:114,130:115,131:114,131:115"	/>
<gate	id="13"	r="0"	position="0:0"	attack="1"	select="1"	target_off="1"	use_debuff="1" cells="128:144,128:145,129:144,129:145,130:144,130:145,131:144,131:145,132:144,132:145"	/>
<gate	id="14"	r="180"	position="0:0"	attack="1"	select="1"	target_off="1"	use_debuff="1" cells="127:95,127:96,128:95,128:96,129:95,129:96,130:95,130:96"	/>
<gate	id="15"	r="0"	position="0:0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="130:119"	/>
</mission>
</world>
missionbattle.enc
Code:
<cabal_missionbattle_system>
<participation_limit	level="150"	/>
<battle_balance>
<boost	hp_rate="200"	/>
<boost	potion_rate="150"	/>
<boost	heal_rate="50"	/>
</battle_balance>
<battle_map	id="1"	name="battle_map01"	>
<mode	id="1"	name="battle_mode01"	>
<battle_info	 goal_score="500"	init_score="50"	participant_number="2"	limit_time="600"	/>
<buff_shop>
<shop	buff_code="1"	skill_id="275"	skill_level="1"	price_score="50"	name="buffcode001"	buff_icon="J_icn_mb_buff_01"	/>
<shop	buff_code="2"	skill_id="275"	skill_level="2"	price_score="100"	name="buffcode002"	buff_icon="J_icn_mb_buff_02"	/>
<shop	buff_code="3"	skill_id="275"	skill_level="3"	price_score="150"	name="buffcode003"	buff_icon="J_icn_mb_buff_03"	/>
<shop	buff_code="4"	skill_id="276"	skill_level="1"	price_score="50"	name="buffcode004"	buff_icon="J_icn_mb_buff_04"	/>	
<shop	buff_code="5"	skill_id="276"	skill_level="2"	price_score="100"	name="buffcode005"	buff_icon="J_icn_mb_buff_05"	/>
<shop	buff_code="6"	skill_id="276"	skill_level="3"	price_score="150"	name="buffcode006"	buff_icon="J_icn_mb_buff_06"	/>
</buff_shop>
<gate_mob>
<gate	mobmap_id="7"	/>
<gate	mobmap_id="8"	/>
<gate	mobmap_id="9"	/>
<gate	mobmap_id="10"	/>
<gate	mobmap_id="11"	/>
<gate	mobmap_id="12"	/>
<gate	mobmap_id="13"	/>
<gate	mobmap_id="14"	/>
</gate_mob>
</mode>
</battle_map>
<battle_point>
<base	class_id="1"	min_battlepoint="0"	max_battlepoint="499"	class_icon="mb_classicon01"	/>
<base	class_id="2"	min_battlepoint="500"	max_battlepoint="1499"	class_icon="mb_classicon02"	/>
<base	class_id="3"	min_battlepoint="1500"	max_battlepoint="3999"	class_icon="mb_classicon03"	/>
<base	class_id="4"	min_battlepoint="4000"	max_battlepoint="6999"	class_icon="mb_classicon04"	/>
<base	class_id="5"	min_battlepoint="7000"	max_battlepoint="11999"	class_icon="mb_classicon05"	/>
<base	class_id="6"	min_battlepoint="12000"	max_battlepoint="19999"	class_icon="mb_classicon06"	/>
<base	class_id="7"	min_battlepoint="20000"	max_battlepoint="34999"	class_icon="mb_classicon07"	/>
<base	class_id="8"	min_battlepoint="35000"	max_battlepoint="69999"	class_icon="mb_classicon08"	/>
<base	class_id="9"	min_battlepoint="70000"	max_battlepoint="149999"	class_icon="mb_classicon09"	/>
<base	class_id="10"	min_battlepoint="150000"	max_battlepoint="299999"	class_icon="mb_classicon10"	/>
<base	class_id="11"	min_battlepoint="300000"	max_battlepoint="499999"	class_icon="mb_classicon11"	/>
<base	class_id="12"	min_battlepoint="500000"	max_battlepoint="799999"	class_icon="mb_classicon12"	/>
<base	class_id="13"	min_battlepoint="800000"	max_battlepoint="1199999"	class_icon="mb_classicon13"	/>
<base	class_id="14"	min_battlepoint="1200000"	max_battlepoint="1999999"	class_icon="mb_classicon14"	/>
<base	class_id="15"	min_battlepoint="2000000"	max_battlepoint="5000000"	class_icon="mb_classicon15"	/>
</battle_point>
<room_name>
<default	name="default_name001"	/>
<default	name="default_name002"	/>
<default	name="default_name003"	/>
<default	name="default_name004"	/>
</room_name>
<ladder_sp_reward	timing="36"	value="1000"	/>
<standard_sp_reward	timing="36"	value="1000"	/>
</cabal_missionbattle_system>
 
Junior Spellweaver
Joined
Nov 25, 2012
Messages
139
Reaction score
35
So nice work but the "system" still missing :D i noticed now easy to add in anything just need the graphics files then ...
Luv ur work even if i stopped work on cabal !
 
Junior Spellweaver
Joined
Nov 25, 2012
Messages
139
Reaction score
35
I find out something .. maybe some ppl dont know it atm ! It can be a good start about the pvp arenas ! From the war channels setup easy to pick up the things what needed for the frozen At start we can set the pvp arena like tg channel ! Tg too count the points my think if some pro get the time and work on it can change the points whats needed for win and change the frozen map to tg map . Also can set the max joined ppls etc etc . Too bad i have no time and no server atm for look inside the things. The bigger prob import all the things to make it work like dg not like ch
 
Junior Spellweaver
Joined
Aug 7, 2011
Messages
185
Reaction score
17
excellent, this is the perfect base to start the project, thanks for sharing friend!
 
Newbie Spellweaver
Joined
May 29, 2013
Messages
75
Reaction score
4
hello friend aki devit65 me he's the only good time to click on the panel that will take dc and missing lines in ENCS?

 
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