1>------ Rebuild All started: Project: NetLib, Configuration: Debug Win32 ------
1>Build started 2013.01.13. 19:53:15.
1>_PrepareForClean:
1> Deleting file "../../Bin/Obj/NetLib/Debug\NetLib.lastbuildstate".
1>InitializeBuildStatus:
1> Touching "../../Bin/Obj/NetLib/Debug\NetLib.unsuccessfulbuild".
1>ClCompile:
1> AES.cpp
1> AES_Wrapper.cpp
1> ConfigInfo.cpp
1> Context.cpp
1> ExceptionDump.cpp
1> IOLayer.cpp
1> LinkHandler.cpp
1> LinkLayer.cpp
1> MemCoreDumper.cpp
1> NetKernel.cpp
1> ProcessLayer.cpp
1> Script.cpp
1> SockHandler.cpp
1> SystemLog.cpp
1>e:\cabalsrc\netlib\processqueue.h(27): error C2660: 'ACE_Message_Queue<_ACE_SYNCH>::wait_not_empty_cond' : function does not take 2 arguments
1> with
1> [
1> _ACE_SYNCH=ACE_MT_SYNCH
1> ]
1> e:\cabalsrc\netlib\processqueue.h(17) : while compiling class template member function 'int ProcessQueue<_ACE_SYNCH>::dequeues(ACE_Message_Block **,size_t *,ACE_Time_Value *)'
1> with
1> [
1> _ACE_SYNCH=ACE_MT_SYNCH
1> ]
1> e:\cabalsrc\netlib\processlayer.cpp(24) : see reference to class template instantiation 'ProcessQueue<_ACE_SYNCH>' being compiled
1> with
1> [
1> _ACE_SYNCH=ACE_MT_SYNCH
1> ]
1> UserHandler.cpp
1> Utility.cpp
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:10.30
2>------ Rebuild All started: Project: WorldSvr, Configuration: Debug Win32 ------
2>Build started 2013.01.13. 19:53:25.
2>_PrepareForClean:
2> Deleting file "../../Bin/Obj/WorldSvr/Debug\WorldSvr.lastbuildstate".
2>InitializeBuildStatus:
2> Touching "../../Bin/Obj/WorldSvr/Debug\WorldSvr.unsuccessfulbuild".
2>cl : Command line warning D9030: '/Gm' is incompatible with multiprocessing; ignoring /MP switch
2> WorldSvr.cpp
2> WorldMgr.cpp
2> World.cpp
2> Lobby.cpp
2> GMMob.cpp
2> ExceptionDumpEx.cpp
2> ContextEx.cpp
2> GASH.cpp
2> QD_PartternPart.cpp
2> QD_Manager.cpp
2> QD.cpp
2> SystemEx.cpp
2> Monitor.cpp
2> ItemWepn.cpp
2> ItemUsing.cpp
2> ItemPublish.cpp
2> ItemChangeManager.cpp
2> ItemArmr.cpp
2> ItemAcsy.cpp
2> BelongItem.cpp
2> Generating Code...
2> Compiling...
2> GuildWar.cpp
2> Mail.cpp
2> SKillMotionBuff.cpp
2> RiseBuff.cpp
2> PotionBuff.cpp
2> InchantBuff.cpp
2> DeBuff.cpp
2> BuffMgr.cpp
2> BlowBuff.cpp
2> StyleMastery.cpp
2> SkillG032.cpp
2> SkillG031.cpp
2> SkillG021.cpp
2> SkillG014.cpp
2> SkillG013.cpp
2> SkillG012.cpp
2> SkillG011.cpp
2> SkillG005.cpp
2> SkillG004.cpp
2> SkillG003.cpp
2> Generating Code...
2> Compiling...
2> SkillG002.cpp
2> SkillG001.cpp
2> PassiveSkill.cpp
2> BuffSkill.cpp
2> BMode006.cpp
2> BMode005.cpp
2> BMode004.cpp
2> BMode003.cpp
2> BMode002.cpp
2> BMode001.cpp
2> BattleMode.cpp
2> AuraMode.cpp
2> AstralSkill.cpp
2> QuestOpn.cpp
2> QuestCls.cpp
2> QuestCcl.cpp
2> UpgCore.cpp
2> OptCore.cpp
2> XTrap.cpp
2> Warp.cpp
2> Generating Code...
2> Compiling...
2> WareHouse.cpp
2> Verify.cpp
2> UnInitialize.cpp
2> Trade.cpp
2> Title.cpp
2> Timer.cpp
2> Tile.cpp
2> System.cpp
2> Snap.cpp
2> SMastery.cpp
2> SkillTrain.cpp
2> SkillTo.cpp
2> SkillSlot.cpp
2> SkillMgr.cpp
2> Skill.cpp
2> Shot.cpp
2> Route.cpp
2> Reputation.cpp
2> Relay.cpp
2> QuickSlot.cpp
2> Generating Code...
2> Compiling...
2> QuestDungeon.cpp
2> Quest.cpp
2> PVP.cpp
2> PShop.cpp
2> ProcSystem.cpp
2> Party.cpp
2> Parameter.cpp
2> Pack.cpp
2> Nation.cpp
2> Move.cpp
2> Migration.cpp
2> Link.cpp
2> ItemSerial.cpp
2> Item.cpp
2> Inventory.cpp
2> Initialize.cpp
2> HeartBeat.cpp
2> Hack.cpp
2> Guild.cpp
2> GMCommand.cpp
2> Generating Code...
2> Compiling...
2> Global.cpp
2> GameGuard.cpp
2> ForceEffect.cpp
2> Enchant.cpp
2> Emigration.cpp
2> DungeonSingleQuest.cpp
2> DeadReckoning.cpp
2> Connect.cpp
2> Communication.cpp
2> ChargeInfo.cpp
2> Character.cpp
2> Cast.cpp
2> CashItem.cpp
2> Bonus.cpp
2> BModeTo.cpp
2> Attack.cpp
2> Apex.cpp
2> WarObject.cpp
2> UserObject.cpp
2> TitleSystem.cpp
2> Generating Code...
2> Compiling...
2> SkillNG.cpp
2> SkillBy.cpp
2> SelectTarget.cpp
2> Phase.cpp
2> PetRepository.cpp
2> PathFind.cpp
2> PartCharge.cpp
2> OptionPool.cpp
2> NullFunc.cpp
2> Migration2.cpp
2> InstantWarSystem.cpp
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<10,boost::lambda::function_action<10,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9,const Arg10>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &,const Arg10 &)' : expects 10 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1743) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9,const Arg10>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &,const Arg10 &)' : expects 10 arguments - 3 provided
2> with
2> [
2> Arity=10,
2> Act=boost::lambda::function_action<10>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1710) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<10,boost::lambda::function_action<10,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7,Par8,Par9),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9,const Arg10>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7,Par8,Par9),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &,const Arg10 &)' : expects 10 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1673) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<9,boost::lambda::function_action<9,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &)' : expects 9 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1526) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &)' : expects 9 arguments - 3 provided
2> with
2> [
2> Arity=9,
2> Act=boost::lambda::function_action<9>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1494) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<9,boost::lambda::function_action<9,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7,Par8),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7,Par8),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &)' : expects 9 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1458) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<8,boost::lambda::function_action<8,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &)' : expects 8 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1322) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &)' : expects 8 arguments - 3 provided
2> with
2> [
2> Arity=8,
2> Act=boost::lambda::function_action<8>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1291) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<8,boost::lambda::function_action<8,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &)' : expects 8 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1257) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<7,boost::lambda::function_action<7,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &)' : expects 7 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1123) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &)' : expects 7 arguments - 3 provided
2> with
2> [
2> Arity=7,
2> Act=boost::lambda::function_action<7>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1092) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<7,boost::lambda::function_action<7,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &)' : expects 7 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1058) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<6,boost::lambda::function_action<6,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &)' : expects 6 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(927) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &)' : expects 6 arguments - 3 provided
2> with
2> [
2> Arity=6,
2> Act=boost::lambda::function_action<6>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(899) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<6,boost::lambda::function_action<6,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &)' : expects 6 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(867) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<5,boost::lambda::function_action<5,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &)' : expects 5 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(738) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &)' : expects 5 arguments - 3 provided
2> with
2> [
2> Arity=5,
2> Act=boost::lambda::function_action<5>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(710) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<5,boost::lambda::function_action<5,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4),const Arg2,const Arg3,const Arg4,const Arg5>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &)' : expects 5 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(679) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<4,boost::lambda::function_action<4,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &)' : expects 4 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(558) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &)' : expects 4 arguments - 3 provided
2> with
2> [
2> Arity=4,
2> Act=boost::lambda::function_action<4>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(532) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<4,boost::lambda::function_action<4,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3),const Arg2,const Arg3,const Arg4>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3),const Arg2 &,const Arg3 &,const Arg4 &)' : expects 4 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(503) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2914: 'boost::lambda::bind' : cannot deduce template argument as function argument is ambiguous
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<3,boost::lambda::function_action<3,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(387) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2914: 'boost::lambda::bind' : cannot deduce template argument as function argument is ambiguous
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2> with
2> [
2> Arity=3,
2> Act=boost::lambda::function_action<3>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(361) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<3,boost::lambda::function_action<3,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2),const Arg2,const Arg3>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2),const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(333) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<3,boost::lambda::function_action<3,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2),const Arg2,const Arg3>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2),const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(333) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<3,boost::lambda::function_action<3,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2),const Arg2,const Arg3>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2),const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(333) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<2,boost::lambda::function_action<2,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &)' : expects 2 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(232) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &)' : expects 2 arguments - 3 provided
2> with
2> [
2> Arity=2,
2> Act=boost::lambda::function_action<2>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(212) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<2,boost::lambda::function_action<2,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1),const Arg2>::type>> boost::lambda::bind(Result (__cdecl &)(Par1),const Arg2 &)' : expects 2 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(190) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<1,boost::lambda::function_action<1,T>>,detail::bind_tuple_mapper<const Arg1>::type>> boost::lambda::bind(const Arg1 &)' : expects 1 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(91) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1>::type>> boost::lambda::bind(const Arg1 &)' : expects 1 arguments - 3 provided
2> with
2> [
2> Arity=1,
2> Act=boost::lambda::function_action<1>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(71) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<1,boost::lambda::function_action<1,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(void)>::type>> boost::lambda::bind(Result (__cdecl &)(void))' : expects 1 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(49) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<10,boost::lambda::function_action<10,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9,const Arg10>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &,const Arg10 &)' : expects 10 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1743) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9,const Arg10>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &,const Arg10 &)' : expects 10 arguments - 3 provided
2> with
2> [
2> Arity=10,
2> Act=boost::lambda::function_action<10>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1710) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<10,boost::lambda::function_action<10,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7,Par8,Par9),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9,const Arg10>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7,Par8,Par9),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &,const Arg10 &)' : expects 10 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1673) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<9,boost::lambda::function_action<9,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &)' : expects 9 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1526) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &)' : expects 9 arguments - 3 provided
2> with
2> [
2> Arity=9,
2> Act=boost::lambda::function_action<9>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1494) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<9,boost::lambda::function_action<9,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7,Par8),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7,Par8),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &)' : expects 9 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1458) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<8,boost::lambda::function_action<8,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &)' : expects 8 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1322) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &)' : expects 8 arguments - 3 provided
2> with
2> [
2> Arity=8,
2> Act=boost::lambda::function_action<8>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1291) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<8,boost::lambda::function_action<8,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &)' : expects 8 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1257) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<7,boost::lambda::function_action<7,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &)' : expects 7 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1123) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &)' : expects 7 arguments - 3 provided
2> with
2> [
2> Arity=7,
2> Act=boost::lambda::function_action<7>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1092) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<7,boost::lambda::function_action<7,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &)' : expects 7 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1058) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<6,boost::lambda::function_action<6,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &)' : expects 6 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(927) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &)' : expects 6 arguments - 3 provided
2> with
2> [
2> Arity=6,
2> Act=boost::lambda::function_action<6>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(899) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<6,boost::lambda::function_action<6,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &)' : expects 6 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(867) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<5,boost::lambda::function_action<5,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &)' : expects 5 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(738) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &)' : expects 5 arguments - 3 provided
2> with
2> [
2> Arity=5,
2> Act=boost::lambda::function_action<5>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(710) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<5,boost::lambda::function_action<5,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4),const Arg2,const Arg3,const Arg4,const Arg5>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &)' : expects 5 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(679) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<4,boost::lambda::function_action<4,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &)' : expects 4 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(558) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &)' : expects 4 arguments - 3 provided
2> with
2> [
2> Arity=4,
2> Act=boost::lambda::function_action<4>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(532) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<4,boost::lambda::function_action<4,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3),const Arg2,const Arg3,const Arg4>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3),const Arg2 &,const Arg3 &,const Arg4 &)' : expects 4 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(503) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2914: 'boost::lambda::bind' : cannot deduce template argument as function argument is ambiguous
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<3,boost::lambda::function_action<3,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(387) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2914: 'boost::lambda::bind' : cannot deduce template argument as function argument is ambiguous
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2> with
2> [
2> Arity=3,
2> Act=boost::lambda::function_action<3>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(361) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<3,boost::lambda::function_action<3,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2),const Arg2,const Arg3>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2),const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(333) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<3,boost::lambda::function_action<3,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2),const Arg2,const Arg3>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2),const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(333) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<3,boost::lambda::function_action<3,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2),const Arg2,const Arg3>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2),const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(333) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<2,boost::lambda::function_action<2,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &)' : expects 2 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(232) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &)' : expects 2 arguments - 3 provided
2> with
2> [
2> Arity=2,
2> Act=boost::lambda::function_action<2>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(212) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<2,boost::lambda::function_action<2,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1),const Arg2>::type>> boost::lambda::bind(Result (__cdecl &)(Par1),const Arg2 &)' : expects 2 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(190) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<1,boost::lambda::function_action<1,T>>,detail::bind_tuple_mapper<const Arg1>::type>> boost::lambda::bind(const Arg1 &)' : expects 1 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(91) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1>::type>> boost::lambda::bind(const Arg1 &)' : expects 1 arguments - 3 provided
2> with
2> [
2> Arity=1,
2> Act=boost::lambda::function_action<1>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(71) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<1,boost::lambda::function_action<1,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(void)>::type>> boost::lambda::bind(Result (__cdecl &)(void))' : expects 1 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(49) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<10,boost::lambda::function_action<10,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9,const Arg10>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &,const Arg10 &)' : expects 10 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1743) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9,const Arg10>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &,const Arg10 &)' : expects 10 arguments - 3 provided
2> with
2> [
2> Arity=10,
2> Act=boost::lambda::function_action<10>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1710) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<10,boost::lambda::function_action<10,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7,Par8,Par9),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9,const Arg10>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7,Par8,Par9),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &,const Arg10 &)' : expects 10 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1673) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<9,boost::lambda::function_action<9,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &)' : expects 9 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1526) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &)' : expects 9 arguments - 3 provided
2> with
2> [
2> Arity=9,
2> Act=boost::lambda::function_action<9>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1494) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<9,boost::lambda::function_action<9,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7,Par8),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7,Par8),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &)' : expects 9 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1458) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<8,boost::lambda::function_action<8,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &)' : expects 8 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1322) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &)' : expects 8 arguments - 3 provided
2> with
2> [
2> Arity=8,
2> Act=boost::lambda::function_action<8>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1291) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<8,boost::lambda::function_action<8,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &)' : expects 8 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1257) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<7,boost::lambda::function_action<7,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &)' : expects 7 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1123) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &)' : expects 7 arguments - 3 provided
2> with
2> [
2> Arity=7,
2> Act=boost::lambda::function_action<7>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1092) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<7,boost::lambda::function_action<7,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &)' : expects 7 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1058) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<6,boost::lambda::function_action<6,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &)' : expects 6 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(927) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &)' : expects 6 arguments - 3 provided
2> with
2> [
2> Arity=6,
2> Act=boost::lambda::function_action<6>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(899) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<6,boost::lambda::function_action<6,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &)' : expects 6 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(867) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<5,boost::lambda::function_action<5,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &)' : expects 5 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(738) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &)' : expects 5 arguments - 3 provided
2> with
2> [
2> Arity=5,
2> Act=boost::lambda::function_action<5>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(710) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<5,boost::lambda::function_action<5,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4),const Arg2,const Arg3,const Arg4,const Arg5>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &)' : expects 5 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(679) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<4,boost::lambda::function_action<4,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &)' : expects 4 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(558) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &)' : expects 4 arguments - 3 provided
2> with
2> [
2> Arity=4,
2> Act=boost::lambda::function_action<4>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(532) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<4,boost::lambda::function_action<4,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3),const Arg2,const Arg3,const Arg4>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3),const Arg2 &,const Arg3 &,const Arg4 &)' : expects 4 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(503) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2914: 'boost::lambda::bind' : cannot deduce template argument as function argument is ambiguous
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<3,boost::lambda::function_action<3,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(387) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2914: 'boost::lambda::bind' : cannot deduce template argument as function argument is ambiguous
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2> with
2> [
2> Arity=3,
2> Act=boost::lambda::function_action<3>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(361) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<3,boost::lambda::function_action<3,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2),const Arg2,const Arg3>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2),const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(333) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<3,boost::lambda::function_action<3,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2),const Arg2,const Arg3>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2),const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(333) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<3,boost::lambda::function_action<3,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2),const Arg2,const Arg3>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2),const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(333) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<2,boost::lambda::function_action<2,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &)' : expects 2 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(232) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &)' : expects 2 arguments - 3 provided
2> with
2> [
2> Arity=2,
2> Act=boost::lambda::function_action<2>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(212) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<2,boost::lambda::function_action<2,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1),const Arg2>::type>> boost::lambda::bind(Result (__cdecl &)(Par1),const Arg2 &)' : expects 2 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(190) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<1,boost::lambda::function_action<1,T>>,detail::bind_tuple_mapper<const Arg1>::type>> boost::lambda::bind(const Arg1 &)' : expects 1 arguments - 3 provided
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(91) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1>::type>> boost::lambda::bind(const Arg1 &)' : expects 1 arguments - 3 provided
2> with
2> [
2> Arity=1,
2> Act=boost::lambda::function_action<1>
2> ]
2> e:\dev\boost\boost\lambda\detail\bind_functions.hpp(71) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): fatal error C1003: error count exceeds 100; stopping compilation
2> GlobalSkill.cpp
2> Global2.cpp
2> GameSystem.cpp
2> GameManager.cpp
2> EventTrigger.cpp
2> Event.cpp
2> Drop.cpp
2> Craft.cpp
2> BettingManager.cpp
2> Generating Code...
2>
2>Build FAILED.
2>
2>Time Elapsed 00:10:55.13
========== Rebuild All: 0 succeeded, 2 failed, 0 skipped ==========