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Hardcore channels

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The Dinosaur
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Something new just so you all know i haven't forgotten you while i am offline ;)

Download->

After an idea from Cath22 i came up with this little gem. The idea allows you to change specific channels to have faster and tougher mobs whilst leaving other channels as they are. A "hardcore" channel will be different in the following ways:

* Reaction speeds one third faster

* 33% more EXP, HP, Defense, AttackRate and DefenseRate

* All mobs have HP recharge (2% of their total health)

* All spawn delays reduced


Reaction speed is a tricky one and i am not really sure this bit is even worth it. A mob will not "react" whilst it is in the middle of something else such as walking somewhere. It doesn't seem to be possible to reduce the distance of their walk when mobs are just randomly walking around so they will always finish at the intended destination before looking around for targets and reacting/chasing/attacking.

Walking speed can be increased but doing so looks stupid. Increasing the walk speed does not increase the walk animation speed and if you raise walking speed you seem to get a walk-teleport-walk-teleport effect. The mob will walk part of the way at normal speed and then teleport the rest of the distance.
 
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Awesome! I will try this, when I got my MSSQL problem fixed.. No1 can register. Hope will be online on MSN soon ;)
 
Junior Spellweaver
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we do exaclty this 3 months ago on elite, the major rason its the monster table its designed for players from levels 1 to 170, and when you change the level limit, player with level > 170 just can get exp from bosses.

soo to complete cath22 idea (:cool:) maibe you need incress monster level to allow players > 170 to get exp.
 
The Dinosaur
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Mob level is one of the things i am still playing with. Cath22 was keen to get this so i posted it before i was completely finished. I have a few other things i am experimenting with as well as an awful lot can be done with this idea so i thought i would let people finish it off themselves.
 
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In the guide it says Chmod all file to 0777, does this mean ALL files? or just the common30.ini?
 
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Thanks for this great release! I'm going to try it out now.

Edit: Is there a way to add a new channel called "Hardcore" in addition to what I already have? Instead of replacing one of the channel like the instruction asked?
 
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Thanks for this great release! I'm going to try it out now.

Edit: Is there a way to add a new channel called "Hardcore" in addition to what I already have? Instead of replacing one of the channel like the instruction asked?

The only way to change the channel names (afaik) is to either edit the ENC's, or inject your modified data after cabalmain.exe has loaded (which I think is what Elite CABAL does).
 
Master Summoner
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Thank you! Thanks you! this is really nice! and helpfull^__^ u keep on rocking our world sir Chumpy!!!!
 
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plz... reuplouad.... link is broken :(
 
The Dinosaur
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My host probably got reloaded so try it again. I can't actually test the link from work as the name of the file sets the pr0n filter at work lol.
 
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The only way to change the channel names (afaik) is to either edit the ENC's, or inject your modified data after cabalmain.exe has loaded (which I think is what Elite CABAL does).

Can you explain how to use that last methode??
 
The Dinosaur
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Wise man once say RTFM.

readme.txt said:
Installation
==============

Copy the files to /etc/cabal/ on centos. You should now have a "Common30.ini" next to your Common.ini.

Chmod (or use winscp) all files to 0777.

Open the WorldSvr_XX_YY for the channel(s) you want to make hardcore channels and change the CommonIniPath:

CommonIniPath=Common.ini

to

CommonIniPath=Common30.ini

Restart the channel(s) using "service WorldSvr_XX_YY restart"
 
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Hey Chumpy,

i cant see any chances at the monstermaps or mob30.
its the same content from the orginal Files.

EDIT//

Mob30:
Code:
[Mobs]	MoveSpeed	ChasSpeed	Property	AttkPattern	Aggressive	Cooperate	Escape	Attack	Scale	FindCount	FindInterval	MoveInterval	ChasInterval	AlertRange	Limt0Range	Limt1Range	LEV	EXP	HP	Defense	AttacksR	DefenseR	HPRechagR	Interval1	PhyAttMin1	PhyAttMax1	Reach1	Range1	Group1	Stance1	Interval2	PhyAttMin2	PhyAttMax2	Reach2	Range2	Group2	Stance2	Boss
0	1.00	1.00	52	<null>	@UNAGGRESVE	<null>	<null>	@ATTACKCONC	1	1	2000	333	67	5	32	40	1	40	69	1	27	40	1	2000	12	21	1	1	0	1	2000	9	22	1	1	1	1	0	
1	1.05	2.90	0	<null>	@UNAGGRESVE	<null>	<null>	@ATTACKCONC	1	5	667	333	67	8	32	40	1	48	86	1	11	4	1	1330	13	17	1	1	0	28	5000	20	24	1	1	0	105	0	
2	1.20	4.00	0	<null>	@AGGRESSIVE	<null>	<null>	@ATTACKCONC	1	5	667	333	67	4	32	40	5	239	190	16	53	19	3	1400	21	25	1	1	0	23	5000	27	33	1	1	0	120	0	
3	1.00	2.50	0	<null>	@AGGRESSIVE	<null>	<null>	@ATTACKCONC	3	5	667	333	67	8	32	40	6	575	434	20	64	23	7	1400	22	27	1	1	0	23	6700	29	35	1	1	0	100	0	
4	1.20	3.00	0	@PATTERN3	@AGGRESSIVE	<null>	<null>	@ATTACKCONC	3	1111222272	667	333	67	10	10	18	50	2394	951	184	532	186	14	3100	222	262	10	1	0	49	2100	244	288	2	1	0	120	0	
5	1.20	2.50	0	@PATTERN1	@AGGRESSIVE	<null>	<null>	@ATTACKCONC	3	5	667	333	67	6	32	40	60	3447	1940	221	638	223	29	2100	268	317	2	1	0	18	2100	295	348	2	1	0	120	0	
6	1.20	3.30	0	<null>	@UNAGGRESVE	<null>	<null>	@ATTACKCONC	1	5	667	333	67	8	32	40	99	7584	4205	366	1053	368	63	1990	464	547	1	1	0	23	5000	511	602	1	1	0	120	0

Mob Normal:
Code:
[Mobs]	MoveSpeed	ChasSpeed	Property	AttkPattern	Aggressive	Cooperate	Escape	Attack	Scale	FindCount	FindInterval	MoveInterval	ChasInterval	AlertRange	Limt0Range	Limt1Range	LEV	EXP	HP	Defense	AttacksR	DefenseR	HPRechagR	Interval1	PhyAttMin1	PhyAttMax1	Reach1	Range1	Group1	Stance1	Interval2	PhyAttMin2	PhyAttMax2	Reach2	Range2	Group2	Stance2	Boss
0	1.00	1.00	52	<null>	@UNAGGRESVE	<null>	<null>	@ATTACKCONC	1	1	2000	333	67	5	32	40	1	40	69	1	27	40	1	2000	12	21	1	1	0	1	2000	9	22	1	1	1	1	0	
1	1.05	2.90	0	<null>	@UNAGGRESVE	<null>	<null>	@ATTACKCONC	1	5	667	333	67	8	32	40	1	48	86	1	11	4	1	1330	13	17	1	1	0	28	5000	20	24	1	1	0	105	0	
2	1.20	4.00	0	<null>	@AGGRESSIVE	<null>	<null>	@ATTACKCONC	1	5	667	333	67	4	32	40	5	239	190	16	53	19	3	1400	21	25	1	1	0	23	5000	27	33	1	1	0	120	0	
3	1.00	2.50	0	<null>	@AGGRESSIVE	<null>	<null>	@ATTACKCONC	3	5	667	333	67	8	32	40	6	575	434	20	64	23	7	1400	22	27	1	1	0	23	6700	29	35	1	1	0	100	0	
4	1.20	3.00	0	@PATTERN3	@AGGRESSIVE	<null>	<null>	@ATTACKCONC	3	1111222272	667	333	67	10	10	18	50	2394	951	184	532	186	14	3100	222	262	10	1	0	49	2100	244	288	2	1	0	120	0	
5	1.20	2.50	0	@PATTERN1	@AGGRESSIVE	<null>	<null>	@ATTACKCONC	3	5	667	333	67	6	32	40	60	3447	1940	221	638	223	29	2100	268	317	2	1	0	18	2100	295	348	2	1	0	120	0	
6	1.20	3.30	0	<null>	@UNAGGRESVE	<null>	<null>	@ATTACKCONC	1	5	667	333	67	8	32	40	99	7584	4205	366	1053	368	63	1990	464	547	1	1	0	23	5000	511	602	1	1	0	120	0

I have redownloaded and its the same files.

Greetz DaNeo
 
The Dinosaur
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You must have edited something. The EXP for mob 0 (the top one) in the original files is 30 and both of your files have it as 40 ;)
 
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ok it has chances, but this little bit will be Hadcore ???


0 1.00 1.00 52 <null> @UNAGGRESVE <null> <null> @ATTACKCONC 1 1 2000 333 67 5 32 40 1 40 69 1 27 40 1 2000 12 21 1 1 0 1 2000 9 22 1 1 1 1 0
Edit Orginal:
0 1.00 1.00 52 <null> @UNAGGRESVE <null> <null> @ATTACKCONC 1 1 3000 500 100 5 32 40 1 30 52 1 20 30 0 2000 12 21 1 1 0 1 2000 9 22 1 1 1 1 0


its mob 0 from mob30.scp and mob.scp

What for a editor has you use ???
its look so untidy be me



And Iam use Notepad++

greetz DaNeo
 
The Dinosaur
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I use Crimson editor (look at the bottom of the topic in my sig). The thing i like is that i can set the tab width so even if the column titles are really long you can still keep everything aligned.

I can see the changes in there. This will make the mobs about 33% tougher but i will be releasing a few more templates soon as i can probably make these easier than most other people as i wrote a script to do the changes. Unfortunately the script needs manual tweaking for every template so i can't really release the script.
 
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