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MMO Paradox

Elite Diviner
Joined
Nov 13, 2015
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Re: MMOParadox Website

interesting. can give some hint?

fix column on auth and also use query from the release for the website query and fix the phpmailer something like that to make it work
 
Elite Diviner
Joined
Jan 3, 2014
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Re: MMOParadox Website

fix column on auth and also use query from the release for the website query and fix the phpmailer something like that to make it work

i found it on database

SET @AR_VERIFY =0x29

IF @rauthtype = 15 BEGIN COMMIT TRAN SELECT @AR_VERIFY RETURN END

if you dont mind, can u check inside your msg.enc which line to add that message.
 
Junior Spellweaver
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Dec 19, 2013
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Re: MMOParadox Launcher

Mini Video Tutorial configuration Launcher PT-BR!


Results in a loop for me (Launcher - Updater - Launcher - Updater etc etc)

-Not a single update placed, though.
 
Initiate Mage
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Dec 2, 2016
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Re: MMOParadox Launcher

Hi Good day. I just have a Question. Is it possible to use this launcher to our cabal server? I follow all the procedures and when i try to start the cabal there's a Error. "The MMOParadox Launcher is not in the MMOParadox cabal directory. Please reinstall the MMOParadox Client. This Error happens already when i try to Debug the file. and after all of the procedures when opening it still have that problem.
See the image below. Thanks
Lodelight - MMO Paradox - RaGEZONE Forums
 
Junior Spellweaver
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Re: MMOParadox Launcher

can i request for the img file template? or what is the sized of the picture the one with Return of the guardians cause i want to change it
 
Banned
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Re: Protector/Security DLL

Lodelight - MMO Paradox - RaGEZONE Forums


anyone can help with this?
Well, even though none of what you said holds any relevence to Visual Studio itself, the problem is that the reference paths are for C++/CLI when you use the #using directive. For .h files you need to set the Include paths, this will add paths to what VC looks in when you use the #include directive.
So to do this in Visual Studio, open up Solution Explorer, right click on the main project's name and then select Properties. In the window that appears go to Configuration Properties->C/C++->General and in Additional Include Directories add the path to the header files. This can be relative or absolute. You must do this for all configurations in your project. Please note that it must be Include for the compiler to associate that with the #include directive. So if you are modifying another IDE then look out for Include.
The directions that I gave will work on VC8 and newer (they should also work on VC7 and 7.1) but I don't know VC 6. So if you are using that then again, look out for the Additional Include Directories setting.
 
Elite Diviner
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Re: Protector/Security DLL

actually i cannot find any file protector.pch inside the project or inside the code. But the error need the pch file when i click the error,
it directly to header file (#include "StdAfx.h")
 
Banned
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Why updates doesn't extract at all?
I used 7zip with its password. After all set and run launcher, it didn't update or extract.
Anyone can help me with this? Thank you.

Note:
7Character + Update Number or whatever on 7z file.
 
Experienced Elementalist
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Why updates doesn't extract at all?
I used 7zip with its password. After all set and run launcher, it didn't update or extract.
Anyone can help me with this? Thank you.

Note:
7Character + Update Number or whatever on 7z file.
I had/have same problem....

//
CheckFiles of Launcher:
private void btn_check_Click(object sender, RoutedEventArgs e)
{
}
does anyone know the code line of CheckFiles compare and download?



I have created this, but it is not fully apt to interface
he check hashs = files of launcher/client.
launcher close and download files of hash is correct

Code:
 private void btn_check_Click(object sender, RoutedEventArgs e)
        {
            int i = 1;
            downloadable_files.Clear();

            foreach (var items in mgr_cfg.ConfigRemote.Hashes.Hash)
            {
                if (items.hash != App.GetMd5HashFromFile(items.file))
                {
                    downloadable_files.Add(i, items.file);
                    Console.WriteLine("Index: {0}  File: {1}", i, items.file);
                    ViewModel.FileDownloader.SetSource(client_hostname + "client/" + items.file);
                    ViewModel.FileDownloader.SetTarget(items.file);
                    ViewModel.FileDownloader.Download();
                    ViewModel.ReportStatus.Report("Update completed.");



                    while (ViewModel.FileDownloader.IsRunning())
                    {
                        Thread.Sleep(50);
                        Process.GetCurrentProcess().Kill();
                    }
                }
             
                ViewModel.ReportProgess.Progess(i, mgr_cfg.ConfigRemote.Hashes.count);
                ViewModel.ReportStatus.Report("Checking Files " + i + " de " + 
                                                                              mgr_cfg.ConfigRemote.Hashes.count);
                i++;

                ViewModel.ReportStatus.Report("Already for play...");
                if (i == mgr_cfg.ConfigRemote.Hashes.count)
                { 
                    uptodate = false;
                }
                else
                {
                    if (App.GetMd5HashFromFile(client_cabalmain) != 
                    mgr_cfg.ConfigRemote.Settings.CabalMainHash)
                    {


                        ViewModel.FileDownloader.SetSource(client_hostname + "client/" + client_cabalmain);
                        ViewModel.FileDownloader.SetTarget(client_cabalmain);
                        ViewModel.FileDownloader.Download();
                        ViewModel.ReportStatus.Report("Update completed.");

                        while (ViewModel.FileDownloader.IsRunning())
                        {
                            Thread.Sleep(50);
                        }
                        ViewModel.ReportStatus.Report("Update completed.");
                        uptodate = true;
                        Process.GetCurrentProcess().Kill();
                    }
                    else
                    {

                        uptodate = true;
                    }
                }

            }
 
Joined
Feb 24, 2014
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Re: MMOParadox Launcher

Okey after reading code million time figured it out... So updater works when Cabalmain version on remote server is higher then local one. Also update need to be named same as cabalmain version. Example if you used Cabalmain version 374 and if you want to make update change cabalamain version to 375, make updates375.7z file generate new resources.xml file upload everything and it should work...
not work for me :(
 
Banned
Banned
Joined
Aug 26, 2016
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336
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I had/have same problem....

//
CheckFiles of Launcher:
private void btn_check_Click(object sender, RoutedEventArgs e)
{
}
does anyone know the code line of CheckFiles compare and download?



I have created this, but it is not fully apt to interface
he check hashs = files of launcher/client.
launcher close and download files of hash is correct

Code:
 private void btn_check_Click(object sender, RoutedEventArgs e)
        {
            int i = 1;
            downloadable_files.Clear();

            foreach (var items in mgr_cfg.ConfigRemote.Hashes.Hash)
            {
                if (items.hash != App.GetMd5HashFromFile(items.file))
                {
                    downloadable_files.Add(i, items.file);
                    Console.WriteLine("Index: {0}  File: {1}", i, items.file);
                    ViewModel.FileDownloader.SetSource(client_hostname + "client/" + items.file);
                    ViewModel.FileDownloader.SetTarget(items.file);
                    ViewModel.FileDownloader.Download();
                    ViewModel.ReportStatus.Report("Update completed.");



                    while (ViewModel.FileDownloader.IsRunning())
                    {
                        Thread.Sleep(50);
                        Process.GetCurrentProcess().Kill();
                    }
                }
             
                ViewModel.ReportProgess.Progess(i, mgr_cfg.ConfigRemote.Hashes.count);
                ViewModel.ReportStatus.Report("Checking Files " + i + " de " + 
                                                                              mgr_cfg.ConfigRemote.Hashes.count);
                i++;

                ViewModel.ReportStatus.Report("Already for play...");
                if (i == mgr_cfg.ConfigRemote.Hashes.count)
                { 
                    uptodate = false;
                }
                else
                {
                    if (App.GetMd5HashFromFile(client_cabalmain) != 
                    mgr_cfg.ConfigRemote.Settings.CabalMainHash)
                    {


                        ViewModel.FileDownloader.SetSource(client_hostname + "client/" + client_cabalmain);
                        ViewModel.FileDownloader.SetTarget(client_cabalmain);
                        ViewModel.FileDownloader.Download();
                        ViewModel.ReportStatus.Report("Update completed.");

                        while (ViewModel.FileDownloader.IsRunning())
                        {
                            Thread.Sleep(50);
                        }
                        ViewModel.ReportStatus.Report("Update completed.");
                        uptodate = true;
                        Process.GetCurrentProcess().Kill();
                    }
                    else
                    {

                        uptodate = true;
                    }
                }

            }

Hi, thanks for the help.
I managed to work with 7zip.
If you have same version build and update count it will work.
 
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