[Font]
fs00=\font\r0.ebs
fs01=\font\r1.ebs
fs02=\font\r2.ebs
fs03=\font\r3.ebs
fs04=\font\r4.ebs
fs05=\font\r5.ebs
fs06=\font\r6.ebs
fs07=\font\r7.ebs
fs08=\font\r8.ebs
fs09=\font\r9.ebs
fs10=\font\r_miss.ebs
fs11=\font\y0.ebs
fs12=\font\y1.ebs
fs13=\font\y2.ebs
fs14=\font\y3.ebs
fs15=\font\y4.ebs
fs16=\font\y5.ebs
fs17=\font\y6.ebs
fs18=\font\y7.ebs
fs19=\font\y8.ebs
fs20=\font\y9.ebs
fs21=\font\y_miss.ebs
fs22=\font\b0.ebs
fs23=\font\b1.ebs
fs24=\font\b2.ebs
fs25=\font\b3.ebs
fs26=\font\b4.ebs
fs27=\font\b5.ebs
fs28=\font\b6.ebs
fs29=\font\b7.ebs
fs30=\font\b8.ebs
fs31=\font\b9.ebs
fs32=\font\c0.ebs
fs33=\font\c1.ebs
fs34=\font\c2.ebs
fs35=\font\c3.ebs
fs36=\font\c4.ebs
fs37=\font\c5.ebs
fs38=\font\c6.ebs
fs39=\font\c7.ebs
fs40=\font\c8.ebs
fs41=\font\c9.ebs
fs42=\font\G0.ebs
fs43=\font\G1.ebs
fs44=\font\G2.ebs
fs45=\font\G3.ebs
fs46=\font\G4.ebs
fs47=\font\G5.ebs
fs48=\font\G6.ebs
fs49=\font\G7.ebs
fs50=\font\G8.ebs
fs51=\font\G9.ebs
fs52=\font\V0.ebs
fs53=\font\V1.ebs
fs54=\font\V2.ebs
fs55=\font\V3.ebs
fs56=\font\V4.ebs
fs57=\font\V5.ebs
fs58=\font\V6.ebs
fs59=\font\V7.ebs
fs60=\font\V8.ebs
fs61=\font\V9.ebs
ff00=\Font\fefx\combostart.efx
ff01=\Font\fefx\excellent.efx
ff02=\Font\fefx\good.efx
ff03=\Font\fefx\bad.efx
ff04=\Font\fefx\miss.efx
ff05=\Font\fefx\combo.efx
ff06=\Font\fefx\c0.efx
ff07=\Font\fefx\damage.efx
ff08=\Font\fefx\damage_c.efx
ff09=\Font\fefx\kill.efx
ff10=\Font\fefx\k0.efx
ff11=\Font\fefx\k1.efx
ff12=\Font\fefx\k2.efx
ff13=\Font\fefx\k3.efx
ff14=\Font\fefx\k4.efx
ff15=\Font\fefx\k5.efx
ff16=\Font\fefx\k6.efx
ff17=\Font\fefx\k7.efx
ff18=\Font\fefx\k8.efx
ff19=\Font\fefx\k9.efx
ff20=\Font\fefx\count.efx
ff21=\Font\fefx\p0.efx
ff22=\Font\fefx\p1.efx
ff23=\Font\fefx\p2.efx
ff24=\Font\fefx\p3.efx
ff25=\Font\fefx\p4.efx
ff26=\Font\fefx\p5.efx
ff27=\Font\fefx\p6.efx
ff28=\Font\fefx\p7.efx
ff29=\Font\fefx\p8.efx
ff30=\Font\fefx\p9.efx
[LoginUI]]
lu000=\Object\Object\object_fx\opengate\Interface_Src\gatelogo.EBM
lu001=\Object\Object\object_fx\opengate\Interface_Src\interface_base.EBM
lu002=
lu003=\Object\Object\object_fx\opengate\Interface_Src\main_box.EBM
lu004=\Object\Object\object_fx\opengate\Interface_Src\main_box.EBM
lf000=\Object\Object\object_fx\opengate\fx_main_open.efx
lf001=\Object\Object\object_fx\opengate\fx_move_open.efx
lf002=
lf003=\Object\Object\object_fx\opengate\main_box03.efx
lf004=\Object\Object\object_fx\opengate\main_box02.efx
[QuestPath]
quest_path=\Object\Object\questscroll
[UiFx]
fx_2d00=\FX\EFX\Basic\sp_on.efx
fx_2d01=\FX\EFX\Basic\sp_off.efx
fx_2d02=\FX\EFX\Basic\selection.efx
fx_2d03=\Font\fefx\01.efx
fx_2d04=\Font\fefx\02.efx
fx_2d05=\Font\fefx\03.efx
fx_2d06=\Font\fefx\04.efx
fx_2d07=\Font\fefx\05.efx
fx_2d08=\Font\fefx\06.efx
fx_2d09=\Font\fefx\07.efx
fx_2d10=\Font\fefx\08.efx
fx_2d11=\Font\fefx\09.efx
fx_2d12=\Font\fefx\10.efx
fx_2d13=\Font\fefx\11.efx
fx_2d14=\Font\fefx\10.efx
fx_2d15=\Font\fefx\10.efx
fx_2d16=\Font\fefx\10.efx
fx_2d17=\Font\fefx\15.efx
fx_2d18=\Font\fefx\16_01.efx
fx_2d19=\Font\fefx\16_02.efx
fx_2d20=\Font\fefx\21.efx
fx_2d21=\Font\fefx\21.efx
fx_2d22=\Font\fefx\21.efx
fx_2d23=\Font\fefx\21.efx
fx_ex00=\Font\fefx\warning.efx
fx_ex01=\Font\fefx\warning_loop.efx
fx_ex02=\Font\fefx\hurryup.efx
fx_ex03=\Font\fefx\hurryup_loop.efx
fx_ex04=\Font\fefx\war_called.efx
fx_ex05=\Font\fefx\war_cap_win.efx
fx_ex06=\Font\fefx\war_pro_win.efx
fx_ex07=\Font\fefx\war_pro_lose.efx
fx_ex08=\Font\fefx\war_cap_lose.efx
fx_ex09=\Font\fefx\war_start.efx
fx_ex10=\Font\fefx\war_ready.efx
fx_ex11=\Font\fefx\war_ready_on.efx
<cabal>
<version index="1" />
<cabal_server>
<server_line line_id="1" >
<server_set id="1" name="server1-1" />
<server_set id="2" name="server1-2" />
<server_set id="3" name="server1-3" />
<server_set id="4" name="server1-4" />
<server_set id="5" name="server1-5" />
<server_set id="6" name="server1-6" />
<server_set id="7" name="server1-7" />
<server_set id="8" name="server1-8" />
<server_set id="9" name="server1-9" />
<server_set id="10" name="server1-10" />
<server_set id="11" name="server1-11" />
<server_set id="12" name="server1-12" />
<server_set id="13" name="server1-13" />
<server_set id="14" name="server1-14" />
<server_set id="15" name="server1-15" />
<server_set id="16" name="server1-16" />
<server_set id="17" name="server1-17" />
<server_set id="18" name="server1-18" />
<server_set id="19" name="server1-19" />
<server_set id="20" name="server1-20" />
<server_set id="21" name="server1-21" />
<server_set id="22" name="server1-22" />
<server_set id="23" name="server1-23" />
<server_set id="24" name="server1-24" />
<server_set id="25" name="server1-25" />
<server_set id="26" name="server1-26" />
<server_set id="27" name="server1-27" />
<server_set id="28" name="server1-28" />
<server_set id="29" name="server1-29" />
<server_set id="30" name="server1-30" />
<server_set id="31" name="server1-31" />
<server_set id="32" name="server1-32" />
<server_set id="33" name="server1-33" />
<server_set id="34" name="server1-34" />
<server_set id="35" name="server1-35" />
</server_line>
<server_line line_id="2" >
<server_set id="1" name="server2-1" />
<server_set id="2" name="server2-2" />
<server_set id="3" name="server2-3" />
<server_set id="4" name="server2-4" />
<server_set id="5" name="server2-5" />
<server_set id="6" name="server2-6" />
<server_set id="7" name="server2-7" />
<server_set id="8" name="server2-8" />
<server_set id="9" name="server2-9" />
<server_set id="10" name="server2-10" />
<server_set id="11" name="server2-11" />
<server_set id="12" name="server2-12" />
<server_set id="13" name="server2-13" />
<server_set id="14" name="server2-14" />
<server_set id="15" name="server2-15" />
<server_set id="16" name="server2-16" />
<server_set id="17" name="server2-17" />
<server_set id="18" name="server2-18" />
<server_set id="19" name="server2-19" />
<server_set id="20" name="server2-20" />
<server_set id="21" name="server2-21" />
<server_set id="22" name="server2-22" />
<server_set id="23" name="server2-23" />
<server_set id="24" name="server2-24" />
<server_set id="25" name="server2-25" />
<server_set id="26" name="server2-26" />
<server_set id="27" name="server2-27" />
<server_set id="28" name="server2-28" />
<server_set id="29" name="server2-29" />
<server_set id="30" name="server2-30" />
<server_set id="31" name="server2-31" />
<server_set id="32" name="server2-32" />
<server_set id="33" name="server2-33" />
<server_set id="34" name="server2-34" />
<server_set id="35" name="server2-35" />
</server_line>
<server_line line_id="3" >
<server_set id="1" name="server3-1" />
<server_set id="2" name="server3-2" />
<server_set id="3" name="server3-3" />
<server_set id="4" name="server3-4" />
<server_set id="5" name="server3-5" />
<server_set id="6" name="server3-6" />
<server_set id="7" name="server3-7" />
<server_set id="8" name="server3-8" />
<server_set id="9" name="server3-9" />
<server_set id="10" name="server3-10" />
<server_set id="11" name="server3-11" />
<server_set id="12" name="server3-12" />
<server_set id="13" name="server3-13" />
<server_set id="14" name="server3-14" />
<server_set id="15" name="server3-15" />
<server_set id="16" name="server3-16" />
<server_set id="17" name="server3-17" />
<server_set id="18" name="server3-18" />
<server_set id="19" name="server3-19" />
<server_set id="20" name="server3-20" />
<server_set id="21" name="server3-21" />
<server_set id="22" name="server3-22" />
<server_set id="23" name="server3-23" />
<server_set id="24" name="server3-24" />
<server_set id="25" name="server3-25" />
<server_set id="26" name="server3-26" />
<server_set id="27" name="server3-27" />
<server_set id="28" name="server3-28" />
<server_set id="29" name="server3-29" />
<server_set id="30" name="server3-30" />
<server_set id="31" name="server3-31" />
<server_set id="32" name="server3-32" />
<server_set id="33" name="server3-33" />
<server_set id="34" name="server3-34" />
<server_set id="35" name="server3-35" />
</server_line>
<server_line line_id="4" >
<server_set id="1" name="server4-1" />
<server_set id="2" name="server4-2" />
<server_set id="3" name="server4-3" />
<server_set id="4" name="server4-4" />
<server_set id="5" name="server4-5" />
<server_set id="6" name="server4-6" />
<server_set id="7" name="server4-7" />
<server_set id="8" name="server4-8" />
<server_set id="9" name="server4-9" />
<server_set id="10" name="server4-10" />
<server_set id="11" name="server4-11" />
<server_set id="12" name="server4-12" />
<server_set id="13" name="server4-13" />
<server_set id="14" name="server4-14" />
<server_set id="15" name="server4-15" />
<server_set id="16" name="server4-16" />
<server_set id="17" name="server4-17" />
<server_set id="18" name="server4-18" />
<server_set id="19" name="server4-19" />
<server_set id="20" name="server4-20" />
<server_set id="21" name="server4-21" />
<server_set id="22" name="server4-22" />
<server_set id="23" name="server4-23" />
<server_set id="24" name="server4-24" />
<server_set id="25" name="server4-25" />
<server_set id="26" name="server4-26" />
<server_set id="27" name="server4-27" />
<server_set id="28" name="server4-28" />
<server_set id="29" name="server4-29" />
<server_set id="30" name="server4-30" />
<server_set id="31" name="server4-31" />
<server_set id="32" name="server4-32" />
<server_set id="33" name="server4-33" />
<server_set id="34" name="server4-34" />
<server_set id="35" name="server4-35" />
</server_line>
<server id="1" name="channel1" />
<server id="2" name="channel2" />
<server id="3" name="channel3" />
<server id="4" name="channel4" />
<server id="5" name="channel5" />
<server id="6" name="channel6" />
<server id="7" name="channel7" />
<server id="8" name="channel8" />
<server id="9" name="channel9" />
<server id="10" name="channel10" />
<server id="11" name="channel11" />
<server id="12" name="channel12" />
<server id="13" name="channel13" />
<server id="14" name="channel14" />
<server id="15" name="channel15" />
<server id="16" name="channel16" />
<server id="17" name="channel17" />
<server id="18" name="channel18" />
<server id="19" name="channel19" />
<server id="20" name="channel20" />
<server id="21" name="channel21" />
<server id="22" name="channel22" />
<server id="23" name="channel23" />
<server id="24" name="channel24" />
<server id="25" name="channel25" />
<server id="26" name="channel26" />
<server id="27" name="channel27" />
<server id="28" name="channel28" />
<server id="29" name="channel29" />
<server id="30" name="channel30" />
<server id="31" name="channel31" />
<server id="32" name="channel32" />
<server id="33" name="channel33" />
<server id="34" name="channel34" />
<server id="35" name="channel35" />
<server id="36" name="channel36" />
<server id="37" name="channel37" />
<server id="38" name="channel38" />
<server id="39" name="channel39" />
<server id="40" name="channel40" />
<server id="41" name="channel41" />
<server id="42" name="channel42" />
<server id="43" name="channel43" />
<server id="44" name="channel44" />
<server id="45" name="channel45" />
<server id="46" name="channel46" />
<server id="47" name="channel47" />
<server id="48" name="channel48" />
<server id="49" name="channel49" />
</cabal_server>
<cabal_guild>
<guild create_fee="10000000" name_change="10000000" />
</cabal_guild>
<pk_penalty_init>
<pk_penalty pk_status="1" rep_penalty="-10" />
<pk_penalty pk_status="2" rep_penalty="-100" />
</pk_penalty_init>
<char_init>
<init style="1" name="class1" world_id="1" x="21" y="37" suit_1="105" glove_2="150" boot_3="195" rhand_4="90" lhand_5="" icon="J_icn_battle001_1" delta_hp="30" delta_mp="10" hp="50" mp="20" />
<init style="2" name="class2" world_id="2" x="75" y="205" suit_1="135" glove_2="180" boot_3="225" rhand_4="45" lhand_5="60" icon="J_icn_battle002_1" delta_hp="30" delta_mp="10" hp="50" mp="20" />
<init style="3" name="class3" world_id="2" x="75" y="205" suit_1="135" glove_2="180" boot_3="225" rhand_4="15" lhand_5="15" icon="J_icn_battle003_1" delta_hp="20" delta_mp="20" hp="40" mp="30" />
<init style="4" name="class4" world_id="3" x="160" y="61" suit_1="120" glove_2="165" boot_3="210" rhand_4="30" lhand_5="30" icon="J_icn_battle004_1" delta_hp="20" delta_mp="20" hp="40" mp="30" />
<init style="5" name="class5" world_id="1" x="21" y="37" suit_1="105" glove_2="150" boot_3="195" rhand_4="60" lhand_5="30" icon="J_icn_battle005_1" delta_hp="25" delta_mp="15" hp="45" mp="25" />
<init style="6" name="class6" world_id="3" x="160" y="61" suit_1="120" glove_2="165" boot_3="210" rhand_4="45" lhand_5="15" icon="J_icn_battle006_1" delta_hp="25" delta_mp="15" hp="45" mp="25" />
</char_init>
<char_newhp>
<newhp bs="1" bdelta="500" />
<newhp bs="2" bdelta="389" />
<newhp bs="3" bdelta="79" />
<newhp bs="4" bdelta="184" />
<newhp bs="5" bdelta="450" />
<newhp bs="6" bdelta="310" />
</char_newhp>
<initstat>
<initstat id="1" str="24" dex="8" int="3" />
<initstat id="2" str="16" dex="16" int="3" />
<initstat id="3" str="3" dex="6" int="26" />
<initstat id="4" str="6" dex="12" int="17" />
<initstat id="5" str="15" dex="9" int="11" />
<initstat id="6" str="12" dex="11" int="12" />
</initstat>
<char_make>
<make suit_1="2710" glove_2="2716" boot_3="2722" rhand_4="2235" lhand_5="" />
<make suit_1="2714" glove_2="2720" boot_3="2726" rhand_4="2233" lhand_5="2233" />
<make suit_1="2715" glove_2="2721" boot_3="2727" rhand_4="2230" lhand_5="2230" />
<make suit_1="2713" glove_2="2719" boot_3="2725" rhand_4="2231" lhand_5="2231" />
<make suit_1="2711" glove_2="2717" boot_3="2723" rhand_4="2233" lhand_5="2231" />
<make suit_1="2712" glove_2="2718" boot_3="2724" rhand_4="2232" lhand_5="2230" />
</char_make>
<level_up>
<con level="1" exp="270" accuexp="270" />
<con level="2" exp="1080" accuexp="1350" />
<con level="3" exp="2430" accuexp="3780" />
<con level="4" exp="4320" accuexp="8100" />
<con level="5" exp="6750" accuexp="14850" />
<con level="6" exp="9720" accuexp="24570" />
<con level="7" exp="13230" accuexp="37800" />
<con level="8" exp="17280" accuexp="55080" />
<con level="9" exp="21870" accuexp="76950" />
<con level="10" exp="27000" accuexp="103950" />
<con level="11" exp="32670" accuexp="136620" />
<con level="12" exp="38880" accuexp="175500" />
<con level="13" exp="45630" accuexp="221130" />
<con level="14" exp="52920" accuexp="274050" />
<con level="15" exp="60750" accuexp="334800" />
<con level="16" exp="69120" accuexp="403920" />
<con level="17" exp="78030" accuexp="481950" />
<con level="18" exp="87480" accuexp="569430" />
<con level="19" exp="96228" accuexp="665658" />
<con level="20" exp="105755" accuexp="771413" />
<con level="21" exp="116119" accuexp="887532" />
<con level="22" exp="127382" accuexp="1014914" />
<con level="23" exp="139611" accuexp="1154525" />
<con level="24" exp="152874" accuexp="1307399" />
<con level="25" exp="167244" accuexp="1474643" />
<con level="26" exp="182798" accuexp="1657441" />
<con level="27" exp="199615" accuexp="1857056" />
<con level="28" exp="217780" accuexp="2074836" />
<con level="29" exp="237598" accuexp="2312434" />
<con level="30" exp="259219" accuexp="2571653" />
<con level="31" exp="282808" accuexp="2854461" />
<con level="32" exp="308544" accuexp="3163005" />
<con level="33" exp="336621" accuexp="3499626" />
<con level="34" exp="367254" accuexp="3866880" />
<con level="35" exp="400674" accuexp="4267554" />
<con level="36" exp="437135" accuexp="4704689" />
<con level="37" exp="476914" accuexp="5181603" />
<con level="38" exp="520314" accuexp="5701917" />
<con level="39" exp="567662" accuexp="6269579" />
<con level="40" exp="619319" accuexp="6888898" />
<con level="41" exp="675677" accuexp="7564575" />
<con level="42" exp="737164" accuexp="8301739" />
<con level="43" exp="804246" accuexp="9105985" />
<con level="44" exp="877432" accuexp="9983417" />
<con level="45" exp="957279" accuexp="10940696" />
<con level="46" exp="1044391" accuexp="11985087" />
<con level="47" exp="1139431" accuexp="13124518" />
<con level="48" exp="1243119" accuexp="14367637" />
<con level="49" exp="1350027" accuexp="15717664" />
<con level="50" exp="1459379" accuexp="17177043" />
<con level="51" exp="1570292" accuexp="18747335" />
<con level="52" exp="1681783" accuexp="20429118" />
<con level="53" exp="1792781" accuexp="22221899" />
<con level="54" exp="1902140" accuexp="24124039" />
<con level="55" exp="2008660" accuexp="26132699" />
<con level="56" exp="2111102" accuexp="28243801" />
<con level="57" exp="2208212" accuexp="30452013" />
<con level="58" exp="2298749" accuexp="32750762" />
<con level="59" exp="2392998" accuexp="35143760" />
<con level="60" exp="2491111" accuexp="37634871" />
<con level="61" exp="2593246" accuexp="40228117" />
<con level="62" exp="2699569" accuexp="42927686" />
<con level="63" exp="2810252" accuexp="45737938" />
<con level="64" exp="2925472" accuexp="48663410" />
<con level="65" exp="3045416" accuexp="51708826" />
<con level="66" exp="3170278" accuexp="54879104" />
<con level="67" exp="3300260" accuexp="58179364" />
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</level_up>
<rankup>
<rankup_condition rank="1" >
<condition twohand="32" dual="32" magic="32" magic_arrow="32" sword_shield="32" magic_sword="32" type="0" />
<condition twohand="32" dual="32" magic="32" magic_arrow="32" sword_shield="32" magic_sword="32" type="1" />
</rankup_condition>
<rankup_condition rank="2" >
<condition twohand="64" dual="64" magic="64" magic_arrow="64" sword_shield="64" magic_sword="64" type="0" />
<condition twohand="64" dual="64" magic="64" magic_arrow="64" sword_shield="64" magic_sword="64" type="1" />
</rankup_condition>
<rankup_condition rank="3" >
<condition twohand="96" dual="96" magic="96" magic_arrow="96" sword_shield="96" magic_sword="96" type="0" />
<condition twohand="96" dual="96" magic="96" magic_arrow="96" sword_shield="96" magic_sword="96" type="1" />
</rankup_condition>
<rankup_condition rank="4" >
<condition twohand="128" dual="128" magic="128" magic_arrow="128" sword_shield="128" magic_sword="128" type="0" />
<condition twohand="128" dual="128" magic="128" magic_arrow="128" sword_shield="128" magic_sword="128" type="1" />
</rankup_condition>
<rankup_condition rank="5" >
<condition twohand="160" dual="160" magic="160" magic_arrow="160" sword_shield="160" magic_sword="160" type="0" />
<condition twohand="160" dual="160" magic="160" magic_arrow="160" sword_shield="160" magic_sword="160" type="1" />
</rankup_condition>
<rankup_condition rank="6" >
<condition twohand="192" dual="192" magic="192" magic_arrow="192" sword_shield="192" magic_sword="192" type="0" />
<condition twohand="192" dual="192" magic="192" magic_arrow="192" sword_shield="192" magic_sword="192" type="1" />
</rankup_condition>
<rankup_condition rank="7" >
<condition twohand="224" dual="224" magic="224" magic_arrow="224" sword_shield="224" magic_sword="224" type="0" />
<condition twohand="224" dual="224" magic="224" magic_arrow="224" sword_shield="224" magic_sword="224" type="1" />
</rankup_condition>
<rankup_condition rank="8" >
<condition twohand="256" dual="256" magic="256" magic_arrow="256" sword_shield="256" magic_sword="256" type="0" />
<condition twohand="256" dual="256" magic="256" magic_arrow="256" sword_shield="256" magic_sword="256" type="1" />
</rankup_condition>
<rankup_condition rank="9" >
<condition twohand="288" dual="288" magic="288" magic_arrow="288" sword_shield="288" magic_sword="288" type="0" />
<condition twohand="288" dual="288" magic="288" magic_arrow="288" sword_shield="288" magic_sword="288" type="1" />
</rankup_condition>
<rankup_condition rank="10" >
<condition twohand="540" dual="540" magic="540" magic_arrow="540" sword_shield="540" magic_sword="540" type="0" />
<condition twohand="540" dual="540" magic="54" magic_arrow="540" sword_shield="540" magic_sword="540" type="1" />
</rankup_condition>
<rankup_limit rank="1" >
<condition twohand="0" dual="0" magic="0" magic_arrow="0" sword_shield="0" magic_sword="0" type="0" />
<condition twohand="0" dual="0" magic="0" magic_arrow="0" sword_shield="0" magic_sword="0" type="1" />
</rankup_limit>
<rankup_limit rank="2" >
<condition twohand="13" dual="13" magic="7" magic_arrow="7" sword_shield="10" magic_sword="10" type="0" />
<condition twohand="7" dual="7" magic="13" magic_arrow="13" sword_shield="10" magic_sword="10" type="1" />
</rankup_limit>
<rankup_limit rank="3" >
<condition twohand="19" dual="19" magic="10" magic_arrow="10" sword_shield="14" magic_sword="14" type="0" />
<condition twohand="10" dual="10" magic="19" magic_arrow="19" sword_shield="14" magic_sword="14" type="1" />
</rankup_limit>
<rankup_limit rank="4" >
<condition twohand="25" dual="25" magic="13" magic_arrow="13" sword_shield="19" magic_sword="19" type="0" />
<condition twohand="13" dual="13" magic="25" magic_arrow="25" sword_shield="19" magic_sword="19" type="1" />
</rankup_limit>
<rankup_limit rank="5" >
<condition twohand="32" dual="32" magic="17" magic_arrow="17" sword_shield="24" magic_sword="24" type="0" />
<condition twohand="17" dual="17" magic="32" magic_arrow="32" sword_shield="24" magic_sword="24" type="1" />
</rankup_limit>
<rankup_limit rank="6" >
<condition twohand="38" dual="38" magic="20" magic_arrow="20" sword_shield="29" magic_sword="29" type="0" />
<condition twohand="20" dual="20" magic="38" magic_arrow="38" sword_shield="29" magic_sword="29" type="1" />
</rankup_limit>
<rankup_limit rank="7" >
<condition twohand="44" dual="44" magic="23" magic_arrow="23" sword_shield="34" magic_sword="34" type="0" />
<condition twohand="23" dual="23" magic="44" magic_arrow="44" sword_shield="34" magic_sword="34" type="1" />
</rankup_limit>
<rankup_limit rank="8" >
<condition twohand="50" dual="50" magic="26" magic_arrow="26" sword_shield="38" magic_sword="38" type="0" />
<condition twohand="26" dual="26" magic="50" magic_arrow="50" sword_shield="38" magic_sword="38" type="1" />
</rankup_limit>
<rankup_limit rank="9" >
<condition twohand="57" dual="57" magic="30" magic_arrow="30" sword_shield="43" magic_sword="43" type="0" />
<condition twohand="30" dual="30" magic="57" magic_arrow="57" sword_shield="43" magic_sword="43" type="1" />
</rankup_limit>
<rankup_limit rank="10" >
<condition twohand="0" dual="0" magic="0" magic_arrow="0" sword_shield="0" magic_sword="0" type="0" />
<condition twohand="0" dual="0" magic="0" magic_arrow="0" sword_shield="0" magic_sword="0" type="1" />
</rankup_limit>
<rank_bonus readyrank="0" upgradenum="1" >
<bonus num="4" str="" dex="0" int="0" type="1" />
<bonus num="3" str="0" dex="0" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="1" upgradenum="2" >
<bonus num="6" str="" dex="4" int="4" type="1" />
<bonus num="6" str="4" dex="4" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="2" upgradenum="2" >
<bonus num="9" str="" dex="6" int="6" type="1" />
<bonus num="9" str="6" dex="6" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="3" upgradenum="3" >
<bonus num="11" str="" dex="8" int="8" type="1" />
<bonus num="11" str="8" dex="8" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="4" upgradenum="3" >
<bonus num="14" str="" dex="10" int="10" type="1" />
<bonus num="14" str="10" dex="10" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="5" upgradenum="4" >
<bonus num="16" str="" dex="12" int="12" type="1" />
<bonus num="16" str="12" dex="12" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="6" upgradenum="4" >
<bonus num="19" str="" dex="14" int="14" type="1" />
<bonus num="19" str="14" dex="14" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="7" upgradenum="5" >
<bonus num="21" str="" dex="14" int="14" type="1" />
<bonus num="21" str="14" dex="14" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="8" upgradenum="5" >
<bonus num="24" str="" dex="14" int="14" type="1" />
<bonus num="24" str="14" dex="14" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="9" upgradenum="12" >
<bonus num="26" str="" dex="16" int="16" type="1" />
<bonus num="26" str="16" dex="16" int="" type="0" />
</rank_bonus>
<mastery_levelup level="1" >
<condition str="53" dex="17" int="6" class="2hand" skill1idx="419" skill1slotidx="37" skill2idx="" skill2slotidx="" />
<condition str="34" dex="36" int="6" class="dual" skill1idx="419" skill1slotidx="37" skill2idx="" skill2slotidx="" />
<condition str="6" dex="13" int="57" class="magic" skill1idx="419" skill1slotidx="37" skill2idx="" skill2slotidx="" />
<condition str="12" dex="26" int="38" class="magic_arrow" skill1idx="419" skill1slotidx="37" skill2idx="" skill2slotidx="" />
<condition str="31" dex="20" int="25" class="sword_shield" skill1idx="419" skill1slotidx="37" skill2idx="" skill2slotidx="" />
<condition str="25" dex="26" int="25" class="magic_sword" skill1idx="419" skill1slotidx="37" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="2" >
<condition str="91" dex="29" int="10" class="2hand" skill1idx="333" skill1slotidx="36" skill2idx="" skill2slotidx="" />
<condition str="60" dex="60" int="10" class="dual" skill1idx="333" skill1slotidx="36" skill2idx="" skill2slotidx="" />
<condition str="10" dex="23" int="97" class="magic" skill1idx="333" skill1slotidx="36" skill2idx="" skill2slotidx="" />
<condition str="21" dex="45" int="64" class="magic_arrow" skill1idx="333" skill1slotidx="36" skill2idx="" skill2slotidx="" />
<condition str="53" dex="34" int="43" class="sword_shield" skill1idx="333" skill1slotidx="36" skill2idx="" skill2slotidx="" />
<condition str="43" dex="44" int="43" class="magic_sword" skill1idx="333" skill1slotidx="36" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="3" >
<condition str="126" dex="38" int="14" class="2hand" skill1idx="340" skill1slotidx="38" skill2idx="" skill2slotidx="" />
<condition str="81" dex="83" int="14" class="dual" skill1idx="342" skill1slotidx="38" skill2idx="" skill2slotidx="" />
<condition str="14" dex="31" int="133" class="magic" skill1idx="344" skill1slotidx="38" skill2idx="" skill2slotidx="" />
<condition str="29" dex="60" int="89" class="magic_arrow" skill1idx="346" skill1slotidx="38" skill2idx="" skill2slotidx="" />
<condition str="74" dex="45" int="59" class="sword_shield" skill1idx="348" skill1slotidx="38" skill2idx="" skill2slotidx="" />
<condition str="59" dex="60" int="59" class="magic_sword" skill1idx="350" skill1slotidx="38" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="4" >
<condition str="167" dex="51" int="19" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="108" dex="110" int="19" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="19" dex="41" int="177" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="39" dex="80" int="118" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="98" dex="60" int="79" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="79" dex="79" int="79" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="5" >
<condition str="201" dex="61" int="23" class="2hand" skill1idx="341" skill1slotidx="39" skill2idx="400" skill2slotidx="41" />
<condition str="130" dex="132" int="23" class="dual" skill1idx="343" skill1slotidx="39" skill2idx="402" skill2slotidx="41" />
<condition str="23" dex="49" int="213" class="magic" skill1idx="345" skill1slotidx="39" skill2idx="404" skill2slotidx="41" />
<condition str="47" dex="96" int="142" class="magic_arrow" skill1idx="347" skill1slotidx="39" skill2idx="406" skill2slotidx="41" />
<condition str="118" dex="72" int="95" class="sword_shield" skill1idx="349" skill1slotidx="39" skill2idx="408" skill2slotidx="41" />
<condition str="95" dex="95" int="95" class="magic_sword" skill1idx="351" skill1slotidx="39" skill2idx="410" skill2slotidx="41" />
</mastery_levelup>
<mastery_levelup level="6" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="401" skill1slotidx="42" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="403" skill1slotidx="42" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="405" skill1slotidx="42" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="407" skill1slotidx="42" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="409" skill1slotidx="42" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="411" skill1slotidx="42" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="7" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="8" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="9" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="10" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="11" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="12" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="13" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="14" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="15" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="16" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="17" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="18" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="19" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="20" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="21" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<exp_for_point rank="1" >
<condition sword="3125" magic="3125" class="2hand" />
<condition sword="3125" magic="3125" class="dual" />
<condition sword="3125" magic="3125" class="magic" />
<condition sword="3125" magic="3125" class="magic_arrow" />
<condition sword="3125" magic="3125" class="sword_shield" />
<condition sword="3125" magic="3125" class="magic_sword" />
</exp_for_point>
<exp_for_point rank="2" >
<condition sword="6718" magic="6718" class="2hand" />
<condition sword="6718" magic="6718" class="dual" />
<condition sword="6718" magic="6718" class="magic" />
<condition sword="6718" magic="6718" class="magic_arrow" />
<condition sword="6718" magic="6718" class="sword_shield" />
<condition sword="6718" magic="6718" class="magic_sword" />
</exp_for_point>
<exp_for_point rank="3" >
<condition sword="8646" magic="8646" class="2hand" />
<condition sword="8646" magic="8646" class="dual" />
<condition sword="8646" magic="8646" class="magic" />
<condition sword="8646" magic="8646" class="magic_arrow" />
<condition sword="8646" magic="8646" class="sword_shield" />
<condition sword="8646" magic="8646" class="magic_sword" />
</exp_for_point>
<exp_for_point rank="4" >
<condition sword="10313" magic="10313" class="2hand" />
<condition sword="10313" magic="10313" class="dual" />
<condition sword="10313" magic="10313" class="magic" />
<condition sword="10313" magic="10313" class="magic_arrow" />
<condition sword="10313" magic="10313" class="sword_shield" />
<condition sword="10313" magic="10313" class="magic_sword" />
</exp_for_point>
<exp_for_point rank="5" >
<condition sword="12000" magic="12000" class="2hand" />
<condition sword="12000" magic="12000" class="dual" />
<condition sword="12000" magic="12000" class="magic" />
<condition sword="12000" magic="12000" class="magic_arrow" />
<condition sword="12000" magic="12000" class="sword_shield" />
<condition sword="12000" magic="12000" class="magic_sword" />
</exp_for_point>
<exp_for_point rank="6" >
<condition sword="13802" magic="13802" class="2hand" />
<condition sword="13802" magic="13802" class="dual" />
<condition sword="13802" magic="13802" class="magic" />
<condition sword="13802" magic="13802" class="magic_arrow" />
<condition sword="13802" magic="13802" class="sword_shield" />
<condition sword="13802" magic="13802" class="magic_sword" />
</exp_for_point>
<exp_for_point rank="7" >
<condition sword="15759" magic="15759" class="2hand" />
<condition sword="15759" magic="15759" class="dual" />
<condition sword="15759" magic="15759" class="magic" />
<condition sword="15759" magic="15759" class="magic_arrow" />
<condition sword="15759" magic="15759" class="sword_shield" />
<condition sword="15759" magic="15759" class="magic_sword" />
</exp_for_point>
<exp_for_point rank="8" >
<condition sword="17890" magic="17890" class="2hand" />
<condition sword="17890" magic="17890" class="dual" />
<condition sword="17890" magic="17890" class="magic" />
<condition sword="17890" magic="17890" class="magic_arrow" />
<condition sword="17890" magic="17890" class="sword_shield" />
<condition sword="17890" magic="17890" class="magic_sword" />
</exp_for_point>
<exp_for_point rank="9" >
<condition sword="20207" magic="20207" class="2hand" />
<condition sword="20207" magic="20207" class="dual" />
<condition sword="20207" magic="20207" class="magic" />
<condition sword="20207" magic="20207" class="magic_arrow" />
<condition sword="20207" magic="20207" class="sword_shield" />
<condition sword="20207" magic="20207" class="magic_sword" />
</exp_for_point>
<exp_for_point rank="10" >
<condition sword="22719" magic="22719" class="2hand" />
<condition sword="22719" magic="22719" class="dual" />
<condition sword="22719" magic="22719" class="magic" />
<condition sword="22719" magic="22719" class="magic_arrow" />
<condition sword="22719" magic="22719" class="sword_shield" />
<condition sword="22719" magic="22719" class="magic_sword" />
</exp_for_point>
<class_formula class="2hand" class_atk="8,-5" class_matk="5,-4" class_def="6,-6" class_ar="7,-7" class_dr="7,-7" stat_atk="3000,2000,0" stat_matk="1000,1000,3000" stat_def="1500,1500,0" stat_ar="4000,17500,4000" stat_dr="2000,10000,1000" />
<class_formula class="dual" class_atk="7,-4" class_matk="5,-4" class_def="6,-6" class_ar="10,-10" class_dr="10,-10" stat_atk="2500,2500,0" stat_matk="1000,1000,3500" stat_def="1500,1500,0" stat_ar="20000,20000,4000" stat_dr="12000,12000,1000" />
<class_formula class="magic" class_atk="5,-4" class_matk="8,-7" class_def="7,-6" class_ar="7,-7" class_dr="7,-7" stat_atk="2000,1000,1000" stat_matk="0,1000,3500" stat_def="1250,1250,750" stat_ar="4000,17500,4000" stat_dr="1500,10000,4000" />
<class_formula class="magic_arrow" class_atk="5,-5" class_matk="6,-5" class_def="5,-5" class_ar="8,-7" class_dr="7,-7" stat_atk="2000,1200,1000" stat_matk="0,2500,3000" stat_def="1250,1250,1000" stat_ar="4000,17500,4000" stat_dr="1000,10000,1500" />
<class_formula class="sword_shield" class_atk="6,-2" class_matk="5,-4" class_def="7,-6" class_ar="8,-7" class_dr="3,-3" stat_atk="2500,2300,1000" stat_matk="500,2500,2900" stat_def="2500,1800,1100" stat_ar="4000,17500,4000" stat_dr="2000,10000,1000" />
<class_formula class="maigc_sword" class_atk="6,-3" class_matk="5,-4" class_def="6,-6" class_ar="8,-8" class_dr="5,-5" stat_atk="2400,2300,1000" stat_matk="500,2500,2850" stat_def="1250,1500,1000" stat_ar="4000,17500,4000" stat_dr="1000,10000,1000" />
</rankup>
<rank_title>
<rank_name rank="1" name="rank1" />
<rank_name rank="2" name="rank2" />
<rank_name rank="3" name="rank3" />
<rank_name rank="4" name="rank4" />
<rank_name rank="5" name="rank5" />
<rank_name rank="6" name="rank6" />
<rank_name rank="7" name="rank7" />
<rank_name rank="8" name="rank8" />
<rank_name rank="9" name="rank9" />
<rank_name rank="10" name="rank10" />
</rank_title>
<cabal_color>
<color id="0" value="FF1E1E" />
<color id="1" value="FF8000" />
<color id="2" value="FFFD00" />
<color id="3" value="C0BE40" />
<color id="4" value="808080" />
<color id="5" value="178CFD" />
<color id="6" value="FFCC00" />
<color id="7" value="4BD500" />
<color id="8" value="4BD500" />
</cabal_color>
<item_color>
<color_set type="1" >
<grade level="force" >
<color order="1" color="B8AAFE" />
<color order="2" color="B8AAFE" />
<color order="3" color="7D5CFE" />
<color order="4" color="7D5CFE" />
<color order="5" color="2B00FE" />
<color order="6" color="2B00FE" />
<color order="7" color="0080FF" />
<color order="8" color="9D00FE" />
<color order="9" color="9D00FE" />
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<color order="13" color="9D00FE" />
<color order="14" color="9D00FE" />
<color order="15" color="9D00FE" />
<color order="16" color="9D00FE" />
</grade>
<grade level="normal" >
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<color order="2" color="FEAAD4" />
<color order="3" color="FE5CA7" />
<color order="4" color="FE5CA7" />
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<color order="6" color="FE007E" />
<color order="7" color="FE00C1" />
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<color order="14" color="FE00C1" />
<color order="15" color="FE00C1" />
<color order="16" color="FE00C1" />
</grade>
</color_set>
<color_set type="2" >
<grade level="force" >
<color order="1" color="80C0FF" />
<color order="2" color="80C0FF" />
<color order="3" color="00C0FF" />
<color order="4" color="00C0FF" />
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<color order="13" color="0080FF" />
<color order="14" color="0080FF" />
<color order="15" color="0080FF" />
<color order="16" color="0080FF" />
</grade>
<grade level="normal" >
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<color order="2" color="FFFFFF" />
<color order="3" color="C0FF80" />
<color order="4" color="C0FF80" />
<color order="5" color="FFC000" />
<color order="6" color="FFC000" />
<color order="7" color="FFFF00" />
<color order="8" color="FFFF00" />
<color order="9" color="FFFF00" />
<color order="10" color="FFFF00" />
<color order="11" color="FFFF00" />
<color order="12" color="FFFF00" />
<color order="13" color="FFFF00" />
<color order="14" color="FFFF00" />
<color order="15" color="FFFF00" />
<color order="16" color="FFFF00" />
</grade>
</color_set>
</item_color>
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<extender_code code="115" CoreNum="1" extender="10" bike="1" epul="1" />
<extender_code code="115" CoreNum="2" extender="14" bike="1" epul="1" />
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<extender_code code="115" CoreNum="4" extender="26" bike="1" epul="1" />
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<extender_code code="116" CoreNum="2" extender="28" bike="1" epul="1" />
<extender_code code="116" CoreNum="3" extender="42" bike="1" epul="1" />
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<extender_code code="117" CoreNum="1" extender="20" bike="1" epul="1" />
<extender_code code="117" CoreNum="2" extender="28" bike="1" epul="1" />
<extender_code code="117" CoreNum="3" extender="36" bike="1" epul="1" />
<extender_code code="117" CoreNum="4" extender="52" bike="1" epul="1" />
<enchant_core core_lv="1" core_num="0" rate="75" />
<enchant_core core_lv="2" core_num="0" rate="50" />
<enchant_core core_lv="3" core_num="0" rate="50" />
<enchant_core core_lv="1" core_num="1" rate="50" />
<enchant_core core_lv="2" core_num="1" rate="50" />
<enchant_core core_lv="3" core_num="1" rate="50" />
<enchant_core core_lv="1" core_num="2" rate="50" />
<enchant_core core_lv="2" core_num="2" rate="50" />
<enchant_core core_lv="3" core_num="2" rate="50" />
<enchant_core core_lv="1" core_num="3" rate="50" />
<enchant_core core_lv="2" core_num="3" rate="50" />
<enchant_core core_lv="3" core_num="3" rate="50" />
<code type="1H" >
<cont index="1" code="3" force_level="1" catalyst="1H" prefix="fcoreprefix1H-01" desc="fcoredesc1H-01" prefix2="fcoreprefix21H-01" desc2="fcoredesc21H-01" />
<cont index="2" code="4" force_level="1" catalyst="FC" prefix="fcoreprefix1H-02" desc="fcoredesc1H-02" prefix2="fcoreprefix21H-02" desc2="fcoredesc21H-02" />
<cont index="3" code="6" force_level="1" catalyst="GLOVE" prefix="fcoreprefix1H-03" desc="fcoredesc1H-03" prefix2="fcoreprefix21H-03" desc2="fcoredesc21H-03" />
<cont index="4" code="8" force_level="1" catalyst="2H" prefix="fcoreprefix1H-04" desc="fcoredesc1H-04" prefix2="fcoreprefix21H-04" desc2="fcoredesc21H-04" />
<cont index="5" code="9" force_level="2" catalyst="__" prefix="fcoreprefix1H-05" desc="fcoredesc1H-05" prefix2="fcoreprefix21H-05" desc2="fcoredesc21H-05" />
<cont index="6" code="51" force_level="3" catalyst="__" prefix="fcoreprefix1H-06" desc="fcoredesc1H-06" prefix2="fcoreprefix21H-06" desc2="fcoredesc21H-06" />
<cont index="7" code="41" force_level="3" catalyst="__" prefix="fcoreprefix1H-07" desc="fcoredesc1H-07" prefix2="fcoreprefix21H-07" desc2="fcoredesc21H-07" />
<cont index="8" code="30" force_level="3" catalyst="__" prefix="fcoreprefix1H-08" desc="fcoredesc1H-08" prefix2="fcoreprefix21H-08" desc2="fcoredesc21H-08" />
<cont index="9" code="32" force_level="3" catalyst="__" prefix="fcoreprefix1H-09" desc="fcoredesc1H-09" prefix2="fcoreprefix21H-09" desc2="fcoredesc21H-09" />
<cont index="10" code="113" force_level="3" catalyst="__" prefix="fcoreprefix1H-10" desc="fcoredesc1H-10" prefix2="fcoreprefix21H-10" desc2="fcoredesc21H-10" />
<cont index="11" code="10" force_level="2" catalyst="__" prefix="fcoreprefix1H-11" desc="fcoredesc1H-11" prefix2="fcoreprefix21H-11" desc2="fcoredesc21H-11" />
<cont index="12" code="39" force_level="2" catalyst="__" prefix="fcoreprefix1H-12" desc="fcoredesc1H-12" prefix2="fcoreprefix21H-12" desc2="fcoredesc21H-12" />
<cont index="13" code="43" force_level="2" catalyst="__" prefix="fcoreprefix1H-13" desc="fcoredesc1H-13" prefix2="fcoreprefix21H-13" desc2="fcoredesc21H-13" />
<cont index="14" code="49" force_level="2" catalyst="__" prefix="fcoreprefix1H-14" desc="fcoredesc1H-14" prefix2="fcoreprefix21H-14" desc2="fcoredesc21H-14" />
<cont index="15" code="114" force_level="3" catalyst="__" prefix="fcoreprefix1H-15" desc="fcoredesc1H-15" prefix2="fcoreprefix21H-15" desc2="fcoredesc21H-15" />
</code>
<code type="2H" >
<cont index="1" code="23" force_level="1" catalyst="1H" prefix="fcoreprefix2H-01" desc="fcoredesc2H-01" prefix2="fcoreprefix22H-01" desc2="fcoredesc22H-01" />
<cont index="2" code="24" force_level="1" catalyst="FC" prefix="fcoreprefix2H-02" desc="fcoredesc2H-02" prefix2="fcoreprefix22H-02" desc2="fcoredesc22H-02" />
<cont index="3" code="26" force_level="1" catalyst="GLOVE" prefix="fcoreprefix2H-03" desc="fcoredesc2H-03" prefix2="fcoreprefix22H-03" desc2="fcoredesc22H-03" />
<cont index="4" code="28" force_level="1" catalyst="2H" prefix="fcoreprefix2H-04" desc="fcoredesc2H-04" prefix2="fcoreprefix22H-04" desc2="fcoredesc22H-04" />
<cont index="5" code="29" force_level="2" catalyst="__" prefix="fcoreprefix2H-05" desc="fcoredesc2H-05" prefix2="fcoreprefix22H-05" desc2="fcoredesc22H-05" />
<cont index="6" code="52" force_level="3" catalyst="__" prefix="fcoreprefix2H-06" desc="fcoredesc2H-06" prefix2="fcoreprefix22H-06" desc2="fcoredesc22H-06" />
<cont index="7" code="42" force_level="3" catalyst="__" prefix="fcoreprefix2H-07" desc="fcoredesc2H-07" prefix2="fcoreprefix22H-07" desc2="fcoredesc22H-07" />
<cont index="8" code="31" force_level="3" catalyst="__" prefix="fcoreprefix2H-08" desc="fcoredesc2H-08" prefix2="fcoreprefix22H-08" desc2="fcoredesc22H-08" />
<cont index="9" code="33" force_level="3" catalyst="__" prefix="fcoreprefix2H-09" desc="fcoredesc2H-09" prefix2="fcoreprefix22H-09" desc2="fcoredesc22H-09" />
<cont index="10" code="115" force_level="3" catalyst="__" prefix="fcoreprefix2H-10" desc="fcoredesc2H-10" prefix2="fcoreprefix22H-10" desc2="fcoredesc22H-10" />
<cont index="11" code="11" force_level="2" catalyst="__" prefix="fcoreprefix2H-11" desc="fcoredesc2H-11" prefix2="fcoreprefix22H-11" desc2="fcoredesc22H-11" />
<cont index="12" code="40" force_level="2" catalyst="__" prefix="fcoreprefix2H-12" desc="fcoredesc2H-12" prefix2="fcoreprefix22H-12" desc2="fcoredesc22H-12" />
<cont index="13" code="44" force_level="2" catalyst="__" prefix="fcoreprefix2H-13" desc="fcoredesc2H-13" prefix2="fcoreprefix22H-13" desc2="fcoredesc22H-13" />
<cont index="14" code="50" force_level="2" catalyst="__" prefix="fcoreprefix2H-14" desc="fcoredesc2H-14" prefix2="fcoreprefix22H-14" desc2="fcoredesc22H-14" />
<cont index="15" code="116" force_level="3" catalyst="__" prefix="fcoreprefix2H-15" desc="fcoredesc2H-15" prefix2="fcoreprefix22H-15" desc2="fcoredesc22H-15" />
</code>
<code type="AMULET" >
<cont index="1" code="5" force_level="1" catalyst="SUIT" prefix="fcoreprefixAMULET-01" desc="fcoredescAMULET-01" prefix2="fcoreprefix2AMULET-01" desc2="fcoredesc2AMULET-01" />
<cont index="2" code="25" force_level="2" catalyst="__" prefix="fcoreprefixAMULET-02" desc="fcoredescAMULET-02" prefix2="fcoreprefix2AMULET-02" desc2="fcoredesc2AMULET-02" />
<cont index="3" code="36" force_level="2" catalyst="__" prefix="fcoreprefixAMULET-03" desc="fcoredescAMULET-03" prefix2="fcoreprefix2AMULET-03" desc2="fcoredesc2AMULET-03" />
<cont index="4" code="37" force_level="2" catalyst="__" prefix="fcoreprefixAMULET-04" desc="fcoredescAMULET-04" prefix2="fcoreprefix2AMULET-04" desc2="fcoredesc2AMULET-04" />
<cont index="5" code="38" force_level="2" catalyst="__" prefix="fcoreprefixAMULET-05" desc="fcoredescAMULET-05" prefix2="fcoreprefix2AMULET-05" desc2="fcoredesc2AMULET-05" />
<cont index="6" code="42" force_level="3" catalyst="__" prefix="fcoreprefixAMULET-06" desc="fcoredescAMULET-06" prefix2="fcoreprefix2AMULET-06" desc2="fcoredesc2AMULET-06" />
<cont index="7" code="48" force_level="3" catalyst="__" prefix="fcoreprefixAMULET-07" desc="fcoredescAMULET-07" prefix2="fcoreprefix2AMULET-07" desc2="fcoredesc2AMULET-07" />
<cont index="8" code="" force_level="0" catalyst="__" prefix="fcoreprefixAMULET-08" desc="fcoredescAMULET-08" prefix2="fcoreprefix2AMULET-08" desc2="fcoredesc2AMULET-08" />
<cont index="9" code="" force_level="0" catalyst="__" prefix="fcoreprefixAMULET-09" desc="fcoredescAMULET-09" prefix2="fcoreprefix2AMULET-09" desc2="fcoredesc2AMULET-09" />
<cont index="10" code="114" force_level="3" catalyst="__" prefix="fcoreprefixAMULET-10" desc="fcoredescAMULET-10" prefix2="fcoreprefix2AMULET-10" desc2="fcoredesc2AMULET-10" />
<cont index="11" code="8" force_level="1" catalyst="2H" prefix="fcoreprefixAMULET-11" desc="fcoredescAMULET-11" prefix2="fcoreprefix2AMULET-11" desc2="fcoredesc2AMULET-11" />
<cont index="12" code="" force_level="0" catalyst="__" prefix="fcoreprefixAMULET-12" desc="fcoredescAMULET-12" prefix2="fcoreprefix2AMULET-12" desc2="fcoredesc2AMULET-12" />
<cont index="13" code="" force_level="0" catalyst="__" prefix="fcoreprefixAMULET-13" desc="fcoredescAMULET-13" prefix2="fcoreprefix2AMULET-13" desc2="fcoredesc2AMULET-13" />
<cont index="14" code="" force_level="0" catalyst="__" prefix="fcoreprefixAMULET-14" desc="fcoredescAMULET-14" prefix2="fcoreprefix2AMULET-14" desc2="fcoredesc2AMULET-14" />
<cont index="15" code="" force_level="0" catalyst="__" prefix="fcoreprefixAMULET-15" desc="fcoredescAMULET-15" prefix2="fcoreprefix2AMULET-15" desc2="fcoredesc2AMULET-15" />
</code>
<code type="BELT" >
<cont index="1" code="1" force_level="1" catalyst="HELM" prefix="fcoreprefixBELT-01" desc="fcoredescBELT-01" prefix2="fcoreprefix2BELT-01" desc2="fcoredesc2BELT-01" />
<cont index="2" code="3" force_level="1" catalyst="1H" prefix="fcoreprefixBELT-02" desc="fcoredescBELT-02" prefix2="fcoreprefix2BELT-02" desc2="fcoredesc2BELT-02" />
<cont index="3" code="4" force_level="1" catalyst="FC" prefix="fcoreprefixBELT-03" desc="fcoredescBELT-03" prefix2="fcoreprefix2BELT-03" desc2="fcoredesc2BELT-03" />
<cont index="4" code="5" force_level="1" catalyst="SUIT" prefix="fcoreprefixBELT-04" desc="fcoredescBELT-04" prefix2="fcoreprefix2BELT-04" desc2="fcoredesc2BELT-04" />
<cont index="5" code="6" force_level="1" catalyst="GLOVE" prefix="fcoreprefixBELT-05" desc="fcoredescBELT-05" prefix2="fcoreprefix2BELT-05" desc2="fcoredesc2BELT-05" />
<cont index="6" code="7" force_level="1" catalyst="BOOT" prefix="fcoreprefixBELT-06" desc="fcoredescBELT-06" prefix2="fcoreprefix2BELT-06" desc2="fcoredesc2BELT-06" />
<cont index="7" code="34" force_level="2" catalyst="__" prefix="fcoreprefixBELT-07" desc="fcoredescBELT-07" prefix2="fcoreprefix2BELT-07" desc2="fcoredesc2BELT-07" />
<cont index="8" code="42" force_level="3" catalyst="__" prefix="fcoreprefixBELT-08" desc="fcoredescBELT-08" prefix2="fcoreprefix2BELT-08" desc2="fcoredesc2BELT-08" />
<cont index="9" code="48" force_level="3" catalyst="__" prefix="fcoreprefixBELT-09" desc="fcoredescBELT-09" prefix2="fcoreprefix2BELT-09" desc2="fcoredesc2BELT-09" />
<cont index="10" code="113" force_level="3" catalyst="__" prefix="fcoreprefixBELT-10" desc="fcoredescBELT-10" prefix2="fcoreprefix2BELT-10" desc2="fcoredesc2BELT-10" />
<cont index="11" code="114" force_level="3" catalyst="__" prefix="fcoreprefixBELT-11" desc="fcoredescBELT-11" prefix2="fcoreprefix2BELT-11" desc2="fcoredesc2BELT-11" />
<cont index="12" code="" force_level="0" catalyst="__" prefix="fcoreprefixBELT-12" desc="fcoredescBELT-12" prefix2="fcoreprefix2BELT-12" desc2="fcoredesc2BELT-12" />
<cont index="13" code="" force_level="0" catalyst="__" prefix="fcoreprefixBELT-13" desc="fcoredescBELT-13" prefix2="fcoreprefix2BELT-13" desc2="fcoredesc2BELT-13" />
<cont index="14" code="" force_level="0" catalyst="__" prefix="fcoreprefixBELT-14" desc="fcoredescBELT-14" prefix2="fcoreprefix2BELT-14" desc2="fcoredesc2BELT-14" />
<cont index="15" code="" force_level="0" catalyst="__" prefix="fcoreprefixBELT-15" desc="fcoredescBELT-15" prefix2="fcoreprefix2BELT-15" desc2="fcoredesc2BELT-15" />
</code>
<code type="BIKE" >
<cont index="1" code="1" force_level="1" catalyst="HELM" prefix="fcoreprefixBIKE-01" desc="fcoredescBIKE-01" prefix2="fcoreprefix2BIKE-01" desc2="fcoredesc2BIKE-01" />
<cont index="2" code="3" force_level="1" catalyst="1H" prefix="fcoreprefixBIKE-02" desc="fcoredescBIKE-02" prefix2="fcoreprefix2BIKE-02" desc2="fcoredesc2BIKE-02" />
<cont index="3" code="4" force_level="1" catalyst="FC" prefix="fcoreprefixBIKE-03" desc="fcoredescBIKE-03" prefix2="fcoreprefix2BIKE-03" desc2="fcoredesc2BIKE-03" />
<cont index="4" code="8" force_level="1" catalyst="2H" prefix="fcoreprefixBIKE-04" desc="fcoredescBIKE-04" prefix2="fcoreprefix2BIKE-04" desc2="fcoredesc2BIKE-04" />
<cont index="5" code="9" force_level="2" catalyst="__" prefix="fcoreprefixBIKE-05" desc="fcoredescBIKE-05" prefix2="fcoreprefix2BIKE-05" desc2="fcoredesc2BIKE-05" />
<cont index="6" code="25" force_level="2" catalyst="__" prefix="fcoreprefixBIKE-06" desc="fcoredescBIKE-06" prefix2="fcoreprefix2BIKE-06" desc2="fcoredesc2BIKE-06" />
<cont index="7" code="30" force_level="3" catalyst="__" prefix="fcoreprefixBIKE-07" desc="fcoredescBIKE-07" prefix2="fcoreprefix2BIKE-07" desc2="fcoredesc2BIKE-07" />
<cont index="8" code="32" force_level="3" catalyst="__" prefix="fcoreprefixBIKE-08" desc="fcoredescBIKE-08" prefix2="fcoreprefix2BIKE-08" desc2="fcoredesc2BIKE-08" />
<cont index="9" code="97" force_level="3" catalyst="__" prefix="fcoreprefixBIKE-09" desc="fcoredescBIKE-09" prefix2="fcoreprefix2BIKE-09" desc2="fcoredesc2BIKE-09" />
<cont index="10" code="98" force_level="3" catalyst="__" prefix="fcoreprefixBIKE-10" desc="fcoredescBIKE-10" prefix2="fcoreprefix2BIKE-10" desc2="fcoredesc2BIKE-10" />
<cont index="11" code="112" force_level="3" catalyst="__" prefix="fcoreprefixBIKE-11" desc="fcoredescBIKE-11" prefix2="fcoreprefix2BIKE-11" desc2="fcoredesc2BIKE-11" />
<cont index="12" code="113" force_level="3" catalyst="__" prefix="fcoreprefixBIKE-12" desc="fcoredescBIKE-12" prefix2="fcoreprefix2BIKE-12" desc2="fcoredesc2BIKE-12" />
<cont index="13" code="114" force_level="3" catalyst="__" prefix="fcoreprefixBIKE-13" desc="fcoredescBIKE-13" prefix2="fcoreprefix2BIKE-13" desc2="fcoredesc2BIKE-13" />
<cont index="14" code="" force_level="0" catalyst="__" prefix="fcoreprefixBIKE-14" desc="fcoredescBIKE-14" prefix2="fcoreprefix2BIKE-14" desc2="fcoredesc2BIKE-14" />
<cont index="15" code="" force_level="0" catalyst="__" prefix="fcoreprefixBIKE-15" desc="fcoredescBIKE-15" prefix2="fcoreprefix2BIKE-15" desc2="fcoredesc2BIKE-15" />
</code>
<code type="BOARD" >
<cont index="1" code="1" force_level="1" catalyst="HELM" prefix="fcoreprefixBOARD-01" desc="fcoredescBOARD-01" prefix2="fcoreprefix2BOARD-01" desc2="fcoredesc2BOARD-01" />
<cont index="2" code="3" force_level="1" catalyst="1H" prefix="fcoreprefixBOARD-02" desc="fcoredescBOARD-02" prefix2="fcoreprefix2BOARD-02" desc2="fcoredesc2BOARD-02" />
<cont index="3" code="4" force_level="1" catalyst="FC" prefix="fcoreprefixBOARD-03" desc="fcoredescBOARD-03" prefix2="fcoreprefix2BOARD-03" desc2="fcoredesc2BOARD-03" />
<cont index="4" code="5" force_level="1" catalyst="SUIT" prefix="fcoreprefixBOARD-04" desc="fcoredescBOARD-04" prefix2="fcoreprefix2BOARD-04" desc2="fcoredesc2BOARD-04" />
<cont index="5" code="6" force_level="1" catalyst="GLOVE" prefix="fcoreprefixBOARD-05" desc="fcoredescBOARD-05" prefix2="fcoreprefix2BOARD-05" desc2="fcoredesc2BOARD-05" />
<cont index="6" code="7" force_level="1" catalyst="BOOT" prefix="fcoreprefixBOARD-06" desc="fcoredescBOARD-06" prefix2="fcoreprefix2BOARD-06" desc2="fcoredesc2BOARD-06" />
<cont index="7" code="34" force_level="2" catalyst="__" prefix="fcoreprefixBOARD-07" desc="fcoredescBOARD-07" prefix2="fcoreprefix2BOARD-07" desc2="fcoredesc2BOARD-07" />
<cont index="8" code="42" force_level="3" catalyst="__" prefix="fcoreprefixBOARD-08" desc="fcoredescBOARD-08" prefix2="fcoreprefix2BOARD-08" desc2="fcoredesc2BOARD-08" />
<cont index="9" code="48" force_level="3" catalyst="__" prefix="fcoreprefixBOARD-09" desc="fcoredescBOARD-09" prefix2="fcoreprefix2BOARD-09" desc2="fcoredesc2BOARD-09" />
<cont index="10" code="8" force_level="1" catalyst="__" prefix="fcoreprefixBOARD-10" desc="fcoredescBOARD-10" prefix2="fcoreprefix2BOARD-10" desc2="fcoredesc2BOARD-10" />
<cont index="11" code="113" force_level="3" catalyst="__" prefix="fcoreprefixBOARD-11" desc="fcoredescBOARD-11" prefix2="fcoreprefix2BOARD-11" desc2="fcoredesc2BOARD-11" />
<cont index="12" code="114" force_level="3" catalyst="__" prefix="fcoreprefixBOARD-12" desc="fcoredescBOARD-12" prefix2="fcoreprefix2BOARD-12" desc2="fcoredesc2BOARD-12" />
<cont index="13" code="" force_level="0" catalyst="__" prefix="fcoreprefixBOARD-13" desc="fcoredescBOARD-13" prefix2="fcoreprefix2BOARD-13" desc2="fcoredesc2BOARD-13" />
<cont index="14" code="" force_level="0" catalyst="__" prefix="fcoreprefixBOARD-14" desc="fcoredescBOARD-14" prefix2="fcoreprefix2BOARD-14" desc2="fcoredesc2BOARD-14" />
<cont index="15" code="" force_level="0" catalyst="__" prefix="fcoreprefixBOARD-15" desc="fcoredescBOARD-15" prefix2="fcoreprefix2BOARD-15" desc2="fcoredesc2BOARD-15" />
</code>
<code type="BOOT" >
<cont index="1" code="5" force_level="1" catalyst="SUIT" prefix="fcoreprefixBOOT-01" desc="fcoredescBOOT-01" prefix2="fcoreprefix2BOOT-01" desc2="fcoredesc2BOOT-01" />
<cont index="2" code="7" force_level="1" catalyst="BOOT" prefix="fcoreprefixBOOT-02" desc="fcoredescBOOT-02" prefix2="fcoreprefix2BOOT-02" desc2="fcoredesc2BOOT-02" />
<cont index="3" code="1" force_level="1" catalyst="HELM" prefix="fcoreprefixBOOT-03" desc="fcoredescBOOT-03" prefix2="fcoreprefix2BOOT-03" desc2="fcoredesc2BOOT-03" />
<cont index="4" code="2" force_level="1" catalyst="__" prefix="fcoreprefixBOOT-04" desc="fcoredescBOOT-04" prefix2="fcoreprefix2BOOT-04" desc2="fcoredesc2BOOT-04" />
<cont index="5" code="37" force_level="2" catalyst="__" prefix="fcoreprefixBOOT-05" desc="fcoredescBOOT-05" prefix2="fcoreprefix2BOOT-05" desc2="fcoredesc2BOOT-05" />
<cont index="6" code="51" force_level="3" catalyst="__" prefix="fcoreprefixBOOT-06" desc="fcoredescBOOT-06" prefix2="fcoreprefix2BOOT-06" desc2="fcoredesc2BOOT-06" />
<cont index="7" code="112" force_level="3" catalyst="__" prefix="fcoreprefixBOOT-07" desc="fcoredescBOOT-07" prefix2="fcoreprefix2BOOT-07" desc2="fcoredesc2BOOT-07" />
<cont index="8" code="30" force_level="3" catalyst="__" prefix="fcoreprefixBOOT-08" desc="fcoredescBOOT-08" prefix2="fcoreprefix2BOOT-08" desc2="fcoredesc2BOOT-08" />
<cont index="9" code="32" force_level="3" catalyst="__" prefix="fcoreprefixBOOT-09" desc="fcoredescBOOT-09" prefix2="fcoreprefix2BOOT-09" desc2="fcoredesc2BOOT-09" />
<cont index="10" code="113" force_level="3" catalyst="__" prefix="fcoreprefixBOOT-10" desc="fcoredescBOOT-10" prefix2="fcoreprefix2BOOT-10" desc2="fcoredesc2BOOT-10" />
<cont index="11" code="38" force_level="2" catalyst="__" prefix="fcoreprefixBOOT-11" desc="fcoredescBOOT-11" prefix2="fcoreprefix2BOOT-11" desc2="fcoredesc2BOOT-11" />
<cont index="12" code="12" force_level="2" catalyst="__" prefix="fcoreprefixBOOT-12" desc="fcoredescBOOT-12" prefix2="fcoreprefix2BOOT-12" desc2="fcoredesc2BOOT-12" />
<cont index="13" code="43" force_level="2" catalyst="__" prefix="fcoreprefixBOOT-13" desc="fcoredescBOOT-13" prefix2="fcoreprefix2BOOT-13" desc2="fcoredesc2BOOT-13" />
<cont index="14" code="36" force_level="2" catalyst="__" prefix="fcoreprefixBOOT-14" desc="fcoredescBOOT-14" prefix2="fcoreprefix2BOOT-14" desc2="fcoredesc2BOOT-14" />
<cont index="15" code="114" force_level="3" catalyst="__" prefix="fcoreprefixBOOT-15" desc="fcoredescBOOT-15" prefix2="fcoreprefix2BOOT-15" desc2="fcoredesc2BOOT-15" />
</code>
<code type="BRACELET" >
<cont index="1" code="12" force_level="2" catalyst="__" prefix="fcoreprefixBRACELET-01" desc="fcoredescBRACELET-01" prefix2="fcoreprefix2BRACELET-01" desc2="fcoredesc2BRACELET-01" />
<cont index="2" code="13" force_level="2" catalyst="__" prefix="fcoreprefixBRACELET-02" desc="fcoredescBRACELET-02" prefix2="fcoreprefix2BRACELET-02" desc2="fcoredesc2BRACELET-02" />
<cont index="3" code="30" force_level="3" catalyst="__" prefix="fcoreprefixBRACELET-03" desc="fcoredescBRACELET-03" prefix2="fcoreprefix2BRACELET-03" desc2="fcoredesc2BRACELET-03" />
<cont index="4" code="32" force_level="3" catalyst="__" prefix="fcoreprefixBRACELET-04" desc="fcoredescBRACELET-04" prefix2="fcoreprefix2BRACELET-04" desc2="fcoredesc2BRACELET-04" />
<cont index="5" code="34" force_level="2" catalyst="__" prefix="fcoreprefixBRACELET-05" desc="fcoredescBRACELET-05" prefix2="fcoreprefix2BRACELET-05" desc2="fcoredesc2BRACELET-05" />
<cont index="6" code="35" force_level="2" catalyst="__" prefix="fcoreprefixBRACELET-06" desc="fcoredescBRACELET-06" prefix2="fcoreprefix2BRACELET-06" desc2="fcoredesc2BRACELET-06" />
<cont index="7" code="41" force_level="3" catalyst="__" prefix="fcoreprefixBRACELET-07" desc="fcoredescBRACELET-07" prefix2="fcoreprefix2BRACELET-07" desc2="fcoredesc2BRACELET-07" />
<cont index="8" code="48" force_level="3" catalyst="__" prefix="fcoreprefixBRACELET-08" desc="fcoredescBRACELET-08" prefix2="fcoreprefix2BRACELET-08" desc2="fcoredesc2BRACELET-08" />
<cont index="9" code="113" force_level="3" catalyst="__" prefix="fcoreprefixBRACELET-09" desc="fcoredescBRACELET-09" prefix2="fcoreprefix2BRACELET-09" desc2="fcoredesc2BRACELET-09" />
<cont index="10" code="114" force_level="3" catalyst="__" prefix="fcoreprefixBRACELET-10" desc="fcoredescBRACELET-10" prefix2="fcoreprefix2BRACELET-10" desc2="fcoredesc2BRACELET-10" />
<cont index="11" code="8" force_level="1" catalyst="2H" prefix="fcoreprefixBRACELET-11" desc="fcoredescBRACELET-11" prefix2="fcoreprefix2BRACELET-11" desc2="fcoredesc2BRACELET-11" />
<cont index="12" code="" force_level="0" catalyst="__" prefix="fcoreprefixBRACELET-12" desc="fcoredescBRACELET-12" prefix2="fcoreprefix2BRACELET-12" desc2="fcoredesc2BRACELET-12" />
<cont index="13" code="" force_level="0" catalyst="__" prefix="fcoreprefixBRACELET-13" desc="fcoredescBRACELET-13" prefix2="fcoreprefix2BRACELET-13" desc2="fcoredesc2BRACELET-13" />
<cont index="14" code="" force_level="0" catalyst="__" prefix="fcoreprefixBRACELET-14" desc="fcoredescBRACELET-14" prefix2="fcoreprefix2BRACELET-14" desc2="fcoredesc2BRACELET-14" />
<cont index="15" code="80" force_level="3" catalyst="__" prefix="fcoreprefixBRACELET-15" desc="fcoredescBRACELET-15" prefix2="fcoreprefix2BRACELET-15" desc2="fcoredesc2BRACELET-15" />
</code>
<code type="EARRING" >
<cont index="1" code="1" force_level="1" catalyst="HELM" prefix="fcoreprefixEARRING-01" desc="fcoredescEARRING-01" prefix2="fcoreprefix2EARRING-01" desc2="fcoredesc2EARRING-01" />
<cont index="2" code="5" force_level="1" catalyst="SUIT" prefix="fcoreprefixEARRING-02" desc="fcoredescEARRING-02" prefix2="fcoreprefix2EARRING-02" desc2="fcoredesc2EARRING-02" />
<cont index="3" code="7" force_level="1" catalyst="BOOT" prefix="fcoreprefixEARRING-03" desc="fcoredescEARRING-03" prefix2="fcoreprefix2EARRING-03" desc2="fcoredesc2EARRING-03" />
<cont index="4" code="12" force_level="2" catalyst="__" prefix="fcoreprefixEARRING-04" desc="fcoredescEARRING-04" prefix2="fcoreprefix2EARRING-04" desc2="fcoredesc2EARRING-04" />
<cont index="5" code="13" force_level="2" catalyst="__" prefix="fcoreprefixEARRING-05" desc="fcoredescEARRING-05" prefix2="fcoreprefix2EARRING-05" desc2="fcoredesc2EARRING-05" />
<cont index="6" code="36" force_level="2" catalyst="__" prefix="fcoreprefixEARRING-06" desc="fcoredescEARRING-06" prefix2="fcoreprefix2EARRING-06" desc2="fcoredesc2EARRING-06" />
<cont index="7" code="41" force_level="3" catalyst="__" prefix="fcoreprefixEARRING-07" desc="fcoredescEARRING-07" prefix2="fcoreprefix2EARRING-07" desc2="fcoredesc2EARRING-07" />
<cont index="8" code="48" force_level="3" catalyst="__" prefix="fcoreprefixEARRING-08" desc="fcoredescEARRING-08" prefix2="fcoreprefix2EARRING-08" desc2="fcoredesc2EARRING-08" />
<cont index="9" code="113" force_level="3" catalyst="__" prefix="fcoreprefixEARRING-09" desc="fcoredescEARRING-09" prefix2="fcoreprefix2EARRING-09" desc2="fcoredesc2EARRING-09" />
<cont index="10" code="114" force_level="3" catalyst="__" prefix="fcoreprefixEARRING-10" desc="fcoredescEARRING-10" prefix2="fcoreprefix2EARRING-10" desc2="fcoredesc2EARRING-10" />
<cont index="11" code="" force_level="0" catalyst="__" prefix="fcoreprefixEARRING-11" desc="fcoredescEARRING-11" prefix2="fcoreprefix2EARRING-11" desc2="fcoredesc2EARRING-11" />
<cont index="12" code="" force_level="0" catalyst="__" prefix="fcoreprefixEARRING-12" desc="fcoredescEARRING-12" prefix2="fcoreprefix2EARRING-12" desc2="fcoredesc2EARRING-12" />
<cont index="13" code="" force_level="0" catalyst="__" prefix="fcoreprefixEARRING-13" desc="fcoredescEARRING-13" prefix2="fcoreprefix2EARRING-13" desc2="fcoredesc2EARRING-13" />
<cont index="14" code="" force_level="0" catalyst="__" prefix="fcoreprefixEARRING-14" desc="fcoredescEARRING-14" prefix2="fcoreprefix2EARRING-14" desc2="fcoredesc2EARRING-14" />
<cont index="15" code="" force_level="0" catalyst="__" prefix="fcoreprefixEARRING-15" desc="fcoredescEARRING-15" prefix2="fcoreprefix2EARRING-15" desc2="fcoredesc2EARRING-15" />
</code>
<code type="EPULET" >
<cont index="1" code="1" force_level="1" catalyst="HELM" prefix="fcoreprefixEPULET-01" desc="fcoredescEPULET-01" prefix2="fcoreprefix2EPULET-01" desc2="fcoredesc2EPULET-01" />
<cont index="2" code="3" force_level="1" catalyst="1H" prefix="fcoreprefixEPULET-02" desc="fcoredescEPULET-02" prefix2="fcoreprefix2EPULET-02" desc2="fcoredesc2EPULET-02" />
<cont index="3" code="4" force_level="1" catalyst="FC" prefix="fcoreprefixEPULET-03" desc="fcoredescEPULET-03" prefix2="fcoreprefix2EPULET-03" desc2="fcoredesc2EPULET-03" />
<cont index="4" code="5" force_level="1" catalyst="SUIT" prefix="fcoreprefixEPULET-04" desc="fcoredescEPULET-04" prefix2="fcoreprefix2EPULET-04" desc2="fcoredesc2EPULET-04" />
<cont index="5" code="6" force_level="1" catalyst="GLOVE" prefix="fcoreprefixEPULET-05" desc="fcoredescEPULET-05" prefix2="fcoreprefix2EPULET-05" desc2="fcoredesc2EPULET-05" />
<cont index="6" code="7" force_level="1" catalyst="BOOT" prefix="fcoreprefixEPULET-06" desc="fcoredescEPULET-06" prefix2="fcoreprefix2EPULET-06" desc2="fcoredesc2EPULET-06" />
<cont index="7" code="30" force_level="3" catalyst="__" prefix="fcoreprefixEPULET-07" desc="fcoredescEPULET-07" prefix2="fcoreprefix2EPULET-07" desc2="fcoredesc2EPULET-07" />
<cont index="8" code="32" force_level="3" catalyst="__" prefix="fcoreprefixEPULET-08" desc="fcoredescEPULET-08" prefix2="fcoreprefix2EPULET-08" desc2="fcoredesc2EPULET-08" />
<cont index="9" code="36" force_level="2" catalyst="__" prefix="fcoreprefixEPULET-09" desc="fcoredescEPULET-09" prefix2="fcoreprefix2EPULET-09" desc2="fcoredesc2EPULET-09" />
<cont index="10" code="97" force_level="3" catalyst="__" prefix="fcoreprefixEPULET-10" desc="fcoredescEPULET-10" prefix2="fcoreprefix2EPULET-10" desc2="fcoredesc2EPULET-10" />
<cont index="11" code="98" force_level="3" catalyst="__" prefix="fcoreprefixEPULET-11" desc="fcoredescEPULET-11" prefix2="fcoreprefix2EPULET-11" desc2="fcoredesc2EPULET-11" />
<cont index="12" code="112" force_level="3" catalyst="__" prefix="fcoreprefixEPULET-12" desc="fcoredescEPULET-12" prefix2="fcoreprefix2EPULET-12" desc2="fcoredesc2EPULET-12" />
<cont index="13" code="" force_level="0" catalyst="__" prefix="fcoreprefixEPULET-13" desc="fcoredescEPULET-13" prefix2="fcoreprefix2EPULET-13" desc2="fcoredesc2EPULET-13" />
<cont index="14" code="" force_level="0" catalyst="__" prefix="fcoreprefixEPULET-14" desc="fcoredescEPULET-14" prefix2="fcoreprefix2EPULET-14" desc2="fcoredesc2EPULET-14" />
<cont index="15" code="" force_level="0" catalyst="__" prefix="fcoreprefixEPULET-15" desc="fcoredescEPULET-15" prefix2="fcoreprefix2EPULET-15" desc2="fcoredesc2EPULET-15" />
</code>
<code type="GLOVE" >
<cont index="1" code="5" force_level="1" catalyst="SUIT" prefix="fcoreprefixGLOVE-01" desc="fcoredescGLOVE-01" prefix2="fcoreprefix2GLOVE-01" desc2="fcoredesc2GLOVE-01" />
<cont index="2" code="6" force_level="1" catalyst="GLOVE" prefix="fcoreprefixGLOVE-02" desc="fcoredescGLOVE-02" prefix2="fcoreprefix2GLOVE-02" desc2="fcoredesc2GLOVE-02" />
<cont index="3" code="7" force_level="1" catalyst="BOOT" prefix="fcoreprefixGLOVE-03" desc="fcoredescGLOVE-03" prefix2="fcoreprefix2GLOVE-03" desc2="fcoredesc2GLOVE-03" />
<cont index="4" code="3" force_level="1" catalyst="1H" prefix="fcoreprefixGLOVE-04" desc="fcoredescGLOVE-04" prefix2="fcoreprefix2GLOVE-04" desc2="fcoredesc2GLOVE-04" />
<cont index="5" code="37" force_level="2" catalyst="__" prefix="fcoreprefixGLOVE-05" desc="fcoredescGLOVE-05" prefix2="fcoreprefix2GLOVE-05" desc2="fcoredesc2GLOVE-05" />
<cont index="6" code="51" force_level="3" catalyst="__" prefix="fcoreprefixGLOVE-06" desc="fcoredescGLOVE-06" prefix2="fcoreprefix2GLOVE-06" desc2="fcoredesc2GLOVE-06" />
<cont index="7" code="98" force_level="3" catalyst="__" prefix="fcoreprefixGLOVE-07" desc="fcoredescGLOVE-07" prefix2="fcoreprefix2GLOVE-07" desc2="fcoredesc2GLOVE-07" />
<cont index="8" code="30" force_level="3" catalyst="__" prefix="fcoreprefixGLOVE-08" desc="fcoredescGLOVE-08" prefix2="fcoreprefix2GLOVE-08" desc2="fcoredesc2GLOVE-08" />
<cont index="9" code="32" force_level="3" catalyst="__" prefix="fcoreprefixGLOVE-09" desc="fcoredescGLOVE-09" prefix2="fcoreprefix2GLOVE-09" desc2="fcoredesc2GLOVE-09" />
<cont index="10" code="113" force_level="3" catalyst="__" prefix="fcoreprefixGLOVE-10" desc="fcoredescGLOVE-10" prefix2="fcoreprefix2GLOVE-10" desc2="fcoredesc2GLOVE-10" />
<cont index="11" code="38" force_level="2" catalyst="__" prefix="fcoreprefixGLOVE-11" desc="fcoredescGLOVE-11" prefix2="fcoreprefix2GLOVE-11" desc2="fcoredesc2GLOVE-11" />
<cont index="12" code="25" force_level="2" catalyst="__" prefix="fcoreprefixGLOVE-12" desc="fcoredescGLOVE-12" prefix2="fcoreprefix2GLOVE-12" desc2="fcoredesc2GLOVE-12" />
<cont index="13" code="34" force_level="2" catalyst="__" prefix="fcoreprefixGLOVE-13" desc="fcoredescGLOVE-13" prefix2="fcoreprefix2GLOVE-13" desc2="fcoredesc2GLOVE-13" />
<cont index="14" code="35" force_level="2" catalyst="__" prefix="fcoreprefixGLOVE-14" desc="fcoredescGLOVE-14" prefix2="fcoreprefix2GLOVE-14" desc2="fcoredesc2GLOVE-14" />
<cont index="15" code="114" force_level="3" catalyst="__" prefix="fcoreprefixGLOVE-15" desc="fcoredescGLOVE-15" prefix2="fcoreprefix2GLOVE-15" desc2="fcoredesc2GLOVE-15" />
</code>
<code type="HELM" >
<cont index="1" code="2" force_level="1" catalyst="__" prefix="fcoreprefixHELM-01" desc="fcoredescHELM-01" prefix2="fcoreprefix2HELM-01" desc2="fcoredesc2HELM-01" />
<cont index="2" code="5" force_level="1" catalyst="SUIT" prefix="fcoreprefixHELM-02" desc="fcoredescHELM-02" prefix2="fcoreprefix2HELM-02" desc2="fcoredesc2HELM-02" />
<cont index="3" code="7" force_level="1" catalyst="BOOT" prefix="fcoreprefixHELM-03" desc="fcoredescHELM-03" prefix2="fcoreprefix2HELM-03" desc2="fcoredesc2HELM-03" />
<cont index="4" code="8" force_level="1" catalyst="2H" prefix="fcoreprefixHELM-04" desc="fcoredescHELM-04" prefix2="fcoreprefix2HELM-04" desc2="fcoredesc2HELM-04" />
<cont index="5" code="9" force_level="2" catalyst="__" prefix="fcoreprefixHELM-05" desc="fcoredescHELM-05" prefix2="fcoreprefix2HELM-05" desc2="fcoredesc2HELM-05" />
<cont index="6" code="51" force_level="3" catalyst="__" prefix="fcoreprefixHELM-06" desc="fcoredescHELM-06" prefix2="fcoreprefix2HELM-06" desc2="fcoredesc2HELM-06" />
<cont index="7" code="97" force_level="3" catalyst="__" prefix="fcoreprefixHELM-07" desc="fcoredescHELM-07" prefix2="fcoreprefix2HELM-07" desc2="fcoredesc2HELM-07" />
<cont index="8" code="30" force_level="3" catalyst="__" prefix="fcoreprefixHELM-08" desc="fcoredescHELM-08" prefix2="fcoreprefix2HELM-08" desc2="fcoredesc2HELM-08" />
<cont index="9" code="32" force_level="3" catalyst="__" prefix="fcoreprefixHELM-09" desc="fcoredescHELM-09" prefix2="fcoreprefix2HELM-09" desc2="fcoredesc2HELM-09" />
<cont index="10" code="113" force_level="3" catalyst="__" prefix="fcoreprefixHELM-10" desc="fcoredescHELM-10" prefix2="fcoreprefix2HELM-10" desc2="fcoredesc2HELM-10" />
<cont index="11" code="12" force_level="2" catalyst="__" prefix="fcoreprefixHELM-11" desc="fcoredescHELM-11" prefix2="fcoreprefix2HELM-11" desc2="fcoredesc2HELM-11" />
<cont index="12" code="13" force_level="2" catalyst="__" prefix="fcoreprefixHELM-12" desc="fcoredescHELM-12" prefix2="fcoreprefix2HELM-12" desc2="fcoredesc2HELM-12" />
<cont index="13" code="43" force_level="2" catalyst="__" prefix="fcoreprefixHELM-13" desc="fcoredescHELM-13" prefix2="fcoreprefix2HELM-13" desc2="fcoredesc2HELM-13" />
<cont index="14" code="49" force_level="2" catalyst="__" prefix="fcoreprefixHELM-14" desc="fcoredescHELM-14" prefix2="fcoreprefix2HELM-14" desc2="fcoredesc2HELM-14" />
<cont index="15" code="114" force_level="3" catalyst="__" prefix="fcoreprefixHELM-15" desc="fcoredescHELM-15" prefix2="fcoreprefix2HELM-15" desc2="fcoredesc2HELM-15" />
</code>
<code type="RING" >
<cont index="1" code="3" force_level="1" catalyst="1H" prefix="fcoreprefixRING-01" desc="fcoredescRING-01" prefix2="fcoreprefix2RING-01" desc2="fcoredesc2RING-01" />
<cont index="2" code="4" force_level="1" catalyst="FC" prefix="fcoreprefixRING-02" desc="fcoredescRING-02" prefix2="fcoreprefix2RING-02" desc2="fcoredesc2RING-02" />
<cont index="3" code="6" force_level="1" catalyst="GLOVE" prefix="fcoreprefixRING-03" desc="fcoredescRING-03" prefix2="fcoreprefix2RING-03" desc2="fcoredesc2RING-03" />
<cont index="4" code="10" force_level="2" catalyst="__" prefix="fcoreprefixRING-04" desc="fcoredescRING-04" prefix2="fcoreprefix2RING-04" desc2="fcoredesc2RING-04" />
<cont index="5" code="39" force_level="2" catalyst="__" prefix="fcoreprefixRING-05" desc="fcoredescRING-05" prefix2="fcoreprefix2RING-05" desc2="fcoredesc2RING-05" />
<cont index="6" code="41" force_level="3" catalyst="__" prefix="fcoreprefixRING-06" desc="fcoredescRING-06" prefix2="fcoreprefix2RING-06" desc2="fcoredesc2RING-06" />
<cont index="7" code="48" force_level="3" catalyst="__" prefix="fcoreprefixRING-07" desc="fcoredescRING-07" prefix2="fcoreprefix2RING-07" desc2="fcoredesc2RING-07" />
<cont index="8" code="1" force_level="1" catalyst="HELM" prefix="fcoreprefixRING-08" desc="fcoredescRING-08" prefix2="fcoreprefix2RING-08" desc2="fcoredesc2RING-08" />
<cont index="9" code="113" force_level="3" catalyst="__" prefix="fcoreprefixRING-09" desc="fcoredescRING-09" prefix2="fcoreprefix2RING-09" desc2="fcoredesc2RING-09" />
<cont index="10" code="80" force_level="3" catalyst="__" prefix="fcoreprefixRING-10" desc="fcoredescRING-10" prefix2="fcoreprefix2RING-10" desc2="fcoredesc2RING-10" />
<cont index="11" code="" force_level="0" catalyst="__" prefix="fcoreprefixRING-11" desc="fcoredescRING-11" prefix2="fcoreprefix2RING-11" desc2="fcoredesc2RING-11" />
<cont index="12" code="" force_level="0" catalyst="__" prefix="fcoreprefixRING-12" desc="fcoredescRING-12" prefix2="fcoreprefix2RING-12" desc2="fcoredesc2RING-12" />
<cont index="13" code="" force_level="0" catalyst="__" prefix="fcoreprefixRING-13" desc="fcoredescRING-13" prefix2="fcoreprefix2RING-13" desc2="fcoredesc2RING-13" />
<cont index="14" code="" force_level="0" catalyst="__" prefix="fcoreprefixRING-14" desc="fcoredescRING-14" prefix2="fcoreprefix2RING-14" desc2="fcoredesc2RING-14" />
<cont index="15" code="" force_level="0" catalyst="__" prefix="fcoreprefixRING-15" desc="fcoredescRING-15" prefix2="fcoreprefix2RING-15" desc2="fcoredesc2RING-15" />
</code>
<code type="SUIT" >
<cont index="1" code="1" force_level="1" catalyst="HELM" prefix="fcoreprefixSUIT-01" desc="fcoredescSUIT-01" prefix2="fcoreprefix2SUIT-01" desc2="fcoredesc2SUIT-01" />
<cont index="2" code="5" force_level="1" catalyst="SUIT" prefix="fcoreprefixSUIT-02" desc="fcoredescSUIT-02" prefix2="fcoreprefix2SUIT-02" desc2="fcoredesc2SUIT-02" />
<cont index="3" code="7" force_level="1" catalyst="BOOT" prefix="fcoreprefixSUIT-03" desc="fcoredescSUIT-03" prefix2="fcoreprefix2SUIT-03" desc2="fcoredesc2SUIT-03" />
<cont index="4" code="2" force_level="1" catalyst="__" prefix="fcoreprefixSUIT-04" desc="fcoredescSUIT-04" prefix2="fcoreprefix2SUIT-04" desc2="fcoredesc2SUIT-04" />
<cont index="5" code="37" force_level="2" catalyst="__" prefix="fcoreprefixSUIT-05" desc="fcoredescSUIT-05" prefix2="fcoreprefix2SUIT-05" desc2="fcoredesc2SUIT-05" />
<cont index="6" code="51" force_level="3" catalyst="__" prefix="fcoreprefixSUIT-06" desc="fcoredescSUIT-06" prefix2="fcoreprefix2SUIT-06" desc2="fcoredesc2SUIT-06" />
<cont index="7" code="112" force_level="3" catalyst="__" prefix="fcoreprefixSUIT-07" desc="fcoredescSUIT-07" prefix2="fcoreprefix2SUIT-07" desc2="fcoredesc2SUIT-07" />
<cont index="8" code="30" force_level="3" catalyst="__" prefix="fcoreprefixSUIT-08" desc="fcoredescSUIT-08" prefix2="fcoreprefix2SUIT-08" desc2="fcoredesc2SUIT-08" />
<cont index="9" code="32" force_level="3" catalyst="__" prefix="fcoreprefixSUIT-09" desc="fcoredescSUIT-09" prefix2="fcoreprefix2SUIT-09" desc2="fcoredesc2SUIT-09" />
<cont index="10" code="113" force_level="3" catalyst="__" prefix="fcoreprefixSUIT-10" desc="fcoredescSUIT-10" prefix2="fcoreprefix2SUIT-10" desc2="fcoredesc2SUIT-10" />
<cont index="11" code="38" force_level="2" catalyst="__" prefix="fcoreprefixSUIT-11" desc="fcoredescSUIT-11" prefix2="fcoreprefix2SUIT-11" desc2="fcoredesc2SUIT-11" />
<cont index="12" code="25" force_level="2" catalyst="__" prefix="fcoreprefixSUIT-12" desc="fcoredescSUIT-12" prefix2="fcoreprefix2SUIT-12" desc2="fcoredesc2SUIT-12" />
<cont index="13" code="43" force_level="2" catalyst="__" prefix="fcoreprefixSUIT-13" desc="fcoredescSUIT-13" prefix2="fcoreprefix2SUIT-13" desc2="fcoredesc2SUIT-13" />
<cont index="14" code="36" force_level="2" catalyst="__" prefix="fcoreprefixSUIT-14" desc="fcoredescSUIT-14" prefix2="fcoreprefix2SUIT-14" desc2="fcoredesc2SUIT-14" />
<cont index="15" code="114" force_level="3" catalyst="__" prefix="fcoreprefixSUIT-15" desc="fcoredescSUIT-15" prefix2="fcoreprefix2SUIT-15" desc2="fcoredesc2SUIT-15" />
</code>
<fcore_cost_init>
<fcore_cost equip_lv="2" active_opt="0" cost="1000" />
<fcore_cost equip_lv="2" active_opt="1" cost="2000" />
<fcore_cost equip_lv="2" active_opt="2" cost="4000" />
<fcore_cost equip_lv="3" active_opt="0" cost="2000" />
<fcore_cost equip_lv="3" active_opt="1" cost="4000" />
<fcore_cost equip_lv="3" active_opt="2" cost="8000" />
<fcore_cost equip_lv="4" active_opt="0" cost="4000" />
<fcore_cost equip_lv="4" active_opt="1" cost="8000" />
<fcore_cost equip_lv="4" active_opt="2" cost="16000" />
<fcore_cost equip_lv="5" active_opt="0" cost="30000" />
<fcore_cost equip_lv="5" active_opt="1" cost="60000" />
<fcore_cost equip_lv="5" active_opt="2" cost="120000" />
<fcore_cost equip_lv="6" active_opt="0" cost="60000" />
<fcore_cost equip_lv="6" active_opt="1" cost="120000" />
<fcore_cost equip_lv="6" active_opt="2" cost="240000" />
<fcore_cost equip_lv="7" active_opt="0" cost="120000" />
<fcore_cost equip_lv="7" active_opt="1" cost="240000" />
<fcore_cost equip_lv="7" active_opt="2" cost="480000" />
<fcore_cost equip_lv="8" active_opt="0" cost="500000" />
<fcore_cost equip_lv="8" active_opt="1" cost="1000000" />
<fcore_cost equip_lv="8" active_opt="2" cost="2000000" />
<fcore_cost equip_lv="9" active_opt="0" cost="1000000" />
<fcore_cost equip_lv="9" active_opt="1" cost="2000000" />
<fcore_cost equip_lv="9" active_opt="2" cost="4000000" />
<fcore_cost equip_lv="10" active_opt="0" cost="2000000" />
<fcore_cost equip_lv="10" active_opt="1" cost="4000000" />
<fcore_cost equip_lv="10" active_opt="2" cost="8000000" />
<fcore_cost equip_lv="11" active_opt="0" cost="7000000" />
<fcore_cost equip_lv="11" active_opt="1" cost="14000000" />
<fcore_cost equip_lv="11" active_opt="2" cost="28000000" />
</fcore_cost_init>
<fcore_rate_init>
<fcore_rate item_type="5" active_opt="0" enchant_level="0" equal0_rate="350000000" equal1_rate="350000000" equal2_rate="350000000" />
<fcore_rate item_type="5" active_opt="0" enchant_level="1" equal0_rate="350000000" equal1_rate="350000000" equal2_rate="350000000" />
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<fcore_rate item_type="11" active_opt="1" enchant_level="14" equal0_rate="460000000" equal1_rate="460000000" equal2_rate="460000000" />
<fcore_rate item_type="11" active_opt="1" enchant_level="15" equal0_rate="490000000" equal1_rate="490000000" equal2_rate="490000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="0" equal0_rate="50000000" equal1_rate="50000000" equal2_rate="50000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="1" equal0_rate="60000000" equal1_rate="60000000" equal2_rate="60000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="2" equal0_rate="80000000" equal1_rate="80000000" equal2_rate="80000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="3" equal0_rate="90000000" equal1_rate="90000000" equal2_rate="90000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="4" equal0_rate="110000000" equal1_rate="110000000" equal2_rate="110000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="5" equal0_rate="120000000" equal1_rate="120000000" equal2_rate="120000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="6" equal0_rate="150000000" equal1_rate="150000000" equal2_rate="150000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="7" equal0_rate="170000000" equal1_rate="170000000" equal2_rate="170000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="8" equal0_rate="200000000" equal1_rate="200000000" equal2_rate="200000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="9" equal0_rate="220000000" equal1_rate="220000000" equal2_rate="220000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="10" equal0_rate="270000000" equal1_rate="270000000" equal2_rate="270000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="11" equal0_rate="310000000" equal1_rate="310000000" equal2_rate="310000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="12" equal0_rate="360000000" equal1_rate="360000000" equal2_rate="360000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="13" equal0_rate="400000000" equal1_rate="400000000" equal2_rate="400000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="14" equal0_rate="450000000" equal1_rate="450000000" equal2_rate="450000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="15" equal0_rate="490000000" equal1_rate="490000000" equal2_rate="490000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="0" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="1" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="2" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="3" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="4" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="5" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="6" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="7" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="8" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="9" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="10" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="11" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="12" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="13" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="14" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="15" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="0" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="1" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="2" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="3" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="4" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="5" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="6" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="7" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="8" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="9" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="10" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="11" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="12" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="13" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="14" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="15" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="0" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="1" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="2" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="3" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="4" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="5" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="6" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="7" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="8" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="9" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="10" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="11" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="12" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="13" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="14" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="15" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="0" equal0_rate="350000000" equal1_rate="175000000" equal2_rate="87500000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="1" equal0_rate="350000000" equal1_rate="175000000" equal2_rate="87500000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="2" equal0_rate="350000000" equal1_rate="175000000" equal2_rate="87500000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="3" equal0_rate="360000000" equal1_rate="180000000" equal2_rate="90000000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="4" equal0_rate="360000000" equal1_rate="180000000" equal2_rate="90000000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="5" equal0_rate="370000000" equal1_rate="185000000" equal2_rate="92500000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="6" equal0_rate="370000000" equal1_rate="185000000" equal2_rate="92500000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="7" equal0_rate="380000000" equal1_rate="190000000" equal2_rate="95000000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="8" equal0_rate="390000000" equal1_rate="195000000" equal2_rate="97500000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="9" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="10" equal0_rate="410000000" equal1_rate="205000000" equal2_rate="102500000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="11" equal0_rate="420000000" equal1_rate="210000000" equal2_rate="105000000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="12" equal0_rate="440000000" equal1_rate="220000000" equal2_rate="110000000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="13" equal0_rate="450000000" equal1_rate="225000000" equal2_rate="112500000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="14" equal0_rate="470000000" equal1_rate="235000000" equal2_rate="117500000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="15" equal0_rate="490000000" equal1_rate="245000000" equal2_rate="122500000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="0" equal0_rate="200000000" equal1_rate="100000000" equal2_rate="50000000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="1" equal0_rate="210000000" equal1_rate="105000000" equal2_rate="52500000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="2" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="3" equal0_rate="230000000" equal1_rate="115000000" equal2_rate="57500000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="4" equal0_rate="240000000" equal1_rate="120000000" equal2_rate="60000000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="5" equal0_rate="250000000" equal1_rate="125000000" equal2_rate="62500000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="6" equal0_rate="260000000" equal1_rate="130000000" equal2_rate="65000000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="7" equal0_rate="280000000" equal1_rate="140000000" equal2_rate="70000000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="8" equal0_rate="290000000" equal1_rate="145000000" equal2_rate="72500000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="9" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="10" equal0_rate="340000000" equal1_rate="170000000" equal2_rate="85000000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="11" equal0_rate="370000000" equal1_rate="185000000" equal2_rate="92500000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="12" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="13" equal0_rate="430000000" equal1_rate="215000000" equal2_rate="107500000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="14" equal0_rate="460000000" equal1_rate="230000000" equal2_rate="115000000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="15" equal0_rate="490000000" equal1_rate="245000000" equal2_rate="122500000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="0" equal0_rate="50000000" equal1_rate="25000000" equal2_rate="12500000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="1" equal0_rate="60000000" equal1_rate="30000000" equal2_rate="15000000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="2" equal0_rate="80000000" equal1_rate="40000000" equal2_rate="20000000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="3" equal0_rate="90000000" equal1_rate="45000000" equal2_rate="22500000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="4" equal0_rate="110000000" equal1_rate="55000000" equal2_rate="27500000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="5" equal0_rate="120000000" equal1_rate="60000000" equal2_rate="30000000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="6" equal0_rate="150000000" equal1_rate="75000000" equal2_rate="37500000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="7" equal0_rate="170000000" equal1_rate="85000000" equal2_rate="42500000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="8" equal0_rate="200000000" equal1_rate="100000000" equal2_rate="50000000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="9" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="10" equal0_rate="270000000" equal1_rate="135000000" equal2_rate="67500000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="11" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="12" equal0_rate="360000000" equal1_rate="180000000" equal2_rate="90000000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="13" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="14" equal0_rate="450000000" equal1_rate="225000000" equal2_rate="112500000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="15" equal0_rate="490000000" equal1_rate="245000000" equal2_rate="122500000" />
</fcore_rate_init>
<fcore_change_init>
<fcore_change onehand_code="3" twohand_code="23" />
<fcore_change onehand_code="4" twohand_code="24" />
<fcore_change onehand_code="6" twohand_code="26" />
<fcore_change onehand_code="8" twohand_code="28" />
<fcore_change onehand_code="9" twohand_code="29" />
<fcore_change onehand_code="10" twohand_code="11" />
<fcore_change onehand_code="30" twohand_code="31" />
<fcore_change onehand_code="32" twohand_code="33" />
<fcore_change onehand_code="39" twohand_code="40" />
<fcore_change onehand_code="41" twohand_code="42" />
<fcore_change onehand_code="43" twohand_code="44" />
<fcore_change onehand_code="49" twohand_code="50" />
<fcore_change onehand_code="51" twohand_code="52" />
<fcore_change onehand_code="113" twohand_code="115" />
<fcore_change onehand_code="114" twohand_code="116" />
</fcore_change_init>
<fcore_success_rate default="50000000" bike_same_op="25000000" />
</force_core>
<new_skill_list default_exp1="4" default_exp2="5" >
<skill_main id="1" name="skill0001" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0001" icon_id="J_icn_skill001" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="3" anicode="1003" fxcode_on="628" fxcode_keep="-1" />
<frame term="48" blendlimit="35" hit_frame="30" firing_frame="30" ani_f="48" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="0" exclusive="0" usecase="7429" />
</attribute>
<skill_param exp1="24" exp2="25" >
<power atk="11,0,16,191" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-96,2368" mp="5,45" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-96,2368" />
</skill_param>
</skill_main>
<skill_main id="2" name="skill0002" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0002" icon_id="J_icn_skill002" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="1" range_type="1" >
<code grip_calc="3" anicode="1006" fxcode_on="631" fxcode_keep="-1" />
<frame term="45" blendlimit="30" hit_frame="20" firing_frame="11" ani_f="45" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="0" exclusive="0" usecase="7511" />
</attribute>
<skill_param exp1="23" exp2="24" >
<power atk="11,0,15,179" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-90,2220" mp="5,45" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-90,2220" />
</skill_param>
</skill_main>
<skill_main id="3" name="skill0003" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0003" icon_id="J_icn_skill003" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="1" range_type="0" >
<code grip_calc="1" anicode="1009" fxcode_on="634" fxcode_keep="-1" />
<frame term="60" blendlimit="45" hit_frame="20" firing_frame="20" ani_f="60" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4097" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="11,0,25,403" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-120,2960" mp="8,72" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-120,2960" />
</skill_param>
</skill_main>
<skill_main id="4" name="skill0004" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0004" icon_id="J_icn_skill004" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="1" range_type="0" >
<code grip_calc="1" anicode="1012" fxcode_on="635" fxcode_keep="-1" />
<frame term="60" blendlimit="40" hit_frame="31" firing_frame="31" ani_f="60" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4100" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="11,0,25,403" ar="10,100" critrate="0,10" critdmg="0,10" />
<cost ctime="-120,2960" mp="8,72" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-120,2960" />
</skill_param>
</skill_main>
<skill_main id="5" name="skill0005" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0005" icon_id="J_icn_skill005" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="1" range_type="0" >
<code grip_calc="1" anicode="1015" fxcode_on="636" fxcode_keep="-1" />
<frame term="60" blendlimit="36" hit_frame="24" firing_frame="24" ani_f="60" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="0" usecase="7424" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="11,0,25,403" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-120,2960" mp="8,72" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-120,2960" />
</skill_param>
</skill_main>
<skill_main id="6" name="skill0006" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0006" icon_id="J_icn_skill006" >
<attribute target="1" max_target="49" reach="3" mreach="1" range="2" range_type="0" >
<code grip_calc="1" anicode="1018" fxcode_on="637" fxcode_keep="-1" />
<frame term="90" blendlimit="80" hit_frame="54" firing_frame="54" ani_f="90" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4099" />
</attribute>
<skill_param exp1="45" exp2="47" >
<power atk="13,0,40,1659" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-300,5700" mp="19,171" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-300,5700" />
</skill_param>
</skill_main>
<skill_main id="7" name="skill0007" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0007" icon_id="J_icn_skill007" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="1" range_type="0" >
<code grip_calc="1" anicode="1021" fxcode_on="638" fxcode_keep="-1" />
<frame term="90" blendlimit="80" hit_frame="59" firing_frame="59" ani_f="90" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4100" />
</attribute>
<skill_param exp1="45" exp2="47" >
<power atk="13,0,40,1659" ar="10,100" critrate="0,5" critdmg="0,20" />
<cost ctime="-300,5700" mp="19,171" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-300,5700" />
</skill_param>
</skill_main>
<skill_main id="8" name="skill0008" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0008" icon_id="J_icn_skill008" >
<attribute target="1" max_target="49" reach="3" mreach="1" range="1" range_type="1" >
<code grip_calc="1" anicode="1024" fxcode_on="639" fxcode_keep="-1" />
<frame term="80" blendlimit="73" hit_frame="39" firing_frame="39" ani_f="80" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="4352" />
</attribute>
<skill_param exp1="40" exp2="42" >
<power atk="13,0,35,1428" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-267,5065" mp="19,171" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-267,5065" />
</skill_param>
</skill_main>
<skill_main id="9" name="skill0009" type="1" multi="1" group="1" dur="0,8000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0009" icon_id="J_icn_skill009" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="1" range_type="0" >
<code grip_calc="1" anicode="1027" fxcode_on="640" fxcode_keep="-1" />
<frame term="72" blendlimit="68" hit_frame="43" firing_frame="43" ani_f="72" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="7168" />
</attribute>
<skill_param exp1="36" exp2="38" >
<power atk="13,0,30,1255" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-240,4560" mp="19,171" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-240,4560" />
</skill_param>
</skill_main>
<skill_main id="10" name="skill0010" type="1" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0010" icon_id="J_icn_skill010" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="1" range_type="0" >
<code grip_calc="1" anicode="1030" fxcode_on="641" fxcode_keep="-1" />
<frame term="51" blendlimit="43" hit_frame="22" firing_frame="22" ani_f="51" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4097" />
</attribute>
<skill_param exp1="26" exp2="27" >
<power atk="11,0,14,518" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-170,3230" mp="12,108" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-170,3230" />
</skill_param>
</skill_main>
<skill_main id="11" name="skill0011" type="1" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0011" icon_id="J_icn_skill011" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="1" range_type="0" >
<code grip_calc="1" anicode="1033" fxcode_on="642" fxcode_keep="-1" />
<frame term="51" blendlimit="38" hit_frame="22" firing_frame="22" ani_f="51" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="4352" />
</attribute>
<skill_param exp1="26" exp2="27" >
<power atk="11,0,14,518" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-170,3230" mp="12,108" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-170,3230" />
</skill_param>
</skill_main>
<skill_main id="12" name="skill0012" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0012" icon_id="J_icn_skill012" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1036" fxcode_on="643" fxcode_keep="-1" />
<frame term="66" blendlimit="50" hit_frame="35" firing_frame="35" ani_f="66" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4097" />
</attribute>
<skill_param exp1="33" exp2="35" >
<power atk="12,0,19,829" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-220,4180" mp="14,126" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-220,4180" />
</skill_param>
</skill_main>
<skill_main id="13" name="skill0013" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0013" icon_id="J_icn_skill013" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1039" fxcode_on="644" fxcode_keep="-1" />
<frame term="60" blendlimit="48" hit_frame="30" firing_frame="30" ani_f="60" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="4352" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="12,0,17,732" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-200,3800" mp="14,126" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-200,3800" />
</skill_param>
</skill_main>
<skill_main id="14" name="skill0014" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0014" icon_id="J_icn_skill014" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1042" fxcode_on="645" fxcode_keep="-1" />
<frame term="90" blendlimit="80" hit_frame="52" firing_frame="52" ani_f="90" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4099" />
</attribute>
<skill_param exp1="45" exp2="47" >
<power atk="14,0,33,2058" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-300,5700" mp="22,198" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-300,5700" />
</skill_param>
</skill_main>
<skill_main id="15" name="skill0015" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0015" icon_id="J_icn_skill015" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1045" fxcode_on="646" fxcode_keep="-1" />
<frame term="80" blendlimit="70" hit_frame="50" firing_frame="50" ani_f="80" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="4352" />
</attribute>
<skill_param exp1="40" exp2="42" >
<power atk="14,0,28,1749" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-267,5065" mp="22,198" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-267,5065" />
</skill_param>
</skill_main>
<skill_main id="16" name="skill0016" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0016" icon_id="J_icn_skill016" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1048" fxcode_on="647" fxcode_keep="-1" />
<frame term="40" blendlimit="30" hit_frame="16" firing_frame="16" ani_f="40" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4100" />
</attribute>
<skill_param exp1="20" exp2="21" >
<power atk="11,0,10,384" ar="10,100" critrate="0,10" critdmg="0,10" />
<cost ctime="-133,2533" mp="12,108" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-133,2533" />
</skill_param>
</skill_main>
<skill_main id="17" name="skill0017" type="1" multi="1" group="1" dur="0,8000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0017" icon_id="J_icn_skill017" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1051" fxcode_on="648" fxcode_keep="-1" />
<frame term="40" blendlimit="30" hit_frame="16" firing_frame="16" ani_f="40" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="7168" />
</attribute>
<skill_param exp1="20" exp2="21" >
<power atk="11,0,10,384" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-133,2533" mp="12,108" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-133,2533" />
</skill_param>
</skill_main>
<skill_main id="18" name="skill0018" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0018" icon_id="J_icn_skill018" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1054" fxcode_on="649" fxcode_keep="-1" />
<frame term="60" blendlimit="50" hit_frame="33" firing_frame="33" ani_f="60" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4100" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="12,0,17,732" ar="10,100" critrate="0,10" critdmg="0,10" />
<cost ctime="-200,3800" mp="14,126" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-200,3800" />
</skill_param>
</skill_main>
<skill_main id="19" name="skill0019" type="1" multi="1" group="1" dur="0,8000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0019" icon_id="J_icn_skill019" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1057" fxcode_on="650" fxcode_keep="-1" />
<frame term="60" blendlimit="39" hit_frame="29" firing_frame="29" ani_f="60" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="7168" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="12,0,17,732" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-200,3800" mp="14,126" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-200,3800" />
</skill_param>
</skill_main>
<skill_main id="20" name="skill0020" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0020" icon_id="J_icn_skill020" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1060" fxcode_on="651" fxcode_keep="-1" />
<frame term="120" blendlimit="105" hit_frame="80" firing_frame="80" ani_f="120" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4100" />
</attribute>
<skill_param exp1="60" exp2="63" >
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<cost ctime="-400,7600" mp="22,198" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="21" name="skill0021" type="1" multi="1" group="1" dur="0,8000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0021" icon_id="J_icn_skill021" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1063" fxcode_on="652" fxcode_keep="-1" />
<frame term="78" blendlimit="76" hit_frame="60" firing_frame="60" ani_f="78" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="7168" />
</attribute>
<skill_param exp1="39" exp2="41" >
<power atk="14,0,26,1672" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-260,4940" mp="22,198" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="22" name="skill0022" type="1" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0022" icon_id="J_icn_skill022" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="1" range_type="0" >
<code grip_calc="3" anicode="1066" fxcode_on="653" fxcode_keep="-1" />
<frame term="48" blendlimit="35" hit_frame="22" firing_frame="22" ani_f="48" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="0" exclusive="0" usecase="7509" />
</attribute>
<skill_param exp1="24" exp2="25" >
<power atk="10,0,17,890" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-160,3040" mp="17,153" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-160,3040" />
</skill_param>
</skill_main>
<skill_main id="23" name="skill0023" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0023" icon_id="J_icn_skill023" >
<attribute target="1" max_target="49" reach="12" mreach="1" range="2" range_type="0" >
<code grip_calc="1" anicode="1069" fxcode_on="656" fxcode_keep="-1" />
<frame term="66" blendlimit="52" hit_frame="28" firing_frame="28" ani_f="66" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4099" />
</attribute>
<skill_param exp1="33" exp2="35" >
<power atk="13,0,22,1027" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-220,4180" mp="18,162" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-220,4180" />
</skill_param>
</skill_main>
<skill_main id="24" name="skill0024" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0024" icon_id="J_icn_skill024" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1072" fxcode_on="657" fxcode_keep="-1" />
<frame term="66" blendlimit="50" hit_frame="31" firing_frame="31" ani_f="66" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4108" />
</attribute>
<skill_param exp1="33" exp2="35" >
<power atk="13,0,22,1027" ar="10,100" critrate="0,10" critdmg="0,10" />
<cost ctime="-220,4180" mp="18,162" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-220,4180" />
</skill_param>
</skill_main>
<skill_main id="25" name="skill0025" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0025" icon_id="J_icn_skill025" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1075" fxcode_on="658" fxcode_keep="-1" />
<frame term="66" blendlimit="48" hit_frame="32" firing_frame="32" ani_f="66" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="0" usecase="7426" />
</attribute>
<skill_param exp1="33" exp2="35" >
<power atk="13,0,22,1027" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-220,4180" mp="18,162" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-220,4180" />
</skill_param>
</skill_main>
<skill_main id="26" name="skill0026" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0026" icon_id="J_icn_skill026" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="2" range_type="0" >
<code grip_calc="1" anicode="1078" fxcode_on="659" fxcode_keep="-1" />
<frame term="86" blendlimit="83" hit_frame="40" firing_frame="40" ani_f="86" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4097" />
</attribute>
<skill_param exp1="43" exp2="45" >
<power atk="14,0,32,2082" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-287,5445" mp="23,207" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-287,5445" />
</skill_param>
</skill_main>
<skill_main id="27" name="skill0027" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0027" icon_id="J_icn_skill027" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1081" fxcode_on="660" fxcode_keep="-1" />
<frame term="90" blendlimit="85" hit_frame="31" firing_frame="31" ani_f="90" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4100" />
</attribute>
<skill_param exp1="45" exp2="47" >
<power atk="14,0,34,2206" ar="10,100" critrate="0,5" critdmg="0,20" />
<cost ctime="-300,5700" mp="23,207" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-300,5700" />
</skill_param>
</skill_main>
<skill_main id="28" name="skill0028" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0028" icon_id="J_icn_skill028" >
<attribute target="1" max_target="49" reach="4" mreach="1" range="1" range_type="1" >
<code grip_calc="1" anicode="1084" fxcode_on="661" fxcode_keep="-1" />
<frame term="90" blendlimit="85" hit_frame="72" firing_frame="50" ani_f="90" local_f="50" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="4352" />
</attribute>
<skill_param exp1="45" exp2="47" >
<power atk="14,0,34,2206" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-300,5700" mp="23,207" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-300,5700" />
</skill_param>
</skill_main>
<skill_main id="29" name="skill0029" type="1" multi="1" group="1" dur="0,8000" bfx_dur="0" value_ref="1" bfx_ref="1" intensity="0" element="0" desc="skill_desc0029" icon_id="J_icn_skill029" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1087" fxcode_on="662" fxcode_keep="-1" />
<frame term="80" blendlimit="75" hit_frame="41" firing_frame="41" ani_f="80" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="7168" />
</attribute>
<skill_param exp1="40" exp2="42" >
<power atk="14,0,28,1876" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-267,5065" mp="23,207" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-267,5065" />
</skill_param>
</skill_main>
<skill_main id="30" name="skill0030" type="1" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0030" icon_id="J_icn_skill030" >
<attribute target="1" max_target="1" reach="4" mreach="1" range="1" range_type="0" >
<code grip_calc="1" anicode="1090" fxcode_on="663" fxcode_keep="-1" />
<frame term="38" blendlimit="25" hit_frame="18" firing_frame="18" ani_f="38" local_f="0" />
<effect visual_type="-1" movemethod="3" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4099" />
</attribute>
<skill_param exp1="19" exp2="20" >
<power atk="10,0,14,1062" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-127,2405" mp="21,189" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-127,2405" />
</skill_param>
</skill_main>
<skill_main id="31" name="skill0031" type="1" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0031" icon_id="J_icn_skill031" >
<attribute target="1" max_target="1" reach="4" mreach="1" range="1" range_type="0" >
<code grip_calc="1" anicode="1093" fxcode_on="664" fxcode_keep="-1" />
<frame term="34" blendlimit="25" hit_frame="17" firing_frame="17" ani_f="34" local_f="0" />
<effect visual_type="-1" movemethod="3" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4108" />
</attribute>
<skill_param exp1="17" exp2="18" >
<power atk="10,0,13,955" ar="10,100" critrate="0,5" critdmg="0,20" />
<cost ctime="-113,2153" mp="21,189" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-113,2153" />
</skill_param>
</skill_main>
<skill_main id="32" name="skill0032" type="1" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0032" icon_id="J_icn_skill032" >
<attribute target="1" max_target="1" reach="4" mreach="1" range="1" range_type="0" >
<code grip_calc="1" anicode="1096" fxcode_on="665" fxcode_keep="-1" />
<frame term="38" blendlimit="25" hit_frame="17" firing_frame="17" ani_f="38" local_f="0" />
<effect visual_type="-1" movemethod="3" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="13056" />
</attribute>
<skill_param exp1="19" exp2="20" >
<power atk="10,0,14,1062" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-127,2405" mp="21,189" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-127,2405" />
</skill_param>
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<skill_main id="33" name="skill0033" type="1" multi="0" group="1" dur="0,8000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0033" icon_id="J_icn_skill033" >
<attribute target="1" max_target="1" reach="4" mreach="1" range="1" range_type="0" >
<code grip_calc="1" anicode="1099" fxcode_on="666" fxcode_keep="-1" />
<frame term="38" blendlimit="25" hit_frame="17" firing_frame="17" ani_f="38" local_f="0" />
<effect visual_type="-1" movemethod="3" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="7168" />
</attribute>
<skill_param exp1="19" exp2="20" >
<power atk="10,0,14,1062" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-127,2405" mp="21,189" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-127,2405" />
</skill_param>
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<skill_main id="34" name="skill0034" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0034" icon_id="J_icn_skill034" >
<attribute target="1" max_target="49" reach="7" mreach="1" range="2" range_type="1" >
<code grip_calc="1" anicode="1102" fxcode_on="667" fxcode_keep="-1" />
<frame term="130" blendlimit="100" hit_frame="90" firing_frame="90" ani_f="130" local_f="0" />
<effect visual_type="-1" movemethod="4" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4099" />
</attribute>
<skill_param exp1="65" exp2="68" >
<power atk="17,0,60,8000" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-433,11983" mp="30,270" mpadd="" sp="-1" />
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</skill_param>
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<skill_main id="35" name="skill0035" type="1" multi="1" group="1" dur="0,8000" bfx_dur="0" value_ref="1" bfx_ref="1" intensity="0" element="0" desc="skill_desc0035" icon_id="J_icn_skill035" >
<attribute target="1" max_target="49" reach="7" mreach="1" range="2" range_type="1" >
<code grip_calc="1" anicode="1105" fxcode_on="668" fxcode_keep="-1" />
<frame term="140" blendlimit="120" hit_frame="106" firing_frame="106" ani_f="140" local_f="0" />
<effect visual_type="-1" movemethod="4" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4108" />
</attribute>
<skill_param exp1="70" exp2="74" >
<power atk="17,0,55,7500" ar="10,100" critrate="0,10" critdmg="0,10" />
<cost ctime="-467,12615" mp="30,270" mpadd="" sp="-1" />
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</skill_main>
<skill_main id="36" name="skill0036" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0036" icon_id="J_icn_skill036" >
<attribute target="1" max_target="49" reach="7" mreach="1" range="2" range_type="1" >
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<frame term="120" blendlimit="108" hit_frame="90" firing_frame="90" ani_f="120" local_f="0" />
<effect visual_type="-1" movemethod="4" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="13056" />
</attribute>
<skill_param exp1="60" exp2="63" >
<power atk="17,0,45,6500" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-400,11350" mp="30,270" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="37" name="skill0037" type="1" multi="1" group="1" dur="0,8000" bfx_dur="0" value_ref="1" bfx_ref="1" intensity="0" element="0" desc="skill_desc0037" icon_id="J_icn_skill037" >
<attribute target="1" max_target="49" reach="7" mreach="1" range="2" range_type="1" >
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<frame term="124" blendlimit="110" hit_frame="97" firing_frame="97" ani_f="124" local_f="0" />
<effect visual_type="-1" movemethod="4" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="7168" />
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<skill_param exp1="62" exp2="65" >
<power atk="17,0,55,7200" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-413,11603" mp="30,270" mpadd="" sp="-1" />
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<attribute target="1" max_target="49" reach="0" mreach="1" range="2" range_type="0" >
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<frame term="64" blendlimit="53" hit_frame="31" firing_frame="31" ani_f="64" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="0" exclusive="0" usecase="7509" />
</attribute>
<skill_param exp1="32" exp2="34" >
<power atk="12,0,12,2034" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-213,4053" mp="24,216" mpadd="" sp="-1" />
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<attribute target="1" max_target="49" reach="0" mreach="1" range="2" range_type="0" >
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<frame term="114" blendlimit="94" hit_frame="72" firing_frame="72" ani_f="114" local_f="72" />
<effect visual_type="-1" movemethod="0" />
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</attribute>
<skill_param exp1="57" exp2="60" >
<power atk="15,0,45,3579" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-380,7220" mp="26,234" mpadd="" sp="-1" />
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<skill_main id="40" name="skill0040" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0040" icon_id="J_icn_skill040" >
<attribute target="1" max_target="49" reach="0" mreach="1" range="2" range_type="0" >
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<frame term="114" blendlimit="90" hit_frame="65" firing_frame="65" ani_f="110" local_f="65" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4100" />
</attribute>
<skill_param exp1="57" exp2="60" >
<power atk="15,0,45,3579" ar="10,100" critrate="0,5" critdmg="0,20" />
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<attribute target="1" max_target="49" reach="0" mreach="1" range="2" range_type="0" >
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<frame term="190" blendlimit="170" hit_frame="140" firing_frame="140" ani_f="190" local_f="140" />
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<skill_param exp1="95" exp2="100" >
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<cost ctime="-633,12033" mp="26,234" mpadd="" sp="-1" />
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<skill_main id="42" name="skill0042" type="1" multi="1" group="1" dur="0,8000" bfx_dur="8" value_ref="1" bfx_ref="1" intensity="0" element="0" desc="skill_desc0042" icon_id="J_icn_skill042" >
<attribute target="1" max_target="49" reach="0" mreach="1" range="2" range_type="0" >
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<frame term="128" blendlimit="100" hit_frame="89" firing_frame="89" ani_f="128" local_f="89" />
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<skill_param exp1="64" exp2="67" >
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<cost ctime="-427,8105" mp="26,234" mpadd="" sp="-1" />
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<attribute target="1" max_target="49" reach="7" mreach="1" range="2" range_type="1" >
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<frame term="80" blendlimit="70" hit_frame="66" firing_frame="56" ani_f="80" local_f="56" />
<effect visual_type="-1" movemethod="0" />
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</attribute>
<skill_param exp1="40" exp2="42" >
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<cost ctime="-267,5065" mp="27,243" mpadd="" sp="-1" />
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<attribute target="1" max_target="49" reach="7" mreach="1" range="2" range_type="1" >
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<frame term="70" blendlimit="66" hit_frame="61" firing_frame="51" ani_f="70" local_f="51" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4100" />
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<skill_param exp1="35" exp2="37" >
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<cost ctime="-233,4433" mp="27,243" mpadd="" sp="-1" />
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<skill_main id="45" name="skill0045" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0045" icon_id="J_icn_skill045" >
<attribute target="1" max_target="49" reach="7" mreach="1" range="2" range_type="1" >
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<frame term="75" blendlimit="69" hit_frame="46" firing_frame="43" ani_f="66" local_f="34" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="4352" />
</attribute>
<skill_param exp1="38" exp2="40" >
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<cost ctime="-250,4750" mp="27,243" mpadd="" sp="-1" />
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<skill_main id="46" name="skill0046" type="1" multi="1" group="1" dur="0,8000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0046" icon_id="J_icn_skill046" >
<attribute target="1" max_target="49" reach="7" mreach="1" range="2" range_type="1" >
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<frame term="66" blendlimit="53" hit_frame="51" firing_frame="41" ani_f="66" local_f="41" />
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<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="5120" />
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<skill_param exp1="33" exp2="35" >
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<cost ctime="-220,4180" mp="27,243" mpadd="" sp="-1" />
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<attribute target="1" max_target="49" reach="1" mreach="0" range="1" range_type="0" >
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<frame term="0" blendlimit="53" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4097" />
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<cost ctime="-300,5700" mp="25,225" mpadd="" sp="-1" />
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<attribute target="1" max_target="49" reach="1" mreach="0" range="1" range_type="0" >
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<frame term="0" blendlimit="53" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
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<skill_param exp1="0" exp2="0" >
<power atk="11,0,34,550" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-300,5700" mp="25,225" mpadd="" sp="-1" />
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<skill_main id="49" name="skill0049" type="1" multi="0" group="1" dur="0,0" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0049" icon_id="J_icn_skill049" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="1" range_type="0" >
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<frame term="0" blendlimit="53" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="4352" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="11,0,34,550" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-300,5700" mp="25,225" mpadd="" sp="-1" />
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</skill_param>
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<skill_main id="50" name="skill0050" type="1" multi="0" group="1" dur="0,0" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0050" icon_id="J_icn_skill050" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="1" range_type="0" >
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<frame term="0" blendlimit="53" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="5120" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="11,0,34,550" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-300,5700" mp="25,225" mpadd="" sp="-1" />
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</skill_main>
<skill_main id="51" name="skill0051" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0051" icon_id="J_icn_skill051" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="3" range_type="0" >
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<frame term="196" blendlimit="150" hit_frame="125" firing_frame="125" ani_f="196" local_f="0" />
<effect visual_type="-1" movemethod="0" />
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</attribute>
<skill_param exp1="98" exp2="103" >
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<cost ctime="-653,12413" mp="29,261" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="52" name="skill0052" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0052" icon_id="J_icn_skill052" >
<attribute target="1" max_target="49" reach="0" mreach="1" range="3" range_type="0" >
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<frame term="130" blendlimit="120" hit_frame="106" firing_frame="106" ani_f="130" local_f="106" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4100" />
</attribute>
<skill_param exp1="65" exp2="68" >
<power atk="16,0,15,5197" ar="10,100" critrate="0,5" critdmg="0,20" />
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<mission_cost upkeepctime="0" mission_ctime="-433,8233" />
</skill_param>
</skill_main>
<skill_main id="53" name="skill0053" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0053" icon_id="J_icn_skill053" >
<attribute target="1" max_target="49" reach="0" mreach="1" range="3" range_type="0" >
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<frame term="100" blendlimit="96" hit_frame="53" firing_frame="53" ani_f="100" local_f="0" />
<effect visual_type="-1" movemethod="0" />
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</attribute>
<skill_param exp1="50" exp2="53" >
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<mission_cost upkeepctime="0" mission_ctime="-333,6333" />
</skill_param>
</skill_main>
<skill_main id="54" name="skill0054" type="1" multi="1" group="1" dur="0,8000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0054" icon_id="J_icn_skill054" >
<attribute target="1" max_target="49" reach="0" mreach="1" range="3" range_type="0" >
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<frame term="150" blendlimit="132" hit_frame="97" firing_frame="97" ani_f="150" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="5120" />
</attribute>
<skill_param exp1="75" exp2="79" >
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</skill_main>
<skill_main id="55" name="skill0055" type="1" multi="1" group="1" dur="0,8000" bfx_dur="0" value_ref="1" bfx_ref="1" intensity="0" element="0" desc="skill_desc0055" icon_id="J_icn_skill055" >
<attribute target="1" max_target="49" reach="5" mreach="1" range="5" range_type="0" >
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<frame term="90" blendlimit="53" hit_frame="60" firing_frame="60" ani_f="90" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4097" />
</attribute>
<skill_param exp1="45" exp2="47" >
<power atk="17,0,25,8000" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-300,6700" mp="30,270" mpadd="" sp="-1" />
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<skill_main id="56" name="skill0056" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0056" icon_id="J_icn_skill056" >
<attribute target="1" max_target="49" reach="3" mreach="1" range="3" range_type="1" >
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<frame term="90" blendlimit="53" hit_frame="77" firing_frame="77" ani_f="90" local_f="0" />
<effect visual_type="-1" movemethod="7" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4100" />
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<skill_param exp1="45" exp2="47" >
<power atk="17,0,55,7500" ar="10,100" critrate="0,10" critdmg="0,10" />
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<skill_main id="57" name="skill0057" type="1" multi="1" group="1" dur="0,8000" bfx_dur="4" value_ref="1" bfx_ref="1" intensity="0" element="0" desc="skill_desc0057" icon_id="J_icn_skill057" >
<attribute target="1" max_target="49" reach="5" mreach="1" range="3" range_type="0" >
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<frame term="120" blendlimit="53" hit_frame="87" firing_frame="87" ani_f="120" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="4352" />
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<skill_param exp1="60" exp2="63" >
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<cost ctime="-400,7600" mp="30,270" mpadd="" sp="-1" />
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<skill_main id="58" name="skill0058" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0058" icon_id="J_icn_skill058" >
<attribute target="1" max_target="49" reach="5" mreach="1" range="3" range_type="1" >
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<skill_param exp1="45" exp2="47" >
<power atk="17,0,60,8500" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-300,8700" mp="30,270" mpadd="" sp="-1" />
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<skill_main id="59" name="skill0059" type="1" multi="0" group="1" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="1" desc="skill_desc0059" icon_id="J_icn_skill059" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="1" range_type="0" >
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<frame term="0" blendlimit="53" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
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<skill_param exp1="0" exp2="0" >
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<skill_main id="60" name="skill0060" type="1" multi="0" group="1" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="2" desc="skill_desc0060" icon_id="J_icn_skill060" >
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<skill_main id="61" name="skill0061" type="1" multi="0" group="1" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="3" desc="skill_desc0061" icon_id="J_icn_skill061" >
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<skill_main id="62" name="skill0062" type="1" multi="0" group="1" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="4" desc="skill_desc0062" icon_id="J_icn_skill062" >
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<cost ctime="-150,2850" mp="27,243" mpadd="" sp="-1" />
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<attribute target="1" max_target="49" reach="4" mreach="1" range="3" range_type="0" >
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<skill_main id="64" name="skill0064" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="6" desc="skill_desc0064" icon_id="J_icn_skill064" >
<attribute target="1" max_target="49" reach="0" mreach="1" range="3" range_type="0" >
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<power atk="17,0,90,9500" ar="10,100" critrate="0,5" critdmg="0,20" />
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<skill_main id="65" name="skill0065" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="7" desc="skill_desc0065" icon_id="J_icn_skill065" >
<attribute target="1" max_target="49" reach="5" mreach="1" range="3" range_type="0" >
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<attribute target="1" max_target="49" reach="10" mreach="1" range="4" range_type="0" >
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<skill_main id="68" name="skill0068" type="1" multi="1" group="1" dur="" bfx_dur="2" value_ref="0" bfx_ref="1" intensity="0" element="10" desc="skill_desc0068" icon_id="J_icn_skill068" >
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<skill_param exp1="15" exp2="16" >
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<attribute target="1" max_target="49" reach="10" mreach="1" range="4" range_type="0" >
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<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="60" local_f="0" />
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<condition twohand="1" dual="1" onehand="1" bracer="0" exclusive="0" usecase="5381" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="11,0,34,550" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="100,1000" mp="21,189" mpadd="" sp="-1" />
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<skill_main id="70" name="skill0070" type="1" multi="1" group="1" dur="" bfx_dur="5" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0070" icon_id="J_icn_skill070" >
<attribute target="1" max_target="49" reach="3" mreach="1" range="1" range_type="1" >
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<frame term="30" blendlimit="25" hit_frame="15" firing_frame="15" ani_f="30" local_f="15" />
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<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4108" />
</attribute>
<skill_param exp1="15" exp2="16" >
<power atk="13,0,4,670" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-100,3150" mp="27,243" mpadd="" sp="-1" />
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</skill_main>
<skill_main id="71" name="skill0071" type="1" multi="0" group="25" dur="0,6000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0071" icon_id="J_icn_skill071" >
<attribute target="1" max_target="1" reach="2" mreach="1" range="1" range_type="0" >
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<frame term="45" blendlimit="25" hit_frame="15" firing_frame="15" ani_f="45" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="21248" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="-800,15800" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-800,15800" />
</skill_param>
</skill_main>
<skill_main id="72" name="skill0072" type="1" multi="1" group="1" dur="0,8000" bfx_dur="1" value_ref="1" bfx_ref="1" intensity="0" element="6" desc="skill_desc0072" icon_id="J_icn_skill072" >
<attribute target="1" max_target="49" reach="4" mreach="1" range="4" range_type="0" >
<code grip_calc="1" anicode="1216" fxcode_on="1027" fxcode_keep="-1" />
<frame term="72" blendlimit="63" hit_frame="57" firing_frame="57" ani_f="72" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4099" />
</attribute>
<skill_param exp1="33" exp2="35" >
<power atk="17,0,50,8870" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-350,9380" mp="36,324" mpadd="" sp="0" />
<mission_cost upkeepctime="0" mission_ctime="-360,9380" />
</skill_param>
</skill_main>
<skill_main id="73" name="skill0073" type="1" multi="1" group="1" dur="0,8000" bfx_dur="1" value_ref="1" bfx_ref="1" intensity="0" element="6" desc="skill_desc0073" icon_id="J_icn_skill073" >
<attribute target="1" max_target="49" reach="4" mreach="1" range="3" range_type="0" >
<code grip_calc="1" anicode="1219" fxcode_on="1028" fxcode_keep="-1" />
<frame term="66" blendlimit="63" hit_frame="47" firing_frame="44" ani_f="66" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4108" />
</attribute>
<skill_param exp1="45" exp2="47" >
<power atk="17,0,90,10860" ar="10,100" critrate="0,0" critdmg="0,25" />
<cost ctime="-410,9765" mp="36,324" mpadd="" sp="0" />
<mission_cost upkeepctime="0" mission_ctime="-420,9765" />
</skill_param>
</skill_main>
<skill_main id="74" name="skill0074" type="1" multi="1" group="1" dur="0,1000" bfx_dur="1" value_ref="1" bfx_ref="1" intensity="0" element="6" desc="skill_desc0074" icon_id="J_icn_skill074" >
<attribute target="1" max_target="49" reach="5" mreach="1" range="3" range_type="0" >
<code grip_calc="1" anicode="1222" fxcode_on="1031" fxcode_keep="-1" />
<frame term="66" blendlimit="63" hit_frame="42" firing_frame="42" ani_f="66" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="4864" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="18,0,60,7230" ar="10,100" critrate="0,0" critdmg="0,50" />
<cost ctime="-410,8360" mp="30,270" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-420,8360" />
</skill_param>
</skill_main>
<skill_main id="75" name="skill0075" type="1" multi="1" group="1" dur="0,8000" bfx_dur="1" value_ref="1" bfx_ref="1" intensity="0" element="6" desc="skill_desc0075" icon_id="J_icn_skill075" >
<attribute target="1" max_target="49" reach="5" mreach="1" range="3" range_type="0" >
<code grip_calc="1" anicode="1225" fxcode_on="1032" fxcode_keep="-1" />
<frame term="66" blendlimit="63" hit_frame="45" firing_frame="45" ani_f="66" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="15360" />
</attribute>
<skill_param exp1="45" exp2="47" >
<power atk="18,0,90,11580" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-390,11310" mp="30,270" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-400,11310" />
</skill_param>
</skill_main>
<skill_main id="99" name="skill0099" type="1" multi="1" group="1" dur="0,8000" bfx_dur="1" value_ref="1" bfx_ref="1" intensity="0" element="0" desc="skill_desc0099" icon_id="J_icn_skill099" >
<attribute target="1" max_target="49" reach="4" mreach="1" range="3" range_type="0" >
<code grip_calc="1" anicode="1249" fxcode_on="2350" fxcode_keep="-1" />
<frame term="73" blendlimit="65" hit_frame="55" firing_frame="55" ani_f="73" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="7168" />
</attribute>
<skill_param exp1="59" exp2="65" >
<power atk="19,0,90,13520" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-380,11310" mp="46,405" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-400,11310" />
</skill_param>
</skill_main>
<skill_main id="100" name="skill0100" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0100" icon_id="J_icn_skill100" >
<attribute target="1" max_target="1" reach="8" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="707" fxcode_keep="-1" />
<frame term="55" blendlimit="25" hit_frame="40" firing_frame="25" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,11,27,222" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-110,2713" mp="4,36" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-110,2713" />
</skill_param>
</skill_main>
<skill_main id="101" name="skill0101" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="1" desc="skill_desc0101" icon_id="J_icn_skill101" >
<attribute target="1" max_target="1" reach="7" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="708" fxcode_keep="-1" />
<frame term="55" blendlimit="25" hit_frame="44" firing_frame="25" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,14,8,349" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-121,2984" mp="6,54" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-121,2984" />
</skill_param>
</skill_main>
<skill_main id="102" name="skill0102" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="2" desc="skill_desc0102" icon_id="J_icn_skill102" >
<attribute target="1" max_target="1" reach="8" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="709" fxcode_keep="-1" />
<frame term="55" blendlimit="25" hit_frame="44" firing_frame="25" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,13,11,368" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-99,2442" mp="5,45" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-99,2442" />
</skill_param>
</skill_main>
<skill_main id="103" name="skill0103" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="3" desc="skill_desc0103" icon_id="J_icn_skill103" >
<attribute target="1" max_target="1" reach="9" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="710" fxcode_keep="-1" />
<frame term="55" blendlimit="25" hit_frame="40" firing_frame="25" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,12,13,388" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-110,2713" mp="6,54" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-110,2713" />
</skill_param>
</skill_main>
<skill_main id="104" name="skill0104" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="4" desc="skill_desc0104" icon_id="J_icn_skill104" >
<attribute target="1" max_target="1" reach="8" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="711" fxcode_keep="-1" />
<frame term="55" blendlimit="25" hit_frame="44" firing_frame="25" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,13,14,427" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-110,2713" mp="6,54" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-110,2713" />
</skill_param>
</skill_main>
<skill_main id="105" name="skill0105" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="5" desc="skill_desc0105" icon_id="J_icn_skill105" >
<attribute target="1" max_target="1" reach="9" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="712" fxcode_keep="-1" />
<frame term="55" blendlimit="25" hit_frame="44" firing_frame="25" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,12,17,457" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-99,2442" mp="7,63" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-99,2442" />
</skill_param>
</skill_main>
<skill_main id="106" name="skill0106" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="6" desc="skill_desc0106" icon_id="J_icn_skill106" >
<attribute target="1" max_target="1" reach="7" mreach="1" range="1" range_type="0" >
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<frame term="60" blendlimit="30" hit_frame="43" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,14,14,453" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-132,3256" mp="7,63" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-132,3256" />
</skill_param>
</skill_main>
<skill_main id="107" name="skill0107" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0107" icon_id="J_icn_skill107" >
<attribute target="1" max_target="1" reach="8" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="714" fxcode_keep="-1" />
<frame term="60" blendlimit="30" hit_frame="47" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,12,25,660" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-200,3800" mp="11,99" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-200,3800" />
</skill_param>
</skill_main>
<skill_main id="108" name="skill0108" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="1" desc="skill_desc0108" icon_id="J_icn_skill108" >
<attribute target="1" max_target="1" reach="7" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="715" fxcode_keep="-1" />
<frame term="60" blendlimit="30" hit_frame="52" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,15,16,579" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-220,4180" mp="13,117" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-220,4180" />
</skill_param>
</skill_main>
<skill_main id="109" name="skill0109" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="2" desc="skill_desc0109" icon_id="J_icn_skill109" >
<attribute target="1" max_target="1" reach="8" mreach="1" range="1" range_type="0" >
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<frame term="60" blendlimit="30" hit_frame="52" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,14,18,635" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-180,3420" mp="11,99" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-180,3420" />
</skill_param>
</skill_main>
<skill_main id="110" name="skill0110" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="3" desc="skill_desc0110" icon_id="J_icn_skill110" >
<attribute target="1" max_target="1" reach="9" mreach="1" range="1" range_type="0" >
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<frame term="60" blendlimit="30" hit_frame="52" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,13,21,690" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-200,3800" mp="12,108" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-200,3800" />
</skill_param>
</skill_main>
<skill_main id="111" name="skill0111" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="4" desc="skill_desc0111" icon_id="J_icn_skill111" >
<attribute target="1" max_target="1" reach="8" mreach="1" range="1" range_type="0" >
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<frame term="60" blendlimit="30" hit_frame="57" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,14,19,751" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-200,3800" mp="12,108" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-200,3800" />
</skill_param>
</skill_main>
<skill_main id="112" name="skill0112" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="5" desc="skill_desc0112" icon_id="J_icn_skill112" >
<attribute target="1" max_target="1" reach="9" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="719" fxcode_keep="-1" />
<frame term="60" blendlimit="30" hit_frame="57" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,13,22,819" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-180,3420" mp="13,117" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-180,3420" />
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</skill_main>
<skill_main id="113" name="skill0113" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="6" desc="skill_desc0113" icon_id="J_icn_skill113" >
<attribute target="1" max_target="1" reach="7" mreach="1" range="1" range_type="0" >
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<frame term="60" blendlimit="30" hit_frame="43" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,15,17,682" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-220,4180" mp="14,126" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-220,4180" />
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</skill_main>
<skill_main id="114" name="skill0114" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0114" icon_id="J_icn_skill114" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="1" range_type="1" >
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<frame term="55" blendlimit="25" hit_frame="45" firing_frame="25" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,13,18,921" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-183,3483" mp="16,144" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-183,3483" />
</skill_param>
</skill_main>
<skill_main id="115" name="skill0115" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="1" desc="skill_desc0115" icon_id="J_icn_skill115" >
<attribute target="1" max_target="49" reach="7" mreach="1" range="1" range_type="1" >
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<frame term="55" blendlimit="25" hit_frame="55" firing_frame="25" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,16,9,679" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-202,3830" mp="18,162" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-202,3830" />
</skill_param>
</skill_main>
<skill_main id="116" name="skill0116" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="2" desc="skill_desc0116" icon_id="J_icn_skill116" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="1" range_type="1" >
<code grip_calc="0" anicode="0" fxcode_on="723" fxcode_keep="-1" />
<frame term="55" blendlimit="25" hit_frame="55" firing_frame="25" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,15,12,778" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-165,3135" mp="15,135" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-165,3135" />
</skill_param>
</skill_main>
<skill_main id="117" name="skill0117" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="3" desc="skill_desc0117" icon_id="J_icn_skill117" >
<attribute target="1" max_target="49" reach="9" mreach="1" range="1" range_type="1" >
<code grip_calc="0" anicode="0" fxcode_on="724" fxcode_keep="-1" />
<frame term="55" blendlimit="25" hit_frame="50" firing_frame="25" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,14,15,877" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-183,3483" mp="17,153" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-183,3483" />
</skill_param>
</skill_main>
<skill_main id="118" name="skill0118" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="4" desc="skill_desc0118" icon_id="J_icn_skill118" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="1" range_type="1" >
<code grip_calc="0" anicode="0" fxcode_on="725" fxcode_keep="-1" />
<frame term="55" blendlimit="25" hit_frame="50" firing_frame="25" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,15,13,887" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-183,3483" mp="16,144" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-183,3483" />
</skill_param>
</skill_main>
<skill_main id="119" name="skill0119" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="5" desc="skill_desc0119" icon_id="J_icn_skill119" >
<attribute target="1" max_target="49" reach="9" mreach="1" range="1" range_type="1" >
<code grip_calc="0" anicode="0" fxcode_on="726" fxcode_keep="-1" />
<frame term="55" blendlimit="25" hit_frame="50" firing_frame="25" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,14,16,999" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-165,3135" mp="18,162" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-165,3135" />
</skill_param>
</skill_main>
<skill_main id="120" name="skill0120" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="6" desc="skill_desc0120" icon_id="J_icn_skill120" >
<attribute target="1" max_target="49" reach="7" mreach="1" range="1" range_type="1" >
<code grip_calc="0" anicode="0" fxcode_on="727" fxcode_keep="-1" />
<frame term="60" blendlimit="30" hit_frame="30" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,16,13,932" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-220,4180" mp="19,171" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-220,4180" />
</skill_param>
</skill_main>
<skill_main id="121" name="skill0121" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0121" icon_id="J_icn_skill121" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="728" fxcode_keep="-1" />
<frame term="60" blendlimit="30" hit_frame="52" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,14,23,1361" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-200,3800" mp="20,180" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-200,3800" />
</skill_param>
</skill_main>
<skill_main id="122" name="skill0122" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="1" desc="skill_desc0122" icon_id="J_icn_skill122" >
<attribute target="1" max_target="49" reach="7" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="729" fxcode_keep="-1" />
<frame term="60" blendlimit="30" hit_frame="57" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,17,15,983" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-220,4180" mp="23,207" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-220,4180" />
</skill_param>
</skill_main>
<skill_main id="123" name="skill0123" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="2" desc="skill_desc0123" icon_id="J_icn_skill123" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="730" fxcode_keep="-1" />
<frame term="60" blendlimit="30" hit_frame="57" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,16,17,1125" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-180,3420" mp="19,171" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-180,3420" />
</skill_param>
</skill_main>
<skill_main id="124" name="skill0124" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="3" desc="skill_desc0124" icon_id="J_icn_skill124" >
<attribute target="1" max_target="49" reach="9" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="731" fxcode_keep="-1" />
<frame term="60" blendlimit="30" hit_frame="52" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,15,20,1266" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-200,3800" mp="21,189" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-200,3800" />
</skill_param>
</skill_main>
<skill_main id="125" name="skill0125" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="4" desc="skill_desc0125" icon_id="J_icn_skill125" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="732" fxcode_keep="-1" />
<frame term="60" blendlimit="30" hit_frame="57" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,16,14,1267" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-200,3800" mp="19,171" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-200,3800" />
</skill_param>
</skill_main>
<skill_main id="126" name="skill0126" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="5" desc="skill_desc0126" icon_id="J_icn_skill126" >
<attribute target="1" max_target="49" reach="9" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="733" fxcode_keep="-1" />
<frame term="60" blendlimit="30" hit_frame="57" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,15,17,1421" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-180,3420" mp="21,189" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-180,3420" />
</skill_param>
</skill_main>
<skill_main id="127" name="skill0127" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="6" desc="skill_desc0127" icon_id="J_icn_skill127" >
<attribute target="1" max_target="49" reach="7" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="734" fxcode_keep="-1" />
<frame term="70" blendlimit="35" hit_frame="57" firing_frame="35" ani_f="51" local_f="25" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="35" exp2="37" >
<power atk="0,17,18,1546" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-257,4875" mp="23,207" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-257,4875" />
</skill_param>
</skill_main>
<skill_main id="128" name="skill0128" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="4" desc="skill_desc0128" icon_id="J_icn_skill128" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="83" fxcode_on="735" fxcode_keep="-1" />
<frame term="35" blendlimit="32" hit_frame="20" firing_frame="20" ani_f="30" local_f="15" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="4144" />
</attribute>
<skill_param exp1="18" exp2="19" >
<power atk="0,11,15,133" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-70,1726" mp="3,27" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-70,1726" />
</skill_param>
</skill_main>
<skill_main id="129" name="skill0129" type="2" multi="0" group="1" dur="" bfx_dur="2" value_ref="0" bfx_ref="1" intensity="0" element="5" desc="skill_desc0129" icon_id="J_icn_skill129" >
<attribute target="1" max_target="1" reach="8" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="83" fxcode_on="736" fxcode_keep="-1" />
<frame term="35" blendlimit="32" hit_frame="20" firing_frame="20" ani_f="30" local_f="15" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="4144" />
</attribute>
<skill_param exp1="18" exp2="19" >
<power atk="0,11,14,128" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-63,1554" mp="4,36" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-63,1554" />
</skill_param>
</skill_main>
<skill_main id="130" name="skill0130" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="1" desc="skill_desc0130" icon_id="J_icn_skill130" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="186" fxcode_on="737" fxcode_keep="-1" />
<frame term="61" blendlimit="39" hit_frame="39" firing_frame="39" ani_f="56" local_f="34" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="4144" />
</attribute>
<skill_param exp1="31" exp2="33" >
<power atk="0,12,26,702" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-224,4248" mp="12,108" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-224,4248" />
</skill_param>
</skill_main>
<skill_main id="131" name="skill0131" type="2" multi="0" group="1" dur="" bfx_dur="2" value_ref="0" bfx_ref="1" intensity="0" element="5" desc="skill_desc0131" icon_id="J_icn_skill131" >
<attribute target="1" max_target="1" reach="8" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="187" fxcode_on="738" fxcode_keep="-1" />
<frame term="56" blendlimit="39" hit_frame="39" firing_frame="39" ani_f="51" local_f="34" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="4144" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,12,22,586" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-168,3942" mp="11,99" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-168,3942" />
</skill_param>
</skill_main>
<skill_main id="132" name="skill0132" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="3" desc="skill_desc0132" icon_id="J_icn_skill132" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="739" fxcode_keep="-1" />
<frame term="60" blendlimit="30" hit_frame="47" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="4144" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,12,24,1124" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-200,3800" mp="16,144" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-200,3800" />
</skill_param>
</skill_main>
<skill_main id="133" name="skill0133" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="2" desc="skill_desc0133" icon_id="J_icn_skill133" >
<attribute target="1" max_target="49" reach="0" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="740" fxcode_keep="-1" />
<frame term="63" blendlimit="28" hit_frame="38" firing_frame="38" ani_f="51" local_f="35" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="4144" />
</attribute>
<skill_param exp1="32" exp2="34" >
<power atk="0,13,23,1100" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-189,3591" mp="14,126" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-189,3591" />
</skill_param>
</skill_main>
<skill_main id="134" name="skill0134" type="2" multi="0" group="1" dur="" bfx_dur="2" value_ref="0" bfx_ref="1" intensity="0" element="6" desc="skill_desc0134" icon_id="J_icn_skill134" >
<attribute target="1" max_target="1" reach="8" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="187" fxcode_on="741" fxcode_keep="-1" />
<frame term="78" blendlimit="52" hit_frame="52" firing_frame="52" ani_f="51" local_f="25" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="4144" />
</attribute>
<skill_param exp1="39" exp2="41" >
<power atk="0,14,35,2039" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-286,6184" mp="22,198" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-286,6184" />
</skill_param>
</skill_main>
<skill_main id="135" name="skill0135" type="2" multi="1" group="1" dur="0,10000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0135" icon_id="J_icn_skill135" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="186" fxcode_on="742" fxcode_keep="-1" />
<frame term="76" blendlimit="50" hit_frame="50" firing_frame="50" ani_f="56" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="4144" />
</attribute>
<skill_param exp1="38" exp2="40" >
<power atk="0,14,33,1929" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-253,4813" mp="20,180" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-253,4813" />
</skill_param>
</skill_main>
<skill_main id="136" name="skill0136" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="3" desc="skill_desc0136" icon_id="J_icn_skill136" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="186" fxcode_on="743" fxcode_keep="-1" />
<frame term="88" blendlimit="57" hit_frame="57" firing_frame="57" ani_f="56" local_f="25" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="4144" />
</attribute>
<skill_param exp1="44" exp2="46" >
<power atk="0,15,26,2916" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-293,5573" mp="23,207" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-293,5573" />
</skill_param>
</skill_main>
<skill_main id="137" name="skill0137" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="1" desc="skill_desc0137" icon_id="J_icn_skill137" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="2" range_type="1" >
<code grip_calc="0" anicode="186" fxcode_on="744" fxcode_keep="-1" />
<frame term="66" blendlimit="57" hit_frame="52" firing_frame="38" ani_f="56" local_f="28" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="4144" />
</attribute>
<skill_param exp1="33" exp2="35" >
<power atk="0,15,18,2070" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-242,4598" mp="25,225" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-242,4598" />
</skill_param>
</skill_main>
<skill_main id="138" name="skill0138" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="2" desc="skill_desc0138" icon_id="J_icn_skill138" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="3" range_type="0" >
<code grip_calc="0" anicode="186" fxcode_on="745" fxcode_keep="-1" />
<frame term="91" blendlimit="88" hit_frame="67" firing_frame="63" ani_f="56" local_f="28" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="4144" />
</attribute>
<skill_param exp1="46" exp2="48" >
<power atk="0,15,21,4045" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-273,5187" mp="23,207" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-273,5187" />
</skill_param>
</skill_main>
<skill_main id="139" name="skill0139" type="2" multi="1" group="1" dur="0,5000" bfx_dur="5" value_ref="1" bfx_ref="1" intensity="0" element="0" desc="skill_desc0139" icon_id="J_icn_skill139" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="3" range_type="0" >
<code grip_calc="0" anicode="196" fxcode_on="746" fxcode_keep="-1" />
<frame term="84" blendlimit="80" hit_frame="62" firing_frame="42" ani_f="84" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="4144" />
</attribute>
<skill_param exp1="42" exp2="44" >
<power atk="0,17,40,5900" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-280,7070" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-280,7070" />
</skill_param>
</skill_main>
<skill_main id="140" name="skill0140" type="2" multi="1" group="1" dur="" bfx_dur="5" value_ref="0" bfx_ref="1" intensity="0" element="5" desc="skill_desc0140" icon_id="J_icn_skill140" >
<attribute target="1" max_target="49" reach="0" mreach="1" range="4" range_type="0" >
<code grip_calc="0" anicode="219" fxcode_on="747" fxcode_keep="-1" />
<frame term="100" blendlimit="95" hit_frame="64" firing_frame="64" ani_f="100" local_f="64" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="4144" />
</attribute>
<skill_param exp1="50" exp2="53" >
<power atk="0,16,24,4718" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-300,6950" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-300,6950" />
</skill_param>
</skill_main>
<skill_main id="141" name="skill0141" type="2" multi="1" group="1" dur="" bfx_dur="5" value_ref="0" bfx_ref="1" intensity="0" element="4" desc="skill_desc0141" icon_id="J_icn_skill141" >
<attribute target="1" max_target="49" reach="4" mreach="1" range="4" range_type="0" >
<code grip_calc="0" anicode="197" fxcode_on="748" fxcode_keep="-1" />
<frame term="90" blendlimit="95" hit_frame="63" firing_frame="63" ani_f="90" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="4144" />
</attribute>
<skill_param exp1="45" exp2="47" >
<power atk="0,17,55,6500" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-300,7700" mp="25,225" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-300,7700" />
</skill_param>
</skill_main>
<skill_main id="142" name="skill0142" type="2" multi="0" group="1" dur="0,0" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0142" icon_id="J_icn_skill142" >
<attribute target="1" max_target="49" reach="10" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="45" blendlimit="95" hit_frame="15" firing_frame="9" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="8191" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0,0,0" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="143" name="skill0143" type="2" multi="0" group="1" dur="0,0" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0143" icon_id="J_icn_skill143" >
<attribute target="1" max_target="49" reach="10" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="95" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="8191" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0,0,0" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="144" name="skill0144" type="2" multi="0" group="24" dur="0,1000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0144" icon_id="J_icn_skill460" >
<attribute target="4" max_target="49" reach="10" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="138" fxcode_on="32" fxcode_keep="-1" />
<frame term="15" blendlimit="10" hit_frame="0" firing_frame="0" ani_f="15" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0,0,0" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="1,1" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="145" name="skill0145" type="2" multi="0" group="24" dur="0,1000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0145" icon_id="J_icn_skill463" >
<attribute target="4" max_target="49" reach="10" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="138" fxcode_on="33" fxcode_keep="-1" />
<frame term="15" blendlimit="10" hit_frame="0" firing_frame="0" ani_f="15" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0,0,0" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="1,1" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="146" name="skill0146" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0146" icon_id="J_icn_skill146" >
<attribute target="1" max_target="1" reach="10" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="138" fxcode_on="43" fxcode_keep="-1" />
<frame term="15" blendlimit="10" hit_frame="0" firing_frame="0" ani_f="15" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="500,500,0,10000" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="1,1" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="147" name="skill0147" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0147" icon_id="J_icn_skill147" >
<attribute target="1" max_target="49" reach="0" mreach="1" range="10" range_type="0" >
<code grip_calc="0" anicode="138" fxcode_on="27" fxcode_keep="-1" />
<frame term="15" blendlimit="10" hit_frame="0" firing_frame="0" ani_f="15" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="500,500,0,10000" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="1,1" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="148" name="skill0148" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0148" icon_id="J_icn_skill148" >
<attribute target="1" max_target="49" reach="9" mreach="1" range="1" range_type="1" >
<code grip_calc="0" anicode="0" fxcode_on="751" fxcode_keep="-1" />
<frame term="40" blendlimit="25" hit_frame="40" firing_frame="25" ani_f="45" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="12480" />
</attribute>
<skill_param exp1="20" exp2="21" >
<power atk="0,12,23,216" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-80,1973" mp="4,36" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-80,1973" />
</skill_param>
</skill_main>
<skill_main id="149" name="skill0149" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0149" icon_id="J_icn_skill149" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="1" range_type="1" >
<code grip_calc="0" anicode="0" fxcode_on="752" fxcode_keep="-1" />
<frame term="40" blendlimit="25" hit_frame="40" firing_frame="25" ani_f="45" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="12480" />
</attribute>
<skill_param exp1="20" exp2="21" >
<power atk="0,12,22,591" ar="10,100" critrate="0,50" critdmg="5,5" />
<cost ctime="-133,2533" mp="11,99" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-133,2533" />
</skill_param>
</skill_main>
<skill_main id="150" name="skill0150" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0150" icon_id="J_icn_skill150" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="753" fxcode_keep="-1" />
<frame term="40" blendlimit="25" hit_frame="40" firing_frame="25" ani_f="45" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="12480" />
</attribute>
<skill_param exp1="20" exp2="21" >
<power atk="0,13,18,921" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-133,2533" mp="16,144" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-133,2533" />
</skill_param>
</skill_main>
<skill_main id="151" name="skill0151" type="2" multi="1" group="1" dur="0,10000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0151" icon_id="J_icn_skill151" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="754" fxcode_keep="-1" />
<frame term="55" blendlimit="40" hit_frame="54" firing_frame="40" ani_f="45" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="12480" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,16,22,1347" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-183,3483" mp="20,180" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-183,3483" />
</skill_param>
</skill_main>
<skill_main id="152" name="skill0152" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0152" icon_id="J_icn_skill152" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="755" fxcode_keep="-1" />
<frame term="40" blendlimit="25" hit_frame="54" firing_frame="25" ani_f="45" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="12480" />
</attribute>
<skill_param exp1="20" exp2="21" >
<power atk="0,16,11,1413" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-133,2533" mp="23,207" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-133,2533" />
</skill_param>
</skill_main>
<skill_main id="153" name="skill0153" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0153" icon_id="J_icn_skill153" >
<attribute target="1" max_target="49" reach="9" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="199" fxcode_on="756" fxcode_keep="-1" />
<frame term="80" blendlimit="71" hit_frame="141" firing_frame="141" ani_f="80" local_f="141" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="12480" />
</attribute>
<skill_param exp1="40" exp2="42" >
<power atk="0,15,18,3380" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-267,5065" mp="25,225" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-267,5065" />
</skill_param>
</skill_main>
<skill_main id="154" name="skill0154" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0154" icon_id="J_icn_skill154" >
<attribute target="1" max_target="49" reach="9" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="200" fxcode_on="757" fxcode_keep="-1" />
<frame term="80" blendlimit="74" hit_frame="55" firing_frame="55" ani_f="80" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="12480" />
</attribute>
<skill_param exp1="40" exp2="42" >
<power atk="0,16,17,3526" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-267,5065" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-267,5065" />
</skill_param>
</skill_main>
<skill_main id="155" name="skill0155" type="2" multi="1" group="1" dur="" bfx_dur="5" value_ref="0" bfx_ref="1" intensity="0" element="1" desc="skill_desc0155" icon_id="J_icn_skill155" >
<attribute target="1" max_target="49" reach="8" mreach="3" range="3" range_type="0" >
<code grip_calc="0" anicode="178" fxcode_on="758" fxcode_keep="-1" />
<frame term="68" blendlimit="55" hit_frame="50" firing_frame="38" ani_f="68" local_f="0" />
<effect visual_type="-1" movemethod="6" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="12480" />
</attribute>
<skill_param exp1="34" exp2="36" >
<power atk="0,17,40,5100" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-249,6487" mp="31,279" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-249,6487" />
</skill_param>
</skill_main>
<skill_main id="156" name="skill0156" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0156" icon_id="J_icn_skill156" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="3" range_type="0" >
<code grip_calc="0" anicode="198" fxcode_on="759" fxcode_keep="-1" />
<frame term="90" blendlimit="-1" hit_frame="71" firing_frame="61" ani_f="90" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="12416" />
</attribute>
<skill_param exp1="45" exp2="47" >
<power atk="0,17,55,5200" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-300,7700" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-300,7700" />
</skill_param>
</skill_main>
<skill_main id="157" name="skill0157" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0157" icon_id="J_icn_skill157" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="1" range_type="0" >
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<frame term="48" blendlimit="30" hit_frame="23" firing_frame="23" ani_f="48" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="13056" />
</attribute>
<skill_param exp1="24" exp2="25" >
<power atk="0,12,18,183" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-96,2368" mp="4,36" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="158" name="skill0158" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0158" icon_id="J_icn_skill158" >
<attribute target="1" max_target="49" reach="4" mreach="1" range="1" range_type="1" >
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<frame term="76" blendlimit="50" hit_frame="58" firing_frame="18" ani_f="76" local_f="18" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="13056" />
</attribute>
<skill_param exp1="38" exp2="40" >
<power atk="0,13,30,1431" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-253,4813" mp="16,144" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="159" name="skill0159" type="2" multi="1" group="1" dur="" bfx_dur="5" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0159" icon_id="J_icn_skill159" >
<attribute target="1" max_target="49" reach="0" mreach="1" range="3" range_type="0" >
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<frame term="114" blendlimit="30" hit_frame="80" firing_frame="80" ani_f="114" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="4864" />
</attribute>
<skill_param exp1="57" exp2="60" >
<power atk="0,15,40,4262" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-380,8470" mp="23,207" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-380,8470" />
</skill_param>
</skill_main>
<skill_main id="160" name="skill0160" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0160" icon_id="J_icn_skill160" >
<attribute target="1" max_target="49" reach="5" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="45" blendlimit="-1" hit_frame="16" firing_frame="11" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="4864" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,11,34,550" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-200,3800" mp="24,216" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-200,3800" />
</skill_param>
</skill_main>
<skill_main id="161" name="skill0161" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0161" icon_id="J_icn_skill161" >
<attribute target="1" max_target="49" reach="5" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="4864" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,11,34,550" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-150,2850" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-150,2850" />
</skill_param>
</skill_main>
<skill_main id="162" name="skill0162" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0162" icon_id="J_icn_skill162" >
<attribute target="1" max_target="49" reach="5" mreach="1" range="1" range_type="0" >
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<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="7168" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,11,34,550" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="100,1000" mp="23,207" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="100,1000" />
</skill_param>
</skill_main>
<skill_main id="163" name="skill0163" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0163" icon_id="J_icn_skill163" >
<attribute target="1" max_target="49" reach="5" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="7168" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,11,34,550" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="100,1000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="100,1000" />
</skill_param>
</skill_main>
<skill_main id="164" name="skill0164" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0164" icon_id="J_icn_skill164" >
<attribute target="1" max_target="49" reach="5" mreach="1" range="1" range_type="0" >
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<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="7168" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,11,34,550" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="100,1000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="100,1000" />
</skill_param>
</skill_main>
<skill_main id="165" name="skill0165" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0165" icon_id="J_icn_skill165" >
<attribute target="1" max_target="49" reach="5" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="7168" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,11,34,550" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="100,1000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="100,1000" />
</skill_param>
</skill_main>
<skill_main id="166" name="skill0166" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0166" icon_id="J_icn_skill166" >
<attribute target="1" max_target="49" reach="5" mreach="1" range="1" range_type="0" >
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<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="7168" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,11,34,550" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="100,1000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="100,1000" />
</skill_param>
</skill_main>
<skill_main id="167" name="skill0167" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0167" icon_id="J_icn_skill167" >
<attribute target="1" max_target="49" reach="6" mreach="1" range="3" range_type="0" >
<code grip_calc="0" anicode="226" fxcode_on="749" fxcode_keep="-1" />
<frame term="75" blendlimit="60" hit_frame="43" firing_frame="43" ani_f="75" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="4144" />
</attribute>
<skill_param exp1="38" exp2="40" >
<power atk="0,17,25,6500" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-390,8855" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-390,8855" />
</skill_param>
</skill_main>
<skill_main id="168" name="skill0168" type="2" multi="0" group="1" dur="0,4000" bfx_dur="4" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0168" icon_id="J_icn_skill168" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="3" range_type="0" >
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<frame term="75" blendlimit="60" hit_frame="63" firing_frame="63" ani_f="75" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="12480" />
</attribute>
<skill_param exp1="38" exp2="40" >
<power atk="0,18,70,7000" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-420,8855" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-420,8855" />
</skill_param>
</skill_main>
<skill_main id="169" name="skill0169" type="2" multi="1" group="1" dur="0,8000" bfx_dur="1" value_ref="1" bfx_ref="1" intensity="0" element="0" desc="skill_desc0169" icon_id="J_icn_skill169" >
<attribute target="1" max_target="49" reach="6" mreach="1" range="3" range_type="0" >
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<frame term="66" blendlimit="60" hit_frame="51" firing_frame="51" ani_f="66" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="4144" />
</attribute>
<skill_param exp1="33" exp2="35" >
<power atk="0,17,25,8410" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-380,8855" mp="33,302" mpadd="" sp="0" />
<mission_cost upkeepctime="0" mission_ctime="-390,8855" />
</skill_param>
</skill_main>
<skill_main id="170" name="skill0170" type="2" multi="1" group="1" dur="0,8000" bfx_dur="1" value_ref="1" bfx_ref="1" intensity="0" element="0" desc="skill_desc0170" icon_id="J_icn_skill170" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="3" range_type="0" >
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<frame term="66" blendlimit="60" hit_frame="58" firing_frame="53" ani_f="66" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="12480" />
</attribute>
<skill_param exp1="33" exp2="35" >
<power atk="0,18,70,10635" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-410,8855" mp="33,302" mpadd="" sp="0" />
<mission_cost upkeepctime="0" mission_ctime="-420,8855" />
</skill_param>
</skill_main>
<skill_main id="189" name="skill0189" type="1" multi="1" group="1" dur="0,8000" bfx_dur="1" value_ref="1" bfx_ref="1" intensity="0" element="0" desc="skill_desc0189" icon_id="J_icn_skill189" >
<attribute target="1" max_target="49" reach="4" mreach="1" range="3" range_type="0" >
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<frame term="73" blendlimit="65" hit_frame="56" firing_frame="56" ani_f="73" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4099" />
</attribute>
<skill_param exp1="56" exp2="59" >
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<cost ctime="-340,9380" mp="46,405" mpadd="" sp="0" />
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</skill_param>
</skill_main>
<skill_main id="190" name="skill0190" type="1" multi="1" group="1" dur="0,8000" bfx_dur="1" value_ref="1" bfx_ref="1" intensity="0" element="0" desc="skill_desc0190" icon_id="J_icn_skill190" >
<attribute target="1" max_target="49" reach="4" mreach="1" range="3" range_type="0" >
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<frame term="73" blendlimit="65" hit_frame="53" firing_frame="53" ani_f="72" local_f="0" />
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<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4108" />
</attribute>
<skill_param exp1="56" exp2="59" >
<power atk="18,0,90,12965" ar="10,100" critrate="0,0" critdmg="0,25" />
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</skill_param>
</skill_main>
<skill_main id="191" name="skill0191" type="1" multi="1" group="1" dur="0,8000" bfx_dur="1" value_ref="1" bfx_ref="1" intensity="0" element="0" desc="skill_desc0191" icon_id="J_icn_skill191" >
<attribute target="1" max_target="49" reach="5" mreach="1" range="3" range_type="0" >
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<frame term="73" blendlimit="65" hit_frame="51" firing_frame="51" ani_f="73" local_f="0" />
<effect visual_type="-1" movemethod="0" />
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<skill_param exp1="56" exp2="59" >
<power atk="19,0,60,8840" ar="10,100" critrate="0,0" critdmg="0,50" />
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</skill_param>
</skill_main>
<skill_main id="193" name="skill0193" type="2" multi="1" group="1" dur="0,8000" bfx_dur="1" value_ref="1" bfx_ref="1" intensity="0" element="0" desc="skill_desc0193" icon_id="J_icn_skill193" >
<attribute target="1" max_target="49" reach="6" mreach="1" range="3" range_type="0" >
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</attribute>
<skill_param exp1="54" exp2="57" >
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</skill_param>
</skill_main>
<skill_main id="194" name="skill0194" type="2" multi="1" group="1" dur="0,8000" bfx_dur="1" value_ref="1" bfx_ref="1" intensity="0" element="0" desc="skill_desc0194" icon_id="J_icn_skill194" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="3" range_type="0" >
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</attribute>
<skill_param exp1="54" exp2="57" >
<power atk="0,19,70,12225" ar="10,100" critrate="0,0" critdmg="0,0" />
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</skill_main>
<skill_main id="195" name="skill0195" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0195" icon_id="J_icn_skill195" >
<attribute target="0" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
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<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
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</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
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</skill_main>
<skill_main id="200" name="skill0200" type="1" multi="0" group="24" dur="30000,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0200" icon_id="J_icn_skill200" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
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</attribute>
<skill_param exp1="11" exp2="12" >
<power atk="10,140" ar="" critrate="" critdmg="" />
<cost ctime="-223,4243" mp="17,153" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="201" name="skill0201" type="1" multi="0" group="24" dur="30000,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0201" icon_id="J_icn_skill201" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
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<frame term="66" blendlimit="-1" hit_frame="40" firing_frame="40" ani_f="60" local_f="34" />
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</attribute>
<skill_param exp1="11" exp2="12" >
<power atk="15,240" ar="" critrate="" critdmg="" />
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</skill_param>
</skill_main>
<skill_main id="202" name="skill0202" type="1" multi="0" group="24" dur="30000,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0202" icon_id="J_icn_skill202" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
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<frame term="66" blendlimit="-1" hit_frame="40" firing_frame="40" ani_f="60" local_f="34" />
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<condition twohand="1" dual="1" onehand="0" bracer="0" exclusive="0" usecase="20495" />
</attribute>
<skill_param exp1="11" exp2="12" >
<power atk="20,340" ar="" critrate="" critdmg="" />
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</skill_main>
<skill_main id="203" name="skill0203" type="1" multi="0" group="24" dur="30000,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0203" icon_id="J_icn_skill203" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
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<frame term="66" blendlimit="-1" hit_frame="40" firing_frame="40" ani_f="60" local_f="34" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="0" bracer="0" exclusive="0" usecase="20495" />
</attribute>
<skill_param exp1="11" exp2="12" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="-223,4243" mp="12,108" mpadd="" sp="-1" />
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</skill_main>
<skill_main id="204" name="skill0204" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0204" icon_id="J_icn_skill204" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="1" anicode="1000" fxcode_on="250" fxcode_keep="-1" />
<frame term="66" blendlimit="-1" hit_frame="40" firing_frame="40" ani_f="60" local_f="34" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="0" bracer="0" exclusive="0" usecase="20495" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
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</skill_main>
<skill_main id="205" name="skill0205" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0205" icon_id="J_icn_skill205" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="1" anicode="1000" fxcode_on="251" fxcode_keep="209" />
<frame term="66" blendlimit="-1" hit_frame="40" firing_frame="40" ani_f="60" local_f="34" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="0" bracer="0" exclusive="0" usecase="20495" />
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<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
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</skill_main>
<skill_main id="206" name="skill0206" type="1" multi="1" group="25" dur="0,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0206" icon_id="J_icn_skill206" >
<attribute target="3" max_target="4" reach="0" mreach="-1" range="3" range_type="-1" >
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<frame term="45" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="45" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="20495" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="0,180000" mp="29,261" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,180000" />
</skill_param>
</skill_main>
<skill_main id="207" name="skill0207" type="1" multi="1" group="25" dur="0,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0207" icon_id="J_icn_skill207" >
<attribute target="3" max_target="9" reach="0" mreach="-1" range="3" range_type="-1" >
<code grip_calc="1" anicode="205" fxcode_on="253" fxcode_keep="-1" />
<frame term="45" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="45" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="20495" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="0,180000" mp="30,270" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,180000" />
</skill_param>
</skill_main>
<skill_main id="208" name="skill0208" type="1" multi="0" group="5" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="1" element="0" desc="skill_desc0208" icon_id="J_icn_skill208" >
<attribute target="4" max_target="1" reach="8" mreach="1" range="1" range_type="-1" >
<code grip_calc="0" anicode="35" fxcode_on="192" fxcode_keep="-1" />
<frame term="24" blendlimit="-1" hit_frame="18" firing_frame="0" ani_f="24" local_f="0" />
<effect visual_type="-1" movemethod="1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="-200,2600" mp="12,108" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-200,2600" />
</skill_param>
</skill_main>
<skill_main id="209" name="skill0209" type="1" multi="0" group="5" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="1" element="0" desc="skill_desc0209" icon_id="J_icn_skill209" >
<attribute target="4" max_target="1" reach="4" mreach="1" range="1" range_type="-1" >
<code grip_calc="0" anicode="36" fxcode_on="193" fxcode_keep="-1" />
<frame term="16" blendlimit="-1" hit_frame="7" firing_frame="0" ani_f="16" local_f="0" />
<effect visual_type="-1" movemethod="5" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="-200,2333" mp="5,45" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-200,2333" />
</skill_param>
</skill_main>
<skill_main id="210" name="skill0210" type="1" multi="0" group="24" dur="500,5000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0210" icon_id="J_icn_skill210" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="4" range_type="-1" >
<code grip_calc="0" anicode="201" fxcode_on="254" fxcode_keep="-1" />
<frame term="45" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="45" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="0" bracer="0" exclusive="0" usecase="20495" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="0,300000" mp="30,270" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="211" name="skill0211" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0211" icon_id="J_icn_skill211" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="1000" fxcode_on="255" fxcode_keep="-1" />
<frame term="67" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="60" local_f="23" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="20492" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="212" name="skill0212" type="1" multi="0" group="24" dur="0,15000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0212" icon_id="J_icn_skill212" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="207" fxcode_on="256" fxcode_keep="-1" />
<frame term="45" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="45" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="20492" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="-223,4243" mp="29,261" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-223,4243" />
</skill_param>
</skill_main>
<skill_main id="213" name="skill0213" type="1" multi="0" group="24" dur="0,15000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0213" icon_id="J_icn_skill213" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="205" fxcode_on="257" fxcode_keep="-1" />
<frame term="32" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="32" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="20492" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="0,300000" mp="30,270" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="214" name="skill0214" type="1" multi="0" group="24" dur="0,10000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0214" icon_id="J_icn_skill214" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="207" fxcode_on="258" fxcode_keep="-1" />
<frame term="37" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="37" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="20492" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="0,180000" mp="30,270" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,180000" />
</skill_param>
</skill_main>
<skill_main id="215" name="skill0215" type="1" multi="0" group="24" dur="0,10000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0215" icon_id="J_icn_skill215" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="205" fxcode_on="259" fxcode_keep="210" />
<frame term="33" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="33" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="20492" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="0,180000" mp="30,270" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,180000" />
</skill_param>
</skill_main>
<skill_main id="216" name="skill0216" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0216" icon_id="J_icn_skill216" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="204" fxcode_on="260" fxcode_keep="-1" />
<frame term="45" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="45" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="20483" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="217" name="skill0217" type="1" multi="1" group="24" dur="30000,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0217" icon_id="J_icn_skill217" >
<attribute target="4" max_target="7" reach="0" mreach="-1" range="17" range_type="-1" >
<code grip_calc="0" anicode="203" fxcode_on="261" fxcode_keep="-1" />
<frame term="30" blendlimit="-1" hit_frame="11" firing_frame="11" ani_f="30" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="1" usecase="20483" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="-223,4243" mp="30,270" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-223,4243" />
</skill_param>
</skill_main>
<skill_main id="218" name="skill0218" type="1" multi="1" group="24" dur="0,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0218" icon_id="J_icn_skill218" >
<attribute target="20" max_target="7" reach="0" mreach="-1" range="17" range_type="-1" >
<code grip_calc="0" anicode="203" fxcode_on="262" fxcode_keep="-1" />
<frame term="30" blendlimit="-1" hit_frame="11" firing_frame="11" ani_f="30" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="1" usecase="20483" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="0,300000" mp="30,270" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="219" name="skill0219" type="1" multi="0" group="24" dur="0,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0219" icon_id="J_icn_skill219" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="202" fxcode_on="263" fxcode_keep="-1" />
<frame term="45" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="45" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="20483" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="0,300000" mp="30,270" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="220" name="skill0220" type="1" multi="0" group="24" dur="0,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0220" icon_id="J_icn_skill220" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="203" fxcode_on="264" fxcode_keep="-1" />
<frame term="30" blendlimit="-1" hit_frame="11" firing_frame="11" ani_f="30" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="20483" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="0,300000" mp="30,270" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="221" name="skill0221" type="1" multi="0" group="24" dur="0,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0221" icon_id="J_icn_skill221" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="203" fxcode_on="265" fxcode_keep="211" />
<frame term="30" blendlimit="-1" hit_frame="11" firing_frame="11" ani_f="30" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="20483" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="100,1000" ar="" critrate="" critdmg="" />
<cost ctime="0,180000" mp="30,270" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,180000" />
</skill_param>
</skill_main>
<skill_main id="222" name="skill0222" type="1" multi="1" group="24" dur="0,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0222" icon_id="J_icn_skill222" >
<attribute target="4" max_target="7" reach="0" mreach="-1" range="17" range_type="-1" >
<code grip_calc="0" anicode="203" fxcode_on="262" fxcode_keep="-1" />
<frame term="30" blendlimit="-1" hit_frame="11" firing_frame="11" ani_f="30" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="1" usecase="20483" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="0,300000" mp="30,270" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="223" name="skill0223" type="2" multi="0" group="24" dur="30000,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0223" icon_id="J_icn_skill223" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="201" fxcode_on="267" fxcode_keep="-1" />
<frame term="30" blendlimit="-1" hit_frame="14" firing_frame="14" ani_f="30" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="-223,4243" mp="25,225" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-223,4243" />
</skill_param>
</skill_main>
<skill_main id="224" name="skill0224" type="2" multi="0" group="24" dur="0,20000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0224" icon_id="J_icn_skill224" >
<attribute target="4" max_target="7" reach="0" mreach="-1" range="17" range_type="-1" >
<code grip_calc="0" anicode="214" fxcode_on="268" fxcode_keep="-1" />
<frame term="30" blendlimit="-1" hit_frame="14" firing_frame="14" ani_f="30" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="5" usecase="29440" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="0,300000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="225" name="skill0225" type="2" multi="0" group="24" dur="0,20000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0225" icon_id="J_icn_skill225" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="213" fxcode_on="269" fxcode_keep="-1" />
<frame term="30" blendlimit="-1" hit_frame="14" firing_frame="14" ani_f="30" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="29440" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="0,300000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="226" name="skill0226" type="2" multi="0" group="24" dur="0,10000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0226" icon_id="J_icn_skill226" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="208" fxcode_on="270" fxcode_keep="-1" />
<frame term="45" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="45" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="20528" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="0,180000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,180000" />
</skill_param>
</skill_main>
<skill_main id="227" name="skill0227" type="2" multi="1" group="24" dur="0,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0227" icon_id="J_icn_skill227" >
<attribute target="20" max_target="7" reach="0" mreach="-1" range="17" range_type="-1" >
<code grip_calc="0" anicode="208" fxcode_on="271" fxcode_keep="-1" />
<frame term="45" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="45" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="3" usecase="20528" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="0,300000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="228" name="skill0228" type="2" multi="1" group="24" dur="0,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0228" icon_id="J_icn_skill228" >
<attribute target="20" max_target="7" reach="0" mreach="-1" range="17" range_type="-1" >
<code grip_calc="0" anicode="210" fxcode_on="272" fxcode_keep="-1" />
<frame term="45" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="45" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="3" usecase="20528" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="0,300000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="229" name="skill0229" type="2" multi="0" group="24" dur="0,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0229" icon_id="J_icn_skill229" >
<attribute target="6" max_target="1" reach="7" mreach="0" range="1" range_type="-1" >
<code grip_calc="0" anicode="210" fxcode_on="273" fxcode_keep="-1" />
<frame term="52" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="45" local_f="23" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="3" usecase="20528" />
</attribute>
<skill_param exp1="9" exp2="9" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="0,180000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,180000" />
</skill_param>
</skill_main>
<skill_main id="230" name="skill0230" type="2" multi="0" group="24" dur="30000,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0230" icon_id="J_icn_skill230" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="137" fxcode_on="274" fxcode_keep="-1" />
<frame term="30" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="30" local_f="23" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="11" exp2="12" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="-223,4243" mp="4,36" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-223,4243" />
</skill_param>
</skill_main>
<skill_main id="231" name="skill0231" type="2" multi="0" group="25" dur="1000,9000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0231" icon_id="J_icn_skill231" >
<attribute target="3" max_target="1" reach="8" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="81" fxcode_on="275" fxcode_keep="-1" />
<frame term="27" blendlimit="-1" hit_frame="12" firing_frame="12" ani_f="33" local_f="18" />
<effect visual_type="2" movemethod="-1" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="20528" />
</attribute>
<skill_param exp1="5" exp2="5" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="-90,1710" mp="16,144" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-90,1710" />
</skill_param>
</skill_main>
<skill_main id="232" name="skill0232" type="2" multi="0" group="24" dur="30000,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0232" icon_id="J_icn_skill232" >
<attribute target="6" max_target="1" reach="8" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="137" fxcode_on="276" fxcode_keep="-1" />
<frame term="30" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="30" local_f="23" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="3" usecase="20528" />
</attribute>
<skill_param exp1="11" exp2="12" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="-223,4243" mp="20,180" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-223,4243" />
</skill_param>
</skill_main>
<skill_main id="233" name="skill0233" type="2" multi="1" group="1" dur="" bfx_dur="5" value_ref="0" bfx_ref="1" intensity="0" element="6" desc="skill_desc0233" icon_id="J_icn_skill233" >
<attribute target="1" max_target="49" reach="0" mreach="1" range="3" range_type="0" >
<code grip_calc="0" anicode="81" fxcode_on="769" fxcode_keep="-1" />
<frame term="38" blendlimit="30" hit_frame="20" firing_frame="20" ani_f="33" local_f="15" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="4144" />
</attribute>
<skill_param exp1="6" exp2="6" >
<power atk="0,11,16,1626" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-139,3897" mp="25,225" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-139,3897" />
</skill_param>
</skill_main>
<skill_main id="234" name="skill0234" type="2" multi="0" group="5" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="1" element="0" desc="skill_desc0234" icon_id="J_icn_skill234" >
<attribute target="4" max_target="1" reach="8" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="4" fxcode_on="30" fxcode_keep="-1" />
<frame term="15" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="35" local_f="35" />
<effect visual_type="-1" movemethod="11" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="20528" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="-200,2300" mp="25,225" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-200,2300" />
</skill_param>
</skill_main>
<skill_main id="235" name="skill0235" type="2" multi="1" group="24" dur="30000,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0235" icon_id="J_icn_skill235" >
<attribute target="20" max_target="7" reach="0" mreach="-1" range="17" range_type="-1" >
<code grip_calc="0" anicode="210" fxcode_on="277" fxcode_keep="-1" />
<frame term="45" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="45" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="3" usecase="20528" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="-223,4243" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-223,4243" />
</skill_param>
</skill_main>
<skill_main id="236" name="skill0236" type="2" multi="0" group="24" dur="30000,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0236" icon_id="J_icn_skill236" >
<attribute target="6" max_target="1" reach="8" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="137" fxcode_on="278" fxcode_keep="-1" />
<frame term="30" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="30" local_f="23" />
<effect visual_type="2" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="3" usecase="20528" />
</attribute>
<skill_param exp1="11" exp2="12" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="-223,4243" mp="25,225" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-223,4243" />
</skill_param>
</skill_main>
<skill_main id="237" name="skill0237" type="2" multi="0" group="24" dur="30000,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0237" icon_id="J_icn_skill237" >
<attribute target="6" max_target="1" reach="8" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="137" fxcode_on="279" fxcode_keep="-1" />
<frame term="30" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="30" local_f="23" />
<effect visual_type="2" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="4" usecase="20672" />
</attribute>
<skill_param exp1="11" exp2="12" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="-223,4243" mp="11,99" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-223,4243" />
</skill_param>
</skill_main>
<skill_main id="238" name="skill0238" type="2" multi="0" group="24" dur="30000,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0238" icon_id="J_icn_skill238" >
<attribute target="6" max_target="1" reach="8" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="137" fxcode_on="280" fxcode_keep="-1" />
<frame term="33" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="33" local_f="23" />
<effect visual_type="2" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="4" usecase="20672" />
</attribute>
<skill_param exp1="11" exp2="12" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="-223,4243" mp="11,99" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-223,4243" />
</skill_param>
</skill_main>
<skill_main id="239" name="skill0239" type="2" multi="0" group="25" dur="1000,9000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0239" icon_id="J_icn_skill239" >
<attribute target="3" max_target="1" reach="8" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="81" fxcode_on="281" fxcode_keep="-1" />
<frame term="27" blendlimit="-1" hit_frame="12" firing_frame="12" ani_f="33" local_f="18" />
<effect visual_type="2" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="1" exclusive="0" usecase="23744" />
</attribute>
<skill_param exp1="5" exp2="5" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="-90,1710" mp="17,153" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-90,1710" />
</skill_param>
</skill_main>
<skill_main id="240" name="skill0240" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0240" icon_id="J_icn_skill240" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="137" fxcode_on="282" fxcode_keep="-1" />
<frame term="30" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="30" local_f="23" />
<effect visual_type="2" movemethod="-1" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="20672" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="241" name="skill0241" type="2" multi="0" group="25" dur="1000,9000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0241" icon_id="J_icn_skill241" >
<attribute target="3" max_target="1" reach="8" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="81" fxcode_on="283" fxcode_keep="-1" />
<frame term="27" blendlimit="-1" hit_frame="12" firing_frame="12" ani_f="33" local_f="18" />
<effect visual_type="2" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="1" exclusive="0" usecase="23744" />
</attribute>
<skill_param exp1="5" exp2="5" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="-90,1710" mp="20,180" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-90,1710" />
</skill_param>
</skill_main>
<skill_main id="242" name="skill0242" type="2" multi="0" group="24" dur="30000,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0242" icon_id="J_icn_skill242" >
<attribute target="6" max_target="1" reach="8" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="137" fxcode_on="284" fxcode_keep="212" />
<frame term="30" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="30" local_f="0" />
<effect visual_type="2" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="20720" />
</attribute>
<skill_param exp1="11" exp2="12" >
<power atk="10,90" ar="" critrate="" critdmg="" />
<cost ctime="-223,4243" mp="24,216" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-223,4243" />
</skill_param>
</skill_main>
<skill_main id="243" name="skill0243" type="2" multi="0" group="24" dur="30000,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0243" icon_id="J_icn_skill243" >
<attribute target="6" max_target="1" reach="8" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="137" fxcode_on="285" fxcode_keep="-1" />
<frame term="30" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="30" local_f="23" />
<effect visual_type="2" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="4" usecase="20672" />
</attribute>
<skill_param exp1="11" exp2="12" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="-223,4243" mp="23,207" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-223,4243" />
</skill_param>
</skill_main>
<skill_main id="244" name="skill0244" type="2" multi="0" group="24" dur="30000,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0244" icon_id="J_icn_skill244" >
<attribute target="6" max_target="1" reach="8" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="137" fxcode_on="286" fxcode_keep="-1" />
<frame term="30" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="30" local_f="23" />
<effect visual_type="2" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="4" usecase="20672" />
</attribute>
<skill_param exp1="11" exp2="12" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="-223,4243" mp="24,216" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-223,4243" />
</skill_param>
</skill_main>
<skill_main id="245" name="skill0245" type="2" multi="0" group="26" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0245" icon_id="J_icn_skill245" >
<attribute target="6" max_target="1" reach="8" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="137" fxcode_on="196" fxcode_keep="-1" />
<frame term="30" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="30" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="20672" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0,300,1200" ar="" critrate="" critdmg="" />
<cost ctime="100,1100" mp="25,225" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="100,1100" />
</skill_param>
</skill_main>
<skill_main id="246" name="skill0246" type="2" multi="0" group="24" dur="30000,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0246" icon_id="J_icn_skill246" >
<attribute target="6" max_target="1" reach="8" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="137" fxcode_on="287" fxcode_keep="-1" />
<frame term="30" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="30" local_f="23" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="4" usecase="20672" />
</attribute>
<skill_param exp1="11" exp2="12" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="-223,4243" mp="25,225" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-223,4243" />
</skill_param>
</skill_main>
<skill_main id="247" name="skill0247" type="2" multi="1" group="26" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0247" icon_id="J_icn_skill247" >
<attribute target="20" max_target="7" reach="0" mreach="1" range="17" range_type="0" >
<code grip_calc="0" anicode="212" fxcode_on="197" fxcode_keep="-1" />
<frame term="30" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="36" local_f="35" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="4" usecase="20672" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="0,0,300,1200" ar="" critrate="" critdmg="" />
<cost ctime="0,20000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,20000" />
</skill_param>
</skill_main>
<skill_main id="248" name="skill0248" type="2" multi="0" group="24" dur="30000,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0248" icon_id="J_icn_skill248" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="137" fxcode_on="288" fxcode_keep="213" />
<frame term="30" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="30" local_f="23" />
<effect visual_type="2" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="21248" />
</attribute>
<skill_param exp1="11" exp2="12" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="-223,4243" mp="11,99" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-223,4243" />
</skill_param>
</skill_main>
<skill_main id="249" name="skill0249" type="2" multi="0" group="26" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="2" desc="skill_desc0249" icon_id="J_icn_skill249" >
<attribute target="6" max_target="1" reach="8" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="137" fxcode_on="191" fxcode_keep="-1" />
<frame term="30" blendlimit="-1" hit_frame="11" firing_frame="11" ani_f="30" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="21248" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0,100,600" ar="" critrate="" critdmg="" />
<cost ctime="-217,4115" mp="18,162" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-217,4115" />
</skill_param>
</skill_main>
<skill_main id="250" name="skill0250" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0250" icon_id="J_icn_skill250" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="137" fxcode_on="289" fxcode_keep="214" />
<frame term="30" blendlimit="-1" hit_frame="29" firing_frame="29" ani_f="30" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="29440" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="251" name="skill0251" type="2" multi="0" group="24" dur="0,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0251" icon_id="J_icn_skill251" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="214" fxcode_on="290" fxcode_keep="215" />
<frame term="32" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="32" local_f="0" />
<effect visual_type="0" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="21248" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="0,300000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="252" name="skill0252" type="2" multi="0" group="24" dur="30000,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0252" icon_id="J_icn_skill252" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="189" fxcode_on="340" fxcode_keep="347" />
<frame term="62" blendlimit="-1" hit_frame="25" firing_frame="22" ani_f="87" local_f="47" />
<effect visual_type="0" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="23552" />
</attribute>
<skill_param exp1="10" exp2="11" >
<power atk="10,50" ar="" critrate="" critdmg="" />
<cost ctime="-223,4243" mp="4,36" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-223,4243" />
</skill_param>
</skill_main>
<skill_main id="253" name="skill0253" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="1" desc="skill_desc0253" icon_id="J_icn_skill253" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="137" fxcode_on="341" fxcode_keep="-1" />
<frame term="30" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="30" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="23552" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="254" name="skill0254" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="2" desc="skill_desc0254" icon_id="J_icn_skill254" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="137" fxcode_on="342" fxcode_keep="-1" />
<frame term="30" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="30" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="23552" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="255" name="skill0255" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="3" desc="skill_desc0255" icon_id="J_icn_skill255" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="137" fxcode_on="343" fxcode_keep="350" />
<frame term="30" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="30" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="23552" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="256" name="skill0256" type="2" multi="0" group="24" dur="30000,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="4" desc="skill_desc0256" icon_id="J_icn_skill256" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="189" fxcode_on="344" fxcode_keep="351" />
<frame term="30" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="30" local_f="0" />
<effect visual_type="0" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="23552" />
</attribute>
<skill_param exp1="10" exp2="11" >
<power atk="10,90" ar="" critrate="" critdmg="" />
<cost ctime="-223,4243" mp="10,90" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-223,4243" />
</skill_param>
</skill_main>
<skill_main id="257" name="skill0257" type="2" multi="0" group="25" dur="1000,9000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0257" icon_id="J_icn_skill257" >
<attribute target="3" max_target="1" reach="8" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="81" fxcode_on="291" fxcode_keep="-1" />
<frame term="27" blendlimit="-1" hit_frame="12" firing_frame="12" ani_f="33" local_f="18" />
<effect visual_type="2" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="23552" />
</attribute>
<skill_param exp1="5" exp2="5" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="-90,1710" mp="17,153" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-90,1710" />
</skill_param>
</skill_main>
<skill_main id="258" name="skill0258" type="2" multi="0" group="24" dur="30000,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="6" desc="skill_desc0258" icon_id="J_icn_skill258" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="189" fxcode_on="346" fxcode_keep="353" />
<frame term="30" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="30" local_f="0" />
<effect visual_type="0" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="23552" />
</attribute>
<skill_param exp1="10" exp2="11" >
<power atk="10,290" ar="" critrate="" critdmg="" />
<cost ctime="-223,4243" mp="23,207" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-223,4243" />
</skill_param>
</skill_main>
<skill_main id="259" name="skill0259" type="2" multi="0" group="24" dur="30000,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="5" desc="skill_desc0259" icon_id="J_icn_skill259" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="189" fxcode_on="345" fxcode_keep="352" />
<frame term="30" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="30" local_f="0" />
<effect visual_type="0" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="23552" />
</attribute>
<skill_param exp1="10" exp2="11" >
<power atk="10,190" ar="" critrate="" critdmg="" />
<cost ctime="-223,4243" mp="16,144" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-223,4243" />
</skill_param>
</skill_main>
<skill_main id="260" name="skill0260" type="2" multi="0" group="25" dur="1000,9000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0260" icon_id="J_icn_skill260" >
<attribute target="1" max_target="1" reach="8" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="81" fxcode_on="292" fxcode_keep="-1" />
<frame term="27" blendlimit="-1" hit_frame="12" firing_frame="12" ani_f="33" local_f="18" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="23552" />
</attribute>
<skill_param exp1="5" exp2="5" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="-90,1710" mp="23,207" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-90,1710" />
</skill_param>
</skill_main>
<skill_main id="261" name="skill0261" type="2" multi="0" group="25" dur="500,10000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0261" icon_id="J_icn_skill261" >
<attribute target="3" max_target="1" reach="8" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="218" fxcode_on="293" fxcode_keep="216" />
<frame term="45" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="45" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="21504" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="-1500,60000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-1500,60000" />
</skill_param>
</skill_main>
<skill_main id="262" name="skill0262" type="2" multi="0" group="25" dur="500,10000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0262" icon_id="J_icn_skill262" >
<attribute target="3" max_target="1" reach="8" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="216" fxcode_on="294" fxcode_keep="-1" />
<frame term="45" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="45" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="23552" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="0,15000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,15000" />
</skill_param>
</skill_main>
<skill_main id="263" name="skill0263" type="2" multi="0" group="25" dur="1000,10000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0263" icon_id="J_icn_skill263" >
<attribute target="3" max_target="1" reach="8" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="217" fxcode_on="295" fxcode_keep="-1" />
<frame term="45" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="45" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="23552" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="-1500,60000" mp="-150,4000" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-1500,60000" />
</skill_param>
</skill_main>
<skill_main id="264" name="skill0264" type="2" multi="0" group="24" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0264" icon_id="J_icn_skill264" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="189" fxcode_on="340" fxcode_keep="-1" />
<frame term="62" blendlimit="-1" hit_frame="25" firing_frame="22" ani_f="87" local_f="47" />
<effect visual_type="0" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="1024" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,2" ar="" critrate="" critdmg="" />
<cost ctime="0,0" mp="0,0" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="265" name="skill0265" type="2" multi="0" group="24" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0265" icon_id="J_icn_skill265" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="137" fxcode_on="341" fxcode_keep="-1" />
<frame term="60" blendlimit="-1" hit_frame="23" firing_frame="23" ani_f="60" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="1024" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="0,0" mp="0,0" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="266" name="skill0266" type="2" multi="0" group="24" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0266" icon_id="J_icn_skill266" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="137" fxcode_on="342" fxcode_keep="-1" />
<frame term="60" blendlimit="-1" hit_frame="23" firing_frame="23" ani_f="60" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="1024" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="0,0" mp="0,0" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="267" name="skill0267" type="2" multi="0" group="24" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0267" icon_id="J_icn_skill267" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="137" fxcode_on="343" fxcode_keep="-1" />
<frame term="60" blendlimit="-1" hit_frame="23" firing_frame="23" ani_f="60" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="1024" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="0,0" mp="0,0" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="268" name="skill0268" type="2" multi="0" group="25" dur="0,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0268" icon_id="J_icn_skill268" >
<attribute target="3" max_target="1" reach="8" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="216" fxcode_on="296" fxcode_keep="217" />
<frame term="45" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="45" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="23552" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="27000,27000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="27000,27000" />
</skill_param>
</skill_main>
<skill_main id="269" name="skill0269" type="2" multi="0" group="25" dur="0,10000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0269" icon_id="J_icn_skill269" >
<attribute target="3" max_target="1" reach="8" mreach="0" range="1" range_type="-1" >
<code grip_calc="0" anicode="217" fxcode_on="297" fxcode_keep="-1" />
<frame term="45" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="45" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="21504" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="0,180000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,180000" />
</skill_param>
</skill_main>
<skill_main id="270" name="skill0270" type="2" multi="1" group="25" dur="0,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0270" icon_id="J_icn_skill270" >
<attribute target="3" max_target="9" reach="8" mreach="0" range="3" range_type="-1" >
<code grip_calc="0" anicode="218" fxcode_on="298" fxcode_keep="-1" />
<frame term="45" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="45" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="23552" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="0,180000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,180000" />
</skill_param>
</skill_main>
<skill_main id="271" name="skill0271" type="2" multi="1" group="25" dur="500,10000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0271" icon_id="J_icn_skill271" >
<attribute target="3" max_target="4" reach="10" mreach="-1" range="5" range_type="-1" >
<code grip_calc="0" anicode="218" fxcode_on="299" fxcode_keep="218" />
<frame term="45" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="45" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="21504" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="0,180000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,180000" />
</skill_param>
</skill_main>
<skill_main id="272" name="skill0272" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0272" icon_id="J_icn_skill272" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="212" fxcode_on="300" fxcode_keep="219" />
<frame term="45" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="45" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="12480" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="273" name="skill0273" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0273" icon_id="J_icn_skill273" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="211" fxcode_on="301" fxcode_keep="-1" />
<frame term="45" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="45" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="28864" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="274" name="skill0274" type="2" multi="0" group="24" dur="0,20000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0274" icon_id="J_icn_skill274" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="211" fxcode_on="302" fxcode_keep="-1" />
<frame term="45" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="45" local_f="0" />
<effect visual_type="0" movemethod="-1" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="28864" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="0,300000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="275" name="skill0275" type="2" multi="0" group="26" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0275" icon_id="J_icn_skill275" >
<attribute target="4" max_target="1" reach="1" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="12480" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="27000,27000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="27000,27000" />
</skill_param>
</skill_main>
<skill_main id="276" name="skill0276" type="2" multi="0" group="25" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0276" icon_id="J_icn_skill276" >
<attribute target="1" max_target="1" reach="1" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="4144" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="27000,27000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="27000,27000" />
</skill_param>
</skill_main>
<skill_main id="277" name="skill0277" type="2" multi="0" group="25" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0277" icon_id="J_icn_skill277" >
<attribute target="1" max_target="1" reach="1" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="4144" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="27000,27000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="27000,27000" />
</skill_param>
</skill_main>
<skill_main id="278" name="skill0278" type="2" multi="0" group="24" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0278" icon_id="J_icn_skill278" >
<attribute target="4" max_target="1" reach="1" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="7168" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="27000,27000" mp="25,225" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="27000,27000" />
</skill_param>
</skill_main>
<skill_main id="279" name="skill0279" type="2" multi="0" group="24" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0279" icon_id="J_icn_skill279" >
<attribute target="4" max_target="1" reach="1" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="7168" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="27000,27000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="27000,27000" />
</skill_param>
</skill_main>
<skill_main id="280" name="skill0280" type="2" multi="0" group="24" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0280" icon_id="J_icn_skill280" >
<attribute target="4" max_target="1" reach="1" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="7168" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="27000,27000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="27000,27000" />
</skill_param>
</skill_main>
<skill_main id="281" name="skill0281" type="2" multi="0" group="26" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0281" icon_id="J_icn_skill281" >
<attribute target="6" max_target="1" reach="1" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="12480" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="27000,27000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="27000,27000" />
</skill_param>
</skill_main>
<skill_main id="282" name="skill0282" type="2" multi="0" group="24" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0282" icon_id="J_icn_skill282" >
<attribute target="6" max_target="1" reach="1" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="12480" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="27000,27000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="27000,27000" />
</skill_param>
</skill_main>
<skill_main id="283" name="skill0283" type="2" multi="0" group="24" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0283" icon_id="J_icn_skill283" >
<attribute target="4" max_target="1" reach="1" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="13056" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="27000,27000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="27000,27000" />
</skill_param>
</skill_main>
<skill_main id="284" name="skill0284" type="2" multi="0" group="24" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0284" icon_id="J_icn_skill284" >
<attribute target="4" max_target="1" reach="1" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="13056" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="27000,27000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="27000,27000" />
</skill_param>
</skill_main>
<skill_main id="285" name="skill0285" type="0" multi="1" group="24" dur="0,15000" bfx_dur="0" value_ref="4" bfx_ref="0" intensity="0" element="0" desc="skill_desc0285" icon_id="J_icn_skill285" >
<attribute target="2" max_target="200" reach="0" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="16384" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="27000,27000" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="27000,27000" />
</skill_param>
</skill_main>
<skill_main id="286" name="skill0286" type="0" multi="1" group="24" dur="0,15000" bfx_dur="0" value_ref="4" bfx_ref="0" intensity="0" element="0" desc="skill_desc0286" icon_id="J_icn_skill286" >
<attribute target="2" max_target="200" reach="0" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="16384" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="27000,27000" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="27000,27000" />
</skill_param>
</skill_main>
<skill_main id="287" name="skill0287" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0287" icon_id="J_icn_skill287" >
<attribute target="0" max_target="1" reach="0" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="20528" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="288" name="skill0288" type="2" multi="0" group="24" dur="0,4000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0288" icon_id="J_icn_skill288" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="137" fxcode_on="268" fxcode_keep="-1" />
<frame term="30" blendlimit="-1" hit_frame="19" firing_frame="19" ani_f="30" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="20528" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="27000,27000" mp="30,270" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="27000,27000" />
</skill_param>
</skill_main>
<skill_main id="289" name="skill0289" type="2" multi="0" group="24" dur="0,4000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0289" icon_id="J_icn_skill289" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="137" fxcode_on="268" fxcode_keep="-1" />
<frame term="30" blendlimit="-1" hit_frame="19" firing_frame="19" ani_f="30" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="28864" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="27000,27000" mp="30,270" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,27000" />
</skill_param>
</skill_main>
<skill_main id="290" name="skill0290" type="2" multi="0" group="24" dur="0,4000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0290" icon_id="J_icn_skill290" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
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<frame term="30" blendlimit="-1" hit_frame="19" firing_frame="19" ani_f="30" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="29440" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="27000,27000" mp="23,900" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="27000,27000" />
</skill_param>
</skill_main>
<skill_main id="291" name="skill0291" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0291" icon_id="J_icn_skill291" >
<attribute target="0" max_target="1" reach="0" mreach="-1" range="-1" range_type="-1" >
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<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="20528" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="292" name="skill0292" type="2" multi="0" group="24" dur="0,4000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0292" icon_id="J_icn_skill292" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="137" fxcode_on="268" fxcode_keep="-1" />
<frame term="30" blendlimit="-1" hit_frame="19" firing_frame="19" ani_f="30" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="31744" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="27000,27000" mp="23,900" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="27000,27000" />
</skill_param>
</skill_main>
<skill_main id="293" name="skill0293" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0293" icon_id="J_icn_skill293" >
<attribute target="0" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
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<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="294" name="skill0294" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0294" icon_id="J_icn_skill294" >
<attribute target="0" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
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<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="295" name="skill0295" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0295" icon_id="J_icn_skill295" >
<attribute target="0" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
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<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="296" name="skill0296" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0296" icon_id="J_icn_skill296" >
<attribute target="0" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
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<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="297" name="skill0297" type="2" multi="0" group="24" dur="0,240000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0297" icon_id="J_icn_skill297" >
<attribute target="6" max_target="1" reach="1" mreach="-1" range="-1" range_type="-1" >
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<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="0,300000" mp="0,5000" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="298" name="skill0298" type="2" multi="0" group="24" dur="0,240000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0298" icon_id="J_icn_skill298" >
<attribute target="6" max_target="1" reach="1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="273" fxcode_keep="2300" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="0,300000" mp="0,5000" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="299" name="skill0299" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0299" icon_id="J_icn_skill299" >
<attribute target="0" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="20528" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="300" name="skill0300" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0300" icon_id="J_icn_skill300" >
<attribute target="0" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="301" name="skill0301" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0301" icon_id="J_icn_skill301" >
<attribute target="0" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="302" name="skill0302" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0302" icon_id="J_icn_skill302" >
<attribute target="0" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="2,8" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="303" name="skill0303" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0303" icon_id="J_icn_skill303" >
<attribute target="0" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="304" name="skill0304" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0304" icon_id="J_icn_skill304" >
<attribute target="0" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="305" name="skill0305" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0305" icon_id="J_icn_skill315" >
<attribute target="0" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="306" name="skill0306" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0306" icon_id="J_icn_skill296" >
<attribute target="0" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="307" name="skill0307" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0307" icon_id="J_icn_skill307" >
<attribute target="0" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="308" name="skill0308" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0308" icon_id="J_icn_skill308" >
<attribute target="0" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="310" name="skill0310" type="4" multi="0" group="0" dur="0,0" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="1" desc="skill_desc0310" icon_id="J_icn_skill310" >
<attribute target="0" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="311" name="skill0311" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="3" desc="skill_desc0311" icon_id="J_icn_skill311" >
<attribute target="0" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="312" name="skill0312" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="2" desc="skill_desc0312" icon_id="J_icn_skill312" >
<attribute target="0" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="313" name="skill0313" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="4" desc="skill_desc0313" icon_id="J_icn_skill313" >
<attribute target="0" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="15,10" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="314" name="skill0314" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="5" desc="skill_desc0314" icon_id="J_icn_skill314" >
<attribute target="0" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="330" name="skill0330" type="3" multi="0" group="31" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="1" element="0" desc="skill_desc0330" icon_id="J_icn_skill330" >
<attribute target="4" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="4096" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="0,5000" mp="0,100" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,5000" />
</skill_param>
</skill_main>
<skill_main id="331" name="skill0331" type="3" multi="0" group="31" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="2" element="0" desc="skill_desc0331" icon_id="J_icn_skill331" >
<attribute target="4" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="188" fxcode_on="111" fxcode_keep="-1" />
<frame term="80" blendlimit="-1" hit_frame="0" firing_frame="0" ani_f="80" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="4160" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="0,5000" mp="0,100" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,5000" />
</skill_param>
</skill_main>
<skill_main id="332" name="skill0332" type="3" multi="0" group="31" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="2" element="0" desc="skill_desc0332" icon_id="J_icn_skill332" >
<attribute target="4" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="188" fxcode_on="126" fxcode_keep="-1" />
<frame term="80" blendlimit="-1" hit_frame="0" firing_frame="0" ani_f="80" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="4352" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="" ar="" critrate="" critdmg="" />
<cost ctime="0,5000" mp="0,100" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,5000" />
</skill_param>
</skill_main>
<skill_main id="333" name="skill0333" type="3" multi="0" group="31" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="4" element="0" desc="skill_desc0333" icon_id="J_icn_skill333" >
<attribute target="4" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="137" fxcode_on="141" fxcode_keep="-1" />
<frame term="60" blendlimit="-1" hit_frame="0" firing_frame="0" ani_f="60" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="2,28" ar="" critrate="" critdmg="" />
<cost ctime="0,30000" mp="0,200" mpadd="1,4" sp="111" />
<mission_cost upkeepctime="0" mission_ctime="0,30000" />
</skill_param>
</skill_main>
<skill_main id="340" name="skill0340" type="3" multi="0" group="32" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="1" element="0" desc="skill_desc0340" icon_id="J_icn_skill340" >
<attribute target="4" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="160" fxcode_on="160" fxcode_keep="-1" />
<frame term="180" blendlimit="-1" hit_frame="0" firing_frame="0" ani_f="180" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4099" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="5,35" ar="" critrate="" critdmg="" />
<cost ctime="0,30000" mp="0,400" mpadd="1,4" sp="111" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="341" name="skill0341" type="3" multi="0" group="32" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="2" element="0" desc="skill_desc0341" icon_id="J_icn_skill341" >
<attribute target="4" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="161" fxcode_on="166" fxcode_keep="-1" />
<frame term="180" blendlimit="-1" hit_frame="0" firing_frame="0" ani_f="180" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4099" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="5,45" ar="" critrate="" critdmg="" />
<cost ctime="0,30000" mp="0,400" mpadd="1,4" sp="111" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="342" name="skill0342" type="3" multi="0" group="32" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="1" element="0" desc="skill_desc0342" icon_id="J_icn_skill342" >
<attribute target="4" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="162" fxcode_on="161" fxcode_keep="-1" />
<frame term="200" blendlimit="-1" hit_frame="0" firing_frame="0" ani_f="200" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4108" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="3,17" ar="" critrate="" critdmg="" />
<cost ctime="0,30000" mp="0,400" mpadd="1,4" sp="111" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="343" name="skill0343" type="3" multi="0" group="32" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="2" element="0" desc="skill_desc0343" icon_id="J_icn_skill343" >
<attribute target="4" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="163" fxcode_on="167" fxcode_keep="-1" />
<frame term="200" blendlimit="-1" hit_frame="0" firing_frame="0" ani_f="200" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4108" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="5,45" ar="" critrate="" critdmg="" />
<cost ctime="0,30000" mp="0,400" mpadd="1,4" sp="111" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="344" name="skill0344" type="3" multi="0" group="32" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="1" element="0" desc="skill_desc0344" icon_id="J_icn_skill344" >
<attribute target="4" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="164" fxcode_on="162" fxcode_keep="-1" />
<frame term="150" blendlimit="-1" hit_frame="0" firing_frame="0" ani_f="150" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="4144" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="5,35" ar="" critrate="" critdmg="" />
<cost ctime="0,30000" mp="0,400" mpadd="1,4" sp="111" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="345" name="skill0345" type="3" multi="0" group="32" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="2" element="0" desc="skill_desc0345" icon_id="J_icn_skill345" >
<attribute target="4" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="165" fxcode_on="168" fxcode_keep="-1" />
<frame term="150" blendlimit="-1" hit_frame="0" firing_frame="0" ani_f="150" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="4144" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="5,45" ar="" critrate="" critdmg="" />
<cost ctime="0,30000" mp="0,400" mpadd="1,4" sp="111" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="346" name="skill0346" type="3" multi="0" group="32" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="1" element="0" desc="skill_desc0346" icon_id="J_icn_skill346" >
<attribute target="4" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="166" fxcode_on="163" fxcode_keep="-1" />
<frame term="170" blendlimit="-1" hit_frame="0" firing_frame="0" ani_f="170" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="4288" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="5,35" ar="" critrate="" critdmg="" />
<cost ctime="0,30000" mp="0,400" mpadd="1,4" sp="111" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="347" name="skill0347" type="3" multi="0" group="32" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="2" element="0" desc="skill_desc0347" icon_id="J_icn_skill347" >
<attribute target="4" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="167" fxcode_on="169" fxcode_keep="-1" />
<frame term="170" blendlimit="-1" hit_frame="0" firing_frame="0" ani_f="170" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="4288" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="5,45" ar="" critrate="" critdmg="" />
<cost ctime="0,30000" mp="0,400" mpadd="1,4" sp="111" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="348" name="skill0348" type="3" multi="0" group="32" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="1" element="0" desc="skill_desc0348" icon_id="J_icn_skill348" >
<attribute target="4" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="168" fxcode_on="164" fxcode_keep="-1" />
<frame term="180" blendlimit="-1" hit_frame="0" firing_frame="0" ani_f="180" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="4864" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="5,35" ar="" critrate="" critdmg="" />
<cost ctime="0,30000" mp="0,400" mpadd="1,4" sp="111" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="349" name="skill0349" type="3" multi="0" group="32" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="2" element="0" desc="skill_desc0349" icon_id="J_icn_skill349" >
<attribute target="4" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="169" fxcode_on="170" fxcode_keep="-1" />
<frame term="180" blendlimit="-1" hit_frame="0" firing_frame="0" ani_f="180" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="4864" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="5,45" ar="" critrate="" critdmg="" />
<cost ctime="0,30000" mp="0,400" mpadd="1,4" sp="111" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="350" name="skill0350" type="3" multi="0" group="32" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="1" element="0" desc="skill_desc0350" icon_id="J_icn_skill350" >
<attribute target="4" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="170" fxcode_on="165" fxcode_keep="-1" />
<frame term="130" blendlimit="-1" hit_frame="0" firing_frame="0" ani_f="130" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="7168" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="5,35" ar="" critrate="" critdmg="" />
<cost ctime="0,30000" mp="0,400" mpadd="1,4" sp="111" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="351" name="skill0351" type="3" multi="0" group="32" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="2" element="0" desc="skill_desc0351" icon_id="J_icn_skill351" >
<attribute target="4" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="171" fxcode_on="171" fxcode_keep="-1" />
<frame term="130" blendlimit="-1" hit_frame="0" firing_frame="0" ani_f="130" local_f="0" />
<effect visual_type="-1" movemethod="3" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="7168" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="5,45" ar="" critrate="" critdmg="" />
<cost ctime="0,30000" mp="0,400" mpadd="1,4" sp="111" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="360" name="skill0360" type="3" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0360" icon_id="J_icn_skill360" >
<attribute target="1" max_target="49" reach="7" mreach="3" range="2" range_type="0" >
<code grip_calc="0" anicode="306" fxcode_on="770" fxcode_keep="-1" />
<frame term="50" blendlimit="-1" hit_frame="37" firing_frame="37" ani_f="50" local_f="0" />
<effect visual_type="-1" movemethod="3" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="4096" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="8,8,10,1000" ar="" critrate="" critdmg="" />
<cost ctime="110,1600" mp="100,100" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="110,1600" />
</skill_param>
</skill_main>
<skill_main id="361" name="skill0361" type="3" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0361" icon_id="J_icn_skill361" >
<attribute target="1" max_target="49" reach="4" mreach="1" range="2" range_type="1" >
<code grip_calc="0" anicode="307" fxcode_on="771" fxcode_keep="-1" />
<frame term="60" blendlimit="-1" hit_frame="34" firing_frame="34" ani_f="61" local_f="0" />
<effect visual_type="-1" movemethod="3" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="4096" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="8,8,20,2000" ar="" critrate="" critdmg="" />
<cost ctime="110,1600" mp="100,100" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="110,1600" />
</skill_param>
</skill_main>
<skill_main id="362" name="skill0362" type="3" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0362" icon_id="J_icn_skill362" >
<attribute target="1" max_target="49" reach="4" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="308" fxcode_on="772" fxcode_keep="-1" />
<frame term="58" blendlimit="-1" hit_frame="18" firing_frame="10" ani_f="60" local_f="0" />
<effect visual_type="-1" movemethod="3" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="4096" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="8,8,30,3000" ar="" critrate="" critdmg="" />
<cost ctime="110,1600" mp="100,100" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="110,1600" />
</skill_param>
</skill_main>
<skill_main id="363" name="skill0363" type="3" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0363" icon_id="J_icn_skill363" >
<attribute target="1" max_target="49" reach="4" mreach="1" range="2" range_type="1" >
<code grip_calc="0" anicode="309" fxcode_on="773" fxcode_keep="-1" />
<frame term="53" blendlimit="-1" hit_frame="28" firing_frame="11" ani_f="53" local_f="0" />
<effect visual_type="-1" movemethod="3" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="4096" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="8,8,40,4000" ar="" critrate="" critdmg="" />
<cost ctime="110,1600" mp="100,100" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="110,1600" />
</skill_param>
</skill_main>
<skill_main id="364" name="skill0364" type="3" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0364" icon_id="J_icn_skill364" >
<attribute target="1" max_target="1" reach="7" mreach="3" range="1" range_type="0" >
<code grip_calc="0" anicode="316" fxcode_on="774" fxcode_keep="-1" />
<frame term="33" blendlimit="-1" hit_frame="21" firing_frame="21" ani_f="33" local_f="0" />
<effect visual_type="-1" movemethod="3" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="4096" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="8,8,10,1000" ar="" critrate="" critdmg="" />
<cost ctime="110,1600" mp="100,100" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="110,1600" />
</skill_param>
</skill_main>
<skill_main id="365" name="skill0365" type="3" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0365" icon_id="J_icn_skill365" >
<attribute target="1" max_target="1" reach="4" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="317" fxcode_on="775" fxcode_keep="-1" />
<frame term="74" blendlimit="-1" hit_frame="50" firing_frame="50" ani_f="62" local_f="0" />
<effect visual_type="-1" movemethod="3" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="4096" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="8,8,20,2000" ar="" critrate="" critdmg="" />
<cost ctime="110,1600" mp="100,100" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="110,1600" />
</skill_param>
</skill_main>
<skill_main id="366" name="skill0366" type="3" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0366" icon_id="J_icn_skill366" >
<attribute target="1" max_target="1" reach="4" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="318" fxcode_on="776" fxcode_keep="-1" />
<frame term="63" blendlimit="-1" hit_frame="32" firing_frame="32" ani_f="51" local_f="0" />
<effect visual_type="-1" movemethod="3" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="4096" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="8,8,30,3000" ar="" critrate="" critdmg="" />
<cost ctime="110,1600" mp="100,100" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="110,1600" />
</skill_param>
</skill_main>
<skill_main id="367" name="skill0367" type="3" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0367" icon_id="J_icn_skill367" >
<attribute target="1" max_target="1" reach="4" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="319" fxcode_on="777" fxcode_keep="-1" />
<frame term="51" blendlimit="-1" hit_frame="38" firing_frame="38" ani_f="74" local_f="0" />
<effect visual_type="-1" movemethod="3" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="4096" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="8,8,40,4000" ar="" critrate="" critdmg="" />
<cost ctime="110,1600" mp="100,100" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="110,1600" />
</skill_param>
</skill_main>
<skill_main id="380" name="skill0380" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0380" icon_id="J_icn_skill380" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="96" fxcode_on="435" fxcode_keep="-1" />
<frame term="50" blendlimit="24" hit_frame="22" firing_frame="22" ani_f="50" local_f="22" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="2" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="13,0,88,2781" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="381" name="skill0381" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0381" icon_id="J_icn_skill381" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="2" range_type="0" >
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<frame term="60" blendlimit="24" hit_frame="22" firing_frame="22" ani_f="60" local_f="22" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="2" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="14,0,120,3030" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="382" name="skill0382" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0382" icon_id="J_icn_skill382" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="2" range_type="0" >
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<frame term="50" blendlimit="24" hit_frame="22" firing_frame="22" ani_f="50" local_f="22" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="2" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="14,0,88,2781" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="383" name="skill0383" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0383" icon_id="J_icn_skill383" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="2" range_type="0" >
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<frame term="68" blendlimit="24" hit_frame="22" firing_frame="22" ani_f="68" local_f="22" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="2" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="16,0,78,2703" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="384" name="skill0384" type="1" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0384" icon_id="J_icn_skill384" >
<attribute target="1" max_target="1" reach="1" mreach="0" range="1" range_type="0" >
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<frame term="24" blendlimit="11" hit_frame="11" firing_frame="11" ani_f="24" local_f="11" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="8" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="10,0,25,2289" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="385" name="skill0385" type="1" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0385" icon_id="J_icn_skill385" >
<attribute target="1" max_target="1" reach="1" mreach="0" range="1" range_type="0" >
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<frame term="48" blendlimit="16" hit_frame="16" firing_frame="16" ani_f="48" local_f="16" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="8" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="10,0,113,2978" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="386" name="skill0386" type="1" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0386" icon_id="J_icn_skill386" >
<attribute target="1" max_target="1" reach="1" mreach="0" range="1" range_type="0" >
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<frame term="36" blendlimit="20" hit_frame="20" firing_frame="20" ani_f="36" local_f="20" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="8" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="10,0,71,2652" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="387" name="skill0387" type="1" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0387" icon_id="J_icn_skill387" >
<attribute target="1" max_target="1" reach="1" mreach="0" range="1" range_type="0" >
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<frame term="30" blendlimit="18" hit_frame="18" firing_frame="18" ani_f="30" local_f="18" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="8" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="10,0,48,2470" ar="10,100" critrate="0,0" critdmg="0,0" />
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<skill_main id="388" name="skill0388" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0388" icon_id="J_icn_skill388" >
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<skill_main id="389" name="skill0389" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0389" icon_id="J_icn_skill389" >
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<frame term="40" blendlimit="33" hit_frame="28" firing_frame="14" ani_f="60" local_f="18" />
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<skill_main id="390" name="skill0390" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0390" icon_id="J_icn_skill390" >
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<skill_main id="391" name="skill0391" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0391" icon_id="J_icn_skill391" >
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<skill_main id="392" name="skill0392" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0392" icon_id="J_icn_skill392" >
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<skill_main id="393" name="skill0393" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0393" icon_id="J_icn_skill393" >
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<skill_main id="394" name="skill0394" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0394" icon_id="J_icn_skill394" >
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<skill_main id="400" name="skill0400" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0400" icon_id="J_icn_skill400" >
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<skill_main id="414" name="skill0414" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0414" icon_id="J_icn_skill414" >
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<skill_main id="418" name="skill0418" type="3" multi="0" group="42" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0418" icon_id="J_icn_skill418" >
<attribute target="1" max_target="1" reach="5" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="-1" fxcode_on="-1" fxcode_keep="-1" />
<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="4096" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,11,34,550" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,0" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="419" name="skill0419" type="3" multi="0" group="40" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0419" icon_id="J_icn_skill419" >
<attribute target="4" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
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<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="8191" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="" ar="10,100" critrate="" critdmg="" />
<cost ctime="0,8000" mp="0,100" mpadd="0,0" sp="450" />
<mission_cost upkeepctime="0" mission_ctime="0,8000" />
</skill_param>
</skill_main>
<skill_main id="420" name="skill0420" type="3" multi="0" group="31" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="3" element="0" desc="skill_desc0420" icon_id="J_icn_skill420" >
<attribute target="4" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="174" fxcode_on="194" fxcode_keep="195" />
<frame term="80" blendlimit="-1" hit_frame="0" firing_frame="0" ani_f="80" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="0,0" mp="100,100" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="421" name="skill0421" type="3" multi="0" group="38" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="2" element="1" desc="skill_desc0421" icon_id="J_icn_skill421" >
<attribute target="1" max_target="1" reach="7" mreach="3" range="1" range_type="0" >
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<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="4096" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,11,34,550" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,500" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="422" name="skill0422" type="3" multi="0" group="38" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="3" element="2" desc="skill_desc0422" icon_id="J_icn_skill422" >
<attribute target="1" max_target="1" reach="3" mreach="2" range="1" range_type="0" >
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<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="4096" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,11,34,550" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,500" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="423" name="skill0423" type="3" multi="0" group="38" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="4" element="0" desc="skill_desc0423" icon_id="J_icn_skill423" >
<attribute target="1" max_target="1" reach="3" mreach="2" range="1" range_type="0" >
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<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="4096" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,11,34,550" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="100,100" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="424" name="skill0424" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0424" icon_id="J_icn_skill100" >
<attribute target="1" max_target="1" reach="8" mreach="1" range="1" range_type="0" >
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<frame term="40" blendlimit="25" hit_frame="40" firing_frame="25" ani_f="45" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="4288" />
</attribute>
<skill_param exp1="20" exp2="21" >
<power atk="0,12,27,333" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-80,1973" mp="4,36" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="425" name="skill0425" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="1" desc="skill_desc0425" icon_id="J_icn_skill101" >
<attribute target="1" max_target="1" reach="7" mreach="1" range="1" range_type="0" >
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<frame term="40" blendlimit="25" hit_frame="44" firing_frame="25" ani_f="45" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="4288" />
</attribute>
<skill_param exp1="20" exp2="21" >
<power atk="0,15,8,523" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-88,2170" mp="6,54" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-88,2170" />
</skill_param>
</skill_main>
<skill_main id="426" name="skill0426" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="2" desc="skill_desc0426" icon_id="J_icn_skill102" >
<attribute target="1" max_target="1" reach="8" mreach="1" range="1" range_type="0" >
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<frame term="40" blendlimit="25" hit_frame="44" firing_frame="25" ani_f="45" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="4288" />
</attribute>
<skill_param exp1="20" exp2="21" >
<power atk="0,14,11,552" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-72,1776" mp="5,45" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-72,1776" />
</skill_param>
</skill_main>
<skill_main id="427" name="skill0427" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="3" desc="skill_desc0427" icon_id="J_icn_skill103" >
<attribute target="1" max_target="1" reach="9" mreach="1" range="1" range_type="0" >
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<frame term="40" blendlimit="25" hit_frame="40" firing_frame="25" ani_f="45" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="4288" />
</attribute>
<skill_param exp1="20" exp2="21" >
<power atk="0,13,13,582" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-80,1973" mp="6,54" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="428" name="skill0428" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="4" desc="skill_desc0428" icon_id="J_icn_skill104" >
<attribute target="1" max_target="1" reach="8" mreach="1" range="1" range_type="0" >
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<frame term="40" blendlimit="25" hit_frame="44" firing_frame="25" ani_f="45" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="4288" />
</attribute>
<skill_param exp1="20" exp2="21" >
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<cost ctime="-80,1973" mp="6,54" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="429" name="skill0429" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="5" desc="skill_desc0429" icon_id="J_icn_skill105" >
<attribute target="1" max_target="1" reach="9" mreach="1" range="1" range_type="0" >
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<frame term="40" blendlimit="25" hit_frame="44" firing_frame="25" ani_f="45" local_f="30" />
<effect visual_type="-1" movemethod="0" />
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</attribute>
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</skill_param>
</skill_main>
<skill_main id="430" name="skill0430" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="6" desc="skill_desc0430" icon_id="J_icn_skill106" >
<attribute target="1" max_target="1" reach="7" mreach="1" range="1" range_type="0" >
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<frame term="45" blendlimit="30" hit_frame="43" firing_frame="30" ani_f="45" local_f="30" />
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</attribute>
<skill_param exp1="23" exp2="24" >
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</skill_param>
</skill_main>
<skill_main id="431" name="skill0431" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0431" icon_id="J_icn_skill107" >
<attribute target="1" max_target="1" reach="8" mreach="1" range="1" range_type="0" >
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<frame term="45" blendlimit="30" hit_frame="47" firing_frame="30" ani_f="45" local_f="30" />
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</attribute>
<skill_param exp1="23" exp2="24" >
<power atk="0,13,25,990" ar="10,100" critrate="0,0" critdmg="0,0" />
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</skill_param>
</skill_main>
<skill_main id="432" name="skill0432" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="1" desc="skill_desc0432" icon_id="J_icn_skill108" >
<attribute target="1" max_target="1" reach="7" mreach="1" range="1" range_type="0" >
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<frame term="45" blendlimit="30" hit_frame="52" firing_frame="30" ani_f="45" local_f="30" />
<effect visual_type="-1" movemethod="0" />
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</attribute>
<skill_param exp1="23" exp2="24" >
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</skill_main>
<skill_main id="433" name="skill0433" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="2" desc="skill_desc0433" icon_id="J_icn_skill109" >
<attribute target="1" max_target="1" reach="8" mreach="1" range="1" range_type="0" >
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<frame term="45" blendlimit="30" hit_frame="52" firing_frame="30" ani_f="45" local_f="30" />
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</attribute>
<skill_param exp1="23" exp2="24" >
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<cost ctime="-180,3420" mp="11,99" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="434" name="skill0434" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="3" desc="skill_desc0434" icon_id="J_icn_skill110" >
<attribute target="1" max_target="1" reach="9" mreach="1" range="1" range_type="0" >
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<frame term="45" blendlimit="30" hit_frame="52" firing_frame="30" ani_f="45" local_f="30" />
<effect visual_type="-1" movemethod="0" />
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</attribute>
<skill_param exp1="23" exp2="24" >
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<cost ctime="-200,3800" mp="12,108" mpadd="" sp="-1" />
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</skill_main>
<skill_main id="435" name="skill0435" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="4" desc="skill_desc0435" icon_id="J_icn_skill111" >
<attribute target="1" max_target="1" reach="8" mreach="1" range="1" range_type="0" >
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<frame term="45" blendlimit="30" hit_frame="57" firing_frame="30" ani_f="45" local_f="30" />
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</attribute>
<skill_param exp1="23" exp2="24" >
<power atk="0,15,19,1126" ar="10,100" critrate="0,0" critdmg="0,0" />
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</skill_main>
<skill_main id="436" name="skill0436" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="5" desc="skill_desc0436" icon_id="J_icn_skill112" >
<attribute target="1" max_target="1" reach="9" mreach="1" range="1" range_type="0" >
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<frame term="45" blendlimit="30" hit_frame="57" firing_frame="30" ani_f="45" local_f="30" />
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<skill_param exp1="23" exp2="24" >
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</skill_param>
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<skill_main id="437" name="skill0437" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="6" desc="skill_desc0437" icon_id="J_icn_skill113" >
<attribute target="1" max_target="1" reach="7" mreach="1" range="1" range_type="0" >
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<frame term="45" blendlimit="30" hit_frame="43" firing_frame="30" ani_f="45" local_f="30" />
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<skill_param exp1="23" exp2="24" >
<power atk="0,16,17,1023" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-220,4180" mp="14,126" mpadd="" sp="-1" />
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<skill_main id="438" name="skill0438" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0438" icon_id="J_icn_skill114" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="1" range_type="1" >
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<frame term="40" blendlimit="25" hit_frame="45" firing_frame="25" ani_f="45" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="4288" />
</attribute>
<skill_param exp1="20" exp2="21" >
<power atk="0,14,18,1381" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-183,3483" mp="16,144" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="439" name="skill0439" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="1" desc="skill_desc0439" icon_id="J_icn_skill115" >
<attribute target="1" max_target="49" reach="7" mreach="1" range="1" range_type="1" >
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<frame term="40" blendlimit="25" hit_frame="55" firing_frame="25" ani_f="45" local_f="30" />
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</attribute>
<skill_param exp1="20" exp2="21" >
<power atk="0,17,9,1018" ar="10,100" critrate="0,0" critdmg="0,0" />
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</skill_main>
<skill_main id="440" name="skill0440" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="2" desc="skill_desc0440" icon_id="J_icn_skill116" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="1" range_type="1" >
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<frame term="40" blendlimit="25" hit_frame="55" firing_frame="25" ani_f="45" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="4288" />
</attribute>
<skill_param exp1="20" exp2="21" >
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</skill_param>
</skill_main>
<skill_main id="441" name="skill0441" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="3" desc="skill_desc0441" icon_id="J_icn_skill117" >
<attribute target="1" max_target="49" reach="9" mreach="1" range="1" range_type="1" >
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<frame term="40" blendlimit="25" hit_frame="50" firing_frame="25" ani_f="45" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="4288" />
</attribute>
<skill_param exp1="20" exp2="21" >
<power atk="0,15,15,1315" ar="10,100" critrate="0,0" critdmg="0,0" />
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</skill_param>
</skill_main>
<skill_main id="442" name="skill0442" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="4" desc="skill_desc0442" icon_id="J_icn_skill118" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="1" range_type="1" >
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<frame term="40" blendlimit="25" hit_frame="50" firing_frame="25" ani_f="45" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="4288" />
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<skill_param exp1="20" exp2="21" >
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<skill_main id="443" name="skill0443" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="5" desc="skill_desc0443" icon_id="J_icn_skill119" >
<attribute target="1" max_target="49" reach="9" mreach="1" range="1" range_type="1" >
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<frame term="40" blendlimit="25" hit_frame="50" firing_frame="25" ani_f="45" local_f="30" />
<effect visual_type="-1" movemethod="0" />
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</attribute>
<skill_param exp1="20" exp2="21" >
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</skill_main>
<skill_main id="444" name="skill0444" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="6" desc="skill_desc0444" icon_id="J_icn_skill120" >
<attribute target="1" max_target="49" reach="7" mreach="1" range="1" range_type="1" >
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<frame term="45" blendlimit="30" hit_frame="30" firing_frame="30" ani_f="45" local_f="30" />
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</attribute>
<skill_param exp1="23" exp2="24" >
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</skill_main>
<skill_main id="445" name="skill0445" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0445" icon_id="J_icn_skill121" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="2" range_type="0" >
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<skill_param exp1="23" exp2="24" >
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<cost ctime="-200,3800" mp="20,180" mpadd="" sp="-1" />
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</skill_main>
<skill_main id="446" name="skill0446" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="1" desc="skill_desc0446" icon_id="J_icn_skill122" >
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<frame term="45" blendlimit="30" hit_frame="57" firing_frame="30" ani_f="45" local_f="30" />
<effect visual_type="-1" movemethod="0" />
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</attribute>
<skill_param exp1="23" exp2="24" >
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</skill_param>
</skill_main>
<skill_main id="447" name="skill0447" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="2" desc="skill_desc0447" icon_id="J_icn_skill123" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="2" range_type="0" >
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<frame term="45" blendlimit="30" hit_frame="57" firing_frame="30" ani_f="45" local_f="30" />
<effect visual_type="-1" movemethod="0" />
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</attribute>
<skill_param exp1="23" exp2="24" >
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</skill_main>
<skill_main id="448" name="skill0448" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="3" desc="skill_desc0448" icon_id="J_icn_skill124" >
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<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="4288" />
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<skill_param exp1="23" exp2="24" >
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<cost ctime="-200,3800" mp="21,189" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="449" name="skill0449" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="4" desc="skill_desc0449" icon_id="J_icn_skill125" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="2" range_type="0" >
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<frame term="45" blendlimit="30" hit_frame="57" firing_frame="30" ani_f="45" local_f="30" />
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<power atk="0,17,14,1900" ar="10,100" critrate="0,0" critdmg="0,0" />
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</skill_param>
</skill_main>
<skill_main id="450" name="skill0450" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="5" desc="skill_desc0450" icon_id="J_icn_skill126" >
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<skill_param exp1="23" exp2="24" >
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<skill_main id="451" name="skill0451" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="6" desc="skill_desc0451" icon_id="J_icn_skill127" >
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<skill_param exp1="28" exp2="29" >
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</skill_param>
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<skill_main id="452" name="skill0452" type="3" multi="0" group="31" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="3" element="0" desc="skill_desc0452" icon_id="J_icn_skill452" >
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<skill_main id="453" name="skill0453" type="3" multi="0" group="31" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="3" element="0" desc="skill_desc0453" icon_id="J_icn_skill453" >
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</skill_main>
<skill_main id="454" name="skill0454" type="2" multi="0" group="24" dur="0,7000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0454" icon_id="J_icn_skill454" >
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<skill_param exp1="0" exp2="0" >
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<skill_main id="455" name="skill0455" type="2" multi="0" group="24" dur="0,7000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0455" icon_id="J_icn_skill455" >
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<skill_param exp1="0" exp2="0" >
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<skill_main id="456" name="skill0456" type="2" multi="0" group="24" dur="0,7000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0456" icon_id="J_icn_skill456" >
<attribute target="10" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
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<skill_param exp1="0" exp2="0" >
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<skill_main id="457" name="skill0457" type="2" multi="0" group="25" dur="0,7000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0457" icon_id="J_icn_skill457" >
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<skill_param exp1="0" exp2="0" >
<power atk="-50,0,0,0" ar="" critrate="" critdmg="" />
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</skill_main>
<skill_main id="458" name="skill0458" type="2" multi="0" group="25" dur="0,7000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0458" icon_id="J_icn_skill458" >
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<skill_param exp1="0" exp2="0" >
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<skill_main id="459" name="skill0459" type="2" multi="0" group="25" dur="0,7000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0459" icon_id="J_icn_skill459" >
<attribute target="10" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
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<skill_param exp1="0" exp2="0" >
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</skill_main>
<skill_main id="460" name="skill0460" type="2" multi="0" group="24" dur="0,3600000" bfx_dur="0" value_ref="2" bfx_ref="0" intensity="0" element="0" desc="skill_desc0460" icon_id="J_icn_skill460" >
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</skill_main>
<skill_main id="461" name="skill0461" type="2" multi="0" group="24" dur="0,3600000" bfx_dur="0" value_ref="2" bfx_ref="0" intensity="0" element="0" desc="skill_desc0461" icon_id="J_icn_skill460" >
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<skill_param exp1="0" exp2="0" >
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</skill_main>
<skill_main id="462" name="skill0462" type="2" multi="0" group="24" dur="0,3600000" bfx_dur="0" value_ref="2" bfx_ref="0" intensity="0" element="0" desc="skill_desc0462" icon_id="J_icn_skill460" >
<attribute target="6" max_target="30" reach="0" mreach="-1" range="8" range_type="-1" >
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</attribute>
<skill_param exp1="0" exp2="0" >
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<cost ctime="0,500" mp="0,1" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,500" />
</skill_param>
</skill_main>
<skill_main id="463" name="skill0463" type="2" multi="0" group="24" dur="0,3600000" bfx_dur="0" value_ref="2" bfx_ref="0" intensity="0" element="0" desc="skill_desc0463" icon_id="J_icn_skill463" >
<attribute target="6" max_target="1" reach="8" mreach="-1" range="1" range_type="-1" >
<code grip_calc="0" anicode="258" fxcode_on="911" fxcode_keep="907" />
<frame term="90" blendlimit="0" hit_frame="0" firing_frame="0" ani_f="90" local_f="0" />
<effect visual_type="-1" movemethod="-1" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="0,500" mp="0,1" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,500" />
</skill_param>
</skill_main>
<skill_main id="464" name="skill0464" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0464" icon_id="J_icn_skill464" >
<attribute target="1" max_target="49" reach="2" mreach="0" range="1" range_type="1" >
<code grip_calc="0" anicode="111" fxcode_on="912" fxcode_keep="-1" />
<frame term="30" blendlimit="24" hit_frame="25" firing_frame="25" ani_f="30" local_f="0" />
<effect visual_type="-1" movemethod="3" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="2048" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="12,0,46,2174" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="465" name="skill0465" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0465" icon_id="J_icn_skill465" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="112" fxcode_on="913" fxcode_keep="-1" />
<frame term="33" blendlimit="24" hit_frame="25" firing_frame="25" ani_f="33" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="2048" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="13,0,78,2346" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="466" name="skill0466" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0466" icon_id="J_icn_skill466" >
<attribute target="1" max_target="49" reach="2" mreach="0" range="1" range_type="0" >
<code grip_calc="0" anicode="113" fxcode_on="914" fxcode_keep="-1" />
<frame term="32" blendlimit="24" hit_frame="21" firing_frame="21" ani_f="32" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="2048" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="13,0,49,2519" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="467" name="skill0467" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0467" icon_id="J_icn_skill467" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="114" fxcode_on="915" fxcode_keep="-1" />
<frame term="43" blendlimit="24" hit_frame="28" firing_frame="28" ani_f="53" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="2048" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="14,0,110,2729" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="468" name="skill0468" type="4" multi="0" group="0" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0468" icon_id="J_icn_skill468" >
<attribute target="4" max_target="1" reach="0" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="7" anicode="1000" fxcode_on="921" fxcode_keep="920" />
<frame term="66" blendlimit="-1" hit_frame="40" firing_frame="40" ani_f="60" local_f="34" />
<effect visual_type="0" movemethod="-1" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="21248" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="" mp="" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="" />
</skill_param>
</skill_main>
<skill_main id="469" name="skill0469" type="1" multi="1" group="25" dur="0,15000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0469" icon_id="J_icn_skill469" >
<attribute target="1" max_target="7" reach="5" mreach="1" range="3" range_type="0" >
<code grip_calc="0" anicode="225" fxcode_on="923" fxcode_keep="922" />
<frame term="45" blendlimit="25" hit_frame="15" firing_frame="15" ani_f="45" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="21248" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="-10000,180000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-10000,180000" />
</skill_param>
</skill_main>
<skill_main id="470" name="skill0470" type="2" multi="1" group="24" dur="30000,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0470" icon_id="J_icn_skill470" >
<attribute target="20" max_target="7" reach="0" mreach="-1" range="17" range_type="-1" >
<code grip_calc="0" anicode="137" fxcode_on="278" fxcode_keep="-1" />
<frame term="30" blendlimit="-1" hit_frame="19" firing_frame="19" ani_f="30" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="4" usecase="20672" />
</attribute>
<skill_param exp1="11" exp2="12" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="-223,4243" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-223,4243" />
</skill_param>
</skill_main>
<skill_main id="471" name="skill0471" type="2" multi="1" group="24" dur="0,0" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0471" icon_id="J_icn_skill471" >
<attribute target="6" max_target="1" reach="8" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="137" fxcode_on="191" fxcode_keep="-1" />
<frame term="30" blendlimit="-1" hit_frame="11" firing_frame="11" ani_f="30" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="20672" />
</attribute>
<skill_param exp1="11" exp2="12" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="0,45000" mp="-150,4000" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,45000" />
</skill_param>
</skill_main>
<skill_main id="472" name="skill0472" type="1" multi="1" group="24" dur="900,0" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0472" icon_id="J_icn_skill472" >
<attribute target="4" max_target="7" reach="0" mreach="-1" range="17" range_type="-1" >
<code grip_calc="0" anicode="207" fxcode_on="258" fxcode_keep="-1" />
<frame term="33" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="33" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="20492" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="0,180000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,180000" />
</skill_param>
</skill_main>
<skill_main id="473" name="skill0473" type="1" multi="1" group="24" dur="0,30000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0473" icon_id="J_icn_skill473" >
<attribute target="4" max_target="7" reach="0" mreach="-1" range="17" range_type="-1" >
<code grip_calc="0" anicode="207" fxcode_on="258" fxcode_keep="-1" />
<frame term="33" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="33" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="2" usecase="20492" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="0,300000" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="474" name="skill0474" type="3" multi="0" group="24" dur="0,1800000" bfx_dur="0" value_ref="3" bfx_ref="0" intensity="0" element="0" desc="skill_desc0474" icon_id="J_icn_skill474" >
<attribute target="6" max_target="30" reach="0" mreach="-1" range="8" range_type="-1" >
<code grip_calc="0" anicode="210" fxcode_on="273" fxcode_keep="-1" />
<frame term="52" blendlimit="-1" hit_frame="30" firing_frame="30" ani_f="60" local_f="23" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="0,300000" mp="0,5000" mpadd="" sp="-1" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="475" name="skill0475" type="3" multi="0" group="32" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="3" element="0" desc="skill_desc0475" icon_id="J_icn_skill475" >
<attribute target="4" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="400" fxcode_on="924" fxcode_keep="-1" />
<frame term="60" blendlimit="-1" hit_frame="60" firing_frame="60" ani_f="60" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="20483" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="5,45" ar="" critrate="" critdmg="" />
<cost ctime="0,30000" mp="0,600" mpadd="1,4" sp="111" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="476" name="skill0476" type="3" multi="0" group="32" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="3" element="0" desc="skill_desc0476" icon_id="J_icn_skill476" >
<attribute target="4" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="401" fxcode_on="925" fxcode_keep="-1" />
<frame term="60" blendlimit="-1" hit_frame="60" firing_frame="60" ani_f="60" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="20492" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="5,45" ar="" critrate="" critdmg="" />
<cost ctime="0,30000" mp="0,600" mpadd="1,4" sp="111" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="477" name="skill0477" type="3" multi="0" group="32" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="3" element="0" desc="skill_desc0477" icon_id="J_icn_skill477" >
<attribute target="4" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="402" fxcode_on="926" fxcode_keep="-1" />
<frame term="60" blendlimit="-1" hit_frame="100" firing_frame="100" ani_f="60" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="20528" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="5,45" ar="" critrate="" critdmg="" />
<cost ctime="0,30000" mp="0,600" mpadd="1,4" sp="111" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="478" name="skill0478" type="3" multi="0" group="32" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="3" element="0" desc="skill_desc0478" icon_id="J_icn_skill478" >
<attribute target="4" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="403" fxcode_on="927" fxcode_keep="-1" />
<frame term="60" blendlimit="-1" hit_frame="100" firing_frame="100" ani_f="60" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="20672" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="5,45" ar="" critrate="" critdmg="" />
<cost ctime="0,30000" mp="0,600" mpadd="1,4" sp="111" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="479" name="skill0479" type="3" multi="0" group="32" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="3" element="0" desc="skill_desc0479" icon_id="J_icn_skill479" >
<attribute target="4" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="404" fxcode_on="928" fxcode_keep="-1" />
<frame term="60" blendlimit="-1" hit_frame="60" firing_frame="60" ani_f="60" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="21248" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="5,45" ar="" critrate="" critdmg="" />
<cost ctime="0,30000" mp="0,600" mpadd="1,4" sp="111" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="480" name="skill0480" type="3" multi="0" group="32" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="3" element="0" desc="skill_desc0480" icon_id="J_icn_skill480" >
<attribute target="4" max_target="1" reach="-1" mreach="-1" range="-1" range_type="-1" >
<code grip_calc="0" anicode="405" fxcode_on="929" fxcode_keep="-1" />
<frame term="60" blendlimit="-1" hit_frame="60" firing_frame="60" ani_f="60" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="23552" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="5,45" ar="" critrate="" critdmg="" />
<cost ctime="0,30000" mp="0,600" mpadd="1,4" sp="111" />
<mission_cost upkeepctime="1" mission_ctime="0,300000" />
</skill_param>
</skill_main>
<skill_main id="481" name="skill0481" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0481" icon_id="J_icn_skill481" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="3" range_type="0" >
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<frame term="40" blendlimit="30" hit_frame="12" firing_frame="12" ani_f="40" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="16384" />
</attribute>
<skill_param exp1="23" exp2="24" >
<power atk="17,0,217,9374" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="482" name="skill0482" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0482" icon_id="J_icn_skill482" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="3" range_type="0" >
<code grip_calc="0" anicode="421" fxcode_on="939" fxcode_keep="-1" />
<frame term="40" blendlimit="30" hit_frame="15" firing_frame="15" ani_f="40" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="16384" />
</attribute>
<skill_param exp1="23" exp2="24" >
<power atk="17,0,217,9374" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="483" name="skill0483" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0483" icon_id="J_icn_skill483" >
<attribute target="1" max_target="49" reach="3" mreach="1" range="4" range_type="0" >
<code grip_calc="0" anicode="440" fxcode_on="940" fxcode_keep="-1" />
<frame term="60" blendlimit="50" hit_frame="26" firing_frame="26" ani_f="60" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="16384" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="19,0,552,7968" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="484" name="skill0484" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0484" icon_id="J_icn_skill484" >
<attribute target="1" max_target="49" reach="3" mreach="1" range="4" range_type="0" >
<code grip_calc="0" anicode="441" fxcode_on="941" fxcode_keep="-1" />
<frame term="55" blendlimit="40" hit_frame="27" firing_frame="27" ani_f="55" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="16384" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="20,0,617,8905" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="485" name="skill0485" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0485" icon_id="J_icn_skill485" >
<attribute target="1" max_target="49" reach="3" mreach="1" range="4" range_type="0" >
<code grip_calc="0" anicode="442" fxcode_on="942" fxcode_keep="-1" />
<frame term="50" blendlimit="40" hit_frame="23" firing_frame="23" ani_f="50" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="16384" />
</attribute>
<skill_param exp1="25" exp2="26" >
<power atk="21,0,1137,9843" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="486" name="skill0486" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0486" icon_id="J_icn_skill481" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="422" fxcode_on="943" fxcode_keep="-1" />
<frame term="35" blendlimit="30" hit_frame="17" firing_frame="17" ani_f="35" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="16384" />
</attribute>
<skill_param exp1="18" exp2="19" >
<power atk="17,0,174,6030" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="487" name="skill0487" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0487" icon_id="J_icn_skill482" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="3" range_type="0" >
<code grip_calc="0" anicode="423" fxcode_on="944" fxcode_keep="-1" />
<frame term="35" blendlimit="30" hit_frame="20" firing_frame="20" ani_f="35" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="16384" />
</attribute>
<skill_param exp1="18" exp2="19" >
<power atk="17,0,174,6030" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="488" name="skill0488" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0488" icon_id="J_icn_skill488" >
<attribute target="1" max_target="49" reach="3" mreach="1" range="3" range_type="0" >
<code grip_calc="0" anicode="443" fxcode_on="945" fxcode_keep="-1" />
<frame term="60" blendlimit="50" hit_frame="37" firing_frame="37" ani_f="60" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="16384" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="19,0,444,5126" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="489" name="skill0489" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0489" icon_id="J_icn_skill489" >
<attribute target="1" max_target="49" reach="3" mreach="1" range="3" range_type="0" >
<code grip_calc="0" anicode="444" fxcode_on="946" fxcode_keep="-1" />
<frame term="55" blendlimit="40" hit_frame="27" firing_frame="27" ani_f="55" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="16384" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="20,0,497,5729" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="490" name="skill0490" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0490" icon_id="J_icn_skill490" >
<attribute target="1" max_target="49" reach="3" mreach="1" range="3" range_type="0" >
<code grip_calc="0" anicode="445" fxcode_on="947" fxcode_keep="-1" />
<frame term="50" blendlimit="40" hit_frame="20" firing_frame="20" ani_f="50" local_f="0" />
<effect visual_type="-1" movemethod="3" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="16384" />
</attribute>
<skill_param exp1="25" exp2="26" >
<power atk="21,0,915,6332" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="491" name="skill0491" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0491" icon_id="J_icn_skill481" >
<attribute target="1" max_target="49" reach="7" mreach="1" range="4" range_type="0" >
<code grip_calc="0" anicode="424" fxcode_on="948" fxcode_keep="-1" />
<frame term="35" blendlimit="30" hit_frame="19" firing_frame="19" ani_f="35" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="16384" />
</attribute>
<skill_param exp1="18" exp2="19" >
<power atk="0,17,200,7860" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="492" name="skill0492" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0492" icon_id="J_icn_skill482" >
<attribute target="1" max_target="49" reach="7" mreach="1" range="4" range_type="0" >
<code grip_calc="0" anicode="425" fxcode_on="949" fxcode_keep="-1" />
<frame term="35" blendlimit="30" hit_frame="19" firing_frame="19" ani_f="35" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="16384" />
</attribute>
<skill_param exp1="18" exp2="19" >
<power atk="0,17,200,7860" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="493" name="skill0493" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0493" icon_id="J_icn_skill493" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="4" range_type="0" >
<code grip_calc="0" anicode="446" fxcode_on="950" fxcode_keep="-1" />
<frame term="60" blendlimit="50" hit_frame="29" firing_frame="29" ani_f="60" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="16384" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,19,511,6681" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="494" name="skill0494" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0494" icon_id="J_icn_skill494" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="4" range_type="0" >
<code grip_calc="0" anicode="447" fxcode_on="951" fxcode_keep="-1" />
<frame term="55" blendlimit="40" hit_frame="30" firing_frame="30" ani_f="55" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="16384" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,20,571,7467" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="495" name="skill0495" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0495" icon_id="J_icn_skill495" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="4" range_type="0" >
<code grip_calc="0" anicode="448" fxcode_on="952" fxcode_keep="-1" />
<frame term="50" blendlimit="40" hit_frame="31" firing_frame="31" ani_f="50" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="16384" />
</attribute>
<skill_param exp1="25" exp2="26" >
<power atk="0,21,1052,8253" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="496" name="skill0496" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0496" icon_id="J_icn_skill481" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="3" range_type="0" >
<code grip_calc="0" anicode="426" fxcode_on="953" fxcode_keep="-1" />
<frame term="40" blendlimit="30" hit_frame="12" firing_frame="12" ani_f="40" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="16384" />
</attribute>
<skill_param exp1="20" exp2="21" >
<power atk="0,19,174,7238" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="497" name="skill0497" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0497" icon_id="J_icn_skill482" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="3" range_type="0" >
<code grip_calc="0" anicode="427" fxcode_on="954" fxcode_keep="-1" />
<frame term="40" blendlimit="30" hit_frame="18" firing_frame="18" ani_f="40" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="16384" />
</attribute>
<skill_param exp1="20" exp2="21" >
<power atk="0,19,174,7238" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="498" name="skill0498" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0498" icon_id="J_icn_skill498" >
<attribute target="1" max_target="49" reach="9" mreach="1" range="3" range_type="0" >
<code grip_calc="0" anicode="449" fxcode_on="955" fxcode_keep="-1" />
<frame term="60" blendlimit="50" hit_frame="12" firing_frame="12" ani_f="60" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="16384" />
</attribute>
<skill_param exp1="30" exp2="32" >
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<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="499" name="skill0499" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0499" icon_id="J_icn_skill499" >
<attribute target="1" max_target="49" reach="9" mreach="1" range="3" range_type="0" >
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<frame term="55" blendlimit="40" hit_frame="32" firing_frame="32" ani_f="55" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="16384" />
</attribute>
<skill_param exp1="28" exp2="29" >
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</skill_param>
</skill_main>
<skill_main id="500" name="skill0500" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0500" icon_id="J_icn_skill500" >
<attribute target="1" max_target="49" reach="9" mreach="1" range="3" range_type="0" >
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<frame term="50" blendlimit="40" hit_frame="30" firing_frame="30" ani_f="50" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="4" usecase="16384" />
</attribute>
<skill_param exp1="25" exp2="26" >
<power atk="0,23,915,7600" ar="10,100" critrate="0,0" critdmg="0,0" />
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</skill_param>
</skill_main>
<skill_main id="501" name="skill0501" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0501" icon_id="J_icn_skill481" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="3" range_type="0" >
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<frame term="40" blendlimit="30" hit_frame="20" firing_frame="20" ani_f="40" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="16384" />
</attribute>
<skill_param exp1="20" exp2="21" >
<power atk="19,0,175,6569" ar="10,100" critrate="0,0" critdmg="0,0" />
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</skill_param>
</skill_main>
<skill_main id="502" name="skill0502" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0502" icon_id="J_icn_skill482" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="3" range_type="0" >
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<frame term="40" blendlimit="30" hit_frame="15" firing_frame="15" ani_f="40" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="16384" />
</attribute>
<skill_param exp1="20" exp2="21" >
<power atk="19,0,175,6569" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="503" name="skill0503" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0503" icon_id="J_icn_skill503" >
<attribute target="1" max_target="49" reach="3" mreach="1" range="4" range_type="0" >
<code grip_calc="0" anicode="452" fxcode_on="960" fxcode_keep="-1" />
<frame term="60" blendlimit="50" hit_frame="32" firing_frame="32" ani_f="60" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="16384" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="21,0,387,4914" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="504" name="skill0504" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0504" icon_id="J_icn_skill504" >
<attribute target="1" max_target="49" reach="3" mreach="1" range="4" range_type="0" >
<code grip_calc="0" anicode="453" fxcode_on="961" fxcode_keep="-1" />
<frame term="55" blendlimit="40" hit_frame="24" firing_frame="24" ani_f="55" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="16384" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="22,0,433,5492" ar="10,100" critrate="0,0" critdmg="0,0" />
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</skill_param>
</skill_main>
<skill_main id="505" name="skill0505" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0505" icon_id="J_icn_skill505" >
<attribute target="1" max_target="49" reach="3" mreach="1" range="4" range_type="0" >
<code grip_calc="0" anicode="454" fxcode_on="962" fxcode_keep="-1" />
<frame term="50" blendlimit="40" hit_frame="22" firing_frame="22" ani_f="50" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="16384" />
</attribute>
<skill_param exp1="25" exp2="26" >
<power atk="23,0,797,6070" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="506" name="skill0506" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0506" icon_id="J_icn_skill481" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="3" range_type="0" >
<code grip_calc="0" anicode="430" fxcode_on="963" fxcode_keep="-1" />
<frame term="35" blendlimit="30" hit_frame="15" firing_frame="15" ani_f="35" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="16384" />
</attribute>
<skill_param exp1="18" exp2="19" >
<power atk="19,0,177,7471" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="0,0" mp="0,50" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="0,0" />
</skill_param>
</skill_main>
<skill_main id="507" name="skill0507" type="3" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0507" icon_id="J_icn_skill482" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="4" range_type="0" >
<code grip_calc="0" anicode="431" fxcode_on="964" fxcode_keep="-1" />
<frame term="35" blendlimit="30" hit_frame="14" firing_frame="14" ani_f="35" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="16384" />
</attribute>
<skill_param exp1="18" exp2="19" >
<power atk="19,0,177,7471" ar="10,100" critrate="0,0" critdmg="0,0" />
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<skill_section section="5" x="-4" y="4" width="9" height="1" >
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<skill_section section="6" x="-5" y="5" width="11" height="1" >
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</skill_dmg>
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</skill_dmg>
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</skill_dmg>
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</skill_dmg>
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</skill_dmg>
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<skill_dmg id="168" >
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<skill_dmg id="194" >
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</skill_dmg>
<skill_dmg id="385" >
<skill_section section="0" x="" y="" width="" height="" >
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</skill_dmg>
<skill_dmg id="386" >
<skill_section section="0" x="" y="" width="" height="" >
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</skill_dmg>
<skill_dmg id="388" >
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</skill_dmg>
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</skill_dmg>
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</skill_dmg>
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</skill_dmg>
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</skill_section>
</skill_dmg>
<skill_dmg id="506" >
<skill_section section="1" x="-1" y="0" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="5" dmg_percent="100" dmg_explo="1000" />
</skill_section>
<skill_section section="2" x="-2" y="1" width="3" height="2" >
<dmg_part dmg_order="1" dmg_frame="5" dmg_percent="100" dmg_explo="1000" />
</skill_section>
<skill_section section="3" x="-1" y="3" width="2" height="1" >
<dmg_part dmg_order="1" dmg_frame="5" dmg_percent="100" dmg_explo="1000" />
</skill_section>
<skill_section section="4" x="1" y="3" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="15" dmg_percent="100" dmg_explo="1001" />
</skill_section>
<skill_section section="5" x="1" y="1" width="2" height="2" >
<dmg_part dmg_order="1" dmg_frame="15" dmg_percent="100" dmg_explo="1001" />
</skill_section>
<skill_section section="6" x="1" y="0" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="15" dmg_percent="100" dmg_explo="1001" />
</skill_section>
</skill_dmg>
<skill_dmg id="507" >
<skill_section section="1" x="-2" y="0" width="5" height="1" >
<dmg_part dmg_order="1" dmg_frame="9" dmg_percent="45" dmg_explo="1002" />
<dmg_part dmg_order="2" dmg_frame="14" dmg_percent="55" dmg_explo="1003" />
</skill_section>
<skill_section section="2" x="-3" y="1" width="7" height="2" >
<dmg_part dmg_order="1" dmg_frame="9" dmg_percent="45" dmg_explo="1002" />
<dmg_part dmg_order="2" dmg_frame="14" dmg_percent="55" dmg_explo="1003" />
</skill_section>
<skill_section section="3" x="-2" y="3" width="5" height="1" >
<dmg_part dmg_order="1" dmg_frame="9" dmg_percent="45" dmg_explo="1002" />
<dmg_part dmg_order="2" dmg_frame="14" dmg_percent="55" dmg_explo="1003" />
</skill_section>
<skill_section section="4" x="-1" y="4" width="3" height="1" >
<dmg_part dmg_order="1" dmg_frame="9" dmg_percent="45" dmg_explo="1002" />
<dmg_part dmg_order="2" dmg_frame="14" dmg_percent="55" dmg_explo="1003" />
</skill_section>
</skill_dmg>
<skill_dmg id="508" >
<skill_section section="1" x="-1" y="-1" width="3" height="1" >
<dmg_part dmg_order="1" dmg_frame="26" dmg_percent="100" dmg_explo="1004" />
</skill_section>
<skill_section section="2" x="-2" y="0" width="5" height="1" >
<dmg_part dmg_order="1" dmg_frame="26" dmg_percent="100" dmg_explo="1004" />
</skill_section>
<skill_section section="3" x="-3" y="1" width="7" height="3" >
<dmg_part dmg_order="1" dmg_frame="26" dmg_percent="45" dmg_explo="1004" />
<dmg_part dmg_order="2" dmg_frame="31" dmg_percent="55" dmg_explo="1005" />
</skill_section>
<skill_section section="4" x="-2" y="4" width="5" height="1" >
<dmg_part dmg_order="1" dmg_frame="26" dmg_percent="45" dmg_explo="1004" />
<dmg_part dmg_order="2" dmg_frame="31" dmg_percent="55" dmg_explo="1005" />
</skill_section>
<skill_section section="5" x="-1" y="5" width="3" height="1" >
<dmg_part dmg_order="1" dmg_frame="26" dmg_percent="45" dmg_explo="1004" />
<dmg_part dmg_order="2" dmg_frame="31" dmg_percent="55" dmg_explo="1005" />
</skill_section>
</skill_dmg>
<skill_dmg id="509" >
<skill_section section="1" x="-1" y="0" width="3" height="1" >
<dmg_part dmg_order="1" dmg_frame="15" dmg_percent="100" dmg_explo="1006" />
</skill_section>
<skill_section section="2" x="-2" y="1" width="5" height="1" >
<dmg_part dmg_order="1" dmg_frame="15" dmg_percent="100" dmg_explo="1006" />
</skill_section>
<skill_section section="3" x="-3" y="2" width="7" height="4" >
<dmg_part dmg_order="1" dmg_frame="15" dmg_percent="45" dmg_explo="1006" />
<dmg_part dmg_order="2" dmg_frame="26" dmg_percent="55" dmg_explo="1007" />
</skill_section>
<skill_section section="4" x="-2" y="6" width="5" height="1" >
<dmg_part dmg_order="1" dmg_frame="26" dmg_percent="100" dmg_explo="1007" />
</skill_section>
<skill_section section="5" x="-1" y="7" width="3" height="1" >
<dmg_part dmg_order="1" dmg_frame="26" dmg_percent="100" dmg_explo="1007" />
</skill_section>
</skill_dmg>
<skill_dmg id="510" >
<skill_section section="1" x="-1" y="-1" width="3" height="1" >
<dmg_part dmg_order="1" dmg_frame="22" dmg_percent="100" dmg_explo="1008" />
</skill_section>
<skill_section section="2" x="-2" y="0" width="5" height="1" >
<dmg_part dmg_order="1" dmg_frame="22" dmg_percent="100" dmg_explo="1008" />
</skill_section>
<skill_section section="3" x="-3" y="1" width="7" height="3" >
<dmg_part dmg_order="1" dmg_frame="22" dmg_percent="100" dmg_explo="1008" />
</skill_section>
<skill_section section="4" x="-2" y="4" width="5" height="1" >
<dmg_part dmg_order="1" dmg_frame="22" dmg_percent="100" dmg_explo="1008" />
</skill_section>
<skill_section section="5" x="-1" y="5" width="3" height="1" >
<dmg_part dmg_order="1" dmg_frame="22" dmg_percent="100" dmg_explo="1008" />
</skill_section>
</skill_dmg>
</skill_dmg_frame>
<skill_dmg_frame_alt>
<skill_dmg id="1" >
<skill_section section="1" x="-1" y="1" width="3" height="1" >
<dmg_part dmg_order="1" dmg_frame="28" dmg_percent="100" dmg_explo="0" />
</skill_section>
</skill_dmg>
<skill_dmg id="3" >
<skill_section section="1" x="0" y="1" width="1" height="1" >
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<dmg_part dmg_order="2" dmg_frame="25" dmg_percent="55" dmg_explo="0" />
</skill_section>
<skill_section section="2" x="0" y="2" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="25" dmg_percent="100" dmg_explo="0" />
</skill_section>
</skill_dmg>
<skill_dmg id="4" >
<skill_section section="1" x="-2" y="0" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="13" dmg_percent="100" dmg_explo="0" />
</skill_section>
<skill_section section="2" x="-1" y="1" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="13" dmg_percent="100" dmg_explo="0" />
</skill_section>
<skill_section section="3" x="0" y="1" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="13" dmg_percent="55" dmg_explo="0" />
<dmg_part dmg_order="2" dmg_frame="30" dmg_percent="45" dmg_explo="0" />
</skill_section>
<skill_section section="4" x="1" y="1" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="13" dmg_percent="100" dmg_explo="0" />
</skill_section>
<skill_section section="5" x="0" y="2" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="30" dmg_percent="100" dmg_explo="0" />
</skill_section>
</skill_dmg>
<skill_dmg id="5" >
<skill_section section="1" x="0" y="1" width="1" height="2" >
<dmg_part dmg_order="1" dmg_frame="12" dmg_percent="45" dmg_explo="0" />
<dmg_part dmg_order="2" dmg_frame="22" dmg_percent="55" dmg_explo="0" />
</skill_section>
<skill_section section="2" x="1" y="1" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="22" dmg_percent="100" dmg_explo="0" />
</skill_section>
</skill_dmg>
<skill_dmg id="6" >
<skill_section section="1" x="0" y="1" width="2" height="1" >
<dmg_part dmg_order="1" dmg_frame="44" dmg_percent="100" dmg_explo="0" />
</skill_section>
<skill_section section="2" x="0" y="2" width="2" height="1" >
<dmg_part dmg_order="1" dmg_frame="52" dmg_percent="100" dmg_explo="0" />
</skill_section>
</skill_dmg>
<skill_dmg id="7" >
<skill_section section="1" x="0" y="1" width="1" height="2" >
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<dmg_part dmg_order="2" dmg_frame="58" dmg_percent="65" dmg_explo="0" />
</skill_section>
<skill_section section="2" x="-1" y="1" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="58" dmg_percent="100" dmg_explo="0" />
</skill_section>
<skill_section section="3" x="1" y="1" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="58" dmg_percent="100" dmg_explo="0" />
</skill_section>
</skill_dmg>
<skill_dmg id="9" >
<skill_section section="1" x="0" y="1" width="1" height="2" >
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<dmg_part dmg_order="2" dmg_frame="15" dmg_percent="19" dmg_explo="0" />
<dmg_part dmg_order="3" dmg_frame="20" dmg_percent="15" dmg_explo="0" />
<dmg_part dmg_order="4" dmg_frame="27" dmg_percent="20" dmg_explo="0" />
<dmg_part dmg_order="5" dmg_frame="41" dmg_percent="30" dmg_explo="0" />
</skill_section>
</skill_dmg>
<skill_dmg id="12" >
<skill_section section="1" x="-1" y="1" width="3" height="1" >
<dmg_part dmg_order="1" dmg_frame="32" dmg_percent="100" dmg_explo="0" />
</skill_section>
</skill_dmg>
<skill_dmg id="13" >
<skill_section section="1" x="-1" y="1" width="3" height="1" >
<dmg_part dmg_order="1" dmg_frame="33" dmg_percent="100" dmg_explo="0" />
</skill_section>
</skill_dmg>
<skill_dmg id="14" >
<skill_section section="1" x="-1" y="1" width="3" height="2" >
<dmg_part dmg_order="1" dmg_frame="50" dmg_percent="100" dmg_explo="0" />
</skill_section>
</skill_dmg>
<skill_dmg id="15" >
<skill_section section="1" x="-1" y="1" width="3" height="2" >
<dmg_part dmg_order="1" dmg_frame="50" dmg_percent="100" dmg_explo="0" />
</skill_section>
</skill_dmg>
<skill_dmg id="16" >
<skill_section section="1" x="-1" y="1" width="3" height="1" >
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<dmg_part dmg_order="2" dmg_frame="16" dmg_percent="65" dmg_explo="0" />
</skill_section>
</skill_dmg>
<skill_dmg id="17" >
<skill_section section="1" x="-1" y="1" width="3" height="1" >
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<dmg_part dmg_order="2" dmg_frame="16" dmg_percent="53" dmg_explo="0" />
</skill_section>
</skill_dmg>
<skill_dmg id="18" >
<skill_section section="1" x="-1" y="1" width="3" height="1" >
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<dmg_part dmg_order="2" dmg_frame="18" dmg_percent="32" dmg_explo="0" />
<dmg_part dmg_order="3" dmg_frame="33" dmg_percent="42" dmg_explo="0" />
</skill_section>
<skill_section section="2" x="-1" y="2" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="33" dmg_percent="100" dmg_explo="0" />
</skill_section>
<skill_section section="3" x="1" y="2" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="33" dmg_percent="100" dmg_explo="0" />
</skill_section>
<skill_section section="4" x="2" y="1" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="33" dmg_percent="100" dmg_explo="0" />
</skill_section>
</skill_dmg>
<skill_dmg id="19" >
<skill_section section="1" x="-1" y="1" width="3" height="1" >
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<dmg_part dmg_order="2" dmg_frame="15" dmg_percent="31" dmg_explo="0" />
<dmg_part dmg_order="3" dmg_frame="27" dmg_percent="42" dmg_explo="0" />
</skill_section>
</skill_dmg>
<skill_dmg id="20" >
<skill_section section="1" x="1" y="0" width="2" height="1" >
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<dmg_part dmg_order="2" dmg_frame="33" dmg_percent="18" dmg_explo="0" />
<dmg_part dmg_order="3" dmg_frame="43" dmg_percent="16" dmg_explo="0" />
<dmg_part dmg_order="4" dmg_frame="61" dmg_percent="21" dmg_explo="0" />
<dmg_part dmg_order="5" dmg_frame="78" dmg_percent="28" dmg_explo="0" />
</skill_section>
<skill_section section="2" x="1" y="1" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="21" dmg_percent="17" dmg_explo="0" />
<dmg_part dmg_order="2" dmg_frame="33" dmg_percent="18" dmg_explo="0" />
<dmg_part dmg_order="3" dmg_frame="43" dmg_percent="16" dmg_explo="0" />
<dmg_part dmg_order="4" dmg_frame="61" dmg_percent="21" dmg_explo="0" />
<dmg_part dmg_order="5" dmg_frame="78" dmg_percent="28" dmg_explo="0" />
</skill_section>
<skill_section section="3" x="-1" y="1" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="27" dmg_percent="11" dmg_explo="0" />
<dmg_part dmg_order="2" dmg_frame="37" dmg_percent="15" dmg_explo="0" />
<dmg_part dmg_order="3" dmg_frame="49" dmg_percent="25" dmg_explo="0" />
<dmg_part dmg_order="4" dmg_frame="61" dmg_percent="21" dmg_explo="0" />
<dmg_part dmg_order="5" dmg_frame="78" dmg_percent="28" dmg_explo="0" />
</skill_section>
<skill_section section="4" x="-2" y="0" width="1" height="1" >
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<dmg_part dmg_order="2" dmg_frame="37" dmg_percent="15" dmg_explo="0" />
<dmg_part dmg_order="3" dmg_frame="49" dmg_percent="25" dmg_explo="0" />
<dmg_part dmg_order="4" dmg_frame="61" dmg_percent="21" dmg_explo="0" />
<dmg_part dmg_order="5" dmg_frame="78" dmg_percent="28" dmg_explo="0" />
</skill_section>
<skill_section section="5" x="0" y="1" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="21" dmg_percent="8" dmg_explo="0" />
<dmg_part dmg_order="2" dmg_frame="27" dmg_percent="10" dmg_explo="0" />
<dmg_part dmg_order="3" dmg_frame="33" dmg_percent="8" dmg_explo="0" />
<dmg_part dmg_order="4" dmg_frame="37" dmg_percent="11" dmg_explo="0" />
<dmg_part dmg_order="5" dmg_frame="43" dmg_percent="6" dmg_explo="0" />
<dmg_part dmg_order="6" dmg_frame="49" dmg_percent="9" dmg_explo="0" />
<dmg_part dmg_order="7" dmg_frame="61" dmg_percent="20" dmg_explo="0" />
<dmg_part dmg_order="8" dmg_frame="78" dmg_percent="28" dmg_explo="0" />
</skill_section>
</skill_dmg>
<skill_dmg id="21" >
<skill_section section="1" x="-2" y="1" width="5" height="1" >
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<dmg_part dmg_order="2" dmg_frame="31" dmg_percent="31" dmg_explo="0" />
<dmg_part dmg_order="3" dmg_frame="55" dmg_percent="42" dmg_explo="0" />
</skill_section>
</skill_dmg>
<skill_dmg id="23" >
<skill_section section="1" x="0" y="1" width="3" height="1" >
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</skill_section>
<skill_section section="2" x="1" y="2" width="1" height="1" >
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</skill_section>
<skill_section section="3" x="2" y="0" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="32" dmg_percent="100" dmg_explo="0" />
</skill_section>
</skill_dmg>
<skill_dmg id="24" >
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<dmg_part dmg_order="3" dmg_frame="30" dmg_percent="41" dmg_explo="0" />
</skill_section>
<skill_section section="2" x="1" y="2" width="1" height="1" >
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<dmg_part dmg_order="3" dmg_frame="30" dmg_percent="41" dmg_explo="0" />
</skill_section>
</skill_dmg>
<skill_dmg id="25" >
<skill_section section="1" x="-2" y="1" width="1" height="1" >
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</skill_section>
<skill_section section="2" x="-1" y="1" width="3" height="1" >
<dmg_part dmg_order="1" dmg_frame="31" dmg_percent="100" dmg_explo="0" />
</skill_section>
</skill_dmg>
<skill_dmg id="29" >
<skill_section section="1" x="-2" y="1" width="4" height="1" >
<dmg_part dmg_order="1" dmg_frame="43" dmg_percent="100" dmg_explo="0" />
</skill_section>
<skill_section section="2" x="-1" y="2" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="43" dmg_percent="100" dmg_explo="0" />
</skill_section>
<skill_section section="3" x="1" y="2" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="43" dmg_percent="100" dmg_explo="0" />
</skill_section>
</skill_dmg>
<skill_dmg id="39" >
<skill_section section="1" x="-2" y="0" width="1" height="1" >
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<dmg_part dmg_order="2" dmg_frame="56" dmg_percent="45" dmg_explo="0" />
<dmg_part dmg_order="3" dmg_frame="67" dmg_percent="25" dmg_explo="0" />
</skill_section>
<skill_section section="2" x="-1" y="1" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="44" dmg_percent="30" dmg_explo="0" />
<dmg_part dmg_order="2" dmg_frame="56" dmg_percent="45" dmg_explo="0" />
<dmg_part dmg_order="3" dmg_frame="67" dmg_percent="25" dmg_explo="0" />
</skill_section>
<skill_section section="3" x="0" y="1" width="2" height="1" >
<dmg_part dmg_order="1" dmg_frame="47" dmg_percent="25" dmg_explo="0" />
<dmg_part dmg_order="2" dmg_frame="59" dmg_percent="25" dmg_explo="0" />
<dmg_part dmg_order="3" dmg_frame="69" dmg_percent="50" dmg_explo="0" />
</skill_section>
<skill_section section="4" x="1" y="0" width="2" height="1" >
<dmg_part dmg_order="1" dmg_frame="50" dmg_percent="45" dmg_explo="0" />
<dmg_part dmg_order="2" dmg_frame="62" dmg_percent="25" dmg_explo="0" />
<dmg_part dmg_order="3" dmg_frame="71" dmg_percent="30" dmg_explo="0" />
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<skill_section section="5" x="0" y="-1" width="1" height="1" >
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<skill_section section="6" x="-1" y="0" width="1" height="1" >
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</skill_dmg>
<skill_dmg id="40" >
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</skill_dmg>
<skill_dmg id="41" >
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</skill_section>
</skill_dmg>
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</skill_dmg>
<skill_dmg id="55" >
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<skill_section section="3" x="2" y="0" width="1" height="1" >
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<skill_section section="4" x="-2" y="1" width="5" height="1" >
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<skill_section section="5" x="-4" y="2" width="9" height="1" >
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<skill_section section="6" x="-5" y="3" width="11" height="1" >
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<skill_section section="7" x="-3" y="4" width="7" height="1" >
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</skill_section>
</skill_dmg>
<skill_dmg id="57" >
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<skill_section section="2" x="-2" y="1" width="5" height="1" >
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<skill_section section="3" x="-3" y="2" width="7" height="1" >
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<skill_section section="4" x="-3" y="3" width="7" height="1" >
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<skill_section section="5" x="-3" y="4" width="7" height="1" >
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</skill_section>
<skill_section section="6" x="-3" y="5" width="7" height="1" >
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</skill_dmg>
<skill_dmg id="63" >
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<skill_section section="2" x="-4" y="0" width="9" height="5" >
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</skill_dmg>
<skill_dmg id="64" >
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</skill_dmg>
<skill_dmg id="65" >
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<skill_section section="3" x="2" y="-1" width="1" height="1" >
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</skill_dmg>
<skill_dmg id="66" >
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<skill_section section="3" x="2" y="-1" width="1" height="1" >
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</skill_dmg>
<skill_dmg id="72" >
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<skill_section section="2" x="-2" y="0" width="1" height="5" >
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<skill_section section="3" x="2" y="0" width="1" height="5" >
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<skill_section section="4" x="-1" y="4" width="3" height="2" >
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</skill_dmg>
<skill_dmg id="73" >
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</skill_dmg>
<skill_dmg id="74" >
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<skill_section section="2" x="-4" y="1" width="4" height="5" >
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<skill_section section="3" x="0" y="1" width="1" height="5" >
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<skill_section section="4" x="-1" y="0" width="3" height="1" >
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<skill_section section="5" x="-3" y="6" width="7" height="2" >
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</skill_dmg>
<skill_dmg id="75" >
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<dmg_part dmg_order="3" dmg_frame="42" dmg_percent="45" dmg_explo="1050" />
</skill_section>
<skill_section section="2" x="-1" y="-2" width="1" height="1" >
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<dmg_part dmg_order="3" dmg_frame="42" dmg_percent="45" dmg_explo="1050" />
</skill_section>
<skill_section section="3" x="2" y="-1" width="1" height="1" >
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<dmg_part dmg_order="3" dmg_frame="42" dmg_percent="45" dmg_explo="1050" />
</skill_section>
</skill_dmg>
<skill_dmg id="99" >
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<skill_section section="2" x="-3" y="0" width="7" height="1" >
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</skill_section>
<skill_section section="3" x="-3" y="3" width="7" height="2" >
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</skill_section>
<skill_section section="4" x="-2" y="-1" width="1" height="1" >
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</skill_section>
<skill_section section="5" x="0" y="-1" width="1" height="1" >
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</skill_section>
<skill_section section="6" x="2" y="-1" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="50" dmg_percent="100" dmg_explo="2357" />
</skill_section>
</skill_dmg>
<skill_dmg id="141" >
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</skill_section>
<skill_section section="2" x="0" y="0" width="1" height="1" >
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</skill_section>
<skill_section section="3" x="2" y="0" width="1" height="1" >
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</skill_section>
<skill_section section="4" x="-2" y="1" width="5" height="1" >
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</skill_section>
<skill_section section="5" x="-4" y="2" width="9" height="1" >
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</skill_section>
<skill_section section="6" x="-4" y="3" width="10" height="1" >
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</skill_section>
<skill_section section="7" x="-5" y="4" width="10" height="1" >
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</skill_section>
<skill_section section="8" x="-3" y="5" width="7" height="1" >
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</skill_section>
<skill_section section="9" x="-1" y="6" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="63" dmg_percent="100" dmg_explo="0" />
</skill_section>
</skill_dmg>
<skill_dmg id="156" >
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<dmg_part dmg_order="2" dmg_frame="34" dmg_percent="15" dmg_explo="868" />
<dmg_part dmg_order="3" dmg_frame="38" dmg_percent="10" dmg_explo="868" />
<dmg_part dmg_order="4" dmg_frame="40" dmg_percent="15" dmg_explo="868" />
<dmg_part dmg_order="5" dmg_frame="68" dmg_percent="20" dmg_explo="869" />
<dmg_part dmg_order="6" dmg_frame="90" dmg_percent="30" dmg_explo="870" />
</skill_section>
<skill_section section="2" x="0" y="0" width="1" height="1" >
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<skill_section section="3" x="2" y="0" width="1" height="1" >
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<skill_section section="4" x="-3" y="1" width="7" height="1" >
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<dmg_part dmg_order="5" dmg_frame="68" dmg_percent="20" dmg_explo="869" />
<dmg_part dmg_order="6" dmg_frame="90" dmg_percent="30" dmg_explo="870" />
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<skill_section section="5" x="-3" y="2" width="7" height="1" >
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<dmg_part dmg_order="3" dmg_frame="39" dmg_percent="15" dmg_explo="868" />
<dmg_part dmg_order="4" dmg_frame="40" dmg_percent="10" dmg_explo="868" />
<dmg_part dmg_order="5" dmg_frame="68" dmg_percent="20" dmg_explo="869" />
<dmg_part dmg_order="6" dmg_frame="90" dmg_percent="30" dmg_explo="870" />
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<skill_section section="6" x="-3" y="3" width="7" height="1" >
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<dmg_part dmg_order="3" dmg_frame="38" dmg_percent="15" dmg_explo="868" />
<dmg_part dmg_order="4" dmg_frame="40" dmg_percent="10" dmg_explo="868" />
<dmg_part dmg_order="5" dmg_frame="68" dmg_percent="20" dmg_explo="869" />
<dmg_part dmg_order="6" dmg_frame="90" dmg_percent="30" dmg_explo="870" />
</skill_section>
<skill_section section="7" x="-3" y="4" width="7" height="1" >
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<dmg_part dmg_order="6" dmg_frame="90" dmg_percent="30" dmg_explo="870" />
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<skill_section section="8" x="-3" y="5" width="7" height="1" >
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<dmg_part dmg_order="4" dmg_frame="40" dmg_percent="15" dmg_explo="868" />
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<dmg_part dmg_order="6" dmg_frame="90" dmg_percent="30" dmg_explo="870" />
</skill_section>
</skill_dmg>
<skill_dmg id="167" >
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<skill_section section="2" x="-1" y="-2" width="1" height="1" >
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<skill_section section="3" x="2" y="-1" width="1" height="1" >
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</skill_section>
</skill_dmg>
<skill_dmg id="168" >
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<dmg_part dmg_order="3" dmg_frame="63" dmg_percent="35" dmg_explo="560" />
</skill_section>
<skill_section section="2" x="-2" y="1" width="5" height="2" >
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<skill_section section="3" x="-1" y="3" width="3" height="1" >
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<dmg_part dmg_order="4" dmg_frame="63" dmg_percent="35" dmg_explo="560" />
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</skill_dmg>
<skill_dmg id="169" >
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<skill_section section="2" x="-1" y="-2" width="1" height="1" >
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<skill_section section="3" x="2" y="-1" width="1" height="1" >
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<dmg_part dmg_order="3" dmg_frame="41" dmg_percent="45" dmg_explo="1041" />
</skill_section>
</skill_dmg>
<skill_dmg id="170" >
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<skill_section section="2" x="-4" y="1" width="1" height="9" >
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<skill_section section="3" x="-2" y="8" width="5" height="1" >
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<skill_section section="4" x="4" y="1" width="1" height="9" >
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</skill_dmg>
<skill_dmg id="189" >
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<skill_section section="2" x="-3" y="4" width="7" height="1" >
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<skill_section section="3" x="-2" y="0" width="1" height="2" >
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<skill_section section="4" x="-1" y="1" width="4" height="1" >
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<skill_section section="5" x="-1" y="5" width="1" height="1" >
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<skill_section section="6" x="0" y="0" width="1" height="1" >
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<skill_section section="7" x="1" y="5" width="1" height="1" >
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<skill_section section="8" x="2" y="0" width="1" height="1" >
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</skill_dmg>
<skill_dmg id="190" >
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</skill_section>
<skill_section section="2" x="-2" y="-1" width="1" height="3" >
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<skill_section section="3" x="-1" y="0" width="4" height="2" >
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</skill_dmg>
<skill_dmg id="191" >
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<skill_section section="2" x="-3" y="6" width="1" height="1" >
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<skill_section section="3" x="-2" y="0" width="5" height="2" >
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<skill_section section="4" x="-1" y="6" width="1" height="1" >
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<skill_section section="5" x="1" y="6" width="1" height="1" >
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<skill_section section="6" x="3" y="6" width="1" height="1" >
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</skill_dmg>
<skill_dmg id="193" >
<skill_section section="0" x="" y="" width="" height="" >
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<dmg_part dmg_order="4" dmg_frame="51" dmg_percent="18" dmg_explo="2367" />
<dmg_part dmg_order="5" dmg_frame="55" dmg_percent="28" dmg_explo="2367" />
</skill_section>
</skill_dmg>
<skill_dmg id="194" >
<skill_section section="0" x="" y="" width="" height="" >
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<dmg_part dmg_order="3" dmg_frame="59" dmg_percent="40" dmg_explo="2368" />
</skill_section>
</skill_dmg>
<skill_dmg id="384" >
<skill_section section="0" x="" y="" width="" height="" >
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<dmg_part dmg_order="2" dmg_frame="11" dmg_percent="55" dmg_explo="0" />
</skill_section>
</skill_dmg>
<skill_dmg id="385" >
<skill_section section="0" x="" y="" width="" height="" >
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<dmg_part dmg_order="2" dmg_frame="16" dmg_percent="55" dmg_explo="0" />
</skill_section>
</skill_dmg>
<skill_dmg id="386" >
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<skill_dmg id="494" >
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<skill_section section="12" x="8" y="3" width="1" height="3" >
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</skill_dmg>
<skill_dmg id="496" >
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</skill_section>
<skill_section section="2" x="-4" y="1" width="1" height="9" >
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<skill_section section="3" x="-2" y="8" width="5" height="1" >
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</skill_section>
<skill_section section="4" x="4" y="1" width="1" height="9" >
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</skill_section>
</skill_dmg>
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</skill_section>
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</skill_dmg>
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</skill_section>
</skill_dmg>
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</skill_dmg>
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<skill_section section="8" x="4" y="4" width="1" height="1" >
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</skill_dmg>
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<skill_section section="9" x="5" y="4" width="1" height="1" >
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</skill_dmg>
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</skill_dmg_set>
<skill_dmg_set position="3" >
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<skill_section section="15" x="0" y="2" width="1" height="1" >
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<skill_section section="20" x="0" y="3" width="1" height="1" >
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<skill_section section="21" x="1" y="3" width="1" height="1" >
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<skill_section section="26" x="1" y="4" width="1" height="1" >
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<skill_section section="27" x="2" y="3" width="1" height="1" >
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<skill_dmg_set position="4" >
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<skill_section section="19" x="-1" y="4" width="1" height="1" >
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<skill_section section="20" x="0" y="3" width="1" height="1" >
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</skill_section>
<skill_section section="25" x="0" y="4" width="1" height="1" >
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<skill_section section="26" x="1" y="4" width="1" height="1" >
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<skill_section section="27" x="2" y="3" width="1" height="1" >
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</skill_dmg_set>
<skill_dmg_set position="5" >
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</skill_section>
<skill_section section="24" x="-1" y="5" width="1" height="1" >
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<skill_section section="25" x="0" y="4" width="1" height="1" >
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<skill_section section="26" x="1" y="4" width="1" height="1" >
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<skill_section section="30" x="0" y="5" width="1" height="1" >
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</skill_section>
<skill_section section="32" x="2" y="4" width="1" height="1" >
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</skill_dmg_set>
<skill_dmg_set position="6" >
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</skill_section>
<skill_section section="28" x="-2" y="6" width="1" height="1" >
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<skill_section section="29" x="-1" y="6" width="1" height="1" >
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<skill_section section="30" x="0" y="5" width="1" height="1" >
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</skill_section>
<skill_section section="31" x="1" y="5" width="1" height="1" >
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<skill_section section="34" x="0" y="6" width="1" height="1" >
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<skill_section section="35" x="1" y="6" width="1" height="1" >
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<skill_section section="36" x="2" y="5" width="1" height="1" >
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</skill_dmg_set>
<skill_dmg_set position="7" >
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</skill_section>
<skill_section section="2" x="-1" y="1" width="1" height="1" >
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</skill_section>
<skill_section section="3" x="0" y="-1" width="1" height="1" >
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<skill_section section="4" x="-2" y="1" width="1" height="1" >
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<skill_section section="5" x="-1" y="1" width="1" height="1" >
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<skill_section section="6" x="0" y="0" width="1" height="1" >
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<skill_section section="7" x="1" y="0" width="1" height="1" >
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</skill_section>
<skill_section section="8" x="-2" y="2" width="1" height="1" >
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<skill_section section="9" x="-1" y="2" width="1" height="1" >
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<skill_section section="10" x="0" y="1" width="1" height="1" >
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</skill_section>
<skill_section section="11" x="1" y="1" width="1" height="1" >
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</skill_section>
<skill_section section="12" x="2" y="0" width="1" height="1" >
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</skill_section>
<skill_section section="13" x="-2" y="3" width="1" height="1" >
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<skill_section section="17" x="2" y="1" width="1" height="1" >
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<skill_section section="24" x="-1" y="5" width="1" height="1" >
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</skill_section>
<skill_section section="25" x="0" y="4" width="1" height="1" >
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</skill_section>
<skill_section section="26" x="1" y="4" width="1" height="1" >
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</skill_section>
<skill_section section="27" x="2" y="3" width="1" height="1" >
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</skill_section>
<skill_section section="28" x="-2" y="6" width="1" height="1" >
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</skill_section>
<skill_section section="29" x="-1" y="6" width="1" height="1" >
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</skill_section>
<skill_section section="30" x="0" y="5" width="1" height="1" >
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</skill_section>
<skill_section section="31" x="1" y="5" width="1" height="1" >
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<dmg_part dmg_order="2" dmg_frame="75" dmg_percent="40" dmg_explo="866" />
</skill_section>
<skill_section section="32" x="2" y="4" width="1" height="1" >
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</skill_section>
<skill_section section="33" x="-1" y="7" width="1" height="1" >
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</skill_section>
<skill_section section="34" x="0" y="6" width="1" height="1" >
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</skill_section>
<skill_section section="35" x="1" y="6" width="1" height="1" >
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</skill_section>
<skill_section section="36" x="2" y="5" width="1" height="1" >
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</skill_section>
<skill_section section="37" x="0" y="7" width="1" height="1" >
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</skill_section>
<skill_section section="38" x="1" y="7" width="1" height="1" >
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</skill_section>
<skill_section section="39" x="2" y="6" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="75" dmg_percent="100" dmg_explo="866" />
</skill_section>
</skill_dmg_set>
</skill_dmg>
<skill_dmg id="490" >
<skill_dmg_set position="0" >
<skill_section section="1" x="-2" y="0" width="1" height="1" >
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<dmg_part dmg_order="2" dmg_frame="20" dmg_percent="55" dmg_explo="982" />
</skill_section>
<skill_section section="2" x="-2" y="1" width="6" height="5" >
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<dmg_part dmg_order="2" dmg_frame="20" dmg_percent="55" dmg_explo="982" />
</skill_section>
<skill_section section="3" x="2" y="0" width="1" height="1" >
<dmg_part dmg_order="1" dmg_frame="7" dmg_percent="45" dmg_explo="981" />
<dmg_part dmg_order="2" dmg_frame="20" dmg_percent="55" dmg_explo="982" />
</skill_section>
</skill_dmg_set>
</skill_dmg>
</multi_skill_dmg_frame_alt>
<skill_move_frame>
<moveframe skill_id="34" start_frame="45" end_frame="85" />
<moveframe skill_id="35" start_frame="30" end_frame="104" />
<moveframe skill_id="36" start_frame="53" end_frame="93" />
<moveframe skill_id="37" start_frame="48" end_frame="86" />
<moveframe skill_id="56" start_frame="5" end_frame="15" />
<moveframe skill_id="58" start_frame="10" end_frame="71" />
<moveframe skill_id="155" start_frame="5" end_frame="15" />
</skill_move_frame>
<skill_damage_multi>
<multi skill_id="34" max_hit_num="7" num_type="0" />
<multi skill_id="35" max_hit_num="7" num_type="0" />
<multi skill_id="36" max_hit_num="7" num_type="0" />
<multi skill_id="37" max_hit_num="7" num_type="0" />
<multi skill_id="56" max_hit_num="7" num_type="0" />
<multi skill_id="58" max_hit_num="7" num_type="0" />
<multi skill_id="156" max_hit_num="7" num_type="1" />
<multi skill_id="360" max_hit_num="7" num_type="0" />
<multi skill_id="361" max_hit_num="7" num_type="0" />
<multi skill_id="362" max_hit_num="7" num_type="0" />
<multi skill_id="363" max_hit_num="7" num_type="0" />
<multi skill_id="364" max_hit_num="7" num_type="0" />
<multi skill_id="365" max_hit_num="7" num_type="0" />
<multi skill_id="366" max_hit_num="7" num_type="0" />
<multi skill_id="367" max_hit_num="7" num_type="0" />
<multi skill_id="410" max_hit_num="7" num_type="0" />
<multi skill_id="486" max_hit_num="2" num_type="1" />
<multi skill_id="487" max_hit_num="2" num_type="1" />
<multi skill_id="496" max_hit_num="2" num_type="1" />
<multi skill_id="497" max_hit_num="2" num_type="1" />
</skill_damage_multi>
<bike_skill>
<bike_main skill_id="421" >
<lbike_sub skill_level="1" sub_skillidx="360" loop="0" />
<lbike_sub skill_level="2" sub_skillidx="361" loop="0" />
<lbike_sub skill_level="3" sub_skillidx="362" loop="0" />
<lbike_sub skill_level="4" sub_skillidx="363" loop="3" />
</bike_main>
<bike_main skill_id="422" >
<lbike_sub skill_level="1" sub_skillidx="364" loop="0" />
<lbike_sub skill_level="2" sub_skillidx="365" loop="0" />
<lbike_sub skill_level="3" sub_skillidx="366" loop="0" />
<lbike_sub skill_level="4" sub_skillidx="367" loop="3" />
</bike_main>
</bike_skill>
<cabal_fx mode1_off_fx="185" mode2_off_fx="185" mode3_off_fx="968" >
<astral_fx item_code="15" grade="0" fxcode_on_bow="111" fxcode_keep_bow="52" fxcode_on_shield="126" fxcode_keep_shield="67" />
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<explo_fx skill_id="1" explo_fx="460" />
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<explo_fx skill_id="72" explo_fx="1033" />
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<explo_fx skill_id="75" explo_fx="1048" />
<explo_fx skill_id="99" explo_fx="2357" />
<explo_fx skill_id="114" explo_fx="537" />
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<explo_fx skill_id="139" explo_fx="546" />
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<explo_fx skill_id="380" explo_fx="450" />
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<charger_fx default_body_fx="90" default_nozzle_fx="94" >
<beam_fx charge_level="1" dummy_skill_id="412" body_fxcode="91" nozzle_fxcode="95" >
<charge power_level="1" >
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</avatar>
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<world_npc id="139" npc_name="npc13-0139" x="194" y="89" is_obj="1" />
<world_npc id="140" npc_name="npc13-0140" x="194" y="89" is_obj="1" />
<world_npc id="141" npc_name="npc13-0141" x="194" y="89" is_obj="1" />
<world_npc id="142" npc_name="npc13-0142" x="194" y="89" is_obj="1" />
<world_npc id="143" npc_name="npc13-0143" x="194" y="89" is_obj="1" />
<world_npc id="144" npc_name="npc13-0144" x="194" y="89" is_obj="1" />
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<world_npc id="153" npc_name="npc13-0153" x="64" y="29" is_obj="1" />
<world_npc id="154" npc_name="npc13-0154" x="95" y="110" is_obj="1" />
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<world_npc id="159" npc_name="npc13-0159" x="35" y="114" is_obj="1" />
<world_npc id="160" npc_name="npc13-0160" x="66" y="113" is_obj="1" />
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<world_npc id="165" npc_name="npc13-0165" x="5" y="23" is_obj="1" />
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<world_npc id="170" npc_name="npc13-0170" x="7" y="88" is_obj="1" />
<world_npc id="171" npc_name="npc13-0171" x="34" y="101" is_obj="1" />
<world_npc id="172" npc_name="npc13-0172" x="20" y="71" is_obj="1" />
<world_npc id="173" npc_name="npc13-0173" x="59" y="14" is_obj="1" />
<world_npc id="174" npc_name="npc13-0174" x="26" y="13" is_obj="1" />
<world_npc id="175" npc_name="npc13-0175" x="96" y="110" is_obj="1" />
<world_npc id="176" npc_name="npc13-0176" x="111" y="79" is_obj="1" />
<world_npc id="177" npc_name="npc13-0177" x="111" y="74" is_obj="1" />
<world_npc id="178" npc_name="npc13-0178" x="11" y="48" is_obj="1" />
<world_npc id="179" npc_name="npc13-0179" x="47" y="45" is_obj="1" />
<world_npc id="180" npc_name="npc13-0180" x="54" y="57" is_obj="1" />
<world_npc id="181" npc_name="npc13-0181" x="61" y="9" is_obj="1" />
<shop id="50" >
<item slot_id="0" item_id="3" option="1" reputation_class="-19" duration_id="0" price="40" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="1" item_id="3" option="7" reputation_class="-19" duration_id="0" price="280" onlypremium="0" wexpprice="0" dp="0" />
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<item slot_id="3" item_id="6" option="7" reputation_class="-19" duration_id="0" price="280" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="4" item_id="1833" option="1" reputation_class="-19" duration_id="0" price="100000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="7" item_id="2468" option="10" reputation_class="-19" duration_id="0" price="250000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="8" item_id="4" option="1" reputation_class="-19" duration_id="0" price="200" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="9" item_id="4" option="7" reputation_class="-19" duration_id="0" price="1400" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="10" item_id="7" option="1" reputation_class="-19" duration_id="0" price="200" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="11" item_id="7" option="7" reputation_class="-19" duration_id="0" price="1400" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="12" item_id="1833" option="50" reputation_class="-19" duration_id="0" price="5000000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="15" item_id="2469" option="10" reputation_class="-19" duration_id="0" price="500000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="16" item_id="5" option="1" reputation_class="-19" duration_id="0" price="1000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="17" item_id="5" option="7" reputation_class="-19" duration_id="0" price="7000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="18" item_id="5" option="20" reputation_class="1" duration_id="0" price="20000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="19" item_id="5" option="30" reputation_class="2" duration_id="0" price="30000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="20" item_id="5" option="50" reputation_class="3" duration_id="0" price="50000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="23" item_id="2470" option="10" reputation_class="-19" duration_id="0" price="1000000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="24" item_id="8" option="1" reputation_class="-19" duration_id="0" price="1000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="25" item_id="8" option="7" reputation_class="-19" duration_id="0" price="7000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="26" item_id="8" option="20" reputation_class="1" duration_id="0" price="20000" onlypremium="0" wexpprice="0" dp="0" />
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<item slot_id="31" item_id="2471" option="10" reputation_class="-19" duration_id="0" price="2500000" onlypremium="0" wexpprice="0" dp="0" />
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<item slot_id="33" item_id="12" option="7" reputation_class="-19" duration_id="0" price="1400" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="34" item_id="12" option="20" reputation_class="1" duration_id="0" price="4000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="35" item_id="12" option="30" reputation_class="2" duration_id="0" price="6000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="36" item_id="12" option="50" reputation_class="3" duration_id="0" price="10000" onlypremium="0" wexpprice="0" dp="0" />
</shop>
<mission world_id="13" dungeon_id="218" fix_cell="255:255" >
<gate id="293" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="208:26,208:27,208:28,208:29,208:30,208:31,208:32" />
<gate id="294" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="233:45,234:45,235:45,236:45,237:45,238:45,239:45,240:45,241:45,242:45,243:45" />
<gate id="295" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="238:25,238:26,238:27,238:28,238:29,238:30,238:31,238:32,238:33,238:34,238:35" />
<gate id="296" r="90" attack="1" select="1" target_off="0" use_debuff="0" cells="238:25,238:26,238:27,238:28,238:29,238:30,238:31,238:32,238:33,238:34,238:35" />
<gate id="297" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="246:25,246:26,246:27,246:28,246:29,246:30,246:31,246:32,246:33,246:34,246:35" />
<gate id="298" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="246:57,247:57,248:57,249:57,250:57,251:57,252:57" />
<gate id="299" r="270" attack="1" select="1" target_off="0" use_debuff="0" cells="239:67,239:66,239:65,239:64,239:63,239:62,239:61,239:60,239:59,239:58,239:57" />
<gate id="300" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="215:70,216:70,217:70,218:70,219:70,220:70,221:70,222:70,223:70,224:70,225:70" />
<gate id="301" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="215:79,215:80,215:81,215:82,215:83,215:84,215:85,215:86,215:87,215:88,215:89" />
<gate id="302" r="90" attack="1" select="1" target_off="0" use_debuff="0" cells="215:79,215:80,215:81,215:82,215:83,215:84,215:85,215:86,215:87,215:88,215:89" />
<gate id="303" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="225:86,225:87,225:88,225:89,225:90,225:91,225:92,225:93,225:94,225:95,225:96" />
<gate id="304" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="232:81,232:82,232:83,232:84,232:85,232:86,232:87" />
<gate id="305" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="232:78,232:79,232:80,232:81,232:82,232:83,232:84" />
<gate id="306" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="227:106,227:107,227:108,227:109,227:110,227:111,227:112,227:113,227:114,227:115,227:116" />
<gate id="307" r="90" attack="1" select="1" target_off="0" use_debuff="0" cells="227:106,227:107,227:108,227:109,227:110,227:111,227:112,227:113,227:114,227:115,227:116" />
<gate id="308" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="237:106,237:107,237:108,237:109,237:110,237:111,237:112,237:113,237:114,237:115,237:116" />
<gate id="309" r="270" attack="1" select="1" target_off="0" use_debuff="0" cells="237:116,237:115,237:114,237:113,237:112,237:111,237:110,237:109,237:108,237:107,237:106" />
<gate id="310" r="270" attack="0" select="1" target_off="0" use_debuff="0" cells="196:73,196:72,196:71,196:70,196:69,196:68,196:67,196:66,196:65" />
<gate id="311" r="270" attack="0" select="1" target_off="0" use_debuff="0" cells="186:73,186:72,186:71,186:70,186:69,186:68,186:67" />
<gate id="312" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="173:63,174:63,175:63,176:63,177:63,178:63,179:63,180:63,181:63,182:63,183:63" />
<gate id="313" r="0" attack="1" select="1" target_off="0" use_debuff="0" cells="173:63,174:63,175:63,176:63,177:63,178:63,179:63,180:63,181:63,182:63,183:63" />
<gate id="314" r="270" attack="0" select="1" target_off="0" use_debuff="0" cells="170:49,170:48,170:47,170:46,170:45,170:44,170:43" />
<gate id="315" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="180:14,181:14,182:14,183:14,184:14,185:14,186:14,187:14,188:14,189:14,190:14" />
<gate id="316" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="133:14,134:14,135:14,136:14,137:14,138:14,139:14" />
<gate id="317" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="136:14,137:14,138:14,139:14,140:14,141:14,142:14" />
<gate id="318" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="146:60,146:61,146:62,146:63,146:64,146:65,146:66" />
<gate id="319" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="155:60,155:61,155:62,155:63,155:64,155:65,155:66" />
<gate id="320" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="166:83,166:84,166:85,166:86,166:87,166:88,166:89" />
<gate id="321" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="166:80,166:81,166:82,166:83,166:84,166:85,166:86" />
<gate id="322" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="152:105,152:106,152:107,152:108,152:109,152:110,152:111,152:112,152:113,152:114,152:115,152:116,152:117,152:118,152:119,153:105,153:119,154:105,154:119,155:105,155:119,156:105,156:119,157:105,157:119,158:105,158:119,159:105,159:119,160:105,160:119,161:105,161:119,162:105,162:119,163:105,163:119,164:105,164:119,165:105,165:119,166:105,166:106,166:107,166:108,166:109,166:110,166:111,166:112,166:113,166:114,166:115,166:116,166:117,166:118,166:119" />
</mission>
<mission world_id="13" dungeon_id="253" fix_cell="99:23,30:17,110:78,111:78,110:74,111:74" >
<mission_npc id="402" link_npc="178" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="755" link_npc="151" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="756" link_npc="168" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="757" link_npc="169" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="758" link_npc="167" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="760" link_npc="176" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="840" link_npc="159" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="907" link_npc="147" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="921" link_npc="163" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="922" link_npc="172" active_type="1" attack="0" select="0" target_off="0" />
<mission_msg id="303" end_id="305" msg_type="0" life_time="100" limit_sec="5" chat_color="0" chat_msg="missionmsgchat13-253-303-0" cont="missionmsgcont13-253-303-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="318" end_id="319" msg_type="1" life_time="5100" limit_sec="5" chat_color="0" chat_msg="missionmsgchat13-253-318-0" cont="missionmsgcont13-253-318-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="374" end_id="375" msg_type="1" life_time="5000" limit_sec="5" chat_color="0" chat_msg="missionmsgchat13-253-374-0" cont="missionmsgcont13-253-374-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="414" end_id="415" msg_type="1" life_time="225000" limit_sec="5" chat_color="0" chat_msg="missionmsgchat13-253-414-0" cont="missionmsgcont13-253-414-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="416" end_id="427" msg_type="1" life_time="234000" limit_sec="5" chat_color="0" chat_msg="missionmsgchat13-253-416-0" cont="missionmsgcont13-253-416-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="660" end_id="" msg_type="1" life_time="100" limit_sec="0" chat_color="0" chat_msg="missionmsgchat13-253-660-0" cont="missionmsgcont13-253-660-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="738" end_id="739" msg_type="0" life_time="100" limit_sec="5" chat_color="0" chat_msg="missionmsgchat13-253-738-0" cont="missionmsgcont13-253-738-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="740" end_id="741" msg_type="0" life_time="100" limit_sec="5" chat_color="0" chat_msg="missionmsgchat13-253-740-0" cont="missionmsgcont13-253-740-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="742" end_id="743" msg_type="0" life_time="100" limit_sec="5" chat_color="0" chat_msg="missionmsgchat13-253-742-0" cont="missionmsgcont13-253-742-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="744" end_id="745" msg_type="0" life_time="100" limit_sec="5" chat_color="0" chat_msg="missionmsgchat13-253-744-0" cont="missionmsgcont13-253-744-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="746" end_id="747" msg_type="0" life_time="100" limit_sec="5" chat_color="0" chat_msg="missionmsgchat13-253-746-0" cont="missionmsgcont13-253-746-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="748" end_id="749" msg_type="0" life_time="0" limit_sec="5" chat_color="0" chat_msg="missionmsgchat13-253-748-0" cont="missionmsgcont13-253-748-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="750" end_id="751" msg_type="0" life_time="100" limit_sec="5" chat_color="0" chat_msg="missionmsgchat13-253-750-0" cont="missionmsgcont13-253-750-0" attack="0" select="0" target_off="0" loop="0" />
<gate id="0" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="79:9,79:10,79:11,79:12,79:13" />
<gate id="1" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="100:15,100:16,100:17,100:18,100:19,100:20,100:21" />
<gate id="2" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="109:46,110:46,111:46,112:46,113:46" />
<gate id="3" r="180" attack="0" select="1" target_off="0" use_debuff="0" cells="73:55,74:55,75:55,76:55,77:55" />
<gate id="4" r="270" attack="0" select="1" target_off="0" use_debuff="0" cells="67:33,67:32,67:31,67:30,67:29,67:28,67:27" />
<gate id="5" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="55:49,56:49,57:49,58:49,59:49,60:49,61:49,62:49,63:49,64:49,65:49" />
<gate id="6" r="270" attack="0" select="1" target_off="0" use_debuff="0" cells="41:56,41:55,41:54,41:53,41:52,41:51,41:50,41:49,41:48,41:47,41:46" />
<gate id="7" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="31:38,32:38,33:38,34:38,35:38,36:38,37:38,38:38,39:38,40:38,41:38" />
<gate id="8" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="47:11,47:12,47:13,47:14,47:15,47:16,47:17" />
<gate id="9" r="270" attack="0" select="1" target_off="0" use_debuff="0" cells="31:31,31:30,31:29,31:28,31:27,31:26,31:25" />
<gate id="10" r="315" attack="0" select="1" target_off="0" use_debuff="0" cells="15:39,16:39,14:38,15:38,13:37,14:37,12:36,13:36,11:35,12:35,10:34,11:34,9:33,10:33,8:32,9:32,7:31,8:31,6:30,7:30,5:29,6:29" />
<gate id="11" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="1:60,2:60,3:60,4:60,5:60,6:60,7:60,8:60,9:60,10:60,11:60" />
<gate id="12" r="270" attack="0" select="1" target_off="0" use_debuff="0" cells="18:83,18:82,18:81,18:80,18:79,18:78,18:77,18:76,18:75,18:74,18:73" />
<gate id="13" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="22:83,23:83,24:83,25:83,26:83,27:83,28:83,29:83,30:83,31:83,32:83" />
<gate id="14" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="43:105,43:106,43:107,43:108,43:109,43:110,43:111,43:112,43:113,43:114,43:115" />
<gate id="15" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="63:105,63:106,63:107,63:108,63:109,63:110,63:111,63:112,63:113,63:114,63:115" />
<gate id="16" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="97:104,97:105,97:106,97:107,97:108,97:109,97:110,97:111,97:112,97:113,97:114" />
<gate id="17" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="102:15,102:16,102:17,102:18,102:19,102:20,102:21" />
<gate id="18" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="97:15,97:16,97:17,97:18,97:19,97:20,97:21" />
<gate id="19" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="115:25,116:25,117:25,118:25,119:25" />
<gate id="20" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="115:30,116:30,117:30,118:30,119:30" />
<gate id="21" r="180" attack="1" select="1" target_off="0" use_debuff="0" cells="73:55,74:55,75:55,76:55,77:55" />
<gate id="186" r="180" attack="0" select="0" target_off="0" use_debuff="0" cells="111:74" />
<gate id="187" r="180" attack="0" select="0" target_off="0" use_debuff="0" cells="110:74" />
<gate id="189" r="90" attack="0" select="0" target_off="0" use_debuff="0" cells="95:110" />
<gate id="190" r="90" attack="0" select="0" target_off="0" use_debuff="0" cells="95:110" />
<gate id="191" r="225" attack="0" select="0" target_off="0" use_debuff="0" cells="88:31,87:31" />
<gate id="192" r="225" attack="0" select="0" target_off="0" use_debuff="0" cells="88:31,87:31" />
<gate id="315" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="57:48" />
<gate id="316" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="33:34" />
<gate id="379" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="30:17" />
<gate id="380" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="30:17" />
<gate id="382" r="135" attack="0" select="0" target_off="0" use_debuff="0" cells="13:35,14:35" />
<gate id="383" r="135" attack="0" select="0" target_off="0" use_debuff="0" cells="13:35,14:35" />
<gate id="385" r="180" attack="0" select="0" target_off="0" use_debuff="0" cells="111:74" />
<gate id="386" r="270" attack="0" select="0" target_off="0" use_debuff="0" cells="6:20" />
<gate id="388" r="180" attack="0" select="0" target_off="0" use_debuff="0" cells="110:74" />
<gate id="389" r="270" attack="0" select="0" target_off="0" use_debuff="0" cells="6:23" />
<gate id="391" r="315" attack="1" select="1" target_off="0" use_debuff="0" cells="15:39,16:39,14:38,15:38,13:37,14:37,12:36,13:36,11:35,12:35,10:34,11:34,9:33,10:33,8:32,9:32,7:31,8:31,6:30,7:30,5:29,6:29" />
<gate id="441" r="135" attack="0" select="0" target_off="0" use_debuff="0" cells="33:101,34:101" />
<gate id="452" r="90" attack="0" select="0" target_off="0" use_debuff="0" cells="96:110" />
<gate id="473" r="90" attack="0" select="0" target_off="0" use_debuff="0" cells="37:66" />
<gate id="474" r="90" attack="0" select="0" target_off="0" use_debuff="0" cells="37:66" />
<gate id="475" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="27:80" />
<gate id="476" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="27:80" />
<gate id="477" r="45" attack="0" select="0" target_off="0" use_debuff="0" cells="46:17,45:17" />
<gate id="478" r="45" attack="0" select="0" target_off="0" use_debuff="0" cells="46:17,45:17" />
<gate id="479" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="57:48" />
<gate id="481" r="270" attack="0" select="0" target_off="0" use_debuff="0" cells="53:57" />
<gate id="486" r="90" attack="1" select="1" target_off="0" use_debuff="0" cells="47:11,47:12,47:13,47:14,47:15,47:16,47:17" />
<gate id="542" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="22:105" />
<gate id="543" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="22:105" />
<gate id="569" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="46:113" />
<gate id="572" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="48:113" />
<gate id="575" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="46:87" />
<gate id="578" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="48:87" />
<gate id="581" r="180" attack="0" select="0" target_off="0" use_debuff="0" cells="56:87" />
<gate id="584" r="180" attack="0" select="0" target_off="0" use_debuff="0" cells="58:87" />
<gate id="587" r="180" attack="0" select="0" target_off="0" use_debuff="0" cells="56:113" />
<gate id="590" r="180" attack="0" select="0" target_off="0" use_debuff="0" cells="58:113" />
<gate id="637" r="180" attack="0" select="0" target_off="0" use_debuff="0" cells="110:81" />
<gate id="643" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="105:92" />
<gate id="644" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="108:92" />
<gate id="645" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="111:92" />
<gate id="646" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="114:92" />
<gate id="725" r="270" attack="0" select="1" target_off="0" use_debuff="0" cells="18:83,18:82,18:81,18:80,18:79,18:78,18:77,18:76,18:75,18:74,18:73" />
<gate id="726" r="270" attack="0" select="1" target_off="0" use_debuff="0" cells="18:83,18:82,18:81,18:80,18:79,18:78,18:77,18:76,18:75,18:74,18:73" />
<gate id="727" r="270" attack="0" select="1" target_off="0" use_debuff="0" cells="18:83,18:82,18:81,18:80,18:79,18:78,18:77,18:76,18:75,18:74,18:73" />
<gate id="728" r="270" attack="0" select="1" target_off="0" use_debuff="0" cells="18:83,18:82,18:81,18:80,18:79,18:78,18:77,18:76,18:75,18:74,18:73" />
<gate id="729" r="270" attack="0" select="1" target_off="0" use_debuff="0" cells="18:83,18:82,18:81,18:80,18:79,18:78,18:77,18:76,18:75,18:74,18:73" />
<gate id="730" r="270" attack="0" select="1" target_off="0" use_debuff="0" cells="18:83,18:82,18:81,18:80,18:79,18:78,18:77,18:76,18:75,18:74,18:73" />
<gate id="731" r="270" attack="0" select="1" target_off="0" use_debuff="0" cells="18:83,18:82,18:81,18:80,18:79,18:78,18:77,18:76,18:75,18:74,18:73" />
<gate id="732" r="270" attack="0" select="0" target_off="0" use_debuff="0" cells="21:71" />
<gate id="733" r="270" attack="0" select="0" target_off="0" use_debuff="0" cells="21:71" />
<gate id="836" r="135" attack="0" select="0" target_off="0" use_debuff="0" cells="33:101,34:101" />
<gate id="837" r="135" attack="0" select="0" target_off="0" use_debuff="0" cells="33:101,34:101" />
<gate id="903" r="315" attack="0" select="0" target_off="0" use_debuff="0" cells="108:44,109:44" />
<gate id="910" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="106:92" />
<gate id="911" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="109:92" />
<gate id="912" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="112:92" />
<gate id="913" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="115:92" />
</mission>
</world>
<world id="14" name="world14" type="2" map_file="world_14.mcl" terrain_mesh="" icon="J_icn_map14" m_code="0" t_max_x="1" t_max_z="1" gpsorder="0" allowedwar="0" warcontrol="0" >
<world_npc id="1" npc_name="npc14-0001" x="97" y="229" is_obj="1" />
<world_npc id="2" npc_name="npc14-0002" x="187" y="227" is_obj="1" />
<world_npc id="50" npc_name="npc14-0050" x="0" y="0" is_obj="0" />
<world_npc id="51" npc_name="npc14-0051" x="0" y="0" is_obj="0" />
<shop id="50" >
<item slot_id="0" item_id="3" option="1" reputation_class="-19" duration_id="0" price="40" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="1" item_id="3" option="7" reputation_class="-19" duration_id="0" price="280" onlypremium="0" wexpprice="0" dp="0" />
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<item slot_id="4" item_id="1833" option="1" reputation_class="-19" duration_id="0" price="100000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="7" item_id="2468" option="10" reputation_class="-19" duration_id="0" price="250000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="8" item_id="4" option="1" reputation_class="-19" duration_id="0" price="200" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="9" item_id="4" option="7" reputation_class="-19" duration_id="0" price="1400" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="10" item_id="7" option="1" reputation_class="-19" duration_id="0" price="200" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="11" item_id="7" option="7" reputation_class="-19" duration_id="0" price="1400" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="12" item_id="1833" option="50" reputation_class="-19" duration_id="0" price="5000000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="15" item_id="2469" option="10" reputation_class="-19" duration_id="0" price="500000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="16" item_id="5" option="1" reputation_class="-19" duration_id="0" price="1000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="17" item_id="5" option="7" reputation_class="-19" duration_id="0" price="7000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="18" item_id="5" option="20" reputation_class="1" duration_id="0" price="20000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="19" item_id="5" option="30" reputation_class="2" duration_id="0" price="30000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="20" item_id="5" option="50" reputation_class="3" duration_id="0" price="50000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="23" item_id="2470" option="10" reputation_class="-19" duration_id="0" price="1000000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="24" item_id="8" option="1" reputation_class="-19" duration_id="0" price="1000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="25" item_id="8" option="7" reputation_class="-19" duration_id="0" price="7000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="26" item_id="8" option="20" reputation_class="1" duration_id="0" price="20000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="27" item_id="8" option="30" reputation_class="2" duration_id="0" price="30000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="28" item_id="8" option="50" reputation_class="3" duration_id="0" price="50000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="31" item_id="2471" option="10" reputation_class="-19" duration_id="0" price="2500000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="32" item_id="12" option="1" reputation_class="-19" duration_id="0" price="200" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="33" item_id="12" option="7" reputation_class="-19" duration_id="0" price="1400" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="34" item_id="12" option="20" reputation_class="1" duration_id="0" price="4000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="35" item_id="12" option="30" reputation_class="2" duration_id="0" price="6000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="36" item_id="12" option="50" reputation_class="3" duration_id="0" price="10000" onlypremium="0" wexpprice="0" dp="0" />
</shop>
<mission world_id="14" dungeon_id="245" fix_cell="255:255" >
<gate id="209" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="128:206,128:207,128:208,128:209,128:210,128:211,128:212,128:213,128:214,128:215,128:216,129:206,129:207,129:208,129:209,129:210,129:211,129:212,129:213,129:214,129:215,129:216" />
<gate id="210" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="31:155,32:155,33:155,34:155,35:155,36:155,37:155,38:155,39:155,40:155,41:155,31:156,32:156,33:156,34:156,35:156,36:156,37:156,38:156,39:156,40:156,41:156" />
<gate id="211" r="270" attack="0" select="1" target_off="0" use_debuff="0" cells="146:136,146:135,146:134,146:133,146:132,146:131,146:130,145:136,145:135,145:134,145:133,145:132,145:131,145:130" />
<gate id="212" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="204:75,205:75,206:75,207:75,208:75,209:75,210:75,204:76,205:76,206:76,207:76,208:76,209:76,210:76" />
<gate id="213" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="207:75,208:75,209:75,210:75,211:75,212:75,213:75,207:76,208:76,209:76,210:76,211:76,212:76,213:76" />
<gate id="214" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="192:209,192:210,192:211,192:212,192:213,192:214,192:215,193:209,193:210,193:211,193:212,193:213,193:214,193:215" />
<gate id="215" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="192:206,192:207,192:208,192:209,192:210,192:211,192:212,193:206,193:207,193:208,193:209,193:210,193:211,193:212" />
<gate id="216" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="113:210,113:211,113:212,113:213,113:214,113:215,113:216,113:217,113:218,113:219,113:220,114:210,114:211,114:212,114:213,114:214,114:215,114:216,114:217,114:218,114:219,114:220" />
<gate id="266" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="94:222,95:222,96:222,97:222,98:222,99:222,100:222,94:223,95:223,96:223,97:223,98:223,99:223,100:223" />
<gate id="267" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="184:215,185:215,186:215,187:215,188:215,189:215,190:215,191:215,192:215,193:215,194:215,184:216,185:216,186:216,187:216,188:216,189:216,190:216,191:216,192:216,193:216,194:216" />
</mission>
</world>
<world id="15" name="world15" type="5" map_file="world_15.mcl" terrain_mesh="" icon="J_icn_map15" m_code="0" t_max_x="1" t_max_z="1" gpsorder="0" allowedwar="1" warcontrol="0" >
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<world_npc id="9" npc_name="npc15-0009" x="86" y="197" is_obj="0" />
<world_npc id="10" npc_name="npc15-0010" x="46" y="211" is_obj="0" />
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<world_npc id="12" npc_name="npc15-0012" x="174" y="137" is_obj="0" />
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<gate id="459" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="460" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="461" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="462" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="463" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="464" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="465" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="466" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="467" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="468" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="469" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="470" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="471" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="472" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="473" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="474" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="475" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="476" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="477" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="478" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="479" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="480" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="481" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="482" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="483" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
</mission>
<mission world_id="20" dungeon_id="298" fix_cell="255:255" >
<gate id="361" r="90" attack="1" select="1" target_off="0" use_debuff="0" cells="108:202,108:203,108:204,108:205,108:206,108:207,108:208,108:209,108:210,108:211,108:212,109:202,109:203,109:204,109:205,109:206,109:207,109:208,109:209,109:210,109:211,109:212" />
<gate id="362" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="49:202,49:203,49:204,49:205,49:206,49:207,49:208,49:209,49:210,49:211,49:212,50:202,50:203,50:204,50:205,50:206,50:207,50:208,50:209,50:210,50:211,50:212" />
<gate id="363" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="364" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="365" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="366" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="367" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="368" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="369" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="370" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="371" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="372" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="373" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="374" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="375" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="376" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="377" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="378" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="379" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="380" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="381" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="382" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="383" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="384" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="385" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="386" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="387" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="388" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="389" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="390" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="391" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="392" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="393" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="395" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="396" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="398" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="399" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="427" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="428" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="430" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="431" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="432" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="433" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="434" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="435" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="436" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="437" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="440" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="446" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="449" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="459" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="461" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="462" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="463" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="464" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="465" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="466" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="467" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="468" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="469" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="470" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="471" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="472" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="473" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="474" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="475" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="476" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="477" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="478" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="479" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="480" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="481" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="482" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="483" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
</mission>
<mission world_id="20" dungeon_id="299" fix_cell="255:255" >
<gate id="361" r="90" attack="1" select="1" target_off="0" use_debuff="0" cells="108:202,108:203,108:204,108:205,108:206,108:207,108:208,108:209,108:210,108:211,108:212,109:202,109:203,109:204,109:205,109:206,109:207,109:208,109:209,109:210,109:211,109:212" />
<gate id="362" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="49:202,49:203,49:204,49:205,49:206,49:207,49:208,49:209,49:210,49:211,49:212,50:202,50:203,50:204,50:205,50:206,50:207,50:208,50:209,50:210,50:211,50:212" />
<gate id="363" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="364" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="365" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="366" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="367" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="368" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="369" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="370" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="371" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="372" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="377" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="380" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="381" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="382" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="383" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="384" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="385" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="386" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="387" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="388" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="389" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="390" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="391" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="392" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="395" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="396" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="398" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="399" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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</mission>
<mission world_id="20" dungeon_id="300" fix_cell="255:255" >
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<gate id="477" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="478" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="479" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="480" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="481" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="482" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="483" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
</mission>
<mission world_id="20" dungeon_id="301" fix_cell="255:255" >
<gate id="361" r="90" attack="1" select="1" target_off="0" use_debuff="0" cells="108:202,108:203,108:204,108:205,108:206,108:207,108:208,108:209,108:210,108:211,108:212,109:202,109:203,109:204,109:205,109:206,109:207,109:208,109:209,109:210,109:211,109:212" />
<gate id="362" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="49:202,49:203,49:204,49:205,49:206,49:207,49:208,49:209,49:210,49:211,49:212,50:202,50:203,50:204,50:205,50:206,50:207,50:208,50:209,50:210,50:211,50:212" />
<gate id="363" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="364" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="365" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="366" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="368" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="369" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="370" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="371" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="372" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="373" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="374" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="375" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="376" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="377" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="378" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="379" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="380" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="382" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="390" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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</mission>
<mission world_id="20" dungeon_id="4276" fix_cell="255:255" >
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<mission_msg id="2" end_id="2" msg_type="3" life_time="5000" limit_sec="10" chat_color="2" chat_msg="missionmsgchat*-4276-2-0" cont="missionmsgcont*-4276-2-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="3" end_id="3" msg_type="3" life_time="5000" limit_sec="10" chat_color="2" chat_msg="missionmsgchat*-4276-3-0" cont="missionmsgcont*-4276-3-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="69" end_id="69" msg_type="3" life_time="5000" limit_sec="10" chat_color="2" chat_msg="missionmsgchat*-4276-69-0" cont="missionmsgcont*-4276-69-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="70" end_id="70" msg_type="3" life_time="5000" limit_sec="10" chat_color="2" chat_msg="missionmsgchat*-4276-70-0" cont="missionmsgcont*-4276-70-0" attack="0" select="0" target_off="0" loop="0" />
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<mission_msg id="168" end_id="168" msg_type="3" life_time="5000" limit_sec="10" chat_color="2" chat_msg="missionmsgchat*-4276-168-0" cont="missionmsgcont*-4276-168-0" attack="0" select="0" target_off="0" loop="0" />
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</mission>
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<item slot_id="40" item_id="1180" option="4063" reputation_class="-19" duration_id="3" price="10000000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="42" item_id="1180" option="4062" reputation_class="-19" duration_id="3" price="10000000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="44" item_id="1180" option="4061" reputation_class="-19" duration_id="3" price="10000000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="46" item_id="1180" option="4060" reputation_class="-19" duration_id="3" price="10000000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="48" item_id="1180" option="4059" reputation_class="-19" duration_id="3" price="10000000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="50" item_id="1180" option="4058" reputation_class="-19" duration_id="3" price="10000000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="52" item_id="1180" option="4057" reputation_class="-19" duration_id="3" price="10000000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="54" item_id="1180" option="4056" reputation_class="-19" duration_id="3" price="10000000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="56" item_id="1180" option="4055" reputation_class="-19" duration_id="3" price="10000000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="58" item_id="1180" option="4054" reputation_class="-19" duration_id="3" price="10000000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="60" item_id="627" option="4023" reputation_class="-19" duration_id="3" price="4000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="62" item_id="627" option="4022" reputation_class="-19" duration_id="3" price="4000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="64" item_id="627" option="4021" reputation_class="-19" duration_id="3" price="4000" onlypremium="0" wexpprice="0" dp="0" />
</shop>
<shop id="50" >
<item slot_id="0" item_id="3" option="1" reputation_class="-19" duration_id="0" price="40" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="1" item_id="3" option="7" reputation_class="-19" duration_id="0" price="280" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="2" item_id="6" option="1" reputation_class="-19" duration_id="0" price="40" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="3" item_id="6" option="7" reputation_class="-19" duration_id="0" price="280" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="4" item_id="1833" option="1" reputation_class="-19" duration_id="0" price="100000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="7" item_id="2468" option="10" reputation_class="-19" duration_id="0" price="250000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="8" item_id="4" option="1" reputation_class="-19" duration_id="0" price="200" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="9" item_id="4" option="7" reputation_class="-19" duration_id="0" price="1400" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="10" item_id="7" option="1" reputation_class="-19" duration_id="0" price="200" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="11" item_id="7" option="7" reputation_class="-19" duration_id="0" price="1400" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="12" item_id="1833" option="50" reputation_class="-19" duration_id="0" price="5000000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="15" item_id="2469" option="10" reputation_class="-19" duration_id="0" price="500000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="16" item_id="5" option="1" reputation_class="-19" duration_id="0" price="1000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="17" item_id="5" option="7" reputation_class="-19" duration_id="0" price="7000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="18" item_id="5" option="20" reputation_class="1" duration_id="0" price="20000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="19" item_id="5" option="30" reputation_class="2" duration_id="0" price="30000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="20" item_id="5" option="50" reputation_class="3" duration_id="0" price="50000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="23" item_id="2470" option="10" reputation_class="-19" duration_id="0" price="1000000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="24" item_id="8" option="1" reputation_class="-19" duration_id="0" price="1000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="25" item_id="8" option="7" reputation_class="-19" duration_id="0" price="7000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="26" item_id="8" option="20" reputation_class="1" duration_id="0" price="20000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="27" item_id="8" option="30" reputation_class="2" duration_id="0" price="30000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="28" item_id="8" option="50" reputation_class="3" duration_id="0" price="50000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="31" item_id="2471" option="10" reputation_class="-19" duration_id="0" price="2500000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="32" item_id="12" option="1" reputation_class="-19" duration_id="0" price="200" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="33" item_id="12" option="7" reputation_class="-19" duration_id="0" price="1400" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="34" item_id="12" option="20" reputation_class="1" duration_id="0" price="4000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="35" item_id="12" option="30" reputation_class="2" duration_id="0" price="6000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="36" item_id="12" option="50" reputation_class="3" duration_id="0" price="10000" onlypremium="0" wexpprice="0" dp="0" />
</shop>
<mission world_id="23" dungeon_id="294" fix_cell="177:34,177:33,177:32,177:31,176:31,176:32,176:33,176:34,177:30,176:30,177:29" >
<mission_immune id="264" target="238" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="426" link_npc="7" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="427" link_npc="11" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="432" link_npc="13" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="433" link_npc="14" active_type="1" attack="0" select="0" target_off="0" />
<gate id="0" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="168:28,169:28,170:28,171:28,172:28,173:28,174:28" />
<gate id="1" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="173:28,174:28,175:28,176:28,177:28,178:28,179:28" />
<gate id="2" r="90" attack="0" select="0" target_off="1" use_debuff="0" cells="167:4,167:5,167:6,167:7,167:8,167:9,167:10" />
<gate id="3" r="90" attack="0" select="0" target_off="1" use_debuff="0" cells="180:4,180:5,180:6,180:7,180:8,180:9,180:10" />
<gate id="4" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="145:40,146:40,147:40,148:40,149:40,150:40,151:40" />
<gate id="5" r="180" attack="1" select="1" target_off="1" use_debuff="0" cells="145:14,146:14,147:14,148:14,149:14,150:14,151:14" />
<gate id="6" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="130:57,131:57,132:57,133:57,134:57,135:57,136:57" />
<gate id="7" r="90" attack="0" select="0" target_off="1" use_debuff="0" cells="162:63,162:64,162:65,162:66,162:67,162:68,162:69" />
<gate id="8" r="90" attack="0" select="0" target_off="1" use_debuff="0" cells="172:112,172:113,172:114,172:115,172:116,172:117,172:118" />
<gate id="9" r="90" attack="0" select="0" target_off="1" use_debuff="0" cells="196:110,196:111,196:112,196:113,196:114,196:115,196:116" />
<gate id="10" r="135" attack="0" select="0" target_off="1" use_debuff="0" cells="228:100,229:100,227:99,228:99,226:98,227:98,225:97,226:97,224:96,225:96,223:95,224:95,222:94,223:94,221:93,222:93,220:92,221:92,219:91,220:91,218:90,219:90" />
<gate id="11" r="180" attack="1" select="1" target_off="1" use_debuff="0" cells="244:89,245:89,246:89,247:89,248:89,249:89,250:89" />
<gate id="12" r="270" attack="0" select="0" target_off="1" use_debuff="0" cells="219:48,219:47,219:46,219:45,219:44,219:43,219:42" />
<gate id="13" r="90" attack="0" select="0" target_off="1" use_debuff="0" cells="206:16,206:17,206:18,206:19,206:20,206:21,206:22,206:23,206:24,206:25,206:26" />
<gate id="14" r="90" attack="0" select="0" target_off="1" use_debuff="0" cells="230:15,230:16,230:17,230:18,230:19,230:20,230:21,230:22,230:23,230:24,230:25" />
<gate id="15" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="181:34,182:34,183:34,184:34,185:34,186:34,187:34,181:35,187:35,181:36,187:36,181:37,187:37,181:38,187:38,181:39,187:39,181:40,182:40,183:40,184:40,185:40,186:40,187:40" />
<gate id="16" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="164:104,165:104,166:104,167:104,168:104,169:104,170:104,164:105,170:105,164:106,170:106,164:107,170:107,164:108,170:108,164:109,170:109,164:110,165:110,166:110,167:110,168:110,169:110,170:110" />
<gate id="17" r="90" attack="0" select="0" target_off="1" use_debuff="0" cells="144:81,144:82,144:83,144:84,144:85,144:86,144:87,144:88,144:89,144:90,144:91" />
<gate id="18" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="200:72,201:72,202:72,203:72,204:72,205:72,206:72,200:71,206:71,200:70,206:70,200:69,206:69,200:68,206:68,200:67,206:67,200:66,201:66,202:66,203:66,204:66,205:66,206:66" />
<gate id="19" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="20" r="90" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="21" r="270" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="22" r="90" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="23" r="270" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="105" r="90" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="106" r="270" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="107" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="108" r="90" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="109" r="270" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="110" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="234:78,235:78,236:78,234:79,236:79,234:80,235:80,236:80" />
<gate id="111" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="231:80" />
<gate id="112" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="239:80" />
<gate id="113" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="237:77" />
<gate id="114" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="233:77" />
<gate id="115" r="90" attack="0" select="0" target_off="0" use_debuff="0" cells="244:69,244:70,244:71,245:69,245:71,246:69,246:70,246:71" />
<gate id="116" r="90" attack="0" select="0" target_off="0" use_debuff="0" cells="246:74" />
<gate id="117" r="90" attack="0" select="0" target_off="0" use_debuff="0" cells="246:66" />
<gate id="118" r="90" attack="0" select="0" target_off="0" use_debuff="0" cells="243:72" />
<gate id="119" r="90" attack="0" select="0" target_off="0" use_debuff="0" cells="243:68" />
<gate id="120" r="270" attack="0" select="0" target_off="0" use_debuff="0" cells="226:71,226:70,226:69,225:71,225:69,224:71,224:70,224:69" />
<gate id="121" r="270" attack="0" select="0" target_off="0" use_debuff="0" cells="224:66" />
<gate id="122" r="270" attack="0" select="0" target_off="0" use_debuff="0" cells="224:74" />
<gate id="123" r="270" attack="0" select="0" target_off="0" use_debuff="0" cells="227:68" />
<gate id="124" r="270" attack="0" select="0" target_off="0" use_debuff="0" cells="227:72" />
<gate id="125" r="90" attack="0" select="0" target_off="0" use_debuff="0" cells="244:53,244:54,244:55,245:53,245:55,246:53,246:54,246:55" />
<gate id="126" r="90" attack="0" select="0" target_off="0" use_debuff="0" cells="246:58" />
<gate id="127" r="90" attack="0" select="0" target_off="0" use_debuff="0" cells="246:50" />
<gate id="128" r="90" attack="0" select="0" target_off="0" use_debuff="0" cells="243:56" />
<gate id="129" r="90" attack="0" select="0" target_off="0" use_debuff="0" cells="243:52" />
<gate id="130" r="270" attack="0" select="0" target_off="0" use_debuff="0" cells="226:55,226:54,226:53,225:55,225:53,224:55,224:54,224:53" />
<gate id="131" r="270" attack="0" select="0" target_off="0" use_debuff="0" cells="224:50" />
<gate id="132" r="270" attack="0" select="0" target_off="0" use_debuff="0" cells="224:58" />
<gate id="133" r="270" attack="0" select="0" target_off="0" use_debuff="0" cells="227:52" />
<gate id="134" r="270" attack="0" select="0" target_off="0" use_debuff="0" cells="227:56" />
<gate id="135" r="180" attack="0" select="0" target_off="0" use_debuff="0" cells="234:45,235:45,236:45,234:44,236:44,234:43,235:43,236:43" />
<gate id="136" r="180" attack="0" select="0" target_off="0" use_debuff="0" cells="239:43" />
<gate id="137" r="180" attack="0" select="0" target_off="0" use_debuff="0" cells="231:43" />
<gate id="138" r="180" attack="0" select="0" target_off="0" use_debuff="0" cells="237:46" />
<gate id="139" r="180" attack="0" select="0" target_off="0" use_debuff="0" cells="233:46" />
<gate id="183" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="184" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="185" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="186" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="187" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="188" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="189" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="190" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="191" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="192" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="193" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="195" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="196" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="198" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="199" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="200" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="201" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="202" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="207" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="208" r="90" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="209" r="180" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="210" r="270" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="211" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="212" r="90" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="213" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="214" r="270" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="216" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="217" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="218" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="219" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="220" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="222" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="223" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="224" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="225" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="226" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="228" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="229" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="230" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="231" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="232" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="233" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="234" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="235" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="236" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="237" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="238" r="180" attack="1" select="1" target_off="0" use_debuff="1" cells="255:255" />
<gate id="239" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<item slot_id="7" item_id="2468" option="10" reputation_class="-19" duration_id="0" price="250000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="8" item_id="4" option="1" reputation_class="-19" duration_id="0" price="200" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="9" item_id="4" option="7" reputation_class="-19" duration_id="0" price="1400" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="10" item_id="7" option="1" reputation_class="-19" duration_id="0" price="200" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="11" item_id="7" option="7" reputation_class="-19" duration_id="0" price="1400" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="12" item_id="1833" option="50" reputation_class="-19" duration_id="0" price="5000000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="15" item_id="2469" option="10" reputation_class="-19" duration_id="0" price="500000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="16" item_id="5" option="1" reputation_class="-19" duration_id="0" price="1000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="17" item_id="5" option="7" reputation_class="-19" duration_id="0" price="7000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="18" item_id="5" option="20" reputation_class="1" duration_id="0" price="20000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="19" item_id="5" option="30" reputation_class="2" duration_id="0" price="30000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="20" item_id="5" option="50" reputation_class="3" duration_id="0" price="50000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="23" item_id="2470" option="10" reputation_class="-19" duration_id="0" price="1000000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="24" item_id="8" option="1" reputation_class="-19" duration_id="0" price="1000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="25" item_id="8" option="7" reputation_class="-19" duration_id="0" price="7000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="26" item_id="8" option="20" reputation_class="1" duration_id="0" price="20000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="27" item_id="8" option="30" reputation_class="2" duration_id="0" price="30000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="28" item_id="8" option="50" reputation_class="3" duration_id="0" price="50000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="31" item_id="2471" option="10" reputation_class="-19" duration_id="0" price="2500000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="32" item_id="12" option="1" reputation_class="-19" duration_id="0" price="200" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="33" item_id="12" option="7" reputation_class="-19" duration_id="0" price="1400" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="34" item_id="12" option="20" reputation_class="1" duration_id="0" price="4000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="35" item_id="12" option="30" reputation_class="2" duration_id="0" price="6000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="36" item_id="12" option="50" reputation_class="3" duration_id="0" price="10000" onlypremium="0" wexpprice="0" dp="0" />
</shop>
<mission world_id="24" dungeon_id="293" fix_cell="96:18,81:18" >
<mission_npc id="324" link_npc="9" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="325" link_npc="10" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="326" link_npc="18" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="327" link_npc="16" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="328" link_npc="14" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="329" link_npc="5" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="330" link_npc="6" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="331" link_npc="7" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="332" link_npc="8" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="333" link_npc="4" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="334" link_npc="2" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="335" link_npc="3" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="336" link_npc="33" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="338" link_npc="35" active_type="1" attack="0" select="0" target_off="0" />
<mission_msg id="271" end_id="" msg_type="2" life_time="0" limit_sec="5" chat_color="0" chat_msg="missionmsgchat24-293-271-0" cont="missionmsgcont24-293-271-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="272" end_id="" msg_type="2" life_time="0" limit_sec="5" chat_color="0" chat_msg="missionmsgchat24-293-272-0" cont="missionmsgcont24-293-272-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="273" end_id="" msg_type="2" life_time="0" limit_sec="5" chat_color="0" chat_msg="missionmsgchat24-293-273-0" cont="missionmsgcont24-293-273-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="274" end_id="" msg_type="2" life_time="0" limit_sec="5" chat_color="0" chat_msg="missionmsgchat24-293-274-0" cont="missionmsgcont24-293-274-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="275" end_id="" msg_type="2" life_time="0" limit_sec="5" chat_color="0" chat_msg="missionmsgchat24-293-275-0" cont="missionmsgcont24-293-275-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="276" end_id="" msg_type="1" life_time="0" limit_sec="5" chat_color="0" chat_msg="missionmsgchat24-293-276-0" cont="missionmsgcont24-293-276-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="340" end_id="" msg_type="2" life_time="0" limit_sec="5" chat_color="0" chat_msg="missionmsgchat24-293-340-0" cont="missionmsgcont24-293-340-0" attack="0" select="0" target_off="0" loop="0" />
<gate id="10" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="73:82,74:82,75:82,76:82,77:82,78:82,79:82,73:83,79:83,73:84,79:84,73:85,79:85,73:86,79:86,73:87,79:87,73:88,74:88,75:88,76:88,77:88,78:88,79:88" />
<gate id="11" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="12" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="13" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="14" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="15" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="16" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="17" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="18" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="19" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="39" r="180" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="40" r="180" attack="1" select="1" target_off="1" use_debuff="0" cells="255:255" />
<gate id="41" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="85:16" />
<gate id="42" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="86:16" />
<gate id="43" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="87:16" />
<gate id="44" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="88:16" />
<gate id="45" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="89:16" />
<gate id="46" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="90:16" />
<gate id="47" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="91:16" />
<gate id="48" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="92:16" />
<gate id="49" r="270" attack="0" select="0" target_off="0" use_debuff="0" cells="42:125,42:124,42:123,42:122,42:121,42:120,42:119,42:118,42:117,42:116,42:115" />
<gate id="50" r="180" attack="0" select="0" target_off="0" use_debuff="0" cells="27:116,28:116,29:116,30:116,31:116,32:116,33:116,34:116,35:116,36:116,37:116" />
<gate id="51" r="270" attack="0" select="0" target_off="0" use_debuff="0" cells="29:115,29:114,29:113,29:112,29:111,29:110,29:109,29:108,29:107,29:106,29:105" />
<gate id="52" r="270" attack="0" select="0" target_off="0" use_debuff="0" cells="20:115,20:114,20:113,20:112,20:111,20:110,20:109,20:108,20:107,20:106,20:105" />
<gate id="53" r="180" attack="0" select="0" target_off="0" use_debuff="0" cells="4:92,5:92,6:92,7:92,8:92,9:92,10:92,11:92,12:92,13:92,14:92" />
<gate id="54" r="90" attack="1" select="1" target_off="0" use_debuff="0" cells="22:76,22:77,22:78,22:79,22:80,22:81,22:82,22:83,22:84,22:85,22:86" />
<gate id="55" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="38:100,39:100,40:100,41:100,42:100,43:100,44:100,45:100,46:100,47:100,48:100" />
<gate id="56" r="270" attack="1" select="1" target_off="0" use_debuff="0" cells="47:75,47:74,47:73,47:72,47:71,47:70,47:69,47:68,47:67,47:66,47:65" />
<gate id="57" r="180" attack="0" select="0" target_off="0" use_debuff="0" cells="25:51,26:51,27:51,28:51,29:51,30:51,31:51,32:51,33:51,34:51,35:51" />
<gate id="58" r="270" attack="0" select="0" target_off="0" use_debuff="0" cells="11:37,11:36,11:35,11:34,11:33,11:32,11:31,11:30,11:29,11:28,11:27" />
<gate id="59" r="90" attack="0" select="0" target_off="0" use_debuff="0" cells="49:28,49:29,49:30,49:31,49:32,49:33,49:34,49:35,49:36,49:37,49:38" />
<gate id="60" r="45" attack="0" select="0" target_off="0" use_debuff="0" cells="38:56,37:56,39:55,38:55,40:54,39:54,41:53,40:53,42:52,41:52,43:51,42:51,44:50,43:50,45:49,44:49,46:48,45:48,47:47,46:47,48:46,47:46" />
<gate id="61" r="135" attack="0" select="0" target_off="0" use_debuff="0" cells="48:20,49:20,47:19,48:19,46:18,47:18,45:17,46:17,44:16,45:16,43:15,44:15,42:14,43:14,41:13,42:13,40:12,41:12,39:11,40:11,38:10,39:10" />
<gate id="62" r="225" attack="0" select="0" target_off="0" use_debuff="0" cells="11:20,10:20,12:19,11:19,13:18,12:18,14:17,13:17,15:16,14:16,16:15,15:15,17:14,16:14,18:13,17:13,19:12,18:12,20:11,19:11,21:10,20:10" />
<gate id="63" r="180" attack="0" select="0" target_off="0" use_debuff="0" cells="4:57,5:57,6:57,7:57,8:57,4:56,8:56,4:55,8:55,4:54,8:54,4:53,5:53,6:53,7:53,8:53" />
<gate id="64" r="180" attack="0" select="0" target_off="0" use_debuff="0" cells="7:57,8:57,9:57,10:57,11:57,7:56,11:56,7:55,11:55,7:54,11:54,7:53,8:53,9:53,10:53,11:53" />
<gate id="65" r="180" attack="0" select="0" target_off="0" use_debuff="0" cells="10:57,11:57,12:57,13:57,14:57,10:56,14:56,10:55,14:55,10:54,14:54,10:53,11:53,12:53,13:53,14:53" />
<gate id="66" r="180" attack="1" select="1" target_off="0" use_debuff="0" cells="12:98,13:98,14:98,15:98,16:98,17:98,18:98" />
<gate id="73" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="74" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="75" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="76" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="115" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="117" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="118" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="119" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="120" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="121" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="210" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="228" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="229" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="256" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="266" r="180" attack="1" select="1" target_off="1" use_debuff="0" cells="255:255" />
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<gate id="368" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="370" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="371" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="382" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
</mission>
</world>
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</shop>
<mission world_id="25" dungeon_id="291" fix_cell="255:255" >
<mission_msg id="63" end_id="" msg_type="2" life_time="100" limit_sec="5" chat_color="0" chat_msg="missionmsgchat25-291-63-0" cont="missionmsgcont25-291-63-0" attack="0" select="0" target_off="0" loop="0" />
</mission>
<mission world_id="25" dungeon_id="4163" fix_cell="255:255" >
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</mission>
<mission world_id="25" dungeon_id="4256" fix_cell="255:255" >
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</mission>
</world>
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<mission world_id="26" dungeon_id="194" fix_cell="255:255" >
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<gate id="239" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="214:228,214:229,214:230,214:231,214:232,214:233,214:234,214:235,214:236,214:237,214:238,215:228,215:229,215:230,215:231,215:232,215:233,215:234,215:235,215:236,215:237,215:238" />
<gate id="240" r="225" attack="0" select="1" target_off="0" use_debuff="0" cells="230:162,229:162,231:161,230:161,232:160,231:160,233:159,232:159,234:158,233:158,235:157,234:157,236:156,235:156,237:155,236:155,238:154,237:154,239:153,238:153,240:152,239:152,230:161,229:161,231:160,230:160,232:159,231:159,233:158,232:158,234:157,233:157,235:156,234:156,236:155,235:155,237:154,236:154,238:153,237:153,239:152,238:152,240:151,239:151" />
<gate id="241" r="180" attack="0" select="1" target_off="0" use_debuff="0" cells="222:125,223:125,224:125,225:125,226:125,227:125,228:125,229:125,230:125,231:125,232:125,222:124,223:124,224:124,225:124,226:124,227:124,228:124,229:124,230:124,231:124,232:124" />
<gate id="242" r="225" attack="0" select="1" target_off="0" use_debuff="0" cells="179:93,178:93,180:92,179:92,181:91,180:91,182:90,181:90,183:89,182:89,184:88,183:88,185:87,184:87,186:86,185:86,187:85,186:85,188:84,187:84,189:83,188:83,179:92,178:92,180:91,179:91,181:90,180:90,182:89,181:89,183:88,182:88,184:87,183:87,185:86,184:86,186:85,185:85,187:84,186:84,188:83,187:83,189:82,188:82" />
<gate id="243" r="225" attack="0" select="1" target_off="0" use_debuff="0" cells="154:70,153:70,155:69,154:69,156:68,155:68,157:67,156:67,158:66,157:66,159:65,158:65,160:64,159:64,161:63,160:63,162:62,161:62,163:61,162:61,164:60,163:60,154:69,153:69,155:68,154:68,156:67,155:67,157:66,156:66,158:65,157:65,159:64,158:64,160:63,159:63,161:62,160:62,162:61,161:61,163:60,162:60,164:59,163:59" />
<gate id="244" r="180" attack="0" select="1" target_off="0" use_debuff="0" cells="199:88,200:88,201:88,202:88,203:88,204:88,205:88,206:88,207:88,208:88,209:88,199:87,200:87,201:87,202:87,203:87,204:87,205:87,206:87,207:87,208:87,209:87" />
<gate id="245" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="211:17,211:18,211:19,211:20,211:21,211:22,211:23,211:24,211:25,211:26,211:27,212:17,212:18,212:19,212:20,212:21,212:22,212:23,212:24,212:25,212:26,212:27" />
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<gate id="247" r="180" attack="0" select="1" target_off="0" use_debuff="0" cells="121:193,122:193,123:193,124:193,125:193,126:193,127:193,128:193,129:193,130:193,131:193,121:192,122:192,123:192,124:192,125:192,126:192,127:192,128:192,129:192,130:192,131:192" />
</mission>
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<mission world_id="28" dungeon_id="4132" fix_cell="255:255" >
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<mission world_id="28" dungeon_id="4136" fix_cell="255:255" >
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<mission world_id="32" dungeon_id="4096" fix_cell="46:60,51:64,52:64,46:68,51:72,52:72,58:74,58:75,46:77,66:74,66:75,75:75,75:74,51:81,76:68,77:68,52:64,46:60,47:60,46:68,47:68,52:72,46:77,47:77,51:80,51:81,60:80,58:74,60:81,69:80,69:81,77:80,77:81,80:72,81:72,117:41,110:41,103:41,117:48,110:48,103:48,39:112,39:118,39:94,39:100,20:8" >
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<gate id="382" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
</mission>
</world>
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</shop>
<mission world_id="33" dungeon_id="4097" fix_cell="165:164,166:165,165:165,166:164,79:111,78:111,77:111,213:94" >
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</mission>
</world>
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</mission>
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</shop>
<mission world_id="35" dungeon_id="4099" fix_cell="255:255" >
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</mission>
</world>
<world id="36" name="world38" type="2" map_file="world_38.mcl" terrain_mesh="" icon="J_icn_map38" m_code="0" t_max_x="1" t_max_z="1" gpsorder="0" allowedwar="0" warcontrol="0" >
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<world_npc id="2" npc_name="npc36-0002" x="23" y="29" is_obj="1" />
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<world_npc id="51" npc_name="npc36-0051" x="0" y="0" is_obj="0" />
<shop id="50" >
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<item slot_id="4" item_id="1833" option="1" reputation_class="-19" duration_id="0" price="100000" onlypremium="0" wexpprice="0" dp="0" />
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</shop>
<mission world_id="36" dungeon_id="4100" fix_cell="24:232,23:231,24:231,23:230,24:230,24:231,21:230,22:230,23:230,24:230,25:230,26:230,27:230,20:193,17:192,18:192,19:192,20:192,21:192,22:192,23:192,24:125,21:124,22:124,23:124,24:124,25:124,26:124,27:124,22:60,19:59,20:59,21:59,22:59,23:59,24:59,25:59,22:70,19:71,20:71,21:71,22:71,23:71,24:71,25:71,22:115,19:116,20:116,21:116,22:116,23:116,24:116,25:116,26:148,25:147,26:147,23:179,20:180,21:180,22:180,23:180,24:180,25:180,26:180,22:211,19:212,20:212,21:212,22:212,23:212,24:212,25:212,23:247" >
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<mission_msg id="130" end_id="130" msg_type="1" life_time="1500" limit_sec="10" chat_color="0" chat_msg="missionmsgchat36-4100-130-0" cont="missionmsgcont36-4100-130-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="131" end_id="131" msg_type="1" life_time="1500" limit_sec="10" chat_color="0" chat_msg="missionmsgchat36-4100-131-0" cont="missionmsgcont36-4100-131-0" attack="0" select="0" target_off="0" loop="0" />
<gate id="0" r="180" attack="1" select="1" target_off="1" use_debuff="1" cells="23:231,24:231,23:230,24:230" />
<gate id="2" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="21:231,22:231,23:231,24:231,25:231,26:231,27:231,21:230,22:230,23:230,24:230,25:230,26:230,27:230" />
<gate id="11" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="17:193,18:193,19:193,20:193,21:193,22:193,23:193,17:192,18:192,19:192,20:192,21:192,22:192,23:192" />
<gate id="33" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="21:125,22:125,23:125,24:125,25:125,26:125,27:125,21:124,22:124,23:124,24:124,25:124,26:124,27:124" />
<gate id="69" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="19:60,20:60,21:60,22:60,23:60,24:60,25:60,19:59,20:59,21:59,22:59,23:59,24:59,25:59" />
<gate id="77" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="20:29,21:29,22:29,23:29,24:29,25:29,26:29,20:28,26:28,20:27,26:27,20:26,23:26,24:26,25:26,26:26" />
<gate id="82" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="83" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="84" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="85" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="86" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="87" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="88" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="89" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="90" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="91" r="0" attack="1" select="1" target_off="1" use_debuff="1" cells="19:70,20:70,21:70,22:70,23:70,24:70,25:70,19:71,20:71,21:71,22:71,23:71,24:71,25:71" />
<gate id="92" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="93" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="94" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="95" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="96" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="97" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="98" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="99" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="103" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="19:115,20:115,21:115,22:115,23:115,24:115,25:115,19:116,20:116,21:116,22:116,23:116,24:116,25:116" />
<gate id="104" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="105" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="106" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="107" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="108" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="109" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="110" r="180" attack="1" select="1" target_off="1" use_debuff="1" cells="255:255" />
<gate id="111" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="20:179,21:179,22:179,23:179,24:179,25:179,26:179,20:180,21:180,22:180,23:180,24:180,25:180,26:180" />
<gate id="112" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="113" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="114" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="115" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="116" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="117" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="118" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="119" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="120" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="121" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="122" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="123" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="124" r="0" attack="1" select="1" target_off="1" use_debuff="1" cells="19:211,20:211,21:211,22:211,23:211,24:211,25:211,19:212,20:212,21:212,22:212,23:212,24:212,25:212" />
<gate id="125" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="126" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="127" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="128" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="132" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="23:247,22:246,23:246,24:246,22:245,23:245,24:245,22:244,23:244,24:244" />
<gate id="133" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="134" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
</mission>
</world>
<world id="37" name="world39" type="2" map_file="world_38.mcl" terrain_mesh="" icon="J_icn_map39" m_code="0" t_max_x="1" t_max_z="1" gpsorder="0" allowedwar="0" warcontrol="0" >
<world_npc id="1" npc_name="npc37-0001" x="18" y="242" is_obj="1" />
<world_npc id="2" npc_name="npc37-0002" x="23" y="29" is_obj="1" />
<world_npc id="50" npc_name="npc37-0050" x="0" y="0" is_obj="0" />
<world_npc id="51" npc_name="npc37-0051" x="0" y="0" is_obj="0" />
<shop id="50" >
<item slot_id="0" item_id="3" option="1" reputation_class="-19" duration_id="0" price="40" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="1" item_id="3" option="7" reputation_class="-19" duration_id="0" price="280" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="2" item_id="6" option="1" reputation_class="-19" duration_id="0" price="40" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="3" item_id="6" option="7" reputation_class="-19" duration_id="0" price="280" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="4" item_id="1833" option="1" reputation_class="-19" duration_id="0" price="100000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="7" item_id="2468" option="10" reputation_class="-19" duration_id="0" price="250000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="8" item_id="4" option="1" reputation_class="-19" duration_id="0" price="200" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="9" item_id="4" option="7" reputation_class="-19" duration_id="0" price="1400" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="10" item_id="7" option="1" reputation_class="-19" duration_id="0" price="200" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="11" item_id="7" option="7" reputation_class="-19" duration_id="0" price="1400" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="12" item_id="1833" option="50" reputation_class="-19" duration_id="0" price="5000000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="15" item_id="2469" option="10" reputation_class="-19" duration_id="0" price="500000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="16" item_id="5" option="1" reputation_class="-19" duration_id="0" price="1000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="17" item_id="5" option="7" reputation_class="-19" duration_id="0" price="7000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="18" item_id="5" option="20" reputation_class="1" duration_id="0" price="20000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="19" item_id="5" option="30" reputation_class="2" duration_id="0" price="30000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="20" item_id="5" option="50" reputation_class="3" duration_id="0" price="50000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="23" item_id="2470" option="10" reputation_class="-19" duration_id="0" price="1000000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="24" item_id="8" option="1" reputation_class="-19" duration_id="0" price="1000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="25" item_id="8" option="7" reputation_class="-19" duration_id="0" price="7000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="26" item_id="8" option="20" reputation_class="1" duration_id="0" price="20000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="27" item_id="8" option="30" reputation_class="2" duration_id="0" price="30000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="28" item_id="8" option="50" reputation_class="3" duration_id="0" price="50000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="31" item_id="2471" option="10" reputation_class="-19" duration_id="0" price="2500000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="32" item_id="12" option="1" reputation_class="-19" duration_id="0" price="200" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="33" item_id="12" option="7" reputation_class="-19" duration_id="0" price="1400" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="34" item_id="12" option="20" reputation_class="1" duration_id="0" price="4000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="35" item_id="12" option="30" reputation_class="2" duration_id="0" price="6000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="36" item_id="12" option="50" reputation_class="3" duration_id="0" price="10000" onlypremium="0" wexpprice="0" dp="0" />
</shop>
<mission world_id="37" dungeon_id="4101" fix_cell="24:232,23:231,24:231,23:230,24:230,24:231,21:230,22:230,23:230,24:230,25:230,26:230,27:230,20:193,17:192,18:192,19:192,20:192,21:192,22:192,23:192,24:125,21:124,22:124,23:124,24:124,25:124,26:124,27:124,22:60,19:59,20:59,21:59,22:59,23:59,24:59,25:59,22:70,19:71,20:71,21:71,22:71,23:71,24:71,25:71,22:115,19:116,20:116,21:116,22:116,23:116,24:116,25:116,26:148,25:147,26:147,23:179,20:180,21:180,22:180,23:180,24:180,25:180,26:180,22:211,19:212,20:212,21:212,22:212,23:212,24:212,25:212,23:247" >
<mission_npc id="1" link_npc="1" active_type="0" attack="0" select="0" target_off="0" />
<mission_npc id="70" link_npc="2" active_type="0" attack="0" select="0" target_off="0" />
<mission_msg id="129" end_id="129" msg_type="0" life_time="1500" limit_sec="10" chat_color="0" chat_msg="missionmsgchat37-4101-129-0" cont="missionmsgcont37-4101-129-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="130" end_id="130" msg_type="1" life_time="1500" limit_sec="10" chat_color="0" chat_msg="missionmsgchat37-4101-130-0" cont="missionmsgcont37-4101-130-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="131" end_id="131" msg_type="1" life_time="1500" limit_sec="10" chat_color="0" chat_msg="missionmsgchat37-4101-131-0" cont="missionmsgcont37-4101-131-0" attack="0" select="0" target_off="0" loop="0" />
<gate id="0" r="180" attack="1" select="1" target_off="1" use_debuff="1" cells="23:231,24:231,23:230,24:230" />
<gate id="2" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="21:231,22:231,23:231,24:231,25:231,26:231,27:231,21:230,22:230,23:230,24:230,25:230,26:230,27:230" />
<gate id="11" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="17:193,18:193,19:193,20:193,21:193,22:193,23:193,17:192,18:192,19:192,20:192,21:192,22:192,23:192" />
<gate id="33" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="21:125,22:125,23:125,24:125,25:125,26:125,27:125,21:124,22:124,23:124,24:124,25:124,26:124,27:124" />
<gate id="69" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="19:60,20:60,21:60,22:60,23:60,24:60,25:60,19:59,20:59,21:59,22:59,23:59,24:59,25:59" />
<gate id="77" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="20:29,21:29,22:29,23:29,24:29,25:29,26:29,20:28,26:28,20:27,26:27,20:26,23:26,24:26,25:26,26:26" />
<gate id="82" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="83" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="84" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="85" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="86" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="87" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="88" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="89" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="90" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="91" r="0" attack="1" select="1" target_off="1" use_debuff="1" cells="19:70,20:70,21:70,22:70,23:70,24:70,25:70,19:71,20:71,21:71,22:71,23:71,24:71,25:71" />
<gate id="92" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="93" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="94" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="95" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="96" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="97" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="98" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="99" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="103" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="19:115,20:115,21:115,22:115,23:115,24:115,25:115,19:116,20:116,21:116,22:116,23:116,24:116,25:116" />
<gate id="104" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="105" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="106" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="107" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="108" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="109" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="110" r="180" attack="1" select="1" target_off="1" use_debuff="1" cells="255:255" />
<gate id="111" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="20:179,21:179,22:179,23:179,24:179,25:179,26:179,20:180,21:180,22:180,23:180,24:180,25:180,26:180" />
<gate id="112" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="113" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="114" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="115" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="116" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="117" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="118" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="119" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="120" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="121" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="122" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="123" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="124" r="0" attack="1" select="1" target_off="1" use_debuff="1" cells="19:211,20:211,21:211,22:211,23:211,24:211,25:211,19:212,20:212,21:212,22:212,23:212,24:212,25:212" />
<gate id="125" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="126" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="127" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="128" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="132" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="23:247,22:246,23:246,24:246,22:245,23:245,24:245,22:244,23:244,24:244" />
<gate id="133" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="134" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
</mission>
</world>
<world id="38" name="world40" type="2" map_file="world_38.mcl" terrain_mesh="" icon="J_icn_map40" m_code="0" t_max_x="1" t_max_z="1" gpsorder="0" allowedwar="0" warcontrol="0" >
<world_npc id="1" npc_name="npc38-0001" x="18" y="242" is_obj="1" />
<world_npc id="2" npc_name="npc38-0002" x="23" y="29" is_obj="1" />
<world_npc id="50" npc_name="npc38-0050" x="0" y="0" is_obj="0" />
<world_npc id="51" npc_name="npc38-0051" x="0" y="0" is_obj="0" />
<shop id="50" >
<item slot_id="0" item_id="3" option="1" reputation_class="-19" duration_id="0" price="40" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="1" item_id="3" option="7" reputation_class="-19" duration_id="0" price="280" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="2" item_id="6" option="1" reputation_class="-19" duration_id="0" price="40" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="3" item_id="6" option="7" reputation_class="-19" duration_id="0" price="280" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="4" item_id="1833" option="1" reputation_class="-19" duration_id="0" price="100000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="7" item_id="2468" option="10" reputation_class="-19" duration_id="0" price="250000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="8" item_id="4" option="1" reputation_class="-19" duration_id="0" price="200" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="9" item_id="4" option="7" reputation_class="-19" duration_id="0" price="1400" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="10" item_id="7" option="1" reputation_class="-19" duration_id="0" price="200" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="11" item_id="7" option="7" reputation_class="-19" duration_id="0" price="1400" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="12" item_id="1833" option="50" reputation_class="-19" duration_id="0" price="5000000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="15" item_id="2469" option="10" reputation_class="-19" duration_id="0" price="500000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="16" item_id="5" option="1" reputation_class="-19" duration_id="0" price="1000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="17" item_id="5" option="7" reputation_class="-19" duration_id="0" price="7000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="18" item_id="5" option="20" reputation_class="1" duration_id="0" price="20000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="19" item_id="5" option="30" reputation_class="2" duration_id="0" price="30000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="20" item_id="5" option="50" reputation_class="3" duration_id="0" price="50000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="23" item_id="2470" option="10" reputation_class="-19" duration_id="0" price="1000000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="24" item_id="8" option="1" reputation_class="-19" duration_id="0" price="1000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="25" item_id="8" option="7" reputation_class="-19" duration_id="0" price="7000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="26" item_id="8" option="20" reputation_class="1" duration_id="0" price="20000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="27" item_id="8" option="30" reputation_class="2" duration_id="0" price="30000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="28" item_id="8" option="50" reputation_class="3" duration_id="0" price="50000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="31" item_id="2471" option="10" reputation_class="-19" duration_id="0" price="2500000" onlypremium="0" wexpprice="0" dp="0" />
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<item slot_id="35" item_id="12" option="30" reputation_class="2" duration_id="0" price="6000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="36" item_id="12" option="50" reputation_class="3" duration_id="0" price="10000" onlypremium="0" wexpprice="0" dp="0" />
</shop>
<mission world_id="38" dungeon_id="4102" fix_cell="24:232,23:231,24:231,23:230,24:230,24:231,21:230,22:230,23:230,24:230,25:230,26:230,27:230,20:193,17:192,18:192,19:192,20:192,21:192,22:192,23:192,24:125,21:124,22:124,23:124,24:124,25:124,26:124,27:124,22:60,19:59,20:59,21:59,22:59,23:59,24:59,25:59,22:70,19:71,20:71,21:71,22:71,23:71,24:71,25:71,22:115,19:116,20:116,21:116,22:116,23:116,24:116,25:116,26:148,25:147,26:147,23:179,20:180,21:180,22:180,23:180,24:180,25:180,26:180,22:211,19:212,20:212,21:212,22:212,23:212,24:212,25:212,23:247" >
<mission_npc id="1" link_npc="1" active_type="0" attack="0" select="0" target_off="0" />
<mission_npc id="70" link_npc="2" active_type="0" attack="0" select="0" target_off="0" />
<mission_msg id="129" end_id="129" msg_type="0" life_time="1500" limit_sec="10" chat_color="0" chat_msg="missionmsgchat38-4102-129-0" cont="missionmsgcont38-4102-129-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="130" end_id="130" msg_type="1" life_time="1500" limit_sec="10" chat_color="0" chat_msg="missionmsgchat38-4102-130-0" cont="missionmsgcont38-4102-130-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="131" end_id="131" msg_type="1" life_time="1500" limit_sec="10" chat_color="0" chat_msg="missionmsgchat38-4102-131-0" cont="missionmsgcont38-4102-131-0" attack="0" select="0" target_off="0" loop="0" />
<gate id="0" r="180" attack="1" select="1" target_off="1" use_debuff="1" cells="23:231,24:231,23:230,24:230" />
<gate id="2" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="21:231,22:231,23:231,24:231,25:231,26:231,27:231,21:230,22:230,23:230,24:230,25:230,26:230,27:230" />
<gate id="11" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="17:193,18:193,19:193,20:193,21:193,22:193,23:193,17:192,18:192,19:192,20:192,21:192,22:192,23:192" />
<gate id="33" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="21:125,22:125,23:125,24:125,25:125,26:125,27:125,21:124,22:124,23:124,24:124,25:124,26:124,27:124" />
<gate id="69" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="19:60,20:60,21:60,22:60,23:60,24:60,25:60,19:59,20:59,21:59,22:59,23:59,24:59,25:59" />
<gate id="77" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="20:29,21:29,22:29,23:29,24:29,25:29,26:29,20:28,26:28,20:27,26:27,20:26,23:26,24:26,25:26,26:26" />
<gate id="82" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="83" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="84" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="85" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="86" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="87" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="88" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="89" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="90" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="91" r="0" attack="1" select="1" target_off="1" use_debuff="1" cells="19:70,20:70,21:70,22:70,23:70,24:70,25:70,19:71,20:71,21:71,22:71,23:71,24:71,25:71" />
<gate id="92" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="93" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="94" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="95" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="96" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="97" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="98" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="99" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="103" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="19:115,20:115,21:115,22:115,23:115,24:115,25:115,19:116,20:116,21:116,22:116,23:116,24:116,25:116" />
<gate id="104" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="105" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="106" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="107" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="108" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="109" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="110" r="180" attack="1" select="1" target_off="1" use_debuff="1" cells="255:255" />
<gate id="111" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="20:179,21:179,22:179,23:179,24:179,25:179,26:179,20:180,21:180,22:180,23:180,24:180,25:180,26:180" />
<gate id="112" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="113" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="114" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="115" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="116" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="117" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="118" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="119" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="120" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="121" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="122" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="123" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="124" r="0" attack="1" select="1" target_off="1" use_debuff="1" cells="19:211,20:211,21:211,22:211,23:211,24:211,25:211,19:212,20:212,21:212,22:212,23:212,24:212,25:212" />
<gate id="125" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="126" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="127" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="128" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="132" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="23:247,22:246,23:246,24:246,22:245,23:245,24:245,22:244,23:244,24:244" />
<gate id="133" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="134" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
</mission>
</world>
<world id="39" name="world41" type="2" map_file="world_26.mcl" terrain_mesh="" icon="J_icn_map41" m_code="0" t_max_x="1" t_max_z="1" gpsorder="0" allowedwar="0" warcontrol="0" >
<world_npc id="1" npc_name="npc39-0001" x="227" y="219" is_obj="1" />
<world_npc id="2" npc_name="npc39-0002" x="210" y="233" is_obj="1" />
<world_npc id="3" npc_name="npc39-0003" x="215" y="109" is_obj="1" />
<world_npc id="4" npc_name="npc39-0004" x="230" y="186" is_obj="1" />
<world_npc id="5" npc_name="npc39-0005" x="242" y="34" is_obj="1" />
<world_npc id="6" npc_name="npc39-0006" x="26" y="97" is_obj="1" />
<world_npc id="7" npc_name="npc39-0007" x="8" y="176" is_obj="1" />
<world_npc id="8" npc_name="npc39-0008" x="127" y="135" is_obj="1" />
<world_npc id="9" npc_name="npc39-0009" x="41" y="43" is_obj="1" />
<world_npc id="10" npc_name="npc39-0010" x="68" y="248" is_obj="1" />
<world_npc id="11" npc_name="npc39-0011" x="194" y="124" is_obj="1" />
<world_npc id="12" npc_name="npc39-0012" x="244" y="65" is_obj="1" />
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<world_npc id="51" npc_name="npc39-0051" x="0" y="0" is_obj="0" />
<shop id="50" >
<item slot_id="0" item_id="3" option="1" reputation_class="-19" duration_id="0" price="40" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="1" item_id="3" option="7" reputation_class="-19" duration_id="0" price="280" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="2" item_id="6" option="1" reputation_class="-19" duration_id="0" price="40" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="3" item_id="6" option="7" reputation_class="-19" duration_id="0" price="280" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="4" item_id="1833" option="1" reputation_class="-19" duration_id="0" price="100000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="7" item_id="2468" option="10" reputation_class="-19" duration_id="0" price="250000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="8" item_id="4" option="1" reputation_class="-19" duration_id="0" price="200" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="9" item_id="4" option="7" reputation_class="-19" duration_id="0" price="1400" onlypremium="0" wexpprice="0" dp="0" />
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<item slot_id="11" item_id="7" option="7" reputation_class="-19" duration_id="0" price="1400" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="12" item_id="1833" option="50" reputation_class="-19" duration_id="0" price="5000000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="15" item_id="2469" option="10" reputation_class="-19" duration_id="0" price="500000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="16" item_id="5" option="1" reputation_class="-19" duration_id="0" price="1000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="17" item_id="5" option="7" reputation_class="-19" duration_id="0" price="7000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="18" item_id="5" option="20" reputation_class="1" duration_id="0" price="20000" onlypremium="0" wexpprice="0" dp="0" />
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<item slot_id="23" item_id="2470" option="10" reputation_class="-19" duration_id="0" price="1000000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="24" item_id="8" option="1" reputation_class="-19" duration_id="0" price="1000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="25" item_id="8" option="7" reputation_class="-19" duration_id="0" price="7000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="26" item_id="8" option="20" reputation_class="1" duration_id="0" price="20000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="27" item_id="8" option="30" reputation_class="2" duration_id="0" price="30000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="28" item_id="8" option="50" reputation_class="3" duration_id="0" price="50000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="31" item_id="2471" option="10" reputation_class="-19" duration_id="0" price="2500000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="32" item_id="12" option="1" reputation_class="-19" duration_id="0" price="200" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="33" item_id="12" option="7" reputation_class="-19" duration_id="0" price="1400" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="34" item_id="12" option="20" reputation_class="1" duration_id="0" price="4000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="35" item_id="12" option="30" reputation_class="2" duration_id="0" price="6000" onlypremium="0" wexpprice="0" dp="0" />
<item slot_id="36" item_id="12" option="50" reputation_class="3" duration_id="0" price="10000" onlypremium="0" wexpprice="0" dp="0" />
</shop>
<mission world_id="39" dungeon_id="302" fix_cell="255:255" >
<gate id="233" r="270" position="0:0" attack="0" select="1" target_off="0" use_debuff="0" cells="41:21,41:20,41:19,41:18,41:17,41:16,41:15,41:14,41:13,41:12,41:11,40:21,40:20,40:19,40:18,40:17,40:16,40:15,40:14,40:13,40:12,40:11" />
<gate id="234" r="0" position="0:0" attack="0" select="1" target_off="0" use_debuff="0" cells="44:97,45:97,46:97,47:97,48:97,49:97,50:97,51:97,52:97,53:97,54:97,44:98,45:98,46:98,47:98,48:98,49:98,50:98,51:98,52:98,53:98,54:98" />
<gate id="235" r="45" position="0:0" attack="0" select="1" target_off="0" use_debuff="0" cells="63:149,62:149,64:148,63:148,65:147,64:147,66:146,65:146,67:145,66:145,68:144,67:144,69:143,68:143,70:142,69:142,71:141,70:141,72:140,71:140,73:139,72:139,63:150,62:150,64:149,63:149,65:148,64:148,66:147,65:147,67:146,66:146,68:145,67:145,69:144,68:144,70:143,69:143,71:142,70:142,72:141,71:141,73:140,72:140" />
<gate id="236" r="45" position="0:0" attack="0" select="1" target_off="0" use_debuff="0" cells="28:203,27:203,29:202,28:202,30:201,29:201,31:200,30:200,32:199,31:199,33:198,32:198,34:197,33:197,35:196,34:196,36:195,35:195,37:194,36:194,38:193,37:193,28:204,27:204,29:203,28:203,30:202,29:202,31:201,30:201,32:200,31:200,33:199,32:199,34:198,33:198,35:197,34:197,36:196,35:196,37:195,36:195,38:194,37:194" />
<gate id="237" r="90" position="0:0" attack="0" select="1" target_off="0" use_debuff="0" cells="81:196,81:197,81:198,81:199,81:200,81:201,81:202,81:203,81:204,81:205,81:206,82:196,82:197,82:198,82:199,82:200,82:201,82:202,82:203,82:204,82:205,82:206" />
<gate id="238" r="90" position="0:0" attack="0" select="1" target_off="0" use_debuff="0" cells="126:222,126:223,126:224,126:225,126:226,126:227,126:228,126:229,126:230,126:231,126:232,127:222,127:223,127:224,127:225,127:226,127:227,127:228,127:229,127:230,127:231,127:232" />
<gate id="239" r="90" position="0:0" attack="0" select="1" target_off="0" use_debuff="0" cells="214:228,214:229,214:230,214:231,214:232,214:233,214:234,214:235,214:236,214:237,214:238,215:228,215:229,215:230,215:231,215:232,215:233,215:234,215:235,215:236,215:237,215:238" />
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<gate id="241" r="180" position="0:0" attack="0" select="1" target_off="0" use_debuff="0" cells="222:125,223:125,224:125,225:125,226:125,227:125,228:125,229:125,230:125,231:125,232:125,222:124,223:124,224:124,225:124,226:124,227:124,228:124,229:124,230:124,231:124,232:124" />
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<gate id="244" r="180" position="0:0" attack="0" select="1" target_off="0" use_debuff="0" cells="199:88,200:88,201:88,202:88,203:88,204:88,205:88,206:88,207:88,208:88,209:88,199:87,200:87,201:87,202:87,203:87,204:87,205:87,206:87,207:87,208:87,209:87" />
<gate id="245" r="90" position="0:0" attack="0" select="1" target_off="0" use_debuff="0" cells="211:17,211:18,211:19,211:20,211:21,211:22,211:23,211:24,211:25,211:26,211:27,212:17,212:18,212:19,212:20,212:21,212:22,212:23,212:24,212:25,212:26,212:27" />
<gate id="246" r="45" position="0:0" attack="0" select="1" target_off="0" use_debuff="0" cells="232:65,231:65,233:64,232:64,234:63,233:63,235:62,234:62,236:61,235:61,237:60,236:60,238:59,237:59,239:58,238:58,240:57,239:57,241:56,240:56,242:55,241:55,232:66,231:66,233:65,232:65,234:64,233:64,235:63,234:63,236:62,235:62,237:61,236:61,238:60,237:60,239:59,238:59,240:58,239:58,241:57,240:57,242:56,241:56" />
<gate id="247" r="180" position="0:0" attack="0" select="1" target_off="0" use_debuff="0" cells="121:193,122:193,123:193,124:193,125:193,126:193,127:193,128:193,129:193,130:193,131:193,121:192,122:192,123:192,124:192,125:192,126:192,127:192,128:192,129:192,130:192,131:192" />
</mission>
</world>
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</shop>
<mission world_id="40" dungeon_id="303" fix_cell="255:255" >
<gate id="209" r="90" position="0:0" attack="0" select="1" target_off="0" use_debuff="0" cells="128:206,128:207,128:208,128:209,128:210,128:211,128:212,128:213,128:214,128:215,128:216,129:206,129:207,129:208,129:209,129:210,129:211,129:212,129:213,129:214,129:215,129:216" />
<gate id="210" r="0" position="0:0" attack="0" select="1" target_off="0" use_debuff="0" cells="31:155,32:155,33:155,34:155,35:155,36:155,37:155,38:155,39:155,40:155,41:155,31:156,32:156,33:156,34:156,35:156,36:156,37:156,38:156,39:156,40:156,41:156" />
<gate id="211" r="270" position="0:0" attack="0" select="1" target_off="0" use_debuff="0" cells="146:136,146:135,146:134,146:133,146:132,146:131,146:130,145:136,145:135,145:134,145:133,145:132,145:131,145:130" />
<gate id="212" r="0" position="0:0" attack="0" select="1" target_off="0" use_debuff="0" cells="204:75,205:75,206:75,207:75,208:75,209:75,210:75,204:76,205:76,206:76,207:76,208:76,209:76,210:76" />
<gate id="213" r="0" position="0:0" attack="0" select="1" target_off="0" use_debuff="0" cells="207:75,208:75,209:75,210:75,211:75,212:75,213:75,207:76,208:76,209:76,210:76,211:76,212:76,213:76" />
<gate id="214" r="90" position="0:0" attack="0" select="1" target_off="0" use_debuff="0" cells="192:209,192:210,192:211,192:212,192:213,192:214,192:215,193:209,193:210,193:211,193:212,193:213,193:214,193:215" />
<gate id="215" r="90" position="0:0" attack="0" select="1" target_off="0" use_debuff="0" cells="192:206,192:207,192:208,192:209,192:210,192:211,192:212,193:206,193:207,193:208,193:209,193:210,193:211,193:212" />
<gate id="216" r="90" position="0:0" attack="0" select="1" target_off="0" use_debuff="0" cells="113:210,113:211,113:212,113:213,113:214,113:215,113:216,113:217,113:218,113:219,113:220,114:210,114:211,114:212,114:213,114:214,114:215,114:216,114:217,114:218,114:219,114:220" />
<gate id="266" r="0" position="0:0" attack="0" select="1" target_off="0" use_debuff="0" cells="94:222,95:222,96:222,97:222,98:222,99:222,100:222,94:223,95:223,96:223,97:223,98:223,99:223,100:223" />
<gate id="267" r="0" position="0:0" attack="0" select="1" target_off="0" use_debuff="0" cells="184:215,185:215,186:215,187:215,188:215,189:215,190:215,191:215,192:215,193:215,194:215,184:216,185:216,186:216,187:216,188:216,189:216,190:216,191:216,192:216,193:216,194:216" />
</mission>
</world>
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</shop>
<mission world_id="41" dungeon_id="304" fix_cell="255:255" >
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<gate id="294" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="233:45,234:45,235:45,236:45,237:45,238:45,239:45,240:45,241:45,242:45,243:45" />
<gate id="295" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="238:25,238:26,238:27,238:28,238:29,238:30,238:31,238:32,238:33,238:34,238:35" />
<gate id="296" r="90" attack="1" select="1" target_off="0" use_debuff="0" cells="238:25,238:26,238:27,238:28,238:29,238:30,238:31,238:32,238:33,238:34,238:35" />
<gate id="297" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="246:25,246:26,246:27,246:28,246:29,246:30,246:31,246:32,246:33,246:34,246:35" />
<gate id="298" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="246:57,247:57,248:57,249:57,250:57,251:57,252:57" />
<gate id="299" r="270" attack="1" select="1" target_off="0" use_debuff="0" cells="239:67,239:66,239:65,239:64,239:63,239:62,239:61,239:60,239:59,239:58,239:57" />
<gate id="300" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="215:70,216:70,217:70,218:70,219:70,220:70,221:70,222:70,223:70,224:70,225:70" />
<gate id="301" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="215:79,215:80,215:81,215:82,215:83,215:84,215:85,215:86,215:87,215:88,215:89" />
<gate id="302" r="90" attack="1" select="1" target_off="0" use_debuff="0" cells="215:79,215:80,215:81,215:82,215:83,215:84,215:85,215:86,215:87,215:88,215:89" />
<gate id="303" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="225:86,225:87,225:88,225:89,225:90,225:91,225:92,225:93,225:94,225:95,225:96" />
<gate id="304" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="232:81,232:82,232:83,232:84,232:85,232:86,232:87" />
<gate id="305" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="232:78,232:79,232:80,232:81,232:82,232:83,232:84" />
<gate id="306" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="227:106,227:107,227:108,227:109,227:110,227:111,227:112,227:113,227:114,227:115,227:116" />
<gate id="307" r="90" attack="1" select="1" target_off="0" use_debuff="0" cells="227:106,227:107,227:108,227:109,227:110,227:111,227:112,227:113,227:114,227:115,227:116" />
<gate id="308" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="237:106,237:107,237:108,237:109,237:110,237:111,237:112,237:113,237:114,237:115,237:116" />
<gate id="309" r="270" attack="1" select="1" target_off="0" use_debuff="0" cells="237:116,237:115,237:114,237:113,237:112,237:111,237:110,237:109,237:108,237:107,237:106" />
<gate id="310" r="270" attack="0" select="1" target_off="0" use_debuff="0" cells="196:73,196:72,196:71,196:70,196:69,196:68,196:67,196:66,196:65" />
<gate id="311" r="270" attack="0" select="1" target_off="0" use_debuff="0" cells="186:73,186:72,186:71,186:70,186:69,186:68,186:67" />
<gate id="312" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="173:63,174:63,175:63,176:63,177:63,178:63,179:63,180:63,181:63,182:63,183:63" />
<gate id="313" r="0" attack="1" select="1" target_off="0" use_debuff="0" cells="173:63,174:63,175:63,176:63,177:63,178:63,179:63,180:63,181:63,182:63,183:63" />
<gate id="314" r="270" attack="0" select="1" target_off="0" use_debuff="0" cells="170:49,170:48,170:47,170:46,170:45,170:44,170:43" />
<gate id="315" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="180:14,181:14,182:14,183:14,184:14,185:14,186:14,187:14,188:14,189:14,190:14" />
<gate id="316" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="133:14,134:14,135:14,136:14,137:14,138:14,139:14" />
<gate id="317" r="0" attack="0" select="1" target_off="0" use_debuff="0" cells="136:14,137:14,138:14,139:14,140:14,141:14,142:14" />
<gate id="318" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="146:60,146:61,146:62,146:63,146:64,146:65,146:66" />
<gate id="319" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="155:60,155:61,155:62,155:63,155:64,155:65,155:66" />
<gate id="320" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="166:83,166:84,166:85,166:86,166:87,166:88,166:89" />
<gate id="321" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="166:80,166:81,166:82,166:83,166:84,166:85,166:86" />
<gate id="322" r="90" attack="0" select="1" target_off="0" use_debuff="0" cells="152:105,152:106,152:107,152:108,152:109,152:110,152:111,152:112,152:113,152:114,152:115,152:116,152:117,152:118,152:119,153:105,153:119,154:105,154:119,155:105,155:119,156:105,156:119,157:105,157:119,158:105,158:119,159:105,159:119,160:105,160:119,161:105,161:119,162:105,162:119,163:105,163:119,164:105,164:119,165:105,165:119,166:105,166:106,166:107,166:108,166:109,166:110,166:111,166:112,166:113,166:114,166:115,166:116,166:117,166:118,166:119" />
</mission>
</world>
<world id="42" name="world44" type="2" map_file="world_39.mcl" terrain_mesh="" icon="J_icn_map44" m_code="0" t_max_x="1" t_max_z="1" gpsorder="0" allowedwar="0" warcontrol="0" >
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<shop id="50" >
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</shop>
<mission world_id="42" dungeon_id="4103" fix_cell="255:255" >
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<mission_npc id="65" link_npc="1" active_type="1" attack="0" select="0" target_off="0" />
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<gate id="0" r="0" attack="1" select="1" target_off="0" use_debuff="1" cells="42:202,43:202,44:202,45:202,42:203,43:203,44:203,45:203,42:204,43:204,44:204,45:204" />
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<gate id="5" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="42:96,43:96,44:96,45:96,42:97,43:97,44:97,45:97,42:98,43:98,44:98,45:98" />
<gate id="6" r="0" attack="1" select="1" target_off="1" use_debuff="1" cells="42:120,43:120,44:120,45:120,42:121,43:121,44:121,45:121,42:122,43:122,44:122,45:122" />
<gate id="7" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="42:144,43:144,44:144,45:144,42:145,43:145,44:145,45:145,42:146,43:146,44:146,45:146" />
<gate id="8" r="0" attack="1" select="1" target_off="1" use_debuff="0" cells="42:168,43:168,44:168,45:168,42:169,43:169,44:169,45:169,42:170,43:170,44:170,45:170" />
<gate id="60" r="90" attack="1" select="1" target_off="1" use_debuff="1" cells="255:255" />
<gate id="61" r="90" attack="1" select="1" target_off="1" use_debuff="1" cells="255:255" />
<gate id="62" r="270" attack="1" select="1" target_off="1" use_debuff="1" cells="255:255" />
<gate id="63" r="270" attack="1" select="1" target_off="1" use_debuff="1" cells="255:255" />
</mission>
</world>
<world id="43" name="world45" type="2" map_file="world_39.mcl" terrain_mesh="" icon="J_icn_map45" m_code="0" t_max_x="1" t_max_z="1" gpsorder="0" allowedwar="0" warcontrol="0" >
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<world_npc id="51" npc_name="npc43-0051" x="0" y="0" is_obj="0" />
<shop id="50" >
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</shop>
<mission world_id="43" dungeon_id="4104" fix_cell="255:255" >
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<gate id="61" r="90" attack="1" select="1" target_off="1" use_debuff="1" cells="255:255" />
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<gate id="63" r="270" attack="1" select="1" target_off="1" use_debuff="1" cells="255:255" />
</mission>
</world>
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</shop>
<mission world_id="44" dungeon_id="4105" fix_cell="255:255" >
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<gate id="61" r="90" attack="1" select="1" target_off="1" use_debuff="1" cells="255:255" />
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<gate id="63" r="270" attack="1" select="1" target_off="1" use_debuff="1" cells="255:255" />
</mission>
</world>
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<shop id="50" >
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</shop>
<mission world_id="45" dungeon_id="4106" fix_cell="255:255" >
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<mission_npc id="347" link_npc="14" active_type="1" attack="0" select="0" target_off="0" />
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<mission_msg id="50" end_id="50" msg_type="1" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat45-4106-50-0" cont="missionmsgcont45-4106-50-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="170" end_id="170" msg_type="1" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat45-4106-170-0" cont="missionmsgcont45-4106-170-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="206" end_id="206" msg_type="1" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat45-4106-206-0" cont="missionmsgcont45-4106-206-0" attack="0" select="0" target_off="0" loop="0" />
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<mission_msg id="221" end_id="221" msg_type="1" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat45-4106-221-0" cont="missionmsgcont45-4106-221-0" attack="0" select="0" target_off="0" loop="0" />
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<mission_msg id="315" end_id="315" msg_type="1" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat45-4106-315-0" cont="missionmsgcont45-4106-315-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="326" end_id="326" msg_type="1" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat45-4106-326-0" cont="missionmsgcont45-4106-326-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="329" end_id="329" msg_type="2" life_time="2000" limit_sec="10" chat_color="2" chat_msg="missionmsgchat45-4106-329-0" cont="missionmsgcont45-4106-329-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="330" end_id="330" msg_type="2" life_time="2000" limit_sec="10" chat_color="2" chat_msg="missionmsgchat45-4106-330-0" cont="missionmsgcont45-4106-330-0" attack="0" select="0" target_off="0" loop="0" />
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<mission_msg id="344" end_id="344" msg_type="1" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat45-4106-344-0" cont="missionmsgcont45-4106-344-0" attack="0" select="0" target_off="0" loop="0" />
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<gate id="21" r="270" attack="0" select="0" target_off="1" use_debuff="0" cells="186:17,186:18,186:19,186:20,186:21,185:17,185:18,185:19,185:20,185:21" />
<gate id="22" r="270" attack="0" select="0" target_off="1" use_debuff="0" cells="186:15,186:16,186:17,186:18,185:15,185:16,185:17,185:18" />
<gate id="23" r="270" attack="0" select="0" target_off="1" use_debuff="0" cells="147:21,147:20,147:19,147:18,146:21,146:20,146:19,146:18" />
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<gate id="172" r="0" attack="1" select="1" target_off="0" use_debuff="1" cells="255:255" />
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<gate id="208" r="0" attack="1" select="1" target_off="0" use_debuff="1" cells="255:255" />
<gate id="209" r="0" attack="1" select="1" target_off="0" use_debuff="1" cells="255:255" />
<gate id="211" r="10" attack="0" select="0" target_off="1" use_debuff="0" cells="158:138,159:138,160:138,161:138,162:138,163:138,164:138,165:138,166:138,158:137,159:137,160:137,161:137,162:137,163:137,164:137,165:137,166:137" />
<gate id="212" r="10" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="217" r="0" attack="1" select="1" target_off="0" use_debuff="1" cells="255:255" />
<gate id="219" r="90" attack="0" select="0" target_off="1" use_debuff="0" cells="168:162,168:163,168:164,168:165,169:162,169:163,169:164,169:165" />
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<gate id="271" r="45" attack="0" select="0" target_off="1" use_debuff="0" cells="137:191,138:190,139:189,140:188,137:190,138:189,139:188,137:189,138:188" />
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<gate id="277" r="135" attack="0" select="0" target_off="1" use_debuff="0" cells="78:172,77:172,76:172,75:172,78:173,77:173,76:173,75:173" />
<gate id="278" r="135" attack="0" select="0" target_off="1" use_debuff="0" cells="75:172,74:172,73:172,72:172,75:173,74:173,73:173,72:173" />
<gate id="279" r="15" attack="1" select="1" target_off="1" use_debuff="1" cells="55:169,56:169,57:169,58:169,55:168,56:168,57:168,58:168,53:168,54:168" />
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<gate id="314" r="55" attack="1" select="1" target_off="1" use_debuff="1" cells="84:232,84:233,84:234,84:235,84:236,85:237,85:236,85:235,85:234,86:237,86:236,86:235,86:234" />
<gate id="318" r="45" attack="0" select="0" target_off="1" use_debuff="0" cells="126:215,127:214,128:213,127:215,128:214,129:213,128:216,129:215,130:214" />
<gate id="319" r="270" attack="0" select="0" target_off="1" use_debuff="0" cells="164:222,164:221,164:220,164:219,165:222,165:221,165:220,165:219" />
<gate id="320" r="270" attack="0" select="0" target_off="1" use_debuff="0" cells="164:218,164:219,164:220,164:221,165:218,165:219,165:220,165:221" />
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<gate id="336" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="238:227" />
</mission>
</world>
<world id="46" name="world48" type="2" map_file="world_41.mcl" terrain_mesh="" icon="J_icn_map48" m_code="0" t_max_x="1" t_max_z="1" gpsorder="0" allowedwar="0" warcontrol="0" >
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<mission world_id="46" dungeon_id="4107" fix_cell="255:255" >
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<mission_msg id="14" end_id="14" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat46-4107-14-0" cont="missionmsgcont46-4107-14-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="15" end_id="15" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat46-4107-15-0" cont="missionmsgcont46-4107-15-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="35" end_id="35" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat46-4107-35-0" cont="missionmsgcont46-4107-35-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="36" end_id="36" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat46-4107-36-0" cont="missionmsgcont46-4107-36-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="61" end_id="61" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat46-4107-61-0" cont="missionmsgcont46-4107-61-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="65" end_id="65" msg_type="1" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat46-4107-65-0" cont="missionmsgcont46-4107-65-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="87" end_id="87" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat46-4107-87-0" cont="missionmsgcont46-4107-87-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="88" end_id="88" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat46-4107-88-0" cont="missionmsgcont46-4107-88-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="89" end_id="89" msg_type="1" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat46-4107-89-0" cont="missionmsgcont46-4107-89-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="92" end_id="92" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat46-4107-92-0" cont="missionmsgcont46-4107-92-0" attack="0" select="0" target_off="0" loop="0" />
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<mission_msg id="94" end_id="94" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat46-4107-94-0" cont="missionmsgcont46-4107-94-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="95" end_id="95" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat46-4107-95-0" cont="missionmsgcont46-4107-95-0" attack="0" select="0" target_off="0" loop="0" />
<gate id="2" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="195:108,196:108,197:108,195:109,196:109,197:109" />
<gate id="3" r="0" attack="1" select="1" target_off="1" use_debuff="1" cells="195:108,196:108,197:108,195:109,196:109,197:109" />
<gate id="12" r="135" attack="0" select="0" target_off="1" use_debuff="0" cells="184:139,183:139,184:140,183:140,182:140,183:141" />
<gate id="34" r="315" attack="0" select="0" target_off="1" use_debuff="0" cells="197:130,198:130,197:129,198:129,198:128" />
<gate id="50" r="25" attack="1" select="1" target_off="1" use_debuff="1" cells="195:139,195:140,196:139,196:140,196:141,197:140" />
<gate id="64" r="220" attack="0" select="0" target_off="1" use_debuff="0" cells="183:130,182:130,183:129,182:129,181:129,182:128" />
</mission>
</world>
<world id="47" name="world49" type="2" map_file="world_41.mcl" terrain_mesh="" icon="J_icn_map49" m_code="0" t_max_x="1" t_max_z="1" gpsorder="0" allowedwar="0" warcontrol="0" >
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</shop>
<mission world_id="47" dungeon_id="4108" fix_cell="255:255" >
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<mission_npc id="66" link_npc="6" active_type="0" attack="0" select="0" target_off="0" />
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<mission_msg id="14" end_id="14" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat47-4108-14-0" cont="missionmsgcont47-4108-14-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="15" end_id="15" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat47-4108-15-0" cont="missionmsgcont47-4108-15-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="35" end_id="35" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat47-4108-35-0" cont="missionmsgcont47-4108-35-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="36" end_id="36" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat47-4108-36-0" cont="missionmsgcont47-4108-36-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="61" end_id="61" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat47-4108-61-0" cont="missionmsgcont47-4108-61-0" attack="0" select="0" target_off="0" loop="0" />
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<mission_msg id="87" end_id="87" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat47-4108-87-0" cont="missionmsgcont47-4108-87-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="88" end_id="88" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat47-4108-88-0" cont="missionmsgcont47-4108-88-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="89" end_id="89" msg_type="1" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat47-4108-89-0" cont="missionmsgcont47-4108-89-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="92" end_id="92" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat47-4108-92-0" cont="missionmsgcont47-4108-92-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="93" end_id="93" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat47-4108-93-0" cont="missionmsgcont47-4108-93-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="94" end_id="94" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat47-4108-94-0" cont="missionmsgcont47-4108-94-0" attack="0" select="0" target_off="0" loop="0" />
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<gate id="34" r="315" attack="0" select="0" target_off="1" use_debuff="0" cells="197:130,198:130,197:129,198:129,198:128" />
<gate id="50" r="25" attack="1" select="1" target_off="1" use_debuff="1" cells="195:139,195:140,196:139,196:140,196:141,197:140" />
<gate id="64" r="220" attack="0" select="0" target_off="1" use_debuff="0" cells="183:130,182:130,183:129,182:129,181:129,182:128" />
</mission>
</world>
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</shop>
<mission world_id="48" dungeon_id="4109" fix_cell="255:255" >
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<mission_msg id="14" end_id="14" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat48-4109-14-0" cont="missionmsgcont48-4109-14-0" attack="0" select="0" target_off="0" loop="0" />
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<mission_msg id="61" end_id="61" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat48-4109-61-0" cont="missionmsgcont48-4109-61-0" attack="0" select="0" target_off="0" loop="0" />
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<mission_msg id="87" end_id="87" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat48-4109-87-0" cont="missionmsgcont48-4109-87-0" attack="0" select="0" target_off="0" loop="0" />
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<mission_msg id="94" end_id="94" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat48-4109-94-0" cont="missionmsgcont48-4109-94-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="95" end_id="95" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat48-4109-95-0" cont="missionmsgcont48-4109-95-0" attack="0" select="0" target_off="0" loop="0" />
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<gate id="64" r="220" attack="0" select="0" target_off="1" use_debuff="0" cells="183:130,182:130,183:129,182:129,181:129,182:128" />
</mission>
</world>
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</shop>
<mission world_id="49" dungeon_id="4110" fix_cell="255:255" >
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<mission_msg id="139" end_id="139" msg_type="1" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat49-4110-139-0" cont="missionmsgcont49-4110-139-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="205" end_id="205" msg_type="0" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat49-4110-205-0" cont="missionmsgcont49-4110-205-0" attack="0" select="0" target_off="0" loop="0" />
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</mission>
</world>
<world id="50" name="world52" type="2" map_file="world_57.mcl" terrain_mesh="" icon="J_icn_map52" m_code="0" t_max_x="1" t_max_z="1" gpsorder="0" allowedwar="0" warcontrol="0" >
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<mission world_id="50" dungeon_id="4283" fix_cell="255:255" >
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<gate id="387" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="114:133,115:133,116:133,117:133,118:133,119:133,120:133,121:133,122:133,123:133,124:133,113:132,114:132,115:132,116:132,117:132,118:132,119:132,120:132,121:132,122:132,123:132,124:132,112:131,113:131,114:131,115:131,116:131,117:131,118:131,119:131,120:131,121:131,122:131,123:131,124:131" />
</mission>
</world>
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<mission world_id="51" dungeon_id="4265" fix_cell="165:164,166:165,165:165,166:164,79:111,78:111,77:111,213:94" >
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<gate id="804" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="805" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="806" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="807" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="829" r="60" attack="1" select="1" target_off="1" use_debuff="1" cells="255:255" />
<gate id="834" r="190" attack="0" select="0" target_off="1" use_debuff="0" cells="133:151,132:151,132:152,133:152,134:152" />
<gate id="836" r="60" attack="0" select="0" target_off="1" use_debuff="0" cells="90:127,90:126,90:125,91:125,90:124,91:124,92:124,92:123,93:123,92:122,93:122,93:121,93:120,94:120,93:119,94:119,93:118,94:118" />
<gate id="845" r="28" attack="1" select="1" target_off="1" use_debuff="1" cells="255:255" />
<gate id="853" r="300" attack="1" select="1" target_off="0" use_debuff="1" cells="121:144" />
<gate id="854" r="300" attack="1" select="1" target_off="0" use_debuff="1" cells="121:144" />
<gate id="855" r="300" attack="1" select="1" target_off="0" use_debuff="1" cells="121:144" />
<gate id="856" r="300" attack="1" select="1" target_off="0" use_debuff="1" cells="121:144" />
</mission>
</world>
<world id="52" name="world54" type="2" map_file="world_63.mcl" terrain_mesh="" icon="J_icn_map54" m_code="0" t_max_x="1" t_max_z="1" gpsorder="0" allowedwar="0" warcontrol="0" >
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<world_npc id="51" npc_name="npc121-0051" x="0" y="0" is_obj="0" />
<mission world_id="52" dungeon_id="4336" fix_cell="255:255" >
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<mission_msg id="46" end_id="46" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat121-4336-46-0" cont="missionmsgcont121-4336-46-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="72" end_id="72" msg_type="1" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat121-4336-72-0" cont="missionmsgcont121-4336-72-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="73" end_id="73" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat121-4336-73-0" cont="missionmsgcont121-4336-73-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="127" end_id="127" msg_type="1" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat121-4336-127-0" cont="missionmsgcont121-4336-127-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="128" end_id="128" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat121-4336-128-0" cont="missionmsgcont121-4336-128-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="141" end_id="141" msg_type="1" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat121-4336-141-0" cont="missionmsgcont121-4336-141-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="142" end_id="142" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat121-4336-142-0" cont="missionmsgcont121-4336-142-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="163" end_id="163" msg_type="1" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat121-4336-163-0" cont="missionmsgcont121-4336-163-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="164" end_id="164" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat121-4336-164-0" cont="missionmsgcont121-4336-164-0" attack="0" select="0" target_off="0" loop="0" />
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<mission_msg id="193" end_id="193" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat121-4336-193-0" cont="missionmsgcont121-4336-193-0" attack="0" select="0" target_off="0" loop="0" />
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</mission>
</world>
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<mission world_id="53" dungeon_id="4337" fix_cell="255:255" >
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<gate id="18" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="53" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="54" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
</mission>
</world>
<world id="54" name="world56" type="2" map_file="world_20.mcl" terrain_mesh="" icon="J_icn_map56" m_code="0" t_max_x="1" t_max_z="1" gpsorder="0" allowedwar="0" warcontrol="0" >
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<world_npc id="51" npc_name="npc54-0051" x="0" y="0" is_obj="0" />
<mission world_id="55" dungeon_id="4115" fix_cell="255:255" >
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<mission_msg id="13" end_id="13" msg_type="1" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat54-4115-13-0" cont="missionmsgcont54-4115-13-0" attack="0" select="0" target_off="0" loop="0" />
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</mission>
</world>
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<shop id="50" >
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<mission world_id="55" dungeon_id="4111" fix_cell="255:255" >
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</mission>
<mission world_id="55" dungeon_id="4112" fix_cell="255:255" >
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</mission>
<mission world_id="55" dungeon_id="4113" fix_cell="255:255" >
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</mission>
<mission world_id="55" dungeon_id="4114" fix_cell="255:255" >
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</mission>
<mission world_id="55" dungeon_id="4115" fix_cell="255:255" >
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</mission>
<mission world_id="55" dungeon_id="4116" fix_cell="255:255" >
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<gate id="0" r="90" attack="1" select="1" target_off="1" use_debuff="1" cells="108:202,108:203,108:204,108:205,108:206,108:207,108:208,108:209,108:210,108:211,108:212,109:202,109:203,109:204,109:205,109:206,109:207,109:208,109:209,109:210,109:211,109:212" />
<gate id="1" r="90" attack="0" select="0" target_off="1" use_debuff="0" cells="49:202,49:203,49:204,49:205,49:206,49:207,49:208,49:209,49:210,49:211,49:212,50:202,50:203,50:204,50:205,50:206,50:207,50:208,50:209,50:210,50:211,50:212" />
</mission>
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</shop>
<mission world_id="56" dungeon_id="4117" fix_cell="255:255" >
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<mission_msg id="131" end_id="131" msg_type="1" life_time="1500" limit_sec="10" chat_color="0" chat_msg="missionmsgchat56-4117-131-0" cont="missionmsgcont56-4117-131-0" attack="0" select="0" target_off="0" loop="0" />
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<gate id="125" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="126" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="127" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="128" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="132" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="23:247,22:246,23:246,24:246,22:245,23:245,24:245,22:244,23:244,24:244" />
<gate id="133" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="134" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
</mission>
</world>
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</shop>
<mission world_id="57" dungeon_id="4118" fix_cell="255:255" >
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<gate id="61" r="90" attack="1" select="1" target_off="1" use_debuff="1" cells="255:255" />
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<gate id="63" r="270" attack="1" select="1" target_off="1" use_debuff="1" cells="255:255" />
</mission>
</world>
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</shop>
<mission world_id="58" dungeon_id="4119" fix_cell="255:255" >
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<mission_msg id="65" end_id="65" msg_type="1" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat58-4119-65-0" cont="missionmsgcont58-4119-65-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="87" end_id="87" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat58-4119-87-0" cont="missionmsgcont58-4119-87-0" attack="0" select="0" target_off="0" loop="0" />
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</mission>
</world>
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<mission_msg id="40" end_id="40" msg_type="3" life_time="5000" limit_sec="10" chat_color="2" chat_msg="missionmsgchat123-4338-40-0" cont="missionmsgcont123-4338-40-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="41" end_id="41" msg_type="3" life_time="5000" limit_sec="10" chat_color="2" chat_msg="missionmsgchat123-4338-41-0" cont="missionmsgcont123-4338-41-0" attack="0" select="0" target_off="0" loop="0" />
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<gate id="85" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="92" r="90" attack="1" select="1" target_off="1" use_debuff="1" cells="255:255" />
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<gate id="95" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="226:182,227:182,228:182,226:181,227:181,228:181" />
</mission>
</world>
<world id="61" name="world63" type="2" map_file="world_42.mcl" terrain_mesh="" icon="J_icn_map63" m_code="0" t_max_x="1" t_max_z="1" gpsorder="0" allowedwar="0" warcontrol="0" >
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</shop>
<mission world_id="61" dungeon_id="4122" fix_cell="255:255" >
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</mission>
</world>
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</shop>
<mission world_id="62" dungeon_id="4123" fix_cell="255:255" >
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</mission>
</world>
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<mission world_id="68" dungeon_id="4220" fix_cell="255:255" >
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</mission>
</world>
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</world>
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<world_npc id="173" npc_name="npc13-0173" x="59" y="14" is_obj="1" />
<world_npc id="174" npc_name="npc13-0174" x="26" y="13" is_obj="1" />
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<world_npc id="176" npc_name="npc13-0176" x="111" y="79" is_obj="1" />
<world_npc id="177" npc_name="npc13-0177" x="111" y="74" is_obj="1" />
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<world_npc id="180" npc_name="npc13-0180" x="54" y="57" is_obj="1" />
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<mission world_id="73" dungeon_id="253" fix_cell="99:23,30:17,110:78,111:78,110:74,111:74" >
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<mission_npc id="757" link_npc="169" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="758" link_npc="167" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="760" link_npc="176" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="840" link_npc="159" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="907" link_npc="147" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="921" link_npc="163" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="922" link_npc="172" active_type="1" attack="0" select="0" target_off="0" />
<mission_msg id="303" end_id="305" msg_type="0" life_time="100" limit_sec="5" chat_color="0" chat_msg="missionmsgchat13-253-303-0" cont="missionmsgcont13-253-303-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="318" end_id="319" msg_type="1" life_time="5100" limit_sec="5" chat_color="0" chat_msg="missionmsgchat13-253-318-0" cont="missionmsgcont13-253-318-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="374" end_id="375" msg_type="1" life_time="5000" limit_sec="5" chat_color="0" chat_msg="missionmsgchat13-253-374-0" cont="missionmsgcont13-253-374-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="414" end_id="415" msg_type="1" life_time="225000" limit_sec="5" chat_color="0" chat_msg="missionmsgchat13-253-414-0" cont="missionmsgcont13-253-414-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="416" end_id="427" msg_type="1" life_time="234000" limit_sec="5" chat_color="0" chat_msg="missionmsgchat13-253-416-0" cont="missionmsgcont13-253-416-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="660" end_id="" msg_type="1" life_time="100" limit_sec="0" chat_color="0" chat_msg="missionmsgchat13-253-660-0" cont="missionmsgcont13-253-660-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="738" end_id="739" msg_type="0" life_time="100" limit_sec="5" chat_color="0" chat_msg="missionmsgchat13-253-738-0" cont="missionmsgcont13-253-738-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="740" end_id="741" msg_type="0" life_time="100" limit_sec="5" chat_color="0" chat_msg="missionmsgchat13-253-740-0" cont="missionmsgcont13-253-740-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="742" end_id="743" msg_type="0" life_time="100" limit_sec="5" chat_color="0" chat_msg="missionmsgchat13-253-742-0" cont="missionmsgcont13-253-742-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="744" end_id="745" msg_type="0" life_time="100" limit_sec="5" chat_color="0" chat_msg="missionmsgchat13-253-744-0" cont="missionmsgcont13-253-744-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="746" end_id="747" msg_type="0" life_time="100" limit_sec="5" chat_color="0" chat_msg="missionmsgchat13-253-746-0" cont="missionmsgcont13-253-746-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="748" end_id="749" msg_type="0" life_time="0" limit_sec="5" chat_color="0" chat_msg="missionmsgchat13-253-748-0" cont="missionmsgcont13-253-748-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="750" end_id="751" msg_type="0" life_time="100" limit_sec="5" chat_color="0" chat_msg="missionmsgchat13-253-750-0" cont="missionmsgcont13-253-750-0" attack="0" select="0" target_off="0" loop="0" />
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</mission>
</world>
<world id="74" name="world76" type="2" map_file="world_43.mcl" terrain_mesh="" icon="J_icn_map76" m_code="0" t_max_x="1" t_max_z="1" gpsorder="0" allowedwar="0" warcontrol="0" >
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<mission world_id="74" dungeon_id="4248" fix_cell="255:255" >
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<gate id="84" r="0" attack="1" select="1" target_off="0" use_debuff="1" cells="255:255" />
<gate id="91" r="0" attack="1" select="1" target_off="0" use_debuff="1" cells="255:255" />
</mission>
</world>
<world id="75" name="world77" type="2" map_file="world_43.mcl" terrain_mesh="" icon="J_icn_map77" m_code="0" t_max_x="1" t_max_z="1" gpsorder="0" allowedwar="0" warcontrol="0" >
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<world_npc id="51" npc_name="npc75-0051" x="0" y="0" is_obj="0" />
<mission world_id="75" dungeon_id="4249" fix_cell="255:255" >
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<gate id="91" r="0" attack="1" select="1" target_off="0" use_debuff="1" cells="255:255" />
</mission>
</world>
<world id="76" name="world78" type="2" map_file="world_43.mcl" terrain_mesh="" icon="J_icn_map78" m_code="0" t_max_x="1" t_max_z="1" gpsorder="0" allowedwar="0" warcontrol="0" >
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<mission world_id="76" dungeon_id="4250" fix_cell="255:255" >
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<mission_immune id="33" target="42" active_type="1" attack="0" select="0" target_off="0" />
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<gate id="84" r="0" attack="1" select="1" target_off="0" use_debuff="1" cells="255:255" />
<gate id="91" r="0" attack="1" select="1" target_off="0" use_debuff="1" cells="255:255" />
</mission>
</world>
<world id="77" name="world79" type="2" map_file="world_20.mcl" terrain_mesh="" icon="J_icn_map79" m_code="0" t_max_x="1" t_max_z="1" gpsorder="0" allowedwar="0" warcontrol="0" >
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<mission world_id="77" dungeon_id="4251" fix_cell="255:255" >
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<gate id="644" r="90" attack="1" select="1" target_off="1" use_debuff="1" cells="109:202,109:203,109:204,109:205,109:206,109:207,109:208,109:209,109:210,109:211,109:212" />
</mission>
</world>
<world id="78" name="world80" type="2" map_file="world_51.mcl" terrain_mesh="" icon="J_icn_map80" m_code="1" t_max_x="1" t_max_z="1" gpsorder="0" allowedwar="1" warcontrol="0" >
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<mission world_id="78" dungeon_id="4253" fix_cell="255:255" >
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<gate id="2" r="90" attack="1" select="1" target_off="1" use_debuff="1" cells="161:122" />
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<gate id="6" r="90" attack="0" select="0" target_off="1" use_debuff="0" cells="161:119,161:120,161:121,162:117,162:118,162:119,162:120,162:121,163:119,163:120,163:121,163:119,163:117,163:118" />
<gate id="7" r="225" attack="1" select="1" target_off="1" use_debuff="1" cells="118:131,119:130,119:131,119:132,120:129,120:130,121:128,121:129,122:128,123:127,123:128,124:126,124:127,125:125,125:126" />
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<gate id="9" r="135" attack="1" select="1" target_off="1" use_debuff="1" cells="135:125,136:125,136:126,137:126,137:127,137:128,138:128,139:128,139:129,140:129,140:130,141:130,141:131,142:131" />
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<gate id="15" r="0" attack="1" select="1" target_off="0" use_debuff="1" cells="130:119" />
</mission>
<mission world_id="78" dungeon_id="4254" fix_cell="255:255" >
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<gate id="1" r="270" attack="1" select="1" target_off="1" use_debuff="1" cells="98:117" />
<gate id="2" r="90" attack="1" select="1" target_off="1" use_debuff="1" cells="161:122" />
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<gate id="4" r="0" attack="1" select="1" target_off="0" use_debuff="1" cells="130:151" />
<gate id="5" r="0" attack="1" select="1" target_off="0" use_debuff="1" cells="129:89" />
<gate id="6" r="90" attack="0" select="0" target_off="1" use_debuff="0" cells="161:119,161:120,161:121,162:117,162:118,162:119,162:120,162:121,163:119,163:120,163:121,163:119,163:117,163:118" />
<gate id="7" r="225" attack="1" select="1" target_off="1" use_debuff="1" cells="118:131,119:130,119:131,119:132,120:129,120:130,121:128,121:129,122:128,123:127,123:128,124:126,124:127,125:125,125:126" />
<gate id="8" r="45" attack="1" select="1" target_off="1" use_debuff="1" cells="135:113,136:112,136:113,136:114,137:110,137:111,137:112,138:109,138:110,139:107,139:108,139:109,140:108" />
<gate id="9" r="135" attack="1" select="1" target_off="1" use_debuff="1" cells="135:125,136:125,136:126,137:126,137:127,137:128,138:128,139:128,139:129,140:129,140:130,141:130,141:131,142:131" />
<gate id="10" r="315" attack="1" select="1" target_off="1" use_debuff="1" cells="119:106,120:106,120:107,120:108,121:108,121:109,121:110,122:110,123:110,123:111,123:112,124:112,124:113" />
<gate id="11" r="180" attack="1" select="1" target_off="1" use_debuff="1" cells="129:123,129:124,130:123,130:124,131:123,131:124" />
<gate id="12" r="0" attack="1" select="1" target_off="1" use_debuff="1" cells="130:114,130:115,131:114,131:115" />
<gate id="13" r="0" attack="1" select="1" target_off="1" use_debuff="1" cells="128:144,128:145,129:144,129:145,130:144,130:145,131:144,131:145,132:144,132:145" />
<gate id="14" r="180" attack="1" select="1" target_off="1" use_debuff="1" cells="127:95,127:96,128:95,128:96,129:95,129:96,130:95,130:96" />
<gate id="15" r="0" attack="1" select="1" target_off="0" use_debuff="1" cells="130:119" />
</mission>
</world>
<world id="79" name="world91" type="2" map_file="world_32.mcl" terrain_mesh="" icon="J_icn_map91" m_code="0" t_max_x="1" t_max_z="1" gpsorder="0" allowedwar="0" warcontrol="0" >
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<world_npc id="3" npc_name="npc89-0003" x="73" y="19" is_obj="1" />
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<world_npc id="6" npc_name="npc89-0006" x="31" y="28" is_obj="1" />
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<world_npc id="17" npc_name="npc89-0017" x="110" y="36" is_obj="1" />
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<world_npc id="24" npc_name="npc89-0024" x="84" y="121" is_obj="1" />
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<world_npc id="27" npc_name="npc89-0027" x="64" y="57" is_obj="1" />
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<world_npc id="30" npc_name="npc89-0030" x="31" y="92" is_obj="1" />
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<world_npc id="33" npc_name="npc89-0033" x="64" y="69" is_obj="1" />
<world_npc id="34" npc_name="npc89-0034" x="64" y="50" is_obj="1" />
<world_npc id="35" npc_name="npc89-0035" x="22" y="131" is_obj="1" />
<world_npc id="36" npc_name="npc89-0036" x="25" y="131" is_obj="1" />
<world_npc id="37" npc_name="npc89-0037" x="24" y="131" is_obj="1" />
<world_npc id="38" npc_name="npc89-0038" x="22" y="131" is_obj="1" />
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<world_npc id="40" npc_name="npc89-0040" x="18" y="131" is_obj="1" />
<world_npc id="41" npc_name="npc89-0041" x="15" y="131" is_obj="1" />
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<world_npc id="43" npc_name="npc89-0043" x="19" y="132" is_obj="1" />
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<mission world_id="79" dungeon_id="4264" fix_cell="46:60,51:64,52:64,46:68,51:72,52:72,58:74,58:75,46:77,66:74,66:75,75:75,75:74,51:81,76:68,77:68,52:64,46:60,47:60,46:68,47:68,52:72,46:77,47:77,51:80,51:81,60:80,58:74,60:81,69:80,69:81,77:80,77:81,80:72,81:72,117:41,110:41,103:41,117:48,110:48,103:48,39:112,39:118,39:94,39:100,20:8" >
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<mission_msg id="316" end_id="316" msg_type="1" life_time="234000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat89-4264-316-0" cont="missionmsgcont89-4264-316-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="318" end_id="318" msg_type="1" life_time="234000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat89-4264-318-0" cont="missionmsgcont89-4264-318-0" attack="0" select="0" target_off="0" loop="0" />
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<gate id="85" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="11:59,12:59,13:59,14:59,15:59,16:59,17:59,11:58,12:58,13:58,14:58,15:58,16:58,17:58" />
<gate id="87" r="90" attack="0" select="0" target_off="0" use_debuff="0" cells="26:77,26:78,26:79,26:80,26:81,26:82,26:83,27:77,27:78,27:79,27:80,27:81,27:82,27:83" />
<gate id="97" r="90" attack="1" select="1" target_off="0" use_debuff="0" cells="44:39,44:40,44:41,44:42,44:43,44:44,44:45,43:39,43:40,43:41,43:42,43:43,43:44,43:45" />
<gate id="110" r="270" attack="0" select="0" target_off="1" use_debuff="0" cells="46:61,46:60,46:59" />
<gate id="111" r="270" attack="0" select="0" target_off="1" use_debuff="0" cells="46:69,46:68,46:67" />
<gate id="112" r="270" attack="0" select="0" target_off="1" use_debuff="0" cells="46:78,46:77,46:76" />
<gate id="113" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="50:81,51:81,52:81" />
<gate id="114" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="59:81,60:81,61:81" />
<gate id="115" r="90" attack="0" select="0" target_off="1" use_debuff="0" cells="52:63,52:64,52:65" />
<gate id="116" r="90" attack="0" select="0" target_off="1" use_debuff="0" cells="52:71,52:72,52:73" />
<gate id="117" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="57:74,58:74,59:74" />
<gate id="118" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="65:74,66:74,67:74" />
<gate id="119" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="74:74,75:74,76:74" />
<gate id="120" r="90" attack="0" select="0" target_off="0" use_debuff="0" cells="96:46,96:47,96:48,96:49,96:50,96:51,96:52,97:46,97:47,97:48,97:49,97:50,97:51,97:52" />
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<gate id="126" r="90" attack="0" select="0" target_off="0" use_debuff="0" cells="117:41,117:42,117:43,117:44,117:45,117:46,117:47,117:48,117:49" />
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<gate id="342" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="364" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="382" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
</mission>
</world>
<world id="80" name="world104" type="2" map_file="world_42.mcl" terrain_mesh="" icon="J_icn_map104" m_code="0" t_max_x="1" t_max_z="1" gpsorder="0" allowedwar="0" warcontrol="0" >
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<world_npc id="51" npc_name="npc102-0051" x="0" y="0" is_obj="0" />
<mission world_id="80" dungeon_id="4277" fix_cell="255:255" >
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<mission_immune id="34" target="6" active_type="1" attack="0" select="0" target_off="0" />
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<gate id="13" r="90" attack="1" select="1" target_off="1" use_debuff="1" cells="255:255" />
<gate id="15" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
</mission>
</world>
<world id="81" name="world105" type="2" map_file="world_38.mcl" terrain_mesh="" icon="J_icn_map105" m_code="0" t_max_x="1" t_max_z="1" gpsorder="0" allowedwar="0" warcontrol="0" >
<world_npc id="1" npc_name="npc103-0001" x="18" y="242" is_obj="1" />
<world_npc id="2" npc_name="npc103-0002" x="23" y="29" is_obj="1" />
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<world_npc id="51" npc_name="npc103-0051" x="0" y="0" is_obj="0" />
<mission world_id="81" dungeon_id="4278" fix_cell="255:255" >
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<mission_immune id="76" target="78" active_type="1" attack="0" select="0" target_off="0" />
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<mission_npc id="90" link_npc="2" active_type="0" attack="0" select="0" target_off="0" />
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<mission_msg id="43" end_id="43" msg_type="1" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat103-4278-43-0" cont="missionmsgcont103-4278-43-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="46" end_id="46" msg_type="0" life_time="2000" limit_sec="3" chat_color="0" chat_msg="missionmsgchat103-4278-46-0" cont="missionmsgcont103-4278-46-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="47" end_id="47" msg_type="0" life_time="2000" limit_sec="3" chat_color="0" chat_msg="missionmsgchat103-4278-47-0" cont="missionmsgcont103-4278-47-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="48" end_id="48" msg_type="0" life_time="2000" limit_sec="3" chat_color="0" chat_msg="missionmsgchat103-4278-48-0" cont="missionmsgcont103-4278-48-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="63" end_id="63" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat103-4278-63-0" cont="missionmsgcont103-4278-63-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="77" end_id="77" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat103-4278-77-0" cont="missionmsgcont103-4278-77-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="84" end_id="84" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat103-4278-84-0" cont="missionmsgcont103-4278-84-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="86" end_id="86" msg_type="1" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat103-4278-86-0" cont="missionmsgcont103-4278-86-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="87" end_id="87" msg_type="1" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat103-4278-87-0" cont="missionmsgcont103-4278-87-0" attack="0" select="0" target_off="0" loop="0" />
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<gate id="10" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
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<gate id="32" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
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<gate id="85" r="0" attack="1" select="1" target_off="0" use_debuff="1" cells="23:31" />
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</mission>
</world>
<world id="82" name="world106" type="2" map_file="world_39.mcl" terrain_mesh="" icon="J_icn_map106" m_code="0" t_max_x="1" t_max_z="1" gpsorder="0" allowedwar="0" warcontrol="0" >
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<mission_msg id="14" end_id="14" msg_type="2" life_time="2000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat104-4279-14-0" cont="missionmsgcont104-4279-14-0" attack="0" select="0" target_off="0" loop="0" />
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</mission>
</world>
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</mission>
</world>
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<mission world_id="84" dungeon_id="4282" fix_cell="255:255" >
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</mission>
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<mission world_id="85" dungeon_id="4284" fix_cell="255:255" >
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</mission>
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<mission world_id="85" dungeon_id="4287" fix_cell="255:255" />
<mission world_id="85" dungeon_id="4288" fix_cell="255:255" />
<mission world_id="85" dungeon_id="4290" fix_cell="255:255" >
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<gate id="12" r="180" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="35" r="90" attack="1" select="1" target_off="1" use_debuff="1" cells="74:179,74:180,74:181,74:182,74:183" />
<gate id="36" r="90" attack="0" select="0" target_off="0" use_debuff="1" cells="43:179,43:180,43:181,43:182,43:183" />
<gate id="79" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="80" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="81" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="82" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="87" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
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<gate id="177" r="90" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
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<gate id="181" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="182" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="183" r="180" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
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<gate id="190" r="270" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="191" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="192" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="193" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="194" r="0" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
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<gate id="211" r="0" attack="0" select="0" target_off="0" use_debuff="1" cells="255:255" />
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<gate id="213" r="0" attack="0" select="0" target_off="0" use_debuff="1" cells="255:255" />
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<gate id="215" r="0" attack="0" select="0" target_off="0" use_debuff="1" cells="255:255" />
<gate id="216" r="0" attack="0" select="0" target_off="0" use_debuff="1" cells="255:255" />
<gate id="217" r="0" attack="0" select="0" target_off="0" use_debuff="1" cells="255:255" />
<gate id="218" r="0" attack="0" select="0" target_off="0" use_debuff="1" cells="255:255" />
<gate id="219" r="0" attack="0" select="0" target_off="0" use_debuff="1" cells="255:255" />
<gate id="220" r="0" attack="0" select="0" target_off="0" use_debuff="1" cells="255:255" />
<gate id="221" r="0" attack="0" select="0" target_off="0" use_debuff="1" cells="255:255" />
<gate id="222" r="0" attack="0" select="0" target_off="0" use_debuff="1" cells="255:255" />
<gate id="249" r="90" attack="1" select="1" target_off="1" use_debuff="1" cells="194:163,194:164,194:165,194:166,194:167" />
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<gate id="261" r="0" attack="0" select="0" target_off="0" use_debuff="1" cells="255:255" />
</mission>
</world>
<world id="90" name="world130" type="2" map_file="world_72.mcl" terrain_mesh="" icon="J_icn_map130" m_code="0" t_max_x="1" t_max_z="1" gpsorder="0" allowedwar="0" warcontrol="0" >
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<world_npc id="51" npc_name="npc128-0051" x="0" y="0" is_obj="0" />
<mission world_id="90" dungeon_id="4343" fix_cell="255:255" >
<mission_immune id="8" target="26" active_type="1" attack="0" select="0" target_off="0" />
<mission_immune id="9" target="46" active_type="1" attack="0" select="0" target_off="0" />
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<mission_immune id="11" target="96" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="3" link_npc="1" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="4" link_npc="2" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="5" link_npc="3" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="6" link_npc="4" active_type="1" attack="0" select="0" target_off="0" />
<mission_npc id="7" link_npc="5" active_type="1" attack="0" select="0" target_off="0" />
<mission_msg id="1" end_id="1" msg_type="2" life_time="5000" limit_sec="5" chat_color="2" chat_msg="missionmsgchat128-4343-1-0" cont="missionmsgcont128-4343-1-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="26" end_id="26" msg_type="2" life_time="3000" limit_sec="5" chat_color="1" chat_msg="missionmsgchat128-4343-26-0" cont="missionmsgcont128-4343-26-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="46" end_id="46" msg_type="2" life_time="3000" limit_sec="5" chat_color="1" chat_msg="missionmsgchat128-4343-46-0" cont="missionmsgcont128-4343-46-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="66" end_id="66" msg_type="2" life_time="3000" limit_sec="5" chat_color="1" chat_msg="missionmsgchat128-4343-66-0" cont="missionmsgcont128-4343-66-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="96" end_id="96" msg_type="2" life_time="3000" limit_sec="5" chat_color="1" chat_msg="missionmsgchat128-4343-96-0" cont="missionmsgcont128-4343-96-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="120" end_id="120" msg_type="1" life_time="5000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat128-4343-120-0" cont="missionmsgcont128-4343-120-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="121" end_id="121" msg_type="2" life_time="5000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat128-4343-121-0" cont="missionmsgcont128-4343-121-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="141" end_id="141" msg_type="2" life_time="5000" limit_sec="10" chat_color="2" chat_msg="missionmsgchat128-4343-141-0" cont="missionmsgcont128-4343-141-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="142" end_id="142" msg_type="2" life_time="5000" limit_sec="10" chat_color="2" chat_msg="missionmsgchat128-4343-142-0" cont="missionmsgcont128-4343-142-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="159" end_id="159" msg_type="2" life_time="5000" limit_sec="10" chat_color="2" chat_msg="missionmsgchat128-4343-159-0" cont="missionmsgcont128-4343-159-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="160" end_id="160" msg_type="2" life_time="5000" limit_sec="10" chat_color="2" chat_msg="missionmsgchat128-4343-160-0" cont="missionmsgcont128-4343-160-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="177" end_id="177" msg_type="2" life_time="5000" limit_sec="10" chat_color="2" chat_msg="missionmsgchat128-4343-177-0" cont="missionmsgcont128-4343-177-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="178" end_id="178" msg_type="2" life_time="5000" limit_sec="10" chat_color="2" chat_msg="missionmsgchat128-4343-178-0" cont="missionmsgcont128-4343-178-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="186" end_id="179" msg_type="1" life_time="5000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat128-4343-179-0" cont="missionmsgcont128-4343-179-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="187" end_id="186" msg_type="1" life_time="5000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat128-4343-186-0" cont="missionmsgcont128-4343-186-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="188" end_id="187" msg_type="2" life_time="5000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat128-4343-187-0" cont="missionmsgcont128-4343-187-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="189" end_id="188" msg_type="2" life_time="5000" limit_sec="10" chat_color="0" chat_msg="missionmsgchat128-4343-188-0" cont="missionmsgcont128-4343-188-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="200" end_id="200" msg_type="2" life_time="5000" limit_sec="10" chat_color="1" chat_msg="missionmsgchat128-4343-200-0" cont="missionmsgcont128-4343-200-0" attack="0" select="0" target_off="0" loop="0" />
<mission_msg id="201" end_id="201" msg_type="2" life_time="5000" limit_sec="10" chat_color="1" chat_msg="missionmsgchat128-4343-201-0" cont="missionmsgcont128-4343-201-0" attack="0" select="0" target_off="0" loop="0" />
<gate id="0" r="100" attack="0" select="0" target_off="0" use_debuff="0" cells="38:150,38:151,38:152,38:153,38:154,38:155" />
<gate id="2" r="-27" attack="0" select="0" target_off="0" use_debuff="0" cells="87:217,87:218,88:218,89:218,89:219,90:219,90:220,91:220,92:220,92:221,93:221,94:221,94:222" />
<gate id="3" r="4" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="4" r="-8" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="5" r="144" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="6" r="102" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="7" r="78" attack="0" select="0" target_off="1" use_debuff="0" cells="255:255" />
<gate id="18" r="90" attack="0" select="0" target_off="0" use_debuff="0" cells="57:155,57:154,57:153,57:152,57:151,57:150,57:149,57:148,57:147,57:146,56:155,56:154,56:153,56:152,56:151,56:150,56:149,56:148,56:147,56:146" />
<gate id="19" r="77" attack="0" select="0" target_off="0" use_debuff="0" cells="77:160,77:159,77:158,77:157,78:157,78:156,78:155,78:154,78:153,79:153,79:152,79:151,79:150" />
<gate id="20" r="15" attack="0" select="0" target_off="0" use_debuff="0" cells="90:175,91:175,92:175,93:175,93:174,94:174,95:174,96:174,97:174,97:173,98:173,99:173,100:173,100:172,101:172,102:172,103:172,104:172,105:172" />
<gate id="21" r="-5" attack="0" select="0" target_off="0" use_debuff="0" cells="93:195,94:195,95:195,96:195,97:195,98:195,98:196,99:196,100:196,101:196,102:196,103:196,104:196,105:196,106:196" />
<gate id="122" r="100" attack="0" select="0" target_off="0" use_debuff="0" cells="42:174,42:173,42:172,42:171,41:172,41:171,41:170,41:169,41:168,41:167,40:168,40:167,40:166" />
<gate id="123" r="90" attack="0" select="0" target_off="0" use_debuff="0" cells="54:231,54:232,54:233,54:234,54:235,54:236" />
<gate id="124" r="18" attack="0" select="0" target_off="0" use_debuff="0" cells="28:203,28:204,27:204,26:204,25:204,24:204,24:205,23:205,22:205,21:205,21:206" />
<gate id="179" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="55:185,56:185,57:185,58:185,59:185,60:185,61:185" />
<gate id="200" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="201" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="202" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="203" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="204" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="205" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="206" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
<gate id="207" r="0" attack="0" select="0" target_off="0" use_debuff="0" cells="255:255" />
</mission>
</world>
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<mission world_id="92" dungeon_id="4345" fix_cell="255:255" >
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</mission>
</world>
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<mission world_id="93" dungeon_id="4346" fix_cell="255:255" >
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<level craft_level="3" proof_item="proofname1-1-3-151" recipe_id="151" />
<level craft_level="4" proof_item="proofname1-1-4-161" recipe_id="161" />
<level craft_level="5" proof_item="proofname1-1-5-171" recipe_id="171" />
<level craft_level="6" proof_item="proofname1-1-6-180" recipe_id="180" />
</subtype>
<subtype craft_subtype="2" >
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<level craft_level="2" proof_item="proofname1-2-2-229" recipe_id="229" />
<level craft_level="3" proof_item="proofname1-2-3-237" recipe_id="237" />
<level craft_level="4" proof_item="proofname1-2-4-247" recipe_id="247" />
<level craft_level="5" proof_item="proofname1-2-5-257" recipe_id="257" />
<level craft_level="6" proof_item="proofname1-2-6-266" recipe_id="266" />
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<subtype craft_subtype="3" >
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<level craft_level="3" proof_item="proofname1-3-3-323" recipe_id="323" />
<level craft_level="4" proof_item="proofname1-3-4-333" recipe_id="333" />
<level craft_level="5" proof_item="proofname1-3-5-343" recipe_id="343" />
<level craft_level="6" proof_item="proofname1-3-6-352" recipe_id="352" />
</subtype>
<subtype craft_subtype="4" >
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<level craft_level="2" proof_item="proofname1-4-2-401" recipe_id="401" />
<level craft_level="3" proof_item="proofname1-4-3-409" recipe_id="409" />
<level craft_level="4" proof_item="proofname1-4-4-419" recipe_id="419" />
<level craft_level="5" proof_item="proofname1-4-5-429" recipe_id="429" />
<level craft_level="6" proof_item="proofname1-4-6-438" recipe_id="438" />
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</craft_proof>
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<level craft_level="2" proof_item="proofname2-1-2-487" recipe_id="487" />
<level craft_level="3" proof_item="proofname2-1-3-495" recipe_id="495" />
<level craft_level="4" proof_item="proofname2-1-4-503" recipe_id="503" />
<level craft_level="4" proof_item="proofname2-1-4-511" recipe_id="511" />
<level craft_level="4" proof_item="proofname2-1-4-521" recipe_id="521" />
<level craft_level="5" proof_item="proofname2-1-5-530" recipe_id="530" />
<level craft_level="6" proof_item="proofname2-1-6-539" recipe_id="539" />
</subtype>
<subtype craft_subtype="2" >
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<level craft_level="3" proof_item="proofname2-2-3-597" recipe_id="597" />
<level craft_level="4" proof_item="proofname2-2-4-605" recipe_id="605" />
<level craft_level="4" proof_item="proofname2-2-4-613" recipe_id="613" />
<level craft_level="4" proof_item="proofname2-2-4-623" recipe_id="623" />
<level craft_level="5" proof_item="proofname2-2-5-641" recipe_id="641" />
<level craft_level="6" proof_item="proofname2-2-6-632" recipe_id="632" />
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<subtype craft_subtype="3" >
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<level craft_level="3" proof_item="proofname2-3-3-699" recipe_id="699" />
<level craft_level="4" proof_item="proofname2-3-4-706" recipe_id="706" />
<level craft_level="4" proof_item="proofname2-3-4-713" recipe_id="713" />
<level craft_level="4" proof_item="proofname2-3-4-723" recipe_id="723" />
<level craft_level="5" proof_item="proofname2-3-5-741" recipe_id="741" />
<level craft_level="6" proof_item="proofname2-3-6-732" recipe_id="732" />
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<subtype craft_subtype="4" >
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<level craft_level="2" proof_item="proofname2-4-2-791" recipe_id="791" />
<level craft_level="3" proof_item="proofname2-4-3-799" recipe_id="799" />
<level craft_level="4" proof_item="proofname2-4-4-806" recipe_id="806" />
<level craft_level="4" proof_item="proofname2-4-4-813" recipe_id="813" />
<level craft_level="4" proof_item="proofname2-4-4-823" recipe_id="823" />
<level craft_level="5" proof_item="proofname2-4-5-832" recipe_id="832" />
<level craft_level="6" proof_item="proofname2-4-6-841" recipe_id="841" />
</subtype>
</craft_proof>
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<subtype craft_subtype="1" >
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<level craft_level="3" proof_item="proofname3-1-3-899" recipe_id="899" />
<level craft_level="4" proof_item="proofname3-1-4-907" recipe_id="907" />
<level craft_level="4" proof_item="proofname3-1-4-915" recipe_id="915" />
<level craft_level="4" proof_item="proofname3-1-4-925" recipe_id="925" />
<level craft_level="5" proof_item="proofname3-1-5-934" recipe_id="934" />
<level craft_level="6" proof_item="proofname3-1-6-943" recipe_id="943" />
</subtype>
<subtype craft_subtype="2" >
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<level craft_level="3" proof_item="proofname3-2-3-1001" recipe_id="1001" />
<level craft_level="4" proof_item="proofname3-2-4-1027" recipe_id="1027" />
<level craft_level="5" proof_item="proofname3-2-5-1045" recipe_id="1045" />
<level craft_level="6" proof_item="proofname3-2-6-1036" recipe_id="1036" />
</subtype>
<subtype craft_subtype="3" >
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<level craft_level="3" proof_item="proofname3-3-3-1103" recipe_id="1103" />
<level craft_level="4" proof_item="proofname3-3-4-1110" recipe_id="1110" />
<level craft_level="4" proof_item="proofname3-3-4-1117" recipe_id="1117" />
<level craft_level="4" proof_item="proofname3-3-4-1127" recipe_id="1127" />
<level craft_level="5" proof_item="proofname3-3-5-1145" recipe_id="1145" />
<level craft_level="6" proof_item="proofname3-3-6-1136" recipe_id="1136" />
</subtype>
<subtype craft_subtype="4" >
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<level craft_level="3" proof_item="proofname3-4-3-1203" recipe_id="1203" />
<level craft_level="4" proof_item="proofname3-4-4-1210" recipe_id="1210" />
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<level craft_level="4" proof_item="proofname3-4-4-1227" recipe_id="1227" />
<level craft_level="5" proof_item="proofname3-4-5-1236" recipe_id="1236" />
<level craft_level="6" proof_item="proofname3-4-6-1245" recipe_id="1245" />
</subtype>
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<craft_proof craft_type="4" >
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<level craft_level="3" proof_item="proofname4-1-3-1303" recipe_id="1303" />
<level craft_level="4" proof_item="proofname4-1-4-1311" recipe_id="1311" />
<level craft_level="4" proof_item="proofname4-1-4-1319" recipe_id="1319" />
<level craft_level="4" proof_item="proofname4-1-4-1329" recipe_id="1329" />
<level craft_level="5" proof_item="proofname4-1-5-1338" recipe_id="1338" />
<level craft_level="6" proof_item="proofname4-1-6-1347" recipe_id="1347" />
</subtype>
<subtype craft_subtype="2" >
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<level craft_level="3" proof_item="proofname4-2-3-1405" recipe_id="1405" />
<level craft_level="4" proof_item="proofname4-2-4-1413" recipe_id="1413" />
<level craft_level="4" proof_item="proofname4-2-4-1421" recipe_id="1421" />
<level craft_level="4" proof_item="proofname4-2-4-1431" recipe_id="1431" />
<level craft_level="5" proof_item="proofname4-2-5-1449" recipe_id="1449" />
<level craft_level="6" proof_item="proofname4-2-6-1440" recipe_id="1440" />
</subtype>
<subtype craft_subtype="3" >
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<level craft_level="3" proof_item="proofname4-3-3-1507" recipe_id="1507" />
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<level craft_level="5" proof_item="proofname4-3-5-1549" recipe_id="1549" />
<level craft_level="6" proof_item="proofname4-3-6-1540" recipe_id="1540" />
</subtype>
<subtype craft_subtype="4" >
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</subtype>
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<level craft_level="6" proof_item="proofname5-1-6-1736" recipe_id="1736" />
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<level craft_level="6" proof_item="proofname5-2-6-1822" recipe_id="1822" />
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<subtype craft_subtype="3" >
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<level craft_level="3" proof_item="proofname5-3-3-1879" recipe_id="1879" />
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<level craft_level="6" proof_item="proofname5-3-6-1903" recipe_id="1903" />
<level craft_level="7" proof_item="proofname5-3-7-1911" recipe_id="1911" />
<level craft_level="8" proof_item="proofname5-3-8-1919" recipe_id="1919" />
</subtype>
<subtype craft_subtype="4" >
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<level craft_level="2" proof_item="proofname5-4-2-1951" recipe_id="1951" />
<level craft_level="3" proof_item="proofname5-4-3-1959" recipe_id="1959" />
<level craft_level="4" proof_item="proofname5-4-4-1967" recipe_id="1967" />
<level craft_level="5" proof_item="proofname5-4-5-1975" recipe_id="1975" />
<level craft_level="6" proof_item="proofname5-4-6-1983" recipe_id="1983" />
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<level craft_level="8" proof_item="proofname5-4-8-1999" recipe_id="1999" />
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<mob_ex id="411" name="boss0411" type="0" intensity="40" resurrection="1,1" difficulty="1" >
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<mob_ex id="412" name="boss0412" type="0" intensity="40" resurrection="0,0" difficulty="1" >
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</force_tower>
<force_tower id="19" ft_type="1" name_code="ft_name047" desc_code="ft_desc047" war_type="3" >
<ft_param skill_id="-1" skill_lv="-1" interval="20000" fx_radius="16" max_target="10" limit_time="180000" lv="120" hp="250000" ar="3000" dr="700" def="600" atk="900" min1="873" max1="900" min2="1135" max2="1171" exp="0" price_alz="750000" price_point="500" build_time="150000" repairrate="2" />
<ft_attribute special_mobid="896" kind="" fort_type="-1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="force_warp_00.dds" on2="-1" panel_icon="J_icn_force_warp_00" ebm="forcetower\fort_spec_warp.ebm" mob_name="monster896" />
</force_tower>
<force_tower id="20" ft_type="2" name_code="ft_name048" desc_code="ft_desc048" war_type="3" >
<ft_param skill_id="-1" skill_lv="-1" interval="20000" fx_radius="16" max_target="10" limit_time="180000" lv="120" hp="250000" ar="3000" dr="700" def="600" atk="900" min1="873" max1="900" min2="1135" max2="1171" exp="0" price_alz="750000" price_point="500" build_time="150000" repairrate="2" />
<ft_attribute special_mobid="895" kind="" fort_type="-1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="force_rebirth_00.dds" on2="-1" panel_icon="J_icn_force_rebirth_00" ebm="forcetower\fort_spec_relive.ebm" mob_name="monster895" />
</force_tower>
<force_tower id="21" ft_type="3" name_code="ft_name049" desc_code="ft_desc049" war_type="3" >
<ft_param skill_id="-1" skill_lv="-1" interval="5000" fx_radius="16" max_target="10" limit_time="180000" lv="135" hp="500000" ar="5000" dr="700" def="600" atk="900" min1="873" max1="900" min2="1135" max2="1171" exp="0" price_alz="500000" price_point="200" build_time="60000" repairrate="2" />
<ft_attribute special_mobid="894" kind="mult_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="force_attack_00.dds" on2="-1" panel_icon="J_icn_force_attack_02" ebm="forcetower\fort_attk.ebm" mob_name="monster894" />
</force_tower>
<force_tower id="22" ft_type="4" name_code="ft_name052" desc_code="ft_desc052" war_type="3" >
<ft_param skill_id="454" skill_lv="12" interval="2000" fx_radius="16" max_target="20" limit_time="180000" lv="120" hp="500000" ar="3000" dr="700" def="600" atk="900" min1="873" max1="900" min2="1135" max2="1171" exp="0" price_alz="500000" price_point="200" build_time="60000" repairrate="2" />
<ft_attribute special_mobid="892" kind="atk_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="Tower_buff_AT.dds" on2="-1" panel_icon="J_icn_force_buff_atk_02" ebm="forcetower\fort_buff.ebm" mob_name="monster892" />
</force_tower>
<force_tower id="23" ft_type="4" name_code="ft_name055" desc_code="ft_desc055" war_type="3" >
<ft_param skill_id="455" skill_lv="12" interval="2000" fx_radius="16" max_target="20" limit_time="180000" lv="120" hp="500000" ar="3000" dr="700" def="600" atk="900" min1="873" max1="900" min2="1135" max2="1171" exp="0" price_alz="500000" price_point="200" build_time="60000" repairrate="2" />
<ft_attribute special_mobid="892" kind="def_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="Tower_buff_DF.dds" on2="-1" panel_icon="J_icn_force_buff_def_02" ebm="forcetower\fort_buff.ebm" mob_name="monster892" />
</force_tower>
<force_tower id="24" ft_type="4" name_code="ft_name058" desc_code="ft_desc058" war_type="3" >
<ft_param skill_id="456" skill_lv="3" interval="2000" fx_radius="16" max_target="20" limit_time="180000" lv="120" hp="500000" ar="3000" dr="700" def="600" atk="900" min1="873" max1="900" min2="1135" max2="1171" exp="0" price_alz="500000" price_point="200" build_time="60000" repairrate="2" />
<ft_attribute special_mobid="892" kind="hprgn_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="Tower_buff_HP.dds" on2="-1" panel_icon="J_icn_force_buff_hp_02" ebm="forcetower\fort_buff.ebm" mob_name="monster892" />
</force_tower>
<force_tower id="25" ft_type="5" name_code="ft_name061" desc_code="ft_desc061" war_type="3" >
<ft_param skill_id="457" skill_lv="12" interval="2000" fx_radius="16" max_target="20" limit_time="180000" lv="120" hp="500000" ar="3000" dr="700" def="600" atk="900" min1="873" max1="900" min2="1135" max2="1171" exp="0" price_alz="500000" price_point="200" build_time="60000" repairrate="2" />
<ft_attribute special_mobid="893" kind="atk_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="Tower_debuff_AT.dds" on2="-1" panel_icon="J_icn_force_debuff_atk_02" ebm="forcetower\fort_dbuf.ebm" mob_name="monster893" />
</force_tower>
<force_tower id="26" ft_type="5" name_code="ft_name064" desc_code="ft_desc064" war_type="3" >
<ft_param skill_id="458" skill_lv="12" interval="2000" fx_radius="16" max_target="20" limit_time="180000" lv="120" hp="500000" ar="3000" dr="700" def="600" atk="900" min1="873" max1="900" min2="1135" max2="1171" exp="0" price_alz="500000" price_point="200" build_time="60000" repairrate="2" />
<ft_attribute special_mobid="893" kind="def_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="Tower_debuff_DF.dds" on2="-1" panel_icon="J_icn_force_debuff_def_02" ebm="forcetower\fort_dbuf.ebm" mob_name="monster893" />
</force_tower>
<force_tower id="27" ft_type="5" name_code="ft_name067" desc_code="ft_desc067" war_type="3" >
<ft_param skill_id="459" skill_lv="12" interval="2000" fx_radius="16" max_target="20" limit_time="180000" lv="120" hp="500000" ar="3000" dr="700" def="600" atk="900" min1="873" max1="900" min2="1135" max2="1171" exp="0" price_alz="500000" price_point="200" build_time="60000" repairrate="2" />
<ft_attribute special_mobid="893" kind="hpdec_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="Tower_debuff_HP.dds" on2="-1" panel_icon="J_icn_force_debuff_hp_02" ebm="forcetower\fort_dbuf.ebm" mob_name="monster893" />
</force_tower>
<force_tower id="28" ft_type="1" name_code="ft_name070" desc_code="ft_desc070" war_type="4" >
<ft_param skill_id="-1" skill_lv="-1" interval="20000" fx_radius="16" max_target="10" limit_time="180000" lv="150" hp="468750" ar="4000" dr="1000" def="1200" atk="1800" min1="1746" max1="1800" min2="2270" max2="2341" exp="0" price_alz="1125000" price_point="500" build_time="75000" repairrate="2" />
<ft_attribute special_mobid="896" kind="" fort_type="-1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="force_warp_00.dds" on2="-1" panel_icon="J_icn_force_warp_00" ebm="forcetower\fort_spec_warp.ebm" mob_name="monster896" />
</force_tower>
<force_tower id="29" ft_type="2" name_code="ft_name071" desc_code="ft_desc071" war_type="4" >
<ft_param skill_id="-1" skill_lv="-1" interval="20000" fx_radius="16" max_target="10" limit_time="180000" lv="150" hp="468750" ar="4000" dr="1000" def="1200" atk="1800" min1="1746" max1="1800" min2="2270" max2="2341" exp="0" price_alz="1125000" price_point="500" build_time="75000" repairrate="2" />
<ft_attribute special_mobid="895" kind="" fort_type="-1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="force_rebirth_00.dds" on2="-1" panel_icon="J_icn_force_rebirth_00" ebm="forcetower\fort_spec_relive.ebm" mob_name="monster895" />
</force_tower>
<force_tower id="30" ft_type="3" name_code="ft_name072" desc_code="ft_desc072" war_type="4" >
<ft_param skill_id="-1" skill_lv="-1" interval="5000" fx_radius="16" max_target="5" limit_time="108000" lv="165" hp="937500" ar="6000" dr="1000" def="960" atk="1440" min1="1396" max1="1440" min2="1816" max2="1873" exp="0" price_alz="1125000" price_point="300" build_time="48000" repairrate="2" />
<ft_attribute special_mobid="894" kind="mult_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="force_attack_00.dds" on2="-1" panel_icon="J_icn_force_attack_02" ebm="forcetower\fort_attk.ebm" mob_name="monster894" />
</force_tower>
<force_tower id="31" ft_type="4" name_code="ft_name075" desc_code="ft_desc075" war_type="4" >
<ft_param skill_id="454" skill_lv="16" interval="2000" fx_radius="16" max_target="20" limit_time="180000" lv="150" hp="937500" ar="4000" dr="1000" def="1200" atk="1800" min1="1746" max1="1800" min2="2270" max2="2341" exp="0" price_alz="1125000" price_point="300" build_time="48000" repairrate="2" />
<ft_attribute special_mobid="892" kind="atk_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="Tower_buff_AT.dds" on2="-1" panel_icon="J_icn_force_buff_atk_02" ebm="forcetower\fort_buff.ebm" mob_name="monster892" />
</force_tower>
<force_tower id="32" ft_type="4" name_code="ft_name078" desc_code="ft_desc078" war_type="4" >
<ft_param skill_id="455" skill_lv="16" interval="2000" fx_radius="16" max_target="20" limit_time="180000" lv="150" hp="937500" ar="4000" dr="1000" def="1200" atk="1800" min1="1746" max1="1800" min2="2270" max2="2341" exp="0" price_alz="1125000" price_point="300" build_time="48000" repairrate="2" />
<ft_attribute special_mobid="892" kind="def_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="Tower_buff_DF.dds" on2="-1" panel_icon="J_icn_force_buff_def_02" ebm="forcetower\fort_buff.ebm" mob_name="monster892" />
</force_tower>
<force_tower id="33" ft_type="4" name_code="ft_name081" desc_code="ft_desc081" war_type="4" >
<ft_param skill_id="456" skill_lv="4" interval="2000" fx_radius="16" max_target="20" limit_time="180000" lv="150" hp="937500" ar="4000" dr="1000" def="1200" atk="1800" min1="1746" max1="1800" min2="2270" max2="2341" exp="0" price_alz="1125000" price_point="300" build_time="48000" repairrate="2" />
<ft_attribute special_mobid="892" kind="hprgn_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="Tower_buff_HP.dds" on2="-1" panel_icon="J_icn_force_buff_hp_02" ebm="forcetower\fort_buff.ebm" mob_name="monster892" />
</force_tower>
<force_tower id="34" ft_type="5" name_code="ft_name084" desc_code="ft_desc084" war_type="4" >
<ft_param skill_id="457" skill_lv="16" interval="2000" fx_radius="16" max_target="20" limit_time="180000" lv="150" hp="937500" ar="4000" dr="1000" def="1200" atk="1800" min1="1746" max1="1800" min2="2270" max2="2341" exp="0" price_alz="1125000" price_point="300" build_time="48000" repairrate="2" />
<ft_attribute special_mobid="893" kind="atk_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="Tower_debuff_AT.dds" on2="-1" panel_icon="J_icn_force_debuff_atk_02" ebm="forcetower\fort_dbuf.ebm" mob_name="monster893" />
</force_tower>
<force_tower id="35" ft_type="5" name_code="ft_name087" desc_code="ft_desc087" war_type="4" >
<ft_param skill_id="458" skill_lv="16" interval="2000" fx_radius="16" max_target="20" limit_time="180000" lv="150" hp="937500" ar="4000" dr="1000" def="1200" atk="1800" min1="1746" max1="1800" min2="2270" max2="2341" exp="0" price_alz="1125000" price_point="300" build_time="48000" repairrate="2" />
<ft_attribute special_mobid="893" kind="def_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="Tower_debuff_DF.dds" on2="-1" panel_icon="J_icn_force_debuff_def_02" ebm="forcetower\fort_dbuf.ebm" mob_name="monster893" />
</force_tower>
<force_tower id="36" ft_type="5" name_code="ft_name090" desc_code="ft_desc090" war_type="4" >
<ft_param skill_id="459" skill_lv="16" interval="2000" fx_radius="16" max_target="20" limit_time="180000" lv="150" hp="937500" ar="4000" dr="1000" def="1200" atk="1800" min1="1746" max1="1800" min2="2270" max2="2341" exp="0" price_alz="1125000" price_point="300" build_time="48000" repairrate="2" />
<ft_attribute special_mobid="893" kind="hpdec_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="Tower_debuff_HP.dds" on2="-1" panel_icon="J_icn_force_debuff_hp_02" ebm="forcetower\fort_dbuf.ebm" mob_name="monster893" />
</force_tower>
<force_tower id="37" ft_type="1" name_code="ft_name093" desc_code="ft_desc093" war_type="5" >
<ft_param skill_id="-1" skill_lv="-1" interval="20000" fx_radius="16" max_target="10" limit_time="180000" lv="175" hp="683594" ar="5000" dr="1500" def="1750" atk="2450" min1="2376" max1="2450" min2="3090" max2="3186" exp="0" price_alz="1500000" price_point="500" build_time="75000" repairrate="2" />
<ft_attribute special_mobid="896" kind="" fort_type="-1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="force_warp_00.dds" on2="-1" panel_icon="J_icn_force_warp_00" ebm="forcetower\fort_spec_warp.ebm" mob_name="monster896" />
</force_tower>
<force_tower id="38" ft_type="2" name_code="ft_name094" desc_code="ft_desc094" war_type="5" >
<ft_param skill_id="-1" skill_lv="-1" interval="20000" fx_radius="16" max_target="10" limit_time="180000" lv="175" hp="683594" ar="5000" dr="1500" def="1750" atk="2450" min1="2376" max1="2450" min2="3090" max2="3186" exp="0" price_alz="1500000" price_point="500" build_time="75000" repairrate="2" />
<ft_attribute special_mobid="895" kind="" fort_type="-1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="force_rebirth_00.dds" on2="-1" panel_icon="J_icn_force_rebirth_00" ebm="forcetower\fort_spec_relive.ebm" mob_name="monster895" />
</force_tower>
<force_tower id="39" ft_type="3" name_code="ft_name095" desc_code="ft_desc095" war_type="5" >
<ft_param skill_id="-1" skill_lv="-1" interval="5000" fx_radius="16" max_target="5" limit_time="108000" lv="190" hp="1367188" ar="7000" dr="1500" def="1400" atk="1960" min1="1901" max1="1960" min2="2472" max2="2549" exp="0" price_alz="1500000" price_point="300" build_time="48000" repairrate="2" />
<ft_attribute special_mobid="894" kind="mult_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="force_attack_00.dds" on2="-1" panel_icon="J_icn_force_attack_02" ebm="forcetower\fort_attk.ebm" mob_name="monster894" />
</force_tower>
<force_tower id="40" ft_type="4" name_code="ft_name098" desc_code="ft_desc098" war_type="5" >
<ft_param skill_id="454" skill_lv="20" interval="2000" fx_radius="16" max_target="20" limit_time="180000" lv="175" hp="1367188" ar="5000" dr="1500" def="1750" atk="2450" min1="2376" max1="2450" min2="3090" max2="3186" exp="0" price_alz="1500000" price_point="300" build_time="48000" repairrate="2" />
<ft_attribute special_mobid="892" kind="atk_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="Tower_buff_AT.dds" on2="-1" panel_icon="J_icn_force_buff_atk_02" ebm="forcetower\fort_buff.ebm" mob_name="monster892" />
</force_tower>
<force_tower id="41" ft_type="4" name_code="ft_name101" desc_code="ft_desc101" war_type="5" >
<ft_param skill_id="455" skill_lv="20" interval="2000" fx_radius="16" max_target="20" limit_time="180000" lv="175" hp="1367188" ar="5000" dr="1500" def="1750" atk="2450" min1="2376" max1="2450" min2="3090" max2="3186" exp="0" price_alz="1500000" price_point="300" build_time="48000" repairrate="2" />
<ft_attribute special_mobid="892" kind="def_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="Tower_buff_DF.dds" on2="-1" panel_icon="J_icn_force_buff_def_02" ebm="forcetower\fort_buff.ebm" mob_name="monster892" />
</force_tower>
<force_tower id="42" ft_type="4" name_code="ft_name104" desc_code="ft_desc104" war_type="5" >
<ft_param skill_id="456" skill_lv="6" interval="2000" fx_radius="16" max_target="20" limit_time="180000" lv="175" hp="1367188" ar="5000" dr="1500" def="1750" atk="2450" min1="2376" max1="2450" min2="3090" max2="3186" exp="0" price_alz="1500000" price_point="300" build_time="48000" repairrate="2" />
<ft_attribute special_mobid="892" kind="hprgn_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="Tower_buff_RES.dds" on2="-1" panel_icon="J_icn_force_buff_res_02" ebm="forcetower\fort_buff.ebm" mob_name="monster892" />
</force_tower>
<force_tower id="43" ft_type="5" name_code="ft_name107" desc_code="ft_desc107" war_type="5" >
<ft_param skill_id="457" skill_lv="20" interval="2000" fx_radius="16" max_target="20" limit_time="180000" lv="175" hp="1367188" ar="5000" dr="1500" def="1750" atk="2450" min1="2376" max1="2450" min2="3090" max2="3186" exp="0" price_alz="1500000" price_point="300" build_time="48000" repairrate="2" />
<ft_attribute special_mobid="893" kind="atk_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="Tower_debuff_AT.dds" on2="-1" panel_icon="J_icn_force_debuff_atk_02" ebm="forcetower\fort_dbuf.ebm" mob_name="monster893" />
</force_tower>
<force_tower id="44" ft_type="5" name_code="ft_name110" desc_code="ft_desc110" war_type="5" >
<ft_param skill_id="458" skill_lv="20" interval="2000" fx_radius="16" max_target="20" limit_time="180000" lv="175" hp="1367188" ar="5000" dr="1500" def="1750" atk="2450" min1="2376" max1="2450" min2="3090" max2="3186" exp="0" price_alz="1500000" price_point="300" build_time="48000" repairrate="2" />
<ft_attribute special_mobid="893" kind="def_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="Tower_debuff_DF.dds" on2="-1" panel_icon="J_icn_force_debuff_def_02" ebm="forcetower\fort_dbuf.ebm" mob_name="monster893" />
</force_tower>
<force_tower id="45" ft_type="5" name_code="ft_name113" desc_code="ft_desc113" war_type="5" >
<ft_param skill_id="459" skill_lv="20" interval="2000" fx_radius="16" max_target="20" limit_time="180000" lv="175" hp="1367188" ar="5000" dr="1500" def="1750" atk="2450" min1="2376" max1="2450" min2="3090" max2="3186" exp="0" price_alz="1500000" price_point="300" build_time="48000" repairrate="2" />
<ft_attribute special_mobid="893" kind="hpdec_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="Tower_debuff_HP.dds" on2="-1" panel_icon="J_icn_force_debuff_hp_02" ebm="forcetower\fort_dbuf.ebm" mob_name="monster893" />
</force_tower>
<force_tower id="46" ft_type="1" name_code="ft_name093" desc_code="ft_desc093" war_type="6" >
<ft_param skill_id="-1" skill_lv="-1" interval="20000" fx_radius="16" max_target="10" limit_time="180000" lv="175" hp="683594" ar="5000" dr="1500" def="1750" atk="2450" min1="2376" max1="2450" min2="3090" max2="3186" exp="0" price_alz="1500000" price_point="500" build_time="75000" repairrate="2" />
<ft_attribute special_mobid="896" kind="" fort_type="-1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="force_warp_00.dds" on2="-1" panel_icon="J_icn_force_warp_00" ebm="forcetower\fort_spec_warp.ebm" mob_name="monster896" />
</force_tower>
<force_tower id="47" ft_type="2" name_code="ft_name094" desc_code="ft_desc094" war_type="6" >
<ft_param skill_id="-1" skill_lv="-1" interval="20000" fx_radius="16" max_target="10" limit_time="180000" lv="175" hp="683594" ar="5000" dr="1500" def="1750" atk="2450" min1="2376" max1="2450" min2="3090" max2="3186" exp="0" price_alz="1500000" price_point="500" build_time="75000" repairrate="2" />
<ft_attribute special_mobid="895" kind="" fort_type="-1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="force_rebirth_00.dds" on2="-1" panel_icon="J_icn_force_rebirth_00" ebm="forcetower\fort_spec_relive.ebm" mob_name="monster895" />
</force_tower>
<force_tower id="48" ft_type="3" name_code="ft_name095" desc_code="ft_desc095" war_type="6" >
<ft_param skill_id="-1" skill_lv="-1" interval="5000" fx_radius="16" max_target="5" limit_time="108000" lv="190" hp="1367188" ar="7000" dr="1500" def="1400" atk="1960" min1="1901" max1="1960" min2="2472" max2="2549" exp="0" price_alz="1500000" price_point="300" build_time="48000" repairrate="2" />
<ft_attribute special_mobid="894" kind="mult_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="force_attack_00.dds" on2="-1" panel_icon="J_icn_force_attack_02" ebm="forcetower\fort_attk.ebm" mob_name="monster894" />
</force_tower>
<force_tower id="49" ft_type="4" name_code="ft_name098" desc_code="ft_desc098" war_type="6" >
<ft_param skill_id="454" skill_lv="20" interval="2000" fx_radius="16" max_target="20" limit_time="180000" lv="175" hp="1367188" ar="5000" dr="1500" def="1750" atk="2450" min1="2376" max1="2450" min2="3090" max2="3186" exp="0" price_alz="1500000" price_point="300" build_time="48000" repairrate="2" />
<ft_attribute special_mobid="892" kind="atk_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="Tower_buff_AT.dds" on2="-1" panel_icon="J_icn_force_buff_atk_02" ebm="forcetower\fort_buff.ebm" mob_name="monster892" />
</force_tower>
<force_tower id="50" ft_type="4" name_code="ft_name101" desc_code="ft_desc101" war_type="5" >
<ft_param skill_id="455" skill_lv="20" interval="2000" fx_radius="16" max_target="20" limit_time="180000" lv="175" hp="1367188" ar="5000" dr="1500" def="1750" atk="2450" min1="2376" max1="2450" min2="3090" max2="3186" exp="0" price_alz="1500000" price_point="300" build_time="48000" repairrate="2" />
<ft_attribute special_mobid="892" kind="def_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="Tower_buff_DF.dds" on2="-1" panel_icon="J_icn_force_buff_def_02" ebm="forcetower\fort_buff.ebm" mob_name="monster892" />
</force_tower>
<force_tower id="51" ft_type="4" name_code="ft_name104" desc_code="ft_desc104" war_type="6" >
<ft_param skill_id="456" skill_lv="6" interval="2000" fx_radius="16" max_target="20" limit_time="180000" lv="175" hp="1367188" ar="5000" dr="1500" def="1750" atk="2450" min1="2376" max1="2450" min2="3090" max2="3186" exp="0" price_alz="1500000" price_point="300" build_time="48000" repairrate="2" />
<ft_attribute special_mobid="892" kind="hprgn_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="Tower_buff_RES.dds" on2="-1" panel_icon="J_icn_force_buff_res_02" ebm="forcetower\fort_buff.ebm" mob_name="monster892" />
</force_tower>
<force_tower id="52" ft_type="5" name_code="ft_name107" desc_code="ft_desc107" war_type="6" >
<ft_param skill_id="457" skill_lv="20" interval="2000" fx_radius="16" max_target="20" limit_time="180000" lv="175" hp="1367188" ar="5000" dr="1500" def="1750" atk="2450" min1="2376" max1="2450" min2="3090" max2="3186" exp="0" price_alz="1500000" price_point="300" build_time="48000" repairrate="2" />
<ft_attribute special_mobid="893" kind="atk_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="Tower_debuff_AT.dds" on2="-1" panel_icon="J_icn_force_debuff_atk_02" ebm="forcetower\fort_dbuf.ebm" mob_name="monster893" />
</force_tower>
<force_tower id="53" ft_type="5" name_code="ft_name110" desc_code="ft_desc110" war_type="6" >
<ft_param skill_id="458" skill_lv="20" interval="2000" fx_radius="16" max_target="20" limit_time="180000" lv="175" hp="1367188" ar="5000" dr="1500" def="1750" atk="2450" min1="2376" max1="2450" min2="3090" max2="3186" exp="0" price_alz="1500000" price_point="300" build_time="48000" repairrate="2" />
<ft_attribute special_mobid="893" kind="def_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="Tower_debuff_DF.dds" on2="-1" panel_icon="J_icn_force_debuff_def_02" ebm="forcetower\fort_dbuf.ebm" mob_name="monster893" />
</force_tower>
<force_tower id="54" ft_type="5" name_code="ft_name113" desc_code="ft_desc113" war_type="6" >
<ft_param skill_id="459" skill_lv="20" interval="2000" fx_radius="16" max_target="20" limit_time="180000" lv="175" hp="1367188" ar="5000" dr="1500" def="1750" atk="2450" min1="2376" max1="2450" min2="3090" max2="3186" exp="0" price_alz="1500000" price_point="300" build_time="48000" repairrate="2" />
<ft_attribute special_mobid="893" kind="hpdec_l" fort_type="1" showdeath="-1" showspawn="-1" alphadeath="-1" alphaspawn="-1" radius="2" icon="Tower_debuff_HP.dds" on2="-1" panel_icon="J_icn_force_debuff_hp_02" ebm="forcetower\fort_dbuf.ebm" mob_name="monster893" />
</force_tower>
<nation_mob_set>
<mob_link mob_id="901" nation="0" ebm_name="" />
<mob_link mob_id="901" nation="1" ebm_name="monster\nation_flag_cap.ebm" />
<mob_link mob_id="901" nation="2" ebm_name="monster\nation_flag_pro.ebm" />
<mob_link mob_id="897" nation="0" ebm_name="monster\guardian3_neu.ebm" />
<mob_link mob_id="897" nation="1" ebm_name="monster\guardian3_cap.ebm" />
<mob_link mob_id="897" nation="2" ebm_name="monster\guardian3_pro.ebm" />
<mob_link mob_id="898" nation="0" ebm_name="monster\guardian2_neu.ebm" />
<mob_link mob_id="898" nation="1" ebm_name="monster\guardian2_cap.ebm" />
<mob_link mob_id="898" nation="2" ebm_name="monster\guardian2_pro.ebm" />
<mob_link mob_id="899" nation="0" ebm_name="monster\guardian1_neu.ebm" />
<mob_link mob_id="899" nation="1" ebm_name="monster\guardian1_cap.ebm" />
<mob_link mob_id="899" nation="2" ebm_name="monster\guardian1_pro.ebm" />
</nation_mob_set>
<ft_repair>
<repair_cost hppercent="0" repair_discount="160" />
<repair_cost hppercent="10" repair_discount="150" />
<repair_cost hppercent="20" repair_discount="140" />
<repair_cost hppercent="30" repair_discount="130" />
<repair_cost hppercent="40" repair_discount="120" />
<repair_cost hppercent="50" repair_discount="110" />
<repair_cost hppercent="60" repair_discount="100" />
<repair_cost hppercent="70" repair_discount="80" />
<repair_cost hppercent="80" repair_discount="60" />
<repair_cost hppercent="90" repair_discount="40" />
</ft_repair>
<war_map warmap_id="1" world_id="15" special_ft_use="1" reduce_build_atkft_time="20000" war_rewardset_id="1" entry_expenses="50000" name_code="war_world15" >
<war_mission id="0" r="45" attack="0" select="1" target_off="0" cells="255:255" />
<war_mission id="1" r="225" attack="0" select="1" target_off="0" cells="255:255" />
<war_mission id="2" r="90" attack="0" select="1" target_off="0" cells="191:216,191:215,191:214,191:213,191:212,191:211" />
<war_mission id="3" r="0" attack="0" select="1" target_off="0" cells="216:191,215:191,214:191,213:191,212:191,211:191" />
<war_mission id="4" r="90" attack="0" select="1" target_off="0" cells="64:44,64:43,64:42,64:41,64:40,64:39" />
<war_mission id="5" r="0" attack="0" select="1" target_off="0" cells="44:64,43:64,42:64,41:64,40:64,39:64" />
<war_mission id="6" r="90" attack="0" select="1" target_off="0" cells="177:242,177:241,177:240,177:239" />
<war_mission id="7" r="0" attack="0" select="1" target_off="0" cells="242:177,241:177,240:177,239:177" />
<war_mission id="8" r="90" attack="0" select="1" target_off="0" cells="78:16,78:15,78:14,78:13" />
<war_mission id="9" r="0" attack="0" select="1" target_off="0" cells="16:78,15:78,14:78,13:78" />
<fortress fort_id="1" fort_name="fort_name1-1" fort_type="0" point="5000" coreflag_x="214" coreflag_y="214" mission="0" guard_point="0" core_id="0" mobmap_id="0" guard_mmid="0" barrier_mmid="0" gate_mmap="2,3,6,7" >
<ft_panel ftpanel_id="22" ftpanel_x="230" ftpanel_y="224" />
<ft_panel ftpanel_id="23" ftpanel_x="224" ftpanel_y="230" />
<ft_panel ftpanel_id="24" ftpanel_x="221" ftpanel_y="206" />
<ft_panel ftpanel_id="25" ftpanel_x="206" ftpanel_y="221" />
<ft_panel ftpanel_id="26" ftpanel_x="206" ftpanel_y="201" />
<ft_panel ftpanel_id="27" ftpanel_x="201" ftpanel_y="206" />
<ft_panel ftpanel_id="149" ftpanel_x="226" ftpanel_y="217" />
</fortress>
<fortress fort_id="2" fort_name="fort_name1-2" fort_type="0" point="5000" coreflag_x="41" coreflag_y="40" mission="0" guard_point="0" core_id="0" mobmap_id="1" guard_mmid="0" barrier_mmid="0" gate_mmap="4,5,8,9" >
<ft_panel ftpanel_id="16" ftpanel_x="31" ftpanel_y="23" />
<ft_panel ftpanel_id="17" ftpanel_x="24" ftpanel_y="30" />
<ft_panel ftpanel_id="18" ftpanel_x="34" ftpanel_y="50" />
<ft_panel ftpanel_id="19" ftpanel_x="50" ftpanel_y="34" />
<ft_panel ftpanel_id="20" ftpanel_x="54" ftpanel_y="48" />
<ft_panel ftpanel_id="21" ftpanel_x="49" ftpanel_y="53" />
<ft_panel ftpanel_id="150" ftpanel_x="29" ftpanel_y="39" />
</fortress>
<fortress fort_id="11" fort_name="fort_name1-11" fort_type="2" point="2000" coreflag_x="161" coreflag_y="176" mission="0" guard_point="300" core_id="11" mobmap_id="0" guard_mmid="10" barrier_mmid="11" gate_mmap="" >
<ft_panel ftpanel_id="117" ftpanel_x="165" ftpanel_y="168" />
<ft_panel ftpanel_id="118" ftpanel_x="167" ftpanel_y="183" />
<ft_panel ftpanel_id="119" ftpanel_x="153" ftpanel_y="178" />
</fortress>
<fortress fort_id="12" fort_name="fort_name1-12" fort_type="2" point="2000" coreflag_x="174" coreflag_y="137" mission="0" guard_point="300" core_id="12" mobmap_id="0" guard_mmid="12" barrier_mmid="13" gate_mmap="" >
<ft_panel ftpanel_id="114" ftpanel_x="183" ftpanel_y="139" />
<ft_panel ftpanel_id="115" ftpanel_x="171" ftpanel_y="129" />
<ft_panel ftpanel_id="116" ftpanel_x="168" ftpanel_y="144" />
</fortress>
<fortress fort_id="13" fort_name="fort_name1-13" fort_type="3" point="1000" coreflag_x="145" coreflag_y="227" mission="0" guard_point="100" core_id="13" mobmap_id="0" guard_mmid="14" barrier_mmid="15" gate_mmap="" >
<ft_panel ftpanel_id="147" ftpanel_x="134" ftpanel_y="232" />
</fortress>
<fortress fort_id="14" fort_name="fort_name1-14" fort_type="3" point="1000" coreflag_x="115" coreflag_y="234" mission="0" guard_point="100" core_id="14" mobmap_id="0" guard_mmid="16" barrier_mmid="17" gate_mmap="" >
<ft_panel ftpanel_id="146" ftpanel_x="107" ftpanel_y="234" />
</fortress>
<fortress fort_id="15" fort_name="fort_name1-15" fort_type="3" point="1000" coreflag_x="85" coreflag_y="234" mission="0" guard_point="100" core_id="15" mobmap_id="0" guard_mmid="18" barrier_mmid="19" gate_mmap="" >
<ft_panel ftpanel_id="145" ftpanel_x="77" ftpanel_y="234" />
</fortress>
<fortress fort_id="21" fort_name="fort_name1-21" fort_type="3" point="1000" coreflag_x="107" coreflag_y="30" mission="0" guard_point="100" core_id="1" mobmap_id="0" guard_mmid="20" barrier_mmid="21" gate_mmap="" >
<ft_panel ftpanel_id="101" ftpanel_x="118" ftpanel_y="29" />
</fortress>
<fortress fort_id="22" fort_name="fort_name1-22" fort_type="3" point="1000" coreflag_x="137" coreflag_y="21" mission="0" guard_point="100" core_id="2" mobmap_id="0" guard_mmid="22" barrier_mmid="23" gate_mmap="" >
<ft_panel ftpanel_id="102" ftpanel_x="144" ftpanel_y="21" />
</fortress>
<fortress fort_id="23" fort_name="fort_name1-23" fort_type="3" point="1000" coreflag_x="167" coreflag_y="24" mission="0" guard_point="100" core_id="3" mobmap_id="0" guard_mmid="24" barrier_mmid="25" gate_mmap="" >
<ft_panel ftpanel_id="103" ftpanel_x="175" ftpanel_y="24" />
</fortress>
<fortress fort_id="24" fort_name="fort_name1-24" fort_type="1" point="3000" coreflag_x="209" coreflag_y="43" mission="0" guard_point="500" core_id="4" mobmap_id="0" guard_mmid="26" barrier_mmid="27" gate_mmap="" >
<ft_panel ftpanel_id="107" ftpanel_x="192" ftpanel_y="49" />
<ft_panel ftpanel_id="108" ftpanel_x="203" ftpanel_y="60" />
<ft_panel ftpanel_id="109" ftpanel_x="216" ftpanel_y="60" />
<ft_panel ftpanel_id="110" ftpanel_x="226" ftpanel_y="49" />
<ft_panel ftpanel_id="111" ftpanel_x="226" ftpanel_y="36" />
<ft_panel ftpanel_id="112" ftpanel_x="216" ftpanel_y="26" />
<ft_panel ftpanel_id="113" ftpanel_x="203" ftpanel_y="26" />
<ft_panel ftpanel_id="148" ftpanel_x="193" ftpanel_y="36" />
</fortress>
<fortress fort_id="25" fort_name="fort_name1-25" fort_type="2" point="2000" coreflag_x="170" coreflag_y="58" mission="0" guard_point="300" core_id="5" mobmap_id="0" guard_mmid="28" barrier_mmid="29" gate_mmap="" >
<ft_panel ftpanel_id="104" ftpanel_x="161" ftpanel_y="57" />
<ft_panel ftpanel_id="105" ftpanel_x="176" ftpanel_y="51" />
<ft_panel ftpanel_id="106" ftpanel_x="173" ftpanel_y="66" />
</fortress>
<fortress fort_id="26" fort_name="fort_name1-26" fort_type="2" point="2000" coreflag_x="97" coreflag_y="79" mission="0" guard_point="300" core_id="6" mobmap_id="0" guard_mmid="30" barrier_mmid="31" gate_mmap="" >
<ft_panel ftpanel_id="128" ftpanel_x="106" ftpanel_y="78" />
<ft_panel ftpanel_id="129" ftpanel_x="92" ftpanel_y="72" />
<ft_panel ftpanel_id="130" ftpanel_x="94" ftpanel_y="87" />
</fortress>
<fortress fort_id="27" fort_name="fort_name1-27" fort_type="2" point="2000" coreflag_x="80" coreflag_y="119" mission="0" guard_point="300" core_id="7" mobmap_id="0" guard_mmid="32" barrier_mmid="33" gate_mmap="" >
<ft_panel ftpanel_id="131" ftpanel_x="85" ftpanel_y="112" />
<ft_panel ftpanel_id="132" ftpanel_x="85" ftpanel_y="127" />
<ft_panel ftpanel_id="133" ftpanel_x="72" ftpanel_y="119" />
</fortress>
<fortress fort_id="28" fort_name="fort_name1-28" fort_type="1" point="3000" coreflag_x="128" coreflag_y="128" mission="0" guard_point="500" core_id="8" mobmap_id="0" guard_mmid="34" barrier_mmid="35" gate_mmap="" >
<ft_panel ftpanel_id="120" ftpanel_x="144" ftpanel_y="136" />
<ft_panel ftpanel_id="121" ftpanel_x="135" ftpanel_y="145" />
<ft_panel ftpanel_id="122" ftpanel_x="121" ftpanel_y="145" />
<ft_panel ftpanel_id="123" ftpanel_x="112" ftpanel_y="135" />
<ft_panel ftpanel_id="124" ftpanel_x="112" ftpanel_y="121" />
<ft_panel ftpanel_id="125" ftpanel_x="120" ftpanel_y="112" />
<ft_panel ftpanel_id="126" ftpanel_x="135" ftpanel_y="112" />
<ft_panel ftpanel_id="127" ftpanel_x="144" ftpanel_y="121" />
</fortress>
<fortress fort_id="29" fort_name="fort_name1-29" fort_type="2" point="2000" coreflag_x="86" coreflag_y="197" mission="0" guard_point="300" core_id="9" mobmap_id="0" guard_mmid="36" barrier_mmid="37" gate_mmap="" >
<ft_panel ftpanel_id="134" ftpanel_x="86" ftpanel_y="189" />
<ft_panel ftpanel_id="135" ftpanel_x="95" ftpanel_y="201" />
<ft_panel ftpanel_id="136" ftpanel_x="79" ftpanel_y="203" />
</fortress>
<fortress fort_id="30" fort_name="fort_name1-30" fort_type="1" point="3000" coreflag_x="46" coreflag_y="211" mission="0" guard_point="500" core_id="10" mobmap_id="0" guard_mmid="38" barrier_mmid="39" gate_mmap="" >
<ft_panel ftpanel_id="137" ftpanel_x="30" ftpanel_y="205" />
<ft_panel ftpanel_id="138" ftpanel_x="40" ftpanel_y="195" />
<ft_panel ftpanel_id="139" ftpanel_x="53" ftpanel_y="195" />
<ft_panel ftpanel_id="140" ftpanel_x="63" ftpanel_y="205" />
<ft_panel ftpanel_id="141" ftpanel_x="63" ftpanel_y="218" />
<ft_panel ftpanel_id="142" ftpanel_x="53" ftpanel_y="228" />
<ft_panel ftpanel_id="143" ftpanel_x="40" ftpanel_y="228" />
<ft_panel ftpanel_id="144" ftpanel_x="30" ftpanel_y="218" />
</fortress>
</war_map>
<war_map warmap_id="2" world_id="15" special_ft_use="1" reduce_build_atkft_time="20000" war_rewardset_id="1" entry_expenses="250000" name_code="war_world15" >
<war_mission id="0" r="45" attack="0" select="1" target_off="0" cells="255:255" />
<war_mission id="1" r="225" attack="0" select="1" target_off="0" cells="255:255" />
<war_mission id="2" r="90" attack="0" select="1" target_off="0" cells="191:216,191:215,191:214,191:213,191:212,191:211" />
<war_mission id="3" r="0" attack="0" select="1" target_off="0" cells="216:191,215:191,214:191,213:191,212:191,211:191" />
<war_mission id="4" r="90" attack="0" select="1" target_off="0" cells="64:44,64:43,64:42,64:41,64:40,64:39" />
<war_mission id="5" r="0" attack="0" select="1" target_off="0" cells="44:64,43:64,42:64,41:64,40:64,39:64" />
<war_mission id="6" r="90" attack="0" select="1" target_off="0" cells="177:242,177:241,177:240,177:239" />
<war_mission id="7" r="0" attack="0" select="1" target_off="0" cells="242:177,241:177,240:177,239:177" />
<war_mission id="8" r="90" attack="0" select="1" target_off="0" cells="78:16,78:15,78:14,78:13" />
<war_mission id="9" r="0" attack="0" select="1" target_off="0" cells="16:78,15:78,14:78,13:78" />
<fortress fort_id="1" fort_name="fort_name2-1" fort_type="0" point="5000" coreflag_x="214" coreflag_y="214" mission="0" guard_point="0" core_id="0" mobmap_id="0" guard_mmid="0" barrier_mmid="0" gate_mmap="2,3,6,7" >
<ft_panel ftpanel_id="22" ftpanel_x="230" ftpanel_y="224" />
<ft_panel ftpanel_id="23" ftpanel_x="224" ftpanel_y="230" />
<ft_panel ftpanel_id="24" ftpanel_x="221" ftpanel_y="206" />
<ft_panel ftpanel_id="25" ftpanel_x="206" ftpanel_y="221" />
<ft_panel ftpanel_id="26" ftpanel_x="206" ftpanel_y="201" />
<ft_panel ftpanel_id="27" ftpanel_x="201" ftpanel_y="206" />
<ft_panel ftpanel_id="149" ftpanel_x="226" ftpanel_y="217" />
</fortress>
<fortress fort_id="2" fort_name="fort_name2-2" fort_type="0" point="5000" coreflag_x="41" coreflag_y="40" mission="0" guard_point="0" core_id="0" mobmap_id="1" guard_mmid="0" barrier_mmid="0" gate_mmap="4,5,8,9" >
<ft_panel ftpanel_id="16" ftpanel_x="31" ftpanel_y="23" />
<ft_panel ftpanel_id="17" ftpanel_x="24" ftpanel_y="30" />
<ft_panel ftpanel_id="18" ftpanel_x="34" ftpanel_y="50" />
<ft_panel ftpanel_id="19" ftpanel_x="50" ftpanel_y="34" />
<ft_panel ftpanel_id="20" ftpanel_x="54" ftpanel_y="48" />
<ft_panel ftpanel_id="21" ftpanel_x="49" ftpanel_y="53" />
<ft_panel ftpanel_id="150" ftpanel_x="29" ftpanel_y="39" />
</fortress>
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<con minlv="191" maxlv="199" value="300" />
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<reward type="3" >
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<limit rank="2" level="10" bs_lv="2" />
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<limit rank="4" level="40" bs_lv="5" />
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<limit rank="6" level="60" bs_lv="7" />
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<buffvalue force_id="114" force_value="7" value_type="2" />
</multibuff>
<multibuff value_id="133" >
<buffvalue force_id="8" force_value="14" value_type="2" />
<buffvalue force_id="9" force_value="5" value_type="2" />
</multibuff>
</multibuffvalue>
<giftbox_wrapper>
<giftbox_wrap class="1" >
<wrap from_itemkind="1087" to_itemkind="1390" />
<wrap from_itemkind="1088" to_itemkind="1391" />
<wrap from_itemkind="1089" to_itemkind="1392" />
<wrap from_itemkind="1093" to_itemkind="1393" />
<wrap from_itemkind="1094" to_itemkind="1394" />
<wrap from_itemkind="1095" to_itemkind="1395" />
<wrap from_itemkind="1096" to_itemkind="1396" />
<wrap from_itemkind="1097" to_itemkind="1397" />
<wrap from_itemkind="1098" to_itemkind="1398" />
<wrap from_itemkind="1099" to_itemkind="1399" />
<wrap from_itemkind="1100" to_itemkind="1400" />
<wrap from_itemkind="1101" to_itemkind="1401" />
<wrap from_itemkind="1102" to_itemkind="1402" />
<wrap from_itemkind="1146" to_itemkind="1403" />
<wrap from_itemkind="1234" to_itemkind="1404" />
<wrap from_itemkind="1235" to_itemkind="1405" />
<wrap from_itemkind="1236" to_itemkind="1406" />
<wrap from_itemkind="1288" to_itemkind="1407" />
<wrap from_itemkind="1289" to_itemkind="1408" />
<wrap from_itemkind="1290" to_itemkind="1409" />
<wrap from_itemkind="1291" to_itemkind="1410" />
<wrap from_itemkind="1292" to_itemkind="1411" />
<wrap from_itemkind="1293" to_itemkind="1412" />
<wrap from_itemkind="1294" to_itemkind="1413" />
<wrap from_itemkind="1295" to_itemkind="1414" />
<wrap from_itemkind="1296" to_itemkind="1415" />
<wrap from_itemkind="1297" to_itemkind="1416" />
<wrap from_itemkind="1298" to_itemkind="1417" />
<wrap from_itemkind="1299" to_itemkind="1418" />
<wrap from_itemkind="1342" to_itemkind="1612" />
<wrap from_itemkind="1432" to_itemkind="1517" />
<wrap from_itemkind="1511" to_itemkind="1518" />
<wrap from_itemkind="1512" to_itemkind="1519" />
<wrap from_itemkind="1513" to_itemkind="1520" />
<wrap from_itemkind="1536" to_itemkind="1539" />
<wrap from_itemkind="1543" to_itemkind="1547" />
<wrap from_itemkind="1544" to_itemkind="1548" />
<wrap from_itemkind="1558" to_itemkind="1560" />
<wrap from_itemkind="1606" to_itemkind="1610" />
<wrap from_itemkind="1608" to_itemkind="1611" />
<wrap from_itemkind="1629" to_itemkind="1632" />
<wrap from_itemkind="1834" to_itemkind="1838" />
<wrap from_itemkind="1836" to_itemkind="1839" />
<wrap from_itemkind="2138" to_itemkind="2140" />
<wrap from_itemkind="2257" to_itemkind="2261" />
<wrap from_itemkind="2259" to_itemkind="2262" />
<wrap from_itemkind="2570" to_itemkind="2572" />
<wrap from_itemkind="2575" to_itemkind="2577" />
<wrap from_itemkind="3138" to_itemkind="3140" />
<wrap from_itemkind="5183" to_itemkind="1390" />
<wrap from_itemkind="5184" to_itemkind="1391" />
<wrap from_itemkind="5185" to_itemkind="1392" />
<wrap from_itemkind="5189" to_itemkind="1393" />
<wrap from_itemkind="5190" to_itemkind="1394" />
<wrap from_itemkind="5191" to_itemkind="1395" />
<wrap from_itemkind="5192" to_itemkind="1396" />
<wrap from_itemkind="5193" to_itemkind="1397" />
<wrap from_itemkind="5194" to_itemkind="1398" />
<wrap from_itemkind="5195" to_itemkind="1399" />
<wrap from_itemkind="5196" to_itemkind="1400" />
<wrap from_itemkind="5197" to_itemkind="1401" />
<wrap from_itemkind="5198" to_itemkind="1402" />
<wrap from_itemkind="5242" to_itemkind="1403" />
<wrap from_itemkind="5330" to_itemkind="1404" />
<wrap from_itemkind="5331" to_itemkind="1405" />
<wrap from_itemkind="5332" to_itemkind="1406" />
<wrap from_itemkind="5384" to_itemkind="1407" />
<wrap from_itemkind="5385" to_itemkind="1408" />
<wrap from_itemkind="5386" to_itemkind="1409" />
<wrap from_itemkind="5387" to_itemkind="1410" />
<wrap from_itemkind="5388" to_itemkind="1411" />
<wrap from_itemkind="5389" to_itemkind="1412" />
<wrap from_itemkind="5390" to_itemkind="1413" />
<wrap from_itemkind="5391" to_itemkind="1414" />
<wrap from_itemkind="5392" to_itemkind="1415" />
<wrap from_itemkind="5393" to_itemkind="1416" />
<wrap from_itemkind="5394" to_itemkind="1417" />
<wrap from_itemkind="5395" to_itemkind="1418" />
<wrap from_itemkind="5438" to_itemkind="1612" />
<wrap from_itemkind="5528" to_itemkind="1517" />
<wrap from_itemkind="5607" to_itemkind="1518" />
<wrap from_itemkind="5608" to_itemkind="1519" />
<wrap from_itemkind="5609" to_itemkind="1520" />
<wrap from_itemkind="5632" to_itemkind="1539" />
<wrap from_itemkind="5639" to_itemkind="1547" />
<wrap from_itemkind="5640" to_itemkind="1548" />
<wrap from_itemkind="5654" to_itemkind="1560" />
<wrap from_itemkind="5702" to_itemkind="1610" />
<wrap from_itemkind="5704" to_itemkind="1611" />
<wrap from_itemkind="5725" to_itemkind="1632" />
<wrap from_itemkind="5930" to_itemkind="1838" />
<wrap from_itemkind="5932" to_itemkind="1839" />
<wrap from_itemkind="6234" to_itemkind="2140" />
<wrap from_itemkind="6353" to_itemkind="2261" />
<wrap from_itemkind="6355" to_itemkind="2262" />
<wrap from_itemkind="6666" to_itemkind="2572" />
<wrap from_itemkind="6671" to_itemkind="2577" />
<wrap from_itemkind="7234" to_itemkind="3140" />
<wrap from_itemkind="7629" to_itemkind="3574" />
<wrap from_itemkind="7671" to_itemkind="3577" />
<wrap from_itemkind="7695" to_itemkind="3917" />
<wrap from_itemkind="8090" to_itemkind="3996" />
<wrap from_itemkind="7691" to_itemkind="4009" />
<wrap from_itemkind="7628" to_itemkind="4011" />
<wrap from_itemkind="7629" to_itemkind="4012" />
<wrap from_itemkind="7630" to_itemkind="4013" />
<wrap from_itemkind="7631" to_itemkind="4014" />
<wrap from_itemkind="7632" to_itemkind="4015" />
<wrap from_itemkind="7633" to_itemkind="4016" />
</giftbox_wrap>
<giftbox_wrap class="2" >
<wrap from_itemkind="1078" to_itemkind="2605" />
<wrap from_itemkind="1079" to_itemkind="2606" />
<wrap from_itemkind="1080" to_itemkind="2607" />
<wrap from_itemkind="1081" to_itemkind="2608" />
<wrap from_itemkind="1082" to_itemkind="2609" />
<wrap from_itemkind="1083" to_itemkind="2610" />
<wrap from_itemkind="1084" to_itemkind="2611" />
<wrap from_itemkind="1085" to_itemkind="2612" />
<wrap from_itemkind="1086" to_itemkind="2613" />
<wrap from_itemkind="1158" to_itemkind="2614" />
<wrap from_itemkind="1232" to_itemkind="2615" />
<wrap from_itemkind="1233" to_itemkind="2616" />
<wrap from_itemkind="1357" to_itemkind="2618" />
<wrap from_itemkind="1840" to_itemkind="2620" />
<wrap from_itemkind="1842" to_itemkind="2621" />
<wrap from_itemkind="2290" to_itemkind="2622" />
<wrap from_itemkind="2291" to_itemkind="2623" />
<wrap from_itemkind="2292" to_itemkind="2624" />
<wrap from_itemkind="2293" to_itemkind="2625" />
<wrap from_itemkind="2294" to_itemkind="2626" />
<wrap from_itemkind="2295" to_itemkind="2627" />
<wrap from_itemkind="2296" to_itemkind="2628" />
<wrap from_itemkind="2297" to_itemkind="2629" />
<wrap from_itemkind="2298" to_itemkind="2630" />
<wrap from_itemkind="2299" to_itemkind="2631" />
<wrap from_itemkind="2300" to_itemkind="2632" />
<wrap from_itemkind="2301" to_itemkind="2633" />
<wrap from_itemkind="2573" to_itemkind="2634" />
<wrap from_itemkind="2578" to_itemkind="2635" />
<wrap from_itemkind="3141" to_itemkind="3143" />
<wrap from_itemkind="5109" to_itemkind="2604" />
<wrap from_itemkind="5174" to_itemkind="2605" />
<wrap from_itemkind="5175" to_itemkind="2606" />
<wrap from_itemkind="5176" to_itemkind="2607" />
<wrap from_itemkind="5177" to_itemkind="2608" />
<wrap from_itemkind="5178" to_itemkind="2609" />
<wrap from_itemkind="5179" to_itemkind="2610" />
<wrap from_itemkind="5180" to_itemkind="2611" />
<wrap from_itemkind="5181" to_itemkind="2612" />
<wrap from_itemkind="5182" to_itemkind="2613" />
<wrap from_itemkind="5254" to_itemkind="2614" />
<wrap from_itemkind="5328" to_itemkind="2615" />
<wrap from_itemkind="5329" to_itemkind="2616" />
<wrap from_itemkind="5334" to_itemkind="2617" />
<wrap from_itemkind="5453" to_itemkind="2618" />
<wrap from_itemkind="5646" to_itemkind="2619" />
<wrap from_itemkind="5936" to_itemkind="2620" />
<wrap from_itemkind="5938" to_itemkind="2621" />
<wrap from_itemkind="6386" to_itemkind="2622" />
<wrap from_itemkind="6387" to_itemkind="2623" />
<wrap from_itemkind="6388" to_itemkind="2624" />
<wrap from_itemkind="6389" to_itemkind="2625" />
<wrap from_itemkind="6390" to_itemkind="2626" />
<wrap from_itemkind="6391" to_itemkind="2627" />
<wrap from_itemkind="6392" to_itemkind="2628" />
<wrap from_itemkind="6393" to_itemkind="2629" />
<wrap from_itemkind="6394" to_itemkind="2630" />
<wrap from_itemkind="6395" to_itemkind="2631" />
<wrap from_itemkind="6396" to_itemkind="2632" />
<wrap from_itemkind="6397" to_itemkind="2633" />
<wrap from_itemkind="6669" to_itemkind="2634" />
<wrap from_itemkind="6674" to_itemkind="2635" />
<wrap from_itemkind="7237" to_itemkind="3143" />
<wrap from_itemkind="7674" to_itemkind="3580" />
<wrap from_itemkind="7693" to_itemkind="4010" />
</giftbox_wrap>
<giftbox_wrap class="3" >
<wrap from_itemkind="1063" to_itemkind="2168" />
<wrap from_itemkind="1064" to_itemkind="2169" />
<wrap from_itemkind="1065" to_itemkind="2170" />
<wrap from_itemkind="1066" to_itemkind="2171" />
<wrap from_itemkind="1067" to_itemkind="2172" />
<wrap from_itemkind="1068" to_itemkind="2173" />
<wrap from_itemkind="1143" to_itemkind="3160" />
<wrap from_itemkind="1144" to_itemkind="3161" />
<wrap from_itemkind="1145" to_itemkind="3162" />
<wrap from_itemkind="3145" to_itemkind="3151" />
<wrap from_itemkind="3146" to_itemkind="3152" />
<wrap from_itemkind="3147" to_itemkind="3153" />
<wrap from_itemkind="3148" to_itemkind="3154" />
<wrap from_itemkind="3149" to_itemkind="3155" />
<wrap from_itemkind="3150" to_itemkind="3156" />
<wrap from_itemkind="5110" to_itemkind="3157" />
<wrap from_itemkind="5111" to_itemkind="3158" />
<wrap from_itemkind="5112" to_itemkind="3159" />
<wrap from_itemkind="5113" to_itemkind="2165" />
<wrap from_itemkind="5114" to_itemkind="2166" />
<wrap from_itemkind="5115" to_itemkind="2167" />
<wrap from_itemkind="5159" to_itemkind="2168" />
<wrap from_itemkind="5160" to_itemkind="2169" />
<wrap from_itemkind="5161" to_itemkind="2170" />
<wrap from_itemkind="5162" to_itemkind="2171" />
<wrap from_itemkind="5163" to_itemkind="2172" />
<wrap from_itemkind="5164" to_itemkind="2173" />
<wrap from_itemkind="5239" to_itemkind="3160" />
<wrap from_itemkind="5240" to_itemkind="3161" />
<wrap from_itemkind="5241" to_itemkind="3162" />
<wrap from_itemkind="5529" to_itemkind="2174" />
<wrap from_itemkind="5530" to_itemkind="2175" />
<wrap from_itemkind="5531" to_itemkind="2176" />
<wrap from_itemkind="6454" to_itemkind="2361" />
<wrap from_itemkind="6455" to_itemkind="2362" />
<wrap from_itemkind="6456" to_itemkind="2363" />
<wrap from_itemkind="7241" to_itemkind="3151" />
<wrap from_itemkind="7242" to_itemkind="3152" />
<wrap from_itemkind="7243" to_itemkind="3153" />
<wrap from_itemkind="7244" to_itemkind="3154" />
<wrap from_itemkind="7245" to_itemkind="3155" />
<wrap from_itemkind="7246" to_itemkind="3156" />
<wrap from_itemkind="3861" to_itemkind="3965" />
<wrap from_itemkind="3862" to_itemkind="3966" />
<wrap from_itemkind="3863" to_itemkind="3967" />
<wrap from_itemkind="3864" to_itemkind="3968" />
<wrap from_itemkind="3865" to_itemkind="3969" />
<wrap from_itemkind="3866" to_itemkind="3970" />
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<giftbox_wrap class="4" >
<wrap from_itemkind="4560" to_itemkind="1419" />
<wrap from_itemkind="4573" to_itemkind="3163" />
<wrap from_itemkind="4576" to_itemkind="1423" />
<wrap from_itemkind="4578" to_itemkind="1422" />
<wrap from_itemkind="4579" to_itemkind="1420" />
<wrap from_itemkind="4603" to_itemkind="1421" />
<wrap from_itemkind="5033" to_itemkind="3164" />
<wrap from_itemkind="5034" to_itemkind="3165" />
<wrap from_itemkind="5469" to_itemkind="2198" />
<wrap from_itemkind="5817" to_itemkind="2184" />
<wrap from_itemkind="5818" to_itemkind="2185" />
<wrap from_itemkind="5819" to_itemkind="2186" />
<wrap from_itemkind="5820" to_itemkind="2187" />
<wrap from_itemkind="5821" to_itemkind="2188" />
<wrap from_itemkind="5822" to_itemkind="2189" />
<wrap from_itemkind="5823" to_itemkind="2190" />
<wrap from_itemkind="5824" to_itemkind="2191" />
<wrap from_itemkind="5825" to_itemkind="2192" />
<wrap from_itemkind="5826" to_itemkind="2193" />
<wrap from_itemkind="6467" to_itemkind="2372" />
</giftbox_wrap>
</giftbox_wrapper>
<set_effect>
<set>
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<set_equip set_index="52" name="set_effect14" glove="174" boots="219" suit="129" helmet="264" set2="0" set3="0" set4="3" />
<set_equip set_index="53" name="set_effect13" glove="159" boots="204" suit="114" helmet="249" set2="0" set3="0" set4="3" />
<set_equip set_index="54" name="set_effect14" glove="173" boots="218" suit="128" helmet="263" set2="0" set3="0" set4="3" />
<set_equip set_index="55" name="set_effect15" glove="1639" boots="1645" suit="1633" helmet="1651" set2="0" set3="0" set4="3" />
<set_equip set_index="56" name="set_effect15" glove="1643" boots="1649" suit="1637" helmet="1655" set2="0" set3="0" set4="3" />
<set_equip set_index="57" name="set_effect15" glove="1644" boots="1650" suit="1638" helmet="1656" set2="0" set3="0" set4="3" />
<set_equip set_index="58" name="set_effect15" glove="1642" boots="1648" suit="1636" helmet="1654" set2="0" set3="0" set4="3" />
<set_equip set_index="59" name="set_effect15" glove="1640" boots="1646" suit="1634" helmet="1652" set2="0" set3="0" set4="3" />
<set_equip set_index="60" name="set_effect15" glove="1641" boots="1647" suit="1635" helmet="1653" set2="0" set3="0" set4="3" />
<set_equip set_index="61" name="set_effect16" glove="160" boots="205" suit="115" helmet="250" set2="0" set3="0" set4="4" />
<set_equip set_index="62" name="set_effect16" glove="190" boots="235" suit="145" helmet="280" set2="0" set3="0" set4="4" />
<set_equip set_index="63" name="set_effect16" glove="191" boots="236" suit="146" helmet="281" set2="0" set3="0" set4="4" />
<set_equip set_index="64" name="set_effect16" glove="176" boots="221" suit="131" helmet="266" set2="0" set3="0" set4="4" />
<set_equip set_index="65" name="set_effect16" glove="161" boots="206" suit="116" helmet="251" set2="0" set3="0" set4="4" />
<set_equip set_index="66" name="set_effect16" glove="175" boots="220" suit="130" helmet="265" set2="0" set3="0" set4="4" />
<set_equip set_index="67" name="set_effect17" glove="2716" boots="2722" suit="2710" helmet="2728" set2="5" set3="0" set4="6" />
<set_equip set_index="68" name="set_effect17" glove="2720" boots="2726" suit="2714" helmet="2732" set2="5" set3="0" set4="6" />
<set_equip set_index="69" name="set_effect17" glove="2721" boots="2727" suit="2715" helmet="2733" set2="5" set3="0" set4="6" />
<set_equip set_index="70" name="set_effect17" glove="2719" boots="2725" suit="2713" helmet="2731" set2="5" set3="0" set4="6" />
<set_equip set_index="71" name="set_effect17" glove="2717" boots="2723" suit="2711" helmet="2729" set2="5" set3="0" set4="6" />
<set_equip set_index="72" name="set_effect17" glove="2718" boots="2724" suit="2712" helmet="2730" set2="5" set3="0" set4="6" />
<set_equip set_index="73" name="set_effect21" glove="162" boots="207" suit="117" helmet="252" set2="0" set3="0" set4="13" />
<set_equip set_index="74" name="set_effect21" glove="192" boots="237" suit="147" helmet="282" set2="0" set3="0" set4="13" />
<set_equip set_index="75" name="set_effect21" glove="193" boots="238" suit="148" helmet="283" set2="0" set3="0" set4="13" />
<set_equip set_index="76" name="set_effect21" glove="178" boots="223" suit="133" helmet="268" set2="0" set3="0" set4="13" />
<set_equip set_index="77" name="set_effect21" glove="163" boots="208" suit="118" helmet="253" set2="0" set3="0" set4="13" />
<set_equip set_index="78" name="set_effect21" glove="177" boots="222" suit="132" helmet="267" set2="0" set3="0" set4="13" />
<set_equip set_index="79" name="set_effect22" glove="981" boots="987" suit="975" helmet="993" set2="0" set3="0" set4="13" />
<set_equip set_index="80" name="set_effect22" glove="985" boots="991" suit="979" helmet="997" set2="0" set3="0" set4="13" />
<set_equip set_index="81" name="set_effect22" glove="986" boots="992" suit="980" helmet="998" set2="0" set3="0" set4="13" />
<set_equip set_index="82" name="set_effect22" glove="984" boots="990" suit="978" helmet="996" set2="0" set3="0" set4="13" />
<set_equip set_index="83" name="set_effect22" glove="982" boots="988" suit="976" helmet="994" set2="0" set3="0" set4="13" />
<set_equip set_index="84" name="set_effect22" glove="983" boots="989" suit="977" helmet="995" set2="0" set3="0" set4="13" />
<set_equip set_index="85" name="set_effect23" glove="3720" boots="3726" suit="3714" helmet="3732" set2="0" set3="0" set4="14" />
<set_equip set_index="86" name="set_effect23" glove="3724" boots="3730" suit="3718" helmet="3736" set2="0" set3="0" set4="14" />
<set_equip set_index="87" name="set_effect23" glove="3725" boots="3731" suit="3719" helmet="3737" set2="0" set3="0" set4="14" />
<set_equip set_index="88" name="set_effect23" glove="3723" boots="3729" suit="3717" helmet="3735" set2="0" set3="0" set4="14" />
<set_equip set_index="89" name="set_effect23" glove="3721" boots="3727" suit="3715" helmet="3733" set2="0" set3="0" set4="14" />
<set_equip set_index="90" name="set_effect23" glove="3722" boots="3728" suit="3716" helmet="3734" set2="0" set3="0" set4="14" />
<set_equip set_index="91" name="set_effect24" glove="3933" boots="3939" suit="3927" helmet="3945" set2="5" set3="0" set4="6" />
<set_equip set_index="92" name="set_effect24" glove="3937" boots="3943" suit="3931" helmet="3949" set2="5" set3="0" set4="6" />
<set_equip set_index="93" name="set_effect24" glove="3938" boots="3944" suit="3932" helmet="3950" set2="5" set3="0" set4="6" />
<set_equip set_index="94" name="set_effect24" glove="3936" boots="3942" suit="3930" helmet="3948" set2="5" set3="0" set4="6" />
<set_equip set_index="95" name="set_effect24" glove="3934" boots="3940" suit="3928" helmet="3946" set2="5" set3="0" set4="6" />
<set_equip set_index="96" name="set_effect24" glove="3935" boots="3941" suit="3929" helmet="3947" set2="5" set3="0" set4="6" />
</set>
<epaulet>
<set_epaulet epaulet="2734" set_index="67" name="set_effect18" set2="7" set3="0" set4="10" />
<set_epaulet epaulet="2734" set_index="68" name="set_effect18" set2="7" set3="0" set4="10" />
<set_epaulet epaulet="2734" set_index="69" name="set_effect18" set2="7" set3="0" set4="10" />
<set_epaulet epaulet="2734" set_index="70" name="set_effect18" set2="7" set3="0" set4="10" />
<set_epaulet epaulet="2734" set_index="71" name="set_effect18" set2="7" set3="0" set4="10" />
<set_epaulet epaulet="2734" set_index="72" name="set_effect18" set2="7" set3="0" set4="10" />
<set_epaulet epaulet="2735" set_index="67" name="set_effect19" set2="8" set3="0" set4="11" />
<set_epaulet epaulet="2735" set_index="68" name="set_effect19" set2="8" set3="0" set4="11" />
<set_epaulet epaulet="2735" set_index="69" name="set_effect19" set2="8" set3="0" set4="11" />
<set_epaulet epaulet="2735" set_index="70" name="set_effect19" set2="8" set3="0" set4="11" />
<set_epaulet epaulet="2735" set_index="71" name="set_effect19" set2="8" set3="0" set4="11" />
<set_epaulet epaulet="2735" set_index="72" name="set_effect19" set2="8" set3="0" set4="11" />
<set_epaulet epaulet="2736" set_index="67" name="set_effect20" set2="9" set3="0" set4="12" />
<set_epaulet epaulet="2736" set_index="68" name="set_effect20" set2="9" set3="0" set4="12" />
<set_epaulet epaulet="2736" set_index="69" name="set_effect20" set2="9" set3="0" set4="12" />
<set_epaulet epaulet="2736" set_index="70" name="set_effect20" set2="9" set3="0" set4="12" />
<set_epaulet epaulet="2736" set_index="71" name="set_effect20" set2="9" set3="0" set4="12" />
<set_epaulet epaulet="2736" set_index="72" name="set_effect20" set2="9" set3="0" set4="12" />
</epaulet>
<set_option>
<option id="1" >
<option_value order="0" force_id="5" force_value="5" value_type="1" />
<option_value order="1" force_id="7" force_value="30" value_type="1" />
</option>
<option id="2" >
<option_value order="0" force_id="5" force_value="10" value_type="1" />
<option_value order="1" force_id="7" force_value="40" value_type="1" />
</option>
<option id="3" >
<option_value order="0" force_id="5" force_value="15" value_type="1" />
<option_value order="1" force_id="7" force_value="50" value_type="1" />
</option>
<option id="4" >
<option_value order="0" force_id="5" force_value="20" value_type="1" />
<option_value order="1" force_id="7" force_value="60" value_type="1" />
</option>
<option id="5" >
<option_value order="0" force_id="113" force_value="10" value_type="1" />
</option>
<option id="6" >
<option_value order="0" force_id="113" force_value="20" value_type="1" />
<option_value order="1" force_id="8" force_value="4" value_type="2" />
</option>
<option id="7" >
<option_value order="0" force_id="25" force_value="1" value_type="2" />
</option>
<option id="8" >
<option_value order="0" force_id="30" force_value="1" value_type="2" />
</option>
<option id="9" >
<option_value order="0" force_id="32" force_value="1" value_type="2" />
</option>
<option id="10" >
<option_value order="0" force_id="25" force_value="2" value_type="2" />
</option>
<option id="11" >
<option_value order="0" force_id="30" force_value="2" value_type="2" />
</option>
<option id="12" >
<option_value order="0" force_id="32" force_value="2" value_type="2" />
</option>
<option id="13" >
<option_value order="0" force_id="5" force_value="25" value_type="1" />
<option_value order="1" force_id="7" force_value="70" value_type="1" />
</option>
<option id="14" >
<option_value order="0" force_id="5" force_value="30" value_type="1" />
<option_value order="1" force_id="7" force_value="80" value_type="1" />
</option>
</set_option>
</set_effect>
<battlemode3>
<bm3_set class_id="1" >
<bm3_set_value set_id="1" set_name="bm3-1" combo="481:481:482:481" synergy_id="1" />
<bm3_set_value set_id="2" set_name="bm3-2" combo="481:482:481:481" synergy_id="2" />
<bm3_set_value set_id="3" set_name="bm3-3" combo="482:481:481:482" synergy_id="3" />
<bm3_set_value set_id="19" set_name="bm3-19" combo="482:482:481:482" synergy_id="19" />
</bm3_set>
<bm3_set class_id="2" >
<bm3_set_value set_id="4" set_name="bm3-4" combo="486:486:487:486" synergy_id="4" />
<bm3_set_value set_id="5" set_name="bm3-5" combo="486:487:486:486" synergy_id="5" />
<bm3_set_value set_id="6" set_name="bm3-6" combo="487:486:486:487" synergy_id="6" />
<bm3_set_value set_id="20" set_name="bm3-20" combo="487:487:486:487" synergy_id="20" />
</bm3_set>
<bm3_set class_id="3" >
<bm3_set_value set_id="7" set_name="bm3-7" combo="491:491:492:491" synergy_id="7" />
<bm3_set_value set_id="8" set_name="bm3-8" combo="491:492:491:491" synergy_id="8" />
<bm3_set_value set_id="9" set_name="bm3-9" combo="492:491:491:492" synergy_id="9" />
<bm3_set_value set_id="21" set_name="bm3-21" combo="492:492:491:492" synergy_id="21" />
</bm3_set>
<bm3_set class_id="4" >
<bm3_set_value set_id="10" set_name="bm3-10" combo="496:496:497:496" synergy_id="10" />
<bm3_set_value set_id="11" set_name="bm3-11" combo="496:497:496:496" synergy_id="11" />
<bm3_set_value set_id="12" set_name="bm3-12" combo="497:496:496:497" synergy_id="12" />
<bm3_set_value set_id="22" set_name="bm3-22" combo="497:497:496:497" synergy_id="22" />
</bm3_set>
<bm3_set class_id="5" >
<bm3_set_value set_id="13" set_name="bm3-13" combo="501:501:502:501" synergy_id="13" />
<bm3_set_value set_id="14" set_name="bm3-14" combo="501:502:501:501" synergy_id="14" />
<bm3_set_value set_id="15" set_name="bm3-15" combo="502:501:501:502" synergy_id="15" />
<bm3_set_value set_id="23" set_name="bm3-23" combo="502:502:501:502" synergy_id="23" />
</bm3_set>
<bm3_set class_id="6" >
<bm3_set_value set_id="16" set_name="bm3-16" combo="506:506:507:506" synergy_id="16" />
<bm3_set_value set_id="17" set_name="bm3-17" combo="506:507:506:506" synergy_id="17" />
<bm3_set_value set_id="18" set_name="bm3-18" combo="507:506:506:507" synergy_id="18" />
<bm3_set_value set_id="24" set_name="bm3-24" combo="507:507:506:507" synergy_id="24" />
</bm3_set>
<bm3_synergy synergy_id="1" >
<bm3_synergy_value force_code="1" force_value="-500" value_type="1" duration="15000" target_type="1" />
<bm3_synergy_value force_code="5" force_value="-5" value_type="4" duration="15000" target_type="2" />
</bm3_synergy>
<bm3_synergy synergy_id="2" >
<bm3_synergy_value force_code="5" force_value="-5" value_type="4" duration="15000" target_type="1" />
<bm3_synergy_value force_code="8" force_value="20" value_type="2" duration="15000" target_type="1" />
<bm3_synergy_value force_code="9" force_value="5" value_type="2" duration="15000" target_type="1" />
<bm3_synergy_value force_code="25" force_value="5" value_type="2" duration="15000" target_type="1" />
</bm3_synergy>
<bm3_synergy synergy_id="3" >
<bm3_synergy_value force_code="1" force_value="-500" value_type="1" duration="15000" target_type="2" />
<bm3_synergy_value force_code="1" force_value="-500" value_type="1" duration="15000" target_type="1" />
<bm3_synergy_value force_code="30" force_value="10" value_type="2" duration="15000" target_type="1" />
</bm3_synergy>
<bm3_synergy synergy_id="4" >
<bm3_synergy_value force_code="1" force_value="-500" value_type="1" duration="12000" target_type="1" />
<bm3_synergy_value force_code="8" force_value="30" value_type="2" duration="12000" target_type="1" />
</bm3_synergy>
<bm3_synergy synergy_id="5" >
<bm3_synergy_value force_code="1" force_value="-500" value_type="1" duration="12000" target_type="1" />
<bm3_synergy_value force_code="39" force_value="500" value_type="1" duration="12000" target_type="1" />
</bm3_synergy>
<bm3_synergy synergy_id="6" >
<bm3_synergy_value force_code="5" force_value="-5" value_type="4" duration="12000" target_type="1" />
<bm3_synergy_value force_code="8" force_value="20" value_type="2" duration="12000" target_type="1" />
<bm3_synergy_value force_code="30" force_value="4" value_type="2" duration="12000" target_type="1" />
</bm3_synergy>
<bm3_synergy synergy_id="7" >
<bm3_synergy_value force_code="1" force_value="-300" value_type="1" duration="12000" target_type="1" />
<bm3_synergy_value force_code="2" force_value="-300" value_type="1" duration="12000" target_type="1" />
<bm3_synergy_value force_code="32" force_value="10" value_type="2" duration="12000" target_type="1" />
</bm3_synergy>
<bm3_synergy synergy_id="8" >
<bm3_synergy_value force_code="5" force_value="-4" value_type="4" duration="12000" target_type="1" />
<bm3_synergy_value force_code="8" force_value="30" value_type="2" duration="12000" target_type="1" />
</bm3_synergy>
<bm3_synergy synergy_id="9" >
<bm3_synergy_value force_code="1" force_value="-400" value_type="1" duration="12000" target_type="1" />
<bm3_synergy_value force_code="98" force_value="-25" value_type="2" duration="12000" target_type="2" />
</bm3_synergy>
<bm3_synergy synergy_id="10" >
<bm3_synergy_value force_code="32" force_value="10" value_type="2" duration="13000" target_type="1" />
<bm3_synergy_value force_code="82" force_value="-1" value_type="1" duration="13000" target_type="2" />
<bm3_synergy_value force_code="82" force_value="-1" value_type="1" duration="13000" target_type="1" />
</bm3_synergy>
<bm3_synergy synergy_id="11" >
<bm3_synergy_value force_code="1" force_value="-500" value_type="1" duration="13000" target_type="1" />
<bm3_synergy_value force_code="8" force_value="30" value_type="2" duration="13000" target_type="1" />
</bm3_synergy>
<bm3_synergy synergy_id="12" >
<bm3_synergy_value force_code="3" force_value="-3" value_type="4" duration="13000" target_type="2" />
<bm3_synergy_value force_code="5" force_value="-4" value_type="4" duration="13000" target_type="1" />
<bm3_synergy_value force_code="8" force_value="20" value_type="2" duration="13000" target_type="1" />
<bm3_synergy_value force_code="9" force_value="5" value_type="2" duration="13000" target_type="1" />
<bm3_synergy_value force_code="25" force_value="5" value_type="2" duration="13000" target_type="1" />
</bm3_synergy>
<bm3_synergy synergy_id="13" >
<bm3_synergy_value force_code="5" force_value="-5" value_type="4" duration="13000" target_type="2" />
<bm3_synergy_value force_code="9" force_value="7" value_type="2" duration="13000" target_type="1" />
<bm3_synergy_value force_code="25" force_value="7" value_type="2" duration="13000" target_type="1" />
</bm3_synergy>
<bm3_synergy synergy_id="14" >
<bm3_synergy_value force_code="5" force_value="-10" value_type="4" duration="13000" target_type="2" />
<bm3_synergy_value force_code="5" force_value="-10" value_type="4" duration="13000" target_type="1" />
<bm3_synergy_value force_code="30" force_value="10" value_type="2" duration="13000" target_type="1" />
</bm3_synergy>
<bm3_synergy synergy_id="15" >
<bm3_synergy_value force_code="1" force_value="-500" value_type="1" duration="13000" target_type="1" />
<bm3_synergy_value force_code="8" force_value="25" value_type="2" duration="13000" target_type="1" />
</bm3_synergy>
<bm3_synergy synergy_id="16" >
<bm3_synergy_value force_code="1" force_value="-500" value_type="1" duration="12000" target_type="1" />
<bm3_synergy_value force_code="3" force_value="5" value_type="4" duration="12000" target_type="1" />
<bm3_synergy_value force_code="5" force_value="-5" value_type="4" duration="12000" target_type="2" />
</bm3_synergy>
<bm3_synergy synergy_id="17" >
<bm3_synergy_value force_code="8" force_value="-10" value_type="2" duration="12000" target_type="2" />
<bm3_synergy_value force_code="8" force_value="-10" value_type="2" duration="12000" target_type="1" />
<bm3_synergy_value force_code="9" force_value="15" value_type="2" duration="12000" target_type="1" />
<bm3_synergy_value force_code="25" force_value="15" value_type="2" duration="12000" target_type="1" />
</bm3_synergy>
<bm3_synergy synergy_id="18" >
<bm3_synergy_value force_code="5" force_value="-5" value_type="4" duration="12000" target_type="2" />
<bm3_synergy_value force_code="5" force_value="-40" value_type="1" duration="12000" target_type="1" />
<bm3_synergy_value force_code="30" force_value="10" value_type="2" duration="12000" target_type="1" />
</bm3_synergy>
<bm3_synergy synergy_id="19" >
<bm3_synergy_value force_code="1" force_value="1000" value_type="1" duration="14000" target_type="1" />
<bm3_synergy_value force_code="3" force_value="-200" value_type="1" duration="14000" target_type="1" />
<bm3_synergy_value force_code="5" force_value="5" value_type="4" duration="14000" target_type="1" />
</bm3_synergy>
<bm3_synergy synergy_id="20" >
<bm3_synergy_value force_code="5" force_value="-100" value_type="1" duration="13000" target_type="1" />
<bm3_synergy_value force_code="8" force_value="20" value_type="2" duration="13000" target_type="1" />
<bm3_synergy_value force_code="9" force_value="5" value_type="2" duration="13000" target_type="1" />
<bm3_synergy_value force_code="25" force_value="5" value_type="2" duration="13000" target_type="1" />
</bm3_synergy>
<bm3_synergy synergy_id="21" >
<bm3_synergy_value force_code="5" force_value="-80" value_type="1" duration="13000" target_type="1" />
<bm3_synergy_value force_code="8" force_value="20" value_type="2" duration="13000" target_type="1" />
<bm3_synergy_value force_code="9" force_value="5" value_type="2" duration="13000" target_type="1" />
<bm3_synergy_value force_code="25" force_value="5" value_type="2" duration="13000" target_type="1" />
</bm3_synergy>
<bm3_synergy synergy_id="22" >
<bm3_synergy_value force_code="6" force_value="-1000" value_type="1" duration="17000" target_type="1" />
<bm3_synergy_value force_code="7" force_value="-1000" value_type="1" duration="17000" target_type="2" />
<bm3_synergy_value force_code="63" force_value="50" value_type="2" duration="17000" target_type="1" />
</bm3_synergy>
<bm3_synergy synergy_id="23" >
<bm3_synergy_value force_code="5" force_value="10" value_type="4" duration="17000" target_type="1" />
<bm3_synergy_value force_code="8" force_value="-20" value_type="2" duration="17000" target_type="1" />
<bm3_synergy_value force_code="68" force_value="50" value_type="2" duration="17000" target_type="1" />
</bm3_synergy>
<bm3_synergy synergy_id="24" >
<bm3_synergy_value force_code="6" force_value="-1000" value_type="1" duration="13000" target_type="2" />
<bm3_synergy_value force_code="25" force_value="-5" value_type="2" duration="13000" target_type="1" />
<bm3_synergy_value force_code="7" force_value="-500" value_type="1" duration="13000" target_type="2" />
</bm3_synergy>
</battlemode3>
</cabal>