hey, forgot where it was, just got the time to get some tinkering on the server,..
is that where the nationwar activation lies within? but if you needed a cabal.dec i'll be gladly to hand over you this cabal.dec of mine.
Code:
[Font]
fs00=\font\r0.ebs
fs01=\font\r1.ebs
fs02=\font\r2.ebs
fs03=\font\r3.ebs
fs04=\font\r4.ebs
fs05=\font\r5.ebs
fs06=\font\r6.ebs
fs07=\font\r7.ebs
fs08=\font\r8.ebs
fs09=\font\r9.ebs
fs10=\font\r_miss.ebs
fs11=\font\y0.ebs
fs12=\font\y1.ebs
fs13=\font\y2.ebs
fs14=\font\y3.ebs
fs15=\font\y4.ebs
fs16=\font\y5.ebs
fs17=\font\y6.ebs
fs18=\font\y7.ebs
fs19=\font\y8.ebs
fs20=\font\y9.ebs
fs21=\font\y_miss.ebs
fs22=\font\b0.ebs
fs23=\font\b1.ebs
fs24=\font\b2.ebs
fs25=\font\b3.ebs
fs26=\font\b4.ebs
fs27=\font\b5.ebs
fs28=\font\b6.ebs
fs29=\font\b7.ebs
fs30=\font\b8.ebs
fs31=\font\b9.ebs
fs32=\font\c0.ebs
fs33=\font\c1.ebs
fs34=\font\c2.ebs
fs35=\font\c3.ebs
fs36=\font\c4.ebs
fs37=\font\c5.ebs
fs38=\font\c6.ebs
fs39=\font\c7.ebs
fs40=\font\c8.ebs
fs41=\font\c9.ebs
fs42=\font\G0.ebs
fs43=\font\G1.ebs
fs44=\font\G2.ebs
fs45=\font\G3.ebs
fs46=\font\G4.ebs
fs47=\font\G5.ebs
fs48=\font\G6.ebs
fs49=\font\G7.ebs
fs50=\font\G8.ebs
fs51=\font\G9.ebs
fs52=\font\V0.ebs
fs53=\font\V1.ebs
fs54=\font\V2.ebs
fs55=\font\V3.ebs
fs56=\font\V4.ebs
fs57=\font\V5.ebs
fs58=\font\V6.ebs
fs59=\font\V7.ebs
fs60=\font\V8.ebs
fs61=\font\V9.ebs
ff00=\Font\fefx\combostart.efx
ff01=\Font\fefx\excellent.efx
ff02=\Font\fefx\good.efx
ff03=\Font\fefx\bad.efx
ff04=\Font\fefx\miss.efx
ff05=\Font\fefx\combo.efx
ff06=\Font\fefx\c0.efx
ff07=\Font\fefx\damage.efx
ff08=\Font\fefx\damage_c.efx
ff09=\Font\fefx\kill.efx
ff10=\Font\fefx\k0.efx
ff11=\Font\fefx\k1.efx
ff12=\Font\fefx\k2.efx
ff13=\Font\fefx\k3.efx
ff14=\Font\fefx\k4.efx
ff15=\Font\fefx\k5.efx
ff16=\Font\fefx\k6.efx
ff17=\Font\fefx\k7.efx
ff18=\Font\fefx\k8.efx
ff19=\Font\fefx\k9.efx
ff20=\Font\fefx\count.efx
ff21=\Font\fefx\p0.efx
ff22=\Font\fefx\p1.efx
ff23=\Font\fefx\p2.efx
ff24=\Font\fefx\p3.efx
ff25=\Font\fefx\p4.efx
ff26=\Font\fefx\p5.efx
ff27=\Font\fefx\p6.efx
ff28=\Font\fefx\p7.efx
ff29=\Font\fefx\p8.efx
ff30=\Font\fefx\p9.efx
[LoginUI]]
lu000=\Object\Object\object_fx\opengate\Interface_Src\gatelogo.EBM
lu001=\Object\Object\object_fx\opengate\Interface_Src\interface_base.EBM
lu002=
lu003=\Object\Object\object_fx\opengate\Interface_Src\main_box.EBM
lu004=\Object\Object\object_fx\opengate\Interface_Src\main_box.EBM
lf000=\Object\Object\object_fx\opengate\fx_main_open.efx
lf001=\Object\Object\object_fx\opengate\fx_move_open.efx
lf002=
lf003=\Object\Object\object_fx\opengate\main_box03.efx
lf004=\Object\Object\object_fx\opengate\main_box02.efx
[QuestPath]
quest_path=\Object\Object\questscroll
[UiFx]
fx_2d00=\FX\EFX\Basic\sp_on.efx
fx_2d01=\FX\EFX\Basic\sp_off.efx
fx_2d02=\FX\EFX\Basic\selection.efx
fx_2d03=\Font\fefx\01.efx
fx_2d04=\Font\fefx\02.efx
fx_2d05=\Font\fefx\03.efx
fx_2d06=\Font\fefx\04.efx
fx_2d07=\Font\fefx\05.efx
fx_2d08=\Font\fefx\06.efx
fx_2d09=\Font\fefx\07.efx
fx_2d10=\Font\fefx\08.efx
fx_2d11=\Font\fefx\09.efx
fx_2d12=\Font\fefx\10.efx
fx_2d13=\Font\fefx\11.efx
fx_2d14=\Font\fefx\10.efx
fx_2d15=\Font\fefx\10.efx
fx_2d16=\Font\fefx\10.efx
fx_2d17=\Font\fefx\15.efx
fx_2d18=\Font\fefx\16_01.efx
fx_2d19=\Font\fefx\16_02.efx
fx_2d20=\Font\fefx\21.efx
fx_2d21=\Font\fefx\21.efx
fx_2d22=\Font\fefx\21.efx
fx_2d23=\Font\fefx\21.efx
fx_ex00=\Font\fefx\warning.efx
fx_ex01=\Font\fefx\warning_loop.efx
fx_ex02=\Font\fefx\hurryup.efx
fx_ex03=\Font\fefx\hurryup_loop.efx
fx_ex04=\Font\fefx\war_called.efx
fx_ex05=\Font\fefx\war_cap_win.efx
fx_ex06=\Font\fefx\war_pro_win.efx
fx_ex07=\Font\fefx\war_pro_lose.efx
fx_ex08=\Font\fefx\war_cap_lose.efx
fx_ex09=\Font\fefx\war_start.efx
fx_ex10=\Font\fefx\war_ready.efx
fx_ex11=\Font\fefx\war_ready_on.efx
<cabal>
<version index="1" />
<cabal_server>
<server_line line_id="1" >
<server_set id="1" name="server1-1" />
<server_set id="2" name="server1-2" />
<server_set id="3" name="server1-3" />
<server_set id="4" name="server1-4" />
<server_set id="5" name="server1-5" />
<server_set id="6" name="server1-6" />
<server_set id="7" name="server1-7" />
<server_set id="8" name="server1-8" />
<server_set id="9" name="server1-9" />
<server_set id="10" name="server1-10" />
<server_set id="11" name="server1-11" />
<server_set id="12" name="server1-12" />
<server_set id="13" name="server1-13" />
<server_set id="14" name="server1-14" />
<server_set id="15" name="server1-15" />
<server_set id="16" name="server1-16" />
<server_set id="17" name="server1-17" />
<server_set id="18" name="server1-18" />
<server_set id="19" name="server1-19" />
<server_set id="20" name="server1-20" />
<server_set id="21" name="server1-21" />
<server_set id="22" name="server1-22" />
<server_set id="23" name="server1-23" />
<server_set id="24" name="server1-24" />
<server_set id="25" name="server1-25" />
<server_set id="26" name="server1-26" />
<server_set id="27" name="server1-27" />
<server_set id="28" name="server1-28" />
<server_set id="29" name="server1-29" />
<server_set id="30" name="server1-30" />
<server_set id="31" name="server1-31" />
<server_set id="32" name="server1-32" />
<server_set id="33" name="server1-33" />
<server_set id="34" name="server1-34" />
<server_set id="35" name="server1-35" />
</server_line>
<server_line line_id="2" >
<server_set id="1" name="server2-1" />
<server_set id="2" name="server2-2" />
<server_set id="3" name="server2-3" />
<server_set id="4" name="server2-4" />
<server_set id="5" name="server2-5" />
<server_set id="6" name="server2-6" />
<server_set id="7" name="server2-7" />
<server_set id="8" name="server2-8" />
<server_set id="9" name="server2-9" />
<server_set id="10" name="server2-10" />
<server_set id="11" name="server2-11" />
<server_set id="12" name="server2-12" />
<server_set id="13" name="server2-13" />
<server_set id="14" name="server2-14" />
<server_set id="15" name="server2-15" />
<server_set id="16" name="server2-16" />
<server_set id="17" name="server2-17" />
<server_set id="18" name="server2-18" />
<server_set id="19" name="server2-19" />
<server_set id="20" name="server2-20" />
<server_set id="21" name="server2-21" />
<server_set id="22" name="server2-22" />
<server_set id="23" name="server2-23" />
<server_set id="24" name="server2-24" />
<server_set id="25" name="server2-25" />
<server_set id="26" name="server2-26" />
<server_set id="27" name="server2-27" />
<server_set id="28" name="server2-28" />
<server_set id="29" name="server2-29" />
<server_set id="30" name="server2-30" />
<server_set id="31" name="server2-31" />
<server_set id="32" name="server2-32" />
<server_set id="33" name="server2-33" />
<server_set id="34" name="server2-34" />
<server_set id="35" name="server2-35" />
</server_line>
<server_line line_id="3" >
<server_set id="1" name="server3-1" />
<server_set id="2" name="server3-2" />
<server_set id="3" name="server3-3" />
<server_set id="4" name="server3-4" />
<server_set id="5" name="server3-5" />
<server_set id="6" name="server3-6" />
<server_set id="7" name="server3-7" />
<server_set id="8" name="server3-8" />
<server_set id="9" name="server3-9" />
<server_set id="10" name="server3-10" />
<server_set id="11" name="server3-11" />
<server_set id="12" name="server3-12" />
<server_set id="13" name="server3-13" />
<server_set id="14" name="server3-14" />
<server_set id="15" name="server3-15" />
<server_set id="16" name="server3-16" />
<server_set id="17" name="server3-17" />
<server_set id="18" name="server3-18" />
<server_set id="19" name="server3-19" />
<server_set id="20" name="server3-20" />
<server_set id="21" name="server3-21" />
<server_set id="22" name="server3-22" />
<server_set id="23" name="server3-23" />
<server_set id="24" name="server3-24" />
<server_set id="25" name="server3-25" />
<server_set id="26" name="server3-26" />
<server_set id="27" name="server3-27" />
<server_set id="28" name="server3-28" />
<server_set id="29" name="server3-29" />
<server_set id="30" name="server3-30" />
<server_set id="31" name="server3-31" />
<server_set id="32" name="server3-32" />
<server_set id="33" name="server3-33" />
<server_set id="34" name="server3-34" />
<server_set id="35" name="server3-35" />
</server_line>
<server_line line_id="4" >
<server_set id="1" name="server4-1" />
<server_set id="2" name="server4-2" />
<server_set id="3" name="server4-3" />
<server_set id="4" name="server4-4" />
<server_set id="5" name="server4-5" />
<server_set id="6" name="server4-6" />
<server_set id="7" name="server4-7" />
<server_set id="8" name="server4-8" />
<server_set id="9" name="server4-9" />
<server_set id="10" name="server4-10" />
<server_set id="11" name="server4-11" />
<server_set id="12" name="server4-12" />
<server_set id="13" name="server4-13" />
<server_set id="14" name="server4-14" />
<server_set id="15" name="server4-15" />
<server_set id="16" name="server4-16" />
<server_set id="17" name="server4-17" />
<server_set id="18" name="server4-18" />
<server_set id="19" name="server4-19" />
<server_set id="20" name="server4-20" />
<server_set id="21" name="server4-21" />
<server_set id="22" name="server4-22" />
<server_set id="23" name="server4-23" />
<server_set id="24" name="server4-24" />
<server_set id="25" name="server4-25" />
<server_set id="26" name="server4-26" />
<server_set id="27" name="server4-27" />
<server_set id="28" name="server4-28" />
<server_set id="29" name="server4-29" />
<server_set id="30" name="server4-30" />
<server_set id="31" name="server4-31" />
<server_set id="32" name="server4-32" />
<server_set id="33" name="server4-33" />
<server_set id="34" name="server4-34" />
<server_set id="35" name="server4-35" />
</server_line>
<server id="1" name="channel1" />
<server id="2" name="channel2" />
<server id="3" name="channel3" />
<server id="4" name="channel4" />
<server id="5" name="channel5" />
<server id="6" name="channel6" />
<server id="7" name="channel7" />
<server id="8" name="channel8" />
<server id="9" name="channel9" />
<server id="10" name="channel10" />
<server id="11" name="channel11" />
<server id="12" name="channel12" />
<server id="13" name="channel13" />
<server id="14" name="channel14" />
<server id="15" name="channel15" />
<server id="16" name="channel16" />
<server id="17" name="channel17" />
<server id="18" name="channel18" />
<server id="19" name="channel19" />
<server id="20" name="channel20" />
<server id="21" name="channel21" />
<server id="22" name="channel22" />
<server id="23" name="channel23" />
<server id="24" name="channel24" />
<server id="25" name="channel25" />
<server id="26" name="channel26" />
<server id="27" name="channel27" />
<server id="28" name="channel28" />
<server id="29" name="channel29" />
<server id="30" name="channel30" />
<server id="31" name="channel31" />
<server id="32" name="channel32" />
<server id="33" name="channel33" />
<server id="34" name="channel34" />
<server id="35" name="channel35" />
<server id="36" name="channel36" />
<server id="37" name="channel37" />
<server id="38" name="channel38" />
<server id="39" name="channel39" />
<server id="40" name="channel40" />
<server id="41" name="channel41" />
<server id="42" name="channel42" />
<server id="43" name="channel43" />
<server id="44" name="channel44" />
<server id="45" name="channel45" />
<server id="46" name="channel46" />
<server id="47" name="channel47" />
<server id="48" name="channel48" />
<server id="49" name="channel49" />
</cabal_server>
<cabal_guild>
<guild create_fee="10000000" name_change="10000000" />
</cabal_guild>
<pk_penalty_init>
<pk_penalty pk_status="1" rep_penalty="-10" />
<pk_penalty pk_status="2" rep_penalty="-100" />
</pk_penalty_init>
<char_init>
<init style="1" name="class1" world_id="1" x="21" y="37" suit_1="105" glove_2="150" boot_3="195" rhand_4="90" lhand_5="" icon="J_icn_battle001_1" delta_hp="30" delta_mp="10" hp="50" mp="20" />
<init style="2" name="class2" world_id="2" x="75" y="205" suit_1="135" glove_2="180" boot_3="225" rhand_4="45" lhand_5="60" icon="J_icn_battle002_1" delta_hp="30" delta_mp="10" hp="50" mp="20" />
<init style="3" name="class3" world_id="2" x="75" y="205" suit_1="135" glove_2="180" boot_3="225" rhand_4="15" lhand_5="15" icon="J_icn_battle003_1" delta_hp="20" delta_mp="20" hp="40" mp="30" />
<init style="4" name="class4" world_id="3" x="160" y="61" suit_1="120" glove_2="165" boot_3="210" rhand_4="30" lhand_5="30" icon="J_icn_battle004_1" delta_hp="20" delta_mp="20" hp="40" mp="30" />
<init style="5" name="class5" world_id="1" x="21" y="37" suit_1="105" glove_2="150" boot_3="195" rhand_4="60" lhand_5="30" icon="J_icn_battle005_1" delta_hp="25" delta_mp="15" hp="45" mp="25" />
<init style="6" name="class6" world_id="3" x="160" y="61" suit_1="120" glove_2="165" boot_3="210" rhand_4="45" lhand_5="15" icon="J_icn_battle006_1" delta_hp="25" delta_mp="15" hp="45" mp="25" />
</char_init>
<char_newhp>
<newhp bs="1" bdelta="500" />
<newhp bs="2" bdelta="389" />
<newhp bs="3" bdelta="79" />
<newhp bs="4" bdelta="184" />
<newhp bs="5" bdelta="450" />
<newhp bs="6" bdelta="310" />
</char_newhp>
<initstat>
<initstat id="1" str="24" dex="8" int="3" />
<initstat id="2" str="16" dex="16" int="3" />
<initstat id="3" str="3" dex="6" int="26" />
<initstat id="4" str="6" dex="12" int="17" />
<initstat id="5" str="15" dex="9" int="11" />
<initstat id="6" str="12" dex="11" int="12" />
</initstat>
<char_make>
<make suit_1="2710" glove_2="2716" boot_3="2722" rhand_4="2235" lhand_5="" />
<make suit_1="2714" glove_2="2720" boot_3="2726" rhand_4="2233" lhand_5="2233" />
<make suit_1="2715" glove_2="2721" boot_3="2727" rhand_4="2230" lhand_5="2230" />
<make suit_1="2713" glove_2="2719" boot_3="2725" rhand_4="2231" lhand_5="2231" />
<make suit_1="2711" glove_2="2717" boot_3="2723" rhand_4="2233" lhand_5="2231" />
<make suit_1="2712" glove_2="2718" boot_3="2724" rhand_4="2232" lhand_5="2230" />
</char_make>
<level_up>
<con level="1" exp="270" accuexp="270" />
<con level="2" exp="1080" accuexp="1350" />
<con level="3" exp="2430" accuexp="3780" />
<con level="4" exp="4320" accuexp="8100" />
<con level="5" exp="6750" accuexp="14850" />
<con level="6" exp="9720" accuexp="24570" />
<con level="7" exp="13230" accuexp="37800" />
<con level="8" exp="17280" accuexp="55080" />
<con level="9" exp="21870" accuexp="76950" />
<con level="10" exp="27000" accuexp="103950" />
<con level="11" exp="32670" accuexp="136620" />
<con level="12" exp="38880" accuexp="175500" />
<con level="13" exp="45630" accuexp="221130" />
<con level="14" exp="52920" accuexp="274050" />
<con level="15" exp="60750" accuexp="334800" />
<con level="16" exp="69120" accuexp="403920" />
<con level="17" exp="78030" accuexp="481950" />
<con level="18" exp="87480" accuexp="569430" />
<con level="19" exp="96228" accuexp="665658" />
<con level="20" exp="105755" accuexp="771413" />
<con level="21" exp="116119" accuexp="887532" />
<con level="22" exp="127382" accuexp="1014914" />
<con level="23" exp="139611" accuexp="1154525" />
<con level="24" exp="152874" accuexp="1307399" />
<con level="25" exp="167244" accuexp="1474643" />
<con level="26" exp="182798" accuexp="1657441" />
<con level="27" exp="199615" accuexp="1857056" />
<con level="28" exp="217780" accuexp="2074836" />
<con level="29" exp="237598" accuexp="2312434" />
<con level="30" exp="259219" accuexp="2571653" />
<con level="31" exp="282808" accuexp="2854461" />
<con level="32" exp="308544" accuexp="3163005" />
<con level="33" exp="336621" accuexp="3499626" />
<con level="34" exp="367254" accuexp="3866880" />
<con level="35" exp="400674" accuexp="4267554" />
<con level="36" exp="437135" accuexp="4704689" />
<con level="37" exp="476914" accuexp="5181603" />
<con level="38" exp="520314" accuexp="5701917" />
<con level="39" exp="567662" accuexp="6269579" />
<con level="40" exp="619319" accuexp="6888898" />
<con level="41" exp="675677" accuexp="7564575" />
<con level="42" exp="737164" accuexp="8301739" />
<con level="43" exp="804246" accuexp="9105985" />
<con level="44" exp="877432" accuexp="9983417" />
<con level="45" exp="957279" accuexp="10940696" />
<con level="46" exp="1044391" accuexp="11985087" />
<con level="47" exp="1139431" accuexp="13124518" />
<con level="48" exp="1243119" accuexp="14367637" />
<con level="49" exp="1350027" accuexp="15717664" />
<con level="50" exp="1459379" accuexp="17177043" />
<con level="51" exp="1570292" accuexp="18747335" />
<con level="52" exp="1681783" accuexp="20429118" />
<con level="53" exp="1792781" accuexp="22221899" />
<con level="54" exp="1902140" accuexp="24124039" />
<con level="55" exp="2008660" accuexp="26132699" />
<con level="56" exp="2111102" accuexp="28243801" />
<con level="57" exp="2208212" accuexp="30452013" />
<con level="58" exp="2298749" accuexp="32750762" />
<con level="59" exp="2392998" accuexp="35143760" />
<con level="60" exp="2491111" accuexp="37634871" />
<con level="61" exp="2593246" accuexp="40228117" />
<con level="62" exp="2699569" accuexp="42927686" />
<con level="63" exp="2810252" accuexp="45737938" />
<con level="64" exp="2925472" accuexp="48663410" />
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</level_up>
<rankup>
<rankup_condition rank="1" >
<condition twohand="32" dual="32" magic="32" magic_arrow="32" sword_shield="32" magic_sword="32" type="0" />
<condition twohand="32" dual="32" magic="32" magic_arrow="32" sword_shield="32" magic_sword="32" type="1" />
</rankup_condition>
<rankup_condition rank="2" >
<condition twohand="64" dual="64" magic="64" magic_arrow="64" sword_shield="64" magic_sword="64" type="0" />
<condition twohand="64" dual="64" magic="64" magic_arrow="64" sword_shield="64" magic_sword="64" type="1" />
</rankup_condition>
<rankup_condition rank="3" >
<condition twohand="96" dual="96" magic="96" magic_arrow="96" sword_shield="96" magic_sword="96" type="0" />
<condition twohand="96" dual="96" magic="96" magic_arrow="96" sword_shield="96" magic_sword="96" type="1" />
</rankup_condition>
<rankup_condition rank="4" >
<condition twohand="128" dual="128" magic="128" magic_arrow="128" sword_shield="128" magic_sword="128" type="0" />
<condition twohand="128" dual="128" magic="128" magic_arrow="128" sword_shield="128" magic_sword="128" type="1" />
</rankup_condition>
<rankup_condition rank="5" >
<condition twohand="160" dual="160" magic="160" magic_arrow="160" sword_shield="160" magic_sword="160" type="0" />
<condition twohand="160" dual="160" magic="160" magic_arrow="160" sword_shield="160" magic_sword="160" type="1" />
</rankup_condition>
<rankup_condition rank="6" >
<condition twohand="192" dual="192" magic="192" magic_arrow="192" sword_shield="192" magic_sword="192" type="0" />
<condition twohand="192" dual="192" magic="192" magic_arrow="192" sword_shield="192" magic_sword="192" type="1" />
</rankup_condition>
<rankup_condition rank="7" >
<condition twohand="224" dual="224" magic="224" magic_arrow="224" sword_shield="224" magic_sword="224" type="0" />
<condition twohand="224" dual="224" magic="224" magic_arrow="224" sword_shield="224" magic_sword="224" type="1" />
</rankup_condition>
<rankup_condition rank="8" >
<condition twohand="256" dual="256" magic="256" magic_arrow="256" sword_shield="256" magic_sword="256" type="0" />
<condition twohand="256" dual="256" magic="256" magic_arrow="256" sword_shield="256" magic_sword="256" type="1" />
</rankup_condition>
<rankup_condition rank="9" >
<condition twohand="288" dual="288" magic="288" magic_arrow="288" sword_shield="288" magic_sword="288" type="0" />
<condition twohand="288" dual="288" magic="288" magic_arrow="288" sword_shield="288" magic_sword="288" type="1" />
</rankup_condition>
<rankup_condition rank="10" >
<condition twohand="540" dual="540" magic="540" magic_arrow="540" sword_shield="540" magic_sword="540" type="0" />
<condition twohand="540" dual="540" magic="54" magic_arrow="540" sword_shield="540" magic_sword="540" type="1" />
</rankup_condition>
<rankup_limit rank="1" >
<condition twohand="0" dual="0" magic="0" magic_arrow="0" sword_shield="0" magic_sword="0" type="0" />
<condition twohand="0" dual="0" magic="0" magic_arrow="0" sword_shield="0" magic_sword="0" type="1" />
</rankup_limit>
<rankup_limit rank="2" >
<condition twohand="13" dual="13" magic="7" magic_arrow="7" sword_shield="10" magic_sword="10" type="0" />
<condition twohand="7" dual="7" magic="13" magic_arrow="13" sword_shield="10" magic_sword="10" type="1" />
</rankup_limit>
<rankup_limit rank="3" >
<condition twohand="19" dual="19" magic="10" magic_arrow="10" sword_shield="14" magic_sword="14" type="0" />
<condition twohand="10" dual="10" magic="19" magic_arrow="19" sword_shield="14" magic_sword="14" type="1" />
</rankup_limit>
<rankup_limit rank="4" >
<condition twohand="25" dual="25" magic="13" magic_arrow="13" sword_shield="19" magic_sword="19" type="0" />
<condition twohand="13" dual="13" magic="25" magic_arrow="25" sword_shield="19" magic_sword="19" type="1" />
</rankup_limit>
<rankup_limit rank="5" >
<condition twohand="32" dual="32" magic="17" magic_arrow="17" sword_shield="24" magic_sword="24" type="0" />
<condition twohand="17" dual="17" magic="32" magic_arrow="32" sword_shield="24" magic_sword="24" type="1" />
</rankup_limit>
<rankup_limit rank="6" >
<condition twohand="38" dual="38" magic="20" magic_arrow="20" sword_shield="29" magic_sword="29" type="0" />
<condition twohand="20" dual="20" magic="38" magic_arrow="38" sword_shield="29" magic_sword="29" type="1" />
</rankup_limit>
<rankup_limit rank="7" >
<condition twohand="44" dual="44" magic="23" magic_arrow="23" sword_shield="34" magic_sword="34" type="0" />
<condition twohand="23" dual="23" magic="44" magic_arrow="44" sword_shield="34" magic_sword="34" type="1" />
</rankup_limit>
<rankup_limit rank="8" >
<condition twohand="50" dual="50" magic="26" magic_arrow="26" sword_shield="38" magic_sword="38" type="0" />
<condition twohand="26" dual="26" magic="50" magic_arrow="50" sword_shield="38" magic_sword="38" type="1" />
</rankup_limit>
<rankup_limit rank="9" >
<condition twohand="57" dual="57" magic="30" magic_arrow="30" sword_shield="43" magic_sword="43" type="0" />
<condition twohand="30" dual="30" magic="57" magic_arrow="57" sword_shield="43" magic_sword="43" type="1" />
</rankup_limit>
<rankup_limit rank="10" >
<condition twohand="0" dual="0" magic="0" magic_arrow="0" sword_shield="0" magic_sword="0" type="0" />
<condition twohand="0" dual="0" magic="0" magic_arrow="0" sword_shield="0" magic_sword="0" type="1" />
</rankup_limit>
<rank_bonus readyrank="0" upgradenum="1" >
<bonus num="4" str="" dex="0" int="0" type="1" />
<bonus num="3" str="0" dex="0" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="1" upgradenum="2" >
<bonus num="6" str="" dex="4" int="4" type="1" />
<bonus num="6" str="4" dex="4" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="2" upgradenum="2" >
<bonus num="9" str="" dex="6" int="6" type="1" />
<bonus num="9" str="6" dex="6" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="3" upgradenum="3" >
<bonus num="11" str="" dex="8" int="8" type="1" />
<bonus num="11" str="8" dex="8" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="4" upgradenum="3" >
<bonus num="14" str="" dex="10" int="10" type="1" />
<bonus num="14" str="10" dex="10" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="5" upgradenum="4" >
<bonus num="16" str="" dex="12" int="12" type="1" />
<bonus num="16" str="12" dex="12" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="6" upgradenum="4" >
<bonus num="19" str="" dex="14" int="14" type="1" />
<bonus num="19" str="14" dex="14" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="7" upgradenum="5" >
<bonus num="21" str="" dex="14" int="14" type="1" />
<bonus num="21" str="14" dex="14" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="8" upgradenum="5" >
<bonus num="24" str="" dex="14" int="14" type="1" />
<bonus num="24" str="14" dex="14" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="9" upgradenum="12" >
<bonus num="26" str="" dex="16" int="16" type="1" />
<bonus num="26" str="16" dex="16" int="" type="0" />
</rank_bonus>
<mastery_levelup level="1" >
<condition str="53" dex="17" int="6" class="2hand" skill1idx="419" skill1slotidx="37" skill2idx="" skill2slotidx="" />
<condition str="34" dex="36" int="6" class="dual" skill1idx="419" skill1slotidx="37" skill2idx="" skill2slotidx="" />
<condition str="6" dex="13" int="57" class="magic" skill1idx="419" skill1slotidx="37" skill2idx="" skill2slotidx="" />
<condition str="12" dex="26" int="38" class="magic_arrow" skill1idx="419" skill1slotidx="37" skill2idx="" skill2slotidx="" />
<condition str="31" dex="20" int="25" class="sword_shield" skill1idx="419" skill1slotidx="37" skill2idx="" skill2slotidx="" />
<condition str="25" dex="26" int="25" class="magic_sword" skill1idx="419" skill1slotidx="37" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="2" >
<condition str="91" dex="29" int="10" class="2hand" skill1idx="333" skill1slotidx="36" skill2idx="" skill2slotidx="" />
<condition str="60" dex="60" int="10" class="dual" skill1idx="333" skill1slotidx="36" skill2idx="" skill2slotidx="" />
<condition str="10" dex="23" int="97" class="magic" skill1idx="333" skill1slotidx="36" skill2idx="" skill2slotidx="" />
<condition str="21" dex="45" int="64" class="magic_arrow" skill1idx="333" skill1slotidx="36" skill2idx="" skill2slotidx="" />
<condition str="53" dex="34" int="43" class="sword_shield" skill1idx="333" skill1slotidx="36" skill2idx="" skill2slotidx="" />
<condition str="43" dex="44" int="43" class="magic_sword" skill1idx="333" skill1slotidx="36" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="3" >
<condition str="126" dex="38" int="14" class="2hand" skill1idx="340" skill1slotidx="38" skill2idx="" skill2slotidx="" />
<condition str="81" dex="83" int="14" class="dual" skill1idx="342" skill1slotidx="38" skill2idx="" skill2slotidx="" />
<condition str="14" dex="31" int="133" class="magic" skill1idx="344" skill1slotidx="38" skill2idx="" skill2slotidx="" />
<condition str="29" dex="60" int="89" class="magic_arrow" skill1idx="346" skill1slotidx="38" skill2idx="" skill2slotidx="" />
<condition str="74" dex="45" int="59" class="sword_shield" skill1idx="348" skill1slotidx="38" skill2idx="" skill2slotidx="" />
<condition str="59" dex="60" int="59" class="magic_sword" skill1idx="350" skill1slotidx="38" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="4" >
<condition str="167" dex="51" int="19" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="108" dex="110" int="19" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="19" dex="41" int="177" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="39" dex="80" int="118" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="98" dex="60" int="79" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="79" dex="79" int="79" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="5" >
<condition str="201" dex="61" int="23" class="2hand" skill1idx="341" skill1slotidx="39" skill2idx="400" skill2slotidx="41" />
<condition str="130" dex="132" int="23" class="dual" skill1idx="343" skill1slotidx="39" skill2idx="402" skill2slotidx="41" />
<condition str="23" dex="49" int="213" class="magic" skill1idx="345" skill1slotidx="39" skill2idx="404" skill2slotidx="41" />
<condition str="47" dex="96" int="142" class="magic_arrow" skill1idx="347" skill1slotidx="39" skill2idx="406" skill2slotidx="41" />
<condition str="118" dex="72" int="95" class="sword_shield" skill1idx="349" skill1slotidx="39" skill2idx="408" skill2slotidx="41" />
<condition str="95" dex="95" int="95" class="magic_sword" skill1idx="351" skill1slotidx="39" skill2idx="410" skill2slotidx="41" />
</mastery_levelup>
<mastery_levelup level="6" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="401" skill1slotidx="42" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="403" skill1slotidx="42" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="405" skill1slotidx="42" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="407" skill1slotidx="42" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="409" skill1slotidx="42" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="411" skill1slotidx="42" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="7" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="8" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="9" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="10" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="11" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="12" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="13" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="14" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="15" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="16" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="17" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="18" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="19" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="20" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<mastery_levelup level="21" >
<condition str="245" dex="74" int="28" class="2hand" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="159" dex="160" int="28" class="dual" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="28" dex="59" int="260" class="magic" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="57" dex="117" int="173" class="magic_arrow" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="144" dex="88" int="115" class="sword_shield" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
<condition str="115" dex="117" int="115" class="magic_sword" skill1idx="" skill1slotidx="" skill2idx="" skill2slotidx="" />
</mastery_levelup>
<exp_for_point rank="1" >
<condition sword="3125" magic="3125" class="2hand" />
<condition sword="3125" magic="3125" class="dual" />
<condition sword="3125" magic="3125" class="magic" />
<condition sword="3125" magic="3125" class="magic_arrow" />
<condition sword="3125" magic="3125" class="sword_shield" />
<condition sword="3125" magic="3125" class="magic_sword" />
</exp_for_point>
<exp_for_point rank="2" >
<condition sword="6718" magic="6718" class="2hand" />
<condition sword="6718" magic="6718" class="dual" />
<condition sword="6718" magic="6718" class="magic" />
<condition sword="6718" magic="6718" class="magic_arrow" />
<condition sword="6718" magic="6718" class="sword_shield" />
<condition sword="6718" magic="6718" class="magic_sword" />
</exp_for_point>
<exp_for_point rank="3" >
<condition sword="8646" magic="8646" class="2hand" />
<condition sword="8646" magic="8646" class="dual" />
<condition sword="8646" magic="8646" class="magic" />
<condition sword="8646" magic="8646" class="magic_arrow" />
<condition sword="8646" magic="8646" class="sword_shield" />
<condition sword="8646" magic="8646" class="magic_sword" />
</exp_for_point>
<exp_for_point rank="4" >
<condition sword="10313" magic="10313" class="2hand" />
<condition sword="10313" magic="10313" class="dual" />
<condition sword="10313" magic="10313" class="magic" />
<condition sword="10313" magic="10313" class="magic_arrow" />
<condition sword="10313" magic="10313" class="sword_shield" />
<condition sword="10313" magic="10313" class="magic_sword" />
</exp_for_point>
<exp_for_point rank="5" >
<condition sword="12000" magic="12000" class="2hand" />
<condition sword="12000" magic="12000" class="dual" />
<condition sword="12000" magic="12000" class="magic" />
<condition sword="12000" magic="12000" class="magic_arrow" />
<condition sword="12000" magic="12000" class="sword_shield" />
<condition sword="12000" magic="12000" class="magic_sword" />
</exp_for_point>
<exp_for_point rank="6" >
<condition sword="13802" magic="13802" class="2hand" />
<condition sword="13802" magic="13802" class="dual" />
<condition sword="13802" magic="13802" class="magic" />
<condition sword="13802" magic="13802" class="magic_arrow" />
<condition sword="13802" magic="13802" class="sword_shield" />
<condition sword="13802" magic="13802" class="magic_sword" />
</exp_for_point>
<exp_for_point rank="7" >
<condition sword="15759" magic="15759" class="2hand" />
<condition sword="15759" magic="15759" class="dual" />
<condition sword="15759" magic="15759" class="magic" />
<condition sword="15759" magic="15759" class="magic_arrow" />
<condition sword="15759" magic="15759" class="sword_shield" />
<condition sword="15759" magic="15759" class="magic_sword" />
</exp_for_point>
<exp_for_point rank="8" >
<condition sword="17890" magic="17890" class="2hand" />
<condition sword="17890" magic="17890" class="dual" />
<condition sword="17890" magic="17890" class="magic" />
<condition sword="17890" magic="17890" class="magic_arrow" />
<condition sword="17890" magic="17890" class="sword_shield" />
<condition sword="17890" magic="17890" class="magic_sword" />
</exp_for_point>
<exp_for_point rank="9" >
<condition sword="20207" magic="20207" class="2hand" />
<condition sword="20207" magic="20207" class="dual" />
<condition sword="20207" magic="20207" class="magic" />
<condition sword="20207" magic="20207" class="magic_arrow" />
<condition sword="20207" magic="20207" class="sword_shield" />
<condition sword="20207" magic="20207" class="magic_sword" />
</exp_for_point>
<exp_for_point rank="10" >
<condition sword="22719" magic="22719" class="2hand" />
<condition sword="22719" magic="22719" class="dual" />
<condition sword="22719" magic="22719" class="magic" />
<condition sword="22719" magic="22719" class="magic_arrow" />
<condition sword="22719" magic="22719" class="sword_shield" />
<condition sword="22719" magic="22719" class="magic_sword" />
</exp_for_point>
<class_formula class="2hand" class_atk="8,-5" class_matk="5,-4" class_def="6,-6" class_ar="7,-7" class_dr="7,-7" stat_atk="3000,2000,0" stat_matk="1000,1000,3000" stat_def="1500,1500,0" stat_ar="4000,17500,4000" stat_dr="2000,10000,1000" />
<class_formula class="dual" class_atk="7,-4" class_matk="5,-4" class_def="6,-6" class_ar="10,-10" class_dr="10,-10" stat_atk="2500,2500,0" stat_matk="1000,1000,3500" stat_def="1500,1500,0" stat_ar="20000,20000,4000" stat_dr="12000,12000,1000" />
<class_formula class="magic" class_atk="5,-4" class_matk="8,-7" class_def="7,-6" class_ar="7,-7" class_dr="7,-7" stat_atk="2000,1000,1000" stat_matk="0,1000,3500" stat_def="1250,1250,750" stat_ar="4000,17500,4000" stat_dr="1500,10000,4000" />
<class_formula class="magic_arrow" class_atk="5,-5" class_matk="6,-5" class_def="5,-5" class_ar="8,-7" class_dr="7,-7" stat_atk="2000,1200,1000" stat_matk="0,2500,3000" stat_def="1250,1250,1000" stat_ar="4000,17500,4000" stat_dr="1000,10000,1500" />
<class_formula class="sword_shield" class_atk="6,-2" class_matk="5,-4" class_def="7,-6" class_ar="8,-7" class_dr="3,-3" stat_atk="2500,2300,1000" stat_matk="500,2500,2900" stat_def="2500,1800,1100" stat_ar="4000,17500,4000" stat_dr="2000,10000,1000" />
<class_formula class="maigc_sword" class_atk="6,-3" class_matk="5,-4" class_def="6,-6" class_ar="8,-8" class_dr="5,-5" stat_atk="2400,2300,1000" stat_matk="500,2500,2850" stat_def="1250,1500,1000" stat_ar="4000,17500,4000" stat_dr="1000,10000,1000" />
</rankup>
<rank_title>
<rank_name rank="1" name="rank1" />
<rank_name rank="2" name="rank2" />
<rank_name rank="3" name="rank3" />
<rank_name rank="4" name="rank4" />
<rank_name rank="5" name="rank5" />
<rank_name rank="6" name="rank6" />
<rank_name rank="7" name="rank7" />
<rank_name rank="8" name="rank8" />
<rank_name rank="9" name="rank9" />
<rank_name rank="10" name="rank10" />
</rank_title>
<cabal_color>
<color id="0" value="FF1E1E" />
<color id="1" value="FF8000" />
<color id="2" value="FFFD00" />
<color id="3" value="C0BE40" />
<color id="4" value="808080" />
<color id="5" value="178CFD" />
<color id="6" value="FFCC00" />
<color id="7" value="4BD500" />
<color id="8" value="4BD500" />
</cabal_color>
<item_color>
<color_set type="1" >
<grade level="force" >
<color order="1" color="B8AAFE" />
<color order="2" color="B8AAFE" />
<color order="3" color="7D5CFE" />
<color order="4" color="7D5CFE" />
<color order="5" color="2B00FE" />
<color order="6" color="2B00FE" />
<color order="7" color="0080FF" />
<color order="8" color="9D00FE" />
<color order="9" color="9D00FE" />
<color order="10" color="9D00FE" />
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<color order="13" color="9D00FE" />
<color order="14" color="9D00FE" />
<color order="15" color="9D00FE" />
<color order="16" color="9D00FE" />
</grade>
<grade level="normal" >
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<color order="2" color="FEAAD4" />
<color order="3" color="FE5CA7" />
<color order="4" color="FE5CA7" />
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<color order="6" color="FE007E" />
<color order="7" color="FE00C1" />
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<color order="14" color="FE00C1" />
<color order="15" color="FE00C1" />
<color order="16" color="FE00C1" />
</grade>
</color_set>
<color_set type="2" >
<grade level="force" >
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<color order="2" color="80C0FF" />
<color order="3" color="00C0FF" />
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<color order="5" color="00FFFF" />
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<color order="13" color="0080FF" />
<color order="14" color="0080FF" />
<color order="15" color="0080FF" />
<color order="16" color="0080FF" />
</grade>
<grade level="normal" >
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<color order="2" color="FFFFFF" />
<color order="3" color="C0FF80" />
<color order="4" color="C0FF80" />
<color order="5" color="FFC000" />
<color order="6" color="FFC000" />
<color order="7" color="FFFF00" />
<color order="8" color="FFFF00" />
<color order="9" color="FFFF00" />
<color order="10" color="FFFF00" />
<color order="11" color="FFFF00" />
<color order="12" color="FFFF00" />
<color order="13" color="FFFF00" />
<color order="14" color="FFFF00" />
<color order="15" color="FFFF00" />
<color order="16" color="FFFF00" />
</grade>
</color_set>
</item_color>
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<extender_code code="114" CoreNum="4" extender="28" bike="1" epul="1" />
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<extender_code code="115" CoreNum="4" extender="26" bike="1" epul="1" />
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<extender_code code="116" CoreNum="2" extender="28" bike="1" epul="1" />
<extender_code code="116" CoreNum="3" extender="42" bike="1" epul="1" />
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<extender_code code="117" CoreNum="4" extender="52" bike="1" epul="1" />
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<enchant_core core_lv="1" core_num="1" rate="50" />
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<enchant_core core_lv="3" core_num="1" rate="50" />
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<enchant_core core_lv="1" core_num="3" rate="50" />
<enchant_core core_lv="2" core_num="3" rate="50" />
<enchant_core core_lv="3" core_num="3" rate="50" />
<code type="1H" >
<cont index="1" code="3" force_level="1" catalyst="1H" prefix="fcoreprefix1H-01" desc="fcoredesc1H-01" prefix2="fcoreprefix21H-01" desc2="fcoredesc21H-01" />
<cont index="2" code="4" force_level="1" catalyst="FC" prefix="fcoreprefix1H-02" desc="fcoredesc1H-02" prefix2="fcoreprefix21H-02" desc2="fcoredesc21H-02" />
<cont index="3" code="6" force_level="1" catalyst="GLOVE" prefix="fcoreprefix1H-03" desc="fcoredesc1H-03" prefix2="fcoreprefix21H-03" desc2="fcoredesc21H-03" />
<cont index="4" code="8" force_level="1" catalyst="2H" prefix="fcoreprefix1H-04" desc="fcoredesc1H-04" prefix2="fcoreprefix21H-04" desc2="fcoredesc21H-04" />
<cont index="5" code="9" force_level="2" catalyst="__" prefix="fcoreprefix1H-05" desc="fcoredesc1H-05" prefix2="fcoreprefix21H-05" desc2="fcoredesc21H-05" />
<cont index="6" code="51" force_level="3" catalyst="__" prefix="fcoreprefix1H-06" desc="fcoredesc1H-06" prefix2="fcoreprefix21H-06" desc2="fcoredesc21H-06" />
<cont index="7" code="41" force_level="3" catalyst="__" prefix="fcoreprefix1H-07" desc="fcoredesc1H-07" prefix2="fcoreprefix21H-07" desc2="fcoredesc21H-07" />
<cont index="8" code="30" force_level="3" catalyst="__" prefix="fcoreprefix1H-08" desc="fcoredesc1H-08" prefix2="fcoreprefix21H-08" desc2="fcoredesc21H-08" />
<cont index="9" code="32" force_level="3" catalyst="__" prefix="fcoreprefix1H-09" desc="fcoredesc1H-09" prefix2="fcoreprefix21H-09" desc2="fcoredesc21H-09" />
<cont index="10" code="113" force_level="3" catalyst="__" prefix="fcoreprefix1H-10" desc="fcoredesc1H-10" prefix2="fcoreprefix21H-10" desc2="fcoredesc21H-10" />
<cont index="11" code="10" force_level="2" catalyst="__" prefix="fcoreprefix1H-11" desc="fcoredesc1H-11" prefix2="fcoreprefix21H-11" desc2="fcoredesc21H-11" />
<cont index="12" code="39" force_level="2" catalyst="__" prefix="fcoreprefix1H-12" desc="fcoredesc1H-12" prefix2="fcoreprefix21H-12" desc2="fcoredesc21H-12" />
<cont index="13" code="43" force_level="2" catalyst="__" prefix="fcoreprefix1H-13" desc="fcoredesc1H-13" prefix2="fcoreprefix21H-13" desc2="fcoredesc21H-13" />
<cont index="14" code="49" force_level="2" catalyst="__" prefix="fcoreprefix1H-14" desc="fcoredesc1H-14" prefix2="fcoreprefix21H-14" desc2="fcoredesc21H-14" />
<cont index="15" code="114" force_level="3" catalyst="__" prefix="fcoreprefix1H-15" desc="fcoredesc1H-15" prefix2="fcoreprefix21H-15" desc2="fcoredesc21H-15" />
</code>
<code type="2H" >
<cont index="1" code="23" force_level="1" catalyst="1H" prefix="fcoreprefix2H-01" desc="fcoredesc2H-01" prefix2="fcoreprefix22H-01" desc2="fcoredesc22H-01" />
<cont index="2" code="24" force_level="1" catalyst="FC" prefix="fcoreprefix2H-02" desc="fcoredesc2H-02" prefix2="fcoreprefix22H-02" desc2="fcoredesc22H-02" />
<cont index="3" code="26" force_level="1" catalyst="GLOVE" prefix="fcoreprefix2H-03" desc="fcoredesc2H-03" prefix2="fcoreprefix22H-03" desc2="fcoredesc22H-03" />
<cont index="4" code="28" force_level="1" catalyst="2H" prefix="fcoreprefix2H-04" desc="fcoredesc2H-04" prefix2="fcoreprefix22H-04" desc2="fcoredesc22H-04" />
<cont index="5" code="29" force_level="2" catalyst="__" prefix="fcoreprefix2H-05" desc="fcoredesc2H-05" prefix2="fcoreprefix22H-05" desc2="fcoredesc22H-05" />
<cont index="6" code="52" force_level="3" catalyst="__" prefix="fcoreprefix2H-06" desc="fcoredesc2H-06" prefix2="fcoreprefix22H-06" desc2="fcoredesc22H-06" />
<cont index="7" code="42" force_level="3" catalyst="__" prefix="fcoreprefix2H-07" desc="fcoredesc2H-07" prefix2="fcoreprefix22H-07" desc2="fcoredesc22H-07" />
<cont index="8" code="31" force_level="3" catalyst="__" prefix="fcoreprefix2H-08" desc="fcoredesc2H-08" prefix2="fcoreprefix22H-08" desc2="fcoredesc22H-08" />
<cont index="9" code="33" force_level="3" catalyst="__" prefix="fcoreprefix2H-09" desc="fcoredesc2H-09" prefix2="fcoreprefix22H-09" desc2="fcoredesc22H-09" />
<cont index="10" code="115" force_level="3" catalyst="__" prefix="fcoreprefix2H-10" desc="fcoredesc2H-10" prefix2="fcoreprefix22H-10" desc2="fcoredesc22H-10" />
<cont index="11" code="11" force_level="2" catalyst="__" prefix="fcoreprefix2H-11" desc="fcoredesc2H-11" prefix2="fcoreprefix22H-11" desc2="fcoredesc22H-11" />
<cont index="12" code="40" force_level="2" catalyst="__" prefix="fcoreprefix2H-12" desc="fcoredesc2H-12" prefix2="fcoreprefix22H-12" desc2="fcoredesc22H-12" />
<cont index="13" code="44" force_level="2" catalyst="__" prefix="fcoreprefix2H-13" desc="fcoredesc2H-13" prefix2="fcoreprefix22H-13" desc2="fcoredesc22H-13" />
<cont index="14" code="50" force_level="2" catalyst="__" prefix="fcoreprefix2H-14" desc="fcoredesc2H-14" prefix2="fcoreprefix22H-14" desc2="fcoredesc22H-14" />
<cont index="15" code="116" force_level="3" catalyst="__" prefix="fcoreprefix2H-15" desc="fcoredesc2H-15" prefix2="fcoreprefix22H-15" desc2="fcoredesc22H-15" />
</code>
<code type="AMULET" >
<cont index="1" code="5" force_level="1" catalyst="SUIT" prefix="fcoreprefixAMULET-01" desc="fcoredescAMULET-01" prefix2="fcoreprefix2AMULET-01" desc2="fcoredesc2AMULET-01" />
<cont index="2" code="25" force_level="2" catalyst="__" prefix="fcoreprefixAMULET-02" desc="fcoredescAMULET-02" prefix2="fcoreprefix2AMULET-02" desc2="fcoredesc2AMULET-02" />
<cont index="3" code="36" force_level="2" catalyst="__" prefix="fcoreprefixAMULET-03" desc="fcoredescAMULET-03" prefix2="fcoreprefix2AMULET-03" desc2="fcoredesc2AMULET-03" />
<cont index="4" code="37" force_level="2" catalyst="__" prefix="fcoreprefixAMULET-04" desc="fcoredescAMULET-04" prefix2="fcoreprefix2AMULET-04" desc2="fcoredesc2AMULET-04" />
<cont index="5" code="38" force_level="2" catalyst="__" prefix="fcoreprefixAMULET-05" desc="fcoredescAMULET-05" prefix2="fcoreprefix2AMULET-05" desc2="fcoredesc2AMULET-05" />
<cont index="6" code="42" force_level="3" catalyst="__" prefix="fcoreprefixAMULET-06" desc="fcoredescAMULET-06" prefix2="fcoreprefix2AMULET-06" desc2="fcoredesc2AMULET-06" />
<cont index="7" code="48" force_level="3" catalyst="__" prefix="fcoreprefixAMULET-07" desc="fcoredescAMULET-07" prefix2="fcoreprefix2AMULET-07" desc2="fcoredesc2AMULET-07" />
<cont index="8" code="" force_level="0" catalyst="__" prefix="fcoreprefixAMULET-08" desc="fcoredescAMULET-08" prefix2="fcoreprefix2AMULET-08" desc2="fcoredesc2AMULET-08" />
<cont index="9" code="" force_level="0" catalyst="__" prefix="fcoreprefixAMULET-09" desc="fcoredescAMULET-09" prefix2="fcoreprefix2AMULET-09" desc2="fcoredesc2AMULET-09" />
<cont index="10" code="114" force_level="3" catalyst="__" prefix="fcoreprefixAMULET-10" desc="fcoredescAMULET-10" prefix2="fcoreprefix2AMULET-10" desc2="fcoredesc2AMULET-10" />
<cont index="11" code="8" force_level="1" catalyst="2H" prefix="fcoreprefixAMULET-11" desc="fcoredescAMULET-11" prefix2="fcoreprefix2AMULET-11" desc2="fcoredesc2AMULET-11" />
<cont index="12" code="" force_level="0" catalyst="__" prefix="fcoreprefixAMULET-12" desc="fcoredescAMULET-12" prefix2="fcoreprefix2AMULET-12" desc2="fcoredesc2AMULET-12" />
<cont index="13" code="" force_level="0" catalyst="__" prefix="fcoreprefixAMULET-13" desc="fcoredescAMULET-13" prefix2="fcoreprefix2AMULET-13" desc2="fcoredesc2AMULET-13" />
<cont index="14" code="" force_level="0" catalyst="__" prefix="fcoreprefixAMULET-14" desc="fcoredescAMULET-14" prefix2="fcoreprefix2AMULET-14" desc2="fcoredesc2AMULET-14" />
<cont index="15" code="" force_level="0" catalyst="__" prefix="fcoreprefixAMULET-15" desc="fcoredescAMULET-15" prefix2="fcoreprefix2AMULET-15" desc2="fcoredesc2AMULET-15" />
</code>
<code type="BELT" >
<cont index="1" code="1" force_level="1" catalyst="HELM" prefix="fcoreprefixBELT-01" desc="fcoredescBELT-01" prefix2="fcoreprefix2BELT-01" desc2="fcoredesc2BELT-01" />
<cont index="2" code="3" force_level="1" catalyst="1H" prefix="fcoreprefixBELT-02" desc="fcoredescBELT-02" prefix2="fcoreprefix2BELT-02" desc2="fcoredesc2BELT-02" />
<cont index="3" code="4" force_level="1" catalyst="FC" prefix="fcoreprefixBELT-03" desc="fcoredescBELT-03" prefix2="fcoreprefix2BELT-03" desc2="fcoredesc2BELT-03" />
<cont index="4" code="5" force_level="1" catalyst="SUIT" prefix="fcoreprefixBELT-04" desc="fcoredescBELT-04" prefix2="fcoreprefix2BELT-04" desc2="fcoredesc2BELT-04" />
<cont index="5" code="6" force_level="1" catalyst="GLOVE" prefix="fcoreprefixBELT-05" desc="fcoredescBELT-05" prefix2="fcoreprefix2BELT-05" desc2="fcoredesc2BELT-05" />
<cont index="6" code="7" force_level="1" catalyst="BOOT" prefix="fcoreprefixBELT-06" desc="fcoredescBELT-06" prefix2="fcoreprefix2BELT-06" desc2="fcoredesc2BELT-06" />
<cont index="7" code="34" force_level="2" catalyst="__" prefix="fcoreprefixBELT-07" desc="fcoredescBELT-07" prefix2="fcoreprefix2BELT-07" desc2="fcoredesc2BELT-07" />
<cont index="8" code="42" force_level="3" catalyst="__" prefix="fcoreprefixBELT-08" desc="fcoredescBELT-08" prefix2="fcoreprefix2BELT-08" desc2="fcoredesc2BELT-08" />
<cont index="9" code="48" force_level="3" catalyst="__" prefix="fcoreprefixBELT-09" desc="fcoredescBELT-09" prefix2="fcoreprefix2BELT-09" desc2="fcoredesc2BELT-09" />
<cont index="10" code="113" force_level="3" catalyst="__" prefix="fcoreprefixBELT-10" desc="fcoredescBELT-10" prefix2="fcoreprefix2BELT-10" desc2="fcoredesc2BELT-10" />
<cont index="11" code="114" force_level="3" catalyst="__" prefix="fcoreprefixBELT-11" desc="fcoredescBELT-11" prefix2="fcoreprefix2BELT-11" desc2="fcoredesc2BELT-11" />
<cont index="12" code="" force_level="0" catalyst="__" prefix="fcoreprefixBELT-12" desc="fcoredescBELT-12" prefix2="fcoreprefix2BELT-12" desc2="fcoredesc2BELT-12" />
<cont index="13" code="" force_level="0" catalyst="__" prefix="fcoreprefixBELT-13" desc="fcoredescBELT-13" prefix2="fcoreprefix2BELT-13" desc2="fcoredesc2BELT-13" />
<cont index="14" code="" force_level="0" catalyst="__" prefix="fcoreprefixBELT-14" desc="fcoredescBELT-14" prefix2="fcoreprefix2BELT-14" desc2="fcoredesc2BELT-14" />
<cont index="15" code="" force_level="0" catalyst="__" prefix="fcoreprefixBELT-15" desc="fcoredescBELT-15" prefix2="fcoreprefix2BELT-15" desc2="fcoredesc2BELT-15" />
</code>
<code type="BIKE" >
<cont index="1" code="1" force_level="1" catalyst="HELM" prefix="fcoreprefixBIKE-01" desc="fcoredescBIKE-01" prefix2="fcoreprefix2BIKE-01" desc2="fcoredesc2BIKE-01" />
<cont index="2" code="3" force_level="1" catalyst="1H" prefix="fcoreprefixBIKE-02" desc="fcoredescBIKE-02" prefix2="fcoreprefix2BIKE-02" desc2="fcoredesc2BIKE-02" />
<cont index="3" code="4" force_level="1" catalyst="FC" prefix="fcoreprefixBIKE-03" desc="fcoredescBIKE-03" prefix2="fcoreprefix2BIKE-03" desc2="fcoredesc2BIKE-03" />
<cont index="4" code="8" force_level="1" catalyst="2H" prefix="fcoreprefixBIKE-04" desc="fcoredescBIKE-04" prefix2="fcoreprefix2BIKE-04" desc2="fcoredesc2BIKE-04" />
<cont index="5" code="9" force_level="2" catalyst="__" prefix="fcoreprefixBIKE-05" desc="fcoredescBIKE-05" prefix2="fcoreprefix2BIKE-05" desc2="fcoredesc2BIKE-05" />
<cont index="6" code="25" force_level="2" catalyst="__" prefix="fcoreprefixBIKE-06" desc="fcoredescBIKE-06" prefix2="fcoreprefix2BIKE-06" desc2="fcoredesc2BIKE-06" />
<cont index="7" code="30" force_level="3" catalyst="__" prefix="fcoreprefixBIKE-07" desc="fcoredescBIKE-07" prefix2="fcoreprefix2BIKE-07" desc2="fcoredesc2BIKE-07" />
<cont index="8" code="32" force_level="3" catalyst="__" prefix="fcoreprefixBIKE-08" desc="fcoredescBIKE-08" prefix2="fcoreprefix2BIKE-08" desc2="fcoredesc2BIKE-08" />
<cont index="9" code="97" force_level="3" catalyst="__" prefix="fcoreprefixBIKE-09" desc="fcoredescBIKE-09" prefix2="fcoreprefix2BIKE-09" desc2="fcoredesc2BIKE-09" />
<cont index="10" code="98" force_level="3" catalyst="__" prefix="fcoreprefixBIKE-10" desc="fcoredescBIKE-10" prefix2="fcoreprefix2BIKE-10" desc2="fcoredesc2BIKE-10" />
<cont index="11" code="112" force_level="3" catalyst="__" prefix="fcoreprefixBIKE-11" desc="fcoredescBIKE-11" prefix2="fcoreprefix2BIKE-11" desc2="fcoredesc2BIKE-11" />
<cont index="12" code="113" force_level="3" catalyst="__" prefix="fcoreprefixBIKE-12" desc="fcoredescBIKE-12" prefix2="fcoreprefix2BIKE-12" desc2="fcoredesc2BIKE-12" />
<cont index="13" code="114" force_level="3" catalyst="__" prefix="fcoreprefixBIKE-13" desc="fcoredescBIKE-13" prefix2="fcoreprefix2BIKE-13" desc2="fcoredesc2BIKE-13" />
<cont index="14" code="" force_level="0" catalyst="__" prefix="fcoreprefixBIKE-14" desc="fcoredescBIKE-14" prefix2="fcoreprefix2BIKE-14" desc2="fcoredesc2BIKE-14" />
<cont index="15" code="" force_level="0" catalyst="__" prefix="fcoreprefixBIKE-15" desc="fcoredescBIKE-15" prefix2="fcoreprefix2BIKE-15" desc2="fcoredesc2BIKE-15" />
</code>
<code type="BOARD" >
<cont index="1" code="1" force_level="1" catalyst="HELM" prefix="fcoreprefixBOARD-01" desc="fcoredescBOARD-01" prefix2="fcoreprefix2BOARD-01" desc2="fcoredesc2BOARD-01" />
<cont index="2" code="3" force_level="1" catalyst="1H" prefix="fcoreprefixBOARD-02" desc="fcoredescBOARD-02" prefix2="fcoreprefix2BOARD-02" desc2="fcoredesc2BOARD-02" />
<cont index="3" code="4" force_level="1" catalyst="FC" prefix="fcoreprefixBOARD-03" desc="fcoredescBOARD-03" prefix2="fcoreprefix2BOARD-03" desc2="fcoredesc2BOARD-03" />
<cont index="4" code="5" force_level="1" catalyst="SUIT" prefix="fcoreprefixBOARD-04" desc="fcoredescBOARD-04" prefix2="fcoreprefix2BOARD-04" desc2="fcoredesc2BOARD-04" />
<cont index="5" code="6" force_level="1" catalyst="GLOVE" prefix="fcoreprefixBOARD-05" desc="fcoredescBOARD-05" prefix2="fcoreprefix2BOARD-05" desc2="fcoredesc2BOARD-05" />
<cont index="6" code="7" force_level="1" catalyst="BOOT" prefix="fcoreprefixBOARD-06" desc="fcoredescBOARD-06" prefix2="fcoreprefix2BOARD-06" desc2="fcoredesc2BOARD-06" />
<cont index="7" code="34" force_level="2" catalyst="__" prefix="fcoreprefixBOARD-07" desc="fcoredescBOARD-07" prefix2="fcoreprefix2BOARD-07" desc2="fcoredesc2BOARD-07" />
<cont index="8" code="42" force_level="3" catalyst="__" prefix="fcoreprefixBOARD-08" desc="fcoredescBOARD-08" prefix2="fcoreprefix2BOARD-08" desc2="fcoredesc2BOARD-08" />
<cont index="9" code="48" force_level="3" catalyst="__" prefix="fcoreprefixBOARD-09" desc="fcoredescBOARD-09" prefix2="fcoreprefix2BOARD-09" desc2="fcoredesc2BOARD-09" />
<cont index="10" code="8" force_level="1" catalyst="__" prefix="fcoreprefixBOARD-10" desc="fcoredescBOARD-10" prefix2="fcoreprefix2BOARD-10" desc2="fcoredesc2BOARD-10" />
<cont index="11" code="113" force_level="3" catalyst="__" prefix="fcoreprefixBOARD-11" desc="fcoredescBOARD-11" prefix2="fcoreprefix2BOARD-11" desc2="fcoredesc2BOARD-11" />
<cont index="12" code="114" force_level="3" catalyst="__" prefix="fcoreprefixBOARD-12" desc="fcoredescBOARD-12" prefix2="fcoreprefix2BOARD-12" desc2="fcoredesc2BOARD-12" />
<cont index="13" code="" force_level="0" catalyst="__" prefix="fcoreprefixBOARD-13" desc="fcoredescBOARD-13" prefix2="fcoreprefix2BOARD-13" desc2="fcoredesc2BOARD-13" />
<cont index="14" code="" force_level="0" catalyst="__" prefix="fcoreprefixBOARD-14" desc="fcoredescBOARD-14" prefix2="fcoreprefix2BOARD-14" desc2="fcoredesc2BOARD-14" />
<cont index="15" code="" force_level="0" catalyst="__" prefix="fcoreprefixBOARD-15" desc="fcoredescBOARD-15" prefix2="fcoreprefix2BOARD-15" desc2="fcoredesc2BOARD-15" />
</code>
<code type="BOOT" >
<cont index="1" code="5" force_level="1" catalyst="SUIT" prefix="fcoreprefixBOOT-01" desc="fcoredescBOOT-01" prefix2="fcoreprefix2BOOT-01" desc2="fcoredesc2BOOT-01" />
<cont index="2" code="7" force_level="1" catalyst="BOOT" prefix="fcoreprefixBOOT-02" desc="fcoredescBOOT-02" prefix2="fcoreprefix2BOOT-02" desc2="fcoredesc2BOOT-02" />
<cont index="3" code="1" force_level="1" catalyst="HELM" prefix="fcoreprefixBOOT-03" desc="fcoredescBOOT-03" prefix2="fcoreprefix2BOOT-03" desc2="fcoredesc2BOOT-03" />
<cont index="4" code="2" force_level="1" catalyst="__" prefix="fcoreprefixBOOT-04" desc="fcoredescBOOT-04" prefix2="fcoreprefix2BOOT-04" desc2="fcoredesc2BOOT-04" />
<cont index="5" code="37" force_level="2" catalyst="__" prefix="fcoreprefixBOOT-05" desc="fcoredescBOOT-05" prefix2="fcoreprefix2BOOT-05" desc2="fcoredesc2BOOT-05" />
<cont index="6" code="51" force_level="3" catalyst="__" prefix="fcoreprefixBOOT-06" desc="fcoredescBOOT-06" prefix2="fcoreprefix2BOOT-06" desc2="fcoredesc2BOOT-06" />
<cont index="7" code="112" force_level="3" catalyst="__" prefix="fcoreprefixBOOT-07" desc="fcoredescBOOT-07" prefix2="fcoreprefix2BOOT-07" desc2="fcoredesc2BOOT-07" />
<cont index="8" code="30" force_level="3" catalyst="__" prefix="fcoreprefixBOOT-08" desc="fcoredescBOOT-08" prefix2="fcoreprefix2BOOT-08" desc2="fcoredesc2BOOT-08" />
<cont index="9" code="32" force_level="3" catalyst="__" prefix="fcoreprefixBOOT-09" desc="fcoredescBOOT-09" prefix2="fcoreprefix2BOOT-09" desc2="fcoredesc2BOOT-09" />
<cont index="10" code="113" force_level="3" catalyst="__" prefix="fcoreprefixBOOT-10" desc="fcoredescBOOT-10" prefix2="fcoreprefix2BOOT-10" desc2="fcoredesc2BOOT-10" />
<cont index="11" code="38" force_level="2" catalyst="__" prefix="fcoreprefixBOOT-11" desc="fcoredescBOOT-11" prefix2="fcoreprefix2BOOT-11" desc2="fcoredesc2BOOT-11" />
<cont index="12" code="12" force_level="2" catalyst="__" prefix="fcoreprefixBOOT-12" desc="fcoredescBOOT-12" prefix2="fcoreprefix2BOOT-12" desc2="fcoredesc2BOOT-12" />
<cont index="13" code="43" force_level="2" catalyst="__" prefix="fcoreprefixBOOT-13" desc="fcoredescBOOT-13" prefix2="fcoreprefix2BOOT-13" desc2="fcoredesc2BOOT-13" />
<cont index="14" code="36" force_level="2" catalyst="__" prefix="fcoreprefixBOOT-14" desc="fcoredescBOOT-14" prefix2="fcoreprefix2BOOT-14" desc2="fcoredesc2BOOT-14" />
<cont index="15" code="114" force_level="3" catalyst="__" prefix="fcoreprefixBOOT-15" desc="fcoredescBOOT-15" prefix2="fcoreprefix2BOOT-15" desc2="fcoredesc2BOOT-15" />
</code>
<code type="BRACELET" >
<cont index="1" code="12" force_level="2" catalyst="__" prefix="fcoreprefixBRACELET-01" desc="fcoredescBRACELET-01" prefix2="fcoreprefix2BRACELET-01" desc2="fcoredesc2BRACELET-01" />
<cont index="2" code="13" force_level="2" catalyst="__" prefix="fcoreprefixBRACELET-02" desc="fcoredescBRACELET-02" prefix2="fcoreprefix2BRACELET-02" desc2="fcoredesc2BRACELET-02" />
<cont index="3" code="30" force_level="3" catalyst="__" prefix="fcoreprefixBRACELET-03" desc="fcoredescBRACELET-03" prefix2="fcoreprefix2BRACELET-03" desc2="fcoredesc2BRACELET-03" />
<cont index="4" code="32" force_level="3" catalyst="__" prefix="fcoreprefixBRACELET-04" desc="fcoredescBRACELET-04" prefix2="fcoreprefix2BRACELET-04" desc2="fcoredesc2BRACELET-04" />
<cont index="5" code="34" force_level="2" catalyst="__" prefix="fcoreprefixBRACELET-05" desc="fcoredescBRACELET-05" prefix2="fcoreprefix2BRACELET-05" desc2="fcoredesc2BRACELET-05" />
<cont index="6" code="35" force_level="2" catalyst="__" prefix="fcoreprefixBRACELET-06" desc="fcoredescBRACELET-06" prefix2="fcoreprefix2BRACELET-06" desc2="fcoredesc2BRACELET-06" />
<cont index="7" code="41" force_level="3" catalyst="__" prefix="fcoreprefixBRACELET-07" desc="fcoredescBRACELET-07" prefix2="fcoreprefix2BRACELET-07" desc2="fcoredesc2BRACELET-07" />
<cont index="8" code="48" force_level="3" catalyst="__" prefix="fcoreprefixBRACELET-08" desc="fcoredescBRACELET-08" prefix2="fcoreprefix2BRACELET-08" desc2="fcoredesc2BRACELET-08" />
<cont index="9" code="113" force_level="3" catalyst="__" prefix="fcoreprefixBRACELET-09" desc="fcoredescBRACELET-09" prefix2="fcoreprefix2BRACELET-09" desc2="fcoredesc2BRACELET-09" />
<cont index="10" code="114" force_level="3" catalyst="__" prefix="fcoreprefixBRACELET-10" desc="fcoredescBRACELET-10" prefix2="fcoreprefix2BRACELET-10" desc2="fcoredesc2BRACELET-10" />
<cont index="11" code="8" force_level="1" catalyst="2H" prefix="fcoreprefixBRACELET-11" desc="fcoredescBRACELET-11" prefix2="fcoreprefix2BRACELET-11" desc2="fcoredesc2BRACELET-11" />
<cont index="12" code="" force_level="0" catalyst="__" prefix="fcoreprefixBRACELET-12" desc="fcoredescBRACELET-12" prefix2="fcoreprefix2BRACELET-12" desc2="fcoredesc2BRACELET-12" />
<cont index="13" code="" force_level="0" catalyst="__" prefix="fcoreprefixBRACELET-13" desc="fcoredescBRACELET-13" prefix2="fcoreprefix2BRACELET-13" desc2="fcoredesc2BRACELET-13" />
<cont index="14" code="" force_level="0" catalyst="__" prefix="fcoreprefixBRACELET-14" desc="fcoredescBRACELET-14" prefix2="fcoreprefix2BRACELET-14" desc2="fcoredesc2BRACELET-14" />
<cont index="15" code="80" force_level="3" catalyst="__" prefix="fcoreprefixBRACELET-15" desc="fcoredescBRACELET-15" prefix2="fcoreprefix2BRACELET-15" desc2="fcoredesc2BRACELET-15" />
</code>
<code type="EARRING" >
<cont index="1" code="1" force_level="1" catalyst="HELM" prefix="fcoreprefixEARRING-01" desc="fcoredescEARRING-01" prefix2="fcoreprefix2EARRING-01" desc2="fcoredesc2EARRING-01" />
<cont index="2" code="5" force_level="1" catalyst="SUIT" prefix="fcoreprefixEARRING-02" desc="fcoredescEARRING-02" prefix2="fcoreprefix2EARRING-02" desc2="fcoredesc2EARRING-02" />
<cont index="3" code="7" force_level="1" catalyst="BOOT" prefix="fcoreprefixEARRING-03" desc="fcoredescEARRING-03" prefix2="fcoreprefix2EARRING-03" desc2="fcoredesc2EARRING-03" />
<cont index="4" code="12" force_level="2" catalyst="__" prefix="fcoreprefixEARRING-04" desc="fcoredescEARRING-04" prefix2="fcoreprefix2EARRING-04" desc2="fcoredesc2EARRING-04" />
<cont index="5" code="13" force_level="2" catalyst="__" prefix="fcoreprefixEARRING-05" desc="fcoredescEARRING-05" prefix2="fcoreprefix2EARRING-05" desc2="fcoredesc2EARRING-05" />
<cont index="6" code="36" force_level="2" catalyst="__" prefix="fcoreprefixEARRING-06" desc="fcoredescEARRING-06" prefix2="fcoreprefix2EARRING-06" desc2="fcoredesc2EARRING-06" />
<cont index="7" code="41" force_level="3" catalyst="__" prefix="fcoreprefixEARRING-07" desc="fcoredescEARRING-07" prefix2="fcoreprefix2EARRING-07" desc2="fcoredesc2EARRING-07" />
<cont index="8" code="48" force_level="3" catalyst="__" prefix="fcoreprefixEARRING-08" desc="fcoredescEARRING-08" prefix2="fcoreprefix2EARRING-08" desc2="fcoredesc2EARRING-08" />
<cont index="9" code="113" force_level="3" catalyst="__" prefix="fcoreprefixEARRING-09" desc="fcoredescEARRING-09" prefix2="fcoreprefix2EARRING-09" desc2="fcoredesc2EARRING-09" />
<cont index="10" code="114" force_level="3" catalyst="__" prefix="fcoreprefixEARRING-10" desc="fcoredescEARRING-10" prefix2="fcoreprefix2EARRING-10" desc2="fcoredesc2EARRING-10" />
<cont index="11" code="" force_level="0" catalyst="__" prefix="fcoreprefixEARRING-11" desc="fcoredescEARRING-11" prefix2="fcoreprefix2EARRING-11" desc2="fcoredesc2EARRING-11" />
<cont index="12" code="" force_level="0" catalyst="__" prefix="fcoreprefixEARRING-12" desc="fcoredescEARRING-12" prefix2="fcoreprefix2EARRING-12" desc2="fcoredesc2EARRING-12" />
<cont index="13" code="" force_level="0" catalyst="__" prefix="fcoreprefixEARRING-13" desc="fcoredescEARRING-13" prefix2="fcoreprefix2EARRING-13" desc2="fcoredesc2EARRING-13" />
<cont index="14" code="" force_level="0" catalyst="__" prefix="fcoreprefixEARRING-14" desc="fcoredescEARRING-14" prefix2="fcoreprefix2EARRING-14" desc2="fcoredesc2EARRING-14" />
<cont index="15" code="" force_level="0" catalyst="__" prefix="fcoreprefixEARRING-15" desc="fcoredescEARRING-15" prefix2="fcoreprefix2EARRING-15" desc2="fcoredesc2EARRING-15" />
</code>
<code type="EPULET" >
<cont index="1" code="1" force_level="1" catalyst="HELM" prefix="fcoreprefixEPULET-01" desc="fcoredescEPULET-01" prefix2="fcoreprefix2EPULET-01" desc2="fcoredesc2EPULET-01" />
<cont index="2" code="3" force_level="1" catalyst="1H" prefix="fcoreprefixEPULET-02" desc="fcoredescEPULET-02" prefix2="fcoreprefix2EPULET-02" desc2="fcoredesc2EPULET-02" />
<cont index="3" code="4" force_level="1" catalyst="FC" prefix="fcoreprefixEPULET-03" desc="fcoredescEPULET-03" prefix2="fcoreprefix2EPULET-03" desc2="fcoredesc2EPULET-03" />
<cont index="4" code="5" force_level="1" catalyst="SUIT" prefix="fcoreprefixEPULET-04" desc="fcoredescEPULET-04" prefix2="fcoreprefix2EPULET-04" desc2="fcoredesc2EPULET-04" />
<cont index="5" code="6" force_level="1" catalyst="GLOVE" prefix="fcoreprefixEPULET-05" desc="fcoredescEPULET-05" prefix2="fcoreprefix2EPULET-05" desc2="fcoredesc2EPULET-05" />
<cont index="6" code="7" force_level="1" catalyst="BOOT" prefix="fcoreprefixEPULET-06" desc="fcoredescEPULET-06" prefix2="fcoreprefix2EPULET-06" desc2="fcoredesc2EPULET-06" />
<cont index="7" code="30" force_level="3" catalyst="__" prefix="fcoreprefixEPULET-07" desc="fcoredescEPULET-07" prefix2="fcoreprefix2EPULET-07" desc2="fcoredesc2EPULET-07" />
<cont index="8" code="32" force_level="3" catalyst="__" prefix="fcoreprefixEPULET-08" desc="fcoredescEPULET-08" prefix2="fcoreprefix2EPULET-08" desc2="fcoredesc2EPULET-08" />
<cont index="9" code="36" force_level="2" catalyst="__" prefix="fcoreprefixEPULET-09" desc="fcoredescEPULET-09" prefix2="fcoreprefix2EPULET-09" desc2="fcoredesc2EPULET-09" />
<cont index="10" code="97" force_level="3" catalyst="__" prefix="fcoreprefixEPULET-10" desc="fcoredescEPULET-10" prefix2="fcoreprefix2EPULET-10" desc2="fcoredesc2EPULET-10" />
<cont index="11" code="98" force_level="3" catalyst="__" prefix="fcoreprefixEPULET-11" desc="fcoredescEPULET-11" prefix2="fcoreprefix2EPULET-11" desc2="fcoredesc2EPULET-11" />
<cont index="12" code="112" force_level="3" catalyst="__" prefix="fcoreprefixEPULET-12" desc="fcoredescEPULET-12" prefix2="fcoreprefix2EPULET-12" desc2="fcoredesc2EPULET-12" />
<cont index="13" code="" force_level="0" catalyst="__" prefix="fcoreprefixEPULET-13" desc="fcoredescEPULET-13" prefix2="fcoreprefix2EPULET-13" desc2="fcoredesc2EPULET-13" />
<cont index="14" code="" force_level="0" catalyst="__" prefix="fcoreprefixEPULET-14" desc="fcoredescEPULET-14" prefix2="fcoreprefix2EPULET-14" desc2="fcoredesc2EPULET-14" />
<cont index="15" code="" force_level="0" catalyst="__" prefix="fcoreprefixEPULET-15" desc="fcoredescEPULET-15" prefix2="fcoreprefix2EPULET-15" desc2="fcoredesc2EPULET-15" />
</code>
<code type="GLOVE" >
<cont index="1" code="5" force_level="1" catalyst="SUIT" prefix="fcoreprefixGLOVE-01" desc="fcoredescGLOVE-01" prefix2="fcoreprefix2GLOVE-01" desc2="fcoredesc2GLOVE-01" />
<cont index="2" code="6" force_level="1" catalyst="GLOVE" prefix="fcoreprefixGLOVE-02" desc="fcoredescGLOVE-02" prefix2="fcoreprefix2GLOVE-02" desc2="fcoredesc2GLOVE-02" />
<cont index="3" code="7" force_level="1" catalyst="BOOT" prefix="fcoreprefixGLOVE-03" desc="fcoredescGLOVE-03" prefix2="fcoreprefix2GLOVE-03" desc2="fcoredesc2GLOVE-03" />
<cont index="4" code="3" force_level="1" catalyst="1H" prefix="fcoreprefixGLOVE-04" desc="fcoredescGLOVE-04" prefix2="fcoreprefix2GLOVE-04" desc2="fcoredesc2GLOVE-04" />
<cont index="5" code="37" force_level="2" catalyst="__" prefix="fcoreprefixGLOVE-05" desc="fcoredescGLOVE-05" prefix2="fcoreprefix2GLOVE-05" desc2="fcoredesc2GLOVE-05" />
<cont index="6" code="51" force_level="3" catalyst="__" prefix="fcoreprefixGLOVE-06" desc="fcoredescGLOVE-06" prefix2="fcoreprefix2GLOVE-06" desc2="fcoredesc2GLOVE-06" />
<cont index="7" code="98" force_level="3" catalyst="__" prefix="fcoreprefixGLOVE-07" desc="fcoredescGLOVE-07" prefix2="fcoreprefix2GLOVE-07" desc2="fcoredesc2GLOVE-07" />
<cont index="8" code="30" force_level="3" catalyst="__" prefix="fcoreprefixGLOVE-08" desc="fcoredescGLOVE-08" prefix2="fcoreprefix2GLOVE-08" desc2="fcoredesc2GLOVE-08" />
<cont index="9" code="32" force_level="3" catalyst="__" prefix="fcoreprefixGLOVE-09" desc="fcoredescGLOVE-09" prefix2="fcoreprefix2GLOVE-09" desc2="fcoredesc2GLOVE-09" />
<cont index="10" code="113" force_level="3" catalyst="__" prefix="fcoreprefixGLOVE-10" desc="fcoredescGLOVE-10" prefix2="fcoreprefix2GLOVE-10" desc2="fcoredesc2GLOVE-10" />
<cont index="11" code="38" force_level="2" catalyst="__" prefix="fcoreprefixGLOVE-11" desc="fcoredescGLOVE-11" prefix2="fcoreprefix2GLOVE-11" desc2="fcoredesc2GLOVE-11" />
<cont index="12" code="25" force_level="2" catalyst="__" prefix="fcoreprefixGLOVE-12" desc="fcoredescGLOVE-12" prefix2="fcoreprefix2GLOVE-12" desc2="fcoredesc2GLOVE-12" />
<cont index="13" code="34" force_level="2" catalyst="__" prefix="fcoreprefixGLOVE-13" desc="fcoredescGLOVE-13" prefix2="fcoreprefix2GLOVE-13" desc2="fcoredesc2GLOVE-13" />
<cont index="14" code="35" force_level="2" catalyst="__" prefix="fcoreprefixGLOVE-14" desc="fcoredescGLOVE-14" prefix2="fcoreprefix2GLOVE-14" desc2="fcoredesc2GLOVE-14" />
<cont index="15" code="114" force_level="3" catalyst="__" prefix="fcoreprefixGLOVE-15" desc="fcoredescGLOVE-15" prefix2="fcoreprefix2GLOVE-15" desc2="fcoredesc2GLOVE-15" />
</code>
<code type="HELM" >
<cont index="1" code="2" force_level="1" catalyst="__" prefix="fcoreprefixHELM-01" desc="fcoredescHELM-01" prefix2="fcoreprefix2HELM-01" desc2="fcoredesc2HELM-01" />
<cont index="2" code="5" force_level="1" catalyst="SUIT" prefix="fcoreprefixHELM-02" desc="fcoredescHELM-02" prefix2="fcoreprefix2HELM-02" desc2="fcoredesc2HELM-02" />
<cont index="3" code="7" force_level="1" catalyst="BOOT" prefix="fcoreprefixHELM-03" desc="fcoredescHELM-03" prefix2="fcoreprefix2HELM-03" desc2="fcoredesc2HELM-03" />
<cont index="4" code="8" force_level="1" catalyst="2H" prefix="fcoreprefixHELM-04" desc="fcoredescHELM-04" prefix2="fcoreprefix2HELM-04" desc2="fcoredesc2HELM-04" />
<cont index="5" code="9" force_level="2" catalyst="__" prefix="fcoreprefixHELM-05" desc="fcoredescHELM-05" prefix2="fcoreprefix2HELM-05" desc2="fcoredesc2HELM-05" />
<cont index="6" code="51" force_level="3" catalyst="__" prefix="fcoreprefixHELM-06" desc="fcoredescHELM-06" prefix2="fcoreprefix2HELM-06" desc2="fcoredesc2HELM-06" />
<cont index="7" code="97" force_level="3" catalyst="__" prefix="fcoreprefixHELM-07" desc="fcoredescHELM-07" prefix2="fcoreprefix2HELM-07" desc2="fcoredesc2HELM-07" />
<cont index="8" code="30" force_level="3" catalyst="__" prefix="fcoreprefixHELM-08" desc="fcoredescHELM-08" prefix2="fcoreprefix2HELM-08" desc2="fcoredesc2HELM-08" />
<cont index="9" code="32" force_level="3" catalyst="__" prefix="fcoreprefixHELM-09" desc="fcoredescHELM-09" prefix2="fcoreprefix2HELM-09" desc2="fcoredesc2HELM-09" />
<cont index="10" code="113" force_level="3" catalyst="__" prefix="fcoreprefixHELM-10" desc="fcoredescHELM-10" prefix2="fcoreprefix2HELM-10" desc2="fcoredesc2HELM-10" />
<cont index="11" code="12" force_level="2" catalyst="__" prefix="fcoreprefixHELM-11" desc="fcoredescHELM-11" prefix2="fcoreprefix2HELM-11" desc2="fcoredesc2HELM-11" />
<cont index="12" code="13" force_level="2" catalyst="__" prefix="fcoreprefixHELM-12" desc="fcoredescHELM-12" prefix2="fcoreprefix2HELM-12" desc2="fcoredesc2HELM-12" />
<cont index="13" code="43" force_level="2" catalyst="__" prefix="fcoreprefixHELM-13" desc="fcoredescHELM-13" prefix2="fcoreprefix2HELM-13" desc2="fcoredesc2HELM-13" />
<cont index="14" code="49" force_level="2" catalyst="__" prefix="fcoreprefixHELM-14" desc="fcoredescHELM-14" prefix2="fcoreprefix2HELM-14" desc2="fcoredesc2HELM-14" />
<cont index="15" code="114" force_level="3" catalyst="__" prefix="fcoreprefixHELM-15" desc="fcoredescHELM-15" prefix2="fcoreprefix2HELM-15" desc2="fcoredesc2HELM-15" />
</code>
<code type="RING" >
<cont index="1" code="3" force_level="1" catalyst="1H" prefix="fcoreprefixRING-01" desc="fcoredescRING-01" prefix2="fcoreprefix2RING-01" desc2="fcoredesc2RING-01" />
<cont index="2" code="4" force_level="1" catalyst="FC" prefix="fcoreprefixRING-02" desc="fcoredescRING-02" prefix2="fcoreprefix2RING-02" desc2="fcoredesc2RING-02" />
<cont index="3" code="6" force_level="1" catalyst="GLOVE" prefix="fcoreprefixRING-03" desc="fcoredescRING-03" prefix2="fcoreprefix2RING-03" desc2="fcoredesc2RING-03" />
<cont index="4" code="10" force_level="2" catalyst="__" prefix="fcoreprefixRING-04" desc="fcoredescRING-04" prefix2="fcoreprefix2RING-04" desc2="fcoredesc2RING-04" />
<cont index="5" code="39" force_level="2" catalyst="__" prefix="fcoreprefixRING-05" desc="fcoredescRING-05" prefix2="fcoreprefix2RING-05" desc2="fcoredesc2RING-05" />
<cont index="6" code="41" force_level="3" catalyst="__" prefix="fcoreprefixRING-06" desc="fcoredescRING-06" prefix2="fcoreprefix2RING-06" desc2="fcoredesc2RING-06" />
<cont index="7" code="48" force_level="3" catalyst="__" prefix="fcoreprefixRING-07" desc="fcoredescRING-07" prefix2="fcoreprefix2RING-07" desc2="fcoredesc2RING-07" />
<cont index="8" code="1" force_level="1" catalyst="HELM" prefix="fcoreprefixRING-08" desc="fcoredescRING-08" prefix2="fcoreprefix2RING-08" desc2="fcoredesc2RING-08" />
<cont index="9" code="113" force_level="3" catalyst="__" prefix="fcoreprefixRING-09" desc="fcoredescRING-09" prefix2="fcoreprefix2RING-09" desc2="fcoredesc2RING-09" />
<cont index="10" code="80" force_level="3" catalyst="__" prefix="fcoreprefixRING-10" desc="fcoredescRING-10" prefix2="fcoreprefix2RING-10" desc2="fcoredesc2RING-10" />
<cont index="11" code="" force_level="0" catalyst="__" prefix="fcoreprefixRING-11" desc="fcoredescRING-11" prefix2="fcoreprefix2RING-11" desc2="fcoredesc2RING-11" />
<cont index="12" code="" force_level="0" catalyst="__" prefix="fcoreprefixRING-12" desc="fcoredescRING-12" prefix2="fcoreprefix2RING-12" desc2="fcoredesc2RING-12" />
<cont index="13" code="" force_level="0" catalyst="__" prefix="fcoreprefixRING-13" desc="fcoredescRING-13" prefix2="fcoreprefix2RING-13" desc2="fcoredesc2RING-13" />
<cont index="14" code="" force_level="0" catalyst="__" prefix="fcoreprefixRING-14" desc="fcoredescRING-14" prefix2="fcoreprefix2RING-14" desc2="fcoredesc2RING-14" />
<cont index="15" code="" force_level="0" catalyst="__" prefix="fcoreprefixRING-15" desc="fcoredescRING-15" prefix2="fcoreprefix2RING-15" desc2="fcoredesc2RING-15" />
</code>
<code type="SUIT" >
<cont index="1" code="1" force_level="1" catalyst="HELM" prefix="fcoreprefixSUIT-01" desc="fcoredescSUIT-01" prefix2="fcoreprefix2SUIT-01" desc2="fcoredesc2SUIT-01" />
<cont index="2" code="5" force_level="1" catalyst="SUIT" prefix="fcoreprefixSUIT-02" desc="fcoredescSUIT-02" prefix2="fcoreprefix2SUIT-02" desc2="fcoredesc2SUIT-02" />
<cont index="3" code="7" force_level="1" catalyst="BOOT" prefix="fcoreprefixSUIT-03" desc="fcoredescSUIT-03" prefix2="fcoreprefix2SUIT-03" desc2="fcoredesc2SUIT-03" />
<cont index="4" code="2" force_level="1" catalyst="__" prefix="fcoreprefixSUIT-04" desc="fcoredescSUIT-04" prefix2="fcoreprefix2SUIT-04" desc2="fcoredesc2SUIT-04" />
<cont index="5" code="37" force_level="2" catalyst="__" prefix="fcoreprefixSUIT-05" desc="fcoredescSUIT-05" prefix2="fcoreprefix2SUIT-05" desc2="fcoredesc2SUIT-05" />
<cont index="6" code="51" force_level="3" catalyst="__" prefix="fcoreprefixSUIT-06" desc="fcoredescSUIT-06" prefix2="fcoreprefix2SUIT-06" desc2="fcoredesc2SUIT-06" />
<cont index="7" code="112" force_level="3" catalyst="__" prefix="fcoreprefixSUIT-07" desc="fcoredescSUIT-07" prefix2="fcoreprefix2SUIT-07" desc2="fcoredesc2SUIT-07" />
<cont index="8" code="30" force_level="3" catalyst="__" prefix="fcoreprefixSUIT-08" desc="fcoredescSUIT-08" prefix2="fcoreprefix2SUIT-08" desc2="fcoredesc2SUIT-08" />
<cont index="9" code="32" force_level="3" catalyst="__" prefix="fcoreprefixSUIT-09" desc="fcoredescSUIT-09" prefix2="fcoreprefix2SUIT-09" desc2="fcoredesc2SUIT-09" />
<cont index="10" code="113" force_level="3" catalyst="__" prefix="fcoreprefixSUIT-10" desc="fcoredescSUIT-10" prefix2="fcoreprefix2SUIT-10" desc2="fcoredesc2SUIT-10" />
<cont index="11" code="38" force_level="2" catalyst="__" prefix="fcoreprefixSUIT-11" desc="fcoredescSUIT-11" prefix2="fcoreprefix2SUIT-11" desc2="fcoredesc2SUIT-11" />
<cont index="12" code="25" force_level="2" catalyst="__" prefix="fcoreprefixSUIT-12" desc="fcoredescSUIT-12" prefix2="fcoreprefix2SUIT-12" desc2="fcoredesc2SUIT-12" />
<cont index="13" code="43" force_level="2" catalyst="__" prefix="fcoreprefixSUIT-13" desc="fcoredescSUIT-13" prefix2="fcoreprefix2SUIT-13" desc2="fcoredesc2SUIT-13" />
<cont index="14" code="36" force_level="2" catalyst="__" prefix="fcoreprefixSUIT-14" desc="fcoredescSUIT-14" prefix2="fcoreprefix2SUIT-14" desc2="fcoredesc2SUIT-14" />
<cont index="15" code="114" force_level="3" catalyst="__" prefix="fcoreprefixSUIT-15" desc="fcoredescSUIT-15" prefix2="fcoreprefix2SUIT-15" desc2="fcoredesc2SUIT-15" />
</code>
<fcore_cost_init>
<fcore_cost equip_lv="2" active_opt="0" cost="1000" />
<fcore_cost equip_lv="2" active_opt="1" cost="2000" />
<fcore_cost equip_lv="2" active_opt="2" cost="4000" />
<fcore_cost equip_lv="3" active_opt="0" cost="2000" />
<fcore_cost equip_lv="3" active_opt="1" cost="4000" />
<fcore_cost equip_lv="3" active_opt="2" cost="8000" />
<fcore_cost equip_lv="4" active_opt="0" cost="4000" />
<fcore_cost equip_lv="4" active_opt="1" cost="8000" />
<fcore_cost equip_lv="4" active_opt="2" cost="16000" />
<fcore_cost equip_lv="5" active_opt="0" cost="30000" />
<fcore_cost equip_lv="5" active_opt="1" cost="60000" />
<fcore_cost equip_lv="5" active_opt="2" cost="120000" />
<fcore_cost equip_lv="6" active_opt="0" cost="60000" />
<fcore_cost equip_lv="6" active_opt="1" cost="120000" />
<fcore_cost equip_lv="6" active_opt="2" cost="240000" />
<fcore_cost equip_lv="7" active_opt="0" cost="120000" />
<fcore_cost equip_lv="7" active_opt="1" cost="240000" />
<fcore_cost equip_lv="7" active_opt="2" cost="480000" />
<fcore_cost equip_lv="8" active_opt="0" cost="500000" />
<fcore_cost equip_lv="8" active_opt="1" cost="1000000" />
<fcore_cost equip_lv="8" active_opt="2" cost="2000000" />
<fcore_cost equip_lv="9" active_opt="0" cost="1000000" />
<fcore_cost equip_lv="9" active_opt="1" cost="2000000" />
<fcore_cost equip_lv="9" active_opt="2" cost="4000000" />
<fcore_cost equip_lv="10" active_opt="0" cost="2000000" />
<fcore_cost equip_lv="10" active_opt="1" cost="4000000" />
<fcore_cost equip_lv="10" active_opt="2" cost="8000000" />
<fcore_cost equip_lv="11" active_opt="0" cost="7000000" />
<fcore_cost equip_lv="11" active_opt="1" cost="14000000" />
<fcore_cost equip_lv="11" active_opt="2" cost="28000000" />
</fcore_cost_init>
<fcore_rate_init>
<fcore_rate item_type="5" active_opt="0" enchant_level="0" equal0_rate="350000000" equal1_rate="350000000" equal2_rate="350000000" />
<fcore_rate item_type="5" active_opt="0" enchant_level="1" equal0_rate="350000000" equal1_rate="350000000" equal2_rate="350000000" />
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<fcore_rate item_type="11" active_opt="1" enchant_level="14" equal0_rate="460000000" equal1_rate="460000000" equal2_rate="460000000" />
<fcore_rate item_type="11" active_opt="1" enchant_level="15" equal0_rate="490000000" equal1_rate="490000000" equal2_rate="490000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="0" equal0_rate="50000000" equal1_rate="50000000" equal2_rate="50000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="1" equal0_rate="60000000" equal1_rate="60000000" equal2_rate="60000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="2" equal0_rate="80000000" equal1_rate="80000000" equal2_rate="80000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="3" equal0_rate="90000000" equal1_rate="90000000" equal2_rate="90000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="4" equal0_rate="110000000" equal1_rate="110000000" equal2_rate="110000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="5" equal0_rate="120000000" equal1_rate="120000000" equal2_rate="120000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="6" equal0_rate="150000000" equal1_rate="150000000" equal2_rate="150000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="7" equal0_rate="170000000" equal1_rate="170000000" equal2_rate="170000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="8" equal0_rate="200000000" equal1_rate="200000000" equal2_rate="200000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="9" equal0_rate="220000000" equal1_rate="220000000" equal2_rate="220000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="10" equal0_rate="270000000" equal1_rate="270000000" equal2_rate="270000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="11" equal0_rate="310000000" equal1_rate="310000000" equal2_rate="310000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="12" equal0_rate="360000000" equal1_rate="360000000" equal2_rate="360000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="13" equal0_rate="400000000" equal1_rate="400000000" equal2_rate="400000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="14" equal0_rate="450000000" equal1_rate="450000000" equal2_rate="450000000" />
<fcore_rate item_type="11" active_opt="2" enchant_level="15" equal0_rate="490000000" equal1_rate="490000000" equal2_rate="490000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="0" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="1" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="2" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="3" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="4" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="5" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="6" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="7" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="8" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="9" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="10" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="11" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="12" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="13" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="14" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="0" enchant_level="15" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="0" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="1" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="2" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="3" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="4" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="5" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="6" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="7" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="8" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="9" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="10" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="11" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="12" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="13" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="14" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="1" enchant_level="15" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="0" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="1" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="2" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="3" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="4" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="5" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="6" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="7" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="8" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="9" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="10" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="11" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="12" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="13" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="14" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="17" active_opt="2" enchant_level="15" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="0" equal0_rate="350000000" equal1_rate="175000000" equal2_rate="87500000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="1" equal0_rate="350000000" equal1_rate="175000000" equal2_rate="87500000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="2" equal0_rate="350000000" equal1_rate="175000000" equal2_rate="87500000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="3" equal0_rate="360000000" equal1_rate="180000000" equal2_rate="90000000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="4" equal0_rate="360000000" equal1_rate="180000000" equal2_rate="90000000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="5" equal0_rate="370000000" equal1_rate="185000000" equal2_rate="92500000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="6" equal0_rate="370000000" equal1_rate="185000000" equal2_rate="92500000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="7" equal0_rate="380000000" equal1_rate="190000000" equal2_rate="95000000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="8" equal0_rate="390000000" equal1_rate="195000000" equal2_rate="97500000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="9" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="10" equal0_rate="410000000" equal1_rate="205000000" equal2_rate="102500000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="11" equal0_rate="420000000" equal1_rate="210000000" equal2_rate="105000000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="12" equal0_rate="440000000" equal1_rate="220000000" equal2_rate="110000000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="13" equal0_rate="450000000" equal1_rate="225000000" equal2_rate="112500000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="14" equal0_rate="470000000" equal1_rate="235000000" equal2_rate="117500000" />
<fcore_rate item_type="22" active_opt="0" enchant_level="15" equal0_rate="490000000" equal1_rate="245000000" equal2_rate="122500000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="0" equal0_rate="200000000" equal1_rate="100000000" equal2_rate="50000000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="1" equal0_rate="210000000" equal1_rate="105000000" equal2_rate="52500000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="2" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="3" equal0_rate="230000000" equal1_rate="115000000" equal2_rate="57500000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="4" equal0_rate="240000000" equal1_rate="120000000" equal2_rate="60000000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="5" equal0_rate="250000000" equal1_rate="125000000" equal2_rate="62500000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="6" equal0_rate="260000000" equal1_rate="130000000" equal2_rate="65000000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="7" equal0_rate="280000000" equal1_rate="140000000" equal2_rate="70000000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="8" equal0_rate="290000000" equal1_rate="145000000" equal2_rate="72500000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="9" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="10" equal0_rate="340000000" equal1_rate="170000000" equal2_rate="85000000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="11" equal0_rate="370000000" equal1_rate="185000000" equal2_rate="92500000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="12" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="13" equal0_rate="430000000" equal1_rate="215000000" equal2_rate="107500000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="14" equal0_rate="460000000" equal1_rate="230000000" equal2_rate="115000000" />
<fcore_rate item_type="22" active_opt="1" enchant_level="15" equal0_rate="490000000" equal1_rate="245000000" equal2_rate="122500000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="0" equal0_rate="50000000" equal1_rate="25000000" equal2_rate="12500000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="1" equal0_rate="60000000" equal1_rate="30000000" equal2_rate="15000000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="2" equal0_rate="80000000" equal1_rate="40000000" equal2_rate="20000000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="3" equal0_rate="90000000" equal1_rate="45000000" equal2_rate="22500000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="4" equal0_rate="110000000" equal1_rate="55000000" equal2_rate="27500000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="5" equal0_rate="120000000" equal1_rate="60000000" equal2_rate="30000000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="6" equal0_rate="150000000" equal1_rate="75000000" equal2_rate="37500000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="7" equal0_rate="170000000" equal1_rate="85000000" equal2_rate="42500000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="8" equal0_rate="200000000" equal1_rate="100000000" equal2_rate="50000000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="9" equal0_rate="220000000" equal1_rate="110000000" equal2_rate="55000000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="10" equal0_rate="270000000" equal1_rate="135000000" equal2_rate="67500000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="11" equal0_rate="310000000" equal1_rate="155000000" equal2_rate="77500000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="12" equal0_rate="360000000" equal1_rate="180000000" equal2_rate="90000000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="13" equal0_rate="400000000" equal1_rate="200000000" equal2_rate="100000000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="14" equal0_rate="450000000" equal1_rate="225000000" equal2_rate="112500000" />
<fcore_rate item_type="22" active_opt="2" enchant_level="15" equal0_rate="490000000" equal1_rate="245000000" equal2_rate="122500000" />
</fcore_rate_init>
<fcore_change_init>
<fcore_change onehand_code="3" twohand_code="23" />
<fcore_change onehand_code="4" twohand_code="24" />
<fcore_change onehand_code="6" twohand_code="26" />
<fcore_change onehand_code="8" twohand_code="28" />
<fcore_change onehand_code="9" twohand_code="29" />
<fcore_change onehand_code="10" twohand_code="11" />
<fcore_change onehand_code="30" twohand_code="31" />
<fcore_change onehand_code="32" twohand_code="33" />
<fcore_change onehand_code="39" twohand_code="40" />
<fcore_change onehand_code="41" twohand_code="42" />
<fcore_change onehand_code="43" twohand_code="44" />
<fcore_change onehand_code="49" twohand_code="50" />
<fcore_change onehand_code="51" twohand_code="52" />
<fcore_change onehand_code="113" twohand_code="115" />
<fcore_change onehand_code="114" twohand_code="116" />
</fcore_change_init>
<fcore_success_rate default="50000000" bike_same_op="25000000" />
</force_core>
<new_skill_list default_exp1="4" default_exp2="5" >
<skill_main id="1" name="skill0001" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0001" icon_id="J_icn_skill001" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="3" anicode="1003" fxcode_on="628" fxcode_keep="-1" />
<frame term="48" blendlimit="35" hit_frame="30" firing_frame="30" ani_f="48" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="0" exclusive="0" usecase="7429" />
</attribute>
<skill_param exp1="24" exp2="25" >
<power atk="11,0,16,191" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-96,2368" mp="5,45" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-96,2368" />
</skill_param>
</skill_main>
<skill_main id="2" name="skill0002" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0002" icon_id="J_icn_skill002" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="1" range_type="1" >
<code grip_calc="3" anicode="1006" fxcode_on="631" fxcode_keep="-1" />
<frame term="45" blendlimit="30" hit_frame="20" firing_frame="11" ani_f="45" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="0" exclusive="0" usecase="7511" />
</attribute>
<skill_param exp1="23" exp2="24" >
<power atk="11,0,15,179" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-90,2220" mp="5,45" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-90,2220" />
</skill_param>
</skill_main>
<skill_main id="3" name="skill0003" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0003" icon_id="J_icn_skill003" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="1" range_type="0" >
<code grip_calc="1" anicode="1009" fxcode_on="634" fxcode_keep="-1" />
<frame term="60" blendlimit="45" hit_frame="20" firing_frame="20" ani_f="60" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4097" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="11,0,25,403" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-120,2960" mp="8,72" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-120,2960" />
</skill_param>
</skill_main>
<skill_main id="4" name="skill0004" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0004" icon_id="J_icn_skill004" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="1" range_type="0" >
<code grip_calc="1" anicode="1012" fxcode_on="635" fxcode_keep="-1" />
<frame term="60" blendlimit="40" hit_frame="31" firing_frame="31" ani_f="60" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4100" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="11,0,25,403" ar="10,100" critrate="0,10" critdmg="0,10" />
<cost ctime="-120,2960" mp="8,72" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-120,2960" />
</skill_param>
</skill_main>
<skill_main id="5" name="skill0005" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0005" icon_id="J_icn_skill005" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="1" range_type="0" >
<code grip_calc="1" anicode="1015" fxcode_on="636" fxcode_keep="-1" />
<frame term="60" blendlimit="36" hit_frame="24" firing_frame="24" ani_f="60" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="0" usecase="7424" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="11,0,25,403" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-120,2960" mp="8,72" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-120,2960" />
</skill_param>
</skill_main>
<skill_main id="6" name="skill0006" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0006" icon_id="J_icn_skill006" >
<attribute target="1" max_target="49" reach="3" mreach="1" range="2" range_type="0" >
<code grip_calc="1" anicode="1018" fxcode_on="637" fxcode_keep="-1" />
<frame term="90" blendlimit="80" hit_frame="54" firing_frame="54" ani_f="90" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4099" />
</attribute>
<skill_param exp1="45" exp2="47" >
<power atk="13,0,40,1659" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-300,5700" mp="19,171" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-300,5700" />
</skill_param>
</skill_main>
<skill_main id="7" name="skill0007" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0007" icon_id="J_icn_skill007" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="1" range_type="0" >
<code grip_calc="1" anicode="1021" fxcode_on="638" fxcode_keep="-1" />
<frame term="90" blendlimit="80" hit_frame="59" firing_frame="59" ani_f="90" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4100" />
</attribute>
<skill_param exp1="45" exp2="47" >
<power atk="13,0,40,1659" ar="10,100" critrate="0,5" critdmg="0,20" />
<cost ctime="-300,5700" mp="19,171" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-300,5700" />
</skill_param>
</skill_main>
<skill_main id="8" name="skill0008" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0008" icon_id="J_icn_skill008" >
<attribute target="1" max_target="49" reach="3" mreach="1" range="1" range_type="1" >
<code grip_calc="1" anicode="1024" fxcode_on="639" fxcode_keep="-1" />
<frame term="80" blendlimit="73" hit_frame="39" firing_frame="39" ani_f="80" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="4352" />
</attribute>
<skill_param exp1="40" exp2="42" >
<power atk="13,0,35,1428" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-267,5065" mp="19,171" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-267,5065" />
</skill_param>
</skill_main>
<skill_main id="9" name="skill0009" type="1" multi="1" group="1" dur="0,8000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0009" icon_id="J_icn_skill009" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="1" range_type="0" >
<code grip_calc="1" anicode="1027" fxcode_on="640" fxcode_keep="-1" />
<frame term="72" blendlimit="68" hit_frame="43" firing_frame="43" ani_f="72" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="7168" />
</attribute>
<skill_param exp1="36" exp2="38" >
<power atk="13,0,30,1255" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-240,4560" mp="19,171" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-240,4560" />
</skill_param>
</skill_main>
<skill_main id="10" name="skill0010" type="1" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0010" icon_id="J_icn_skill010" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="1" range_type="0" >
<code grip_calc="1" anicode="1030" fxcode_on="641" fxcode_keep="-1" />
<frame term="51" blendlimit="43" hit_frame="22" firing_frame="22" ani_f="51" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4097" />
</attribute>
<skill_param exp1="26" exp2="27" >
<power atk="11,0,14,518" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-170,3230" mp="12,108" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-170,3230" />
</skill_param>
</skill_main>
<skill_main id="11" name="skill0011" type="1" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0011" icon_id="J_icn_skill011" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="1" range_type="0" >
<code grip_calc="1" anicode="1033" fxcode_on="642" fxcode_keep="-1" />
<frame term="51" blendlimit="38" hit_frame="22" firing_frame="22" ani_f="51" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="4352" />
</attribute>
<skill_param exp1="26" exp2="27" >
<power atk="11,0,14,518" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-170,3230" mp="12,108" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-170,3230" />
</skill_param>
</skill_main>
<skill_main id="12" name="skill0012" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0012" icon_id="J_icn_skill012" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1036" fxcode_on="643" fxcode_keep="-1" />
<frame term="66" blendlimit="50" hit_frame="35" firing_frame="35" ani_f="66" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4097" />
</attribute>
<skill_param exp1="33" exp2="35" >
<power atk="12,0,19,829" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-220,4180" mp="14,126" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-220,4180" />
</skill_param>
</skill_main>
<skill_main id="13" name="skill0013" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0013" icon_id="J_icn_skill013" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1039" fxcode_on="644" fxcode_keep="-1" />
<frame term="60" blendlimit="48" hit_frame="30" firing_frame="30" ani_f="60" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="4352" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="12,0,17,732" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-200,3800" mp="14,126" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-200,3800" />
</skill_param>
</skill_main>
<skill_main id="14" name="skill0014" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0014" icon_id="J_icn_skill014" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1042" fxcode_on="645" fxcode_keep="-1" />
<frame term="90" blendlimit="80" hit_frame="52" firing_frame="52" ani_f="90" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4099" />
</attribute>
<skill_param exp1="45" exp2="47" >
<power atk="14,0,33,2058" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-300,5700" mp="22,198" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-300,5700" />
</skill_param>
</skill_main>
<skill_main id="15" name="skill0015" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0015" icon_id="J_icn_skill015" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1045" fxcode_on="646" fxcode_keep="-1" />
<frame term="80" blendlimit="70" hit_frame="50" firing_frame="50" ani_f="80" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="4352" />
</attribute>
<skill_param exp1="40" exp2="42" >
<power atk="14,0,28,1749" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-267,5065" mp="22,198" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-267,5065" />
</skill_param>
</skill_main>
<skill_main id="16" name="skill0016" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0016" icon_id="J_icn_skill016" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1048" fxcode_on="647" fxcode_keep="-1" />
<frame term="40" blendlimit="30" hit_frame="16" firing_frame="16" ani_f="40" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4100" />
</attribute>
<skill_param exp1="20" exp2="21" >
<power atk="11,0,10,384" ar="10,100" critrate="0,10" critdmg="0,10" />
<cost ctime="-133,2533" mp="12,108" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-133,2533" />
</skill_param>
</skill_main>
<skill_main id="17" name="skill0017" type="1" multi="1" group="1" dur="0,8000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0017" icon_id="J_icn_skill017" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1051" fxcode_on="648" fxcode_keep="-1" />
<frame term="40" blendlimit="30" hit_frame="16" firing_frame="16" ani_f="40" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="7168" />
</attribute>
<skill_param exp1="20" exp2="21" >
<power atk="11,0,10,384" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-133,2533" mp="12,108" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-133,2533" />
</skill_param>
</skill_main>
<skill_main id="18" name="skill0018" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0018" icon_id="J_icn_skill018" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1054" fxcode_on="649" fxcode_keep="-1" />
<frame term="60" blendlimit="50" hit_frame="33" firing_frame="33" ani_f="60" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4100" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="12,0,17,732" ar="10,100" critrate="0,10" critdmg="0,10" />
<cost ctime="-200,3800" mp="14,126" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-200,3800" />
</skill_param>
</skill_main>
<skill_main id="19" name="skill0019" type="1" multi="1" group="1" dur="0,8000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0019" icon_id="J_icn_skill019" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1057" fxcode_on="650" fxcode_keep="-1" />
<frame term="60" blendlimit="39" hit_frame="29" firing_frame="29" ani_f="60" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="7168" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="12,0,17,732" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-200,3800" mp="14,126" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-200,3800" />
</skill_param>
</skill_main>
<skill_main id="20" name="skill0020" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0020" icon_id="J_icn_skill020" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1060" fxcode_on="651" fxcode_keep="-1" />
<frame term="120" blendlimit="105" hit_frame="80" firing_frame="80" ani_f="120" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4100" />
</attribute>
<skill_param exp1="60" exp2="63" >
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<cost ctime="-400,7600" mp="22,198" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="21" name="skill0021" type="1" multi="1" group="1" dur="0,8000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0021" icon_id="J_icn_skill021" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1063" fxcode_on="652" fxcode_keep="-1" />
<frame term="78" blendlimit="76" hit_frame="60" firing_frame="60" ani_f="78" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="7168" />
</attribute>
<skill_param exp1="39" exp2="41" >
<power atk="14,0,26,1672" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-260,4940" mp="22,198" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="22" name="skill0022" type="1" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0022" icon_id="J_icn_skill022" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="1" range_type="0" >
<code grip_calc="3" anicode="1066" fxcode_on="653" fxcode_keep="-1" />
<frame term="48" blendlimit="35" hit_frame="22" firing_frame="22" ani_f="48" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="0" exclusive="0" usecase="7509" />
</attribute>
<skill_param exp1="24" exp2="25" >
<power atk="10,0,17,890" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-160,3040" mp="17,153" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-160,3040" />
</skill_param>
</skill_main>
<skill_main id="23" name="skill0023" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0023" icon_id="J_icn_skill023" >
<attribute target="1" max_target="49" reach="12" mreach="1" range="2" range_type="0" >
<code grip_calc="1" anicode="1069" fxcode_on="656" fxcode_keep="-1" />
<frame term="66" blendlimit="52" hit_frame="28" firing_frame="28" ani_f="66" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4099" />
</attribute>
<skill_param exp1="33" exp2="35" >
<power atk="13,0,22,1027" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-220,4180" mp="18,162" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-220,4180" />
</skill_param>
</skill_main>
<skill_main id="24" name="skill0024" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0024" icon_id="J_icn_skill024" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1072" fxcode_on="657" fxcode_keep="-1" />
<frame term="66" blendlimit="50" hit_frame="31" firing_frame="31" ani_f="66" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4108" />
</attribute>
<skill_param exp1="33" exp2="35" >
<power atk="13,0,22,1027" ar="10,100" critrate="0,10" critdmg="0,10" />
<cost ctime="-220,4180" mp="18,162" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-220,4180" />
</skill_param>
</skill_main>
<skill_main id="25" name="skill0025" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0025" icon_id="J_icn_skill025" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1075" fxcode_on="658" fxcode_keep="-1" />
<frame term="66" blendlimit="48" hit_frame="32" firing_frame="32" ani_f="66" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="0" usecase="7426" />
</attribute>
<skill_param exp1="33" exp2="35" >
<power atk="13,0,22,1027" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-220,4180" mp="18,162" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-220,4180" />
</skill_param>
</skill_main>
<skill_main id="26" name="skill0026" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0026" icon_id="J_icn_skill026" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="2" range_type="0" >
<code grip_calc="1" anicode="1078" fxcode_on="659" fxcode_keep="-1" />
<frame term="86" blendlimit="83" hit_frame="40" firing_frame="40" ani_f="86" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4097" />
</attribute>
<skill_param exp1="43" exp2="45" >
<power atk="14,0,32,2082" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-287,5445" mp="23,207" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-287,5445" />
</skill_param>
</skill_main>
<skill_main id="27" name="skill0027" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0027" icon_id="J_icn_skill027" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1081" fxcode_on="660" fxcode_keep="-1" />
<frame term="90" blendlimit="85" hit_frame="31" firing_frame="31" ani_f="90" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4100" />
</attribute>
<skill_param exp1="45" exp2="47" >
<power atk="14,0,34,2206" ar="10,100" critrate="0,5" critdmg="0,20" />
<cost ctime="-300,5700" mp="23,207" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-300,5700" />
</skill_param>
</skill_main>
<skill_main id="28" name="skill0028" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0028" icon_id="J_icn_skill028" >
<attribute target="1" max_target="49" reach="4" mreach="1" range="1" range_type="1" >
<code grip_calc="1" anicode="1084" fxcode_on="661" fxcode_keep="-1" />
<frame term="90" blendlimit="85" hit_frame="72" firing_frame="50" ani_f="90" local_f="50" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="4352" />
</attribute>
<skill_param exp1="45" exp2="47" >
<power atk="14,0,34,2206" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-300,5700" mp="23,207" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-300,5700" />
</skill_param>
</skill_main>
<skill_main id="29" name="skill0029" type="1" multi="1" group="1" dur="0,8000" bfx_dur="0" value_ref="1" bfx_ref="1" intensity="0" element="0" desc="skill_desc0029" icon_id="J_icn_skill029" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="2" range_type="0" >
<code grip_calc="1" anicode="1087" fxcode_on="662" fxcode_keep="-1" />
<frame term="80" blendlimit="75" hit_frame="41" firing_frame="41" ani_f="80" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="7168" />
</attribute>
<skill_param exp1="40" exp2="42" >
<power atk="14,0,28,1876" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-267,5065" mp="23,207" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-267,5065" />
</skill_param>
</skill_main>
<skill_main id="30" name="skill0030" type="1" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0030" icon_id="J_icn_skill030" >
<attribute target="1" max_target="1" reach="4" mreach="1" range="1" range_type="0" >
<code grip_calc="1" anicode="1090" fxcode_on="663" fxcode_keep="-1" />
<frame term="38" blendlimit="25" hit_frame="18" firing_frame="18" ani_f="38" local_f="0" />
<effect visual_type="-1" movemethod="3" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4099" />
</attribute>
<skill_param exp1="19" exp2="20" >
<power atk="10,0,14,1062" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-127,2405" mp="21,189" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-127,2405" />
</skill_param>
</skill_main>
<skill_main id="31" name="skill0031" type="1" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0031" icon_id="J_icn_skill031" >
<attribute target="1" max_target="1" reach="4" mreach="1" range="1" range_type="0" >
<code grip_calc="1" anicode="1093" fxcode_on="664" fxcode_keep="-1" />
<frame term="34" blendlimit="25" hit_frame="17" firing_frame="17" ani_f="34" local_f="0" />
<effect visual_type="-1" movemethod="3" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4108" />
</attribute>
<skill_param exp1="17" exp2="18" >
<power atk="10,0,13,955" ar="10,100" critrate="0,5" critdmg="0,20" />
<cost ctime="-113,2153" mp="21,189" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-113,2153" />
</skill_param>
</skill_main>
<skill_main id="32" name="skill0032" type="1" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0032" icon_id="J_icn_skill032" >
<attribute target="1" max_target="1" reach="4" mreach="1" range="1" range_type="0" >
<code grip_calc="1" anicode="1096" fxcode_on="665" fxcode_keep="-1" />
<frame term="38" blendlimit="25" hit_frame="17" firing_frame="17" ani_f="38" local_f="0" />
<effect visual_type="-1" movemethod="3" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="13056" />
</attribute>
<skill_param exp1="19" exp2="20" >
<power atk="10,0,14,1062" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-127,2405" mp="21,189" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-127,2405" />
</skill_param>
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<skill_main id="33" name="skill0033" type="1" multi="0" group="1" dur="0,8000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0033" icon_id="J_icn_skill033" >
<attribute target="1" max_target="1" reach="4" mreach="1" range="1" range_type="0" >
<code grip_calc="1" anicode="1099" fxcode_on="666" fxcode_keep="-1" />
<frame term="38" blendlimit="25" hit_frame="17" firing_frame="17" ani_f="38" local_f="0" />
<effect visual_type="-1" movemethod="3" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="7168" />
</attribute>
<skill_param exp1="19" exp2="20" >
<power atk="10,0,14,1062" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-127,2405" mp="21,189" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-127,2405" />
</skill_param>
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<skill_main id="34" name="skill0034" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0034" icon_id="J_icn_skill034" >
<attribute target="1" max_target="49" reach="7" mreach="1" range="2" range_type="1" >
<code grip_calc="1" anicode="1102" fxcode_on="667" fxcode_keep="-1" />
<frame term="130" blendlimit="100" hit_frame="90" firing_frame="90" ani_f="130" local_f="0" />
<effect visual_type="-1" movemethod="4" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4099" />
</attribute>
<skill_param exp1="65" exp2="68" >
<power atk="17,0,60,8000" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-433,11983" mp="30,270" mpadd="" sp="-1" />
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</skill_param>
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<skill_main id="35" name="skill0035" type="1" multi="1" group="1" dur="0,8000" bfx_dur="0" value_ref="1" bfx_ref="1" intensity="0" element="0" desc="skill_desc0035" icon_id="J_icn_skill035" >
<attribute target="1" max_target="49" reach="7" mreach="1" range="2" range_type="1" >
<code grip_calc="1" anicode="1105" fxcode_on="668" fxcode_keep="-1" />
<frame term="140" blendlimit="120" hit_frame="106" firing_frame="106" ani_f="140" local_f="0" />
<effect visual_type="-1" movemethod="4" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4108" />
</attribute>
<skill_param exp1="70" exp2="74" >
<power atk="17,0,55,7500" ar="10,100" critrate="0,10" critdmg="0,10" />
<cost ctime="-467,12615" mp="30,270" mpadd="" sp="-1" />
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</skill_main>
<skill_main id="36" name="skill0036" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0036" icon_id="J_icn_skill036" >
<attribute target="1" max_target="49" reach="7" mreach="1" range="2" range_type="1" >
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<frame term="120" blendlimit="108" hit_frame="90" firing_frame="90" ani_f="120" local_f="0" />
<effect visual_type="-1" movemethod="4" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="13056" />
</attribute>
<skill_param exp1="60" exp2="63" >
<power atk="17,0,45,6500" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-400,11350" mp="30,270" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="37" name="skill0037" type="1" multi="1" group="1" dur="0,8000" bfx_dur="0" value_ref="1" bfx_ref="1" intensity="0" element="0" desc="skill_desc0037" icon_id="J_icn_skill037" >
<attribute target="1" max_target="49" reach="7" mreach="1" range="2" range_type="1" >
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<frame term="124" blendlimit="110" hit_frame="97" firing_frame="97" ani_f="124" local_f="0" />
<effect visual_type="-1" movemethod="4" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="7168" />
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<skill_param exp1="62" exp2="65" >
<power atk="17,0,55,7200" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-413,11603" mp="30,270" mpadd="" sp="-1" />
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<attribute target="1" max_target="49" reach="0" mreach="1" range="2" range_type="0" >
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<frame term="64" blendlimit="53" hit_frame="31" firing_frame="31" ani_f="64" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="0" exclusive="0" usecase="7509" />
</attribute>
<skill_param exp1="32" exp2="34" >
<power atk="12,0,12,2034" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-213,4053" mp="24,216" mpadd="" sp="-1" />
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<attribute target="1" max_target="49" reach="0" mreach="1" range="2" range_type="0" >
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<frame term="114" blendlimit="94" hit_frame="72" firing_frame="72" ani_f="114" local_f="72" />
<effect visual_type="-1" movemethod="0" />
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</attribute>
<skill_param exp1="57" exp2="60" >
<power atk="15,0,45,3579" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-380,7220" mp="26,234" mpadd="" sp="-1" />
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<skill_main id="40" name="skill0040" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0040" icon_id="J_icn_skill040" >
<attribute target="1" max_target="49" reach="0" mreach="1" range="2" range_type="0" >
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<frame term="114" blendlimit="90" hit_frame="65" firing_frame="65" ani_f="110" local_f="65" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4100" />
</attribute>
<skill_param exp1="57" exp2="60" >
<power atk="15,0,45,3579" ar="10,100" critrate="0,5" critdmg="0,20" />
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<attribute target="1" max_target="49" reach="0" mreach="1" range="2" range_type="0" >
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<frame term="190" blendlimit="170" hit_frame="140" firing_frame="140" ani_f="190" local_f="140" />
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<skill_param exp1="95" exp2="100" >
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<cost ctime="-633,12033" mp="26,234" mpadd="" sp="-1" />
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<skill_main id="42" name="skill0042" type="1" multi="1" group="1" dur="0,8000" bfx_dur="8" value_ref="1" bfx_ref="1" intensity="0" element="0" desc="skill_desc0042" icon_id="J_icn_skill042" >
<attribute target="1" max_target="49" reach="0" mreach="1" range="2" range_type="0" >
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<frame term="128" blendlimit="100" hit_frame="89" firing_frame="89" ani_f="128" local_f="89" />
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<skill_param exp1="64" exp2="67" >
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<cost ctime="-427,8105" mp="26,234" mpadd="" sp="-1" />
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<attribute target="1" max_target="49" reach="7" mreach="1" range="2" range_type="1" >
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<frame term="80" blendlimit="70" hit_frame="66" firing_frame="56" ani_f="80" local_f="56" />
<effect visual_type="-1" movemethod="0" />
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</attribute>
<skill_param exp1="40" exp2="42" >
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<cost ctime="-267,5065" mp="27,243" mpadd="" sp="-1" />
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<attribute target="1" max_target="49" reach="7" mreach="1" range="2" range_type="1" >
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<frame term="70" blendlimit="66" hit_frame="61" firing_frame="51" ani_f="70" local_f="51" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4100" />
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<skill_param exp1="35" exp2="37" >
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<cost ctime="-233,4433" mp="27,243" mpadd="" sp="-1" />
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<skill_main id="45" name="skill0045" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0045" icon_id="J_icn_skill045" >
<attribute target="1" max_target="49" reach="7" mreach="1" range="2" range_type="1" >
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<frame term="75" blendlimit="69" hit_frame="46" firing_frame="43" ani_f="66" local_f="34" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="4352" />
</attribute>
<skill_param exp1="38" exp2="40" >
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<cost ctime="-250,4750" mp="27,243" mpadd="" sp="-1" />
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<skill_main id="46" name="skill0046" type="1" multi="1" group="1" dur="0,8000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0046" icon_id="J_icn_skill046" >
<attribute target="1" max_target="49" reach="7" mreach="1" range="2" range_type="1" >
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<frame term="66" blendlimit="53" hit_frame="51" firing_frame="41" ani_f="66" local_f="41" />
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<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="5120" />
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<skill_param exp1="33" exp2="35" >
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<cost ctime="-220,4180" mp="27,243" mpadd="" sp="-1" />
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<attribute target="1" max_target="49" reach="1" mreach="0" range="1" range_type="0" >
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<frame term="0" blendlimit="53" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4097" />
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<cost ctime="-300,5700" mp="25,225" mpadd="" sp="-1" />
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<attribute target="1" max_target="49" reach="1" mreach="0" range="1" range_type="0" >
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<frame term="0" blendlimit="53" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
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<skill_param exp1="0" exp2="0" >
<power atk="11,0,34,550" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-300,5700" mp="25,225" mpadd="" sp="-1" />
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<skill_main id="49" name="skill0049" type="1" multi="0" group="1" dur="0,0" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0049" icon_id="J_icn_skill049" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="1" range_type="0" >
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<frame term="0" blendlimit="53" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="4352" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="11,0,34,550" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-300,5700" mp="25,225" mpadd="" sp="-1" />
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</skill_param>
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<skill_main id="50" name="skill0050" type="1" multi="0" group="1" dur="0,0" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0050" icon_id="J_icn_skill050" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="1" range_type="0" >
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<frame term="0" blendlimit="53" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="5120" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="11,0,34,550" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-300,5700" mp="25,225" mpadd="" sp="-1" />
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</skill_main>
<skill_main id="51" name="skill0051" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0051" icon_id="J_icn_skill051" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="3" range_type="0" >
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<frame term="196" blendlimit="150" hit_frame="125" firing_frame="125" ani_f="196" local_f="0" />
<effect visual_type="-1" movemethod="0" />
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</attribute>
<skill_param exp1="98" exp2="103" >
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<cost ctime="-653,12413" mp="29,261" mpadd="" sp="-1" />
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</skill_param>
</skill_main>
<skill_main id="52" name="skill0052" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0052" icon_id="J_icn_skill052" >
<attribute target="1" max_target="49" reach="0" mreach="1" range="3" range_type="0" >
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<frame term="130" blendlimit="120" hit_frame="106" firing_frame="106" ani_f="130" local_f="106" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4100" />
</attribute>
<skill_param exp1="65" exp2="68" >
<power atk="16,0,15,5197" ar="10,100" critrate="0,5" critdmg="0,20" />
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<mission_cost upkeepctime="0" mission_ctime="-433,8233" />
</skill_param>
</skill_main>
<skill_main id="53" name="skill0053" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0053" icon_id="J_icn_skill053" >
<attribute target="1" max_target="49" reach="0" mreach="1" range="3" range_type="0" >
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<frame term="100" blendlimit="96" hit_frame="53" firing_frame="53" ani_f="100" local_f="0" />
<effect visual_type="-1" movemethod="0" />
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</attribute>
<skill_param exp1="50" exp2="53" >
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<mission_cost upkeepctime="0" mission_ctime="-333,6333" />
</skill_param>
</skill_main>
<skill_main id="54" name="skill0054" type="1" multi="1" group="1" dur="0,8000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0054" icon_id="J_icn_skill054" >
<attribute target="1" max_target="49" reach="0" mreach="1" range="3" range_type="0" >
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<frame term="150" blendlimit="132" hit_frame="97" firing_frame="97" ani_f="150" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="5120" />
</attribute>
<skill_param exp1="75" exp2="79" >
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</skill_main>
<skill_main id="55" name="skill0055" type="1" multi="1" group="1" dur="0,8000" bfx_dur="0" value_ref="1" bfx_ref="1" intensity="0" element="0" desc="skill_desc0055" icon_id="J_icn_skill055" >
<attribute target="1" max_target="49" reach="5" mreach="1" range="5" range_type="0" >
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<frame term="90" blendlimit="53" hit_frame="60" firing_frame="60" ani_f="90" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4097" />
</attribute>
<skill_param exp1="45" exp2="47" >
<power atk="17,0,25,8000" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-300,6700" mp="30,270" mpadd="" sp="-1" />
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<skill_main id="56" name="skill0056" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0056" icon_id="J_icn_skill056" >
<attribute target="1" max_target="49" reach="3" mreach="1" range="3" range_type="1" >
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<frame term="90" blendlimit="53" hit_frame="77" firing_frame="77" ani_f="90" local_f="0" />
<effect visual_type="-1" movemethod="7" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4100" />
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<skill_param exp1="45" exp2="47" >
<power atk="17,0,55,7500" ar="10,100" critrate="0,10" critdmg="0,10" />
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<skill_main id="57" name="skill0057" type="1" multi="1" group="1" dur="0,8000" bfx_dur="4" value_ref="1" bfx_ref="1" intensity="0" element="0" desc="skill_desc0057" icon_id="J_icn_skill057" >
<attribute target="1" max_target="49" reach="5" mreach="1" range="3" range_type="0" >
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<frame term="120" blendlimit="53" hit_frame="87" firing_frame="87" ani_f="120" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="4352" />
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<skill_param exp1="60" exp2="63" >
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<cost ctime="-400,7600" mp="30,270" mpadd="" sp="-1" />
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<skill_main id="58" name="skill0058" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0058" icon_id="J_icn_skill058" >
<attribute target="1" max_target="49" reach="5" mreach="1" range="3" range_type="1" >
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<skill_param exp1="45" exp2="47" >
<power atk="17,0,60,8500" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-300,8700" mp="30,270" mpadd="" sp="-1" />
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<skill_main id="59" name="skill0059" type="1" multi="0" group="1" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="1" desc="skill_desc0059" icon_id="J_icn_skill059" >
<attribute target="1" max_target="49" reach="1" mreach="0" range="1" range_type="0" >
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<frame term="0" blendlimit="53" hit_frame="-1" firing_frame="-1" ani_f="0" local_f="0" />
<effect visual_type="-1" movemethod="0" />
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<skill_param exp1="0" exp2="0" >
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<skill_main id="60" name="skill0060" type="1" multi="0" group="1" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="2" desc="skill_desc0060" icon_id="J_icn_skill060" >
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<skill_main id="61" name="skill0061" type="1" multi="0" group="1" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="3" desc="skill_desc0061" icon_id="J_icn_skill061" >
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<skill_main id="62" name="skill0062" type="1" multi="0" group="1" dur="" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="4" desc="skill_desc0062" icon_id="J_icn_skill062" >
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<cost ctime="-150,2850" mp="27,243" mpadd="" sp="-1" />
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<attribute target="1" max_target="49" reach="4" mreach="1" range="3" range_type="0" >
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<skill_main id="64" name="skill0064" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="6" desc="skill_desc0064" icon_id="J_icn_skill064" >
<attribute target="1" max_target="49" reach="0" mreach="1" range="3" range_type="0" >
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<power atk="17,0,90,9500" ar="10,100" critrate="0,5" critdmg="0,20" />
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<skill_main id="65" name="skill0065" type="1" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="7" desc="skill_desc0065" icon_id="J_icn_skill065" >
<attribute target="1" max_target="49" reach="5" mreach="1" range="3" range_type="0" >
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<attribute target="1" max_target="49" reach="10" mreach="1" range="4" range_type="0" >
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<skill_main id="68" name="skill0068" type="1" multi="1" group="1" dur="" bfx_dur="2" value_ref="0" bfx_ref="1" intensity="0" element="10" desc="skill_desc0068" icon_id="J_icn_skill068" >
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<skill_param exp1="15" exp2="16" >
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<attribute target="1" max_target="49" reach="10" mreach="1" range="4" range_type="0" >
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<frame term="0" blendlimit="-1" hit_frame="-1" firing_frame="-1" ani_f="60" local_f="0" />
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<condition twohand="1" dual="1" onehand="1" bracer="0" exclusive="0" usecase="5381" />
</attribute>
<skill_param exp1="0" exp2="0" >
<power atk="11,0,34,550" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="100,1000" mp="21,189" mpadd="" sp="-1" />
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<skill_main id="70" name="skill0070" type="1" multi="1" group="1" dur="" bfx_dur="5" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0070" icon_id="J_icn_skill070" >
<attribute target="1" max_target="49" reach="3" mreach="1" range="1" range_type="1" >
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<frame term="30" blendlimit="25" hit_frame="15" firing_frame="15" ani_f="30" local_f="15" />
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<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4108" />
</attribute>
<skill_param exp1="15" exp2="16" >
<power atk="13,0,4,670" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-100,3150" mp="27,243" mpadd="" sp="-1" />
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</skill_main>
<skill_main id="71" name="skill0071" type="1" multi="0" group="25" dur="0,6000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="0" desc="skill_desc0071" icon_id="J_icn_skill071" >
<attribute target="1" max_target="1" reach="2" mreach="1" range="1" range_type="0" >
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<frame term="45" blendlimit="25" hit_frame="15" firing_frame="15" ani_f="45" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="21248" />
</attribute>
<skill_param exp1="8" exp2="8" >
<power atk="0,0" ar="" critrate="" critdmg="" />
<cost ctime="-800,15800" mp="28,252" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-800,15800" />
</skill_param>
</skill_main>
<skill_main id="72" name="skill0072" type="1" multi="1" group="1" dur="0,8000" bfx_dur="1" value_ref="1" bfx_ref="1" intensity="0" element="6" desc="skill_desc0072" icon_id="J_icn_skill072" >
<attribute target="1" max_target="49" reach="4" mreach="1" range="4" range_type="0" >
<code grip_calc="1" anicode="1216" fxcode_on="1027" fxcode_keep="-1" />
<frame term="72" blendlimit="63" hit_frame="57" firing_frame="57" ani_f="72" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4099" />
</attribute>
<skill_param exp1="33" exp2="35" >
<power atk="17,0,50,8870" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-350,9380" mp="36,324" mpadd="" sp="0" />
<mission_cost upkeepctime="0" mission_ctime="-360,9380" />
</skill_param>
</skill_main>
<skill_main id="73" name="skill0073" type="1" multi="1" group="1" dur="0,8000" bfx_dur="1" value_ref="1" bfx_ref="1" intensity="0" element="6" desc="skill_desc0073" icon_id="J_icn_skill073" >
<attribute target="1" max_target="49" reach="4" mreach="1" range="3" range_type="0" >
<code grip_calc="1" anicode="1219" fxcode_on="1028" fxcode_keep="-1" />
<frame term="66" blendlimit="63" hit_frame="47" firing_frame="44" ani_f="66" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="1" onehand="0" bracer="0" exclusive="2" usecase="4108" />
</attribute>
<skill_param exp1="45" exp2="47" >
<power atk="17,0,90,10860" ar="10,100" critrate="0,0" critdmg="0,25" />
<cost ctime="-410,9765" mp="36,324" mpadd="" sp="0" />
<mission_cost upkeepctime="0" mission_ctime="-420,9765" />
</skill_param>
</skill_main>
<skill_main id="74" name="skill0074" type="1" multi="1" group="1" dur="0,1000" bfx_dur="1" value_ref="1" bfx_ref="1" intensity="0" element="6" desc="skill_desc0074" icon_id="J_icn_skill074" >
<attribute target="1" max_target="49" reach="5" mreach="1" range="3" range_type="0" >
<code grip_calc="1" anicode="1222" fxcode_on="1031" fxcode_keep="-1" />
<frame term="66" blendlimit="63" hit_frame="42" firing_frame="42" ani_f="66" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="5" usecase="4864" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="18,0,60,7230" ar="10,100" critrate="0,0" critdmg="0,50" />
<cost ctime="-410,8360" mp="30,270" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-420,8360" />
</skill_param>
</skill_main>
<skill_main id="75" name="skill0075" type="1" multi="1" group="1" dur="0,8000" bfx_dur="1" value_ref="1" bfx_ref="1" intensity="0" element="6" desc="skill_desc0075" icon_id="J_icn_skill075" >
<attribute target="1" max_target="49" reach="5" mreach="1" range="3" range_type="0" >
<code grip_calc="1" anicode="1225" fxcode_on="1032" fxcode_keep="-1" />
<frame term="66" blendlimit="63" hit_frame="45" firing_frame="45" ani_f="66" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="15360" />
</attribute>
<skill_param exp1="45" exp2="47" >
<power atk="18,0,90,11580" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-390,11310" mp="30,270" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-400,11310" />
</skill_param>
</skill_main>
<skill_main id="99" name="skill0099" type="1" multi="1" group="1" dur="0,8000" bfx_dur="1" value_ref="1" bfx_ref="1" intensity="0" element="0" desc="skill_desc0099" icon_id="J_icn_skill099" >
<attribute target="1" max_target="49" reach="4" mreach="1" range="3" range_type="0" >
<code grip_calc="1" anicode="1249" fxcode_on="2350" fxcode_keep="-1" />
<frame term="73" blendlimit="65" hit_frame="55" firing_frame="55" ani_f="73" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="7168" />
</attribute>
<skill_param exp1="59" exp2="65" >
<power atk="19,0,90,13520" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-380,11310" mp="46,405" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-400,11310" />
</skill_param>
</skill_main>
<skill_main id="100" name="skill0100" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0100" icon_id="J_icn_skill100" >
<attribute target="1" max_target="1" reach="8" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="707" fxcode_keep="-1" />
<frame term="55" blendlimit="25" hit_frame="40" firing_frame="25" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,11,27,222" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-110,2713" mp="4,36" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-110,2713" />
</skill_param>
</skill_main>
<skill_main id="101" name="skill0101" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="1" desc="skill_desc0101" icon_id="J_icn_skill101" >
<attribute target="1" max_target="1" reach="7" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="708" fxcode_keep="-1" />
<frame term="55" blendlimit="25" hit_frame="44" firing_frame="25" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,14,8,349" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-121,2984" mp="6,54" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-121,2984" />
</skill_param>
</skill_main>
<skill_main id="102" name="skill0102" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="2" desc="skill_desc0102" icon_id="J_icn_skill102" >
<attribute target="1" max_target="1" reach="8" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="709" fxcode_keep="-1" />
<frame term="55" blendlimit="25" hit_frame="44" firing_frame="25" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,13,11,368" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-99,2442" mp="5,45" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-99,2442" />
</skill_param>
</skill_main>
<skill_main id="103" name="skill0103" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="3" desc="skill_desc0103" icon_id="J_icn_skill103" >
<attribute target="1" max_target="1" reach="9" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="710" fxcode_keep="-1" />
<frame term="55" blendlimit="25" hit_frame="40" firing_frame="25" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,12,13,388" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-110,2713" mp="6,54" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-110,2713" />
</skill_param>
</skill_main>
<skill_main id="104" name="skill0104" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="4" desc="skill_desc0104" icon_id="J_icn_skill104" >
<attribute target="1" max_target="1" reach="8" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="711" fxcode_keep="-1" />
<frame term="55" blendlimit="25" hit_frame="44" firing_frame="25" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,13,14,427" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-110,2713" mp="6,54" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-110,2713" />
</skill_param>
</skill_main>
<skill_main id="105" name="skill0105" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="5" desc="skill_desc0105" icon_id="J_icn_skill105" >
<attribute target="1" max_target="1" reach="9" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="712" fxcode_keep="-1" />
<frame term="55" blendlimit="25" hit_frame="44" firing_frame="25" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,12,17,457" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-99,2442" mp="7,63" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-99,2442" />
</skill_param>
</skill_main>
<skill_main id="106" name="skill0106" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="6" desc="skill_desc0106" icon_id="J_icn_skill106" >
<attribute target="1" max_target="1" reach="7" mreach="1" range="1" range_type="0" >
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<frame term="60" blendlimit="30" hit_frame="43" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,14,14,453" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-132,3256" mp="7,63" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-132,3256" />
</skill_param>
</skill_main>
<skill_main id="107" name="skill0107" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="0" desc="skill_desc0107" icon_id="J_icn_skill107" >
<attribute target="1" max_target="1" reach="8" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="714" fxcode_keep="-1" />
<frame term="60" blendlimit="30" hit_frame="47" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,12,25,660" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-200,3800" mp="11,99" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-200,3800" />
</skill_param>
</skill_main>
<skill_main id="108" name="skill0108" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="1" desc="skill_desc0108" icon_id="J_icn_skill108" >
<attribute target="1" max_target="1" reach="7" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="715" fxcode_keep="-1" />
<frame term="60" blendlimit="30" hit_frame="52" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,15,16,579" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-220,4180" mp="13,117" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-220,4180" />
</skill_param>
</skill_main>
<skill_main id="109" name="skill0109" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="2" desc="skill_desc0109" icon_id="J_icn_skill109" >
<attribute target="1" max_target="1" reach="8" mreach="1" range="1" range_type="0" >
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<frame term="60" blendlimit="30" hit_frame="52" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,14,18,635" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-180,3420" mp="11,99" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-180,3420" />
</skill_param>
</skill_main>
<skill_main id="110" name="skill0110" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="3" desc="skill_desc0110" icon_id="J_icn_skill110" >
<attribute target="1" max_target="1" reach="9" mreach="1" range="1" range_type="0" >
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<frame term="60" blendlimit="30" hit_frame="52" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,13,21,690" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-200,3800" mp="12,108" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-200,3800" />
</skill_param>
</skill_main>
<skill_main id="111" name="skill0111" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="4" desc="skill_desc0111" icon_id="J_icn_skill111" >
<attribute target="1" max_target="1" reach="8" mreach="1" range="1" range_type="0" >
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<frame term="60" blendlimit="30" hit_frame="57" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,14,19,751" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-200,3800" mp="12,108" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-200,3800" />
</skill_param>
</skill_main>
<skill_main id="112" name="skill0112" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="5" desc="skill_desc0112" icon_id="J_icn_skill112" >
<attribute target="1" max_target="1" reach="9" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="719" fxcode_keep="-1" />
<frame term="60" blendlimit="30" hit_frame="57" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,13,22,819" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-180,3420" mp="13,117" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-180,3420" />
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</skill_main>
<skill_main id="113" name="skill0113" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="0" intensity="0" element="6" desc="skill_desc0113" icon_id="J_icn_skill113" >
<attribute target="1" max_target="1" reach="7" mreach="1" range="1" range_type="0" >
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<frame term="60" blendlimit="30" hit_frame="43" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,15,17,682" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-220,4180" mp="14,126" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-220,4180" />
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</skill_main>
<skill_main id="114" name="skill0114" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0114" icon_id="J_icn_skill114" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="1" range_type="1" >
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<frame term="55" blendlimit="25" hit_frame="45" firing_frame="25" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,13,18,921" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-183,3483" mp="16,144" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-183,3483" />
</skill_param>
</skill_main>
<skill_main id="115" name="skill0115" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="1" desc="skill_desc0115" icon_id="J_icn_skill115" >
<attribute target="1" max_target="49" reach="7" mreach="1" range="1" range_type="1" >
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<frame term="55" blendlimit="25" hit_frame="55" firing_frame="25" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,16,9,679" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-202,3830" mp="18,162" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-202,3830" />
</skill_param>
</skill_main>
<skill_main id="116" name="skill0116" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="2" desc="skill_desc0116" icon_id="J_icn_skill116" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="1" range_type="1" >
<code grip_calc="0" anicode="0" fxcode_on="723" fxcode_keep="-1" />
<frame term="55" blendlimit="25" hit_frame="55" firing_frame="25" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,15,12,778" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-165,3135" mp="15,135" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-165,3135" />
</skill_param>
</skill_main>
<skill_main id="117" name="skill0117" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="3" desc="skill_desc0117" icon_id="J_icn_skill117" >
<attribute target="1" max_target="49" reach="9" mreach="1" range="1" range_type="1" >
<code grip_calc="0" anicode="0" fxcode_on="724" fxcode_keep="-1" />
<frame term="55" blendlimit="25" hit_frame="50" firing_frame="25" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,14,15,877" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-183,3483" mp="17,153" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-183,3483" />
</skill_param>
</skill_main>
<skill_main id="118" name="skill0118" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="4" desc="skill_desc0118" icon_id="J_icn_skill118" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="1" range_type="1" >
<code grip_calc="0" anicode="0" fxcode_on="725" fxcode_keep="-1" />
<frame term="55" blendlimit="25" hit_frame="50" firing_frame="25" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,15,13,887" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-183,3483" mp="16,144" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-183,3483" />
</skill_param>
</skill_main>
<skill_main id="119" name="skill0119" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="5" desc="skill_desc0119" icon_id="J_icn_skill119" >
<attribute target="1" max_target="49" reach="9" mreach="1" range="1" range_type="1" >
<code grip_calc="0" anicode="0" fxcode_on="726" fxcode_keep="-1" />
<frame term="55" blendlimit="25" hit_frame="50" firing_frame="25" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power atk="0,14,16,999" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-165,3135" mp="18,162" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-165,3135" />
</skill_param>
</skill_main>
<skill_main id="120" name="skill0120" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="6" desc="skill_desc0120" icon_id="J_icn_skill120" >
<attribute target="1" max_target="49" reach="7" mreach="1" range="1" range_type="1" >
<code grip_calc="0" anicode="0" fxcode_on="727" fxcode_keep="-1" />
<frame term="60" blendlimit="30" hit_frame="30" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,16,13,932" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-220,4180" mp="19,171" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-220,4180" />
</skill_param>
</skill_main>
<skill_main id="121" name="skill0121" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="0" desc="skill_desc0121" icon_id="J_icn_skill121" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="728" fxcode_keep="-1" />
<frame term="60" blendlimit="30" hit_frame="52" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,14,23,1361" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-200,3800" mp="20,180" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-200,3800" />
</skill_param>
</skill_main>
<skill_main id="122" name="skill0122" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="1" desc="skill_desc0122" icon_id="J_icn_skill122" >
<attribute target="1" max_target="49" reach="7" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="729" fxcode_keep="-1" />
<frame term="60" blendlimit="30" hit_frame="57" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,17,15,983" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-220,4180" mp="23,207" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-220,4180" />
</skill_param>
</skill_main>
<skill_main id="123" name="skill0123" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="2" desc="skill_desc0123" icon_id="J_icn_skill123" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="730" fxcode_keep="-1" />
<frame term="60" blendlimit="30" hit_frame="57" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,16,17,1125" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-180,3420" mp="19,171" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-180,3420" />
</skill_param>
</skill_main>
<skill_main id="124" name="skill0124" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="3" desc="skill_desc0124" icon_id="J_icn_skill124" >
<attribute target="1" max_target="49" reach="9" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="731" fxcode_keep="-1" />
<frame term="60" blendlimit="30" hit_frame="52" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,15,20,1266" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-200,3800" mp="21,189" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-200,3800" />
</skill_param>
</skill_main>
<skill_main id="125" name="skill0125" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="4" desc="skill_desc0125" icon_id="J_icn_skill125" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="732" fxcode_keep="-1" />
<frame term="60" blendlimit="30" hit_frame="57" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,16,14,1267" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-200,3800" mp="19,171" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-200,3800" />
</skill_param>
</skill_main>
<skill_main id="126" name="skill0126" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="5" desc="skill_desc0126" icon_id="J_icn_skill126" >
<attribute target="1" max_target="49" reach="9" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="733" fxcode_keep="-1" />
<frame term="60" blendlimit="30" hit_frame="57" firing_frame="30" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="30" exp2="32" >
<power atk="0,15,17,1421" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-180,3420" mp="21,189" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-180,3420" />
</skill_param>
</skill_main>
<skill_main id="127" name="skill0127" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="6" desc="skill_desc0127" icon_id="J_icn_skill127" >
<attribute target="1" max_target="49" reach="7" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="0" fxcode_on="734" fxcode_keep="-1" />
<frame term="70" blendlimit="35" hit_frame="57" firing_frame="35" ani_f="51" local_f="25" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="35" exp2="37" >
<power atk="0,17,18,1546" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-257,4875" mp="23,207" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-257,4875" />
</skill_param>
</skill_main>
<skill_main id="128" name="skill0128" type="2" multi="0" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="4" desc="skill_desc0128" icon_id="J_icn_skill128" >
<attribute target="1" max_target="49" reach="2" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="83" fxcode_on="735" fxcode_keep="-1" />
<frame term="35" blendlimit="32" hit_frame="20" firing_frame="20" ani_f="30" local_f="15" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="4144" />
</attribute>
<skill_param exp1="18" exp2="19" >
<power atk="0,11,15,133" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-70,1726" mp="3,27" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-70,1726" />
</skill_param>
</skill_main>
<skill_main id="129" name="skill0129" type="2" multi="0" group="1" dur="" bfx_dur="2" value_ref="0" bfx_ref="1" intensity="0" element="5" desc="skill_desc0129" icon_id="J_icn_skill129" >
<attribute target="1" max_target="1" reach="8" mreach="1" range="1" range_type="0" >
<code grip_calc="0" anicode="83" fxcode_on="736" fxcode_keep="-1" />
<frame term="35" blendlimit="32" hit_frame="20" firing_frame="20" ani_f="30" local_f="15" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="4144" />
</attribute>
<skill_param exp1="18" exp2="19" >
<power atk="0,11,14,128" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-63,1554" mp="4,36" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-63,1554" />
</skill_param>
</skill_main>
<skill_main id="130" name="skill0130" type="2" multi="1" group="1" dur="" bfx_dur="0" value_ref="0" bfx_ref="1" intensity="0" element="1" desc="skill_desc0130" icon_id="J_icn_skill130" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="2" range_type="0" >
<code grip_calc="0" anicode="186" fxcode_on="737" fxcode_keep="-1" />
<frame term="61" blendlimit="39" hit_frame="39" firing_frame="39" ani_f="56" local_f="34" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="0" dual="0" onehand="0" bracer="1" exclusive="3" usecase="4144" />
</attribute>
<skill_param exp1="31" exp2="33" >
<power atk="0,12,26,702" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-224,4248" mp="12,108" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-224,4248" />
</skill_param>
</skill_main>
<skill_main id="131" name="skill0131" type="2" multi="0" group="1" dur="" bfx_dur="2" value_ref="0" bfx_ref="1" intensity="0" element="5" desc="skil