Sry yama i wass trying to help and i forgot i will scan next time..... i was not bad intented
This is a discussion on TMap Converter within the Cabal Releases forums, part of the Cabal Online category; Originally Posted by xender16 here Скачать Sweetscape.Software.010.Editor.v3.1.2.WinAll.Incl.Keygen.and.Patch_CRD.rar (Свеетсцапе.Софтваpе.010.Едитоp.в3.1.2.ВинАлл.Инцл.Кеыген.анд.Патч_ЦРД.rar) с letitbit.net без регист ---------- Post added at 05:01 AM ---------- Previous ...
Use this link at your own risk. I've scanned it, and it gave me a few detections, but they might be false positives. If you don't trust it, I've re-uploaded my original archive: 16.07.2011.Sweetscape.010.Editor.V3.2.1.Incl.Keymaker.And.Patch.rar
@xender16: In future, do not post things without first scanning and testing them.
Sry yama i wass trying to help and i forgot i will scan next time..... i was not bad intented
Last edited by xender16; 30-07-11 at 01:06 PM.
any further explanation to this ;p
I do this. I open tmap_19.bin to 010 editor
then run TMapTemplate and InsertChunks.TMap
now at the fifth step, i confused ;p what will be going to do on that, I have already the chunk files converted from world_20
---------- Post added at 04:58 AM ---------- Previous post was at 04:07 AM ----------
does this needs to copy all the 0 - 255 chunks and replace to the tmap.bin?
I already told you how the file will be named. All you need to do is replace the example names I used...
test.mcl -> test_0.chunk, test_1.chunk, ..., test_255.chunk
replace "test" with "world_20":
world_20.mcl -> world_20_0.chunk, world_20_1.chunk, ..., world_20_255.chunk
Select the one with a 0 at the end of the name.
hohoho my mistake I run the script in template compiler not in script. ;p
thanks yamachi
ow and thanks the template work like a charm, the mobs aren't climbing the wall now excellent ;p
Last edited by Xc0deRed93; 06-08-11 at 12:48 PM.
Hello, I was came back :)
1- Nice share Yamachi :), you alway the best from sharing usefull cabal tools here .
2- I have read your PM in my forum , and I'm very sorry about all my flaming before :) . Let's forget all the past :)
3- Thanks you for ask to unbann me :) . So i will go share my all know experience :)
SORRY BY MY BAD ENGLISH
yamachi i can't use the Tmap tools
when i open the tools it say: error Argument list empty. use the
argument -h to see program usage syntax.
when i drop the file 1.mcl to the TMAP TOOLS it SAYS: Error opening file: invalid argument .
please help me . thank you! yamachi![COLOR="Silver"]
---------- Post added at 03:50 PM ---------- Previous post was at 03:29 PM ----------
thank you![]()
i Solve the problem . you are great!
Last edited by Yamachi; 13-10-11 at 04:59 PM. Reason: removed unneeded quotes
someone there who teja templates I could spend the worlds_mcl
and also give a brief tutorial on how to create TX tmpa.bin for mobs...
I downloaded tmapconverter_30-05-12_rel.rar
Open the TMapConverter.exe tip: Use the argument -h to see program usage syntax.
I put the world_20.mcl name world20.mcl
Drag to TMapConverter.exe
Tip: Invalid argument
Will you help me? Yamachi
Sir Yamachi please help me about my simple problem,
I really don't know what I've done wrong...
Please kindly correct me...
this is my video...
one more question, will this work on ep8?
@up
Read the instruction :)
You must open tmap.bin in 010 editor, not chunk.