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TMap Converter

This is a discussion on TMap Converter within the Cabal Releases forums, part of the Cabal Online category; Originally Posted by xender16 here Скачать Sweetscape.Software.010.Editor.v3.1.2.WinAll.Incl.Keygen.and.Patch_CRD.rar (Свеетсцапе.Софтваpе.010.Едитоp.в3.1.2.ВинАлл.Инцл.Кеыген.анд.Патч_ЦРД.rar) с letitbit.net без регист ---------- Post added at 05:01 AM ---------- Previous ...

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  1. #76
    Gamma
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    Re: TMap Converter (need feedback)

    Click
    Use this link at your own risk. I've scanned it, and it gave me a few detections, but they might be false positives. If you don't trust it, I've re-uploaded my original archive: 16.07.2011.Sweetscape.010.Editor.V3.2.1.Incl.Keymaker.And.Patch.rar

    @xender16: In future, do not post things without first scanning and testing them.
    Quote Originally Posted by MentaL View Post
    This is the only time I'm saying this but my dog jumped on me and his dick touched my mouth :-(

  2. #77
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    Re: TMap Converter (need feedback)

    Sry yama i wass trying to help and i forgot i will scan next time..... i was not bad intented
    Last edited by xender16; 30-07-11 at 01:06 PM.

  3. #78
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    Re: TMap Converter (need feedback)

    Quote Originally Posted by Yamachi View Post
    5. Select the first *.chunk file that you created in step 1 (it will be named "test_0.chunk" if your BMP was "test.bmp" or your MCL was "test.mcl")
    any further explanation to this ;p

    I do this. I open tmap_19.bin to 010 editor
    then run TMapTemplate and InsertChunks.TMap

    now at the fifth step, i confused ;p what will be going to do on that, I have already the chunk files converted from world_20

    ---------- Post added at 04:58 AM ---------- Previous post was at 04:07 AM ----------

    does this needs to copy all the 0 - 255 chunks and replace to the tmap.bin?

  4. #79
    Gamma
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    Re: TMap Converter (need feedback)

    I already told you how the file will be named. All you need to do is replace the example names I used...

    test.mcl -> test_0.chunk, test_1.chunk, ..., test_255.chunk

    replace "test" with "world_20":

    world_20.mcl -> world_20_0.chunk, world_20_1.chunk, ..., world_20_255.chunk

    Select the one with a 0 at the end of the name.
    Quote Originally Posted by MentaL View Post
    This is the only time I'm saying this but my dog jumped on me and his dick touched my mouth :-(

  5. #80
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    Re: TMap Converter (need feedback)

    hohoho my mistake I run the script in template compiler not in script. ;p
    thanks yamachi

    ow and thanks the template work like a charm, the mobs aren't climbing the wall now excellent ;p
    Last edited by Xc0deRed93; 06-08-11 at 12:48 PM.

  6. #81
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    Re: TMap Converter (need feedback)

    Hello, I was came back :)

    1- Nice share Yamachi :), you alway the best from sharing usefull cabal tools here .
    2- I have read your PM in my forum , and I'm very sorry about all my flaming before :) . Let's forget all the past :)
    3- Thanks you for ask to unbann me :) . So i will go share my all know experience :)
    SORRY BY MY BAD ENGLISH

  7. #82
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    Re: TMap Converter (need feedback)

    yamachi i can't use the Tmap tools

    when i open the tools it say: error Argument list empty. use the
    argument -h to see program usage syntax.

    when i drop the file 1.mcl to the TMAP TOOLS it SAYS: Error opening file: invalid argument .

    please help me . thank you! yamachi![COLOR="Silver"]

    ---------- Post added at 03:50 PM ---------- Previous post was at 03:29 PM ----------

    thank you
    i Solve the problem . you are great!
    Last edited by Yamachi; 13-10-11 at 04:59 PM. Reason: removed unneeded quotes

  8. #83
    Gamma
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    Re: TMap Converter

    Updated first post with version 1.2. You can now convert BMP files back to a format that can be inserted into an MCL, allowing you to edit the thread map data in maps. Also re-formatted the first post and added a crappy logo :3
    Quote Originally Posted by MentaL View Post
    This is the only time I'm saying this but my dog jumped on me and his dick touched my mouth :-(

  9. #84
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    Re: TMap Converter

    someone there who teja templates I could spend the worlds_mcl
    and also give a brief tutorial on how to create TX tmpa.bin for mobs...

  10. #85
    Gamma
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    Re: TMap Converter

    Read the first post..
    Quote Originally Posted by MentaL View Post
    This is the only time I'm saying this but my dog jumped on me and his dick touched my mouth :-(

  11. #86
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    Re: TMap Converter

    I downloaded tmapconverter_30-05-12_rel.rar

    Open the TMapConverter.exe tip: Use the argument -h to see program usage syntax.

    I put the world_20.mcl name world20.mcl

    Drag to TMapConverter.exe

    Tip: Invalid argument

    Will you help me? Yamachi

  12. #87
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    Re: TMap Converter

    Quote Originally Posted by Yamachi View Post
    [CENTER]

    WHITE (#FFFFFF) - Can move through, can see through
    BLACK (#000000) - Can't move through, can't see through
    BLUE (#0000AA) - Unknown
    GREEN (#00AA00) - Unknown
    CYAN (#00AAAA) - Unknown
    LIGHTGREY (#AAAAAA) - Safe zone, can move through, can see through
    GREY (#555555) - Safe zone, can't move through, can't see through
    RED (#AA0000) - Unknown
    MAGENTA (#AA00AA) - Unknown
    BROWN (#AA5500) - Unknown
    YELLOW (#FFFF55) - Unknown

    Download: Attachment 106022
    @yamachi where did you get those other colors?

    are those color some are layers of the map?

    Click the image to view my AnimeList Statistics

  13. #88
    Gamma
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    Re: TMap Converter

    I don't understand what you're asking... I chose the colours myself.
    Quote Originally Posted by MentaL View Post
    This is the only time I'm saying this but my dog jumped on me and his dick touched my mouth :-(

  14. #89
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    Re: TMap Converter

    Sir Yamachi please help me about my simple problem,
    I really don't know what I've done wrong...
    Please kindly correct me...

    this is my video...


    one more question, will this work on ep8?

  15. #90
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    Re: TMap Converter

    @up
    Read the instruction :)
    You must open tmap.bin in 010 editor, not chunk.

 

 
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