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How to edit droprates correctly (aka MF/PF drop fix)

The Dinosaur
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There is quite a lot of people asking for a droprate fix or adding mithril to later maps like Mutant Forest so here is something for you. I have included a modified file for Mutant Forest and i will explain what i have done so you can fix or modify other files for yourself.

Download fixed MF file ->

Replace your /etc/cabal/Data/Data_World/world9-terrain.scp with this one.


Explanation

Open /etc/cabal/Data/Data_World/world9-terrain.scp and find this section:

Code:
[CommDrop]	TerrainIdx	ItemKind	ItemOpt	DropRate	MinLv	MaxLv	Group	MaxDropCnt	OptPoolIdx	DurationIdx
0	0	416	0	.00000190000000000	110	200	0	0	0	0

Here is what i changed it to:

Code:
[CommDrop]	TerrainIdx	ItemKind	ItemOpt	DropRate	MinLv	MaxLv	Group	MaxDropCnt	OptPoolIdx	DurationIdx
0	0	416	0	.99000190000000000	1	200	0	0	0	0

The more observant among you will notice i changed the MinLv and DropRate columns. The Droprate column is obvious and has been bumped... a little bit.


If you look at the original MinLv and MaxLv columns you will see that this item (EoG+7) will only drop for level 110-200 players and if you look through your original file you will see that many of the items in MF actually don't drop for the very high level players, most stop dropping at level 137-163. That's why your uber level guys are not getting anything but alz. I have changed all of the items in the file to drop between levels 1 and 200 to make it a bit more fair.

Also, to make things a little more interesting, i have added a few things at the bottom of the [CommDrop] section:
Code:
212	0	1159	0	.99250000000000000	1	200	0	0	0	0
213	0	1160	0	.99250000000000000	1	200	0	0	0	0
214	0	1161	0	.99250000000000000	1	200	0	0	0	0
215	0	1162	0	.99250000000000000	1	200	0	0	0	0
216	0	1163	0	.99250000000000000	1	200	0	0	0	0
217	0	1164	0	.99250000000000000	1	200	0	0	0	0
218	0	1165	0	.99250000000000000	1	200	0	0	0	0
219	0	1166	0	.99250000000000000	1	200	0	0	0	0
220	0	1167	0	.99250000000000000	1	200	0	0	0	0
221	0	1168	0	.99250000000000000	1	200	0	0	0	0
222	0	1169	0	.99250000000000000	1	200	0	0	0	0
223	0	1170	0	.99250000000000000	1	200	0	0	0	0
224	0	1171	0	.99250000000000000	1	200	0	0	0	0
225	0	1172	0	.99250000000000000	1	200	0	0	0	0
226	0	1173	0	.99250000000000000	1	200	0	0	0	0
227	0	1174	0	.99250000000000000	1	200	0	0	0	0
228	0	1175	0	.99250000000000000	1	200	0	0	0	0
229	0	1176	0	.99250000000000000	1	200	0	0	0	0

Yes that is a set of Mithril Boxes added to the general droplist as well. :shock2:

Map numbers:
1 - Bloody Ice
2 - Desert Scream
3 - Green Despair
4 - Port Lux
5 - Fort Ruina
6 - Lakeside
7 - Undead Ground
8 - Forgotten Ruin
9 - Mutant Forest
10 - Pontus Ferrum
13 - Frozen Tower of Undead
14 - Ruina Station
15 - Tierra Gloriosa
16 - Tierra Gloriosa (lobby)
19 - Jail
23 - Forgotten Temple
24 - Volcanic Citadel
25 - Exilian Volcano
26 - Lake in Dusk
27 - Dungeon world 3
28 - Dungeon world 2
29 - Dungeon world 1
30 - Warp Room
 

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Last edited:
Initiate Mage
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On Your screen shot i see that items drop from almost every mob. Will it be like 1 items from 50 mobs on normal rates(like3x) or same?
Thanks anyway for release.
 
The Dinosaur
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Good point. I forgot to tell you my rates. I had my droprate in const.scp at 5x with 2 items to drop and i have UseWorldDrop=1 in my WorldSvr ini file. At 1x rates you will still get lots of items though.
 
Experienced Elementalist
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how u set that mobs drop 2 items when die?
 
Initiate Mage
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Very strange i have put drop rate 3.0000000000 for Upgrade core higest and its still not droping it...
why?
 
The Dinosaur
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3.0 is far far too high, remember that cabal does not like very high rates on things as if the numbers get too high they reset back to 0. Try putting your char stats stupidly high and you will see things like your attack rate drops to 1.

Keep the numbers under 0.x and remember that the drop rates are in relation to each other and not like 1.0 makes a perfect drop.
 
Initiate Mage
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All my forcium items are higher then 3.0..... and the drop is perfect....
its just some things not falling like Upgrade core highesr or EOF things like that....
But when im puting 0.9..... only money drops...
 
Last edited:
Initiate Mage
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Chumpy, I don't understand how this DropRate system works ;o
I think it's multiplied for some number and then we have those huge numbers.
and I don't know what percentage for example, .99250000000000000 means.
 
Initiate Mage
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Chumpy, I don't understand how this DropRate system works ;o
I think it's multiplied for some number and then we have those huge numbers.
and I don't know what percentage for example, .99250000000000000 means.

like i understand its means 99%
 
Initiate Mage
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ok the drop rate is like this on the terrain part


.10000190000000000 is a medium drop rate
.99000190000000000 is a high drop rate
.00000190000000000 is a low drop rate

every map has the same rate calculation

if you make it like chumpy did its gona drop like crasy even if drop rate in const.scp is on 1

so .99000190000000000 is a good rate if you want every mob to drop 3 ore more items like chumpy made it

i personaly like the rate to be a lot lower so i edit them to be more like
.05000190000000000 so it wil be harder to get the items and more funn for the players

and then about the highest cores
to quote chumpywumpy
[CommDrop ]TerrainIdx ItemKind ItemOpt DropRate MinLv MaxLv Group

32 0 1214 0 .10050000000000000 1 200 11
33 0 1215 0 .10050000000000000 1 200 11
are the codes for highest cores force and upgrade
but look at the number after 200 that the max lvl
but add a group number to it and it wil drop from that mobs group
if you let it stay on 0 it wil drop very very rare
whit the group number at example 11 it wil drop more comenly from that goup of mobs
so take a look on what group you want them to drop and ad the number to the list
and they wil drop in greater numbers

ok hope this helps
gr HellCat
 
The Dinosaur
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Stop thinking about them as direct percentages, that .99xxxx means 99% chance of the item dropping as that isn't how it works. If it was then if you put something at 1.0xxx would make that 1 item drop every single time. The bigger numbers do mean more of a chance of them dropping but remember that other items want to drop as well and putting some items at very high rates will simply stop other things dropping just like what Smiagol1000 is seeing.
 
Junior Spellweaver
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chumpy i got disconnected when looting items in mutant forest with your new repack..

i applied your mutant forest drop rate
 
The Dinosaur
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V2 of my repack is designed to be used with SAUR0N's client synch patch and if you don't use it some values will be wrong. Keep your old const.scp and product.scp if you don't use the synch patch.
 
Junior Spellweaver
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i really dont understand saur0n's syns patch.. since no internal.txt how do i put the ip of my server?



Edit: my server is fine now.. BUT i use your old World_24_01.ini i just save it on the notepad and back it up....
 
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