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Conquer Releases Discuss, TCWNN Source at Conquer Online forum; Download link : [Only Registered and Activated Users Can See Links. Click Here To Register... ] Scan it do what ...




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Release TCWNN Source
 
 
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08-08-2008, 11:50 AM
 
Download link :[Only Registered and Activated Users Can See Links. Click Here To Register...]

Scan it do what u ever want.It has lots of adds...

Added:
New commands as like : /model mech[ID]
/kick
/dc
/scroll :tc and rest
First Reborn-Fully working:
1.NPC
2.Low lvl items from high
3.Low lvl from high lvl
4.Effect at reborning
Labirinth 1,2,3,4
The TeamLeader and Plvler get in same time vps.
Gibbon respawning after 10 mins.
WhiteGhosts are dropping skytokens.
The Monsters drop normal gems.
Jail System
MoonBox Quest
New Stats added
BirthVillage added.
Monsters can hit with skills , not only guards or players!

Removed:
Star,CloudDiamond,SunDiamond Drop
Gm Protection at Guards

Fixed:
Stamina isnt sent by server after revive.
If you are L/S Female you can choose what avatar you want.It will save it.
GuildConductors dont teleport you if u click on the X or the other answer.
Archer and Tao attk fixed.
Rainbow gems works now.(In team/auto plvl u get %exp from a rainbow.)
Inventory bug fixed!




ENJOY!

#UPPPPPPPDATED!

Last edited by alexbigfoot; 10-28-2008 at 10:33 AM. Reason: #UPPPPPPPDATED!
 
 
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08-08-2008, 12:39 PM
 
edit: nvm lol
 
 
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08-08-2008, 01:19 PM
 
if you made all this on your own or so could i have you msn or i tell mine :P?
 
 
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08-08-2008, 02:18 PM
 
actually yea 1 question...

Log in fixed.Try 4 times or more to connect and u will se what is happening.

howd u fix that...? lol
 
 
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08-08-2008, 02:21 PM
 
lolz...oups i forgot to remove that shit...it also destroys the save thing
 
 
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08-08-2008, 02:23 PM
 
Quote: Originally Posted by alexbigfoot View Post
lolz...oups i forgot to remove that shit...it also destroys the save thing
well tell me how u or junior fixed it... i can easily rewrite the save thing... lol
 
 
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08-08-2008, 02:32 PM
 
how do i hange the drop rate in it ? i basically got like 200 dbs in 10 mins thats rediculously high and the auto restarter is stupidly annoying but the rest is good, Good work Alex and thanks for your release.
 
 
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08-08-2008, 03:19 PM
 
u can find it in entities but....if u remplace my entities with yours you will de a BIG mystake
 
 
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08-08-2008, 03:31 PM
 
hey Alex come on msn i need u moment.
 
 
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08-08-2008, 04:00 PM
 
Quote: Originally Posted by alexbigfoot View Post
u can find it in entities but....if u remplace my entities with yours you will de a BIG mystake
1st off id like 2 kno exactly where in entities 2nd off y it'd be a big mistake? lol

Last edited by james1992_2006; 08-08-2008 at 09:26 PM.
 
 
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08-08-2008, 04:06 PM
 
the onlt things i dont like in this source is :
Quote:
auto restarter and drop rate apart from that i love it :)
 
 
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08-08-2008, 04:07 PM
 
1st that means its in entities.cs and second if u remplance my entites.cs most of mobs wont work that means dont attack or move

search for this in entities.cs : if (Other.ChanceSuccess(6.5)) - this thing is the rate for dragonballs put it 1 and they will be dropped rarely
 
 
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08-08-2008, 04:12 PM
 
Quote: Originally Posted by alexbigfoot View Post
1st that means its in entities.cs and second if u remplance my entites.cs most of mobs wont work that means dont attack or move

search for this in entities.cs : if (Other.ChanceSuccess(6.5)) - this thing is the rate for dragonballs put it 1 and they will be dropped rarely
hmmk i obviously alrdy knew it was somewhere in entities i just wanted a specific location of where it is in there but k thanks lolz
 
 
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08-08-2008, 04:53 PM
 
any other questions about it?
 
 
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08-08-2008, 05:32 PM
 
Is that for Qonquer or +5016????
 
 
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08-08-2008, 05:46 PM
 
+5017 :)
 
 
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08-08-2008, 06:24 PM
 
yeah...
 
 
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08-08-2008, 07:35 PM
 
ist loft source?
 
 
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08-08-2008, 08:03 PM
 
yeah...is bassed lotf source second version , not the ShadowCo one!!!
 
 
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08-08-2008, 08:35 PM
 
its very good tanks
 
 
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08-08-2008, 08:39 PM
 
and as I get off the droprate of DBS, mets and gems?

in. cs I do that please tell me
 
 
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08-08-2008, 09:27 PM
 
edit: nvm :P

Last edited by james1992_2006; 08-09-2008 at 07:06 AM.
 
 
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08-09-2008, 03:55 AM
 
as low the drop of dbs???? plz help
 
 
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08-09-2008, 08:00 AM
 
Code:
                        if (Other.ChanceSuccess(0.5))
                        {
                            string Item = "1060101-0-0-0-0-0";
                            DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                            World.ItemDrops(item);
                        } if (Other.ChanceSuccess(0.5))
                        {
                            string Item = "700011-0-0-0-0-0";
                            DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                            World.ItemDrops(item);
                        } if (Other.ChanceSuccess(0.5))
                        {
                            string Item = "700021-0-0-0-0-0";
                            DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                            World.ItemDrops(item);
                        } if (Other.ChanceSuccess(0.5))
                        {
                            string Item = "700031-0-0-0-0-0";
                            DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                            World.ItemDrops(item);
                        } if (Other.ChanceSuccess(0.5))
                        {
                            string Item = "700041-0-0-0-0-0";
                            DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                            World.ItemDrops(item);
                        } if (Other.ChanceSuccess(0.5))
                        {
                            string Item = "700051-0-0-0-0-0";
                            DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                            World.ItemDrops(item);
                        } if (Other.ChanceSuccess(0.5))
                        {
                            string Item = "700061-0-0-0-0-0";
                            DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                            World.ItemDrops(item);
                        }
                        if (Other.ChanceSuccess(0.5))
                        {
                            string Item = "700001-0-0-0-0-0";
                            DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                            World.ItemDrops(item);
                        }
Here are the gems..(IN entities.cs ><)put them 0.1 at each that means
Code:
                        if (Other.ChanceSuccess(0.1))
                        {
                            string Item = "1060101-0-0-0-0-0";
                            DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                            World.ItemDrops(item);
                        } if (Other.ChanceSuccess(0.1))
                        {
                            string Item = "700011-0-0-0-0-0";
                            DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                            World.ItemDrops(item);
                        } if (Other.ChanceSuccess(0.1))
                        {
                            string Item = "700021-0-0-0-0-0";
                            DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                            World.ItemDrops(item);
                        } if (Other.ChanceSuccess(0.1))
                        {
                            string Item = "700031-0-0-0-0-0";
                            DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                            World.ItemDrops(item);
                        } if (Other.ChanceSuccess(0.1))
                        {
                            string Item = "700041-0-0-0-0-0";
                            DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                            World.ItemDrops(item);
                        } if (Other.ChanceSuccess(0.1))
                        {
                            string Item = "700051-0-0-0-0-0";
                            DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                            World.ItemDrops(item);
                        } if (Other.ChanceSuccess(0.1))
                        {
                            string Item = "700061-0-0-0-0-0";
                            DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                            World.ItemDrops(item);
                        }
                        if (Other.ChanceSuccess(0.1))
                        {
                            string Item = "700001-0-0-0-0-0";
                            DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                            World.ItemDrops(item);
                        }
 
 
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08-09-2008, 08:04 AM
 
Code:
                        if (Other.ChanceSuccess(6.5))
                        {
                            string Item = "1088000-0-0-0-0-0";
                            DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                            World.ItemDrops(item);
                        }
This is the db drop rate , put 1 at : if (Other.ChanceSuccess(6.5)) so it will be
if (Other.ChanceSuccess(1))
 
 
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