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01-30-2010
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#226 (permalink)
| | Newbie
Rank: Hobbit
Join Date: Dec 2008
Posts: 2
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| Re: [Dev] RageScape 508 3.0
I did not know. but the database is an account with an encrypted key and enter a client intencio and I can not
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02-02-2010
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#227 (permalink)
| | Newbie
Rank: Hobbit
Join Date: Feb 2008
Posts: 6
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| Re: [Dev] RageScape 508 3.0
Finally finished the bank tabs lol, banking should be complete now along with item swapping between the inventory and bank interfaces.
Also today AJ fixed a bug that caused a disconnection when walking away from an area with 2 or more npcs in place.
Edit: Fixed a bug, should work perfectly now lol
Last edited by Futwurk; 02-03-2010 at 01:21 AM.
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02-02-2010
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#228 (permalink)
| | Bear with me
Rank: Member + Join Date: Jul 2009 Location: syd, Australia
Posts: 661
Thanked 3 Times in 2 Posts
| Re: [Dev] RageScape 508 3.0
Nice work! that is awsome. Now i can bank my fishies!
__________________
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Originally Posted by Superfun | |
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02-02-2010
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#229 (permalink)
| | Love, what?
Rank: Alpha Member Join Date: Nov 2008
Posts: 3,108
Thanked 16 Times in 12 Posts
| Re: [Dev] RageScape 508 3.0
Awesome stuff Matt. Glad banking is pretty much finished. A lot of servers don't have proper banking. I can't wait to see what you come up with next. :D
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02-02-2010
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#230 (permalink)
| | Owned in the way up.
Rank: Member + Join Date: Apr 2007 Location: The Netherlands
Posts: 1,198
Thanked 4 Times in 2 Posts
| Re: [Dev] RageScape 508 3.0
Nice...
Will Finally all the noted items be able to un-note?
And nice keep up the good work.
I'm helping AJ on all those freaking item/id lists :P
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02-06-2010
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#231 (permalink)
| | Money To Blow
Rank: Moderator Join Date: May 2007 Location: Toronto, ON
Posts: 5,915
Thanked 68 Times in 42 Posts
| Re: [Dev] RageScape 508 3.0
Updates:
Npc's can now talk (each spawn can have it's own speeches, and loaded dynamically from mysql database)
Ground items
Small updates:
Equipment bonuses (and the interface) added.
Sorry there isn't much exciting updates. Been working slowly and carefully on the equipment system, to ensure that it's efficient, and handles most of the items.
I'm not working very rapidly this week, because I haven't been in the mood to do most things lately, and because of it dev will be slow this week :P Sorry for the inconvenience :P
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02-06-2010
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#232 (permalink)
| | Owned in the way up.
Rank: Member + Join Date: Apr 2007 Location: The Netherlands
Posts: 1,198
Thanked 4 Times in 2 Posts
| Re: [Dev] RageScape 508 3.0
Nice not bad at all...
I hope the most items will work when we start :P
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02-06-2010
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#233 (permalink)
| | Lets Burn
Rank: Member + Join Date: Oct 2008 Location: Argntina, Bs As
Posts: 381
Thanked 0 Times in 0 Posts
| Re: [Dev] RageScape 508 3.0
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Originally Posted by Aukemon0NL |
Nice not bad at all...
I hope the most items will work when we start :P
| if not we got u to fix em XDDD just jk auke :P
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02-12-2010
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#234 (permalink)
| | Money To Blow
Rank: Moderator Join Date: May 2007 Location: Toronto, ON
Posts: 5,915
Thanked 68 Times in 42 Posts
| Re: [Dev] RageScape 508 3.0
Haven't been doing much exciting content lately, mostly just fixed, and small tweaks etc.
If you're really interested in what i do daily, you can check out the following link for all change sets: http://jolte.codeplex.com/SourceControl/list/changesets
Going to be working on ground items today.
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02-12-2010
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#235 (permalink)
| | =3??!!
Rank: Member + Join Date: Sep 2009 Location: Belgium
Posts: 533
Thanked 6 Times in 6 Posts
| Re: [Dev] RageScape 508 3.0
Awesome, the link you posted is very nice to see what you have been doing.
Good luck on ground items Aj.
__________________ Justice will prevail no matter what.  |
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02-12-2010
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#236 (permalink)
| | Owned in the way up.
Rank: Member + Join Date: Apr 2007 Location: The Netherlands
Posts: 1,198
Thanked 4 Times in 2 Posts
| Re: [Dev] RageScape 508 3.0
Nice, I knew that link :)
But good luck on working out the ground items if you got anything for me to do call me :)
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4 Weeks Ago
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#237 (permalink)
| | Member
Rank: Hobbit
Join Date: Mar 2009
Posts: 42
Thanked 0 Times in 0 Posts
| Re: [Dev] RageScape 508 3.0
any major updates?
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4 Weeks Ago
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#238 (permalink)
| | Money To Blow
Rank: Moderator Join Date: May 2007 Location: Toronto, ON
Posts: 5,915
Thanked 68 Times in 42 Posts
| Re: [Dev] RageScape 508 3.0
|
Originally Posted by hannes3510 | |
any major updates?
| Well, since thursday, I've done this so far:
- Equiping/Unequiping items
- Equipment saving
- Ground items (take and drop)
- Event System (responsible for ALOT of the content processing)
- Added container serialization/deserialization for easier saving of containers (inventory,equipment,bank).
- Coordination Events (the delay between clicking the object and walking to it)
Ground items is pretty much finished, im just working on improving it at the moment, and adding in spawned items aswell.
Last edited by TheAJ; 4 Weeks Ago at 03:04 AM.
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4 Weeks Ago
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#239 (permalink)
| | Owned in the way up.
Rank: Member + Join Date: Apr 2007 Location: The Netherlands
Posts: 1,198
Thanked 4 Times in 2 Posts
| Re: [Dev] RageScape 508 3.0
Nice updates.
I hope everything will work 100% when your done :D
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4 Weeks Ago
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#240 (permalink)
| | Bear with me
Rank: Member + Join Date: Jul 2009 Location: syd, Australia
Posts: 661
Thanked 3 Times in 2 Posts
| Re: [Dev] RageScape 508 3.0
Good work, as usuual Aj.
Its good that you let us know whats going on :)
__________________
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Originally Posted by Superfun | |
sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123
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4 Weeks Ago
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#241 (permalink)
| | Member
Rank: Hobbit
Join Date: Mar 2009
Posts: 42
Thanked 0 Times in 0 Posts
| Re: [Dev] RageScape 508 3.0
nice work, thx for the update
Last edited by hannes3510; 4 Weeks Ago at 09:26 PM.
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4 Weeks Ago
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#242 (permalink)
| | =3??!!
Rank: Member + Join Date: Sep 2009 Location: Belgium
Posts: 533
Thanked 6 Times in 6 Posts
| Re: [Dev] RageScape 508 3.0
Awesome, keep up the good work Aj.
Looks like it won't take to long untill everything is done ;D
__________________ Justice will prevail no matter what.  |
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4 Weeks Ago
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#243 (permalink)
| | Money To Blow
Rank: Moderator Join Date: May 2007 Location: Toronto, ON
Posts: 5,915
Thanked 68 Times in 42 Posts
| Re: [Dev] RageScape 508 3.0
Small update:
Ground items is now fully done.
- You now walk to the item before you can pick it up.
- When you pick up the item, not all items disappear from that location (bug).
- Server spawned items (items that are spawned automatically, like in runescape - something ragescape 2.0 doesn't have) loading from database.
- Item timing is more precise.
- Items show up after you move to a new map.
- Items show up even after you logout, and when you login again, only you will see the item (if you dropped it)
RageScape 2.0 did not have items showing up after you move to a new map and come back, or if you logoff, and log back in, the item won't show up for you again. Very important feature that'll help people get their items back if they disconnect or something. Hopefully this'll resolve those problems we've been having with dropped items going missing :)
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4 Weeks Ago
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#244 (permalink)
| | Owned in the way up.
Rank: Member + Join Date: Apr 2007 Location: The Netherlands
Posts: 1,198
Thanked 4 Times in 2 Posts
| Re: [Dev] RageScape 508 3.0
wow nice work AJ :P
Looking forward to try out all those features
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4 Weeks Ago
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#245 (permalink)
| | _\/\/_Y_/\/\_/\/\_
Rank: Member + Join Date: Oct 2008 Location: Naples, Italy
Posts: 652
Thanked 0 Times in 0 Posts
| Re: [Dev] RageScape 508 3.0
Seems like there is a lot of progress in the server lately. Nicely done.
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4 Weeks Ago
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#246 (permalink)
| | Love, what?
Rank: Alpha Member Join Date: Nov 2008
Posts: 3,108
Thanked 16 Times in 12 Posts
| Re: [Dev] RageScape 508 3.0
It's good how your picking out all these little details. It's fortunate you developed 2.0, because 3.0 wouldn't be the same without it.
Well done.
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4 Weeks Ago
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#247 (permalink)
| | =3??!!
Rank: Member + Join Date: Sep 2009 Location: Belgium
Posts: 533
Thanked 6 Times in 6 Posts
| Re: [Dev] RageScape 508 3.0
Nice work, you really think of everything even the smallest things.
Can't wait for it to come out.
__________________ Justice will prevail no matter what.  |
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4 Weeks Ago
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#248 (permalink)
| | _\/\/_Y_/\/\_/\/\_
Rank: Member + Join Date: Oct 2008 Location: Naples, Italy
Posts: 652
Thanked 0 Times in 0 Posts
| Re: [Dev] RageScape 508 3.0
I can't resist! *loads teh client* :)
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4 Weeks Ago
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#249 (permalink)
| | Love, what?
Rank: Alpha Member Join Date: Nov 2008
Posts: 3,108
Thanked 16 Times in 12 Posts
| Re: [Dev] RageScape 508 3.0
3.0 is not live just yet, but still under development.
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3 Weeks Ago
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#250 (permalink)
| | Money To Blow
Rank: Moderator Join Date: May 2007 Location: Toronto, ON
Posts: 5,915
Thanked 68 Times in 42 Posts
| Re: [Dev] RageScape 508 3.0
Update since last post: Code: 55919
by TheAJ
9:50 PM
Deleted /libsrc/ (taking too much space).
Updated database dump.
Versions of database and server updated.
Small ground item bug fix.
55913
by TheAJ
2:30 PM
SystemUpdating added:
- Restarts/Shuts down server after timer reaches 0.
- Users are unable to login while system update.
55910
by TheAJ
1:08 PM
General code cleaning.
NewMapRegionPacketHandler added.
Npc walking redone.
Deprecated: CheckUpdates
via codeplex
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