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11-10-2009
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#101 (permalink)
| | Money To Blow
Rank: Moderator Join Date: May 2007 Location: Toronto, ON
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| Re: [Dev] RageScape 508 3.0
|
Originally Posted by sp123me | |
@devs will the administration cp change at all with 3.0?
| Yes, 3.0 will (most likely) have a new website + administration, mostly due to the fact that the database structure will be changed, aswell a http <-> tcp system allowing us to do alot more interactions with the website.
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11-13-2009
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#102 (permalink)
| | Currently...Engaged :3
Rank: Moderator Join Date: May 2006 Location: Chandler, AZ
Posts: 2,703
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| Re: [Dev] RageScape 508 3.0
Word in from the Press. Along with AJ finishing the TCP and login systems, He's now got Mapdata properly sending to the client! This is good news, and to show, here's the Jolt environment at the Welcome stage of login
AJ apologizes that it's been taking so long, but there have been many complications and difficulties(You can tell by the amount of debugging he's done). With that being said, progress could possibly be much faster! Send him your kudos next time you see him :3
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11-13-2009
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#103 (permalink)
| | Owned in the way up.
Rank: Member + Join Date: Apr 2007 Location: The Netherlands
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| Re: [Dev] RageScape 508 3.0
Gratz on this...
Your finally making process as I expected ;)
Now let's hope the other parts will go much faster :P
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11-13-2009
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#104 (permalink)
| | Bear with me
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| Re: [Dev] RageScape 508 3.0
Well nice with the pics im finally starting to get some of this in pictures rather than blank words. =] good work devs!
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Originally Posted by Superfun | |
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11-13-2009
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#105 (permalink)
| | Love, what?
Rank: Alpha Member Join Date: Nov 2008
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| Re: [Dev] RageScape 508 3.0
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Originally Posted by GhostSnyper | |
Send him your kudos next time you see him :3
| Kudos to AJ for this whole lot.
We really should show more appreciation for AJ (and the whole administration team for that matter).
We owe AJ a huge party when the release comes along.
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11-14-2009
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#106 (permalink)
| | Member
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| Re: [Dev] RageScape 508 3.0 |
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11-15-2009
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#107 (permalink)
| | Old School GunZ Owner
Rank: Alpha Member Join Date: Nov 2007 Location: Canada
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| Re: [Dev] RageScape 508 3.0
might want to fix the database up a bit I had to manually modify it, just so you know
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11-15-2009
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#108 (permalink)
| | Money To Blow
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| Re: [Dev] RageScape 508 3.0
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Originally Posted by gregon13 | |
might want to fix the database up a bit I had to manually modify it, just so you know
| What's wrong with it?
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11-15-2009
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#109 (permalink)
| | Old School GunZ Owner
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| Re: [Dev] RageScape 508 3.0
|
Originally Posted by TheAJ | |
What's wrong with it?
| some columns were missing and there might still be a few missing I just got it far enough so it could load
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11-15-2009
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#110 (permalink)
| | Money To Blow
Rank: Moderator Join Date: May 2007 Location: Toronto, ON
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| Re: [Dev] RageScape 508 3.0
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Originally Posted by gregon13 | |
some columns were missing and there might still be a few missing I just got it far enough so it could load
| Ahh... that's not a problem, i just havn't updated the database dump :P
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11-15-2009
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#111 (permalink)
| | Old School GunZ Owner
Rank: Alpha Member Join Date: Nov 2007 Location: Canada
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| Re: [Dev] RageScape 508 3.0
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Originally Posted by TheAJ | |
Ahh... that's not a problem, i just havn't updated the database dump :P
| oh alright other than that great work so far
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11-15-2009
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#112 (permalink)
| | Love, what?
Rank: Alpha Member Join Date: Nov 2008
Posts: 3,109
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| Re: [Dev] RageScape 508 3.0
Yeh, I was told I had to rebuild the database myself. ;P
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11-18-2009
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#113 (permalink)
| | Bear with me
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| Re: [Dev] RageScape 508 3.0
Will ghost's 2.0 and AJ's 3.0 work well on the one server? i heard there was some sort of confliction going on with those two on the one server
But were making good process =)
__________________
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Originally Posted by Superfun | |
sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123
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11-19-2009
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#114 (permalink)
| | Old School GunZ Owner
Rank: Alpha Member Join Date: Nov 2007 Location: Canada
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| Re: [Dev] RageScape 508 3.0
|
Originally Posted by sp123me |
Will ghost's 2.0 and AJ's 3.0 work well on the one server? i heard there was some sort of confliction going on with those two on the one server
But were making good process =)
| wasn't aware ghost was working on a server unless your reffering to the current one which you would have to start over anyway
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11-19-2009
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#115 (permalink)
| | Currently...Engaged :3
Rank: Moderator Join Date: May 2006 Location: Chandler, AZ
Posts: 2,703
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| Re: [Dev] RageScape 508 3.0
No, he's talking about the 2.0 in the 317 framework that I'm working on. Yes, I'm working on the 508 framework to help keep it steady while 3.0 is in the works, but he was talking about the 317, which has been down for some time
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11-19-2009
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#116 (permalink)
| | Old School GunZ Owner
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| Re: [Dev] RageScape 508 3.0
|
Originally Posted by GhostSnyper | |
No, he's talking about the 2.0 in the 317 framework that I'm working on. Yes, I'm working on the 508 framework to help keep it steady while 3.0 is in the works, but he was talking about the 317, which has been down for some time
| oh, ok I see what he means now thank you for the clarification
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11-22-2009
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#117 (permalink)
| | Bear with me
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| Re: [Dev] RageScape 508 3.0
Sorry should of made it more understandable, Thanks ghost
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Originally Posted by Superfun | |
sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123
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11-23-2009
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#118 (permalink)
| | Money To Blow
Rank: Moderator Join Date: May 2007 Location: Toronto, ON
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| Re: [Dev] RageScape 508 3.0
Lilly (sp123me) and I plan to have a meeting with the community (and later the staff) to discuss some basic things of RageScape 3.0
If anybody is up, we'll schedule a time to chat (on ragescape)
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11-23-2009
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#119 (permalink)
| | Currently...Engaged :3
Rank: Moderator Join Date: May 2006 Location: Chandler, AZ
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| Re: [Dev] RageScape 508 3.0
I have 50 mins till work, so if I can get ingame within the next 20 mins or so, then I will Posted via Mobile Device |
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11-23-2009
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#120 (permalink)
| | Monster Member
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| Re: [Dev] RageScape 508 3.0
I'm willing to attend this meeting just Pm me on MSN
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11-24-2009
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#121 (permalink)
| | Money To Blow
Rank: Moderator Join Date: May 2007 Location: Toronto, ON
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| Re: [Dev] RageScape 508 3.0
Been doing some optimizations on network responses, sending data, etc.
It seems that Jolt was actually slower before than i though :P, but it's been fixed and it's beastly fast now!
I noticed the speed changes after i optimized jolt the first time, so i benchmarked some of my older work to see the differences of responses via a network packet handle (the lower the numbers, the faster the handling of packets):
RS1.0 normal: 102.8ms
RS1.0 peak: 562.72ms
RS2.0 (current) normal: 292ms
RS2.0 (current) peak: 1023.21ms
before even optimizations:
RS3.0 normal: 118ms
RS3.0 peak: 818.9ms
after first optimization:
RS3.0 normal: 82.2ms
RS3.0 peak: 867ms
after current optimization:
RS3.0 normal: 1.001ms - 2.72ms
RS3.0 peak: 18ms - 19.28ms
(peak times are when theres major load, what i did was flood server with http and client (rs) connections)
and i jizzzzz in my pants
Last edited by TheAJ; 11-24-2009 at 03:25 AM.
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11-24-2009
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#122 (permalink)
| | Bear with me
Rank: Member + Join Date: Jul 2009 Location: syd, Australia
Posts: 662
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| Re: [Dev] RageScape 508 3.0
|
Originally Posted by TheAJ |
Lilly (sp123me) and I plan to have a meeting with the community (and later the staff) to discuss some basic things of RageScape 3.0
If anybody is up, we'll schedule a time to chat (on ragescape)
|
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Originally Posted by GhostSnyper |
I have 50 mins till work, so if I can get ingame within the next 20 mins or so, then I will Posted via Mobile Device | umm.. is this already over or still going to happen sorry i missed it, didnt notice the post :D
__________________
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Originally Posted by Superfun | |
sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123
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11-30-2009
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#123 (permalink)
| | Money To Blow
Rank: Moderator Join Date: May 2007 Location: Toronto, ON
Posts: 5,915
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| Re: [Dev] RageScape 508 3.0
Getting started on admincp soon.
Just basic login:
I am not very experienced in php, so im pretty much waiting on frank, but he's never on msn
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12-01-2009
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#124 (permalink)
| | i can haz buttsecs?!?
Rank: Alpha Member Join Date: Mar 2007 Location: Louisiana, USA
Posts: 2,686
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| Re: [Dev] RageScape 508 3.0
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Originally Posted by TheAJ |
Getting started on admincp soon.
Just basic login: 
I am not very experienced in php, so im pretty much waiting on frank, but he's never on msn
| Looks good.
(you're never on msn either :P)
keep it up Aj ;)
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12-01-2009
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#125 (permalink)
| | Bear with me
Rank: Member + Join Date: Jul 2009 Location: syd, Australia
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| Re: [Dev] RageScape 508 3.0
hmm, very modern look aj, i like your style
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Originally Posted by Superfun | |
sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123sp123sp123sp123sp123sp123sp123 sp123sp123sp123sp123
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