Newbie Spellweaver
- Joined
- Apr 30, 2015
- Messages
- 7
- Reaction score
- 4
first thanks for your attention
since i dont have any programmer skills
i want to contribute to the community with
logistics about gameplay to revive
the fun in silkroad online
these are the statements i follow to make the
changes
1.-use the data available in current free server files
2.- play 2 win
3.- recognize the effort from players
4.- all players have to be even at the end game so the one who will be the best team/guild/player
have to be only because playstyle, strategy and teamplay
first idea and justification.
your likes will tell me if the community likes my ideas or not
game start, starter items, starter stats, leveling curve start
starter gameplay, solo game play, group gameplay
changes goals:
give a sense of self-sufficient to the player in a economic also leveling way
(this avoid asking the gm for any help)
make useful the group play
make more reliable play for items than leave the bot afk farming them
revive current events
since the early gameplay is the presentation card of your game
this is the most important and sometimes the less focused
part of the game.
silk starter items
the silk items at the start of the game can make the player
used to use this items making the idea of spend money in them later on more reliable
item mall dead items
there are items in the item mall that no one buy since
they are not useful enough to look reasonable to invest money in them
this items are:
arrows, pots, 1 to 10 degree immortals and astrals,
resurrection scrolls,self transport summon scroll, etc etc
to avoid character or account creation only for farm this items
they should be given by quest in the levels they need it
starter items suggestions
silver premium with no enchanting extra luck
only with extra luck for stones
damage reduce
damage increase
exp increase
sps increase
3 ress scrolls and 3 teleport scrolls by day
str int increase
and
str int increase scrolls
hp mp increase scrolls
speed scrolls
ress scrolls
hp mp arrow item mall pack
repair scrolls
attack pet grey wolf (to make then familiar with pet use)
movement pet summon scroll with speed increased
dead degrees
the dead degrees are the degrees that are so low that the rare items are almost trash since
they aren't useful to the late game and you pass to fast the level of this items.
they
are not a treat to the last levels, they are not a thing to get happy if dropped
so how we turn this around to make it fun ?
remove normal sos, moon items, gold and alchemy materials(stones, tablets and elixirs)
from normal mobs to avoid bot farmers. sun drop rate is increased in giants, party giants
uniques and special mobs.
normal mobs also drop sun items in a good rate but not to much
special mobs
the mobs from capture the flag and other events
make a quest and special mobs with a good reward of gold exp sps. this gold have to be
enough for the player that he can buy full gear and weapon from npc in a fast way but not instant
work for your things always makes love your things more than in easy give away
npc sells from 1 to 9 degree armor/weapon moon with stats but no blues
npc sells sos items 10 degree
npc sells from 1 to 10 degree magic attribute stones even immortal and astral
npc sells all kind of elixirs
players can get fun by getting gear and try crazy alchemy since the items are is from a dead degree
also it helps to the player to be enough strong to deal with unique mobs
a way to have fun can be born in a contest of who have the lvl 1 weapon with more plus in the server
the only way to get gold in game is from quest, uniques, special mobs and job
the rate have to be something like
1 unique kill = 4h of afk boting
1 capture the flag atended= 2h of boting
so the casual and hardcore players can get in even conditions faster
for example
1 capture de flag loot
15 wep elix 20 armor 20 shield some milions 5 str stones 0% and more
so to make 1 full blue full stats weapon you have to be in 4 events
make quest who give unique scrolls as rewards for new players
dead degree uniques hp have to be decreeased
being 40 minutes using the same 3 skills is not fun
dead degree uniques gives great loot of sun items stones gold exp sps
this is part 1 if you like it let me know part 2 will be about new global goals for players
starting stats , leveling curve, starter gameplay, solo and group gameplay
since i dont have any programmer skills
i want to contribute to the community with
logistics about gameplay to revive
the fun in silkroad online
these are the statements i follow to make the
changes
1.-use the data available in current free server files
2.- play 2 win
3.- recognize the effort from players
4.- all players have to be even at the end game so the one who will be the best team/guild/player
have to be only because playstyle, strategy and teamplay
first idea and justification.
your likes will tell me if the community likes my ideas or not
game start, starter items, starter stats, leveling curve start
starter gameplay, solo game play, group gameplay
changes goals:
give a sense of self-sufficient to the player in a economic also leveling way
(this avoid asking the gm for any help)
make useful the group play
make more reliable play for items than leave the bot afk farming them
revive current events
since the early gameplay is the presentation card of your game
this is the most important and sometimes the less focused
part of the game.
silk starter items
the silk items at the start of the game can make the player
used to use this items making the idea of spend money in them later on more reliable
item mall dead items
there are items in the item mall that no one buy since
they are not useful enough to look reasonable to invest money in them
this items are:
arrows, pots, 1 to 10 degree immortals and astrals,
resurrection scrolls,self transport summon scroll, etc etc
to avoid character or account creation only for farm this items
they should be given by quest in the levels they need it
starter items suggestions
silver premium with no enchanting extra luck
only with extra luck for stones
damage reduce
damage increase
exp increase
sps increase
3 ress scrolls and 3 teleport scrolls by day
str int increase
and
str int increase scrolls
hp mp increase scrolls
speed scrolls
ress scrolls
hp mp arrow item mall pack
repair scrolls
attack pet grey wolf (to make then familiar with pet use)
movement pet summon scroll with speed increased
dead degrees
the dead degrees are the degrees that are so low that the rare items are almost trash since
they aren't useful to the late game and you pass to fast the level of this items.
they
are not a treat to the last levels, they are not a thing to get happy if dropped
so how we turn this around to make it fun ?
remove normal sos, moon items, gold and alchemy materials(stones, tablets and elixirs)
from normal mobs to avoid bot farmers. sun drop rate is increased in giants, party giants
uniques and special mobs.
normal mobs also drop sun items in a good rate but not to much
special mobs
the mobs from capture the flag and other events
make a quest and special mobs with a good reward of gold exp sps. this gold have to be
enough for the player that he can buy full gear and weapon from npc in a fast way but not instant
work for your things always makes love your things more than in easy give away
npc sells from 1 to 9 degree armor/weapon moon with stats but no blues
npc sells sos items 10 degree
npc sells from 1 to 10 degree magic attribute stones even immortal and astral
npc sells all kind of elixirs
players can get fun by getting gear and try crazy alchemy since the items are is from a dead degree
also it helps to the player to be enough strong to deal with unique mobs
a way to have fun can be born in a contest of who have the lvl 1 weapon with more plus in the server
the only way to get gold in game is from quest, uniques, special mobs and job
the rate have to be something like
1 unique kill = 4h of afk boting
1 capture the flag atended= 2h of boting
so the casual and hardcore players can get in even conditions faster
for example
1 capture de flag loot
15 wep elix 20 armor 20 shield some milions 5 str stones 0% and more
so to make 1 full blue full stats weapon you have to be in 4 events
make quest who give unique scrolls as rewards for new players
dead degree uniques hp have to be decreeased
being 40 minutes using the same 3 skills is not fun
dead degree uniques gives great loot of sun items stones gold exp sps
this is part 1 if you like it let me know part 2 will be about new global goals for players
starting stats , leveling curve, starter gameplay, solo and group gameplay