Silkroad Online recreation - as indie fan version

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  1. #1
    Ultimate Member P0kemonMast is offline
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    Silkroad Online recreation - as indie fan version


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    Okay so I've been a fan of sro ever since 60 caps. Ever since euro came out and changed that job experience, i started losing joy for playing. Couple of weeks ago i just completely lost my joy of playing. Yes took long enough.

    So I've always done 3d work , especially with games, 3d modeling, animating, texture, etc.

    So I've been wondering maybe i can dedicate my spare time to re create sro like it was before. Now keep in mind this would be a indie fan made version NOT AAA material.

    I will not try to create a game that can handle 1000+ players. Im only 1 person and cant really do that. I for one can assure 100-300 players on a server top lol.

    What am i really looming forward to making?

    *well the sro mobs, characters, and items are already there so thats one big part thats alrdy done. I just gotta export them , animate them nd maybe increase texture resolutions to look better.
    *just 70 cap content. No Ctf or Fw. NO euro. Just pure chinese.
    *Jangan , donwhang and hotan regions only.
    *My main plan is not to re create the old same sro, but create a new gameplay as well, new content , new unique fights style , awesome events etc etc.


    SO AGAIN I'M NOT TRYING TO CREATE A AAAX MMORPG , NO NO. JUST AN INDIE FAN MADE SRO.

    But, I'm looking forward for community support on this project. I will have a blog, videos, and possibly weekly twitch live session's to show the development process.

    Again for those flamers out there. Im not trying to create the next AAA+ joymax awesome version of sro. Just a simple 70 cap version of sro with 300 players top since im not pro enough to handle 1000+ players. So for those flamers out there , if i fail i will keep improving and try my best to fix all my failures. I dont need donations , money or anythjng this is for pure fun. Yes it will get released for public personal usage.

    Sorry for my grammar, im actually typing this on my phone.


  2. #2
    Moderator Blacksheep25 is offline
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    Re: Silkroad Online recreation - as indie fan version

    This would be interesting, looking forward to seeing what you come up with. Whats your twitch?
    [Silkroad Online * Section Moderator]
    General Blacksheep25

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    “Most people quit because they look how far they have to go, not how far they have come"

  3. #3
    Ultimate Member P0kemonMast is offline
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    Re: Silkroad Online recreation - as indie fan version

    Quote Originally Posted by blacksheep25 View Post
    This would be interesting, looking forward to seeing what you come up with. Whats your twitch?
    I don't have a twitch account yet lol , but my pc is top notch so it is a option in willing to do for fun if the community would like

  4. #4
    ˌ Ron is offline
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    Re: Silkroad Online recreation - as indie fan version

    You going to make a site /server or something for this project? I enjoyed Sro back in the day and like the idea of a Chinese only server.
    RF-Dev Team

  5. #5
    Ultimate Member P0kemonMast is offline
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    Re: Silkroad Online recreation - as indie fan version

    Quote Originally Posted by Ron View Post
    You going to make a site /server or something for this project? I enjoyed Sro back in the day and like the idea of a Chinese only server.
    Yes of course there will be a site for it. A server will be open as alpha test once first region "jangan" is completed.

  6. #6
    ˌ Ron is offline
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    Re: Silkroad Online recreation - as indie fan version

    Quote Originally Posted by P0kemonMast View Post
    Yes of course there will be a site for it. A server will be open as alpha test once first region "jangan" is completed.
    Awesome. Subscribed to the thread. Looking forward to it! :)
    RF-Dev Team

  7. #7
    Retired blapanda is offline
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    Re: Silkroad Online recreation - as indie fan version

    More important question:
    Programming Language: C++? C#? etc...
    Which Rendering Library: OpenGL? DirectX? Ready-To-Use Unity/Unreal/Crysis?

    I am not working on an indie imbued SRO tribute, more doing my own game atm, but might be interesting seeing some results here.
    > Don't click it!
    Spoiler:
    New map size. Interested? PM me.
    Click the image.

  8. #8
    Ultimate Member P0kemonMast is offline
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    Re: Silkroad Online recreation - as indie fan version

    Quote Originally Posted by blapanda View Post
    More important question:
    Programming Language: C++? C#? etc...
    Which Rendering Library: OpenGL? DirectX? Ready-To-Use Unity/Unreal/Crysis?

    I am not working on an indie imbued SRO tribute, more doing my own game atm, but might be interesting seeing some results here.
    Okay i'll answer those questions. Keep in mind im posting from my phone so don't mind my grammar.

    * Since its only a indie fan version for fun and not AAA material. I'll be using Unreal Engine 4 because its open source. SO networking will be done in C++ using the open source to only support atleast 300 players , more than that is not really a matter of needs since sro is actually dead and im not a professional.

    For regular client events that does not require networking I will be using unreal engine 4 blueprint.

  9. #9
    Ultimate Member P0kemonMast is offline
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    Re: Silkroad Online recreation - as indie fan version

    Anyone has any suggestions on what they would want on sro ?

    Im starting to work on the project already. I should have a website soon up. Any suggestion is welcome so I can have a road map on what to implement and etc etc.

    Ive started to 3d model the town already. Even tho I am looking for a town that looks 90% the same as original jangan town. I will be changing some geometry here and there for a better use later on.

    Click image for larger version. 

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    I will provide with more pictures as soon as I texture them , and take them to zbrush for further details.

    I will also a provide a website soon. Stay tuned
    Attached Thumbnails Attached Thumbnails Jangan_scene_01.jpg  
    Last edited by P0kemonMast; 17-05-15 at 10:51 PM.

  10. #10
    Moderator Blacksheep25 is offline
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    Re: Silkroad Online recreation - as indie fan version

    How are you progressing on this @P0kemonMast? Have you made your twitch account and setup your website or blog yet? :)
    [Silkroad Online * Section Moderator]
    General Blacksheep25

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    “Most people quit because they look how far they have to go, not how far they have come"

  11. #11
    Ultimate Member P0kemonMast is offline
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    Re: Silkroad Online recreation - as indie fan version

    Quote Originally Posted by Blacksheep25 View Post
    How are you progressing on this @P0kemonMast? Have you made your twitch account and setup your website or blog yet? :)
    Hey :)

    Dont have a site up YET. I do have a domain tho silkroadzero.com that will be up and running soon maybe 2-3 days.

    Now reason why I have not posted any pics or the site aint up is because I am still modeling , just modeling theres still no textures on them. So it is not a fun thing to see yet. Getting all models to lign up together , and trying to figure out how CLOSE do i want to make it to original sro . I do want to make it hey 70% close to sro so once you login you can FEEL the sro atmosphere on it , but I feel like i should take it a little different direction in terms of the actual landscape.

  12. #12
    Ultimate Member P0kemonMast is offline
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    Re: Silkroad Online recreation - as indie fan version

    I got a quick question to the community. Don't mind my grammar, im on a phone swiping.

    Since it's indie fan, does the actual map needs to be 100% like sro? Or do u guys want different map here and there? I plan on keeping the towns 80% same.

  13. #13
    Member Mudzas is offline
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    Re: Silkroad Online recreation - as indie fan version

    Is the project still moving forward? :)

  14. #14
    Ultimate Member P0kemonMast is offline
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    Re: Silkroad Online recreation - as indie fan version

    Quote Originally Posted by Mudzas View Post
    Is the project still moving forward? :)
    of course , I just dont feel like i have anything good to show to actually get attention just yet. I can probably show some basic work done later. The way is going I feel like I MAY take long on actually fully finishing jangan region.

    But hey if that does happen , i'll just end up releasing the game for "early access" release. Might do steam or just here in this forums. Than i'll just update the game with a launcher like that community can see work being done. Thats most likely my plan. But id give 2 months or so more before this actually happens.

  15. #15
    Ultimate Member P0kemonMast is offline
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    Re: Silkroad Online recreation - as indie fan version

    Sorry guys , this project is still on going. Just been busy lately with real and life and trying to create it as well. I wont be updating much here. Next time I post will be with a website , short video and maybe update to a live stream. BUT best assure that this project is still going and will keep going.




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