[Developement] Long Term Project

Page 1 of 2 12 LastLast
Results 1 to 15 of 26
  1. #1
    Account Upgraded | Title Enabled! Busman is offline
    True MemberRank
    Sep 2009 Join Date
    LondonLocation
    1,385Posts

    [Developement] Long Term Project

    [Developement] Long Term Project
    This is a long term Project i will be working on.

    Project Name = Ragezone 2.2.3.2

    Project Name = Ragezone 2.2.3

    This will be released as a 2.2.3.2 Repack

    I expect 3-6 months till i complete this project since it will be worked on only when i have free time. But my main reason for this is due to the large number of people being scammed with fake 2.2.4 files.


    This isn't 100% guaranteed i will finish it or even release it at all if i work on it alone.

    I have recently noticed more and more people who say they want to learn more about RF and that's all good for them and the community but the issue is they fail to search and even contribute back. These new developers also spam with threads requesting files or help much of what they request has been answered many times.

    So in an effort to bring back more development into the currently populous files base i have decided to work on this project.

    Code:
    Busmans RageZone 2.2.3.2 Update Plan
    
    Level Cap 
    
    Upgrade to 80
    
    Change 50 Quest level to 76
    
    Animus
    Add Animus Level 80
    
    New Maps
    
    Wounded Land Enter Level 65
    lumenion Enter Map 73
    Bastiellar Lotron Enter Level 75
    Elf Relics Enter Map 77
    Elf SkyA02 Enter Map 80
    
    Cauldron Tower Enter Map 70
    
    
    
    Portals
    
    Cauldron01 Portal Connects to Cauldron Tower Located at BM Portal Area in Cauldron01 2way portal
    Exile Land Portal to Wounded Land Located at BM Portal Area in Exile Land 2 way Portal
    Wounded Land to Exile Land
    Wounded Land to lumenion 1 way Portal
    lumenion to Bastiellar Lotron 1 way portal
    Bastiellar Lotron Elf Relics 2 way portal
    Elf Relics to Bastiellar Lotron
    Elf Relics to Elf Sky 
    Elf Sky to Elf Relics
    
    
    
    Adding in Armor Weapon Shields Capes
    
    Armor
    white: 67 70 73 75 77 80
    Yellow: 67 70 73 75 77 80
    Green = Archon: 70 80
    Blue = Dragon: 70 80
    
    
    Weapons
    
    white: 70 75 80
    Yellow: 70 75 80
    Blue = Relic: 75
    Orange = Gold Weapons level 70-80
    
    
    Shields
    
    White: 67 70 73 75 77 80
    Yellow: 67 70 73 75 77 80
    
    
    Capes
    
    65 Cape 1% attack 1% Vamp 1% hp 1%
    75 Cape 3% attack 2% Vamp 5% hp 5%
    
    Mau
    
    1 Key will be added in extra 
    It will be setup for level 67-80
    Pieces will follow the CCR patten for example from level 55-66 cata key 
    3 Types of Sub ammo will be created for it also
    
    
    
    Adding Monsters
    New Codes will be created textures will be sourced from 1.5 client
    
    1000 Monsters
    
    100 Pit Bosses
    
    500 Normal
    
    200 Champions
    
    200 Elite
    
    
    Add Combo System
    
    Armor 1st Combo: +4 70 Yellow Armor + 70 Archon Armor = 70 Sealed Blue Armor
    Armor 2ed Combo: +4 80 Yellow Armor + 80 Archon Armor = 80 Sealed Blue Armor
    
    Armor 3ed Combo: 70 Sealed Blue Armor + Relic Scroll = 5 slotted Unsealed Armor
    Armor 4th Combo: 80 Sealed Blue Armor + Relic Scroll = 5 slotted Unsealed Armor
    
    Weapon 1st combo: 65 Relic + 75 +5 Yellow weapon = 75 Relic
    
    Capes 1st Combo: 40 JetPack + 55 JetPack 99 grade = 65
    Capes 2ed Combo: 50 JetPack + 55 JetPack 99 grade = 75
    
    
    Adding Classes Skills
    
    Add 3rd Class Each class gets 1 skill 1 Buff
    
    Access 3rd class level = 67
    
    
    Turn On MasterSkills and Remake them.
    
    1 Buff 1 Skill for MasterSkills
    
    
    
    
    Monster Locations
    
    
    Wounded Land 
    
    Fill with 5000 Monsters
    
    
    Bastiellar Lotron
    
    Fill with 1000 Monsters
    
    
    Cauldron Tower
    
    Fill with 3000 Monsters
    
    
    Elf Relics
    
    Fill with 2000 Monsters
    
    
    Elf SkyA02
    
    Fill with 5000 Monsters
        
    
    lumenion
    
    Fill with 1000 Monsters
    
    
    
    New Booty Items
    
    Rage Card = Sell for 1mil 
    
    Rage Book = For quest
    
    Rage Scroll = Used for Dragon armor lvl70-80 Combo 10% success Rate
    
    Rage Eye = For quest
    
    
    Ancient Card = sell for 2mil
    
    Ancient Book = For quest
    
    Ancient Scroll = Used for Dragon armor lvl70-80 Combo 20% success Rate
    
    Ancient Eye = For quest
    
    
    Cursed Card = sell for 3mil
    
    Cursed Book = For quest
    
    Cursed Scroll = Used for Relic Wepaon lvl75 Combo 10% success Rate
    
    Cursed Eye = For quest
    
    
    Relic Card = sell for 4mil
    
    Relic Book = For quest
    
    Relic Scroll = Used for Dragon armor lvl70-80 Combo 50% success Rate
    
    Relic Eye = For quest
    
    
    Enchanted Card = sell for 5mil
    
    Enchanted Book = For quest
    
    Enchanted Scroll = Used for Making 65 Caps
    
    Enchanted Eye = For quest
    
    
    Banished Card = sell for 6mil
    
    Banished Book = For quest
    
    Banished Scroll = Used for Making 75 Caps
    
    Banished Eye = For quest
    
    
    
    
    New Recourse Items
    
    
    Rage Charm = 2% Attack -10% sp
    Rage Gen = 5% inc def / ago mobs +10% 
    Rage Charm = Allow Access to 6 New Maps. Sold in HQ Npc for Gold Points rented 12hours
    
    
    
    Scrolls
    
    
    1 Elf Land Scroll
    1 Medicallab2 Scroll
    3 Wounded Land Scrolls = 1 portal 2 pbs
    1 Bastiellar Lotron
    2 Cauldron Tower = 1 portal 1 pb
    1 Elf Relics
    3 Elf SkyA02 = 1 portal 2 pbs
    1 lumenion
    
    
    Towers Traps
    
    Add Level Traps Towers 
    
    67 Normal Yellow
    70 Normal Yellow
    73 Normal Yellow
    75 Normal Yellow
    77 Normal Yellow
    80 Normal Yellow
    
    
    Quests
    Add 5 New quests Per Map for the 6 New Maps
    
    Killing Pb
    Killing 1000 mobs
    Collecting 300 Items
    Collecting 200 Items
    Talk to Npc
    
    Edit 50 quest once level changed to 66
    
    Move to Wounded Land  Map have setup the same as 50 quest just make it require new mobs items.
    
    
    NPC
    
    Remove Golden Pig NPC
    
    Add New NPC Selling
    
    Change npc texture
    PVP Weapon Charms Gens for PVP Points
    
    Add 1 Gold Point NPC
    
    Selling Upgrade Scrolls and Porting Scrolls and level 50-55 + 80 Golden Weapons
    
    Remove 60-65 White/Yellow Armor
    Remove 60-65 White/Yellow Weapons
    Remove Training NPC
    
    Place 1 New NPC On Each Map Selling
    Pots
    Scrolls
    Towers Lvl limit
    Traps Lvl limit
    
    
    Drop List
    
    HQ Drops
    
    Monsters level 1-10
    Drop training Armor/Weapons Shield
    
    Monster level 11-20
    Drop 11-23 Armor/Weapons Shield
    
    Monster level 23-25
    Drop 23-33 Armor/Weapon Shield
    
    
    Beast Mountain
    
    Drop 53-55 Armor Weapon Shield
    Drop 53 Yellow Armor
    Drop 55 Orange Weapon rare
    
    
    Exile Land
    
    Drops 53-55 White Armor Weapon
    Rare Drop Yellow 55
    
    
    Medicallab
    
    Drop 55-57 White Armor Shield
    Rare Drop yellow 57
    
    
    Elven Land
    
    Drop 60 Armor Weapon White Yellow Shield
    Drop 63 Armor White Yellow
    Drop 65 Armor Weapon rare Yellow 
    
    
    Medicallab2
    
    Drop 65 Armor Weapon Shield
    Drop 67 Armor white
    Drop 67 Armor yellow rare 
    
    
    Wounded Land
    
    Drop 70 Armor Weapon Shield
    Drop Rage loot
    Drop Rare PB 65 Relics 
    Rare Cape 65
    
    Bastiellar Lotron
    
    Drop 75 Armor Weapon Shield
    Drop Cursed loot  
    Rare Cape 65
    
    
    Cauldron Tower
    
    Drop 70-80 White Armor Weapon Shield
    Drop Banished loot
    Drop Rare PB 75 
    PB Relics 65
    
    
    Elf Relics
    
    Drop 77 Armor Weapon Shield
    Drop Relic loot
    Drop Rare PB 70 Sealed Dragon Armor 
    Rare Cape 75
    
    Elf Sky
    
    Drop 80 Armor Weapon Shield 
    Drop Ancient loot
    Rare Yello Drops 80
    Rare Cape 75
    
    lumenion
    
    Drop 73 Armor Weapon Shield
    Drop Enchanted loot
    High Yellow Drops
    Drop Rare PB 73 Sealed Dragon Armor 
    Rare Cape 60
    
    Auto Event System
    
    Total event limit upgraded from 10 to 30
    
    Add 5 Auto Event Per New Map
    Monster Type PB
    Spawn Frequency Once a week
    Drops rare items 100% drop rate
    15 types of Drops Per Event Mob
    Current Progress

    Maps Added in
    Portals Added in
    Re-spawns Added in

    This project will now be worked on by me alone but there is no guarantee it will be released or that i will have the time to finish it. I will not be releasing any guides yet i am undecided.

    No flaming or off topic Posts allowed.


    Check List whats been started or has finished

    Maps
    Level Cap
    New Maus 2 extra keys
    3rd Class
    Master skills


    On Hold..............
    Last edited by Busman; 21-03-14 at 09:23 PM. Reason: added 2.2.3 support


  2. #2
    Account Upgraded | Title Enabled! Busman is offline
    True MemberRank
    Sep 2009 Join Date
    LondonLocation
    1,385Posts

    Re: [Developement] Long Term Project

    Due to the lack of enthusiasm for the project and a few people who i will not name but wish for this not to be released i have chosen to work on it alone. I will post updates when i can and edit the original post for updates.

    These images are from the finished map work but not the finished NDmap work.




  3. #3
    Account Upgraded | Title Enabled! Busman is offline
    True MemberRank
    Sep 2009 Join Date
    LondonLocation
    1,385Posts

    Re: [Developement] Long Term Project

    I have revised how many weapons and sets of armor that will be added now type C weapons and armor will be included.

    I have also increased the number of maps and have started work on the master skills and 3rd class setup.

    PT rates will be revised and as such every thing in between level 5-30 armor will not be required they will be replaced with a with level 1 armor then 10 -20 -30 and since the level cap will be increased to 100 PT requirements will be changed.

    You will only obtain GM pts once you reach max level this will cause me to extend my preferred schedule and there is no guarantee i will finish this or release it since its a large project.

    Total number of maps will now be 56

    Maps will be equally divided only so that only those of a certain level can benefit from i will also be working on removing the PK system that prevent people from gaining temp points in settlement areas.

    You could say that the original plan has now been changed to a 2.0
    Last edited by Busman; 24-11-12 at 01:28 PM.

  4. #4
    Account Upgraded | Title Enabled! Busman is offline
    True MemberRank
    Sep 2009 Join Date
    LondonLocation
    1,385Posts

    Re: [Developement] Long Term Project

    Started toying around with master spells/Skills today and located how to activate them in their respected sections and not moving them to basic or any other type.

    Will be making it so people can craft these by combining elites with excelsior's and i have not started customizing these yet..


    3rd class preview updated image showing first completed melee skill

    3 3rd Classes available for melees

    Vrael = attack class with 1 skill
    Brute = option both tanks and attack base class can pick for 3rd class self buff
    Juggernaut = tanks only and self buff






    Last edited by Busman; 05-12-12 at 12:32 PM.

  5. #5
    Account Upgraded | Title Enabled! Busman is offline
    True MemberRank
    Sep 2009 Join Date
    LondonLocation
    1,385Posts

    Re: [Developement] Long Term Project

    :( Accidentally overwrite some edits i did and for some odd reason can't get Master skills/Spells working again so will put it aside for now and focus on other tasks at hand.

    Edit

    Fixed it few days later
    Last edited by Busman; 22-12-12 at 02:50 AM.

  6. #6
    Account Upgraded | Title Enabled! Busman is offline
    True MemberRank
    Sep 2009 Join Date
    LondonLocation
    1,385Posts

    Re: [Developement] Long Term Project

    Now that the project is coming along i will be attempting to add effects to spell casting and buffing for master skills + new skills created for 3rd class.

    Will be working on

    EffectEntityList.spt
    MagicSptList.spt

    Feel free to pass on any advice since this will be uncharted territories for me.

  7. #7
    Account Upgraded | Title Enabled! Busman is offline
    True MemberRank
    Sep 2009 Join Date
    LondonLocation
    1,385Posts

    Re: [Developement] Long Term Project

    Update

    Thanks for the support guys much appreciated!

    So i started on importing all the monsters from 1.5 cocked pistol client and they have thousands of monsters more then 2.2.3.2 and for any one who is interested Retail games campus i believe has altered their chef folder you can import it directly into your client from a 1.5 into a 2.2.3.2 and it will not give you any errors.

    For me this saves a lot of time meaning i don't have to create glows ect and possibly weapon/armor glows when i get down to adding all the new armor.

    The reason i am tell you all of this is because importing the chef folder from the Korean client or even 2.2.4 client did give critical errors as soon as your character loaded up. So this is another step forward and information others will find helpful i hope.

    Unrelated but usfual

    1.5 rf_online.bin has an ip or additional files that connect internally so changing the launcher ip no longer works. I believe this is something unique to games campus and not CCR's retail client.
    Last edited by Busman; 18-12-12 at 02:12 PM.

  8. #8
    Account Upgraded | Title Enabled! Busman is offline
    True MemberRank
    Sep 2009 Join Date
    LondonLocation
    1,385Posts

    Re: [Developement] Long Term Project

    Taking a brake from the project for a few weeks will update soon.



    animus level

    1-100

    Character level

    1-100

    Pt's have been readjusted will post a list of max pt per level soon.

  9. #9
    Account Upgraded | Title Enabled! Busman is offline
    True MemberRank
    Sep 2009 Join Date
    LondonLocation
    1,385Posts

    Re: [Developement] Long Term Project

    Yeah i considered that and decided to award bonuses for classes ect and completing quests but not looked into seeing if quest reward will give PT bonus.

  10. #10
    Account Upgraded | Title Enabled! Busman is offline
    True MemberRank
    Sep 2009 Join Date
    LondonLocation
    1,385Posts

    Re: [Developement] Long Term Project

    Used a 3rd party launcher so it bypassed all that but it still connected to retail meaning it must of had an ip inside the rf_online.bin or a hooked dll containing it.

  11. #11
    Account Upgraded | Title Enabled! Busman is offline
    True MemberRank
    Sep 2009 Join Date
    LondonLocation
    1,385Posts

    Re: [Developement] Long Term Project

    Quote Originally Posted by Busman View Post
    Now that the project is coming along i will be attempting to add effects to spell casting and buffing for master skills + new skills created for 3rd class.

    Will be working on

    EffectEntityList.spt
    MagicSptList.spt

    Feel free to pass on any advice since this will be uncharted territories for me.
    Figured out and done.

  12. #12
    Account Upgraded | Title Enabled! Busman is offline
    True MemberRank
    Sep 2009 Join Date
    LondonLocation
    1,385Posts

    Re: [Developement] Long Term Project

    Quote Originally Posted by novanakal View Post
    Max HP For animus is 65535

    you cant using Animus heal if youve max HP over 65535

    Thanks for the heads up i knew it was around the 65k mark so i was going to leave the hp the same all the way from 66-100 and only edit level and attack,def also not forgetting Exp.

    Release date on these isn't set in stone so not eta yet

  13. #13
    Account Upgraded | Title Enabled! Busman is offline
    True MemberRank
    Sep 2009 Join Date
    LondonLocation
    1,385Posts

    Re: [Developement] Long Term Project

    If you read the first post you would see what i have stated.

    Currently reworking mobs 2.2.3.2 has a limit on how many the rf online bin can read from character.edf so now there will be fewer mobs 2.3k
    Last edited by Busman; 31-01-13 at 11:43 AM.

  14. #14
    Account Upgraded | Title Enabled! Busman is offline
    True MemberRank
    Sep 2009 Join Date
    LondonLocation
    1,385Posts

    Re: [Developement] Long Term Project

    Thanks i will be posted more updates this coming week just really busy with personal life atm.

  15. #15
    Account Upgraded | Title Enabled! Busman is offline
    True MemberRank
    Sep 2009 Join Date
    LondonLocation
    1,385Posts

    Re: [Developement] Long Term Project

    Still in development just no eta yet as i am super busy atm



Page 1 of 2 12 LastLast

Advertisement