- Joined
- Nov 22, 2013
- Messages
- 104
- Reaction score
- 11
3D ripping DX and other programs will never produce usable results. I'm focusing on extraction progress first (unlike Russians), as i want to be able to fix any existing graphic bug easily. My way is taking directly from .bsp itself, long term it will get to the point of 100% usable to artist results with no edits needed.
Progress from last week: first successful attempt.
Still to do:
1.[STRIKE]Breaking up map into groups[/STRIKE] (by material group completed)
2.[STRIKE]UV Mapping[/STRIKE] (first wave complete)
3.Multi-Object map support (some maps have them others don't)
4.Multi-UV Layer support (needed for proper 1 to 1 rendering outside game)
Progress from last week: first successful attempt.
Still to do:
1.[STRIKE]Breaking up map into groups[/STRIKE] (by material group completed)
2.[STRIKE]UV Mapping[/STRIKE] (first wave complete)
3.Multi-Object map support (some maps have them others don't)
4.Multi-UV Layer support (needed for proper 1 to 1 rendering outside game)
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