That release is has a visual bug with all of them during non skilled combat. Easiest one for those not who are not detail oriented are the ranged weapons. The normal weapons have bullets/flames coming out on none skilled attacks. These ones don't have that. Same concept with the melee weapons. Also not that it matters but the folder path used for textures is not the same as the default weapons on some of them. Also for particle effects there is a good chance you are forced to set up new particles and manually tweak them to get the right position on the weapon. Scar wrote his/her own way of doing it. Not sure if its a plugin or external program. You will not find it anywhere. I wrote my own, my method is built up based upon being as fast as possible. The ones I do don't have those bugs. If I wanted to I can also just use the preexisting particle effects, not make my own per weapon.