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Let's consider the example of a simple replacement.
Unpack WEM04.rfs and replace COM_WEAPON_TSPEAR_076.msh (Rename COM_W_TSPEAR_320 in COM_WEAPON_TSPEAR_076)
The path to the texture specified in the mesh, so just add in COM_W_TSPEAR_320.dds in WET04.rfs
That's what happened with me.
Still, I recommend adding a weapon to the new blocks.
Guessing you altered/removed some data from their files? If not I'm surprised that's what they actually are using. I would of made it so in game there are no differences between the custom and other weapons.
PS some of their models come from Aion.
So this release is not his work?.
I just want to know, what program they used to export / convert the model / project to MSH format file.
I try hard using 3ds max script and plug-in and still stuck with converting file to MSH file.
* After few years no topic of interest. now I'm glad I found this topic.
I think that these "bugs" were your mistakes.That release is has a visual bug with all of them during non skilled combat. Easiest one for those not who are not detail oriented are the ranged weapons. The normal weapons have bullets/flames coming out on none skilled attacks. These ones don't have that. Same concept with the melee weapons. Also not that it matters but the folder path used for textures is not the same as the default weapons on some of them. Also for particle effects there is a good chance you are forced to set up new particles and manually tweak them to get the right position on the weapon. Scar wrote his/her own way of doing it. Not sure if its a plugin or external program. You will not find it anywhere. I wrote my own, my method is built up based upon being as fast as possible. The ones I do don't have those bugs. If I wanted to I can also just use the preexisting particle effects, not make my own per weapon.
if you have clue from ts , go PM me . i'll find for make it works xoxoSo this release is not his work?.
I just want to know, what program they used to export / convert the model / project to MSH format file.
I try hard using 3ds max script and plug-in and still stuck with converting file to MSH file.
* After few years no topic of interest. now I'm glad I found this topic.
how to do it, with 3dmax and msh to obj tool?