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Upgrade Code

Joined
Dec 30, 2012
Messages
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:thumbup: this code for change upgrade your item like weapon,armor and jetpack
for change slot in your item.etc
and for selling item in npc.
dont forget edit for server side and client side :p

Code:
slot 7 no upgrade talic= 0x7fffffff 
===========================
slot 7 +1 
keen talic/igno: 7ffffff0 
darkness: 7ffffff2 
favor: 7ffffff5 
mercy: 7ffffffc 
grace: 7ffffffb 
vampire:7ffffff1 
chaos: 7ffffff3 
============================
slot 7 +2 
keen talic/igno: 7fffff00 
darkness: 7fffff22 
favor: 7fffff55 
mercy: 7fffffcc 
grace: 7fffffbb 
vampire: 7fffff11 
chaos: 7fffff33 
============================
slot 7 +3 
keen talic/igno: 7ffff000 
darkness: 7ffff222 
favor: 7ffff555 
mercy: 7ffffccc 
grace: 7ffffbbb 
vampire: 7ffff111 
chaos: 7ffff333
============================ 
slot 7 +4 
keen talic/igno: 7fff0000 
darkness: 7fff2222 
favor: 7fff5555 
mercy: 7fffcccc 
grace: 7fffbbbb 
vampire: 7fff1111 
chaos: 7fff3333 
=============================
slot 7 +5 
keen talic/igno: 7ff00000 
darkness: 7ff22222 
favor: 7ff55555 
mercy: 7ffccccc 
grace: 7ffbbbbb 
vampire: 7ff11111 
chaos: 7ff33333 
===============================
slot 7 +6 
keen talic/igno: 7f000000 
darkness: 7f222222 
favor: 7f555555 
mercy: 7fcccccc 
grace: 7fbbbbbb 
vampire: 7f111111 
chaos: 7f333333 
==================================
slot 7 +7 
keen talic/igno: 70000000 
darkness: 72222222 
favor: 75555555 
mercy: 7ccccccc 
grace: 7bbbbbbb 
vampire: 71111111 
chaos: 73333333

Code:
talic kode: 
0 = keen talic/igno 
2 = darkness 
5 = favor 
c = mercy 
b = grace 
1 = vampire 
3 = chaos


Code:
slot code "without upgrade"
0x7fffffff  = have 7 slot
0x6fffffff  = have 6 slot
0x5fffffff  = have 5 slot
0x4fffffff  = have 4 slot
0x3fffffff  = have 3 slot
0x2fffffff  = have 2 slot
0x1fffffff  = have 1 slot
0xffffffff   = no have slot

:eek:tt1:

and this for storelist and store strs

storelist
Code:
[filemask="StoreList.dat"]
struct StoreListFile
{
u32 StoreListBlocks;
u32 StoreListColumns;
u32 StoreListBlockSize;
child ---> [count=StoreListBlocks];
}

struct ---> [preload=1, tableview=1]
{  
enum32 [enum=NPC_NAME] "nCount";
cstr [len=64] ID;
cstr [len=64] strBinding_DummyName;
cstr [len=64] strStore_NPCcode;
cstr [len=64] strStore_NPCname;
cstr [len=64] strStore_MAPcode;
nodename ("NPC Code: "+strBinding_DummyName+" at "+strStore_MAPcode);
i32 Store_trade;
i32 bSet_NPCangle;
i32 Store_NPCangle;
repeat 10
{
i32 Npc_Class;
}
i32 Store_LISTcount;
i32 Limit_Listcount;
i32 LimitItem_InitTime;
i32 PriceSet;
x32 ItemUpCode;
repeat 200
{
cstr [len=64] strItemlist;
}
repeat 16
{
cstr [len=64] strItemCode;
i32 MaxCount;
}
}


enum NPC_NAME
{
    "Green_Eye"=0
    "Mahr Ban"=1
    "Sebal Aktan"=2
    "El Luna"=3
    Karmily=4
    Taha Azlani=5
    Monk=6
    Jaidan=7
    Jurike=8
    Amin Sharara=9
    Durba=10
    Duna=11
    Tatar=12
    El Dun Tanta=13
}


store
Code:
[filemask="Store.dat"]

struct StoreFile
{
u32 nBlocks;
u32 nSize;
child StoreBlock [count=nBlocks];
}

struct StoreBlock [preload=1, tableview=1]
{
u32 [tag="Index"] DWORD;
x32 [tag="ID"] DWORD;
u8 [tag="Race_Code"] DWORD;
cstr [len=32] "Npc_Type";
cstr [len=32] "Npc_Name";
cstr [len=32] "Npc_Code";
u32 [tag="Type_Store"] DWORD;
u8 [tag="-------"] DWORD;
u8 [tag="-------"] DWORD;
u8 [tag="-------"] DWORD;
u32 [tag="-------"] DWORD;
float [tag="-------"] DWORD;
u32 [tag="Slot_Count_Jumlah_Slot"] DWORD;
repeat 200
{
u32 [tag="Shop_Code"] DWORD;
x32 [tag="Item_Code"] DWORD;
}
repeat 10
{
u8 [tag="NPCButton"] DWORD;
}
repeat 3
{
cstr [len=1024] "Description";
}
u16 [tag="-----"] DWORD;
u32 [tag="Max_Limit"] DWORD;
x32 [tag="Slots_Item"] DWORD;
u32 [tag="NONE"] DWORD;
repeat 16
{
u32 [tag="NONE"] DWORD;
x32 [tag="NONE"] DWORD;
u32 [tag="NONE"] DWORD;
}
}

strs copyright: I know this strs from novanakal but my friend has delet some information about this file -_-
 
Last edited:
Junior Spellweaver
Joined
Feb 14, 2013
Messages
172
Reaction score
19
nice bro :D, its strs 2.2.3.2?
 
Last edited:
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