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Does anyone know the DST for PVE?

Elite Diviner
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Oct 10, 2008
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Code:
#define DST_STR                      1   // Str			<-»ç¿ëÁß
#define DST_DEX                      2   // Dex			<-»ç¿ëÁß
#define DST_INT                      3   // Int			<-»ç¿ëÁß
#define DST_STA                      4   // Sta			<-»ç¿ëÁß
#define DST_YOY_DMG		             5   // ¿ä¿ä µ¥¹ÌÁö
#define DST_BOW_DMG		             6   // º¸¿ì µ¥¹ÌÁö
#define DST_CHR_RANGE                7   // °ø°Ý ¹üÀ§
#define DST_BLOCK_RANGE              8   // ºí·°À²»ó½Â(¿ø°Å¸®°ø°Ý¿¡ ´ëÇÑ)
#define DST_CHR_CHANCECRITICAL       9   // 
#define DST_CHR_BLEEDING            10	//
#define DST_SPEED                   11  // 		<-»ç¿ëÁß
#define DST_ABILITY_MIN             12  // AbilityMin
#define DST_ABILITY_MAX             13  // AbilityMax
#define DST_BLOCK_MELEE             14  // ºí·°À²»ó½Â(±ÙÁ¢°ø°Ý¿¡ ´ëÇÑ)
#define DST_MASTRY_EARTH            15  // 
#define DST_STOP_MOVEMENT           16  // ´ë»ó À̵¿ ºÒ°¡(°ø°ÝÀº °¡´É)
#define DST_MASTRY_FIRE             17  // 
#define DST_MASTRY_WATER            18  // 
#define DST_MASTRY_ELECTRICITY      19  // 
#define DST_MASTRY_WIND             20  //
#define DST_KNUCKLE_DMG             21  // ³ÊŬ °ø°Ý·Â Áõ°¡
#define DST_PVP_DMG_RATE			22	// PVP½Ã ¹ÞÀº ÃÖÁ¾ µ¥¹ÌÁö °¨¼Ò Rate //#define DST_ARM_RATE                22  // Diagonal Rate
//#define DST_LEG_RATE                23  // Thrust Rate
#define DST_ATTACKSPEED             24  // Attack Speed		<-»ç¿ëÁß
#define DST_SWD_DMG                 25  // Ãß°¡ µ¥¹ÌÁö			<-»ç¿ëÁß
#define DST_ADJDEF                  26  // Adjestment Defense	<-»ç¿ëÁß
#define DST_RESIST_MAGIC            27  // Resist Magic ¸¶¹ýÀÇ ÀüüÀúÇ×¼öÄ¡
#define DST_RESIST_ELECTRICITY      28  // Resist Electticity
#define DST_REFLECT_DAMAGE          29  // °ø°ÝÀÚ¿¡°Ô µ¥¹ÌÁö ¹Ý»ç(%), nAdj µ¹·ÁÁÖ´Â µ¥¹ÌÁöÀÇ ºñÀ²(100%=100) dwDestData1 È®·ü(=´Â100%)
#define DST_RESIST_FIRE             30  // Resist Fire
#define DST_RESIST_WIND             31  // Resist Wind
#define DST_RESIST_WATER            32  // Resist Water
#define DST_RESIST_EARTH            33  // Resist Earth
#define DST_AXE_DMG                 34  // Ãß°¡ µ¥¹ÌÁö			<-»ç¿ëÁß									
#define DST_HP_MAX                  35  // HP			<-»ç¿ëÁß
#define DST_MP_MAX                  36  // MP			
#define DST_FP_MAX                  37  // FP
#define DST_HP                      38  // HP			<-»ç¿ëÁß
#define DST_MP                      39  // MP			<-»ç¿ëÁß
#define DST_FP                      40  // FP			<-»ç¿ëÁß
#define DST_HP_RECOVERY             41  // HPRecovery
#define DST_MP_RECOVERY             42  // MPRecovery
#define DST_FP_RECOVERY             43  // FPRecovery
#define DST_KILL_HP					44	// ÀûÀ» Á׿´À»½Ã HP ȸº¹·®
#define DST_KILL_MP					45	// ÀûÀ» Á׿´À»½Ã MP ȸº¹·®
#define DST_KILL_FP					46	// ÀûÀ» Á׿´À»½Ã FP ȸº¹·®
#define DST_ADJ_HITRATE             47  // AdjHitRate			<-»ç¿ëÁß
//#define DST_ADJ_SPELLRATE           48  // AdjSpellRate
#define DST_CLEARBUFF				49  // ¹öÇÁ Æı«.
#define DST_CHR_STEALHP_IMM         50  // ´ë»óÀ¸·ÎºÎÅÍ ÁöÁ¤µÈ ¾çÀÇ hp¸¦ Èí¼ö
#define DST_ATTACKSPEED_RATE		51	// °ø°Ý¼Óµµ Áõ°¡À² //#define DST_ABRASION                51  // Abrasion
#define DST_HP_MAX_RATE				52		// DST_HP_MAX ÆÛ¼¾Æ® ¹öÀü		//#define DST_ADJROLL                 52  // AdjRoll
#define DST_MP_MAX_RATE				53		// µ¿ÀÏ							//#define DST_AP                      53  // ÃÖ´ëÄ¡±îÁö »ó½ÂÇÏ°Ô µÇ¸é °ø°ÝÀÌ ÀúÁöµÈ´Ù.(¿¬¼Ó°ø°ÝÀÌ ÀúÁöµÇ¸ç ReAttackDelay Àû¿ë)	<-»ç¿ëÁß
#define DST_FP_MAX_RATE				54		// µ¿ÀÏ							//#define DST_GROGGY                  54  // ÇÇÇص¿ÀÛ ¹ß»ý¿¡ ÇÊ¿äÇÑ ¼öÄ¡(°ø°ÝÀÌ Á¤ÁöµÇ¸é¼­ ÇÇÇص¿ÀÛÀ» ÃëÇÏ°Ô µÈ´Ù. ReAttackDelay µ¿½Ã Àû¿ë)
#define DST_CHR_WEAEATKCHANGE	    55	// Äɸ¯ÅÍÀÇ ¼Ó¼º °ø°Ý·ÂÀ» ¿Ã·ÁÁÜ(¹«±â¿¡ ¼Ó¼º °ø°Ý·ÂÀÌ ¾ø°Å³ª ¹«±â¸¦ ¹Ù²Ü½Ã ÇØÁ¦µÊ)
#define DST_CHR_STEALHP				56  // °¡°ÝÇÑ µ¥¹ÌÁöÀÇ ÀÏÁ¤ºñÀ²ÀÇHP¸¦ Èí¼ö(ÈíÇ÷)
#define DST_CHR_CHANCESTUN			57  // È¿°ú°¡ Áö¼ÓµÇ´Âµ¿¾È °ø°Ý½Ã (ÀÏÁ¤È®·ü·ÎAdj) ÁöÁ¤µÈ ½ºÅ³(Chg) ¹ßµ¿.
#define DST_AUTOHP					58  // Äɸ¯ÅÍ°¡ ÀÏÁ¤¾ç ÀÌ»ó HP°¡ ÁÙ¾îµé¸é HP°¡ ÀÚµ¿À¸·Î ȸº¹µÊ Adj:³²Àº HPÀÇ ÆÛ¼¾Å×ÀÌÁö Chg:ȸº¹ HPÀÇ ÆÛ¼¾Å×ÀÌÁö
#define DST_CHR_CHANCEDARK			59  // È¿°ú°¡ Áö¼ÓµÇ´Âµ¿¾È °ø°Ý½Ã (ÀÏÁ¤È®·ü·ÎAdj) ÁöÁ¤µÈ ½ºÅ³(Chg) ¹ßµ¿.
//#define DST_CHR_CHANCESKILL	    60  // È¿°ú°¡ Áö¼ÓµÇ´Âµ¿¾È °ø°Ý½Ã (ÀÏÁ¤È®·ü·ÎAdj) ÁöÁ¤µÈ ½ºÅ³(Chg) ¹ßµ¿.
#define DST_CHR_CHANCEPOISON	    60  // È¿°ú°¡ Áö¼ÓµÇ´Âµ¿¾È °ø°Ý½Ã (ÀÏÁ¤È®·ü·ÎAdj) ÁöÁ¤µÈ ½ºÅ³(Chg) ¹ßµ¿.
#define DST_IMMUNITY	 			61  // ¸é¿ª
#define DST_ADDMAGIC				62 	// ¸¶¹ý Ãß°¡
#define DST_CHR_DMG                 63  // Ãß°¡ µ¥¹ÌÁö			<-»ç¿ëÁß
#define DST_CHRSTATE                64  // ij¸¯ÅÍÀÇ »óŸ¦ º¯°æ		<-»ç¿ëÁß Adj:CHR_½Ã¸®Áî Chg:»ç¿ë±ÝÁö.  nProbability:È®·ü dwSkillTime:½Ã°£.
#define DST_PARRY                   65  // ÇÇÇÒ È®·üÀ» Ãß°¡ÇÑ´Ù.	<-»ç¿ëÁß
#define DST_ATKPOWER_RATE			66  // °ø°Ý·Â(%·Î »ç¿ë)
#define DST_EXPERIENCE				67  // °æÇèÄ¡ //#define DST_REATTACKDELAY           67  // Àç°ø°Ý ¼Óµµ¸¦ º¯°æ
#define DST_JUMPING                 68  // ij¸¯ÅÍÀÇ Á¡ÇÁ ³ôÀÌ º¯°æ
#define DST_CHR_CHANCESTEALHP		69  // È¿°ú°¡ Áö¼ÓµÇ´Âµ¿¾È °ø°Ý½Ã (ÀÏÁ¤È®·ü·ÎAdj) ÁöÁ¤µÈ ½ºÅ³(Chg) ¹ßµ¿.
#define DST_CHR_CHANCEBLEEDING      70  // È¿°ú°¡ Áö¼ÓµÇ´Âµ¿¾È °ø°Ý½Ã (ÀÏÁ¤È®·ü·ÎAdj) ÁöÁ¤µÈ ½ºÅ³(Chg) ¹ßµ¿.
#define DST_RECOVERY_EXP            71  // ij¸¯ÅÍ »ç¸Á½Ã¿¡ ºÎÈ°À» ÅëÇؼ­ »ì¾Æ³¯ °æ¿ì Exp ¼Õ½Ç ºÎºÐÀÇ È¸º¹ ÆÛ¼¾Æ®	<-»ç¿ëÁß
#define DST_ADJDEF_RATE				72	// ADJDEF ÆÛ¼¾Æ®·Î ¾²´Â ¹öÀü.

#define	DST_MP_DEC_RATE				73	// MP ¼Ò¸ð °¨¼ÒÀ²
#define	DST_FP_DEC_RATE				74	// FP ¼Ò¸ð °¨¼ÒÀ²
#define	DST_SPELL_RATE				75	// ½ºÆç ¼Óµµ Áõ°¡À²
#define	DST_CAST_CRITICAL_RATE		76	// ÁÖ¹® ±Ø´ëÈ­ È®·ü Áõ°¡
#define	DST_CRITICAL_BONUS			77	// Ä¡¸íŸ ÀûÁ߽à Ãß°¡ Ÿ°Ý
#define	DST_SKILL_LEVEL				78	// ½ºÅ³·¹º§ ¾÷
#define DST_MONSTER_DMG				79	// ¸ó½ºÅÍ »ç³É½Ã µ¥¹ÌÁö Áõ°¡
#define DST_PVP_DMG					80	// PVP½Ã µ¥¹ÌÁö Áõ°¡
#define DST_MELEE_STEALHP			81	// ÆòŸ½Ã ÈíÇ÷
#define	DST_HEAL						82		// ÀÚµ¿ Ä¡À¯
#define DST_ATKPOWER			83	// °ø°Ý·Â

//	10Â÷ Àü½Â ¸¶½ºÅÍ ½ºÅ³ 
#define DST_ONEHANDMASTER_DMG             85	
#define DST_TWOHANDMASTER_DMG             86
#define DST_YOYOMASTER_DMG             87
#define DST_BOWMASTER_DMG             88
#define DST_KNUCKLEMASTER_DMG             89
#define DST_HAWKEYE_RATE             90
#define DST_RESIST_MAGIC_RATE             91
#define DST_GIFTBOX					92

#define	DST_RESTPOINT_RATE			93	// 15Â÷ ÈÞ½ÄÀÇ ±â¿î Áõ°¡À²(%)
#define MAX_ADJPARAMARY             94

// ADJPARAMARRAY¿¡´Â Ãß°¡µÇÁö ¾Ê°í, ÇöÀç°ªÀÇ ¼³Á¤°ú ¹Ýȯ( GetPointParam, SetPointParam )¿¡ »ç¿ëÇϱâ À§ÇÑ ½Äº°ÀÚ
#define	DST_GOLD				10000
#define	DST_PXP					10001
#define DST_RESIST_ALL			10002	// Resist ALL - (MAX_ADJPARAMARY + 3)°ú °°Àº ¹æ½ÄÀº ÇÁ·ÎÆÛƼ¿¡¼­ ÀνÄÇÏÁö ¸øÇÔ.
#define DST_STAT_ALLUP			10003	//¸ðµç Status¸¦ +1¸¸Å­ ¿Ã·ÁÁØ´Ù.
#define DST_HPDMG_UP			10004
#define DST_DEFHITRATE_DOWN		10005
#define DST_CURECHR				10006		// DST_CHRSTATE »óÅ Á¦°Å
#define DST_HP_RECOVERY_RATE	10007		// HPRecovery Rate
#define DST_MP_RECOVERY_RATE	10008		// MPRecovery Rate
#define DST_FP_RECOVERY_RATE	10009		// FPRecovery Rate
#define	DST_LOCOMOTION			10010		// JUMP & SPEED
#define	DST_MASTRY_ALL			10011
#define DST_ALL_RECOVERY		10012
#define DST_ALL_RECOVERY_RATE	10013
#define DST_KILL_ALL			10014
#define DST_KILL_HP_RATE		10015
#define DST_KILL_MP_RATE		10016
#define DST_KILL_FP_RATE		10017
#define DST_KILL_ALL_RATE		10018
#define DST_ALL_DEC_RATE		10019
 
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