Newbie Spellweaver
- Joined
- May 11, 2015
- Messages
- 23
- Reaction score
- 11
Hi everyone,
I am currently working on porting Flyff to the Unity engine. My goal is to recreate Flyff as best as possible in Unity in order to create a strong foundation for community members interested in the development to contribute or fork the project and do their own thing.
The project is still in it's infancy, and only basic file I/O has been implemented. I plan to use as many of Flyff's files as I can directly without converting them to new formats. This means writing asset processors to read Flyff's proprietary files such as .o3d, .chr and .ani. No gameplay features will be added until the Flyff's models and animations are being successfully ported to Unity's systems.
For the future: I am also looking for a network programmer to help the implementation and design of the networked components of the game using Unity's built in networking API. It's not a difficult framework to use, but any help would be appreciated!
I am currently working on porting Flyff to the Unity engine. My goal is to recreate Flyff as best as possible in Unity in order to create a strong foundation for community members interested in the development to contribute or fork the project and do their own thing.
The project is still in it's infancy, and only basic file I/O has been implemented. I plan to use as many of Flyff's files as I can directly without converting them to new formats. This means writing asset processors to read Flyff's proprietary files such as .o3d, .chr and .ani. No gameplay features will be added until the Flyff's models and animations are being successfully ported to Unity's systems.
For the future: I am also looking for a network programmer to help the implementation and design of the networked components of the game using Unity's built in networking API. It's not a difficult framework to use, but any help would be appreciated!
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