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- Oct 6, 2009
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Here are what seems to be the accountserver sources in C++. I don't know which server version that is.
I didn't have a thorough look on them but in a quick check I saw this in "Functions.h" which looks veeeery promising:
Maybe someone might find this useful.
Enjoy hacking guys.
I didn't have a thorough look on them but in a quick check I saw this in "Functions.h" which looks veeeery promising:
Code:
#ifndef _ACCOUNTSVR_FUNCTIONS_H_
#define _ACCOUNTSVR_FUNCTIONS_H_
// gate server to zone server msg proc func
extern void Func_G2S_SVR_LOGIN(MSG_G2S_SVR_LOGIN * pMsg, BYTE iIndex);
extern void Func_G2S_NEW_CLIENT(MSG_G2S_NEW_CLIENT * pMsg, BYTE iGate);
extern void Func_G2S_DISCONNECT(MSG_G2S_DISCONNECT * pMsg, BYTE iGate);
// main server to zone server msg proc func
extern void Func_M2S_ERROR(MSG_M2S_ERROR * pMsg);
// client to account server msg proc func
extern void Func_C2S_CHAR_LOGIN(MSG_C2S_CHAR_LOGIN * pMsg, BYTE iGate);
extern void Func_C2S_ASK_CREATE_PLAYER(MSG_C2S_ASK_CREATE_PLAYER * pMsg, BYTE iGate);
extern void Func_C2S_ASK_DELETE_PLAYER(MSG_C2S_ASK_DELETE_PLAYER * pMsg, BYTE iGate);
// main server to account server msg proc func
extern void Func_M2S_CHAR_LOGIN(MSG_M2S_CHAR_LOGIN * pMsg);
extern void Func_M2S_CHAR_UPDATE(MSG_M2S_CHAR_UPDATE * pMsg);
extern void Func_M2S_ANS_CREATE_PLAYER(MSG_M2S_ANS_CREATE_PLAYER * pMsg);
extern void Func_M2S_ANS_DELETE_PLAYER(MSG_M2S_ANS_DELETE_PLAYER * pMsg);
#endif
Maybe someone might find this useful.
Enjoy hacking guys.
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