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can any one help me , i need to know how to texture the model
that was my error about :S
that was my error about :S
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Join Today!While exporting clothing, I get an error [view attachment].
Phantom I <3 you but Could you fix us an export thing so that we can import the 3D file in Photoshop CS4 so that we could texture it? O_O
cause in PS CS4 you can paint your 3D files and make the texture into a 2D image that we then can convert to a .dds =D
I love you more if you could fix that <3<3
;D
cause this thread is a release not a development thread ? O_O
help i get this error when itry to save
normaly you can export an non textured model.
You must be registered to see links
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics
That how you export UV coordinates to use in any image editor and is out of scope with this thread. Use the resources provided as I can teach everyone how to use Blender.
Okey but I found out How to do it with blender thx anyway
Also, Check some of our works in development section.
As you can see, We are all 100% happy with your development here <3
i am 90 % happy
i can't make a new goblin :'(
ainmed wanna try ? i;ll send you the new goblin model
i know >_>
thats why i hate you </3
My GunZ server is feeling a little under the weather right now, so I'm sorry I can't be the one. The hard drive it's on is unusable out of nowhere, and putting it in the freezer didn't save itUploaded latest code which exports an armature, vertex weights and groups. You will also need to download the newest importer released today to work better with the exporter.
I'd appreciate if someone would test to see if it works correctly.You must be registered to see linksis a simple import/export you can test. Rename tne old goblin_king.elu and replace with the download.
(sorry for double post)
I don't see any change on the goblin_king but i can import it =D
and exporting goes without problem aswell.
testing in-game soon when I have my cable downstairs (in couple of hours)
(sorry for double post)
I don't see any change on the goblin_king but i can import it =D
and exporting goes without problem aswell.
testing in-game soon when I have my cable downstairs (in couple of hours)
Didn't really see any change in game either. The only thing that might of been changed is he looks a little less hunched over, but that may just be my imagination =/
There is 1 difference, I didn't include the particle planes but otherwise it should be exactly the same. I just wanted to know that the armature and the vertex groups/weights exported correctly. It sounds like it has which means now everyone can make their own characters and monsters albeit without custom animations. Go crazy!
Assuming you're talking to me, it is indeed a tried and true last resort method that has had some success. Unfortunately it made no difference for me; I had to boot into DamnSmallLinux on another computer and deliver files with a flash drive.wait you put ya HDD in the freezer?
that wasnt smart....
help i get this error when itry to save
I got the same error as you, but it still exported
(sorry for double post)
I don't see any change on the goblin_king but i can import it =D
and exporting goes without problem aswell.
testing in-game soon when I have my cable downstairs (in couple of hours)