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ELU Blender Exporter

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Retired modder
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normaly you can export an non textured model.
I'm Typing a Profession al Tut on how to texture models
But I still need to work on it
It's long and It will be a Tut with pix
 
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While exporting clothing, I get an error [view attachment].

send me the blend file because I don't have a clue what went wrong.

Phantom I <3 you but Could you fix us an export thing so that we can import the 3D file in Photoshop CS4 so that we could texture it? O_O
cause in PS CS4 you can paint your 3D files and make the texture into a 2D image that we then can convert to a .dds =D

I love you more if you could fix that <3<3
;D



http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics

That how you export UV coordinates to use in any image editor and is out of scope with this thread. Use the resources provided as I can't teach everyone how to use Blender.

cause this thread is a release not a development thread ? O_O

I consider it development even though there is released source code which is partially complete.

help i get this error when itry to save

check that you set a texture image to the material and mapped it to the UV coordinates.

normaly you can export an non textured model.

That's a restriction I've put in place to coincide with the ELU format.
 
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http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics

That how you export UV coordinates to use in any image editor and is out of scope with this thread. Use the resources provided as I can teach everyone how to use Blender.

Okey but I found out How to do it with blender thx anyway :)
Also, Check some of our works in development section.
As you can see, We are all 100% happy with your development here <3
 
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Okey but I found out How to do it with blender thx anyway :)
Also, Check some of our works in development section.
As you can see, We are all 100% happy with your development here <3

I've noticed and am impressed.

i am 90 % happy :(


i can't make a new goblin :'(


ainmed wanna try ? i;ll send you the new goblin model

That's not possible at this time.
 
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Uploaded latest code which exports an armature, vertex weights and groups. You will also need to download the newest importer released today to work better with the exporter.

I'd appreciate if someone would test to see if it works correctly. is a simple import/export you can test. Rename tne old goblin_king.elu and replace with the download.

i know >_>



thats why i hate you </3

Oh the sorrow!
 
DRGunZ 2 Creator
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thanks for the Update phantom, but I wont be able to test D:
 
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Uploaded latest code which exports an armature, vertex weights and groups. You will also need to download the newest importer released today to work better with the exporter.

I'd appreciate if someone would test to see if it works correctly. is a simple import/export you can test. Rename tne old goblin_king.elu and replace with the download.
My GunZ server is feeling a little under the weather right now, so I'm sorry I can't be the one. The hard drive it's on is unusable out of nowhere, and putting it in the freezer didn't save it :(
 
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I'll try to test, When I get it to work I'll tell you / post screenies
 
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(sorry for double post)

I don't see any change on the goblin_king but i can import it =D
and exporting goes without problem aswell.
testing in-game soon when I have my cable downstairs (in couple of hours)
 
(。◕‿‿◕。)
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(sorry for double post)

I don't see any change on the goblin_king but i can import it =D
and exporting goes without problem aswell.
testing in-game soon when I have my cable downstairs (in couple of hours)

Didn't really see any change in game either. The only thing that might of been changed is he looks a little less hunched over, but that may just be my imagination =/
 
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(sorry for double post)

I don't see any change on the goblin_king but i can import it =D
and exporting goes without problem aswell.
testing in-game soon when I have my cable downstairs (in couple of hours)

Didn't really see any change in game either. The only thing that might of been changed is he looks a little less hunched over, but that may just be my imagination =/

There is 1 difference, I didn't include the particle planes but otherwise it should be exactly the same. I just wanted to know that the armature and the vertex groups/weights exported correctly. It sounds like it has which means now everyone can make their own characters and monsters albeit without custom animations. Go crazy!
 
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There is 1 difference, I didn't include the particle planes but otherwise it should be exactly the same. I just wanted to know that the armature and the vertex groups/weights exported correctly. It sounds like it has which means now everyone can make their own characters and monsters albeit without custom animations. Go crazy!

O: that's fux pro

I <3 you o.o?
 
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wait you put ya HDD in the freezer?
that wasnt smart....
Assuming you're talking to me, it is indeed a tried and true last resort method that has had some success. Unfortunately it made no difference for me; I had to boot into DamnSmallLinux on another computer and deliver files with a flash drive.
 
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help i get this error when itry to save

I got the same error as you, but it still exported

any1 care to test this out for me?

I just want to see if the elu works or not so u can replace any weapon with this

it's the elu and dds



if it works, I'll be converting the following items and more for use in Gunz and releasing it here


thanks
 
Mythic Archon
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(sorry for double post)

I don't see any change on the goblin_king but i can import it =D
and exporting goes without problem aswell.
testing in-game soon when I have my cable downstairs (in couple of hours)

wat about animation goes with it?
 
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